MXPA96002942A - High capacity registration medium, method and approach to reproduce data of a high-capacity demand medium, and method and apparatus to register data on a degran capaci registry medium - Google Patents

High capacity registration medium, method and approach to reproduce data of a high-capacity demand medium, and method and apparatus to register data on a degran capaci registry medium

Info

Publication number
MXPA96002942A
MXPA96002942A MXPA/A/1996/002942A MX9602942A MXPA96002942A MX PA96002942 A MXPA96002942 A MX PA96002942A MX 9602942 A MX9602942 A MX 9602942A MX PA96002942 A MXPA96002942 A MX PA96002942A
Authority
MX
Mexico
Prior art keywords
information
data
volume
title
file
Prior art date
Application number
MXPA/A/1996/002942A
Other languages
Spanish (es)
Other versions
MX9602942A (en
Inventor
Taira Kazuhiko
Kikuchi Shinichi
Mimura Hideki
Tamada Yuzo
Nakai Masatoshi
Original Assignee
Kabushiki Kaisha Toshiba
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from PCT/JP1995/002390 external-priority patent/WO1996016410A1/en
Application filed by Kabushiki Kaisha Toshiba filed Critical Kabushiki Kaisha Toshiba
Publication of MX9602942A publication Critical patent/MX9602942A/en
Publication of MXPA96002942A publication Critical patent/MXPA96002942A/en

Links

Abstract

The present invention relates to a recording medium with high density registered information, comprising: at least one title game area that includes at least one data file comprising a plurality of data cells that store, each, data to be reproduced, and a volume manipulation area including a volume manipulation file comprising a handling portion of volume information file, and a portion of the video object menu containing video objects, consisting of at least one menu data cell, to present menu information pertaining to the contents of the title sets stored in the title game areas of the record medium, comprising the manipulation portion of volume information file: a file manipulation table of volume information; a title search pointer box that identifies the address of the the title page of the title game pointer, identified in the volume information file manipulation box, and a volume chain program chain information box, being the start address of the volume menu program chain information block frame identified in the volume information file manipulation box, the volume chain program chain information block frame comprising: block frame information of volume menu program string information, which identifies the number of languages available for menu information, a volume menu language block search pointer box, and a volume menu language block that contains information that belongs to to an order in which the data cells of menu are extracted in the video objects, in the portion n menu of video objects, to present the menu information, being the start address of the volume menu language block identified in the volume search block language search pointer box

Description

"HIGH CAPACITY RECORDING MEDIA, METHOD AND APPARATUS FOR REPRODUCE DATA OF A HIGH CAPACITY REGISTRATION MEDIUM, AND METHOD AND DEVICE FOR REGISTERING DATA IN A MEDIUM OF RECORD OF GREAT CAPACITY " TECHNICAL FIELD The present invention relates to a large capacity recording medium, a method and an apparatus for reproducing the information of a large capacity recording medium and a method and apparatus for recording the information in a large capacity recording medium. More particularly, it relates to an optical disc on which at least one movie, the audio information representing several languages, one of which can be selected for the movie, a plurality of sub-images and a number of audio streams. from which any item of registered information can be reproduced, with a method and apparatus reproducing the information of this optical disc and with a method and apparatus for recording the information on an optical disc of high recording density.
BACKGROUND OF THE ART Optical discs have been developed, generally known as compact discs (CDs). It is considered difficult to record information from a movie or to play it from a CD, due to the limited storage capacity of the CD. Research has been carried out on optical discs of a new type capable of recording information of high density films. Optical discs are now in the development stage. It is to be expected that several films, not only one film can be recorded on an optical disc of the new type, that it has a large recording capacity and that each registered film can be reproduced in various ways. For example, a registered American movie can be played, not translated into any other language. Alternatively, the American film can be reproduced, translated into any other language (eg, Japanese), along with English subtitles that will be superimposed on the reproduced images. Still alternatively, the film can be reproduced in one of several "versions", which the user has selected; for example, it can be played except for violent scenes, if the user does not want to see these scenes.
In order to reproduce a film of the optical disc in several ways, it is necessary to record several items of information that the film represents in such a way that any item of information can be selected and reproduced. In order to select and reproduce one or more information items of the film between the way it is recorded on the optical disc, the selection information to be used to select the information items of the desired movie must be recorded on an optical disc as well. Existing CDs fill the ISO Standards that were made on the assumption that it is sufficient that an optical disk has a storage capacity of 4 GB at most. This is the reason why most CDs available today have a storage capacity of less than 1 GB. Inevitably, data that amounts to more than 4 GB can not be handled using the conventional optical disk. Large capacity optical discs have recently been developed, each capable of registering an item of data exceeding 4 GB. It is not a requirement that a system be provided which can efficiently handle a data item of greater capacity than 4 GB (eg, film information) recorded on a large capacity optical disc and that can reproduce the optical disc data at high speed and in various ways. It is an object of the present invention to provide a large capacity recording medium in which the information items are recorded at least one of which can be selected, and the selection information items to be used to select at least one of them. the information articles. Another object of the invention is to provide a method and apparatus for reproducing the information of a large capacity recording medium. Still another object of this invention is to provide a method and apparatus for recording the information in a large capacity recording medium.
EXHIBITION OF THE INVENTION In accordance with one aspect of the invention, there is provided a recording medium with high density recorded information comprising: at least one title game setting area including at least one data file consisting of a plurality of data cells each storing data to be reproduced and storage information from the management file, in order to manage an order in which the data cells should be reproduced; and a volume management area storage information for managing the set title set and information about a volume of the recording medium, wherein the data cells of the data file are reduced according to the information stored in the volume management area, and the data file, the title game setting area and the volume management area are aligned in a limit in logical sectors. According to another aspect of the invention, there is provided an information reproduction apparatus comprising: a reading means for reading the volume management information from a recording medium and reading the information of the information reproduction procedure from a medium registration in accordance with the volume management information, the recording medium has the information recorded in a high density and comprises at least one title game setting area that includes at least one data file consisting of a plurality of data cells each of them storing the data to be reproduced from a storage information of the management file to handle an order in which the data cells are to be reproduced, and a storage area information of the volume to handle the title game and the information about a volume of the record medium, where the cells data from the data file are reproduced in accordance with the information stored in the volume management area, and the data file, the title game area and the volume management area are aligned in a boundary between the logical sectors; a storage means for storing the volume management information read from the recording medium and also the information of the method of reproducing the information that has been read by the title game recording medium in accordance with the stored volume handling information; and an output control means for reproducing the data cells in accordance with the information of the information reproducing method stored in the storage medium and for converting the data cell into signals. According to still another aspect of the invention, there is provided a method for reproducing information, comprising the step of: reading the volume management information of a recording medium and reading the information of the information reproduction procedure of the recording medium in accordance with the volume management information, the recording medium has the information recorded in high density and comprises at least one title area that includes at least one data file consisting of a plurality of data cells each storing the data to be reproduced, and handling file storage information to handle an order in which the data cells are to be reproduced, and a volume management area that stores the information to handle the title game and information about a volume of the recording medium, where the data cells of the data file are reproduced in accordance with the information stored in the volume management area, and the data file, the title game area and the volume management area are aligned in a boundary between the logical sectors; store the volume management information reproduced from the recording medium; reading the information of the method of reproducing information of the title game in accordance with the stored volume management information and storing the information of the information reproduction procedure: and reproducing the data cells in accordance with the information of reproduction procedures of stored information, convert the data cells into signals and output the signals. According to a further aspect of the invention there is provided an information recording apparatus comprising: a means for generating a first file data consists of a plurality of data cells each containing data, and a reproduction management data that define a procedure to reproduce the first data of the file; a means for storing the reproduction management data as the second data of the file and inserting the management data of the file related to the first data of the file, and the second data of the file in the second data of the file, in this way generating a title game; a means for combining information about the game title and information about a volume of the recording medium, in order to generate a volume file; means for recording the volume file and the title game in a data area of the recording medium such that the title game will be read after the volume file. According to yet another aspect of the invention, there is provided a method for reproducing information, comprising the step of: generating a first file data, consisting of a plurality of data cells each containing a reproduction data, and the reproduction management data defines a procedure for reproducing the first data of the file; storing the reproduction management data as a second data of the file and inserting the management data of the file related to the first data of the file and the second data of the file in the second data of the file, in order to generate a title in this way; combine the information about the title and the information about a volume of the recording medium, in order to generate a volume file, register the volume file and the title in a data area of the recording medium in such a way that the Title game will be read after the volume file.
BRIEF DESCRIPTION OF THE DRAWINGS FIGURE 1 is a functional diagram showing an optical disk system in accordance with one embodiment of the present invention; FIGURE 2 is a functional diagram that illustrates in detail the mechanical section of the disk drive section incorporated in the system shown in FIGURE 1; FIGURE 3 is a perspective view of the optical disc loaded in the driving section of the disc shown in FIGURE 2; FIGURE 4 is a diagram representing the logical format of the optical disc illustrated in FIGURE 3; FIGURE 5 is a diagram illustrating the structure of the volume information file corresponding to file 0 included in the logical format shown in FIGURE 4; FIGURE 6 is a table showing the parameters of the volume information file management box (VMIFMT) contained in the volume information file manager (VMIFM) in the volume information file (FIGURE 5) and also the content of these parameters; FIGURE 7 is a table showing the parameters of the title search indicator box (TSPT) contained in the volume information file manager (VMIFM) in the volume information file (FIGURE 5) and also in the content of these parameters; FIGURE 8 is a table showing the parameters of the information block frame of the volume menu program chain (VMMPGCIBT) included in the volume information file (FIGURE 5) and also in the content of these parameters; FIGURE 9 is a table that shows the parameters of the volume menu program chain information block box.
(VMMPGCIBTI) contained in VMMPGCIBT (FIGURE 8), and also the content of these parameters; FIGURE 10 is a table showing the parameters of the search indicator of the volume menu language block (VMMLBSP) contained in the VMMPGCIBT (FIGURE 8), and also the content of these parameters; FIGURE 11 is a table showing the parameters of the volume menu language block information (VMMLBI) contained in the VMMLB (FIGURE 8) in the VMMPGCIBT, and also the content of these parameters; FIGURE 12 is a table showing the parameters of the volume menu program chain information (VMMPGCI) that is described in FIGURE 11, and also the content of these parameters; FIGURE 13 is a diagram representing the structure of the information search indicator box of the title game (TSISPT) included in the volume information file (FIGURE 5); FIGURE 14 is a table showing the parameters of the indicator search box of the title game information (TSISPTI) shown in FIGURE 13 contained in TSISPT (FIGURE 5), and also the content of these parameters; FIGURE 15 is a table showing the parameters of the search indicator of the title game information (TSISP) contained in TSISPTI (FIGURE 13) contained in TSISPT (FIGURE 5), and also the content of these parameters; FIGURE 16 is a diagram showing the structure of the title game attribute table (TSATRT) contained in the volume information file shown in FIGURE 5; FIGURE 17 is a table showing the parameters of the attribute information of the video title described in TSATRT (FIGURE 16); FIGURE 18 is a table showing the parameters of the game attribute information of the audio title (ATS) that is described in TSATR (FIGURE 16) contained in TSATRT (FIGURE 5); FIGURE 19 is a diagram illustrating the group structure of the title program menu program string information block (TSMPGCIBTG) contained in the volume information file shown in FIG.
FIGURE 5; FIGURE 20 is a diagram illustrating the frame structure of the PGC block of the title game menu (TSMPGCIBT) contained in the volume information file shown in FIGURE 5; FIGURE 21 is a table showing the parameters of the information of the program block chain information box of the video title game (VTSMPGCIBTI) contained in TSMPGCIBT (FIGURE 20), and also the content of these parameters; FIGURE 22 is a table showing the parameters of the VTSM language block search indicator (VTSMLBSP) contained in TSMPGCIBT (FIGURE 20), and also the content of these parameters; FIGURE 23 is a diagram illustrating the structure of the menu block of the video title (VTSMLB) contained in TSMPGCIBT (FIGURE 20), and also the content of these parameters; FIGURE 24 is a table showing the parameters of the VTSM language block information (VTSMLBI) contained in VTSMLB (FIGURE 23), and also the content of these parameters; FIGURE 25 is a table showing the parameters of the information of the VTS menu program string (VTSMPGI) contained in VTSMLB (FIGURE 23), and also the content of these parameters; FIGURE 26 is a diagram illustrating the structure of the video object included in the volume information file and the title set both shown in FIGURE 4; FIGURE 27 is a diagram representing the structure of one of the packings that constitute the video object illustrated in FIGURE 26; FIGURE 28 is a diagram showing the structure of the video title game shown in FIGURE 4; FIGURE 29 is a diagram illustrating the relationship between a video object and the cells and the relationship between each cell and the various packings; FIGURES 30 and 31 are a flow chart explaining the manner in which the volume menu is displayed; FIGURES 32 and 33 are flow charts that explain the different operations from the display of a title menu to the selection of a title; FIGURE 34 is a diagram illustrating the title menus that can be displayed in the monitor section shown in FIGURE 1 and that can be changed cyclically; FIGURE 35 is a functional diagram of an encoder system designed to encode the video data in order to form a video data file; FIGURE 36 is a flow chart that explains the operation of the encoder system; FIGURE 37 is a flow chart that explains how to form a video data file by combining the video data, the audio data and the data of the sub-image that the coding system has to generate; FIGURE 38 is a functional diagram showing a system for preparing the disc format 5 designed to record a file of video data prepared in format on the optical disc; FIGURE 39 is a flow chart explaining a method for generating the logical data that will "-" be recorded on the disk, by the disk format preparer apparatus shown in FIGURE 38; and FIGURE 40 is a flow chart that explains how to generate the physical data from the logical data.
BEST WAY TO CARRY OUT THE INVENTION Now, one embodiment of the present invention will be described with reference to the accompanying drawings. FIGURE 1 is a functional diagram showing a designed optical disk system, which is designed to reproduce data from an optical disk and which is an embodiment of the invention. FIGURE 2 is a functional diagram showing the driving section of the disc incorporated in the optical disc system. FIGURE 3 shows the optical disc loaded in the disc driving section illustrated in FIGURE 2. As shown in FIGURE 1, the optical disc system comprises a key / display section 4, a monitor section 6, and a section 8 of the loudspeaker. When a user operates the key / display section 4, the data recorded on an optical disc 10 is reproduced. The data includes a video data, the sub-image data and the audio data that is converted into video signals and audio signals. Video signals are supplied to section 6 of the monitor and audio signals to section 8 of the speaker. Section 6 of the monitor displays the images represented by the video signals. Section 8 of the loudspeaker generates the sound represented by the audio signals. As is known in the art, there are optical discs of various structures. The optical disk 10 for example is a read-only disk shown in FIGURE 3 that has been recently developed and where the data is recorded in high density. As shown in FIGURE 3, the optical disk 10 comprises a pair of composite layers 18 and an adhesive layer 20 interposed between the layers 18 of the composite disk. Each layer 18 of the disk consists of a transparent substrate 14 and a light reflecting layer (i.e., a way that the light reflecting layers 16 come into contact with the surfaces of the adhesive layer 20. The optical disk 10 has a central hole 22. The disk 10 also has two annular fixing areas 24 on both surfaces, each around the hole 22. It is in the central hole 22 where the spindle of the spindle motor 12 shown in FIGURE 2 will be inserted when the disk is load on the optical disc system. It is in the fixing area 24 where the disk 10 remains fixed while it is rotating. As shown in FIGURE 3, likewise, the optical disk 10 has two annular data recording areas 25 on both surfaces, each around the fixing area 24. Each data recording area 25 is comprised of an output conductor area 26 as an input conductor area 27 and a registered area 28. The exit conductor area surrounds the fixing area 24 and is surrounded by a registered area 28 which in turn is surrounded by the exit conductor area 26. No data is recorded in the exit conductor areas 26 and in the entry conductor areas 28 in most cases. Each light reflecting layer 16 has a track on its outer surface. The track is a continuous spiral track, as it is in most optical discs of - II this type. The track is divided into a plurality of sectors. The data is recorded in units, each in a sector. The track corresponds to the registered area 28, where the handling data, the video data, the sub-image data and the audio data are recorded in the form of holes (ie, physical changes). Since the optical disk 10 is a read-only one, a spiral train of pits has been formed by a stamping device on the surface of each transparent substrate 14. On the surface of the transparent substrate 14, the light reflecting layer 16, which serves as a registered layer 16, has been vapor deposited. No groove (for a track) is formed on the surface of the transparent substrate 14, and only a train of pits is formed as a track on the surface of the transparent substrate 14. This is because the optical disk 10 is a read-only disk. As shown in FIGURE 1, the optical disc system further comprises a disk drive section 30, a section 50 of the system CPU, a section 52 of the system ROM / RAM, a section 54 of the system processor, a section 56 of the data RAM, a section 58 of the video decoder, a section 60 of the audio decoder, a section 62 of the sub-picture decoder, and a section 64 of data reproduction and D / A.
As shown in FIGURE 2, the disk drive section 30 has a motor driver circuit 11, the spindle motor 12, an optical head 32 (i.e., an optical pickup device), a feed motor 33, a focusing circuit 36, a feed motor driver circuit 37, a tracking circuit 38, a head amplifier 40 and a processing servo circuit 44. FIG. The optical disk 10 is mounted on a spindle motor 12, which is to be driven by the motor drive circuit 11 and rotated by the spindle motor 12. The optical head 32 is placed below the optical disk 10, to apply a laser beam to the disk 10. The optical head 32 is mounted on a guide mechanism (not shown). The drive circuit 37 of the feed motor is provided to supply a drive signal to the feed motor 33. The motor 33 is to be driven by a driving signal to move the optical head 32 in the radial direction of the disk 10. The optical head 32 has an objective lens 34 which faces the optical disk 10. The objective lens 34 can be moved along its optical axis in accordance with a driven signal supplied from the focusing circuit 36. To reproduce the data of the optical disk 10 described above, the optical head 32 applies a laser beam to the optical disk 10 through the objective lens 34. The lens 34 moves slowly in the radial direction of the disk 10, in accordance with a driving signal supplied from the tracking circuit 38. The lens 34 also moves slowly along its optical axis in accordance with a driving signal supplied from the focusing circuit 36, such that its focus point is placed on the recorded layer 16 of the disk 10. Therefore, , the laser beam forms the point of the smallest beam in the spiral track (ie, the train of pits) and the spiral track is traced by the point of the laser beam. The laser beam is reflected from the registered layer 16 and applied again to the optical head 32. The head 32 converts the beam into an electrical signal that is supplied through the head amplifier 40 to the processing servo circuit 44. The circuit 44 generates a focusing signal, a tracking signal and a motor control signal which are supplied to the focusing circuit 36, the tracking circuit 38 and the motor driving circuit 11, respectively. The objective lens 34 thus moves along its optical axis in the radial direction of the disk 10, its focus point placed in the recorded layer 16 of the disk 10. The laser beam forms the smallest beam point in the the spiral track. In the meantime, the motor drive circuit 11 drives the spindle motor 12 which in turn rotates the optical disk 10 at a predetermined speed. As a result, the point of the beam follows the spiral train of pits for example at a constant linear velocity. Meanwhile, the section 50 of the system CPU (FIGURE 1) supplies a control signal (or an access signal) to the processing servo circuit 44. Upon receipt of the control signal, the processing servo circuit 44 supplies a head movement signal to the driving circuit 37 of the supply motor that supplies a driving signal to the supply motor 33. The feed motor 33 is thus driven by removing the optical head 32 in the radial direction of the optical disk 10. The optical head 32 has access to a specified sector of the sectors formed in the recorded layer 16 of the disk 10. The data is thus reproduced from the specified sector as supplied from the head 32 to the head amplifier 40, amplified by the amplifier 40, and is sent from the disk drive section 30. The reproduced data is supplied to the section 56 of the data RAM through the CPU section 50 of the system and the section 54 of the system processor. Section 50 is controlled by the programs stored in the ROM / RAM section 52 of the system. The section 54 of the system processor processes the data into a video data, an audio data and a sub-image data. The video data, the audio data and the sub-image data are supplied to the section 58 of the video decoder, the section 60 of the audio decoder and the section 62 of the sub-picture decoder, and are decoded by these sections 58, 60 and 62 of the decoder, respectively. Section 64 of D / A and reproduction _-- of data converts the video data, the audio data and the sub-image data, all decoded, in a video signal, an audio signal and a sub-image signal which are the analog signals. These signals are mixed in section 64 of D / A and data reproduction. The video signal and the sub-image signal are supplied to the section 6 of the monitor, and the audio signal to section 8 of the loudspeaker. Section 6 of the monitor displays a generated image of the video signal and the sub-image signal. Section 8 of the loudspeaker generates the sound represented by the audio signal. 20 Operation of the optical disc system (FIGURE 1) will be explained later in greater detail, referring to the logical format of the optical disk 10. The registered area 28 of the optical disk 10, which is provided between the area 26 of the output conductor and the area 27 of the input conductor, has the structure of volume and file that is shown in FIGURE 4. This structure complies with the specific standards of the logic format such as Micro UDF and ISO 9660. As seen from FIGURE 4, the volume and file structure has a structure directly and consists of a volume management information area 70 and a file area 80 that includes a volume information file 80, the video title 84 and / or the title 86 audio. These areas, files and title game are aligned in the boundary between the logical sectors. The volume management information 70 stores the content that is defined in the standard described above. The file area 80 stores the video data, the audio data and the data to handle the video data and the audio data. That is, the video title 84 stores the audio and sub-video video data, the audio title stores the audio data and the file 82 stores the handling data related to the video and audio titles. The volume management information area 70 is equivalent to the root directory that has been prepared in accordance with both Micro UDF and ISO 9660. The codes of the path and directory box are described in area 70. The video title games 84 and the audio title games 86 exist in the root directly and have directory names assigned to them. Each of the video title games 84 consists of a plurality of video files 88, and each audio title game 86 consists of a plurality of audio files 88. Each of the video and audio files 88 has a size that does not exceed a GD (230 bytes). Each of the games 84 and 86 of the title consists of at least one of the 88 files, of a maximum of ten files, and therefore has an equal size of at least 1 GB or more, a maximum of 10 GB . The volume information file 82 that is read through the volume management information area 70 where the path and directory box codes are described, has regions as shown in FIGURE 5, with each region being aligned in the limit between the logical sectors. More specifically, the volume information file 82 is divided into two main regions, i.e., a handling region 82-1 and a region 82-2 of the menu data. The region 82-1 comprises a file manager, three frames and a group of frames, which are provided to handle the entire volume information file. The region 82-2 comprises a menu and a menu group, which are provided to form a menu using video, audio and sub-images or the like. To be more precise, the handling region 82-1 is formed of a volume information file handler (VMIFM) 91, a text information box (TXTIT) 92, a title game information search indicator box (TSISPT) 93, a title attribute attribute box (TSATRT) 94, and a group 95 of the title program chain program information block (TSMPGCIBTG), while the region 82-2 of menu data is formed from a video object 96 (VOBVMM) for the volume menu and a video object (VOBTSM) for the first to the n-th of the games # 1 to #n of the title. As will be described later, the video data, the sub-image data and the audio data constituting a menu are stored in the video object 96 (VOBVMM) and each of the video objects 97 (VOBTSMs). The menu data region 82-2 comprises audio objects in addition to the video objects 96 and 97. Of these audio objects, some are used as audio data items for the game menus of the title and certain others are used as video data items to reproduce the stories of the titles stored in games 84 and 86 of title, and the rest are used as audio data items to play the tones of various titles. The volume information file 82 has a file size that does not exceed 1 GB. The volume information file (VMIFM) manager 91 of volume information file 82 is referenced in order to acquire sets 84 and 86 of the title. As shown in FIGURE 5, the volume information file handler 91 (VMIFM) consists of three frames, i.e. a 101 box (VMIFMT) 101, of volume information file handling, one 102 box (TSPT) ) title search indicator and a box 104 (VMMPGCIBT) block of program information information of the volume menu, each frame being aligned at the boundary between the logical sectors. In the volume information file management box 101 (VMIFMT) several information items related to the volume information file 82 are described. Among these information articles are: an identifier (VMIFID) of. volume information file; the size of the volume information title, which is described as the number of logical sectors; the initial and final directions of each table; and the information of the attribute that is provided in the video object 96 (VOBVMM) for the volume menu and that represents the attributes of the video data, the audio data and the sub-image data for the volume menu. To be more specific, the identifier (VMIFID) that identifies the volume information file, the size (SZVMIF) that expresses the size of the volume information file in terms of the number of sectors, and the volume category (VMCAT) that indicates whether the data of this volume can be copied or not. Also described in the volume information file management box 101 (VMIFMT): the 5 initiation address (SATXTIT) of table 92 (TXTIT) of text information; the initiation address (SATSISPT) of table 93 (TSISPT) information search indicator of the title game; the initial address (SATSATRT) of :, 'frame 94 (TSATRT) attribute of the title game; the initial address (SATSMPGCIBTG) of group 95 (TSMPGCIBTG) of the chain information block of the title game menu program; and the initial address (SAVOBVMM) of the video object 96 (VOBVMM) for the volume menu. They are further described in Table 101 (VMIFMT) of volume information file handling: the final address (EAVMIFMT) of the volume information file management 101 (VMIFMT); the initial address (SATSPT) of table 102 (TSPT) of the title search indicator; the initial address (SAVMMPGCIBT) of the table 104 (VMMPGCIBT) of the program chain information block of the volume menu; the final address (EAVMMPGCIBT) of frame 104 (VMMPGCIBT) of the volume menu program chain information block.
Still further described in the table 101 (VMIFMT) of volume information file handling: the video attribute (VMMVATR) for the volume menu, such as the attribute of the video compression mode; the number (VMMNAST) of the audio streams for the volume menu; the audio stream attribute (VMMAATR) for the volume menu, such as the audio encoding mode attribute; the number (VMMNSPST) of the sub-image or the volume menu; the attribute of the sub-image stream (VMMSPARTR) for the volume menu such as the coding mode attribute of the sub-image; and the palettes (VMMSPPLT) of the sub-image for the volume menu. In the volume information file management (VMIFMT) box 101 (VMIFMT), the initial addresses and final addresses are almost expressed as relative logical sector numbers, each indicating the position that a logical sector adopts with respect to the first sector logical of the volume information file 82. However, the initial addresses (SATSPT, SAVMMPGCIBT, EAVMMPGCIBT) are expressed as the relative logical bytes. If there are no initial addresses in Table 101 (VMIFMT), this fact is described. The search information for graduating any title the user has admitted by operating a remote controller, ie the key / display section 4, has been described in the title search indicator 102 (TSPT). The search information is related to the selection of a chain of programs corresponding to the number that the user has admitted by operating the remote controller. In the box (TSPT) search indicator of the title, the number of titles that can be selected, the number of games of title corresponding to a number that is selected and admitted by the user, the chain number of the program are described. execute a playback control and the initial direction of the title game. More specifically, as shown in FIGURE 7, a TSN number of the title / title type game, a number (PGCN) program string and the starting address (SATS) of the selected title game are described in the table 102 (TSPT) of the title search indicator. The number (TSN) represents the selected title, be it a video title or an audio title, or the number assigned to the selected title. The PGCN string number of the program is the number assigned to the program that is first selected by the user. In the block information block 104 (VMMPGCIBT) of the volume menu program information (VMMPGI) of the volume menu program string is described to generate the volume menus for different languages. In other words, this table 104 (VMMPGCIBT) contains the title menus to select one of the available titles, each menu for a language (eg, English, German or Japanese), and also the control information required to produce and select a language menu to be used to select a language. The word "program string" means a sequence of steps to play a video title, an audio title, a video title game menu and a volume menu, which will be explained later with reference to FIGURE 28. Manifesting itself in another way, a program chain (PGC) is a group of selected programs to achieve a sequence or story. More correctly, the program chain (PGC) consists of a program or programs, each consisting of one or more selected data cells. Programs that make up a program chain (PGC) have ordinal numbers from 0 to i that are assigned to them. As shown in FIGURE 8, described in Table 104 (VMMPGCIBT) of volume menu program chain information block are: information 111 (VMMPGCIBTI) related to table 104 (VMMPGCIBT); the indicators 112 (VMMLBSPs) of the volume menu language block that are provided for the languages contained in this volume; and the blocks 113 (VMMLBs) of the volume menu language for the languages contained in this volume 104. The information 111 (VMMPGCIBTI) consists of a number of languages (NVMMLANG) of the volume menu and the final address of the frame 104 (VMMPGCIBT) ), as illustrated in FIGURE 9. Each indicator 112 (VMMLBSP) of volume menu language block consists of the code (VMMLCODE) of the volume menu language for the language designated by indicator 112 (VMMLBSP) and the starting address (SAVMMLB) of block 113 (VMMLB) of the language of volume menu that corresponds to the code (VMMLCODE) language, as shown in FIGURE 10. As shown in FIGURE 8, each block 113 (VMMLB) of the volume menu language is constituted by information 108 (VMMLBI) of volume menu language and information 109 (VMMPGCI) of the volume menu program string for a language. As will be seen in FIGURE 11, in block 113 (VMMLB) of the volume menu language the final address (EAVMMLB) of language block 113 (VMMLB), the title menu number (NTM) of block 113 are described. (VMMLB) of the language, information (IVMMPGCITM) (such as the initial address) of the information (VMMPGCI) of the volume menu program string for the title menu that can be expressed in the language, the menu number of the language (NLM), and information (IVMMPGCILM) (such as the initial address) of the information (VMMPGCI) of the volume menu program string for the language menu.
As shown in FIGURE 12, the information (VMMPGCI) of the menu program chain is described: the relative initial address (CFPLSN) of the volume menu contained in a menu item; the number (SELTSN) of titles (that is, the sub-images) that can be selected from the menu; serial numbers (TSNs) of games # 1 to #n of the title; and the initial addresses (SATSs) of games # 1 to #n of the title (ie, the numbers (SPNs) of the first to n-th sub-picture streams). In the following table 92 (TXTIT) of text information, which is shown in FIGURE 5, several items of information about the titles compiled in the volume, such as the names of the titles (the albums), the names of the performers, the name of the producers, the dates of production, have been described in the form of text data. The text information box (TXTIT) can be used in general-purpose personal computers. Table 93 (TSISTP) information search indicator of the title game shown in FIGURE 5, likewise, provides information articles about the menu prepared in each title game compiled in the volume. Among these information articles are: the title game menu; the initial address in the attribute box for the title game; the initial address in the program block block box for the title game menu; and the initial address of the video object for the title game menu. More precisely, in table 93 (TSISPT) information search indicator of the title game, the information (TSISPTI) of the table (TSISPT) search indicator information of the title game and the indicators (TSISPs) of the search of game information from the title of games 1 to #n of the title are described as in FIGURE 13. The information (TSISPTI) of the table (TSISPT) includes the number of title games (NTS) and the final address of this information (TSISPTI) as illustrated in FIGURE 14. In the title game information search indicator (TSISP), the title set (TSCAT) of the title set, the initial address (SATSATR) of table 94 (TSATRT) of the title set, are described. attribute of the title game, the initial address (SAVTSMPGCIBT) of the group 95 (TSMPGCIBTG) of the program information chain of the title game menu chain, and the initial address (SAVOBTSM) of the video game object of the game (VOBTSM) title are couple to the title game, as illustrated in FIGURE 15. The game attribute table 94 (TSATRT) of the title shown in FIGURE 5 provides the titles compiled in the volume and attribute information of the title menu. The number of each stream produced from the video data, the audio data and the sub-image data and the information representing the attributes of the stream (such as compression mode and data configuration) are described in group 95 (TSMPGCIBTG) of the information block box of program string of the title game menu. Manifesting more precisely, the attributes 117 (TSARTs) of the title game are described for the title games as shown in FIGURE 16, and the parameters shown in FIGURE 17, for the attributes of each video title game (VTS) and each menu of the video title game (VTSM) are described in each attribute 117 (TSART) of the title game. These parameters are: the video attribute (VTSVATR); the number of audio streams (VTSNAST) for the video title game (VTS); the audio stream attributes (VTSAATR) for the video title game (VTS); the number of audio streams (VTSMNAST) for the video title game menu (VTSM); the audio stream attribute (VTSMAATR) for the video title game menu (VTSM); the number of sub-picture streams (VTSNSPST) for the game (VTS) of the video title; the attribute (VTSSPATR) of the sub-image for the game (VTS) of video title, the number of streams (VTSMNSPST) of the sub-image for the menu (VTSM); of the game of the video title; the attribute (VTSMSPATR) of the image for the menu (VTSM) of the game of the video title; and the palettes (VTSSPPLT) of the sub-image. For the information of the attribute of each game (ATS) audio title, Parameters are described in each attribute 117 (TSATR) of the title set as shown in Figure 18. These parameters are: the attribute (ATSVATR) video of the sub-image; the number (ATSNAST) of audio streams; the attribute (ATSSPAATR) of the audio stream; the number of (ATSNSPST) sub-images, the attribute (ATSSPATR) of the sub-image; and the palestas (ATSSPPLT) of the sub-image. The group (TSMPGCIBTG) 95 of the menu program chain information block of the title game shown in Figure 5, is a group of the program program chain information blocks 119 (TSMPGCIBTs). of the title game that are provided for the games (VTSs) of the video title as illustrated in Figure 19. Each frame 119 (TSMPGCIBT) block is used to select and play the video object listed in the title game menu prepared on the volume. They are described in table 119 (TSMPGCIBT) block the number of language provided for each title, the codes for these languages, the number of menus for the language (eg, sub-image, audio, angle and program) and the control data to play these menus. To be more specific, the string program (VTSMPGC) information of the title game's menu program to play the game (VTS) of the video title in various languages is described in each frame (19) of the program chain block (TSMPGCIBT). of title game menu. Namely, in each frame 119 (TSMPGCIBT) of program block of the title program menu program are described, as shown in Figure 20, an information 121 (VTSMPGCIBTI) of the program block information block frame of the game menu of the video title, the game block language search indicators 122 (VTSMLBSPs) of the video title for the different languages, and the blocks 123 (VTSMLBs) of the game menu language of the video title for the different languages. As shown in Figure 21 the menu language number (NVTSML) of the video title game and the final address (EAVTSMPGCIBT) of the information 121 (VTSMPGCIBTI) of the block picture are described in information 121 (VTSMPGCIBTI) of the chain information block box of the game program of the video title. As shown in Figure 22, the code (VTSMLCODE) of the game menu language of the video title and the starting address (SAVTSMLB) of the search flags 122 (VTSMLBSP) of the VTSM language block are described in each of the flags 122 (VTSMLBSPs) search of the language block of the game of video title game. Each of the blocks 123 (VTSMLBs) of the game menu language of the video title (VTS) is provided for a language. As shown in Figure 23, the information 124 (VTSMLBI) of the VTS menu language block and the VTS menu program chain information 125 (VTSMPGCIs) are described in block 123 (VTSMLB) of the language of the VTS menu. As shown in Figure 24, described in the VTS menu language block information 124 (VTSMLBI): the final address (EAVSMLB) of block 123 (VTSMLB) of the VTS menu language; the author's menu number (NATM); the information (IVTSMPGCIATM) of VTSMPGCI for the author's menu; the sub-image menu number (NSPSM); the information (IVTSMPGCISPM) of VTSMPGCI for the sub-image menu; the audio menu number (NAM); the information (IVTSMPGCIAM) of VTSMPGCI for the audio menu; the program menu number (NPGM); and the information (IVTSMPGCIPGM) of VTSMPGCI for the program menu. As illustrated in Figure 25, items 125 (VTSMPGCIs) of the program string information of the VTS menu are described: the relative initial address (CFPLSM) of the menu that is provided in the menu item; the number n (SELSPN) of the sub-images that can be selected in the menu; and the serial numbers (SPNs) of currents # 1 to # n of the sub-image. As indicated above, region 82-2 of the menu data shown in Figure 5 has a video object 96 (VOBVMM) for the volume menu and the video object (VOBTSM) for the game menu of Title. Stored in the video object 96 (VOBVMM) are the data items that constitute a title menu that is used to select a title and that is expressed in a specific language, and the data items that constitute a language menu that is Use to select a desired language for the selected title. Stored in the video object (VOBTSM) there are many menu blocks like the available title games, each block consists of data items that constitute a menu that is expressed in each language and used to select a sub-image, a audio data and the program. Both the video object 96 (VOBVMM) for the volume menu and the video object (VOBTSM) for the title game menu have an identical structure to that of a video object 130 which is shown in Figure 26. Shown in Figure 26 are the video packages 131, the sub-image packages 132, the audio packages 133, the video deletion packages 5 134 (VBI), the packages 135 of the data search information ( DSI) are placed in the video object 130. The video object 130 comprises the program streams indicated in the system part of - the MPEG standards (ISO / IEC 13818-1). Each of the packages 131 and 135 has the structure shown in Figure 27 that complies with the MPEG standards. As shown in Figure 27, the packaging 139 consists of a packaging header 137 and a package 138; it has a length of 2048 bytes and is equivalent to a logical sector. The heading 137 of the packaging contains a data of , __ control (eg, a time data). The packet 138 contains a video data, an audio data, a sub-image data, the video suppression information (VBI) or the information of data search (DSI) and information to control this data and information articles. The game 84 (VTS) of the video title will be described with reference to Figure 28. As shown in Figure 28, the video title set 84 (VTS) has five regions aligned at the boundary between the logical sectors. The five regions are, the information 141 (VTSMI) of the game management of video title, a picture 142 (VTSMAPT) of map of search of time of game of title of video, a video object for the game 144 (VOBTS) of title, a menu 145 (VOBTSM) of the title game of the video object, and a video object for the volume menu 146 (VOBVMM). The video title game management information 141 (VTSMI) is described in the video title game 86 (VTS) management information (eg, the VTS attribute information 86), and the string of the program that is provided in the title game 86 (VTS) video or program information. The information, such as the location of the video data of each program string of the video object (VOBTSM), are described in frame 142 (VTSMAPT) of the time search map of the video title game. The video object for the title game 144 (VOBTS) has the same structure as the object 130 that has been described with reference to Figure 26. The menu 145 (VOBTSM) of the title set of the video object corresponds to any object 97 (VOBTSM) video for the title game menu (shown in Figure 5). In the volume information file 82, the video object 145 (VOBTSM) for the title game menu that is provided in each video title set 84 is collected in the 82-2 region of the menu data. Similarly, the video object for the menu 146 (VOBVMM) of volume corresponds to the video object 96 (VOBVMM) for the volume menu (shown in Figure 5) and has the same structure as the video object 97 (VOBTSM) for the title game menu. The relationship between the video object and the cells and the relationship between each cell and several cells will be explained with reference to Figure 29. As indicated with reference to Figure 4, each of the title sets 84 and 86 consists of of at least one file 88 not exceeding 10 files. Each of the title games 84 and 86 comprises five logical sectors as described with reference to Figure 28. The driving information 141 (VTSMI), the search map 142 (VTSMAPT) and the video objects (VOBTS) , VOBTSM and VOBVMM) 144, 145 and 146 can be stored in the 88 files, respectively. Alternatively, the driving information 141 (VTSMI) and the search map frame 142 (VTSMAPT) can be stored in a single file and the video object 144 (VOBTS) can be stored in one or more 88 files. 144 (VOBTS) video is stored in two or more files 88 if the data reproduced is a movie data.
As shown in Figure 29, the video object 130 consists of a number of video cells 150 and each video cell 150 consists of a plurality of GOPs (Group of Images) 139. Among the groups GOP 139 are a packaged 5 of DSI, VBI packaging, video packaging, sub-picture packaging and audio packaging. A story from a movie is a sequence of four main chapters, that is, "introduction", / • - "-" development "," return "and" conclusion "These chapters correspond to the programs. Therefore, each program is defined as a group of video cells 150, and each object 150 consists of a plurality of programs. Serial numbers are assigned to these programs. A group of these programs is a chain of programs (PGC). Each object 130 may contain either a chain of programs or two or more program chains. The manner in which a movie data of the optical disc 10 having the logical format shown in Figures 4 to 29 will be reproduced, will be described. reference to Figures 1, 30, 32 and 33. In Figure 1, the arrows in solid lines indicate the buses of the data, and the arrows in broken lines indicate the control buses. First, the way to display the menu will be explained of volume, with reference to the flow chart of Figures 30 and 31. The motor force switch of the optical disc system shown in Figure 1 is connected and the optical disk 10 is loaded into the disk drive section 30. In the SIO Step, the CPU section 50 of the system begins reading the initiation program from the section 52 of the ROM / RAM of the system, thereby driving the disk drive section 30. The data in this way is read from the reading area of the optical disk 10. In Step Sil, the data is read from the volume management information area 70 which follows the input conductor area 27 and which has the volume and file structure that complies with ISO-9660. More precisely, the CPU section 50 of the system provides a read command to the disk drive section 30, whereby the data is read from the volume management information area 70. The data read in this manner is supplied through section 54 of the system processor to section 54 of the data RAM and is temporarily stored therein. In Step S12, the CPU section 50 of the system removes the handling information such as the registered position of each file and the volume of each file, from the path box and the directory code stored in section 56 of RAM of the data, transfers the management information to the ROM / RAM section 52 of the system and stores the information in the storage locations indicated in section 52 of the system's ROM / RAM. In Step S13, the CPU section 50 of the system acquires the volume information file 82 corresponding to the file # 0, from the ROM / RAM section 52 of the system, in accordance with the registered position of each file and the volume of each file that was removed in step S12. More correctly, section 50 refers to the registered position of the file and the volume thereof provides a read command to disk drive section 30, acquires volume information file 82 corresponding to file # 0, and stores the file 82 in section 56 of the data RAM through section 54 of the system processor. The handler 91 (VMIFM) of the volume information file, ie, the first frame contained in the volume information file 82 is removed in Step S13. In Step S14, the CPU section 50 of the system removes the volume information file management (VMIFMT) 101 (VMIFMT). In step S15, section 50 acquires the initial address (SAVMMPGCIBT) and the final address (EAVMMPGCIBT) of table 104 (VMMPGCIBT) of the volume menu PGC information block which is described in table 101 (VMIFMT) of operation of the volume information file and also acquires the initial address (SAVOBVMM) of the video object 96 (VOBVMM) for the volume menu. In Step S16, the CPU section 50 of the system acquires the numbers of the video streams, the audio stream number, the sub-image stream number and the attributes of these streams - all of which are described in Table 101. (VMIFMT) of handling of volume information file removed in step S14. Based on the attributes acquired in this way, section 50 sets the parameters for playing the volume menu, in section 58 of the video decoder, section 60 of the audio decoder and section 62 of the sub-picture decoding. In Step S17, the CPU section 50 of the system acquires the PGC information block frame 104 (VMMPGCIBT) from the volume menu from the start address (SAVMMPGCIBT) and the end address (EAVMMPGCIBT) of frame 104 (VMMPGCIBT) of PGC information block of volume menu, both acquired in Step S15. Then, in Step S18, section 50 acquires the number (n) (NVMMLANG) of the volume menu languages used in the volume menu from information 111 (VMMPGCIBT) related to block 104 (VMMPGCIBT) PGC information of volume menu purchased in Step S17. In Step S19, the CPU section 50 of the system removes the indicator m-th (= 0) from the indicators 112 (VMMLBSPs) of the language block of the volume menu that are provided for the languages n contained in Table 104 ( VMMPGCIBT) having acquired the number n in step S18. In addition, the volume menu language code (VMMLCODE) for the language designated by flag 112 (VMMLBSP) removed is acquired in Step S19. As shown in Figure 31, the section 50 of the CPU of the terminal system in Step S20 if the volume menu language code (VMMLCODE) acquired in Step S19 for the indicator (VMMLBSP) m-th matches or not with the language code pre-graduated in the optical disc system. If it does not match in Step S20, the operation goes to Step S21, where section 50 reduces the number (n) of languages by one and acquires the code (VMMLCODE) of the volume menu language described in volume menu language block flag (VMMLBSP) 112 (m + l) th. In Step S22, it is determined whether or not the number (n) of languages has been reduced to zero. If the response is Yes in step S22, it is determined in step S23 that there are no language codes that match a pre-graduated one and the CPU section 50 of the system again removes the 112 m-th indicator (i.e., the first indicator) . Also in Step S23, section 50 acquires the initial address (SAVMMLB) of block 113 (VMMLB) of the volume menu language that is described in indicator 112 (VMMLBSP). In the optical disk system shown in Figure 1, the code for the spoken language in the country or region where the system is to be used is graduated. Therefore, the code for Japanese is graduated in the ROM / RAM section 52 of the system if the optical disk system is to be used in Japan. Alternatively, the code for English graduates in section 52 and the sistam will be used in the United States. If the answer is Yes in Step S22, that is, if the language code (VMMLCODE) acquired in Step S19 matches the code of the language undergraduate in the optical disc system, the operation jumps to Step S24. In Step S24, the CPU section 50 of the system acquires the initial address (SAVLMMLB) of block 113 (VMMLB) of the volume menu language that is described in the indicator 112 (VMMLBSP) of the language block of the volume menu that includes the language code (VMMLCODE) and also acquires the block 113 (VMMLB) of the menu language of the Initial address volume (SAVMMLB). In step S25, the CPU section 50 of the system determines the PGC information 109 (VMMPGCI) of the volume menu from the title menu number (NTM) and PGC information (IVMMPGCITM) of the title menu corresponding to the number (NTM). The number (NTM) is provided in the information 108 (VMMLBI) of the volume menu language that is included in block 113 (VMMLB) of the volume menu language acquired in Step S24. Section 50 acquires the relative initial address (CFPLSN) of the video object for the volume menu that constitutes the first title menu described in PGC information 109 (VMMPGCI) of the volume menu. In Step S26, the CPU section 50 of the system determines the PGC information 109 (VMMPGCI) of the volume menu from the language menu number (NLM) and the PGC information (IVMMPGCILM) of the language menu corresponding to the number (NLM). The number (NLM) is provided in information 108 (VMMLBI) of the volume menu language that is included in block 113 (VMMLB) of the volume menu language. Section 50 acquires the relative initial address (CFPLSN) of the video object for the volume menu that constitutes the first language menu described in the PGC information 109 (VMMPGCI) of the volume menu. In Step S27, the CPU section 50 of the system adds the relative initial addresses of the video objects of the volume menu that have been acquired in Step S25 and Step S26, respectively, to the initial address (SAVOBVMM) which is related to the video object 96 (VOBVMM) of the volume menu and which has been acquired in Step S15. A volume menu program string is thus obtained from volume menu video object 96 (VOBVMM). The data cells forming this program chain are supplied to the section 58 of the video decoder, the section 60 of the audio decoder and the section 62 of the sub-picture decoder through the section 54 of the system processor. Sections 58, 60 and 62 of the decoder decode the cells of the data into digital data. Section 65 of D / A and data reproduction converts the digital data into an analog video signal and an analog audio signal. The video signal is supplied to section 6 of the monitor, and the audio signal to section 8 of the loudspeaker. Section 6 of the monitor displays a menu of visual volume, and section 8 of the speaker generates an oral volume menu. Section 6 of the monitor can display a volume menu consisting, for example, of the film's production mark and "Movie Collection Presenting Mr. A: Volume I". Now we will explain how to display the title menu and how to select a title from those displayed in the menu, with reference to the flow chart of FIGURES 32 and 33. Let's suppose that the volume information file 82 (FIGURE 5) contains a plurality of title menus for example three title menus. In this case it is determined in Step S24 (FIGURE 31) that the file 82 contains three title menus (NTM = 3), and in Step S24 the PGC information (IVMMPGCITM) of the title menu corresponding to the number is acquired. NTM (= 3) and PGC information (VMMPGCI) from the volume menu that corresponds to the information (IVMMPGCITM). To select a title, VMMPGCI # 1, VMMPGCI # 2 and VMMPGCI # 3 are cyclically changed by operating the key / display section 4, in this way changing the menus displayed. VMMPGCI # 1 describes the initial address (CFPLSN) of the video data item, the number (SELTSN) of title that can be selected, the number (TSN) of the series of the title game and the initial address (SATS) of the game of titles - all for the menu 151 of the title shown in FIGURE 34. The VMMPGCI # 2 describes the starting address (CFPLSN), the number (SELTSN) of titles, the number (TSN) of the title game series and the initial addresses (SATS) of the title set - all for the title menu 152 that is shown in FIGURE 34. VMMPGCI # 3 describes the initial address (CFPLSN), the number (SELTSN) of titles, the serial number (TSN) of the title game and the initial addresses (SATS) - of the title set - all for the menu 153 of the title shown in FIGURE 34. To select the desired title menus among the three, the user operates the numeric keypad provided in the key section 4 / display, thus admitting the assigned number of the desired title menu. To select one of the sub-images or one of the items of the audio data that are included in the title game, the user operates section 4 of the key / display. Each of the title menus 151, 152 and 153 shown in FIGURE 34 is represented by one or more data cells. In each title menu displayed, the background can be either a stationary image or a movie, signs, symbols and title names that are displayed in the form of sub-images and, if required, an audio is played for the browser. voice. The data represented by each title menu that is defined by one or more data cells is treated as a program string. The selection of a video title game 84 or an audio title game 86 is initiated in Step S31 as shown in FIGURE 32. First, in Step S32, the CPU section 50 of the system acquires the number (NTM). ) (n) of the PGC title and information menus (VMMPGCI) of the volume menu for the n title menus. In Step S33, the title game menu 151 first (m = 1) is displayed, from the initial menu address (CFPLSN) that is provided in the first information (VMMPGCI # 1) of PGC of the volume menu. In step S34, the CPU section 50 of the system waits for any input from the key / display section 4. Step S35, section 50 determines whether or not a menu switching command has been admitted from the system CPU section 50, the key / display section 4. If the answer is Yes in step S35, the operation goes to step S36 in which section 50 determines whether m = n. If the answer is Yes in Step 36 (m = n), the operation returns to Step S33. If the answer is No in Step S36 (m = n), the operation goes to Step S37. In Step S37, the CPU section 50 of the system increases the value of m by one (m = m + 1). Then in Step S38, the m-th title game menu is displayed from the initial address (CFPLSN) of the menu that is provided in the following information (VMMPGCI # m) of PGC from the volume menu. In Step S39, the CPU section 50 of the system determines whether or not the serial number of a title game 84 has been admitted from the key / display section 4. If the answer is No in Step S39, the operation returns to Step S35. If the answer is Yes in Step S39, the operation goes to step S40 (FIGURE 33), where section 50 acquires the number (TSN) of the title code from the number (SELTSN) (n) of titles that are can be selected in VMMPGCIffl, VMMPGCI # 2 and VMMPGCI # 3, and maintains the initial address (SATS) of game 84 of the title.
In Step S41, the CPU section 50 of the system obtains frame 121 (VTSMPGCIBT) of the PGC information block of the video title set of the number (TSN) of the title code from the title set number (TSN) acquired from Step S40 and group 95 (TSMPGCIBTG) of the PGC information block box of the title game menu and selects a sub-picture, an audio stream and a program in the same way that the title menu is selected . In Step S42, the CPU section 50 of the system obtains the number information (TSN) of the title set from the number (TSN) of the title game acquired in the Step S40 and the box (TSISPT) of the information search indicator of the title game, thus acquiring the initial address (SATSATR) of table 94 (TSATRT) of the title game attribute, the initial address (SATSMPGCIBT) of frame 119 (TSMPGCIBT) of the program chain block of the title game menu and the initial address (SAVOBTSM) of the video object (VOBTSM) of the title game. In Step S43, section 50 acquires the attribute information of the title game (sub-images, audio data items) which is selected in Step S43, from frame 94 (TSATRT), the title game attribute and the initial address (SATSATR) thereof that is acquired in Step S42. In Step S44, section 50 scans the parameters in sections 58, 60 and 62 of the decoder according to the attribute information acquired in Step S43. These parameters are necessary to play the title game. In Step S45, the CPU section 50 of the system gives access to game title 84 in accordance with the initial address (SATS) of game title 84, which is retained in Step S40. As a result, you get a title menu. In Step S46, a movie title is selected from the title menu obtained in Step S45, whereby the movie is played. The CPU section 50 of the system reads the game title information 84 (VTSMI) of game title 84 from the optical disk 10, stores the information 141 (VTSMI) in the ROM / RAM section 52 of the system and acquires the information to handle the various data items about game title 84 such as game size 84 title. In accordance with the handling information, section 50 reads from the optical disc the program chain corresponding to the title of the movie that is selected from Step S46. That is, the data cells that make up the program chain that was selected to read from the video object 144 (VOBTS) one after the other, and that were admitted to the RAM section 56 of the data through section 54 of the system processor. Data cells are supplied to section 58 of the video decoder section 60 of the audio decoder and section 62 of the sub-picture decoder in accordance with the reproduction information. The sections 58, 60 and 62 of the decoder decode the data cells into a digital data. The digital data is admitted to section 64 of D / A and data reproduction. Section 64 converts the - > * - digital data in an analog video signal and a signal from analog audio. The video signal is supplied to section 6 of the monitor that exhibits the film. The audio signal is supplied with section 8 of the loudspeaker, which generates sound and voice. A method to record the data on disk 10 The optical data such as the video data and the audio data can be reproduced in the logical formats shown in FIGS. 4 to 29, and the system for recording the data by this data recording method will be described with reference to FIGS. , 36 and 37. FIGURE 35 shows an encoder system that is designed to encode the video data, in order to form the file 88 of the video data of the title game 84. As shown in FIGURE 35, the recording apparatus 201 (VTR) of the videotape, an apparatus of Record 20 of audio tape and a source 203 of sub-picture are used as video data sources, and audio data and sub-picture data respectively. The recording devices 201 and 202 and the source 203 generate video data, audio data and sub-picture data, respectively, under the control of a system controller (Sys Con) 205. The video data, the data of audio and the sub-picture data are supplied to a video encoder 206 (VENC), an audio encoder 207 (AENC) and a sub-image encoder 208 (SPENG). The encoders 206, 207 and 208 perform the A / D conversion on the input analog data items and encode them into a data compression mode, under the control of the system controller 205. The encoded video data (Video Comp), and the encoded audio data (Audio Comp) and the coded sub-image data (Sub-image Comp) are stored in memories 210, 211 and 212, respectively. The system controller 205 reads the video data (Video Comp), the audio data (Audio Comp) and the sub-image data (Sub-image Comp) of the memories 210, 211 and 212 and supplies them to the file format preparation apparatus (FFMT) 214. The apparatus for preparing file formats 214 converts the input data items into a video data file containing handling data items. such as grading the conditions and attributes of the data, video, audio and sub-image items. The system controller 205 stores the video data file in the memory 216. A normal method in which the system controller 205 5 forms a video data file will now be explained. First, the video data and the audio data are encoded in the encoded video data (Video Comp) and the --- encoded audio data (Audio Comp), as shown in _. • the flow chart of FIGURE 36. More specifically, in Step S70, the parameters for encoding the video data and the audio data are graded. Some of the parameters are stored in the system controller 205 and are used in the preparation device of the system. file formats 214. In Step S71, the video data is precoded in accordance with the parameters, thus calculating the optimal size for the codes in which the video data should be distributed. In Step S72, the video data is encoded based on the size of the code obtained in step S71. The audio data is also encoded in step S72. In step S73, a part of the video data is also encoded, if necessary. Namely, the video data and the audio data are encoded in the sequence of Steps S70 to S73.
Meanwhile, the parameters for encoding the sub-image data are graded in Step S74. Some of these parameters are stored in the system controller 205 and are used in the file format preparation device 214. In Step S75, the video data is precoded in accordance with the parameters. To be more specific, the encoded video data (Video Comp), the encoded audio data (Audio Comp) and the coded sub-image data (Sub-image Comp) are combined in a video data file that has the format shown in FIGURE 28, as will be explained with reference to the flow chart of FIGURE 37. To be more specific in Step S76, a cell 150 of the data is generated as the minimum unit of the video data and the information of cell (Cl) is formed around cell 150 of the data. In Step S77, the configuration of the data cells constituting a program chain and the attributes of the video data, the sub-image data and the audio data are graded, and information 141 (VTSMI) of handling and a 142 map (VTSMAPT) search map. (Some of these attributes are the information used once to encode the audio and sub-image video data items.) The information (VTSMI) includes information about the program chain). In Step S78, the video data, the audio data and the sub-image data (Video Comp, Audio Comp and Sub-image Comp) are divided into packings, and the control packages (DSI) are inserted, each one for an IGOP, so that the data items can be reproduced in the order of time codes. As a result, game title 86 having a format shown in FIGURE 28 and including one or more video files is provided of course. - * - Information about the program chain is described in Step S77 as program string information (PGCI), either using the database provided in the system controller 205 or, if necessary, admitting the video data, the audio data and the sub-image data again. FIGURE 38 illustrates a disk format preparation system that is designed to prepare a format of the title games 84 and 86 as described above and register them on the optical disk 10. As seen from FIGURE 38, games 84 and 86 title (is say the file data items) are read from the memories 220 and 221 and are supplied to a volume format preparation apparatus 226 (VFMT). The volume format preparation apparatus 226 acquires the handling information of the title games 84 and 86 and is generates a volume information file 82. Namely, the logical data items are formed in the order shown in FIGURE 4 so that they can be recorded on the optical disk 10. The logical data formed by the volume format preparation device 226 is supplied to a disk format preparation device 228 (DFMT). The format preparation device 228 Disk data adds error correction data to the logical data and converts the logical data into a physical data. The physical data is admitted to a modulator 230 that modulates the physical data to the data that can currently be decoded in the optical disk 10. The output of the data from the modulator 230 is supplied to a recording device 232. The recording apparatus 232 records the data on the optical disk 10. A normal method for generating the data to be recorded on the disk 10 will now be explained with reference to FIGURES 39 and 40. FIGURE 39 is a flow chart that explains the way in which the logical data to be recorded is regenerated on the optical disk 10. As shown in FIGURE 39, several parameters, such as the number of video data files, the order in which the files are placed and the sizes of the files, are graduated in Step S80. Then, in Step S81, the volume information is generated from the parameters and handling information for the video data files. In Step S82, the volume information and video data files are merged in the order indicated by the logical block numbers assigned to the volume and video data information files thus forming a logical data to be recorded. on disk 10. Next, the physical data to be recorded on disk 10 is generated as will be explained with reference to FIGURE 40. First, in Step S83, the logical data is divided into units each consisting of a Byte number indicated, the error correction data items are generated. Then in Step S84, each logical data unit is combined with an error correction data item, providing a physical sector. In Step S85, the physical sectors are combined in the physical data. The physical data is modulated to a data that can actually be recorded on the disk 10 in accordance with the specific rules as described with reference to the flow chart of FIGURE 40. Then, this data is recorded on the optical disk 10 .
Industrial Applicability As described above, in a recording medium with a large storage capacity of the present invention, one or more of the title games and the volume file information handled by these title sets are recorded. , each title game consists of a plurality of files divided into logical sectors. Each title game, the handling information of the title game to handle the title game itself and the reproduction data as the reproduction object, are stored in separate files. In a search action with this record means, first, the volume information is read to acquire information in the desired title game throughout the volume. Then, the handling information in the desired title game is acquired and the data is reproduced. Even when the storage medium has a large memory capacity, the desired reproduction data can be played reliably and quickly because the volume file information handles one or more title games and each title set has handling information. In addition, regarding the selection of the information, the volume file information includes selection information in the volume reproduction, such as an object to display a volume menu for language selection. It also includes selection information about the selection of each title game such as the title game menu to select a title, a language of the sub-image and an audio type. Accordingly, the desired reproduction data can be quickly selected by preferring just the information in the volume file. As described, one or more title games and volume file information for handling the title game or title games are recorded in the high capacity recording medium according to the present invention. Each of the title sets consists of a plurality of files that are provided in the form of logical sectors. Each title game contains the information to handle the title game and the data to be played which are stored in different files. To remove any desired title set from the recording medium the volume information file is first read from the medium thereby acquiring the information about the game of the desired title of the volume information file. Then, the driving information for the desired title game is obtained. The volume information file handles at least one title set no matter how large the storage capacity of the recording medium is, and each title set contains the management information of the title game. Therefore, any desired data can be reproduced reliably and quickly from the medium. The volume information file that is used to select one of the volumes recorded in the medium, has the selection information useful for reproducing the volume, such as a language menu and also the selection information useful for selecting one of the games of title, such as a title game menu that helps a user select a title, a language of the sub-image and a type of audio data. The desired data can be quickly selected and played back quickly by reference to the volume information file.

Claims (60)

CLAIMS:
1. A recording medium with high density recorded information comprising: at least one title game area including at least one data file consisting of a plurality of data cells each storing the data to be reproduced and information for storing the management file to handle an order in which the data cells are to be • or reproduced; and information that stores the volume management area for handling the title set and information about a volume of the recording medium; wherein where the data cells of the data file are reproduced in accordance with the information stored in the volume management area, and the data file, the title game area and the volume management area are aligned in a limit in the logical sectors.
2. The recording medium according to claim 1, wherein the data file for reproducing the data is aligned at a boundary between the data cells.
3. The recording medium according to claim 1, wherein the volume management area stores the first menu data to be used to select the title game area.
4. The recording medium according to claim 3, wherein the first menu item includes selectable menu item items that can be displayed in different languages.
5. The recording medium according to claim 1, wherein the volume management area stores volume selection information that defines the conditions for reproducing a volume.
6. The recording medium according to claim 5, wherein the volume management area stores the second menu item that describes the conditions for selecting the volume selection information.
The recording medium according to claim 1, wherein the volume management area stores the program information representing a procedure for reproducing the data cells.
8. The recording medium according to claim 1, wherein the data cells are video data cells that are to be reproduced in the form of a video data, and the management file included in the game area of the video game. The title contains the handling data that describes a procedure for reproducing the video data cells.
9. The recording medium according to claim 1, wherein the information includes a code 5 of language that designates a language in which the data will be reproduced.
10. The recording medium according to claim 1, wherein the recording medium is an optical disk. JTÓ
11. The recording medium according to claim 10, wherein the optical disk has an input conductor area on the input side, an output conductor area on the peripheral side and a data recording area that includes the title game and the 15 volume management areas.
12. The recording medium according to claim 11, wherein the volume management area is placed on the side of the input driver area and the title game area is placed between the driving area 20 volume and the driver's output area.
13. An information reproduction apparatus comprising: a reading means for reading the volume management information from a recording medium and reading the information of the procedure of reproducing the information from the recording medium in accordance with the information of volume management, the recording medium has the information recorded in high density and comprises at least one title game area that includes at least one data file consisting of a plurality of data cells each storing the data to be reproduced, and a storage information of the management file to handle an order where the data cells are to be reproduced, and a storage information of the volume management area to handle the title game and the information about a volume of the recording medium, where the data cells of the data file are reproduced in accordance with the information stored in the volume management area, and the data file, the title game area, and the volume management area are aligned in a boundary between the logical sectors; a storage means for storing the volume management information read from a recording medium and also the information of the information reproduction procedure that has read the reading medium from the title set in accordance with the stored volume handling information; and an output control means for reproducing the data cells in accordance with the method information reproducing information stored in the storage medium and for converting the data cells into signals.
14. The information reproduction apparatus according to claim 13, wherein the data file for reproducing the data is aligned at a boundary between the data cells.
15. The information reproduction apparatus according to claim 13, wherein the volume management area stores the first menu data to be used to select the title game.
16. The information reproduction apparatus according to claim 15, wherein the first menu item includes selectable menu item items that can be displayed in different languages.
The information reproduction apparatus according to claim 13, wherein the volume management area stores the volume selection information by defining the conditions for reproducing a volume.
18. The information reproduction apparatus according to claim 17, wherein the volume management area stores the second menu data describing the conditions for selecting the volume selection information.
19. The information reproduction apparatus according to claim 13, wherein the area of 5 volume management stores the program information representing a procedure for reproducing the data cells.
20. The information reproduction apparatus according to claim 13, wherein the cells The data are video data cells that are to be reproduced in the form of a video data and the management file included in the title game area contains the handling data describing a procedure for reproducing the cells of the video. video data
21. The information reproduction apparatus according to claim 13, wherein the information includes a language code that designates or language in which the data is to be reproduced.
22. The information reproduction apparatus according to claim 13, wherein the recording medium is an optical disk.
23. The information reproduction apparatus according to claim 22, wherein the optical disk has an input driver area on the side 25 internal, an output driver area on the peripheral side and a data recording area that includes the areas of the title game and the volume handling.
24. The information reproduction apparatus according to claim 23, wherein the volume management area is placed on the side of the input driver's area and the title game area is placed between the driver's handling area. volume and the area of the driver's output. • - ..
25. A method to reproduce information that 10 comprises the step of: reading the volume management information from a recording medium and reading the information of the information reproduction procedure of the confommation recording medium with the volume management information, the The recording medium has information recorded in high density and comprises at least one title game area that includes at least one data file consisting of a plurality of data cells each storing data to be reproduced and an information 20 handling file storage to handle an order where the data cells are to be reproduced, and a volume management area that stores the information to handle the title set and the information about a volume of the recording medium, wherein the data file cells of the data file are reproduced in accordance with the information stored in the volume management area and the data file, the title game area and the volume management area are aligned within a limit between the logical sectors; 5 store the reproduced volume management information of the recording medium; Read the information of the information reproduction procedure from the title game of / - ,. compliance with volume management information 10 stored and store the information of the information reproduction procedure; and reproducing the data cells in accordance with the procedure information reproducing information stored, converting the data cells 15 in signals and giving out signals.
26. The method according to claim 25, wherein the data file for reproducing the data is aligned at a boundary between the data cells.
27. The method according to claim 25, wherein the volume management area stores the first menu data to be used to select the title set.
28. The method of compliance with 25 claim 27, wherein the first menu item includes selectable menu item items that can be displayed in different languages.
29. The method according to claim 25, wherein the volume management area stores the volume selection information that defines the condions to reproduce a volume.
30. The method according to claim 29, wherein the volume management area stores the second menu item that describes the conditions for selecting the volume selection information.
31. The method according to claim 27, wherein the volume management area stores the program information representing a procedure for reproducing the data cells.
The method according to claim 27, wherein the data cells are video data cells that are to be reproduced in the form of video data, and the handling file included in the title game area has the handling data that describes a procedure for reproducing the video data cells.
33. The method according to claim 27, wherein the information includes a language code that designates a language in which the data is to be reproduced.
34. The method according to claim 27, wherein the recording medium is an optical disk.
35. The method according to claim 34, wherein the optical disk has an input conductor area on the input side, an output conductor area on the peripheral side and a data recording area that includes the of the game of the title and the handling of volume.
36. The method according to claim 35, wherein the volume management area is placed on the side of the input driver area and the title game area is placed between the volume handling area and the driver area. exit driver.
37. An information recording apparatus comprising: means for generating a first file data consisting of a plurality of data cells, each containing a data, and a reproduction management data defining a method for reproducing the data; first file data; means for storing the reproduction management data as the second data of the file and for inserting the file handling data that is related to the first file data and the second file data in the second file data for this way generate a title game; a means for combining the information about the title game and the information about a volume of the recording medium, in order to generate a volume file; a means for recording the volume file and the title game in the data area of the recording medium, such that the title game will be read after the volume file.
38. The information recording apparatus according to claim 37, wherein the data file for reproducing the data is aligned at a boundary between the data cells.
39. The information recording apparatus according to claim 37, wherein the volume management information includes a first menu data to be used to select the title game.
40. The information recording apparatus according to claim 39, wherein the first menu item includes selectable menu data items that can be displayed in different languages.
41. The information recording apparatus according to claim 37, wherein the volume management includes the volume selection information that defines the conditions for reproducing a volume.
42. The information recording apparatus according to claim 41, wherein the volume management information includes a second menu item that describes the conditions for selecting the information to select the volume.
43. The information recording apparatus according to claim 37, wherein the volume management information includes the program information representing a procedure for reproducing the data cells.
44. The information recording apparatus according to claim 37, wherein the data cells are video data cells that are to be reproduced in the form of video data, and the handling file data stored in the game. The title contains a handling data that describes a procedure for reproducing the video data cells.
45. The information recording apparatus according to claim 37, wherein the selection information includes a language code - 11 - what. designates a language in which the data will be reproduced.
46. The information recording apparatus according to claim 37, wherein the recording medium is an optical disk.
47. The information recording apparatus according to claim 46, wherein the optical disk has an input conductor area on the internal side, an output conductor area on the peripheral side and a data recording area that includes the title game area where the title set is stored and the volume management area where the volume management information is stored.
48. The information recording apparatus according to claim 47, wherein the volume management area is placed on the side of the input driver area and the title game area is placed between the volume handling area. and the driver's exit area.
49. A method for reproducing information comprising the step of: generating a first file data consisting of a plurality of data cells each containing a reproduction data, and the reproduction management data defining a procedure for reproducing the first file data; store the reproduction management data as a second file data and insert the file management data related to the first file data and the second file data in the second file data, in order to generate a title game; combine information about the title game and information about a volume of the record medium, in order to generate a volume file; register the volume file and the title set in a data area of the recording medium in such a way that the title game can be read after the volume file.
50. The method according to claim 49, wherein the data file for reproducing the data is aligned at a boundary between the data cells.
51. The method according to claim 49, wherein the volume management information includes a first menu data to be used to select the title set.
52. The method according to claim 51, wherein the first menu item includes selectable menu item items that can be displayed in different languages.
53. The method according to claim 49, wherein the volume management information includes the volume selection information that defines the conditions for reproducing a volume.
54. The method according to claim 53, wherein the volume management information includes a second menu data that describes the conditions for selecting the volume selection information.
55. The method according to claim 49, wherein the volume management information includes the program information that represents a procedure for reproducing the data cells.
56. The method according to claim 49, wherein the data cells are video data cells that are to be reproduced in the form of a video data and the handling file included in the title set contains the data of handling that describes a procedure for reproducing the video data cells.
57. The method according to claim 49, wherein the selection information includes a language code that designates a language in which the data will be reproduced.
58. The method according to claim 49, wherein the recording medium is an optical disk.
59. The method according to claim 58, wherein the optical disk has an input conductor area on the input side, an output conductor area on the peripheral side and a data record are included in the area of the title game, where the title game and the volume management area are stored, where the volume management information is stored.
60. The method according to claim 59, wherein the volume management area is placed on the side of the entrance driver's area and the title game area is placed between the volume management area and the parking area. exit driver
MXPA/A/1996/002942A 1994-11-24 1996-07-23 High capacity registration medium, method and approach to reproduce data of a high-capacity demand medium, and method and apparatus to register data on a degran capaci registry medium MXPA96002942A (en)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
JP6-289657 1994-11-24
JP1204995 1995-01-27
JP7-012049 1995-01-27
PCT/JP1995/002390 WO1996016410A1 (en) 1994-11-24 1995-11-24 Large capacity recording medium, method and apparatus for reproducing data, and method and apparatus for recording

Publications (2)

Publication Number Publication Date
MX9602942A MX9602942A (en) 1997-12-31
MXPA96002942A true MXPA96002942A (en) 1998-09-18

Family

ID=

Similar Documents

Publication Publication Date Title
EP0714098B1 (en) Method and apparatus for reproducing data from a large-capacity recording medium
CN100399468C (en) Multimedia Photo Albums
EP0737009B1 (en) A recording medium on which attribute information on the playback data is recorded together with the playback data and a system for appropriately reproducing the playback data using the attribute information
KR100449075B1 (en) Multimedia optical disc on which a plurality of channels of audio data and sub-picture data are recorded simultaneously with moving picture data, and a playback device thereof, and a playback method
US6393202B1 (en) Optical disc for which a sub-picture can be favorably superimposed on a main image and a disc reproduction apparatus and a disc reproduction method for the disc
JP3816571B2 (en) Information recording apparatus, information recording method, information reproducing apparatus, and information reproducing method
US5745643A (en) System for and method of reproducing playback data appropriately by the use of attribute information on the playback data
EP1280153B1 (en) Information record medium with stream selection information, apparatus for recording the same and apparatus for reproducing the same
EP0737979B1 (en) Reproducing apparatus for reproducing a recording medium
US6798981B1 (en) Multimedia optical disc for storing audio data and sub-picture data in a plurality of channels as well as moving picture data and apparatus and method for reproducing the multimedia optical disc
CA2473257C (en) Information recording medium, information recording apparatus and method, information reproducing apparatus and method, information recording/reproducing apparatus and method, recording or reproduction control computer program, and data structure containing control signal
US20080069526A1 (en) Optical disc storing both video titles provided with av function and video titles with no such functions which can instantly distinguish between such kinds of titles, and a reproduction apparatus and reproduction method for such disc
JPH09265765A (en) Information recording medium and its recording/ reproducing device
WO1997007504A1 (en) Multimedia optical disk capable of developing scenes with full unexpectedness on the basis of interactive control, its reproduction apparatus and its reproduction method
JP2747262B2 (en) Information reproduction method and apparatus for reproducing menu data
JP3210289B2 (en) Optical disk recording method
JP2002218394A (en) Recording method and reproducing unit
JPH1175160A (en) Optical disk reproducing device and method and optical disk recording device and method
MXPA96002942A (en) High capacity registration medium, method and approach to reproduce data of a high-capacity demand medium, and method and apparatus to register data on a degran capaci registry medium
JP2002329371A (en) Information recording device and information recording medium
JP2002170339A (en) Information recording medium
JP3356767B2 (en) Recording method, playback device
JP2001143269A (en) Optical disk recording method
JPH11136629A (en) Multimedia data preparation device
JP2002170338A (en) Information recording medium