MXPA99002111A - Game of chance - Google Patents

Game of chance

Info

Publication number
MXPA99002111A
MXPA99002111A MXPA/A/1999/002111A MX9902111A MXPA99002111A MX PA99002111 A MXPA99002111 A MX PA99002111A MX 9902111 A MX9902111 A MX 9902111A MX PA99002111 A MXPA99002111 A MX PA99002111A
Authority
MX
Mexico
Prior art keywords
game
player
boards
spaces
numbers
Prior art date
Application number
MXPA/A/1999/002111A
Other languages
Spanish (es)
Inventor
Cherry Eric
De Chello Jill
Original Assignee
Horse Sense Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Horse Sense Corporation filed Critical Horse Sense Corporation
Publication of MXPA99002111A publication Critical patent/MXPA99002111A/en

Links

Abstract

A method of playing a game of chance, and the game of chance, include providing a player with one, two or three game boards at the selection of the player. Each board has a linear arrangement of three spaces, and each space is marked with a game number chosen from a set of game numbers. The boards are aligned adjacent to each other if the player is provided with three boards to create a 3 x 3 array of marked spaces. A plurality of numbers is randomly selected one at a time from a collection of numbers. Each space is covered with a token if the game number marked on the space matches the number selected from the collection of numbers. The player wins the game if when one or two boards are played the player covers all the spaces on either board or when three boards are played the player covers any three linearly consecutive spaces of the 3 x 3 array. The game may be any n-number game of chance played with boards having linear arrangements of n marked spaces. The game may also be implemented as an electronic game of chance.

Description

GAMING This invention relates to a game of chance, and in particular, a game played on a board marked with numbers to be compared with a set of numbers written down. In a traditional lottery game, each of the players has a game board with 24 numbers placed in a 5 x 5 space layout with a central "free" space. The numbers 1 to 75 are grouped with the letters B, I, N, G and O so that numbers 1 to 15 are in group "B", numbers 16 to 30 are in group "I", etc. A game driver selects random numbers from the set of numbers from 1 to 75 and adds them to the players. The players cover the spaces in their game boards that correspond to the numbers announced with chips, for example, small discs. A player wins the game, for example, when he has covered five spaces in a row, either horizontally, vertically or diagonally. The lottery is typically played as a game of chance in a betting environment. Players can make bets, for example by acquiring game boards for a particular game or series of games. The payment to the winner of a lottery game can be determined, for example, as a fraction of the total amount of money paid by all players to purchase their game boards.
Although the lottery is an easy game to play, it is considered a relatively slow game, since many numbers from the set of numbers 1 to 75 must be selected before a winner is determined.
Brief Description of the Invention It is an object of the present invention to provide a simple and high-speed gambling game to be played in casinos and other gambling establishments. In general, in one aspect, the invention features a method for playing a game of chance in which a player is provided with one, two or three game boards at the player's choice. Each board has a linear layout of three spaces, and each space is marked with a game number selected from a set of game numbers. The boards are aligned adjacent to each other if the player is provided with three boards to create a 3 x 3 layout of marked spaces. A plurality of numbers are randomly selected one at a time from a collection of numbers. Each space is covered with a chip if the game number marked in the space equals the number selected from the collection of numbers. The player wins the game if when one or two of the boards that are played the player covers all spaces on any board or when three boards are played and the player covers any linearly consecutive spaces of the 3 x 3 layout. Implementations of The invention may also include one or more of the following characteristics. The player can acquire the boards and the chips with which he will play during the game. The collection of numbers can include a free number and numbers 1 to 69. The player can pay an initial bet to participate in the game. The numbers can be selected randomly by a driver. The driver can be a computerized game control device that includes a random number generator. The game sequence can be stopped when a winner status is indicated. Each player can place 3 tokens for each board in a designated area at the beginning of each game. The spaces can be covered with tokens from the designated area. Tokens that remain in the designated areas of all non-winning players can be awarded to one or more winning players when the game sequence has been completed. The payment provided to a winning player can be based on odd numbers. The game can be an electronic game of chance.
In general, in another aspect, the invention presents a method for playing a n-number gambling game., n being an integer greater than or equal to 2, in which a player is provided with a number of game boards at the player's choice, ef number which is any number from 1 to n inclusive. Each board has a linear layout of n spaces, and each space is marked with a game number selected from a set of game numbers. The boards are aligned adjacent to each other if the player is provided with n boards to create a n x n array of marked spaces. A plurality of numbers is randomly selected one at a time from a collection of numbers. Each space is covered with a chip if the game number marked in the space is equal to the number selected from the collection of numbers. The player wins the game if at least n boards are played and the player covers all the spaces on any board or when n boards are played and the player covers any n consecutive spaces of the n x n layout. The implementations of the invention may include one or more of the following characteristics. The number n can be 3 or 4. In general, in another aspect of the invention it presents a game of chance to be played by a player who has a plurality of game boards. Each board has a linear layout of three spaces, and each space is marked with a game number selected from a set of game numbers. The player selects one, two or three boards, and the player aligns the three boards if they are selected adjacent to each other to create a 3 x 3 layout of marked spaces. A plurality of tokens are used to cover the spaces. A collection of game pieces marked with numbers is randomly selected one at a time, and the player covers the spaces marked by matching the numbers selected with the coins. The player wins when playing with two or three boards if the player covers all the spaces on each board or when three consecutive boards are played and the player covers any three consecutive spaces of the 3 x 3 layout. The implementations of the invention may also include one or more of the following characteristics. The pieces of the game can be balls. The game pieces can be selected randomly by a driver. The driver can be a computerized game control device that includes a random number generator. In general, in another aspect, the invention features an electronic game device for playing a game of chance on the part of a player having a screen displaying one. Two or three game boards at the player's choice. Each board has a linear layout of three spaces, and each space is marked with a game number selected from a set of game numbers. The three panels if selected are placed as a 3 x 3 layout of marked spaces. A processor randomly selects numbers one at a time and causes the spaces of the player's board marked with the selected numbers to be covered with a plurality of chips. The player wins the game when playing with two three boards if he covers all spaces on any board or when playing with three boards if the player covers any linearly consecutive spaces of the three-by-three layout. The game of the present invention has the advantage of allowing a greater number of players to participate in a high speed game that is easy to play and provides fast payouts to the winners. Other features and advantages of the invention will become apparent from the following detailed description, and from the claims.
Brief Description of the Drawings Fig. 1 shows the game of the present invention as played with a game board. Fig. 2 shows the game of the present invention as it is played with two game boards. Fig. 3 shows the game of the present invention as it is played with three game boards. Fig. 4 shows a winning combination of the game of Fig. 2. Fig. 5 shows winning combinations of the game of Fig. 3. Fig. 6 shows an electronic game machine for playing the game of the present invention.
Description of the Preferred Modalities The game of the present invention is a n-number gambling, where n is an integer greater than 2. For example, n can be equal to 3 or 4. As shown in Fig. 1, the game is played with a game board 100 containing separate spaces organized in a consecutive linear arrangement. For example, the game board 100 has three different spaces 1 10, 120, 130 in a vertical line. Each space 1 10, 120, 130 on a game board 100 is substantially formed as a square and is labeled with a game number selected from a set of numbers. Each of the three spaces 1 10, 120, 130 is labeled with a number selected from a different subset of the set of numbers. If the set of numbers is from 1 to 69, the space 1 10 may be labeled with a number selected from the subset of numbers 1 to 23, the space 120 may be labeled with a number selected from the subset of numbers 24 to 46, and space 130 may be labeled with a number selected from the subset of numbers 47 to 69. For example, as shown in Fig. 1, space 1 10 is labeled with the number "2", space 120 is labeled with the number "28" and, the space 130 is labeled with the number "51". There are no two game boards in a particular game that are identical, although any number of different boards can be used. The game is played by at least two players, and preferably, by a large number of players / Each player plays with one (Fig. 1), two (spaces 210, 220 and 230 in Fig. 2) or three (spaces 310, 320 and 330 in Fig. 3) boards at the same time. No two game boards delivered to players that are identical. Typically, the player acquires each game board for a fixed price, for example US $ 3.00. As shown in Figs. 1, 2 and 3, each player places his game boards on a game surface 10 accessible to the player. If the player is playing with three game boards, 100, 220, 300, the player places the boards on the playing surface 10 in order to form a 3 x 3 or grid layout, as shown in Fig. 3 If the player is playing with a board of 1 *? 9 game 100 or two game boards 100 and 200, the boards can be placed one way, as shown in Figs. 1 and 2, respectively. Players also purchase 20-bet discs or tokens to play the game. Each disk 20 has a predetermined value, for example, US $ 0.25. At the start of each game, each player places three discs for each game board in a designated playing disc area 30 in front of their game boards. Players can not hold the discs in their hands while a game is being played. In one embodiment, the player places an initial betting disk in an initial bet area designated 40 to be collected by the "house" at the start of the game. In an alternative mode, there is no initial betting disk collected by the house. A collection of game pieces, for example, balls containing numbers corresponding to the spaces marked on the game boards, are stored in a container. There may also be a "free" number game piece. In the example described above, the collection of numbers includes a set of game pieces numbered from 1 to 69, and may include a distinctive color game piece that represents the free number. A game driver 60 randomly selects game pieces one at a time from the collection of game pieces. The official 60 is referred to as the "house", and may be a computerized game control device. In the case of a computer game, the numbers can be selected by a random number generator 70. The driver 60 will announce the number dialed on each game piece as it is selected so that all the players playing the game can hear it. If the driver selects the free number, the driver indicates the selection with a statement such as "Illuminated Number". During the course of a particular game, the selected game pieces are not returned to the game piece collection, but are placed separately until the next game is played, at which time the selected game pieces are returned to the collection . As the numbers are selected, the players cover the spaces on their game boards, 100, 200, 300 that correspond to the announced number with one of the discs they had placed in the designated disc area 30. For example, if the driver 60 select and announce the number "2", the player covers all spaces marked "2" on their game boards. If the "free" number is selected, all players can cover a space of their own choice on their boards. Generally, once the number has been selected by the driver and players have selected which space to cover on their boards, players can not change their selections during the course of the game. If a player is playing with one or two boards, the player wins when all three numbers on any board are covered, as shown in Fig. 4. If the player is playing with three game boards, the player wins when three any spaces in a linearly consecutive arrangement, i.e. diagonally across the three boards (eg, the winning combination 420 in Fig. 5), horizontally across the three boards (e.g. winning combination 410 in Fig. 5), or vertically on a board (for example, winning combination 430 in Fig. 5) are covered. Generally, the player must have covered the last number announced by the driver to be a valid winner. When a player achieves a winning combination, he verbally informs the other players and the driver 60, for example, by shouting a designated word such as "On" strong enough to stop the course of the game. It is the player's responsibility to indicate their winning status to finish the game. An indication of a player who has won does not finally terminate the game until the driver 60 has verified that the player is a valid winner, ie that the player has covered only the spaces of the game board containing numbers selected by the player. driver and that the winning layout of spaces has been covered. No game board can be moved once all the game boards have been placed and the game has started. This rule prevents a player from rearranging their game board layout, for example, to obtain a winning diagonal linear layout of covered numbers. The winning player's winnings are determined by the number of discs in the player disc areas of player 30 that are not covering game board spaces. Each player retains all the discs that cover the spaces announced by driver 60. The other discs that the player has placed in their area of playing discs 30 that do not cover the spaces announced by the driver are paid to the player who has won the particular game. . In case there are several winners of a particular game, the winnings can be divided equally among all the winners. In an alternative modality, in which players do not pay an initial bet to the house at the beginning of each game, the payment for winning the game is based on an odd program indexed to the number of selected game pieces before a winning state is determined. As an example, the driver may select a predetermined number of game pieces, such as ten game pieces. In this provision, there may not be a winner, or there may be several winners, after the ten numbers are selected. However, the payment to each winner depends on a bet placed by the player and the number of pieces of game selected to make a player a winner. For example, if the player wins over the selection of four or fewer pieces of play. the payment is from 20 to 1. If the player wins over the selection from five to ten pieces of play, the payment is 1 to 1. if the player is not a winner after ten game pieces have been selected, the player loses the discs that do not cover spaces on the board announced by the driver. The game of the present invention can be implemented as an electronic or computer video game to be played in a casino or other gambling establishment, or even in some remote location, such as a player's house. The game can also be played through a network of electronic communications, for example, the Internet. The electronic game includes a processor 510 with a random number generator in a game machine 500. The player observes a screen 520 which is the surface of player 10 with one, two or three game boards, as determined by the player, the game disc area 30 and the disks 20. The player may be required to acquire the game boards and / or disks through the gaming machine 500, for example by inserting chips or coins within a coin slot 530 or notes in a bill collector device 540. As the driver randomly selects the numbers, players cover the spaces on their boards having corresponding numbers, for example, by pressing buttons 550 on a console 560 of the gaming machine 500 corresponding to the spaces in the boards or touching the spaces in a touch sensitive screen 520. The disks are removed from the game disc area 30 and cover the The spaces marked with the number announced. The game then continues in the same manner as described above until a winner is determined. The gaming machine 500 can, for example, automatically provide a winning state signal to the driver to stop the course of the game. Alternatively, an individual player may play against the processor 510 or against one or more imaginary players controlled by the processor 510. The processor has previously programmed odds of gain and predetermined payment values for the winners. The player may be required to acquire the discs, for example, by inserting a slot for each required disc into the coin slot 530. In the modality that does not require the payment of an initial bet, the player receives a game board when three coins are inserted, up to three game boards when nine coins are inserted. Then the numbers are randomly selected by the processor 510. If the selected number corresponds to one or more of the spaces in the player's game boards, the processor automatically causes a disk to be removed from the game disk area 30 and the space that contains the number is covered. During the course of the game, the processor 510 can automatically determine whether the player, or perhaps an imaginary player, is the winner. The gaming machine 500 may also include a payment spout 570 to provide a payment to the player if he is the winner. Because the rules of the game are relatively simple, and a game can be completed with as few as three selected pieces of play, the games can be played very quickly and can follow one another in quick succession. For example, two games per minute can be played. Since games can be played in rapid succession, a player may be required to play with the same group of one, two or three game boards for a series of games. At the end of each series, players can have the opportunity to purchase additional boards, change boards, or return unwanted boards to the house. Other embodiments are within the scope of the following claims.

Claims (22)

  1. REIVI N DICACIONES
  2. 1 . A method for playing a game of chance, which comprises providing a player with one, two, three game boards at the player's choice, each board having a l ineal disposition, three spaces, each space that is marked with a game number selected from a set of game numbers; Align the adjacent boards to each other in case the player is provided with three boards to create a 3 x 3 layout of marked spaces; randomly selecting a plurality of numbers one at a time from a collection of numbers; and cover each space with a chip if the game number marked in the space equals the number selected from the collection of numbers; where the player wins the game when playing with one or two boards if the player covers all spaces on each board or when playing with three boards and the player covers three linearly consecutive spaces of the 3 x 3 layout. The method of claim 1, which further comprises acquiring the boards with which to play during the game.
  3. 3. The method of claim 1, further comprising acquiring the tokens with which to play during the game.
  4. 4. The method of claim 1, wherein the collection of numbers includes a free number.
  5. The method of claim 1, wherein the collection of numbers includes numbers 1 to 69.
  6. 6. The method of claim 1, further comprising paying an initial bet to participate in the game.
  7. The method of claim 1, wherein the numbers are randomly selected by a driver.
  8. The method of claim 7, wherein the driver is a computerized game controller device that includes a random number generator.
  9. The method of claim 1, further comprising stopping the course of the game when a winning state is indicated.
  10. The method of claim 1, further comprising placing three tokens for each of the player's boards in a designated area at the start of each game.
  11. The method of claim 10, further comprising covering the spaces with tokens from a designated area.
  12. The method of claim 1, further comprising providing the remaining tokens in the designated areas of all non-winning players to one or more of the winning players when the course of the game has ended.
  13. The method of claim 1, wherein a payment provided to a winning player is based on odd.
  14. 14. The method of claim 1, wherein the game is an electronic game.
  15. 15. A method for playing a game of chance, comprising providing a player one, two, three game boards at the player's choice, the number being any number from 1 to n inclusive, each board having a linear arrangement, n spaces, each space that is marked with a game number selected from a set of game numbers; align the adjacent boards with each other in case the player is provided with n boards to create a n x n arrangement of marked spaces; randomly selecting a plurality of numbers one at a time from a collection of numbers; and cover each space with a chip if the game number marked in the space equals the number selected from the collection of numbers; where the player wins the game when playing with less than n boards if the player covers all spaces on any board or when playing with n boards and the player covers n linearly consecutive spaces of the n x n layout.
  16. The method of claim 15, wherein n is 3.
  17. 17. The method of claim 15, wherein n is 4.
  18. 18. a game of chance to be played by a player, comprising a plurality of game boards. game, each board that has a linear layout of three spaces, each space that is marked with a game number selected from a set of game numbers, the player that selects one, two or three boards, the player that aligns the three boards if you selected them adjacent to each other to create a layout of marked spaces; a plurality of chips to cover the spaces; and a collection of game pieces marked with numbers to be randomly selected one at a time, the player that covers the marked spaces that match the numbers selected with the chips; where the player wins the game when playing with one or two boards and the player covers all spaces any board or when playing with three boards and the player covers three linearly consecutive spaces of the 3 x 3 layout.
  19. 19. The game of claim 18, wherein the game pieces are balls.
  20. 20. The game of claim 18, wherein the game pieces are selected by a driver.
  21. The set of claim 20, wherein the driver is a computerized game controller device that includes a random number generator.
  22. 22. An electronic game device for playing a game of chance by a player, comprising a screen that displays one, two or three game boards at the player's choice, each board having a three-space layout, each space which is marked with a game number selected from the set of game numbers, if the three boards were selected they are placed as a 3 x 3 layout of marked spaces; and a processor for randomly selecting numbers one at a time and causing the spaces of the player's boards marked with the selected numbers to be covered with a plurality of chips; where the player wins the game when playing with one or two boards if the player covers all spaces on any board or when playing with three boards and the player covers three linearly consecutive spaces of the 3 x 3 layout.
    SUMMARY
    A method for playing a game of chance, and the game of chance, includes providing a player with one, two or three 5-game boards (100, 200, 300) at the player's choice. Each board has a linear layout of three spaces (1 10, 120, 130), and each space is marked with a game number selected from a set of game numbers. The boards are aligned adjacent to each other if the player is provided with three boards to create a
    10 3 X 3 layout of marked spaces. A plurality of numbers is randomly selected one at a time from a collection of numbers. Each space (100, 200, 300) is covered with a token (20) if the game number marked in the space is equal to the selected number in the collection of numbers. The 15 player wins the game if when one or more boards were played the? Player covers all spaces of any board or when all three boards are played the player covers any three linearly consecutive spaces of the 3 X 3 layout. The game can be any number n of game of chance played with boards that have 20 linear arrangements of n marked spaces. The game can also be implemented as an electronic game of chance.
MXPA/A/1999/002111A 1996-09-03 1999-03-03 Game of chance MXPA99002111A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US08707710 1996-09-03

Publications (1)

Publication Number Publication Date
MXPA99002111A true MXPA99002111A (en) 2000-06-01

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