NZ203741A - Board game - Google Patents

Board game

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Publication number
NZ203741A
NZ203741A NZ20374183A NZ20374183A NZ203741A NZ 203741 A NZ203741 A NZ 203741A NZ 20374183 A NZ20374183 A NZ 20374183A NZ 20374183 A NZ20374183 A NZ 20374183A NZ 203741 A NZ203741 A NZ 203741A
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NZ
New Zealand
Prior art keywords
space
player
zones
property
board
Prior art date
Application number
NZ20374183A
Inventor
R Temple
Original Assignee
R Temple
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by R Temple filed Critical R Temple
Priority to NZ20374183A priority Critical patent/NZ203741A/en
Priority to AU25377/84A priority patent/AU570239B2/en
Priority to GB08408106A priority patent/GB2139510A/en
Publication of NZ203741A publication Critical patent/NZ203741A/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00088Board games concerning traffic or travelling
    • A63F3/00091Board games concerning traffic or travelling concerning space ship navigation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

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  • Engineering & Computer Science (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Description

20374-1 NEW ZEALAND PATENTS ACT, 1953 COMPLETE SPECIFICATION "A BOARD GAME" I/N&K ROBERT TEMPLE, a New Zealand citizen, of 16 May Avenue, Napier, New Zealand, No.: 203,741 Date: 29th March 1983 hereby declare the invention for which I kwtfH pray that a patent may be granted to me^u<&, and the method by which it is to be performed, to be particularly described in and by the following statement: - 203741 The present invention relates to improvements in and/or relating to board games.
Many forms of board games are known and find widespread approval. In modern times however there is a keen interest in things related to space and space travel.
It is therefore an object of the present invention to provide a new board game to be associated with space travel.
Accordingly in one aspect of this invention may broadly be said to consist in apparatus for a board game comprising a board having marked thereon a closed route of space related property zones interspersed by at least two kinds of contingency zones, said closed route of space related property zones surrounding a closed route of zones indicative of a different kind of property, means representing money, means providing a randomised selection of contingent occurrences 1 for each kind of contingency on said board, markers to denote movement along and between the routes (one per player) said board, means to randomly determine the progression of a market about the route on said board, and 203741 said closed route of space related estate zones being connected to a closed route of zones indicative of a different kind of property, space related improvement indicia, the rules being to acquire and improve property zones so as to enhance landing fees capable of being demanded of other players whose markers end up positioned on a particular zone, the winner being determined by reference to assets at the end of play or the only player who has not become bankrupt, or destroyed, means to randomly determine the progression of a marker about the route on said board, and space related improvement indicia, the rules being to acquire and improve space estate zones so as to enhance landing fees capable of being demanded of other players whose markers end up positioned on a particular zone, the winner being determined by reference to assets at the end of play or that player who has not become bankrupt, or destroyed.
Preferably said different kind of property is representative of a company.
Preferably means is provided indicative of a rocket launch pad which can be placed on a zone representative of said different kind of properties, the launch pad being necessary to enable movement into the surrounding closed route of space related property zones. ^ 4 203>74-f Preferably the route of zones indicative of a different kind of estate is connected into the space related estate zone route both inwardly and outwardly from a particular zone.
Preferably the space related estate zones comprise stars, planets and galaxies.
Preferably the improvement ■ indicia comprise such items as astro labs, rocket bases and star destroyers, fighter docking ports complete with space shuttles.
Preferably the apparatus includes deeds to space estates.
Preferably the deeds to planet clusters have landing fees printed thereon.
Preferably the rules are substantially as hereinafter described.
One preferred form of the present invention will now be described with reference to the accompanying drawing in which:- Figure 1 is a drawing of the preferred board in accordance with the present invention.
In the preferred form of the present invention the board is substantially as shown in Figure 1.
THE BRIEF IDEA OF THE GAME The idea of the game is to leave Earth after purchasing at least one Earth Company and Rocket Launch Pad and proceed around the I.. 20374-1 Universe Buying, Selling or Paying Landing Fees on Companies, Stars, Planets and Galaxies and to wage war on opponents with Star, Planet and Galaxy Destroyers and other Space Craft so that one becomes the eventual winner of the Universe. Staring from Earth, move players i.e. Space Travellers around the Board, according to a spin of the Space Dice in a clockwise direction and start immediately to buy Earth Companies. After one circuit of Earth or until you have purchased one Company and Rocket Launch Pad, head for the Moon, and in the clockwise direction continue on around the board. When a player's Token or Space Traveller lands on a Space Estate which represents a Star, Planet, or Galaxy not already owned he may buy it from the Inter Galactic Credit Controller, otherwise it is auctioned to the highest bidder. The object of owning Companies and Space Estates i.e. Stars, Planets, Galaxies is to collect Landing Fees from people stopping there. Fees are greatly increased by the erection of Astro Labs, Rocket Bases, Rocket Landing Pads and Star Destroyers so as is advantageous for a player to erect them on his Space Estate Planet Clusters. To raise more money (i.e. Credits) Lucky Star Cards are a source of additional revenue. Also Force Field and Space Transporter Spaces give the draw of a card, instructions on which must be followed. Sometimes player's tokens, (i.e. Space Travellers) land back on Earth Companies, the Black Hole, Moon, Sun Option or Opponents, Stars, Planets and Galaxies. Space Estate is a stimulating fast moving game of War and Trade in our Universe and has added educational qualities and can be enjoyed by children and adults alike from ages 8 to 80. u EQUIPMENT The Board has zones indicating the Earth, Moon, Sun, Planets, Stars, Galaxies, Black Hole, Companies, Lucky Star, Space Transporter, Force Field (some of which are rewards and penalties) over which the Players or i.e. Space Travellers are moved. There are six Space Travellers or Tokens, their names are: (Trebor "The Metal Man") (3B1, The Robot) (Tap, the Hitchhiker) (Zoma, The Empress) (Sam, The Super Sleuth) (Rosie, the Female Reporter). There is one Space Disc numbered from 1 to 12 which is picked up and moved in a clockwise or anticlockwise motion, once spinning to be set down on the centre of board and left until the marble stops on a number. This is your Space Spin or i.e. throw and move your Space Travellors i.e. Tokens accordingly.
There are three sets of cards, one for the Force Field, one for the Lucky Stars and one for the Space Transporter, 12 of each. There is a Title Deed Card for every Company, Star, Planet and Galaxy and savings representing credits i.e. money. The total amount of credits for each set is: of the Red 10,OOOCR 70 of the Orange 200CR 40 of the BLue 5,OOOCR 70 of the Pink 100CR There are 66 Astro Labs which clip together, a maximum of 3 per Estate. 80 of the Green 1,OOOCR 60 of the Yellow 500CR 100 of the White 50CR 50 of the Purple 10CR 203741 There are 22 Rocket Bases which clip on Astro Labs a maximum of 1 per Estate.
•Star Destroyers to be clipped on Planet Rocket Bases only.
There are 16 Company Rocket Launching Pads (1 per Company).
There are 14 Star Destroyed Discs, 8 Planet Destroyed Discs, 3 Galaxy Destroyed Discs.
There are 3 Fighter Docking Port Domes complete with Space Shuttles (1 for each Galaxy).
RULES PREPARATION Place the Board on a table or floor, putting the Space Transporter, Lucky Star, and Force Field Cards face down on their alloted spaces on the Board. Each player is provided with one Space Travellor or Token to represent him on his travels around the Board i.e. Universe which he places on Earth. The Space Dice is positioned in the centre of the Board. Each player is given 40,000 credits. All other equipment goes to the Inter Galactic Credit Control i.e. Bank. One of the players is elected Inter Galactic Credit Controller.
Preferably the "force field" cards are twelve different types which read:- 203741 Sighted Hal leys Comet proceed to nearest lucky star and draw a card For not stopping for meteorites and endangering crew pay 500 CR FINE For ejecting trash into space, creating health and space craft hazard pay 1000 CR fine Company tax pay 1000 credits for every company owned Pay Galactic Cybernetic fees 2000 CR Impossible to penetrate globular clusters proceed directly to the moon You have won major prize in the Inter Galactic Brain Contest recei ve 3000 CR Proceed to the Black Hole and miss a turn Asteroid storm approaches gc back two stars dead or alive and pay owner landing fee. If unowned or not destroyed you may buy it From a distant relative on Phobos you have inherited 1000 CR.
Cosmic dust cloud approaches proceed and take refuge on moon Proceed immediately to unowned earth company of your choice and buy it. If all companies are owned proceed to sun option 1 V 203741 Preferably the "space transporter" cards are of twelve different types which read:- CD w o Proceed to earth and purchaise company No.l if unowned, if owned pay landing fee Proceed to nearest force field and draw a card Proceed one planet and pay owner landing fees. If unowned you may purchase from the Inter Galactic Credit Control Proceed directly to closest lucky star and draw a card Mission completed proceed tc the moon, receive fines if any and return to an earth company 1. Proceed two Galaxies and pay owner landing fees. If unowned you may purchase from the Inter Galactic Credit Control. 2. Proceed directly to the moon Satellites block your path, turn and proceed directly to the sun option.
You and your opponent space travellers must pay 2000 CR each for Galactic Tax Radiation belt has forced your ship to reverse power. Move back one star and pay owner landing fee. If unowned you may buy it from the Inter Galactic Credit Control S.O.S. S.O.S. return immediately to one of your earth companies do not stop on the moon Your space craft encounters cosmic rays navigator ill, proceed immediately to one of your earth companies You have just destroyed alien ship proceed to sun option m 203741 Preferably the "lucky star" cards are of twelve different kinds which read:- Receive 500 CR from Credit Controller Receive 1000 CR from Credit Controller Receive 2000 CR from Credit Controller Receive 3000 CR from Credit Controller Receive 4000 CR from Credit Controller Receive 5000 CR from Credit Controller Receive 6000 CR from Credit Controller Receive 7000 CR from Credit Controller Receive 8000 CR from Credit Controller Receive 9000 CR from Credit Controller Receive 10000 CR from Credit Controller Receive 1500 CR from each Space Traveller in the game CREDIT DISTRIBUTION Each player is given 40,000 credits made up as follows: one 10,000CR, four 5,000CR, six 1,000CR, four 500CR, five 200CR, five 100CR, nine 50CR, five 10CR.
TO START THE SAME Starting with the Inter Galactic Credit Controller who has already been elected each player in turn spins the Space Dice. . The player with the highest score starts the play. All players place their Space Travellers on Earth. The first player spins the Space Disc either in a clockwise or anticlockwise motion replacing Space Disc back on centre of Board. When the marble stops the player moves his Space Traveller in a clockwise direction around Earth on the Company Estates, the number of spaces indicated by the Space Disc. Every player's first move is to the No. 1 Company indicated by the Black Pointer. All players i.e. Space Travellers must purchase at least one Earth Company and Rocket Launch Pad. This is a Players supply line and must be retained until end of game. If more than one Company is purchased increased Landing Fees are due from Opponent Space Travellers (Details are printed on the back of Companies Title Deed Card). Companies may be sold to Opponent Space Travellers or back to the Inter Galactic Credit Control but cannot be mortgaged or borrowed on in any way. After one orbit of Earth Companies has been completed, buying up Companies and automatically purchasing Rocket Launching Pads on the way or paying Landing Fees to Space Travellers who have already purchased them. The player makes his exit from Earth and takes off to the Moon and continues his Space Travels in a clockwise direction around the Board i.e. Universe. If a player has not been able to purchase an Earth Company on his first circuit he must continue to circuit Earth until he does. Each Company, Star Planet, Galaxy, Force 20374f Field, Space Transporter, Lucky Star, Sun, Moon, Black Hole represent one Space. After each player has completed his play the turn to play passes to the left. The Space Travellers remain on the Space Estates occupied and proceed from that point on, at the Players next turn. There is not limit to the number of Space Travellers that may rest on the same Space Estate at the same time. According to the Space Estate which his Space Traveller reaches a player may be entitled to buy a Company, Galaxy or part of a Planet Cluster immediately or be obliged to pay Landing Fees (if another owns the Estate) draw a Force Field, Lucky Star, or Space Transport Card.
INTER GALACTIC CREDIT CONTROLLER I.E. BANKER Select as Controller a player who will also make a good auctioneer. If, as is customary the Inter Galactic Credit Controller also plays in the game, he must of course keep his personal funds separate from those of the Inter Galactic Credit Control.
INTER GALACTIC CREDIT CONTROLLER I.E. BANK Holds besides the Bank's credits, Companies, the Title Deed Cards and Rocket Launch Pads, Astro Labs, Rocket Bases, Star Destroyers, Docking Port Domes complete with Space Shuttles, Star Planet and Galaxy destroyed discs prior to the purchase and use by the players i.e. Space Travellers. The Credit Controller sells Companies and Estates to the players and delivers the proper Title Deed Cards, auctions Companies and Estates, sells Earth Rocket Launch Pads, Astro V --. . J. 20374-f Labs, Rocket Bases, Star Destroyers, Docking Port Domes complete with Space Shuttles to the players and pays Credits when required on Luck Stars, Force Field or Space Transporter cards to players. The Credit Controller will at any time buy back Earth Rocket Launching Pads, G Astro Labs, Rocket Bases, Star Destroyers, Docking Port Domes, complete with Space Shuttles from player's estates at half price. Pay to the Credit Controller the total price of all Estates you buy from it. Fines and Credit Penalties are placed in the centre of Earth and are collected by player who is first to land on Moon Space after the penalty has been paid. The Inter Galactic Credit Control i.e. Bank never goes broke. If the Bank runs out of Credits it may issue as many Credits of its own as it may need, by writing on any ordinary paper.
LANDING ON UNOWNED ESTATES When a player lands on an unowned Estate (i.e. on a Company, Planet, Star, Galaxy etc. for which no other player holds the Title Deed) whether by spin of Space Disc or by a move by the draw of a Force Field, Space Transporter or Sun Option, the player has the option of buying that Space Estate from the Inter Galactic Credit Controller at its printed price. If a player elects to buy, he pays the Inter Galactic Credit Controller for that Estate and receives the Title Deed Card showing ownership which he places face up in front of him. If the player declines this option the Inter Galactic Credit Controller immediately offers this Estate for sale at auction and o p* 203741 14 - sells it to the highest bidder, accepting Credits in payment and giving the buyer the proper Title Deed Card as evidence of ownership. Any player including the one who declined the option of buying at the printed price may bid. Bidding may start at any price.
LANDING ON OWNED ESTATES When a player lands on an owned Space Estate either by spin of Space Dice or by move forced by Space Transport or Force Field Card the owner collects Landing Fees from him in accordance with the list printed on the Title Deed Card applying to it. Note: If the Space Estate contains, Earth Rocket Launching Pads, Astro Labs, Rocket Bases, Star Destroyers, Fighter Domes complete with Space Shuttles, the Landing Fee is larger than it would be for an unimproved Estate. If the Estate is destroyed no Landing Fees can be collected.
ADVANTAGES FOR PLANET CLUSTER ESTATE OWNERS It is an advantage to hold Title Deed Cards to all of a complete Planet Cluster (for example the Planet Venus and Star Scorpio or Star Cancer, Planet Saturn and Star Electro) because the owner may then charge treble landing fees for unimproved planets or stars of that Cluster. The advantage of owning Astro Labs, Rocket Bases, Star Destroyers and Fighter Domes complete with Space Shuttles rather than unimproved Estates is that landing fees are very much higher and increase profits. Your Star Destroyer is also an extremely valuable piece which can destroy your Opponent's Stars (Also Planets and Galaxies see "The Power").
ASTRO LAB ERECTION Astro Labs, Rocket Bases and Star Destroyers can be bought from the Inter Galactic Credit Control i.e. Bank, and can only be erected on Estates of a complete Planet Cluster which the player owns (example: If a player succeeds in owning Star Virgo, Planet Uranus and Star Sagittarius i.e. a complete Planet Cluster a player may at any period of his ownership buy an Astro Lab or Labs from the Bank to erect thereon, but does not have to build evenly. The price he must pay the Inter Galactic Credit Controller for each Astro Lab etc. is shown on his Title Deed Card of the Space Estate. On the unimproved Estate of his complete Planet Cluster he can still collect triple landing fees from an Opponent landing thereon). A player may buy and erect in accordance with the above rules as many Astro Labs etc. as his judgment and financial standing will allow to a maximum of 3 Astro Labs per Space Estate. A player does not have to erect Astro Labs evenly but must have 3 Astro Labs per Space Estate Cluster, before he erects Rocket Bases and Star Destroyers.
ROCKET BASE ERECTION A player must have 3 Astro Labs on each estate of a complete Planet Cluster (unless any Stars have been destroyed) before he can buy a Rocket Base. He may then buy a Rocket Base from the Bank to be erected on any Estate of that Planet Cluster. You retain your Astro Labs and clip your Rocket Base on top. The credit price for purchasing your Rocket Base is shown on Title Deed Card. It is very 1 203741 o c 16 - desirable to erect Rocket Bases on account of the very large landing fee that can be charged. Only one Rocket Base may be erected on any one Estate. Also without erecting a Rocket Base a player cannot have a Star Destroyer as this clips to the Rocket Base and is a very valuable asset to have.
STAR DESTROYER ERECTION A player may prochase 1 Star Destroyer from the Inter Galactic Credit Controller when he has 3 Astro Labs and 1 Rocket Base on each of his Estates, in one Planet Cluster. The Star Destroyer clips on to the Rocket Base on his Planet. There are only 8 Star Destroyers in the set and they do exactly as the name applies. They can destroy an Opponent's Stars. Until a player has "The Power" he cannot destroy Opponent's Planets or Galaxies (See "The Power") only Stars. Only 1 Star to be destroyed at a time when an Opponent lands on another players Planet Cluster Estate. Example. If during the course of play a player has 3 Astro Labs on each Estate 1 Rocket Base on each Estate and 1 Star Destroyer on his Planet Rocket Base, Estate and an Opponent lands on any one of his Estates in that Planet Cluster, the Opponent not only has to pay landing fees as per Title Deed Card but also has a Star Destroyed which Annihilates the Opponent's Astro Labs and the Rocket Base on that Star. When this happens he returns all space erections back to the Inter Galactic Credit Controller and a Star Destroyed Disc is placed on his Estate. The Star is completely destroyed . The player can no longer erect or charge landing fees, on •"1 203741 that estate. The Title Deed Card is returned to the Inter Galactic Credit Controller and connot be used any more in that particular game. Players i.e. tokens continue to land in the space where the Star was before destroyed but pay no landing fees.
STAR DESTROYED When a player's Star is destroyed, erections on his other Estate or Estates in that Planet Cluster will continue in the normal manner. The owner of the Estate that is landed on dictates to his Opponent which Star he will destroy of his Opponent's Planet Cluster or he may decide to destroy an Opponent's Star which is not in a complete cluster or has no erections thereon but is owned by his Opponents.
THE POWER "The Power" is obtainable by having purchased and retained in a player's possession two Companies of the same colour which match his Planet Cluster. Example: Companies 7 and '9 match Planet Cluster, Venus and Scorpio, Companies 16 and 12 match Planet Cluster, Neptune, Capricorn, Pisces. During play it is advisable and advantageous to try to obtain "The Power". "The Power" can be used only when an Opponent lands and has had all his stars destroyed. Then a player can start destroying Opponent's Planets and Galaxies. When Planets and Galaxies are destroyed, destroyed discs are placed on spaces and Title Deed Cards are returned to the Inter Galactic Credit Control and cannot be used in the game any more, and all erections are returned as well. Star destroyed rules apply to "The Power". v 1 ■■ ( ... -vr;1-... 203741 GALAXIES DOCKING PORT DOMES WITH SPACE SHUTTLES All Galaxies may be owned separately by any player. A player may also erect Docking Port Domes complete with Space Shuttles to each Galaxy. If more than one improved Galaxy Space Estate is owned by one player increased landing fees will apply, see Title Deed Card.
Unimproved Galaxy landing fees 'do not increase.
SELLING BACK TO THE INTER GALACTIC CREDIT CONTROL A player does not have to break down evenly to sell Space Estate erections back to the Bank but he must remove Star Destroyers and Rocket Bases first. The Bank will pay half purchase price back for all erections, all together or in part. The Bank will also pay half purchase price back for all Space Estates, Companies, Stars, Planets and Galaxies all together or in part.
SELLING PRIVATELY TO OTHER PLAYERS Developed or undeveloped Space Estates, i.e. Companies, Stars, Planets, Galaxies may be sold to any player as a private transaction for any amount that the owner can obtain, at any time of the game complete with Space erections i.e. Astro Labs, Rocket Bases, Star Destroyers, Rocket Launch Pads, and Docking Port Domes complete with Space Shuttles. 203741 LANDING ON LUCKY STAR, FORCE FIELD OR SPACE TRANSPORTER ESTATES A player on landing takes the top card from the pack indicated and after following the instructions printed thereon returns the card face down to the bottom of the pack.
PLAYERS Players must say the word "Landing" before the next player's turn or they forfeit Opponent's landing fees or any other advantages.
SPACE DICE All transactions to buy and sell from the players and purchasing erections from the Inter Galactic Credit Control must take place at a player's turn but before the Space Dice is spun i.e. Throw. This enables players to trade without confusion.
Two normal dice numbered from 1 to 6 may be used to play Space Estate but no extra throw for a double.
SUN OPTION ESTATE If a player lands on the Sun Estate he may move his token i.e. Space Travellor to any Space Estate on the Board i.e. Stars, Galaxies, Planets, Companies, Lucky Star, Moon, Space Transporter, Force Field, Black Hole and purchase if unowned, or receive credits from Lucky Star or penalties etc. The Sun option is of great advantage in obtaining a Space Estate Cluster, "The Power", or replenishing a player's credit supply. / _ ,,.,v~v J „i- - «-■■.•». r>>. £05741 - 20 RE-ENTRY TO EARTH 1. If a player is sent directly to Earth with a Card or Sun option. 2. If a player lands on the Moon Estate he automatically re-enters Earth on his next turn, re-enter on the Company Space where the game is commenced and after one circuit of Earth in a clockwise direction take off to the Moon and continue Space travels in a clockwise direction around the Universe i.e. Board. The clockwise direction of Earth and exit rule applies to 1. 3. If a player lands on the Moon on his exit from Earth he may return back to Earth re-entering on the Company Space where the game is commenced but must decide before his space spin i.e. Throw. 4. Any player i.e. Space Traveller who lands on the Moon Estate must return to Earth apart from exit Rule 3 where he has an option prior to his turn.
MOON ESTATE All players who land on Moon Estate must go back'to Earth apart from (Exit Rule 3 Re-entry to Earth). Players who land on the Moon as wel as re-entering Earth may also collect any credits paid from fines and penalties that are at the time under the Space Dice on the centre of Earth. They may also collect any credits if there are any there if they land on the Moon on their exit from Earth.
COMPANIES A player may purchase as many Companies as he wishes or his financial standing will allow. Every time a player purchases a Company he also I 203741 - 21 automatically purchases a Rocket Launch Pad which is erected thereon. Companies may be bought and sold at will to other players i.e. Space Travellers at any stage of the game. However a player must retain at least one Earth Company complete with Rocket Launch Pad until comple-tion of game or until destroyed or bankrupt but does not have to retain original Company purchased. Trading Companies with other players can be very beneficial if a player wishes to attain "The Power". Companies can be sold to other players complete with Rocket Launch Paids for whatever price they can obtain at any stage of the game. The Inter Galactic Credit Control! will also buy back Companies and Rocket Launch Paids but will only credit players with half purchase price. A player who owns four or more Companies can obtain 4000 credits from Opponent Space Travellers in landing fees on any one of his Company Estates. (If more than four companies are owned landing fees do not increase beyond 4000 credits).
BLACK HOLE ESTATE n- Q 1. If a player lands on the Black Hole estate during the course of play his token i.e. Space Traveller remains there and the player misses his next turn. 2. If a player draws a card, proceed to The Black Hole, Rule 1 applies. 3. If a player lands on Sun Option and decides to land on the Black Hole, Rule 1 applies.
MISCELLANEOUS Credits i.e. money cannot be loaned to or borrowed from other players or from the Inter Galactic Credit Control i.e. Bank. No free landings are allowed in lieu of debts payable by players or any other type of space estate transactions, that does not complete a transaction prior to the next players turn. There is no mortgaging or borrowing from any space estate i.e. Companies, Stars, Planets and Galaxies or any erections.
DESTROYED ERECTIONS When a player's Planets, Stars and Galaxies are destroyed any erections thereon are returnd to the Inter Galactic Credit Control i.e. Bank. A player does not receive any credits i.e. money for erections that have been destroyed.
BANKRUPT OR DESTROYED A player is bankrupt when he owes more than he can pay either to another player, fines, or to the Inter Galactic Credit Control. He must turn over to the Bank or player all that he has of value and retire from the game. He may also be completely destroyed and elect to retire. The last player left in the game wins.
On the basis of the foregoing therefore it can be seen that the present invention provides a novel game which has been carefully balanced to provide the requisite interest. It is believed therefore that it should find widespread acceptance.

Claims (6)

203741 'J#' I WHAT #£ CLAIM IS:
1. Apparatus for a board game comprising: a board having marked thereon a closed route of space related property zones interspersed by at least two kinds of contingency zones, said closed route of space related property zones surrounding , closed route of zones indicative of a different kind of property, means representing money, means providing a randomised selection of contingent occurrences for each kind of contingency on said board, markers to denote movement along and between the routes (one per player) said board, means to randomly determine the progression of a marker about the route on said board, and space related improvement indicia, the rules being to acquire and improve property zones so as to enhance landing "fees capable of being demanded of other players whose markers end up positioned on a particular zone, the winner being determined by reference to assets at the end of play or the only player who has not become bankrupt — destroyed.
2. Apparatus as claimed in claim 1 wherein said zones of a different I kind of property represent companies.
3. Apparatus as claimed in claim 1 or 2 wherein means is provided indicative of a rocket launch pad which can be placed on a zone repre 203741 sentative of said different kind of property, the launch pad being necessary to enable movement into the surrounding closed route of space related property zones from the closed route of zones of a different kind of property.
4. Apparatus as claimed in any one of the preceding claims wherein one space related improvement indicia entitles a property owner on which a marker lands to destroy a space related property zone of the player of that marker.
5. Apparatus as claimed in any of the preceding claims wherein there are five kinds of contingency zones.
6. Apparatus as claimed in any one of the preceding claims for a game substantially as hereinbefore described with or without reference to the accompanying drawings. DATED THIS DAY OF KoOe-mhss A. J. PARK & SON PER AGENTS FOR THE APPLICANTS
NZ20374183A 1983-03-28 1983-03-29 Board game NZ203741A (en)

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NZ20374183A NZ203741A (en) 1983-03-29 1983-03-29 Board game
AU25377/84A AU570239B2 (en) 1983-03-28 1984-03-07 Board game
GB08408106A GB2139510A (en) 1983-03-29 1984-03-29 Space board game apparatus

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NZ20374183A NZ203741A (en) 1983-03-29 1983-03-29 Board game

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NZ203741A true NZ203741A (en) 1987-01-23

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DE2418266A1 (en) * 1974-04-16 1975-10-30 Gottfried Wilhelm Krummacher EDUCATIONAL AND EXERCISE GAME FOR LEARNING MARKET-ECONOMIC RELATIONSHIPS
AU3261378A (en) * 1977-02-10 1979-07-26 Higgins L Game
GB1587415A (en) * 1978-05-19 1981-04-01 Taglight D A Apparatus for use in playing board games
AU544883B2 (en) * 1979-08-01 1985-06-20 Poleconomy Australia Pty. Ltd. Board game

Also Published As

Publication number Publication date
GB8408106D0 (en) 1984-05-10
AU570239B2 (en) 1988-03-10
AU2537784A (en) 1984-10-04
GB2139510A (en) 1984-11-14

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