NL2031861A - Breakthrough type ice-snow entertainment system combined with virtual reality - Google Patents
Breakthrough type ice-snow entertainment system combined with virtual reality Download PDFInfo
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- NL2031861A NL2031861A NL2031861A NL2031861A NL2031861A NL 2031861 A NL2031861 A NL 2031861A NL 2031861 A NL2031861 A NL 2031861A NL 2031861 A NL2031861 A NL 2031861A NL 2031861 A NL2031861 A NL 2031861A
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- 230000008054 signal transmission Effects 0.000 claims abstract description 14
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/828—Managing virtual sport teams
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G31/16—Amusement arrangements creating illusions of travel
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63J—DEVICES FOR THEATRES, CIRCUSES, OR THE LIKE; CONJURING APPLIANCES OR THE LIKE
- A63J13/00—Panoramas, dioramas, stereoramas, or the like
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/663—Methods for processing data by generating or executing the game program for rendering three dimensional images for simulating liquid objects, e.g. water, gas, fog, snow, clouds
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
Abstract
Disclosed, is a breakthrough type ice—snow entertainment system combined, with virtual reality. The system. includes an ice—snow shaped building, an access control system, plot supporting ice— snow shaped objects, a wireless signal transmission device, a travelling device, a virtual reality (VR) device, a mixed reality (MR) operation device, and an MR control terminal, the ice—snow shaped building being divided into Hmltiple task sub—areas, the plot supporting ice—snow shaped objects being arranged in corresponding task sub—areas, the travelling device being used for carrying people to move in different task sub—areas, and the MR control terminal being used for combining a virtual picture with an actual operation instruction of the MR operation device. The ice—snow shaped building and the plot supporting ice—snow shaped objects are combined, with the virtual reality through the VR device, thereby realizing a game breakthrough through the MR operation device, improving entertainment and enhancing cultural dissemination.
Description
BREAKTHROUGH TYPE ICE-SNOW ENTERTAINMENT SYSTEM COMBINED WITH
VIRTUAL REALITY
The present invention relates to the field of ice-snow tour- ism entertainment and virtual reality, and in particular to a breakthrough type ice-snow entertainment system combined with vir- tual reality.
For the winter tourism industry of the cold regions, it is of great importance to utilize the ice-snow landscape to attract tourists. In recent years, the ice-snow festivals are regarded as a way to promote the economic development of the cold regions in numerous countries at home and abroad, and thus have gained the wide concerns. In China, Harbin Ice and Snow Festival, Changchun
Ice and Snow Festival, etc. are available. However, the tradition- al ice-snow landscape tourism is primarily based on the cursory visual viewing, resulting in the low level of participation of tourists. After viewing the similar ice-snow landscapes, it is highly possible for the tourists to have the visual aesthetic fa- tigue and little willingness to visit again.
Owing to the poor mechanical properties of ice-snow materi- als, the majority of traditional ice-snow buildings are of solid structures. As a novel ice-snow landscape building formed by com- bining an inner support system with an ice housing coating the outside, the inflatable membrane structure improves the safety performance of the ice-snow building and implements the conception of developing the inner space of the ice-snow buildings.
Currently, the majority of the most common traditional virtu- al reality (VR) games in scenic spots are implemented by merely using the large screen or VR glasses, in which all objects and en- vironments are virtual. In such development modes, it is impossi- ble to carry out the comprehensive development in combination with the characteristic landscape of the scenic spot, resulting in the incapacity to highlight the local regional culture. The single ex- perience form, the poor user content experience, the lack of the excellent content resources, and the incapacity to supply the con- tent are caused, so that the industry demand cannot be met. The hardware game apparatuses have the poor comfort, and the wired connection makes the space be full of wires, so that the visitors are likely to stumble and fall.
The augmented virtual reality technology is to superimpose the information of the real world into the simulated world. In such a technical mode, the information of the real world and the simulated world are integrated into a whole, so that more vivid sensory (visual, auditory, olfactory, etc.) perception and more vivid interactive perception (through a control handle) are brought to the user in the virtual world, and the user has a feel- ing of being in the real world.
Therefore, how to provide an entertainment system combined with the virtual reality to amplify the tourism characteristic ad- vantages of various regions and combine the virtual reality tech- nology as well as the breakthrough game with the landscape charac- teristics to enable the visitors to have the immersive experience of the tourism culture of various regions, especially the ice-snow culture and activities are the problem to be solved by a person skilled in the art urgently.
An objective of the present invention is to provide a break- through type ice-snow entertainment system combined with virtual reality, in which movable animals or objects are virtualized on the basis of indoor shaped objects, and then in combination with breakthrough game operations such as shooting, the reality and the virtuality are combined and integrated, resulting in more vivid images and more lively plots.
To achieve the objective described above, the present inven- tion uses the technical solution as follows:
A breakthrough type ice-snow entertainment system combined with virtual reality includes an ice-snow shaped building, an ac- cess control system, plot supporting ice-snow shaped objects, a wireless signal transmission device, a travelling device, a virtu- al reality (VR) device, a mixed reality (MR) operation device, and an MR control terminal, the access control system being embedded in the ice-snow shaped building, an interior of the ice-snow shaped building being divided into a plurality of task sub-areas for a tourist to break through, the plot supporting ice-snow shaped objects being correspondingly arranged in corresponding task sub-areas for simulating real objects in different scenes, and the travelling device being arranged in the ice-snow shaped building and used for carrying people to move in different task sub-areas.
The VR device is used for acquiring a virtual picture of the
MR control terminal and visual information of a user, the MR oper- ation device is used for acquiring an operation instruction of the user, the wireless signal transmission device is used for trans- mitting the virtual picture of the MR control terminal to the VR device, and also used for transmitting an actual operation in- struction of the MR operation device to the MR control terminal, and the MR control terminal is used for combining the virtual pic- ture with the actual operation instruction of the MR operation de- vice, to update the virtual picture.
Further, the MR operation device includes a MR handle and a
MR spatial position tracker, the MR handle being used for acquir- ing operation information of the user, and the MR spatial position tracker being used for acquiring body action information of the user.
Further, the plot supporting ice-snow shaped objects are ar- ranged in the task sub-areas to design game theme scenes, the game theme scenes at least including one or more of hunting in a snow mountain, escaping from an avalanche, sightseeing an immense for- est and a snow field, and exploring a tiger den.
The breakthrough type ice-snow entertainment system combined with virtual reality further includes an environment heightening system used for starting to work in real time according to a re- quirement of developing a game plot, to construct a surreal three- dimensional stereo game environment, the environment heightening system at least including one or more of a sound system, a light-
ing system, a blowing system, and an automatic snowfall system, the sound system, the lighting system, and the automatic snowfall system being each electrically connected to the wireless signal transmission device.
Further, the ice-snow shaped building is a composite ice-snow landscape building constructed by combining an ice-snow structure with another building. The ice-snow structure may be an ice hous- ing made of one or more of water, glass splinter, straw, and paper pulp. Another building may be an inflatable membrane structure.
Further, the travelling device includes a ring type rail and a self-operating toboggan, the ring type rail being installed on a ground of the ice-snow shaped building and penetrating each of the task sub-areas, and the self-operating toboggan being used for carrying people and travelling on the ring type rail.
Further, a plot selector is arranged on the self-operating toboggan, the plot selector being electrically connected to the wireless signal transmission device, and used for the tourist to select different game modes and controlling the self-operating to- boggan to move.
Further, a reserve power supply 1s arranged on the self- operating toboggan and used for supplying power to the VR device and the plot selector.
Further, the game modes include initial mode selection and role selection, the initial mode selection at least including a single-player mode, a double-player mode, and a parent-child mode, and the role selection being used for the user to select different role perspectives to play a game.
Further, the lighting system at least includes one or more of a flash lamp, a colored lamp, an atmosphere lamp, and a fluores- cent lamp.
The present invention has the beneficial effects:
The breakthrough type ice-snow entertainment system combined with virtual reality provided in an embodiment of the present in- vention realizes the technical effect as follows: 1) In terms of the technical field: according to the virtual reality entertainment system provided by the present invention, movable animals or objects are virtualized on the basis of indoor shaped objects, and then in combination with breakthrough game op- erations such as shooting, the reality and the virtuality are com- bined and integrated, resulting in more vivid images and more lively plots. 5 2)In terms of the entertainment interest: according to the ice-snow entertainment system of the present invention, the tour- ist is completely immersed in ice-snow themed activities such as hunting in a snow mountain, escaping from an avalanche, sightsee- ing an immense forest and a snow field, and exploring a tiger den that they have no chance to experience, resulting in high level of participation. In addition, different game plots may be selected in different task sub-areas, thereby greatly increasing entertain- ment of ice-snow tourism. 3) In terms of culture transmission: the present invention combines ice-snow art viewing and ice-snow culture knowledge in- troduction with the ice-snow breakthrough game, to facilitate pop- ularization and introduction of regional culture.
Fig. 1 is an overall structural schematic diagram of a break- through type ice-snow entertainment system combined with virtual reality of the present invention;
Fig. 2 is a structural schematic diagram of a self-operating toboggan and facilities thereon of the present invention; in the figure, 1 ice-snow shaped building, 2 access control system, 3 task sub-area, 4 plot supporting ice-snow shaped object, 5 sound system, 6 lighting system, 7 blowing system, 8 automatic snowfall system, 9 ring type rail, 10 self-operating toboggan, 11 virtual reality (VR) head mounted display, 12 mixed reality (MR) handle, 13 MR spatial position tracker, 14 plot selector, 15 wire- less signal transmission device, and 16 MR control terminal.
To make the technical means, inventive features, achieved ob- jectives and effects of the present invention easy to understand, the present invention is further described below with reference to the specific implementation.
In the description of the present invention, it should be noted that orientational or positional relations indicated by the terms “upper”, “lower”, “inside”, “outside”, “front end”, “rear end”, “two ends”, “one end”, “the other end” etc. are based on orientational or positional relations shown in the accompanying drawings and are merely for facilitating the description of the present invention and simplifying the description, rather than in- dicating or implying that a device or element referred to must have a particular orientation or be constructed and operated in a particular orientation, and therefore will not be interpreted as limiting the present invention. In addition, the terms “first”, “second”, etc. are merely for description, rather than being in- terpreted as indicating or implying relative importance.
In the description of the present invention, it should be noted that, unless otherwise explicitly specified and defined, the terms “installed”, “arranged”, “connection” etc. should be inter- preted in a broad sense. For example, the “connection” may be a fixed connection, a detachable connection, or an integrated con- nection; may be a mechanical connection, or an electrical connec- tion; and may be a direct connection, an indirect connection via an intermediate medium, or communication between insides of two elements. For those of ordinary skill in the art, the specific meanings of the terms described above in the present invention may be interpreted according to specific circumstances.
With reference to Figs. 1 and 2, a breakthrough type ice-snow entertainment system combined with virtual reality includes an ice-snow shaped building 1, an access control system 2, plot sup- porting ice-snow shaped objects 4, a wireless signal transmission device 15, a travelling device, a virtual reality (VR) device, a mixed reality (MR) operation device, and an MR control terminal 16, the access control system 2 being embedded in the ice-snow shaped building 1, an interior of the ice-snow shaped building 1 being divided into a plurality of task sub-areas 3 for a tourist to break through, the plot supporting ice-snow shaped objects 4 being correspondingly arranged in corresponding task sub-areas 3 for simulating real objects in different scenes, and the travel- ling device being arranged in the ice-snow shaped building 1 and used for carrying people to move in different task sub-areas.
The VR device is used for acquiring a virtual picture of the
MR control terminal 16 and visual information of a user, the MR operation device is used for acquiring an operation instruction of the user, the wireless signal transmission device 15 is used for transmitting the virtual picture of the MR control terminal 16 to the VR device, and also used for transmitting an actual operation instruction of the MR operation device to the MR control terminal 16, and the MR control terminal 16 is used for combining the vir- tual picture with the actual operation instruction of the MR oper- ation device, to update the virtual picture.
A VR head mounted display 11 may be selected as the VR de- vice. The MR operation device includes an MR handle 12 and an MR spatial position tracker 13, the MR spatial position tracker 13 being arranged on a roof of the ice-snow shaped building 1, and the MR position tracker 13 may precisely capture body movements and orientations of the visitor, so that a participant may move freely in the self-operating toboggan 10, a more free and random operation is provided. A HoloLens intelligent product of Microsoft
Corporation may be selected as the VR head mounted display 11. The user may observe both virtual objects rendered by a computer and a real world through a holographic lens.
In addition, the plot supporting ice-snow shaped objects 4 may be any objects made of ice-snow materials, which are processed and manufactured to meet design requirements of game theme scenes, such as mountains, trees, rivers, and various animals made of ice.
To further implement the technical solution described above, a closed access control system is provided and includes a ticket- swiping verification type access control arranged outside the ice- snow shaped building 1 and a closed type revolving door arranged in the ice-snow shaped building 1.
To further implement the technical solution described above, the plot supporting ice-snow shaped objects 4 are arranged in the task sub-areas 3 to design the game theme scenes, the game theme scene at least including one or more of hunting in a snow moun- tain, escaping from an avalanche, sightseeing an immense forest and a snow field, and exploring a tiger den. Each of the task sub-
areas 3 are provided with a different game scene and different scene experience, and the plot supporting ice-snow shaped objects 4 may be designed and installed in each of the task sub-areas 3 according to scene requirements.
Game modes at least include a single-player mode, a double- player mode, and a parent-child mode. When the game involves role setting, different role perspectives may be selected to play the game. For example, for hunting in a snow mountain, a hunter per- spective mode and a prey perspective escape mode may be selected.
To further implement the technical solution described above, the breakthrough type ice-snow entertainment system combined with virtual reality further includes an environment heightening sys- tem. The environment heightening system at least includes one or more of a sound system 5, a lighting system 6, a blowing system 7, and an automatic snowfall system 8, the sound system 5, the light- ing system 6, and the automatic snowfall system 8 being each elec- trically connected to the MR control terminal 16 through the wire- less signal transmission device 15. Finally, the MR control termi- nal 16 is used for deploying the environment heightening system and starting work according to development of a game plot, to con- struct a surreal three-dimensional stereo game environment. The lighting system 6 at least includes one or more of a flash lamp, a colored lamp, an atmosphere lamp, and a fluorescent lamp.
To further implement the technical solution described above, the ice-snow shaped building 1 includes an inflatable membrane structure and an ice housing, the inflatable membrane structure being made by cutting and heat-sealing common film materials, a surface of an inflatable membrane structure being used for cover- ing the ice housing, and the ice housing being formed by solidify- ing a composite ice-snow material prepared from one or more of wa- ter, glass splinter, straw, and paper pulp. An inflatable membrane structure-ice housing structure may give full play to designabil- ity of the inflatable membrane structure and the ice housing and better meet requirements of a peculiar ice-snow shaped building.
To further implement the technical solution described above, the ice-snow shaped building 1 is a composite building constructed by combining a ice-snow building and another building. A composite building structure may give full play to designability of the ice- snow building and another building, improve safety performance of the building, and better meet requirements of a peculiar ice-snow shaped building.
The ice-snow structure may be an ice housing made of one or more of water, glass splinter, straw, and paper pulp. Another building may be an inflatable membrane structure.
To further implement the technical solution described above, the travelling device includes a ring type rail 3 and a self- operating toboggan 10, the ring type rail 9 being arranged on a ground in the ice-snow shaped building 1 and penetrating all the task sub-areas 3, and the self-operating toboggan 10 being used for carrying people to travel on the ring type rail.
To further implement the technical solution described above, a plot selector 14 is arranged on the self-operating toboggan 10, the plot selector 14 being electrically connected to the wireless signal transmission device 15 for selecting different plots and different game modes. Moreover, according to a selected plot, the plot selector 14 may be used for controlling the self-operating toboggan 10 to move to a task sub-area 3 corresponding to the se- lected plot.
To further implement the technical solution described above, the game modes include initial mode selection and role selection, the initial mode selection including a single-player mode, a dou- ble-player mode, and a parent-child mode, and the role selection being used for the user to select different role perspective to play the game.
To further implement the technical solution described above, a reserve power supply is arranged on the self-operating toboggan 10 for supplying power to the VR device, the plot selector 14, and the self-operating toboggan 10.
The present invention will be described below with reference to an example:
When the tourist wears the VR head mounted display 11 and travels on the ring type rail 9 to enter the closed ice-snow shaped building 1 via the access control system, an initial task plot is triggered.
When the tourist moves a line of sight to the ice-snow plot supporting ice-snow shaped objects 4 through the VR head mounted display 11, the MR spatial position tracker 13 and the VR head mounted display 11 transmit a body signal and a visual signal of the tourist to the MR control terminal 16 in real time, respec- tively, to trigger a game start instruction. The visitor observes a virtual 3D cartoon played on the plot supporting ice-snow shaped objects 4, and operates, according to an instruction prompt, the plot selector 14, the MR handle 12, etc., to perform task selec- tion and breakthrough operation.
During breakthrough, the MR spatial position tracker 13 and the MR handle 12 feed back an action and an instruction of the us- er to the MR control terminal 16 in real time. The MR control ter- minal 16 uses, according to requirements of the game plot, the sound system 5, the lighting system 6, the blowing system 7, and the automatic snowfall system 8, to produce three-dimensional ste- reo sounds, such as gunshots, avalanches, long-range raid of wild animals, snowfall, and snow mountain impact, and visual and tac- tile effects, to stimulate senses. Various systems create a surre- al three-dimensional stereo game environment in real time under the unified deployment of the MR control terminal 16, so that the tourist is completely immersed in ice-snow themed entertainment activities and games combining the real environment with the vir- tual world.
A game theme corresponding to each of the task sub-areas 3 has a variety of game modes and plots for the visitor to select.
Different game plots may be selected and set according to differ- ent tasks, thereby further increasing interest and playability.
Natural and cultural landscapes in cold regions are presented in a panoramic manner by combining the plot supporting ice-snow shaped objects 14 with a virtual 3D game supporting cartoon, so that curiosity demand of people is met with a strong sense of im- mersion, and the game entertainment and the culture transmission and popularization of the cold regions are achieved.
The present invention designs the inflatable membrane struc- ture and inflates the inflatable membrane structure to form the preset ice-snow shaped building 1 after an outer layer is coated with ice. The inflatable membrane structure is used as a support system in the building, to improve the safety performance of the ice-snow shaped building 1. The combination of ice-snow art view- ing and ice-snow culture knowledge introduction with a virtual re- ality ice-snow breakthrough game makes it easier to promote, in- troduce, and transmit regional culture. An interior space of the building is physically divided into the plurality of task sub- areas 3. The plot supporting ice-snow shaped objects 4 are de- signed and installed in different task sub-areas 3 according to level setting requirements of an ice-snow themed game. Different game plots may be selected and set for ice-snow games with differ- ent themes according to different tasks. Therefore, a richer game experience content and a more vivid effect are provided, and the tourist may still intend to participate in the game again to ex- plore other game plots after a game with a certain theme.
The present invention utilizes the latest VR and MR technolo- gies to combine the real environment with the virtual world, and creates a new environment and a visual three-dimensional world. In the present game system, physical entities and digital objects co- exist and interact with one another in real time, so that individ- ualized, entertained, interactive, and intellectualized tourism development turns a new page.
The above shows and describes the basic principles, essential features and advantages of the present invention. It should be un- derstood by those skilled in the art that, the present invention is not limited by the embodiments described above. The embodiments described above and the description in the description merely il- lustrate the principles of the present invention. Various changes and modifications may be further made to the present invention without departing from the spirit and scope of the present inven- tion. These changes and modifications all fall within the claimed scope of the present invention. The claimed scope of protection of the present invention is defined by the appended claims and their equivalents.
Claims (10)
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CN202111153855.4A CN113908552A (en) | 2021-09-29 | 2021-09-29 | Virtual reality combined breakthrough type ice and snow entertainment system |
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NL2031861B1 NL2031861B1 (en) | 2024-03-01 |
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Citations (4)
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US20180255285A1 (en) * | 2017-03-06 | 2018-09-06 | Universal City Studios Llc | Systems and methods for layered virtual features in an amusement park environment |
CN109985392A (en) * | 2019-04-09 | 2019-07-09 | 深圳市远望淦拓科技有限公司 | A kind of indoor play facility |
US20200289950A1 (en) * | 2018-12-04 | 2020-09-17 | Universal City Studios Llc | Ride control systems and methods for amusement park rides |
US20210268393A1 (en) * | 2020-03-02 | 2021-09-02 | Universal City Studios Llc | Systems and methods for reactive projection-mapped show robot |
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2021
- 2021-09-29 CN CN202111153855.4A patent/CN113908552A/en active Pending
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2022
- 2022-05-15 NL NL2031861A patent/NL2031861B1/en active
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20180255285A1 (en) * | 2017-03-06 | 2018-09-06 | Universal City Studios Llc | Systems and methods for layered virtual features in an amusement park environment |
US20200289950A1 (en) * | 2018-12-04 | 2020-09-17 | Universal City Studios Llc | Ride control systems and methods for amusement park rides |
CN109985392A (en) * | 2019-04-09 | 2019-07-09 | 深圳市远望淦拓科技有限公司 | A kind of indoor play facility |
US20210268393A1 (en) * | 2020-03-02 | 2021-09-02 | Universal City Studios Llc | Systems and methods for reactive projection-mapped show robot |
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CN113908552A (en) | 2022-01-11 |
NL2031861B1 (en) | 2024-03-01 |
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