NZ244140A - Board game:imaging and/or audio storage for scheduling rule changes during games - Google Patents

Board game:imaging and/or audio storage for scheduling rule changes during games

Info

Publication number
NZ244140A
NZ244140A NZ244140A NZ24414092A NZ244140A NZ 244140 A NZ244140 A NZ 244140A NZ 244140 A NZ244140 A NZ 244140A NZ 24414092 A NZ24414092 A NZ 24414092A NZ 244140 A NZ244140 A NZ 244140A
Authority
NZ
New Zealand
Prior art keywords
game
playing
station
playing piece
game rules
Prior art date
Application number
NZ244140A
Inventor
Brett Clements
Original Assignee
A Couple A Cowboys Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by A Couple A Cowboys Pty Ltd filed Critical A Couple A Cowboys Pty Ltd
Publication of NZ244140A publication Critical patent/NZ244140A/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0497Games about time, e.g. telling the time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00716Connectable or stackable playing pieces or parts thereof
    • A63F2003/00719Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2461Projection of a two-dimensional real image
    • A63F2009/2463Projection of a two-dimensional real image on a screen, e.g. using a video projector
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0074Game concepts, rules or strategies
    • A63F2011/0086Rules
    • A63F2011/0088Rules with a variety of rules
    • A63F2011/009Rules with a variety of rules the rules being changed during play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1063Timers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0468Electronic dice; electronic dice simulators

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Educational Technology (AREA)
  • General Engineering & Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Pinball Game Machines (AREA)

Description

New Zealand Paient Spedficaiion for Paient Number £44140 3P:S.\ft Cuiujjioi.<j on FiiL'J: $,??•>. j n«.. /Mfttl.QP P ' f { J - • .?7..AP8.J99ft.
MO nip A ^ Patents Form No. 5 PATENTS ACT 1953 COMPLETE SPECIFICATION INTERACTIVE BOARD-VIDEO GAME We, A COUPLE 'A COWBOYS PTY LTD, of Suite 5, 200 Pittwater Road, North Steyne, New South Wales, Australia do hereby declare the invention for which we pray that a Patent may be granted to us, and the method by which it is to be performed, to be particularly described in and by the following statement: Number Dated w nuu 17 74. voe, v ? i The invention lies in the field of board games. Some games of this type are "Snakes and Ladders" in which the object is to be the first player to reach a designated 5 destination on the board, or "Monopoly" (registered trade mark) in which the object is to collect items whilst sequentially moving a playing piece from station to station on the board. In the latter type of game, some stations may reward a player whose playing piece lands at 10 that station, other stations may offer a penalty or enable another player to grant a reward or impose a penalty.
The present invention provides a game for at least one player. The game has a set of game rules and comprises: a playing surface having a multiplicity of stations indicated thereon so as to form a playing path; at least one playing piece provided with identifying means adapted to distinguish it from other playing pieces, said playing piece being sequentially movable from station to station along the playing path in accordance with the set of game rules; and scheduling means whereby the set of game rules is periodically altered at predetermined times during the course of the game.
Preferably, the playing surface is in the form of a board, and the scheduling means is a video-tape. Optionally, the game may comprise further elements such as cards, dice, coins and the like.
The invention further provides a method of affecting the progress of at least one playing piece on a playing surface having stations indicated thereon to form a playing path, comprising; (a) placing a playing piece at a station on the playing surface; (b) sequentially manually moving the playing piece from station to station on the playing path in ^?s|~~=sk^cotdance with a set of game rules; (q) interrupting step (b) at predetermined times by scheduling means which alter the set of game rules during a single move or sequence of moves of the playing piece; and (d) manually moving the playing piece from 5 station to station on the playing path in accordance with the altered set of game rules Each playing piece is provided with primary identifying means to distinguish it from other playing pieces. Such identifying means may comprise colour, shape 10 or markings on the playing piece. In a preferred embodiment, each playing piece has a secondary identifying means associated with it which may be changed independently of the primary identifying means. The secondary identifying means may be, for example, a tag 15 marked with a number which is removably attached to a playing piece.
The stations on the playing surface preferably of at least two distinguishable types. One means of distinguishing stations is to mark some stations with a 20 distinguishing mark, whilst leaving others unaltered. The shape and colour or a combination of shape, colour or marking of the stations may also be used.
In a preferred embodiment of the game, the game also comprises at least one type of collectable element. 25 The elements are collected when certain conditions are met, such as placing a playing piece on a particular type of station. The collectable elements may have their own effect on the play of the game, such as providing victory conditions when a certain number or type of collectable 30 elements have been collected, allowing one player to impose a penalty on another, cancelling a penalty imposed on a player, or rewarding or imposing a penalty on a player.
Alterations to the set of game rules by the 35 scheduling means may include rewards or penalties for particular players. Players are selected for reward or enalty by the scheduling means at predetermined times a'fter commencement of the game. The scheduling means may o\\ 244 1 select players for reward or penalty by redesignating the game effect of a particular type of station on the board at a particular time. Thus, the game effect of a station which normally imposes a penalty upon players whose 5 playing pieces land on that station under the set of game rules may be negated at predetermined times by the scheduling means altering the set of game rules. Alternatively, a station which provides a reward for players whose playing piece is positioned thereon may be 10 redesignated as a penalty station at a predetermined time.
The scheduling means may also use other criteria for selecting players for reward or penalty. The players may be selected on the basis of age, primary and/or secondary identifying means associated with their playing 15 pieces, the player whose turn it is to move, the player who has collected the largest number of collectable elements of a particular type, the player who rolls the highest or lowest on a die and the like.
Rewards in the game may consist of free turns, 20 collectable elements, improved status, or negation of previously applied penalties. Improved status means that the player with this status has some advantage under the set of game rules in relation to other players. Penalties may consist of missed turns, loss of collectable elements 25 or loss of improved status. Rewards or penalties may be awarded or imposed simply on the basis that a player has been selected, or the selected player may have to pass a test to obtain the reward or fail a test to incur the penalty. Such tests may comprise use of further game 30 elements, such as dice or coins, or may involve an actual physical test such as reciting specific words, answering a question, refraining from blinking or breathing for a certain period, and the like.
In a preferred embodiment of the invention, the 35 scheduling means comprises an imaging and/or audio storage means, such as a record, compact disc, tape cassette or video tape. Most preferably, a video-tape is used. The video-tape or other storage meaggis played throughout the k f°Cr>fyzi course of the game, and depending upon the information recorded thereon directly effects the play of the game in the various ways previously described at predetermined time intervals. One form of game within the scope of the 5 current invention requires players to achieve one or more objectives according to the set of game rules before the playing time of the storage means expires. Physically stopping a device upon which the storage means is played may be one of these objectives. The use of such storage 10 means thus not only effects the rules of the game at predetermined times, but provides a race element to the game.
In a particularly preferred embodiment of the invention, the scheduling means comprises a video-tape 15 having recorded thereon a time signal. The time signal may take the form of a visual digital display, which indicates elapsed time in minutes and seconds since commencement of the game. At predetermined times, the set of game rules is altered by spoken and/or visual cues 20 recorded on the video-tape. The game has at least one type of collectable element which may be collected according to the set of game rules. The collectable elements may take the form of cards, which are marked with various times elapsed since commencing play. The cards 25 are in play from the time they are collected until the elapsed time marked on the card has expired, and have a predetermined effect on the course of the game according to the set of game rules. At the time when the time signal matches the time marked on the card, the player 30 holding the card may initiate an effect, as indicated on the card. This only applies to cards in play; cards which have not been collected or which are marked with an elapsed time which has passed have no effect.
It will be appreciated by those skilled in the 35 art that various alterations, modifications and/or additions may be introduced into the components and rules previously described withoutaiding from the spirit or /' ^ 4-^ ambit of the invention. //*' \v, o\ b °C> i V> r/9n 7/ 24 4 1 4 0

Claims (8)

WHAT WE CLAIM IS:
1. Game apparatus for playing a game having a set of game rules, said apparatus comprising: 5 A playing surface having a multiplicity of stations indicated thereon so as to form a playing path; at least one playing piece provided with identifying means adapted to distinguish it from other playing pieces, said playing piece being sequentially 10 movable from station to station along the playing path in accordance with the set of game rules; and scheduling means whereby the set of game rules is periodically altered at predetermined times during the course of the game, wherein the scheduling means comprises 15 imaging and/or audio storage means.
2. Apparatus according to claim 1 wherein the scheduling means alters the set of game rules so that the effect of placing a playing piece at a predetermined 20 station is changed.
3. Apparatus according to either one of claims 1 or 2 wherein the scheduling means includes a time signal relating to the time elapsed since commencing play. 25
4. Apparatus according to claim 3 wherein during the course of the game, players collect collectable elements in accordance with the set of game rules, said collectable elements being individually marked with various times 30 elapsed since commencing play, each said collectable element having a predetermined effect on the course of the game according to the set of game rules, such that a player may initiate an effect when in possession off ia i • »* collectable element at the time when the time signal 35 corresponds to the time marked on the collectable element. r 5. Apparatus according to any one of claims 1 toi 4, wherein each playing piece is provided with primary land secondary identifying means, the secondary identifying
5 . . -a- cr> CD a oa > LU lU Li o UJ es IX 30 35 24 4 1 4 0 - 6 - means being changeable independently of the primary identifying means.
6. Apparatus according to any one of claims 1 to 5 5 wherein the imaging and/or audio storage means comprises a video-tape.
7. Apparatus according to any one of claims 1 to 6 wherein according to the set of game rules, one or more 10 stations allow a player whose playing piece lands thereon to deactivate the scheduling means, thereby winning the game.
8. A game kit comprising a playing surface in the 15 form of a board, at least one playing piece and scheduling means in the form of a pre-recorded video tape, when used to play a game which comprises: (a) placing a playing piece at a station on the playing surface; 20 (b) sequentially manually moving the playing piece from station to station on a playing path in accordance with a set of game rules; (c) interrupting step (b) at predetermined times by scheduling means which alter the set of game rules. 25 during a single move or sequence of moves of the playing piece; and (d) manually moving the playing piece from station to station in accordance with the altered set of game rules. west-walker, WIcCABE por- attorneys for the applicant l -•£. ■'11 '■■' " ,rr ** ; |.iv r r"\'7 0>";: 0 69 3m ' . 18 FEB 1994 . nrC' -v.'D
NZ244140A 1991-08-30 1992-08-28 Board game:imaging and/or audio storage for scheduling rule changes during games NZ244140A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
AUPK806291 1991-08-30

Publications (1)

Publication Number Publication Date
NZ244140A true NZ244140A (en) 1994-04-27

Family

ID=3775655

Family Applications (1)

Application Number Title Priority Date Filing Date
NZ244140A NZ244140A (en) 1991-08-30 1992-08-28 Board game:imaging and/or audio storage for scheduling rule changes during games

Country Status (7)

Country Link
EP (1) EP0680369A1 (en)
CA (1) CA2095251A1 (en)
GB (1) GB2260273B (en)
IE (1) IE922620A1 (en)
NZ (1) NZ244140A (en)
WO (1) WO1992021414A1 (en)
ZA (1) ZA926550B (en)

Family Cites Families (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2693961A (en) * 1951-06-14 1954-11-09 Jr Glenn Q Ripley Game apparatus
FR1402037A (en) * 1964-04-22 1965-06-11 Educational game
US3630526A (en) * 1968-02-12 1971-12-28 Nelson B Winkless Variable format game board
US3809408A (en) * 1971-12-30 1974-05-07 Foster F Board game apparatus
US4022465A (en) * 1974-01-11 1977-05-10 Dacoll Engineering Services Limited Indoor board games
US3984109A (en) * 1975-08-20 1976-10-05 Lawrence Peska Associates, Inc. Lighted chess game
US4065130A (en) * 1976-02-23 1977-12-27 Geraci Vincent M Board game with time indicator means
US4061336A (en) * 1976-05-14 1977-12-06 Lincoln Launa J Geographic board game
US4410181A (en) * 1981-05-29 1983-10-18 Mattel, Inc. Electronic board game
US4480837A (en) * 1983-01-26 1984-11-06 Poirier Kerry L Maritime game
GB2214436B (en) * 1988-01-14 1991-09-18 Ivor Barrie Victor Savage Game controller
US4840382A (en) * 1988-01-20 1989-06-20 Rubin Kenneth L Electronic card reader and financial asset games
GB2221846A (en) * 1988-05-13 1990-02-21 Grandslam Entertainments Limit A board game
GB8813228D0 (en) * 1988-06-03 1988-07-06 Beresford J Board game
CA1325478C (en) * 1988-07-12 1993-12-21 Barry Levine Audio quiz game
US5016879A (en) * 1989-12-08 1991-05-21 James And Rosemarie Parker Family Trust Pachinko game
US5009431A (en) * 1990-02-09 1991-04-23 Adolph E. Goldfarb Surprise action game
US5011156A (en) * 1990-05-07 1991-04-30 Lachance Jr Robert J Board game apparatus

Also Published As

Publication number Publication date
GB2260273B (en) 1993-09-29
CA2095251A1 (en) 1993-03-01
ZA926550B (en) 1993-03-05
EP0680369A1 (en) 1995-11-08
EP0680369A4 (en) 1994-07-27
GB9218600D0 (en) 1993-02-10
IE922620A1 (en) 1993-03-10
WO1992021414A1 (en) 1992-12-10
GB2260273A (en) 1993-04-14

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