NL2020359A - Electronic playing piece and game with such playing piece - Google Patents

Electronic playing piece and game with such playing piece Download PDF

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Publication number
NL2020359A
NL2020359A NL2020359A NL2020359A NL2020359A NL 2020359 A NL2020359 A NL 2020359A NL 2020359 A NL2020359 A NL 2020359A NL 2020359 A NL2020359 A NL 2020359A NL 2020359 A NL2020359 A NL 2020359A
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NL
Netherlands
Prior art keywords
piece
electronic game
polygonal
game piece
corners
Prior art date
Application number
NL2020359A
Other languages
Dutch (nl)
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NL2020359B1 (en
Inventor
Golad Adar
Original Assignee
Golad Adar
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Golad Adar filed Critical Golad Adar
Priority to NL2020359A priority Critical patent/NL2020359B1/en
Publication of NL2020359A publication Critical patent/NL2020359A/en
Application granted granted Critical
Publication of NL2020359B1 publication Critical patent/NL2020359B1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
    • A63F2003/00179Triangular game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • A63F2011/0058Indicators of values, e.g. score counters using electronic means

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

The invention relates to an electronic playing piece for use in a game with a plurality of playing pieces for being distributed in random groups to players and for being juxtaposed by these players jjl a playing sequence, wherein the electronic playing piece comprises: a polygonal piece body with multiple corners and corners intersecting side faces, the polygonal piece body further comprising a first side and a second side opposite to the first side, multiple numerical indicators provided. at the first side and at the corners of the polygonal piece body, and multiple displays located at the corners of the polygonal piece body, each display being adapted for displaying one of the multiple numerical indicators, and a numerical indicator generator configured for generating a random numerical indicator for each display and in data communication with each of the multiple displays for communicating the respective random numerical indicator to each display.

Description

BACKGROUND
The invention relates to an electronic playing piece for use in a game with a plurality of playing pieces for being distributed in random groups to at least two players and for being juxtaposed by these players in a playing sequence. The invention further relates to a game with such electronic playing piece.
Additionally, the invention relates to a method for playing a game with a plurality of playing pieces for being distributed in random groups to at least two players and for being juxtaposed by these players in a playing sequence .
Such a game, for example, is known from the
German patent publication DE 1 805
55. The game is provided with a plurality of playing tiles, of which the upper sides are provided with numerical indicators and the undersides are unmarked. The playing tiles are arranged for being distributed in arbitrary groups to at least two players and for being placed adjacent to each other in a game sequence by the at least two players. Each of the playing tiles has a substantially triangular body with corners and in acute angle corners intersecting end faces, which are arranged to serve as standing surfaces for bearing upright playing tiles. The numerical indicators represent a value of the respective playing tile, and are provided in such a way at opposite corners at the upper side of the playing tiles, that the numerical indicators are commonly readable from one direction. The playing tiles can be juxtaposed in such manner, that the numerical indicators of adjacent corners form mating pairs.
At the beginning of playing the game, the playing tile having the highest value, being called the starting playing tile, is placed by one of the players. Subsequently, a next player juxtaposes a following playing tile to the starting playing tile, whereby the numerical indicators of adjacent corners must form mating pairs. This is repeated until all playing tiles are placed. The score of each of the players is determined based on the value of the playing tiles laid down by the respective player.
SUMMARY OF THE INVENTION
A disadvantage of the known game is that the gameplay is predictable at lea
players, in particular at
Therefore, the gameplay of
attractive at least to the more
It is an object of
5t to the more experienced the beginning thereof, the game becomes less experienced players.
the present invention to ameliorate or to eliminate one or more disadvantages of the known game, to provide a game with an improved gameplay or to at least provide an alternative game.
According to a first aspect, the invention provides an electronic playing piece for use in a game with a plurality of playing pieces for being distributed in random groups to at least two players and for being juxtaposed by these players in a playing sequence, wherein the electronic playing piece comprises:
- a polygonal piece body with multiple corners and corners intersecting side faces, the polygonal piece body further comprising a first side and a second side opposite to the first side, and
- multiple numerical indicators provided at the first side and at the corners of the polygonal piece body, wherein the electronic playing piece further comprises :
multiple displays located at the corners of the polygonal piece body, each display being adapted for displaying one of the multiple numerical indicators, and
- a numerical indicator generator configured for generating a random numerical indicator for each display and in data communication with each of the multiple displays for communicating the respective random numerical indicator to each display.
The use of the electronic playing piece according to the invention in a game provides an increased unpredictability of the gameplay and, therefore, increased excitement during playing the game. The random numerical indicator displayed by each display provides an electronic playing piece with changing or changeable numerical indicators. The players of the game, therefore, are challenged to be more creative during playing the game, as they have to anticipate the changing or changeable numerical indicators of the electronic playing piece.
It is noted that the numerical indicators of the electronic playing piece are changeable upon request thereto or periodically. The electronic playing piece, for example, can be used as the starting playing tile of which the numerical indicators are changed at the start of the game. Additionally, the electronic playing piece can be used as a subsequent playing piece of which the numerical indicators are changed just before placement of the electronic playing piece. Due to the changing numerical indicators, it becomes more difficult to foresee the next possible step with the electronic playing piece, thereby increasing the unpredictability of the gameplay.
The electronic playing piece also has a polygonal piece body with multiple corners and corners intersecting side faces, wherein the polygonal piece body further comprises a first side and a second side opposite to the first side. The numerical indicators of the electronic playing piece are also provided at the first side and at the corners of the polygonal piece body. Accordingly, the electronic playing piece with the changing or changeable numerical indicators can be used in a game known in the prior art, thereby improving the gameplay of the game.
It is noted that in the context of the present patent application, a numerical indicator has to be understood as a character or a number. Preferably the playing pieces of the game are similar in shape and dimensions .
In an embodiment the electronic playing piece comprises a processing unit operatively connected to the numerical indicator generator and configured for controlling the numerical indicator generator to generate a random numerical indicator for at least one of the displays. An advantage of this embodiment is that the processing unit can be used for controlling the numerical indicator generator, for example, in accordance with a controlling scheme.
In an embodiment the electronic playing piece comprises a trigger button operatively connected to the processing unit and arranged for triggering the processing unit to control the numerical indicator generator to generate a random numerical indicator for at least one of the displays when the trigger button is manipulated. Preferably the trigger button extends from the first side of the polygonal piece body. By means of the button, the user of the electronic playing piece is enabled to generate another random numerical indicator for each of the displays by manipulating the trigger button. This is advantageous as this gives the user the possibility to change the numerical indicators of the electronic playing piece when desired.
In an embodiment the electronic playing piece comprises a counter for counting time elapsed, wherein the counter is configured to provide a counting signal indicating that a predetermined period of time has lapsed. In a further embodiment thereof the counter is operatively connected to the processing unit, wherein the processing unit is configured to control the numerical indicator generator to generate a random numerical indicator for at least one of the displays upon receipt of the counting signal. In this embodiment the numerical indicators of the electronic playing piece are changed automatically when the predetermined period of time has lapsed. As the user of the electronic playing piece does not know, at least not exactly, when the numerical indicators will change, this results in an increase of unpredictability of the gameplay.
In an embodiment the electronic playing piece comprises a counter button operatively connected to the counter and configured for starting and/or resetting the counter. Preferably the counter button extends from the first side of the polygonal piece body. It is therefore possible to start or reset the counter when, for example, a new game is started or when it is the next player's turn.
In an embodiment the trigger button and the counter button are provided as a single button. An advantage of this embodiment is that by pressing one button the numerical indicators are generated and the counter is started or reset simultaneously. This, for example, can be done at the start of a new round of playing the game.
In an embodiment the electronic playing piece comprises a sound generator configured for generating a sound. In an embodiment thereof the sound generator is operatively connected to the processing unit, wherein the processing unit is configured to control the sound generator to generate a sound when the numerical indicator generator is controlled to generate a random numerical indicator for at least one of the displays and/or when the counting signal is received by the processing unit. By means of the generated sound, it is made clear to the user that new random numerical indicators are generated and/or that the predetermined period of time has lapsed. When the predetermined time has lapsed, the present turn of one of the players, for example, is over and it is the next player's turn.
In an embodiment the electronic playing piece comprises an energy source provided within the polygonal piece body thereof. Preferably the energy source is a battery. It is noted that the battery can be replaceable.
In an embodiment at least one of the displays is selected from the group comprising a seven-segment display and a dot-matrix display. The electronic playing piece, for example, can be dropped onto a floor during use, or can be thrown, for example, by a kid. As the seven-segment display and the dot-matrix display have as advantages that both are among others relatively simple electronic circuits and are reliable, the displays are able to resist user impacts.
In an embodiment the polygonal piece body is provided with an internal space in which the displays are provided at a surface of the first side facing the internal space of the polygonal piece body, wherein the first side of the polygonal piece body is manufactured from an at least partially light transmitting material. An advantage of this embodiment is that the displays, or at least the contents displayed thereby, are visible to the user from outside the electronical playing piece, while the displays themselves are protected by the first side of the polygonal piece against detrimental impacts from the outside.
In an embodiment the polygonal body is a triangular body having three corners and a display at each of the corners. Alternatively the polygonal body comprises two triangular sub-bodies each having three corners and a display at each of the corners. In an embodiment thereof the electronic playing piece is intended to be applied at the game called Triominos. This is advantageous as that the electronic playing piece can be sold separately as an addition to a Triominos game.
In an embodiment the numerical indicator generator is configured to generate random numerical indicators selected from the group comprising 1, 2, 3, 4 and 5. These numerical indicators are currently used with the existing Triominos, therewith making the electronic playing piece suitable for being used in the known Triominos game.
According to a second aspect, the invention provides a game with a plurality of playing pieces for being distributed in random groups to at least two players and for being juxtaposed by these players in a playing sequence, wherein each playing piece comprises:
a polygonal piece body with multiple corners and corners intersecting side faces, the polygonal piece body further comprising a first side and a second side opposite to the first side,
- multiple numerical indicators provided at the first side and at the corners of the polygonal piece body, wherein the game comprises at least one electronic playing piece according to the first aspect of the invention.
The game has at least the same advantages as
mentioned in relation to the first aspect of the invention.
According to a third aspect, the invention
provides a method for playing a game according to the second aspect of the invention, wherein the game comprises at least one electronic playing piece according to the first aspect of the invention, the method comprising the steps of:
- generating a random numerical indicator for each of the displays;
- placing the electronic playing piece onto a surface forming the playing field in such manner, that the first side is facing the players; and
- juxtaposing a subsequent playing piece to the electronic playing piece in such manner, that the numerical indicators of adjacent corners form mating pairs.
The method according to the invention provides at least the same advantages as the electronic playing piece according to the first aspect of the invention.
In an embodiment the method further comprises the steps of:
- removing the electronic playing piece from the playing field;
- generating another random numerical indicator for at least one of the displays; and juxtaposing the electronical playing piece to a playing piece present within the playing field in such manner, that the numerical indicators of adjacent corners form mating pairs.
In an embodiment the step of placing the electronic playing piece onto the surface forming the playing field comprises the step of juxtaposing the electronical playing piece to a playing piece present within the playing field in such manner, that the numerical indicators of adjacent corners form mating pairs.
In an embodiment the method further comprises the step of starting or resetting the counter at the start of a game and/or every time it is another player's turn.
The various aspects and features described and shown in the specification can be applied, individually, wherever possible. These individual aspects, in particular the aspects and features described in the attached dependent claims, can be made subject of divisional patent applications .
BRIEF DESCRIPTION OF THE DRAWINGS
The invention will be elucidated on the basis of exemplary embodiments shown in the attached drawings, in which:
Figure 1 shows an isometric view of an electronic playing piece according to an embodiment of the invention;
Figure 2 shows a top view of the electronic game piece of figure 1;
Figure 3 shows an exploded view of the electronic game piece of figure 1;
Figure 4 shows an isometric view of an electronic playing piece according to another embodiment of the invention; and
Figure 5 shows a top view of a game with a
plurality of playing pieces and at least one electronic
playing piece according to a further embodiment of the
invention .
DETAILED DESCRIPTION OF THE INVENTION
An electronic playing piece 1 according to an embodiment of the invention is shown in figure 1. The electronic playing piece 1 comprises a polygonal piece body 2, preferably a rhombic piece body 2. The rhombic piece body 2 comprises four corners 3 and four end faces 4, of which two are shown in figure 1 . The end faces 4 are also known as side faces 4. The rhombic piece body 2 further comprises a first side 5, also mentioned as upper side 5, and a second side 6, also mentioned as underside 6, opposite to the first side 5. As best shown in figure 2, each pair of neighboring end faces 4 intersects one of the four corners 3.
The electronic playing piece 1 is provided with numerical indicators 7, hereafter referred to as the numbers 7 of the electronic playing piece 1. The numbers 7 are provided at the upper side 5 of the rhombic piece body 2 and at the corners 3 thereof. Two numbers 7 are provided adjacent to each of the end faces 4, such that another nonshown playing piece with similar numbers can be juxtaposed to the electronic playing piece 1 in such manner, that the adjacent numbers 7 form mating pairs. In the context of the present patent application, mating pairs of numbers has to be understood as adjacent numbers having the same value.
As shown in figure 2, two pairs 8 of neighboring numbers 8 are provided, wherein the numbers 7 of each pair 8 form a mating pair. The electronic playing piece 1 according to the invention, for example, can be used for playing the game called Triominos. By providing the pairs 8 of numbers 7 as shown in figure 2, the electronic playing piece 1 according to the invention complies with the game rules of Triominos.
An exploded view of the electronic playing piece 1 is shown in figure 3. The rhombic piece body 2 is provided with an internal space 30 in which a processing unit or a (printed) circuit board 31, hereafter referred to as PCB, is arranged. Six groups of seven light sources, such as LEDs 32 are provided at the upper side 33 of the PCB 31, wherein each group of LEDs corresponds to a number 7 provided at the upper side 5 of the rhombic piece body 2. A support plate 34 is positioned above the PCB 31. The outer contour of the PCB 31 corresponds to the outer contour of the support plate 34. At the side of the support plate 34 facing the PCB 31, the support plate 34 is provided with a number of channels 35 extending towards the PCB 31. The channels 35 are grouped on the support plate 34 adjacent to the groups of LEDs 32. The ends of the channels 35 facing the PCB 31 are arranged, such that light emitted by each of the LEDs 32 is received by one of the channels 35. Each of the channels 35 ends in an elongated opening 36 with a constant width over the length. The elongated openings 36 of the channels 35 are arranged in such manner, that it is possible to form the numerical indicators 7, such as 1, 2, 3, 4 or 5. The combination of the LEDs 32, the channels 35 and the elongated openings 36 form a display for displaying numerical indicators 7, wherein the display is also known as a seven-segment display.
The first side 5 has a lid body 40 which is made of a partially translucent material, such that light emitted from one or more from the LEDs 32 is transmitted by the lid body 40. A user of the electronic playing piece 1, therefore, can see the numbers 7 displayed by the display from the outside.
The electronic playing piece 1 is provided with a numerical indicator generator 37 located within the rhombic piece body 2 and incorporated into the PCB 31 as indicated in figure 3. The numerical indicator generator 37 is in data communication with each group of LEDs 32. The numerical indicator generator 37 is configured to generate random numbers 7, for example in the range of 1-5, and to communicate a random number 7 to each group of LEDs 32. The LEDs 32 within each group of LEDS 32 are switched on or off in accordance with the random number 7 communicated to the respective group of LEDs 32, such that the communicated random number 7 is displayed by the respective group of LEDs .
A trigger button 41 is provided to trigger the numerical indicator generator 37 to generate one or more random numbers 7 as replacement for the numbers 7 currently displayed. As indicated in figure 3, the trigger button 41 is placed on top of the PCB 31. The PCB 31 is provided with a first connector 44 for connecting the trigger button 41 to the PCB 31, such that it is communicated to the numerical indicator generator 37 when the trigger button 41 is pressed by the user. The lid body 40 is provided with a first through hole 42 and the support plate 34 is provided with a second through hole 43. The trigger button 41 extends from the PCB 31 through the first and second through hole 42, 43, such that the trigger button 41 can be pressed from the outside. When the trigger button 41 is pressed, the numerical indicator generator 37 is triggered to generate one or more random numbers 7.
As shown in figure 3, the electronic playing piece 1 further has a counter 50 for counting an elapsed period of time. The counter 50 is provided within the rhombic piece body 2 and is incorporated into the PCB 31. The counter 50 is in data communication with the numerical indicator generator 37, such that the counter 50 can transmit a counting signal to the numerical indicator generator numerical generator
37. Upon receipt of indicator generator is triggered to the counting signal by the
37, the numerical indicator generate one or more random numbers 7 as replacement for the numbers 7 currently displayed. The counter 50 can transmit the counting signal periodically or after being triggered thereto after a predetermined period of time has lapsed.
A counter button 51 is provided for starting or resetting the counter 50. As indicated in figure 3, the counter button 51 is placed on top of the PCB 31. The PCB 31 is provided with a second connector 52 for connecting the counter button 51 to the PCB 31, such that it is communicated when the counter button 51 is pressed by the user. The lid body 40 is provided with a third through hole and the support plate 34 is provided with a fourth through hole 54. The counter button 51 extends from the PCB 31 through the third and fourth through hole 53, 54, such that the counter button 51 can be pressed from the outside. When the counter button 51 is pressed, the counter 50 is started or reset.
As shown in figure 3, the electronic playing piece 1 further comprises an energy source 60 or a battery.
The energy source 60 is arranged between a removable cover
61, which is provided at the second side of the rhombic piece body 2, and a receiving member 62 provided at the lower side 63 of the
PCB 31. The energy source 60 can be replaced by removing the removable cover
61, followed by
replacing the energy source 60 with another energy source
60. The removable cover 60 is placed back when the energy
source 60 has been replaced. The energy source 60 is
electrically connected to the PCB 31 by means of the
receiving member 62, such that electrical energy can be
transmitted from the energy source 60 to the PCB 31.
The electronic playing piece 1 further comprises a sound generator or transistor 65 as shown in figure 3. The transistor 65 is connected to the PCB 31, such that the transistor 65 can be activated from and by the PCB 31. The
PCB 31 can be configured to active the transistor, for example, when the numerical indicator generator 37 generates one or more random numbers 7 or when the counter 50 indicates that a predetermined period of time has lapsed. The user is made aware of the generated random numbers 7 or of that the predetermined period of time has lapsed by means of the transistor generating a sound.
As shown in figure 3, the electronic playing piece 1 is also provided with a switch 70 arranged for switching on or switching off the electronic playing piece
1. The switch 70 comprises a handle 71 which extends outwards from the second side 6 of the rhombic piece body
2, such that the user can engage the handle 71. The handle 71 is secured to a switch member 72 which is in electrical contact with the PCB 31. The switch member 72, for example, is provided for enabling or interrupting the electrical contact between the energy source 60 and the PCB 31. A mount 73 is provided for mounting the handle 71 and the switch member 72 to the PCB 31.
An electronic playing piece 101 according to a further embodiment of the invention is shown in figure 4 . Features of the electronic playing piece 101 as shown in figure 4 corresponding with features of the electronic playing piece 1 as shown in figures 1-3 are referred to by the same reference number increased by 100.
As shown in figure 4, the electron playing piece 101 comprises a triangular piece body 102 having three corners 103 and three end faces 104, of which one is shown in figure 4. The triangular piece body 102 further comprises a first side or upper side 105 and a second side or underside 106 opposite to the first side 105.
The electronic playing piece 101 comprises a single button 141, as shown in figure 4. The button 141 can function in the same way as the trigger button 41 or the counter button 51 as described in relation to figure 3, or a combination thereof.
The electronic playing piece 101 of figure 4 further comprises substantially the same elements as described in relation to figures 1 to 3.
A top view of a game 200 with a plurality of playing pieces 280 and at least one electronic playing piece 201 according to a further embodiment of the invention is shown in figure 5. The playing pieces 280 are similar in shape and dimensions and juxtaposed by players in a playing sequence. The playing pieces 280 are provided with numerical indicators or numbers 281 at the corners thereof, such that the playing pieces 280 can be used to play the game called Triominos.
The electronic playing piece 201 corresponds substantially to the electronic playing piece 1 as shown in figures 1 to 3. Features of the electronic playing piece 201 with features of the electronic playing piece 1 of figures 1-3 are referred to by the same reference number increased by 100.
It is to be understood that the above description is included to illustrate the operation of the preferred embodiments and is not meant to limit the scope of the invention. From the above discussion, many variations will be apparent to one skilled in the art that would yet be encompassed by the scope of the present invention.

Claims (21)

CONCLUSIESCONCLUSIONS 1 . Elektronisch speelstuk voor gebruik in een spel met een pluraliteit van speelstukken om te worden uitgereikt in willekeurige groepen aan ten minste twee spelers en om naast elkaar te worden geplaatst door deze spelers in een speelsequentie, waarbij het elektronische speelstuk omvat:1. Electronic game piece for use in a game with a plurality of game pieces to be awarded in random groups to at least two players and to be placed side by side by these players in a game sequence, the electronic game piece comprising: - een polygonaal stuklichaam met meerdere hoeken en hoeken kruisende zijvlakken, waarbij het polygonale stuklichaam verder een eerste zijde en een tweede zijde tegenover de eerste zijde omvat, en- a polygonal piece body with side surfaces intersecting with multiple angles and corners, wherein the polygonal piece body further comprises a first side and a second side opposite the first side, and - meerdere numerieke indicatoren die zijn verschaft aan de eerste zijde en aan de hoeken van het polygonale stuklichaam, waarbij het elektronische speelstuk verder omvat:- a plurality of numeric indicators provided on the first side and at the corners of the polygonal piece body, the electronic game piece further comprising: - meerdere schermen die zijn gelegen aan de hoeken van het polygonale stuklichaam, waarbij elk scherm is ingericht voor het weergeven van één van de numerieke indicatoren, en- a plurality of screens located at the corners of the polygonal piece body, each screen being adapted to display one of the numerical indicators, and - een numerieke-indicatorgenerator die is geconfigureerd voor het genereren van een willekeurige numerieke indicator voor elk beeldscherm en die in datacommunicatie is met elke van de meerdere schermen voor het communiceren van de respectievelijke numerieke indicator naar elk scherm.- a numeric indicator generator configured to generate a random numeric indicator for each display and which is in data communication with each of the plurality of screens for communicating the respective numeric indicator to each screen. 2. Elektronisch speelstuk volgens conclusie 1, omvattend een verwerkingseenheid die werkzaam is verbonden met de numerieke-indicatorgenerator en die is geconfigureerd voor het besturen van de numerieke-indicatorgenerator om een willekeurige numerieke indicator te genereren voor ten minste één van de schermen.The electronic game piece of claim 1, comprising a processing unit operatively connected to the numeric indicator generator and configured to control the numeric indicator generator to generate a random numeric indicator for at least one of the screens. 3. Elektronisch speelstuk volgens conclusie 2, omvattend een triggerknop die werkzaam is verbonden met de verwerkingseenheid en die is ingericht voor het triggeren van de verwerkingseenheid om de numeriekeindicatorgenerator te besturen om een willekeurige numerieke indicator te genereren voor ten minste één van de schermen wanneer de triggerknop is gemanipuleerd, bij voorkeur waarbij de triggerknop zich uitstrekt vanaf de eerste zijde van het polygonale stuklichaam.The electronic game piece of claim 2, comprising a trigger button operatively connected to the processor and adapted to trigger the processor to control the numeric indicator generator to generate a random numeric indicator for at least one of the screens when the trigger button is manipulated, preferably wherein the trigger button extends from the first side of the polygonal piece body. 4. Elektronisch speelstuk volgens één der conclusies 1-3, verder omvattend een teller voor het tellen van verstreken tijd, waarbij de teller is geconfigureerd voor het verschaffen van een telsignaal dat aanduidt dat een vooraf bepaalde periode van tijd is verstreken.The electronic game piece of any one of claims 1-3, further comprising a counter for counting elapsed time, wherein the counter is configured to provide a count signal indicating that a predetermined period of time has elapsed. 5. Elektronisch speelstuk volgens conclusie 4, wanneer afhankelijk van conclusie 2, waarbij de teller werkzaam is verbonden met de verwerkingseenheid, waarbij de verwerkingseenheid is geconfigureerd voor het besturen van de numerieke-indicatorgenerator om een willekeurige numerieke indicator te genereren voor ten minste één van de schermen bij ontvangst van het telsignaal.The electronic game piece of claim 4, when dependent on claim 2, wherein the counter is operatively connected to the processor, the processor being configured to control the numeric indicator generator to generate a random numeric indicator for at least one of the screens upon receipt of the count signal. 6. Elektronisch speelstuk volgens conclusie 4 of 5, omvattend een tellerknop die werkzaam is verbonden met de teller en die is geconfigureerd voor het starten en/terugzetten van de teller, bij voorkeur waarbij de tellerknop zich uitstrekt vanaf de eerste zijde van het polygonale stuklichaam.An electronic game piece according to claim 4 or 5, comprising a counter button operatively connected to the counter and configured to start and / or reset the counter, preferably wherein the counter button extends from the first side of the polygonal piece body. 7. Elektronisch speelstuk volgens conclusie 3 en conclusie 5, waarbij de triggerknop en de tellerknop zijn voorzien als een enkele knop.The electronic game piece of claim 3 and claim 5, wherein the trigger button and the counter button are provided as a single button. 8. Elektronisch speelstuk volgens één der voorgaande conclusies, verder omvattend een geluidsgenerator voor het genereren van een geluid.An electronic game piece according to any one of the preceding claims, further comprising a sound generator for generating a sound. 9. Elektronisch speelstuk volgens één der conclusies 2 tot en met 8, wanneer afhankelijk van conclusie 2, waarbij de geluidsgenerator werkzaam is verbonden met de verwerkingseenheid, waarbij de verwerkingseenheid is geconfigureerd voor het besturen van de geluidsgenerator om een geluid te genereren wanneer de numerieke-indicatorgenerator wordt bestuurd om een willekeurige numerieke indicator te genereren voor ten minste één van de schermen en/of wanneer het telsignaal wordt ontvangen door de verwerkingseenheid.The electronic game piece of any one of claims 2 to 8 when dependent on claim 2, wherein the sound generator is operatively connected to the processing unit, the processing unit being configured to control the sound generator to generate a sound when the numeric indicator generator is controlled to generate a random numeric indicator for at least one of the screens and / or when the count signal is received by the processing unit. 10. Elektronisch speelstuk volgens één der voorgaande conclusies, verder omvattend een energiebron die is voorzien in het polygonale stuklichaam daarvan, bij voorkeur waarbij de energiebron een batterij is.An electronic game piece according to any one of the preceding claims, further comprising an energy source provided in its polygonal piece body, preferably wherein the energy source is a battery. 11. Elektronisch speelstuk volgens één der voorgaande conclusies, waarbij ten minste één van de schermen is geselecteerd uit groep omvattend een zeven-segmentenscherm en een punt-matrixscherm.The electronic game piece of any one of the preceding claims, wherein at least one of the screens is selected from a group comprising a seven-segment screen and a dot matrix screen. 12. Elektronisch speelstuk volgens één der voorgaande conclusies, waarbij het polygonale stuklichaam is verschaft met een interne ruimte waarin de schermen zijn voorzien aan een oppervlak van de eerste zijde, dat is gericht naar de interne ruimte van het polygonale stuklichaam, waarbij de eerste zijde van het polygonale stuklichaam is vervaardigd van een ten minste gedeeltelijk lichtdoorlatend materiaal.An electronic game piece according to any one of the preceding claims, wherein the polygonal piece body is provided with an internal space in which the screens are provided on a surface of the first side facing the internal space of the polygonal piece body, the first side of the polygonal piece body is made of an at least partially light-transmitting material. 13. Elektronisch speelstuk volgens één der voorgaande conclusies, waarbij het polygonale lichaam een driehoekig lichaam is met drie hoeken en een scherm aan elk van de hoeken.An electronic game piece according to any one of the preceding claims, wherein the polygonal body is a triangular body with three corners and a screen at each of the corners. 14. Elektronisch speelstuk volgens conclusie 13, waarbij het polygonale lichaam twee driehoekige sublichamen omvat, die elk drie hoeken en een scherm aan elk van de hoeken hebben.The electronic game piece of claim 13, wherein the polygonal body comprises two triangular sub-bodies, each having three corners and a screen at each of the corners. 15. Elektronisch speelstuk volgens één der voorgaande conclusies, waarbij het elektronische speelstuk is bedoeld om te worden toegepast in het spel genaamd Triominos.The electronic game piece according to any of the preceding claims, wherein the electronic game piece is intended to be used in the game called Triominos. 16. Elektronisch speelstuk volgens één der voorgaande conclusies, waarbij de numerieke-indicatorgenerator is geconfigureerd voor het genereren van willekeurige nummerieke indicatoren die zijn geselecteerd uit de groep omvattend 1, 2, 3, 4 en 5.An electronic game piece according to any one of the preceding claims, wherein the numeric indicator generator is configured to generate random numeric indicators selected from the group comprising 1, 2, 3, 4 and 5. 17. Spel met een pluraliteit van speelstukken om te worden uitgereikt in willekeurige groepen aan ten minste twee spelers en om naast elkaar te worden geplaatst door deze spelers in een speelsequentie, waarbij elk speelstuk omvat:17. Game with a plurality of game pieces to be awarded in random groups to at least two players and to be placed side by side by these players in a game sequence, each game piece comprising: - een polygonaal stuklichaam met meerdere hoeken en hoeken kruisende zijvlakken, waarbij het polygonale stuklichaam verder een eerste zijde en een tweede zijde tegenover de eerste zijde omvat, en- a polygonal piece body with side surfaces intersecting with multiple angles and corners, wherein the polygonal piece body further comprises a first side and a second side opposite the first side, and - meerdere numerieke indicatoren die zijn verschaft aan de eerste zijde en aan de hoeken van het polygonale stuklichaam, waarbij het spel ten minste één elektronisch speelstuk volgens één der voorgaande conclusies omvat.- a plurality of numeric indicators provided on the first side and at the corners of the polygonal piece body, the game comprising at least one electronic game piece according to any one of the preceding claims. 18. Werkwijze voor het spelen van een spel met een pluraliteit van speelstukken om te worden uitgereikt in willekeurige groepen aan ten minste twee spelers en om naast elkaar te worden geplaatst door deze twee spelers in een speelsequentie, volgens conclusie 17, waarbij het spel ten minste één elektronisch speelstuk volgens één der conclusies 1-16 omvat, de werkwijze omvattend de stappen van:A method of playing a game with a plurality of game pieces to be handed out in random groups to at least two players and to be juxtaposed by these two players in a game sequence, according to claim 17, wherein the game is at least one electronic game piece according to any one of claims 1-16, the method comprising the steps of: - het genereren van een willekeurige numerieke indicator voor elk van de schermen;- generating a random numeric indicator for each of the screens; - het plaatsen van het elektronische speelstuk op een oppervlak dat het speelveld vormt, op een zodanige wijze, dat de eerste zijde is gericht naar de spelers; en- placing the electronic game piece on a surface that forms the playing field, in such a way that the first side faces the players; and - het plaatsen van een volgend speelstuk naast het elektronische speelstuk op een zodanige wijze, dat de numerieke indicatoren van aangrenzende hoeken overeenkomende paren vormen.- placing a next game piece next to the electronic game piece in such a way that the numeric indicators of adjacent corners form corresponding pairs. 19. Werkwijze volgens conclusie 18, verder omvattend de stappen van:The method of claim 18, further comprising the steps of: - het verwijderen van het elektronische speelstuk van het speelveld;- removing the electronic game piece from the playing field; - het genereren van een andere willekeurige numerieke indicator voor ten minste één van de schermen; en- generating another random numeric indicator for at least one of the screens; and - het plaatsen van het elektronische speelstuk naast een speelstuk dat aanwezig is binnen het speelveld, op een zodanige wijze, dat de numerieke indicatoren van aangrenzende hoeken overeenkomende paren vormen.- placing the electronic game piece next to a game piece present within the playing field, in such a way that the numerical indicators of adjacent corners form corresponding pairs. 20. Werkwijze volgens conclusie 18, waarbij de stap van het plaatsen van het elektronische speelstuk op het oppervlak dat het speelvlak vormt, de stap omvat van het plaatsen van het elektronische speelstuk naast een speel-The method of claim 18, wherein the step of placing the electronic game piece on the surface forming the playing surface comprises the step of placing the electronic game piece next to a playing game 5 stuk dat aanwezig is binnen het speelveld, op een zodanige wijze, dat de numerieke indicatoren van aangrenzende hoeken overeenkomende paren vormen.5 piece present within the playing field in such a way that the numerical indicators of adjacent angles form corresponding pairs. 21. Werkwijze volgens één der conclusies 18-20, verder omvattend de stap van het starten of terugzetten vanThe method of any one of claims 18-20, further comprising the step of starting or resetting 10 de teller bij de start van een spel en/of elke keer dat het de beurt van een andere speler is.10 the counter at the start of a game and / or every time it is the turn of another player. -0-0-0o-0-0-0o 281 280281 280 200200
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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE1805455A1 (en) 1968-01-23 1969-08-14 Allan Cowan game
US7857315B2 (en) * 2008-12-17 2010-12-28 Leon Ray Hoyt Mathodominics
KR20110024738A (en) * 2009-09-03 2011-03-09 동창환 Display apparatus of tile data for mahjong game
US20140131949A1 (en) * 2012-11-09 2014-05-15 Paul Gregory Harris Tile game and method of game play
CN205494937U (en) * 2015-12-25 2016-08-24 陈铭均 Hand washing mahjong is exempted from to wireless electronics image formula

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE1805455A1 (en) 1968-01-23 1969-08-14 Allan Cowan game
US7857315B2 (en) * 2008-12-17 2010-12-28 Leon Ray Hoyt Mathodominics
KR20110024738A (en) * 2009-09-03 2011-03-09 동창환 Display apparatus of tile data for mahjong game
US20140131949A1 (en) * 2012-11-09 2014-05-15 Paul Gregory Harris Tile game and method of game play
CN205494937U (en) * 2015-12-25 2016-08-24 陈铭均 Hand washing mahjong is exempted from to wireless electronics image formula

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