NZ286398A - Gaming machine comprises a video display screen, means for controlling the game events and a display; details of display structure - Google Patents
Gaming machine comprises a video display screen, means for controlling the game events and a display; details of display structureInfo
- Publication number
- NZ286398A NZ286398A NZ28639896A NZ28639896A NZ286398A NZ 286398 A NZ286398 A NZ 286398A NZ 28639896 A NZ28639896 A NZ 28639896A NZ 28639896 A NZ28639896 A NZ 28639896A NZ 286398 A NZ286398 A NZ 286398A
- Authority
- NZ
- New Zealand
- Prior art keywords
- display
- game
- panels
- gaming machine
- prisms
- Prior art date
Links
Landscapes
- Pinball Game Machines (AREA)
Description
New Zealand No. International No.
286398 PCT/
TO BE ENTERED AFTER ACCEPTANCE AND PUBLICATION
Priority dates: 18.04.1995;
Complete Specification Filed: 18.04.1996
Classification:^) A63F9/00.22; G09F19/00
Publication date: 27 May 1998
Journal No.: 1428
NEW ZEALAND PATENTS ACT 1953
COMPLETE SPECIFICATION
Title of Invention:
Improvements to gaming apparatus
Name, address and nationality of applicant(s) as in international application form:
PRECISE CRAFT PTY. LTD., an Australian company of 1 Sheridan Close, Milperra, New South Wales 2214, Australia
28 6 J98
Patents Form No. 5 Our Ref: JT206276
trew zsmtTP
PATENTS ACT 1953
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IMPROVEMENTS TO GAMING APPARATUS
We, PRECISE CRAFT PTY LTD, an Australian company of 1 Sheridan Close, Milperra, New South Wales 2214, Australia hereby declare the invention, for which We pray that a patent may be granted to us and the method by which it is to be performed, to be particularly described in and by the following statement:
PT0575591
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IMPROVEMENTS TO GAMING APPARATUS TECHNICAL FIELD
This invention relates to improvements in gaming machines and more particularly to improvements in gaming machines incorporating a multiple 5 number of games, or games with a multiple number aspects.
DISCUSSION OF PRIOR-ART
Gaming machines are commonly comprised of at least three elements. The first element is the game screen where the operator of the gaming machine observes the progress and events of the game presently in operation. The 10 second element of the of the gaming machine is the game controls, where the operator of the game guides the course of events in any particular game as it is played. The third element is the game information sign where a set of instructions containing information that influences operation of the game such as instructions, rules and pay out tables are displayed.
Typically, game information signs have incorporated a single display with high quality permanent printing. For gaming machines incorporating a multiple number of games, the use of such single display signs means that each sign holds information relevant to a number of games. Thus the sign may be difficult or confusing to read due to the volume and multiple nature of the information that 20 it contains.
It is therefore desirable that the instruction set of information displayed by the game information sign at any one time, corresponds primarily with the game presently selected. The use of video screens as game information signs is one solution that has been suggested to this problem. The video screen is updated 25 as a new game is selected, so tha* the game information displayed corresponds with this new game.
However the graphics of video screens have low resolution when compared witri the high quality print of single display signs. This low resolution makes the game information sign difficult to read when compared to game 30 information signs incorporating panels with permanent printing. The structure of the machine that is required to incorporate the video screens as a game information sign is also of low aesthetic quality when cpmemcLwith machines
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3
utilising fixed display signs. Both these factors make the machine less attractive to play when compared to machines utilising single display signs with high quality permanent printing.
Accordingly It is an object of the present invention to provide a game 5 instruction sign that reduces the above disadvantages.
STATEMENT OF INVENTION
According to one aspect the present invention provides a gaming machine adapted for playing games of chance whose operation is at least partially governed by one or more predetermined instruction sets said machine 10 including an event viewing area where the events of said games can be observed by an operator; a control means adapted so that said operator can influence said events and a display means for displaying at least a sub-set of instructions from said one or more predetermined instruction sets; said instruction sets being distributed over a plurality of game viisplay elements that 15 are adapted to move thereby altering said display.
By displaying a sub-set of instructions or by arranging the order in which the instructions are displayed high resolution game information signs with minimal information can be deployed.
Preferably said operator can further influence the events of said games by 20 selecting the arrangement of said display elements within said display.
Preferably said display is comprised of a plurality of triangular prisms, the faces of which constitute said display elements.
BRIEF DESCRIPTION OF THE DRAWINGS
Figures 1, 3 and 5 show a perspective view of a gaming machine with a 25 game information sign having first, second and third displays respectively.
Figure 2 and 4 is a perspective view of a gaming machine which shows the game information sign rotating between first and second displays and second and third displays respectively.
Figure 7 is an end view of one mechanism for rotating the prisms of a 30 game information sign.
Figure 8 is an end view nf an alternative mechanism for rotating the prisms of a game information sign.
286398
Figure 9 is an end view of a further alternative mechanism for rotating the prisms of a game information sign.
DESCRIPTION OF THE PREFERRED EMBODIMENT
The preferred embodiment of the present invention will now be described 5 with reference to the accompanying drawings.
The preferred embodiment of the present invention is a gaming machine that displays the various events of the game being played on a video display screen. This video gaming machine incorporates a game information sign that has a plurality of displays, each of which incorporates at least one panel with 10 permanent printing.
One benefit of the invention is that the total information that is required to be displayed on the game information sign can be distributed among a number of displays. Another benefit arises from the mechanical nature of the game information sign. This mechanism nature allows high resolution printing to be 15 used on the displays.
Figures 1 through 6 show the operation of a game information sign 3 of a gaming machine that incorporates three games. In the embodiment depicted each display of the game information sign 3 is comprised of a number of vertical panels. Alternatively the display of the game information sign may be comprised 20 of a number of horizontal panels.
The preferred embodiment depicted arranges three of these panels into triangular prisms. Each prism is rotatabte within the game information sign 3 so as to allow each of its three panels to be displayed.
The preferred embodiment incorporates three prisms in the game 25 information sign. The prisms are arranged within the sign so that the panels align, preferably with minimal space between their edges so as to be a substantially uniform display surface.
Figure 1 shows the game information sign with a first display 1 for the first game of the machine. In figure 2, after the player of the machine has selected 30 the second game, the machine causes the game information sign to rotate to the second display 2 that corresponds to the second game. Figure 3 is the game information sign showing the second display 2. Similarly, in.'flg^n 4, when the
28 6 39
player of the machine selects the third game, the machine causes the game information sign to rotate to the third display 3 of the machine.
In an alternative embodiment, various combinations of the different panels can be utilised to form different displays. A sign with three prisms will have a 5 maximum of twenty seven possible displays. Accordingly a three game machine can have nine different displays for each game. By way of example, the left hand may indicate which of the three games Is being played. The other two prisms can be rotated into any number of nine possible combinations. Thus for each game, nine different sets of rules and pay out tables are possible. Each 10 game may control the sequence and conditions under which the nine displays are progressed through.
Alternatively the operator may further influence the events of the game or games by actively selecting the combination and arrangement of elements within the game information sign.
Alternatively, a game machine may only incorporate a single game, however this game may have a multiple number of aspects to it. As the game cycles through the different aspects, the display of the game information sign may change with each different aspect.
Such a game may allow the winnings of a previous game to form the 20 basis of a wc.ier of a further aspect of the game with different odds. In this instance, where the player selects the further aspect, the game information sign will rotate to the prisms so that the operator can view the display that corresponds to the aspect of the game currently being played.
In a further embodiment, the various displays of the game information sign 25 may be printed on a length of flexible material. This will enable the sign to scroll through each of the available displays on this length of material until the required display is shown.
Figure 7 is a top view of a game information sign that incorporates three triangular prisms 3. The prisms are orientated within the sign so that a panel on 30 each of the prisms aligns to form a planar display 14. The edge of each panel should abut the edge on the adjacent panel so that the display appears to be continuous without any breaks between the panels. H
28 6 39
6
So that the prisms can rotate, they need to be aligned so that the arc of rotation of any apex of the prism does not interfere with the arc of rotation of an apex of an adjacent prism.
The prisms are preferably rotated by a rack and flexible shaft. The flexible 5 shaft 4 is threaded. The thread engages toothed wheels 5 on each of the prisms. As the shaft rotates, the thread engages the teeth on the wheel 5 causing it to rotate. Rotation of this wheei causes rotation of the prism. As the shaft in this embodiment engages each of the wheels 5, each triangular prism will rotate in unison with the other prisms.
Figure 8 is an alternative means by which the rotation of the prisms can be controlled. A toothed belt 8 engages toothed wheels 5 on the prisms. As the belt rotates, it engages the teeth on the wheels 5 thereby causing the prisms to rotate. Gear 9 is a tension wheel that adjusts the tension on the belt to prevent slipping of the belt against the teeth on wheel 5.
Where the prisms are required to be rotated independently, one motor and gear train may be used per prism. The gear train could be a threaded shaft and toothed wheel or a belt and pulley system.
Alternatively the shaft of the motor could engage the axis of the prism directly and rotation of the motor could he controlled by the micro-processor of 20 the game machine.
Rotation of the prisms is controlled by motor 7. Motor 7 is preferably controlled by the central processor of the gaming machine. To control the game information sign the triangular prisms will indicate to the processor, via a feedback loop, their position within the game information sign, in the preferred 25 embodiment, only one feedback loop is required, because the prisms rotate in unison. The feedback loop signal will indicate the position of the prisms. The processor will cause the prisms to rotate by actival..>g the motor until required signal is detected, at which point the processor will cause the motor to cease rotating.
Alternatively, a series of proximity sensors or stop mechanism may be located around the base or top of one of the prisms. A corresponding member that is detected by the sensors or that hanisms will be
28 6 39 8
located at one point on the prism. As the prisms rotate, the sensors will be triggered in sequence or the stops will be engaged in sequence. This sequential triggering serves to indicate to the processor the location of the prisms within the game information sign.
Where the prisms are required to be rotated independently, a separate feedback loop will be required for each prism, to enable the processor to exercise individual control of each prism.
Referring to Figure 9, a further alternative mechanism for rotating the prisms of the game information sign is illustrated. In this arrangement a gear 10 drive mechanism 12 is employed. A primary gear 13 is mounted on the drive shaft 14 of an electric motor. The primary gear 13 engages and drives idler gear 15a which in turn drives gears 16a, 16b which are mounted on respective display prisms. Prism gear 16b engages and drives idler gear 15b which in turn engages and drives prism gear 16c mounted on an adjacent display prism. The 15 respective directions of rotation of each gear are indicated. Optical position sensors 17 can be used to control the position of primary gear 13 and thereby control the position of the display prisms. This gear drive arrangement has been found to provide highly accurate and consistent positioning of the display prisms.
The prisms will preferably be formed from transparent or translucent 20 material. Located within each prism will preferably be some form of illumination. Florescent tubes can be used for this purpose. The tube is preferably mounted to the machine cabinet so that it does not rotate. The prism will be arranged with an aperture in its lower surface so that it can be mounted over the florescent tube. Thus the prism can rotate around the tube whilst the tube remains 25 stationery. This eliminates any need for rotating electrical connections to the florescent tube
The panels of the prisms should have permanent printing affixed. One means of achieving this is to print onto a face plate that is then glued onto the prism. Alternatively, the face plate may be removably attached to the prism by 30 clips, double sided tape or the like, it is preferable that each edge of each face plate is bevelled, so that each apes of the prism is sufficijigtl^harp that the impression of a continuous planar display is created.
Claims (4)
1. A gaming machine adapted to play at least one game of chance and to distribute winnings to an operator in proportion to the odds of said game and in proportion to the wager placed by said player; said machine disposed in a vertical cabinet and including an event viewing area where the events of said game can be observed by an operator; control means adapted so that said operator can influence said events and a display means located above said event viewing area and comprising a plurality of multi-sided panels with visual indicia relating to the operation of said games disposed on each said side; said multi-sided panels disposed within said display so that one side of each said multi-sided panels aligns with one side of adjacent multi-sided panels to thereby form a display surface; said panels adapted to rotate so as to display alternate sides of said panels thereby altering the visual indicia displayed by said surface.
2. A gaming machine as claimed in claim 1 wherein said operator can further influence the events of said games by selecting the combination of said panels.
3. A gaming machine as claimed in claim 1 or claim 2 wherein said multi-sided panels are of triangular prisms.
4. A gaming machine substantially as herein described with reference to figures 1, 3 and 5 or figures 2 and 4 of the accompanying drawings. END OF CLAIMS Preeise Craft Pty Ltd
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AUPN2459A AUPN245995A0 (en) | 1995-04-18 | 1995-04-18 | Improvements to gaming machines |
Publications (1)
Publication Number | Publication Date |
---|---|
NZ286398A true NZ286398A (en) | 1998-05-27 |
Family
ID=3786812
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
NZ28639896A NZ286398A (en) | 1995-04-18 | 1996-04-18 | Gaming machine comprises a video display screen, means for controlling the game events and a display; details of display structure |
Country Status (2)
Country | Link |
---|---|
AU (1) | AUPN245995A0 (en) |
NZ (1) | NZ286398A (en) |
-
1995
- 1995-04-18 AU AUPN2459A patent/AUPN245995A0/en not_active Abandoned
-
1996
- 1996-04-18 NZ NZ28639896A patent/NZ286398A/en unknown
Also Published As
Publication number | Publication date |
---|---|
AUPN245995A0 (en) | 1995-05-11 |
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