NO20013633L - Interactive entertainment systems and practices - Google Patents

Interactive entertainment systems and practices

Info

Publication number
NO20013633L
NO20013633L NO20013633A NO20013633A NO20013633L NO 20013633 L NO20013633 L NO 20013633L NO 20013633 A NO20013633 A NO 20013633A NO 20013633 A NO20013633 A NO 20013633A NO 20013633 L NO20013633 L NO 20013633L
Authority
NO
Norway
Prior art keywords
base
sensor object
interactive
audiovisual
practices
Prior art date
Application number
NO20013633A
Other languages
Norwegian (no)
Other versions
NO20013633D0 (en
Inventor
Christopher H Schmidt
Adam C Jordon
Philippe P Piernot
William A Cesarotti
Despina Papadopoulos
Robin G Petravic
David W Laituri
Jenny Dana Wirtschafter
Original Assignee
Lego As
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Lego As filed Critical Lego As
Publication of NO20013633D0 publication Critical patent/NO20013633D0/en
Publication of NO20013633L publication Critical patent/NO20013633L/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L13/00Speech synthesis; Text to speech systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Data Mining & Analysis (AREA)
  • Databases & Information Systems (AREA)
  • Computational Linguistics (AREA)
  • Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • User Interface Of Digital Computer (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

Her legges frem et interaktivt underholdningssystem. Systemet inkluderer en base (104) som representerer en underholdningsenhet, et fysisk sensorobjekt (106) som er separat fra basen, en detektor (102) organisert til å detektere tilstedeværelsen, posisjonen og identiteten av sensorobjektet relativt til basen, og et interaktivt audiovisuelt program (112) konfigurert til å gi ut audiovisuelle segmenter relatert til underholdningsenheten representert ved basen. Deteksjon av det fysiske sensorobjektet forårsaker det interaktive audiovisuelle programmet til å sende ut et audiovisuelt segment som er basert i det minste på deler av den "detekterte posisjonen av sensorobjektet relativ til basen og som inkluderer informasjon som ikke er synlig på basen, men som anses detekterbart av sensorobjektet.Here an interactive entertainment system is presented. The system includes a base (104) representing an entertainment unit, a physical sensor object (106) separate from the base, a detector (102) organized to detect the presence, position and identity of the sensor object relative to the base, and an interactive audio-visual program ( 112) configured to output audiovisual segments related to the entertainment unit represented at the base. Detection of the physical sensor object causes the interactive audiovisual program to broadcast an audiovisual segment which is based at least on portions of the "detected position of the sensor object relative to the base and which includes information which is not visible on the base but considered detectable. of the sensor object.

NO20013633A 1999-02-01 2001-07-24 Interactive entertainment systems and practices NO20013633L (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US11838499P 1999-02-01 1999-02-01
US30664799A 1999-05-06 1999-05-06
PCT/US2000/002342 WO2000045250A2 (en) 1999-02-01 2000-01-31 Interactive entertainment systems and methods

Publications (2)

Publication Number Publication Date
NO20013633D0 NO20013633D0 (en) 2001-07-24
NO20013633L true NO20013633L (en) 2001-09-12

Family

ID=26816293

Family Applications (1)

Application Number Title Priority Date Filing Date
NO20013633A NO20013633L (en) 1999-02-01 2001-07-24 Interactive entertainment systems and practices

Country Status (9)

Country Link
EP (1) EP1159668A2 (en)
JP (1) JP2002535794A (en)
KR (1) KR20020003364A (en)
CN (1) CN1342275A (en)
AU (1) AU2746600A (en)
CA (1) CA2360940A1 (en)
NO (1) NO20013633L (en)
PL (1) PL349814A1 (en)
WO (1) WO2000045250A2 (en)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2009018988A2 (en) * 2007-08-03 2009-02-12 Ident Technology Ag Toy, particularly in the fashion of a doll or stuffed animal
US8545283B2 (en) 2008-02-20 2013-10-01 Ident Technology Ag Interactive doll or stuffed animal
DE102010004813A1 (en) * 2010-01-15 2011-07-21 Schubert, Peter, 01159 Multimedia reproducing apparatus for use with e.g. photo album, has retention device attached and/or sticked on cover and/or pages of printed product, and action board rotatably secured at retention device over ball joint
EP2600950A4 (en) * 2010-08-04 2013-12-18 Pure Imagination Llc Interactive game board system incorporating capacitive sensing and identification of game pieces
TWI512547B (en) * 2011-12-20 2015-12-11 Univ Nat Chiao Tung Interactive system and interactive device
US10363486B2 (en) 2013-06-10 2019-07-30 Pixel Press Technology, LLC Smart video game board system and methods
KR102593302B1 (en) * 2015-04-08 2023-10-25 레고 에이/에스 Game system
JP6979088B2 (en) * 2017-09-05 2021-12-08 株式会社バンダイ Information provision system and information provision program
CN112675555B (en) 2018-01-08 2022-09-27 克兹二世怡人合资有限公司 Children toy with capacitive touch interactivity
JP7311205B2 (en) * 2020-03-18 2023-07-19 Necソリューションイノベータ株式会社 Determination device, determination method, recording medium

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2607400A1 (en) * 1986-11-27 1988-06-03 Chacun Patrick Improvement to parlour games
JPH10503395A (en) * 1994-07-28 1998-03-31 スーパー ディメンション インコーポレイテッド Computer game board

Also Published As

Publication number Publication date
AU2746600A (en) 2000-08-18
NO20013633D0 (en) 2001-07-24
KR20020003364A (en) 2002-01-12
WO2000045250A3 (en) 2000-12-28
JP2002535794A (en) 2002-10-22
CA2360940A1 (en) 2000-08-03
EP1159668A2 (en) 2001-12-05
WO2000045250A2 (en) 2000-08-03
CN1342275A (en) 2002-03-27
PL349814A1 (en) 2002-09-09

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