MXPA03006219A - Entrance-exchange structure and method. - Google Patents

Entrance-exchange structure and method.

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Publication number
MXPA03006219A
MXPA03006219A MXPA03006219A MXPA03006219A MX PA03006219 A MXPA03006219 A MX PA03006219A MX PA03006219 A MXPA03006219 A MX PA03006219A MX PA03006219 A MXPA03006219 A MX PA03006219A
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MX
Mexico
Prior art keywords
house
game
player
external
vouchers
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Application number
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Spanish (es)
Inventor
A Raniere Keith
Original Assignee
Firts Principles Inc
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Publication date
Application filed by Firts Principles Inc filed Critical Firts Principles Inc
Priority to MXPA03006219 priority Critical patent/MXPA03006219A/en
Publication of MXPA03006219A publication Critical patent/MXPA03006219A/en

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Abstract

A entrance-exchange structure and method of execution thereof, comprising a house and an activity of uncertain outcome (e.g., game of chance, game of skill, etc.) that is entered by a participant (e.g.; a participant such as a player). The house pays the participant a takehome in relevant scrip, or cash and relevant scrip, for an activity entered into by the participant, based on betting by the participant. An existing outside vendor may exchange the participant's scrip at a scrip-to-items exchange rate for at least one item provided by the outside vendor. The outside vendor may exchange the relevant scrip with the house for cash at an outside - vendor scrip-to-cash exchange rate. The house may also function as a vendor with whom the participant may exchange relevant scrip for cash at a house-vendor scrip-to-cash exchange rate. The relevant scrip is a virtual currency that may be generated by the entrance-exchange structure.

Description

STRUCTURE AND METHOD OF ENTRY EXCHANGE BACKGROUND OF THE INVENTION 1. Technical Field The present invention generally refers to the field of activities, and in particular, to an entry exchange structure and to the associated method in conjunction with an uncertain outcome activity. 2. Related technique In a probability game such as in a casino, a player competes with the house. The rules of the game are structured in such a way that the player has the opportunity to win in the game. Typically, the player derives satisfaction from the excitement of playing and not knowing in advance if he is going to win or lose and the possibility of winning a large amount of money. The player also derives satisfaction from, occasionally, winning in the game. The game would be enriched for the player, if he could enjoy other satisfactions or advantages when playing. Thus, there is a need for a structure and an associated method of a game of chance that provides the player with new satisfactions or advantages added to, or replacing other satisfactions that the player usually enjoys in the game of chance.
SUMMARY OF THE INVENTION The present invention provides an entry exchange structure, consisting of: vouchers; and an uncertain result game adapted to be played by at least one player, where the house is adapted so that one of the players is paid in liquid with money, when the player wins an uncertain outcome game based on his bet, and where the money is selected from the group consisting of cash plus vouchers and vouchers. The present invention provides a method for executing an entry exchange structure, consisting of: participating in an uncertain outcome game by a first party that is selected from the group consisting of a player and a house, wherein the result game uncertain is played by a player, where a house adapts to pay the player in liquid with money by winning the game of uncertain outcome based on his bet, and where the money is selected from the group consisting of cash plus vouchers and vouchers; and negotiation with the vouchers for the first part, where if this is a player, then the transaction by the player includes receiving the liquid payment upon winning, and where the first part is the house, then the transaction on the part of the house it includes giving the player the liquid payment when winning. The present invention provides a virtual money system, consisting of vouchers and money; where the money is, at least one cash and cash equivalent, where the vouchers are generated in whole or in part by means of an entry exchange structure, where the entry exchange structure consists of a set of uncertain result adapted to be played by a player; where a house is adapted to pay the player in cash with money by winning the uncertain outcome game by the player based on his bet, and where the money is selected from the group consisting of cash plus vouchers and vouchers. The present invention provides an entry exchange structure, which consists of a redemption ratio of vouchers to items E3"1 !, and a redemption ratio of vouchers to cash Es_Ci, such that it is selected from the group consisting of 1 , .2, |. -, YN, where N is at least 1, where an uncertain outcome game is adapted to be played by a player, where a house is adapted to pay the player in liquid with money by winning the player the game of uncertain result based on his bet, where the money is selected from the group consisting of cash plus vouchers and vouchers, where there are N external vendors; where the player can redeem a part of the voucher with the external vendor Vi, the exchange ratio of vouchers to articles Is_Ii by at least one item provided by the external vendor Vi, so that i is selected from the group consisting of 1 , 2, ..., and N; and where the external vendor Vi can exchange a percentage of the voucher part for cash at the exchange rate of vouchers to cash Is ~ Ci, so that i is selected from the group consisting of 1, 2, ..., and N. The present invention provides a method for carrying out an entry exchange structure, which comprises dealing with a redemption rate of vouchers to items Es_Ii and dealing with a redemption rate of vouchers to cash Is ~, in such a way that i is selected from the group consisting of 1, 2, ..., and N; where N is at least 1; where an uncertain outcome game is adapted for a player to play, - where a house is adapted to pay the player in liquid with money when the player wins the game of uncertain result based on his bet; where the money is selected from the group consisting of cash plus vouchers and vouchers; where there are N external vendors; Where to deal with the exchange rate vouchers to articles It is_It consists of allowing, on the part of the external vendor, that the player exchanges a part of the vouchers with the external vendor Vi to the exchange rate of vouchers to articles ES_: CÍ por al minus an article provided by the external vendor V such that it is selected from the group consisting of 1, 2, ..., and N; and where dealing with the exchange rate of cash vouchers Es_C consists of exchanging a percentage of the voucher part of the external vendor Vi by cash at the voucher exchange rate to cash Is "° i such that i is selected of the group consisting of 1, 2, and N. The present invention provides an entry exchange structure, consisting of: vouchers, and an uncertain outcome activity adapted for at least one participant, wherein a house is adapted to pay a liquid participant with money "for at least one potential result of the uncertain result activity, based on the entrant's entry in relation to the activity, and where the money is selected from the group consisting of cash plus vouchers and vouchers The present invention provides, advantageously, an entry exchange structure that provides the player with new satisfactions or advantages that are added to, or replace, the satisfactions that the player currently enjoys when playing an activity of uncertain outcome (ie, a uncertain outcome game). For example, the entry exchange structure can be configured such that the player, on average, is able to advantageously convert a given amount of cash into appropriate vouchers and then redeem the appropriate vouchers for items (i.e. , goods, merchandise, real properties, different vouchers, etc.) of a seller, where the items have a monetary value greater than the amount of cash given. The entry exchange structure of the present invention, advantageously, enables the house to be lucrative while providing satisfactions to the player. The entry exchange structure of the present invention advantageously generates virtual money in the form of vouchers, wherein that virtual money, conveniently, facilitates the rescue of the seller's items. The activity of uncertain result of the present invention, advantageously, can be a positive sum game. BRIEF DESCRIPTION OF THE DRAWINGS Figure 1 depicts an entry exchange structure with a player, a house and an external vendor, according to embodiments of the present invention. Figure 2 represents an entry exchange structure with a player and a house in such a way that the house also functions as a vendor, according to embodiments of the present invention. Figure 3 is a table illustrating a first example of a positive sum game with an external vendor. according to embodiments of the present invention. Figure 4 is a table illustrating a second example of a positive sum game with an external vendor, according to embodiments of the present invention. Figure 5 is a table illustrating a first example of a positive sum game with a house seller, according to embodiments of the present invention. Figure 6 is a table illustrating a second example of a positive sum game with a house seller, according to embodiments of the present invention.
DETAILED DESCRIPTION OF THE INVENTION In a conventional game of uncertain outcome, a player of said game may receive an expected net payment of X dollars for each dollar wagered, where X depends on the "bets" (ie, the probability of winning the game) . For example, X = 0.95 means that the player receives an expected net payment of 95 cents for every dollar wagered. Note that the establishment of bets is also called the "house". The words "dollar" and "penny" are used here generically to represent any cash recognized as the US dollar, the US cent, the Japanese yen, the British pound, etc. Similarly, the word "cash" is used for any recognized currency such as the US dollar, the US cent, the Japanese yen, the British pound, etc. With the present invention, the player receives an expected net payment of C dollars and S units of appropriate vouchers for each dollar wagered such that 0 < C < 1 and S > 0. "Appropriate Vale" here is defined as a voucher that is appropriate for the situation or purpose described, since as will be explained below, the present invention describes many different types of vouchers (vouchers that can be wagered, not bets , conditional, unconditional, etc.), and for the situation described above, the units? of appropriate vouchers may include some types of vouchers but not other vouchers. In general, unless otherwise stated, the word "vale" here is understood to mean "appropriate vale". The case of C = l may be appropriate when, among others, the house has decided to give the player appropriate vouchers for free and in this way determines to return to the player the same amount of cash at that time bet. S includes a "virtual money" that is redeemable for items (ie, goods, services, real properties, different vouchers, etc.) with various external vendors or is redeemable for household items if it functions as a home seller or both of them. The term "liquid payment" denotes a net amount (ie, C and S combined) for each dollar wagered that the player takes after any commission from the house has been deducted from the payment or paid separately by the player . In general, "liquid payment" is the actual amount of money received from the game after subtracting all commissions, fees and payments owed by the player for entering and participating in the game (see below for a formal definition of "entering") . For example, if a player bets a dollar and wins and if for the dollar wagered the cash paid is 90 cents, the cash commission of the house is 5 cents, the voucher paid is 20 cents and the commission of the vouchers of the house is 1 cent, then the player receives a cash payment (after the house fees have been deducted or paid) of 85 cents in cash and 19 cents in vouchers. For the purpose of clarification, the term "external seller" refers to a seller who is not in the house, the term "house seller" is. refers to a seller who is also in the house and the generic term "seller" refers to either an outside vendor or a home seller. There must be at least one vendor, which means that there is a home seller, at least one external vendor, or both, one at home and one outside. Thus, if there are N external sellers, then the house can be the only seller in such a way that N = 0, the house can be a seller along with the N external sellers in such a way that N >; 1, or the house may not be a seller and the external N sellers exist in such a way that N > 1. Examples of goods include, among others, food, liquor, automobiles, utensils, clothing and jewelry. Examples of services include, among others, entertainment, lodging, travel, mineral water treatments, Internet rights and telephone use. Examples of real properties include, among others, a plot of land, a residential building and a commercial building. If there is an external vendor, then the latter may have a relationship with the house so that the external vendor allows the holder of the appropriate voucher to use it to purchase items offered for sale by the external vendor, as long as the player is using appropriate vouchers to purchase items from the seller. The voucher is "appropriate" for use with a given external vendor if the voucher can be used to purchase items from the given vendor. Note that some appropriate vouchers may be used only with certain sellers or in accordance with certain conditions, as will be described below and therefore not necessarily relevant. If there is a home seller, then the home agrees to allow the owner of the appropriate vouchers to use an appropriate part of them to purchase household items. Note that a player can bet with cash (or cash equivalent such as chips, so many, credit cards, ATM cards, etc.), appropriate vouchers (ie vouchers that can be wagered), etc. The vouchers that can be bet, can be bet in absolute or conditional form. Vouchers that can be bet conditionally, can be wagered if the condition is satisfied. The condition may include, among others, a condition dependent on the seller (for example, the external seller must be of type A or B), a time-dependent condition (for example, it is possible to bet only between the date A and the B, to say, between December 31, 2001 and April 30, 2002) or a dependent condition of the game (for example, the betting voucher must have resulted from winning a game of roulette, the bettable bet can only be wagered in specific games such as roulette or slot machines), etc. Note that the scope of the present invention also includes appropriate vouchers that can not be bet. C and S do not represent a liquid payment in an individual ego, since a player does not necessarily win every game in which he participates. For every 100 games played, the player will win, on average, 100P games, where P is the probability of winning each individual game of the 100 games. Note that the 100 games may not be of the same type. For example, some of the 100 games can be "Black-Jack", others can be "Craps" and others can be "Roulette". In the most general case, in which the probability of winning an individual game varies (that is, P is not constant), P is an average probability; for example, P is? Í / 100 in the preceding example, where i is a sum of Pi from i = l to i = 100 and where P¿ is the probability of winning the game i (i = l, 2 , 100). As an example, assume that P has a constant value of 0.10 and that a player receives a cash payment of $ 8 in cash and $ 2.50 in units of appropriate vouchers for every $ 1 wagered in each game the player wins. If the player starts participating with a capital bet of $ 1000 and bets $ 100 in each game, then on average the player will win 1 out of 10 games played and when he wins, he will receive $ 800 in cash and 250 units of appropriate vouchers as a return of the $ 100 bet. In the 10 games played, on average the player will lose $ 900 in 9 out of 10 games and win $ 800 in cash and 250 units of appropriate vouchers in 1 out of 10 games. In this example, C = 0.80 and S = 0.25 based on the 9 lost games and the winning game for the $ 1000 accumulated money wagered in the 10 games (ie, C = 800 / l000 and S = 250/1000 ). The preceding scenario is mathematically equivalent to a situation in which the player always wins (this is, in each game played) and receives a cash payment of $ 0.80 (that is, 80 cents) in cash and 0.25 units of appropriate vouchers for each dollar wagered in each game played. In this way C and S, which are defined as expected average values that result from the given odds of winning P. or ??, could be simulated mathematically by assuming that the player wins each game and that C and S are returned to the player by every dollar wagered in each game. The following example illustrates several aspects of the present invention. Consider an uncertain outcome game in a house, where the probability of winning and the liquid payment to the players are structured in such a way that C = 0.80 and S = 0.25. For simplicity, assume the mathematical model in which the player wins each game and receives $ 0.80 in cash and 0.25 units of appropriate vouchers for each $ 1 wagered. Also assume that the appropriate vouchers can not be bet. As explained above, this mathematical model is equivalent to the more general case in which the probability of winning an individual game is less than or equal to 1. This game can be viewed as an iteration of a mathematical sequence, as follows. Assume that the player starts betting with $ 1000 and bets with the available reapostable money dollars in each iteration, the player will bet the $ 1000 in the first iteration and will receive a return of $ 800 in cash and 25Ov of appropriate vouchers, since 0.80x1000 = 800 and 0.25x1000 = 250. The symbol "v" denotes a virtual money unit or, equivalently, an appropriate voucher unit. In the second iteration, the player bets the $ 800 cash and receives a return of $ 640 in cash and 200v of appropriate vouchers, since 0.80x800 = 640 and 0.25x800 = 200. In the third iteration, the player bets $ 640 in cash and receives a return of $ 512 in cash and 160v of appropriate vouchers, since 0.80x640 = 512 and 0.25x640 = 160. The iterations form a geometric series that converges to the result of zero dollars of cash and 1250v units of appropriate vouchers. In general, if the player starts betting with D dollars of cash (D = $ 1000 in the example, precedent) and bets according to the geometric series described above, then the player will end up with zero dollars of cash and DxL units of appropriate vouchers' , where L is called "liquid limit payment of vouchers" and is calculated according to L = S / (1-C) if C / S is constant. Thus, in the preceding example of a sequential bet, L = 1.25 (that is, 0.25 / (1-0.80)) and DxL = 1250v (ie, 1000 x 1.25). Thus, the preceding example illustrates that the expected return for the player (ie, 125Ov of appropriate vouchers) may exceed the capital of the player's initial bet (ie $ 1000) depending on the exchange rate between cash and vouchers as it will be. described later. The liquid payment of limit vouchers in the preceding example assumes that C / S is constant and that S can not be bet completely, which represents simplifications that can not always be applied. For example, C and S may vary with the type of game played, S 3e may bet completely or partially, and / or C / S may be dependent on the iteration during a bet sequence in which the player varies the type Then, we have a simple ego in which C / S varies: over time, with iteration, randomly or with other circumstances. Thus, the liquid payment limit may differ from S / (1-C) if C / S is not constant. In the preceding example, the player starts with $ 1000 in cash and ends with 1250v of appropriate vouchers. The player can redeem the appropriate vouchers with any vendor (for example, an external vendor or a home seller). An external vendor may allow the holder of the appropriate vouchers to use the relevant vouchers to purchase items offered for sale by the external vendor at a redemption rate from vouchers to items E3"1, where E3" 1 is a dollar value of an appropriate voucher unit when it is used to purchase items offered for sale by the external seller at retail value (e.g., at a market price that a buyer would pay for the item (s)). As a first example, if ES_I = 1.10 with a given external vendor, then 125Ov of appropriate vouchers has a dollar value of $ 1375 (ie, 1.10x1250) when acquiring items offered for sale by the given external vendor. As a second example, if ES_I = 1.00 with a given external vendor then the 1250v of appropriate vouchers have a dollar value of $ 1250 (ie, 1.00 x 1250) when acquiring items offered for sale by a given external vendor. As a third example, if ES_I = 0.90 with a given external vendor, then the appropriate vouchers 1250v have a dollar value of $ 1125 (ie, 0.90 x 1250) to purchase items offered for sale by that given vendor. As a fourth example, if ES_I = 0.80 with a given external vendor, then the appropriate vouchers 1250v have a dollar value of $ 1000 (ie, 0.80 x 1250) to purchase items offered for sale by that given vendor. As a fifth example, if ES_I = 0.70 with a given external vendor then the 1250v of appropriate vouchers have a dollar value of $ 875 (ie, 0.70x1250) to purchase items offered for sale by that given vendor. In the preceding examples, the uncertain result game is "profitable" for the player if ES_I >; 0.80 and is "not profitable"! - for the player if ES_I <0.80, but neither is profitable or not profitable for the player if it is Es-I = 0.80 A home seller can allow the holder of the appropriate vouchers to use them to purchase items from the house at a redemption rate vouchers to articles of ES "I0, where ES" I0 is a dollar value of 1 unit of appropriate vouchers when these are used to purchase household items at a retail price ( that is, at the market price that a buyer would pay for the item (s).) The five preceding examples involving an external seller with the exchange rate of vouchers to associated items ES_I, can be applied to a seller of home with the exchange rate of vouchers to associated items ES "I0, where Es_Io is analogous to ES'J. In general, ES-1 may depend on the external vendor, since different external vendors may have different relationships with the house. For example, a relationship between a first external vendor and the house may be independent of a relationship between a second external vendor and the house. Thus, if there are N external vendors (N> 1) that have relationships with the house, then the exchange rate of vouchers to items for the external vendor V can be E8"1 !, where S units of appropriate vouchers correspond to Cj cash dollars if they are used to purchase items from the external vendor Vi, and where CÍ = SES'IÍ (i = l, 2, ..., N) If the expected liquid payment for each dollar wagered is C dollars and S appropriate voucher units, then the "value" of the expected liquid payment associated with the external vendor v is C + C ± Since Ci = SEs ~ t ±, the quantity C + Ci is equal to C + SEs_Ii, and C + Ci represents the "expected return" for the player in relation to the outside seller? ± Thus, the expected return in relation to the outside seller Vi is "profitable" to the player if C + CÍ> 1 and is not profitable for the player if C + CÍ <1. In general, the game of uncertain result can be profitable for the player for some external vendors and not provech Bear for other external vendors. As a special case, the relationship between the external vendors and the house can be such that the expected return for the player is profitable for the player for all external vendors (ie, C + Ci> l for each i = l, 2, ..., N). There are different types of relationships between an external seller and the house. For example, a given external vendor and the house may have a contract relationship that establishes the exchange rate of vouchers to items associated with the given external vendor. As another example, an external vendor may be a seller of a third party who has no contractual relationship with the house. The house may not be aware of the existence of the seller of the third party and in turn this may not be aware of the existence of the house. The seller of the third party may be willing to exchange appropriate vouchers for items that the seller owns or has access to. The seller of the third party may have no connection with the house with which he has to exchange appropriate vouchers for items and may not be related to the house that would require the house to exchange cash for the appropriate vouchers in the possession of the seller of the third part. Thus, the seller of the third party is independent of the house and operates within the scope of a virtual money system (to be described later) in such a way that the seller of the third party can redeem appropriate vouchers for cash, cash for appropriate vouchers, items by appropriate vouchers and / or appropriate vouchers for items, or appropriate vouchers by other appropriate vouchers. For a home seller, S units of appropriate vouchers correspond to C0 dollars of cash if they are used to purchase household items. If the expected liquid payment for each dollar wagered is C dollars and S units of appropriate vouchers, then the "value" of the expected liquid payment associated with the seller of the house is C + C0. Since C0 = SEs_Io, the quantity C + C0 is equal to C + SE5"3 ^, and C + C0 represents the" expected return "for the player in relation to the seller of the house. with the seller of the house is "profitable" for the player if C + C0 >; 1 and is not profitable for the player if C + C0 < 1. As a first special case, the house can perform the structure of the entrance exchange in such a way that: the expected return in relation to the seller of the house is profitable for the player; and the expected return in relation to external vendors is profitable for the player for each external vendor that exists. As a second special case, the house can carry out the structure of the entrance exchange in such a way that: the expected return in relation to the seller of the house is not profitable for the player; and that the expected return in relation to the external vendor is profitable for the player for each foreign vendor that exists. As a third special case, the house can perform the structure of the entrance exchange in such a way that: the expected return in relation to the seller of the house is profitable for the player; and the expected return in relation to the existing N external vendors is profitable for the player for each M external vendors, such that 0 < M < N and N > 1. As a fourth special case, the house can perform the structure of entry ticket in such a way that: the expected return in relation to the seller of the house is not profitable for the player; and the expected return in relation to the existing N external vendors is profitable for the player for each M external vendors, such that 0 < M < M and N > 1. Simplification (especially for the holder of the appropriate vouchers) would be gained if ES_I has a constant value K (for example, K = 1.10) independent of the external vendor and additional simplification would be gained if = l. For the special case of ES_I = K = 1, S units of appropriate vouchers correspond to exactly S dollars if they are used to acquire items (eg, goods, services, real properties, etc.) offered for sale by the external vendor . The simplification of having ES_I equal to the constant value K can be at the expense of having relations between individual external vendors and the house tailored to the needs and requirements of individual external vendors. Accordingly, the scope of the present invention includes both cases, that is, the case in which E3"1 is variable and the external vendor dependent, and the case in which E3" 1 is constant and the independent external vendor.
An outside vendor Vi who acquires appropriate vouchers in the aforementioned manner can redeem the appropriate vouchers from the house for cash dollars in accordance with the redemption rate vouchers to items It is "ci, where each unit of appropriate vouchers can be redeemed for Is_Ci dollars in cash Thus, if Es ~ Ci = 0.70, then 1250v of appropriate vouchers could be redeemed by the outside vendor Vi for $ 875 (that is, 0.70x1250) An example of how the present invention can benefit the player , the house and the outside seller, assume as before that C = 0.80 and S = 0.25 and that the player starts, betting $ 1000 and converts the $ 1000 to 1250v of appropriate vouchers based on the liquid payment limit of L coupons of 1.25. Is ~ Ci = 0.90 for the external vendor Vi, then the player redeems the 1250v of appropriate vouchers for $ 1125 (that is, 0.90x1250) on items (eg, goods, services, real properties, etc.) from the outside vendor Vi and so he earns $ 125 of investment $ 1000, representing 12.5% returned from the investment of $ 1000. If "Ci = 0.70 for the seller V ±, then the outside vendor i redeems the appropriate value of 1250v, which the external vendor received from the player, for $ 875 (that is, 0.70x1250) of the house. paid a total sale price of $ 675 for the item (s) sold to the player, which represents a 66.7% profit margin at the retail price of $ 1125, then the outside vendor Vi makes a profit of $ 200 (this is , 875-675), which represents a profit of 29.6% (that is, 100x200 / 675) Thus, the fractional profit margin U ± of the total retail price of the retail price for the external seller Vi is 0.667 (this is , (1125-675) / 675)), where Ui is defined as (retail price-total sale price) / total sale price.In the end, the house receives $ 1000 from the player and returns $ 875 to the outside seller Vi for a dollar benefit of $ 125 and a percentage benefit of 14.3% (that is, $ 125 / $ 875) for the home. The player, the house and the outside vendor will be beneficial to all parties, as illustrated in Figure 3, which will be described later. Since the fractional profit margin Ui from the total retail price to the retail price may vary among external vendors, especially among external vendors of different industries or markets, a vendor-vendor reported from ?? 't ± and Es'c ± in external vendor Vi provides flexibility that enables all external vendors to benefit from the present invention. For example, agreements, if any, between the house and external vendors can be negotiated individually between the house and external vendors to reach an agreement for E3 values "1!" And "I" for each vendor. external Vi (i = l, 2, .., N). As stated above, the scope of the present invention also includes the possibility of the house functioning as a seller (that is, the house is a seller of the house) acquiring a capacity to provide items (eg, services, real properties). , etc.) for the player in exchange for the appropriate vouchers at a redemption rate of vouchers for items ES "I0, which is analogous to the exchange rate of vouchers to articles Es_Ii, related to the external vendors Vi described above. Figure 2, to be described later, for a description of the house in the role of a house seller, for example, the house can acquire the goods in a price agreement and thus have said items available to be exchanged for the goods. appropriate vouchers for "the player. The price agreement may be lower than the market price for an item; For example, the house can purchase items in large quantities and thus make an agreement for a discount based on the acquisition. Consequently, a fractional profit margin U0 can be defined for the seller of the house, where U0 is calculated as a fractional increment of the agreement for the price currently paid by the seller of the house with respect to the retail value (this is, the market price) of a simple article. The home seller can exploit U0 in various ways such as, among others, using it to generate or increase possibility of gains with respect to the payment of the player's appropriate vouchers, or appropriate vouchers plus cash, when the player wins the game of uncertain outcome . The house can also exploit U0 by manufacturing items that can be redeemed by appropriate vouchers; for example, the manufacture of articles avoids the intermediary, which increases the possibility of profits for the house.
To illustrate an advantage of the present invention when the house functions as a seller, consider the previous example by assuming as before that C = 0.80 and S = 0.25 and that the player starts betting with $ 1000 and converts them to 1250v of appropriate vouchers based on in the liquid payment limit of vouchers L of 1.25. If Es-I0 = 0.90 for the home seller, then the player redeems the appropriate 1250v vouchers for $ 1125 (ie 0.90x1250) of items (goods, services, real properties, different vouchers, etc.) from the seller of the house and so earn $ 125 of the investment of $ 1000, which represents a 12.5% return on investment of $ 1000. If the fractional profit margin U0 is 0.50 (ie, 50% profit margin), then the home seller has paid $ 750 for the retail value of $ 1125 of the items redeemed for the player with the 1250v of appropriate vouchers. Since the house received $ 1000 from the player and only paid $ 750 for the items redeemed for the player by the house, the house makes a profit of $ 250 dollars and a percentage benefit of 33.3% (that is, $ 250 / $ 750). Thus, the present invention is beneficial to both the player and the house, when the house functions as a seller. In Figure 1 there is shown an entry exchange structure (10), as described above, according to the embodiments of the present invention. The word "exchange" in "exchange of entry" denotes any of the exchanges of the present invention as exchanges between appropriate vouchers and cash, cash and items, etc. The structure (10) includes a house (30), a player (20), an external vendor (40) and an uncertain outcome game (50). The scope of the present invention includes the case in which there is an external vendor (40), as well as the case in which there is no external vendor (40). The uncertain outcome game (50) consists of at least one of: a game of chance and a skill game or a combination thereof. A game of chance may include, among others, a casino game such as "Black-Jack", "Craps", ".Ruleta" or a machine that swallows coins; horse races, dogs; card games like "poker"; sporting events such as football; lottery; etc. Skill games in the context of the uncertain outcome game (50) may include, among others, chess, cards such as "bridge", a game in which the player (20) is required to correctly solve a mathematical problem in a given amount of time; a game in which the player (20) is required to drive a golf ball at least a given distance; a competitive carnival game; billiards; darts; "pool"; a sporting event such as swimming, basketball, "skeet ball"; track competitions in which the winner runs a given distance in less time than the other players; a game in which the player (20) is required to correctly answer multiple choice questions on any topic (eg, music, economics, languages, movie stars, sports heroes, geography, etc.); prove the result of learning a task completely; etc. For the present invention, a "contention" is within the scope of "game" in an uncertain outcome game. For example, several fishermen can compete in a contest, where the winner is the fisherman who obtains the largest number of fish within a given time interval on a given date. The player (20) represents at least one player who, by participating in the uncertain outcome game (50), may be incorporated in the bet or in another activity subject to an uncertain result. The uncertain outcome game may include one or more players (20). The player (20) can be a person, an entity (for example, an organization such as a corporation, church, etc.) The house (30) can comprise a casino (for example, a conventional casino, a computer casino), a race track, a person, various people, a business entity (for example, a corporation), etc. Note that a computer casino may include the use of the Internet and / or Intranet. The player (20) can interact with the computer casino on a data communication medium such as, among others, Internet, Intranet, cable TV network, telephone network, wide area network, satellite network, radio network of shortwave or a combination thereof. The player (20) interacts with the house (30) by integrating into the entry (for example, betting) (42) in the game of uncertain result (50) and by the house (30) when joining the management (44) of the game of uncertain result (50). The scope of "network" in the above list of data communication means includes, among others, a system of interconnected nodes, two nodes directly connected or locations, etc. Said incorporation into the management (44) of the uncertain outcome game (50) may include setting the uncertain outcome game (50) and rules thereof, executing the uncertain result game (50), redeeming the player's money (20) by chips to play in game (50), etc. The scope of the house includes, among others, employees of the house, independent contractors with the house, physical inhalations of the house, etc. The external vendor (40) represents the N external vendors of any type (for example, vendors in a relationship with the house contract); sellers who exchange appropriate vouchers, items and / or cash with the house; third-party vendors; combinations thereof, etc.), where N > 0 (that is, the external vendor (40) represents the external vendor Vi for i = l, 2, N).
Additionally, there may be a seller of the house (for example, if N = 0). Each of the external vendors (40) sells items (e.g., goods, services, real properties, different vouchers, etc.) and each external vendor (40) can have a relationship with the house (30) as described above. The external vendor (40) can comprise any person, broker, merchant, business entity, the house (30), etc. As a special case, two. or more external vendors (40) may be such that they do not provide the same article or articles, or essentially similar items, in exchange for the appropriate vouchers. This special case can serve as a mobile for external vendors (40) to participate in the structure (10) of exchange of entry, since the external vendors (40) do not have to face competition against other external vendors within the system of the structure (10) of entry exchange. The player (20) and the external vendor (40) exchange appropriate vouchers (26) for items (28) (for example, goods, services, real properties, different vouchers, etc.) at a voucher exchange rate for items? e't as described above. The outside vendor (40) and the house (30) can exchange appropriate vouchers (32) for cash (34) at a redemption rate vouchers for cash Es_c as described above. Other swaps may be made with, and between, external sellers (for example, third-party sellers) such as, among others, items by appropriate vouchers, appropriate vouchers for items, etc. One embodiment of the present invention is an effective exchange mechanism for vouchers Es ~ c in which the player of the uncertain outcome game (50) receives a payment in liquid in appropriate vouchers or cash and appropriate vouchers, and in which the cash Player's initial (20) can be converted to appropriate vouchers in the form of liquid payment of limiting vouchers, or alternatively, more or less than the liquid voucher payment limiting. If there are no external vendors (40) (that is, if N = 0), then there must be a vendor of the house, as explained above, and Figure 1 is replaced by Figure 2 according to the modalities of the present invention. In Figure 2, the house (20) is also represented as the seller of the house (41), which demonstrates the dual role of the house (20) as a supplier of the game of uncertain outcome and as seller. In general, the sellers of the present invention can comprise one or more external vendors (40) of Figure 1, the vendor of the house (41) of Figure 2 or both. Based on Figures 1 and 2 and the examples presented above, various definitions and relationships of the present invention are as follows. C = cash units S = appropriate voucher units N = number of external vendors, where N > 0. Vi = Ith external seller (i = l, 2, ..., N) It is "Ii = exchange rate of vouchers for items for the external vendor Vi (for items provided by the external vendor Vi in exchange for appropriate vouchers ) ES_I0 = exchange rate of vouchers for items for the seller of the house (for items _ provided by a seller of the house in exchange for the appropriate vouchers) It is "° i = voucher exchange rate for cash for the external vendor V (for cash provided by the house to an outside vendor I saw in exchange for the appropriate vouchers) It is ~ c0 = exchange rate of vouchers for cash for the seller of the house (for cash provided by a seller of the house in exchange by the appropriate vouchers) L = liquid payment of limiting vouchers (equal to S / (1-C) if C / S is constant) Ui = fractional profit margin of total retail sale by the external vendor Vi. Uo = fractional profit margin for the seller of the house; for example, fractional increment of agreement by price of market price or fractional increase of articles manufactured by the seller of the house P, i = benefit in percentage for the player (20) with respect to the external seller Vi = 100x (LEs_Ii -1 ) F?,? = profit in percentage. by the player (20) with respect to the seller of the house F?,? = profit in percentage for the external vendor Vi = 100x [(1 + UÍ) ES "CÍ / Es_Ii-l] F?,? = profit in percentage for the house (30) with respect to the external vendor Vi = I00x [(1 / (LEs "Ci)) -1] F?,? - benefit in percentage for the house (30) when it works as a seller of the house = 100x [. { (1 + Uo) / (LES-I0)} -l] As a first verification of the above formulas for the example of the external · seller, described above, of L = 1.25, the benefits in percentage are: F?,? = 12.5%,?,? = 29.7%, F?, ± = 14-3%. As a second verification of the above formulas for the house seller example, presented above, of L = 1.25, ES "I0 = 0.90, U0 = 0.50, the benefits in percentage are: F?,? = 12.5% and F ?,? = 33.3% Based on the above definitions, the structure (10) of exchange of entry is beneficial for the player (20) with respect to the external vendor V ± if F?,? >; 0. The entry exchange structure (10) is beneficial to the player (20) with respect to the house (30) if F?, 0 > 0. The entry exchange structure (10) is beneficial for the external vendor Vi si F?,? > 0. The entry exchange structure (10) is beneficial for the house (30) with respect to the external seller Vi si F?,? > 0. The structure (10) of the entrance exchange is beneficial for the house (30) when it works as a seller Vi si F?,? > 0.? The uncertain outcome game of the present invention is a "positive sum game" with respect to at least one external vendor if the composite investment of the player, the house and the external vendor is increased. Thus, the positive sum game is defined with respect to a given group of external vendors such as: with respect to a specific external vendor, with respect to all external vendors or with respect to a specific group of external vendors. For example, if there are three external vendors Va, V2, V3, then the uncertain result game is a positive sum game: 1) with respect to Vx if the player's composite investment, the house and Vx is increased 2) with respect to a Vi and V2 if the composite investment of the player, the house, Vi and V2 is increased; 3) with respect to Vi, V2 and V3 if the investment composed of the player, the house, VX / V2 and V3 is increased. As an example of a positive sum game with an external vendor, described above, it is shown in Figure 3. The example in Figure 3 illustrates a positive sum game because the investment capital composed of the player, the house and the external vendor is increased (that is, from $ 2550 to $ 3000). Figure 3 also illustrates the uncertain outcome game with respect to a "positive participant game" with respect to the external vendor V. In general, the positive participant is beneficial to each participant, ie the player, the house and at least one external vendor.
In this way the positive participant game is defined with respect to a given group of external vendors such as: with respect to a specific external vendor, with respect to all external vendors, or with respect to a specific group of vendors. For example, if there are three external vendors Va, V2 and V3 / then the game of uncertain outcome in a positive participant game: 1) with respect to Vx if the investment of each of the player, the house and Vx is increased; 2) with respect to Vx and V2 if the investment of each of the player, the house, Vx and V2 is increased; 3) with respect to Vx, V2 and V3 if the investment of each of the player, the house, Vx and V2 / V3 is increased. Mathematically, a positive participant game with respect to an external vendor i is characterized by: F?,? > 0, F? /? > 0, F?,? > 0. In Figure 3, the positive participant game is demonstrated by the fact that the Terminal Capital exceeds the Investment Capital for each- one of the participants, the player, the house and the external vendor. Thus, the structure of entrance exchange (10) can be beneficial for the player, the house (30) and the external vendor Vi. A positive participant game is a special case of a positive sum game. Thus, a positive sum game may not be a positive participant game as illustrated in Figure 4 with respect to an external vendor, but a positive participant game must be a positive sum game as illustrated in Figure 3 with respect to the external vendor. The example in Figure 4, although it is a positive sum game, is not a positive participant game since the External Seller's Terminal Capital ($ 875) does not exceed the External Seller's Investment Capital ($ 900) although there was 25% of profit margin (ie, 100x (1125-900) / 900) for the item (s) of the example of Figure 4. The scope of the present invention includes cases in which any two of F? ?, F?,? and F?,? are positive in such a way that a remainder of F?,?, F?,? And F?,? It is not positive. The scope of the present invention also includes cases in which any of F?,?, F?,? and F?, i is positive in such a way that the remaining two of F?,?, F?,? And F?,? They are not positive. The scope of the present invention also includes cases in which each of F?,?, F?,? Y ?,? They are positive. The uncertain result game of the present invention is a positive sum game with respect to the house seller if the composite investment of the player and the house is increased. An example with a house seller, described above, is a positive sum game as shown in Figure 5. The example in Figure 5 illustrates a positive sum game because the Composite Investment Capital is increased (this is, from $ 1750 to $ 2125). Figure 5 also illustrates the uncertain result game with respect to a "positive participant game" with respect to the home seller. As stated above, in a positive participant game, the game is beneficial for each participant, the player and the seller of the house. Mathematically, a positive participant game with a house seller is characterized by: F? (0> 0 and F?,?> 0. In Figure 5, the positive participant game is demonstrated by the fact that The Capital Terminal exceeds the Investment Capital for each of the player and the seller of the house.Thus, the structure (10) of exchange of entry can be beneficial for both the player and the house (30) when it works as a house seller As explained above, a positive participant game is a special case of a positive sum game, so a positive sum game may not be a positive participant game as illustrated in Figure 6 with respect to to a seller of the house, but a positive participant game must be a positive sum game as illustrated in Figure 5 with respect to the seller of the house The example of Figure 6, although it is a positive sum game, it is not a positive participant game, since the Home Capital of the House Seller ($ 1000) does not exceed the Investment Capital of the House Seller ($ 1050) although there was a profit margin of 7.14% (ie, 100x (1125-1050) / 1050) for the item (s) of the example of Figure 6. The scope of the present invention includes cases in which any one of F? / 0 and F?,? is positive so that another remainder of F ?? 0 and F?,? It is not positive. The scope of the present invention also includes cases in which both F?,? and F?,? They are positive. If the game of uncertain result is going to be related to a positive sum game, without reference to an external vendor or a house seller, then it is understood here that the game of uncertain result is a positive sum game with respect to any , an external seller or one of the house. Conventional games of chance, in general, are negative-sum games or zero-sum games, in favor of the house (30) on the player (20); for example, the game is beneficial to the home (30) and not beneficial to the player (20) both for negative-sum games and for zero-sum games. Note, however, that although the uncertain outcome game of the present invention may be a positive sum game as defined above, the scope of the present invention also includes cases in which the uncertain result game is a sum game. zero or a negative addition game. Several cases within the scope of the present invention include: If i is constant and thus independent of i, Es "Ci is constant and thus independent of i, both Es_Ii and Es ~ ci are constant and thus independent of i, Es_Ii = l / Es_Ci = l, N = 0, N = ly N> 1. The structure of entrance exchange (10) can be configured in such a way that the house (30) guarantees that the player (20) does not lose more than a P percentage of the player's initial wagered capital (20) This means that if the player (20) converts practically all of the initial wagered capital into appropriate vouchers by playing one or more games of chance, then the house (30) allows that the player (20) redeems the appropriate vouchers in (100-P) percentage of the initial capital bet.In general, P is any discrete, rational or irrational integer value in a range of P <100 (for example, P = 1 , 2, 50, 51, or 99, P = 15.40, P = 35.6666666 ..., etc.). Thus P can be restricted to any interval Pi < P < P2 subject to P2 < 100. As an example, P can be restricted to 0 < P < 1, 0 < P < 2, 0 < P < 50, 0 < P < 51, or 0 < P < 100. As another example, P can be restricted to • 10 < P < 20, 10 < P < 30, or 0 < P < 90. As another example, P can be restricted to 10.25 < P < 33.3333333 ... Other examples include 0 < P < 100, -30 < P < -10, etc. Alternatively, the entry exchange structure (10) can be configured such that the house (30) guarantees that the player (20) can not exit the bet with less FXB units of cash and F2B units of vouchers appropriate, where B is the initial capital bet of the player (20) and F and F2 are real numbers in such a way that Fa > 0 and F2 > 0. As an example, if B = $ 1000, Fn. = 20 and F2 = 40, then with an initial capital bet of $ 1000, the player (20) can not exit the bet with less than $ 200 in cash and 400v in appropriate vouchers The case of P = 0 corresponds to a guarantee of the house (30) that the player (20) can not lose any of the initial capital wagered. The case of P < 0 corresponds to the house (30) guaranteeing that the initial capital bet of the player (20) must be increased by at least -P percent as a result of participating in the game of uncertain result. As an example, if P = -10, then the house guarantees that the initial capital waged by the player (20) must be increased by at least 10 percent as a result of participating in the uncertain outcome game. Note that in the case of P < 0, the variable Q = -P can be entered, whereby Q > 0. While the embodiments described above relate to an uncertain outcome game, the scope of the present invention generally comprises an uncertain outcome activity, wherein an "activity" is a set of rules used to classify, guide, affect or control an action or series of actions. Together, with an "activity", the following definitions, explanations and examples are appropriate for the scope of the present invention. A "result" is. an effect of the activity at a specific time or condition. A "game" is a particular modality, that is, an activity with at least one potential result (for example, a triumph of a game player). Example of game includes opportunity games, skill games, etc. A "transaction game" is any aspect or part of a game that has a result. A "subject" is anything that acts or acts on. A "participant" is a subject that acts, or in which it acts, according to an activity. The "entry", with respect to an activity, occurs when a subject becomes a participant in the activity. Examples of an entry include, but are not limited to, a place of a bet, a payment of a fee, an action such as one that satisfies one or more criteria (for example, participating in a race in which the runner must satisfy a criterion of weighing less than 150 pounds; filling an entry form). The action can be a predetermined action and the criterion can be a predetermined criterion. "Enter" in an activity is to enter the activity. A "player" is a participant in a game, where the player can make one or more decisions potentially affecting at least one game result or game entry. Even a decision to enter and observe can make one a player (for example, in a lottery). A player is an example of a participant. A participant or subject in general, or a particular player, can understand, among others, a person, an organization, etc. "Playing" a game is being a participant in the game and potentially affecting or having an interest in a game outcome. "Participate" a subject is the action of the subject, or act on the subject, according to an activity. A "house" acts on an activity, where "acts" includes at least one of: measuring, judging, enforcing, controlling, creating, managing, managing and executing. Thus, the embodiments of the present invention for a game with one or more players, as described below, can be generalized to an activity with one or more participants in such a way that the one or more participants can enter the activity. "Liquid payment" is the current amount of money received from a game after subtracting all commissions, fees and payments owed by a player for entering and participating in the game. An "expected net payment" is an amount of money equal to the probability of a specific outcome of a game transaction, multiplied by the payment potentially received upon achieving that result, summed over all possible outcomes and transactions of the game and subtracts all the commissions, fees and payments due for participating in the game. If the appropriate vouchers. circulate sufficiently within a "geographical area" as, among others, within a "real geographic area" (for example, a geographical area with conventional geographic borders such as all of the United States of America, North America, the state of New York, of all the countries of the United Nations, etc.) or within a "virtual geographic area" such as within a group of people (for example, within a corporation, an industry, an organization, a base of data or a list such as a mailing list, etc.), then the appropriate vouchers in general can be made valuables as virtual money and can be converted into cash at a market exchange rate of vouchers to cash Rs_c so that each unit of appropriate vouchers is converted to Rs ~ c dollars in cash. Conversely, the. cash can be converted into appropriate vouchers at a cash market exchange rate at Rc_s so that each dollar in cash is converted to Rc "s appropriate voucher units. Rs" c and Rc_s are a function of the cash type ( for example, US dollar, US cent, Japanese yen, British pound, etc.). In theory, Rs ~ c x Rc "s = 1. In practice, however, people or businesses (for example, banks) can perform the conversions with profit to themselves in such a way that Rs_c x Rc ~ s <; 1. Alternatively, Rs "cx Rc_s> 1 is possible for several reasons including, among others, a delay time between a first and a second location when synchronizing Rs" c / o Rc "s to values consistent with the first and in the second locations, work or other value considerations made in Rs_c and / or Rc "s; add interest or other induction (s) to motivate to acquire a particular appropriate voucher or some currency; etc. The Scope of a virtual monetary system of the present invention includes multiple coins denoted as K coins Ci, C2, ··., CK such that K > 1. If K = l then only one Ci coin is appropriate. If K > 2 then at least two coins are appropriate. At least one of ¾, C2, ... / < ¾ can be a coin in vouchers (for example, vouchers that can not be bet, vouchers are absolutely apostables, vouchers that can be bet conditionally, etc.). At least one of Ci, C2, C can be money. Here money is defined as cash (for example, US dollar, US penny, Japanese yen, British pound, etc.) or an equivalent of cash (for example, so many or gambling chips) ). Each coin CK (k = l, 2, K) can be converted from the other currencies according to a matrix of exchange rate [R] of order K in such a way that Cj =? K (RjkCK) (1) where , where Rjk denotes the elements of the matrix [R] in such a way that the indices j and k vary from 1 to, and where? K denotes a summation on k from k = l to k = K. The elements of the matrix Rjk denote a rate of exchange of the currency CK to the currency Cj. Some currency swaps may be prohibited (that is, Rjk = 0 for prohibited currency swaps). For example, the. elements of the diagonal matrix can be equal to zero (ie, Rkk = 0 for k = l, 2, K) if the transformations of a coin in itself are prohibited. As another example, if C represents a bettable bet and if C2 represents a dollar coin, then the constraint of R2i = 0 can be imposed to exclude the possibility of converting the bettable bet to the dollar currency. A simple example of the virtual currency system of the present invention is the currency exchange Rs "c and Rc_s described above in such a way that: K = 2, Cx represents a currency in cash and C2 represents a coin in vouchers, Ria = R22 = 0, R12 = Rs "cy and R21 = Rc_s. Since the appropriate vouchers can be circulated from the execution of the entry exchange structure (10), the structure (10) is a source or generator of the appropriate vouchers or virtual currency. Alternatively, the appropriate vouchers may be generated by a source other than the execution of the entry exchange structure (10). For example, the appropriate vouchers can be manufactured by the house or by an external vendor and circulated outside the entrance exchange structure (10). Thus, the appropriate vouchers may be generated entirely or in parts by the entry exchange structure (10). While particular embodiments of the present invention have been described for illustrative purposes, many changes and modifications will be apparent to persons with skills in the field. Accordingly, the claims are intended to cover all modifications and changes that are within the true spirit and scope of the invention.

Claims (164)

  1. CLAIMS: 1. An entry exchange structure, consisting of: vouchers; and an uncertain outcome game adapted to be played by at least one player, wherein a house is adapted to pay a player of the, at least one, players in liquid with money upon winning said player an uncertain outcome game based on in your bet, and where the money is selected from the group consisting of cash plus vouchers and vouchers.
  2. 2. The entry exchange structure of claim 1, wherein at least one vendor exists such that at least one vendor from the group consisting of a house vendor, N vendors, is selected such that N is at least 1, and the seller of the house plus the N external vendors; where if the group of sellers includes the seller of the house, then a player can redeem a part of the vouchers at a rate of exchange of vouchers for articles ES'T0 of at least one item provided by the seller of the house; and where if the group of sellers includes the N external vendors, then the player can exchange the part of the vouchers with the external vendor Vi at a rate of exchange of vouchers to articles ES'T ± by at least one article provided by the external seller Vi so that i is selected from the group consisting of l, 2, ..., N, and the external vendor Vi can redeem a percentage of the part of the vouchers with the house for cash at the exchange rate vouchers to cash It is "Ci" so that i is selected from the group consisting of 1, 2, N.
  3. 3. The entry canon structure of claim 2, wherein the group of sellers consists of the seller of the house. The entry exchange structure of claim 2, wherein the group of vendors consists of the external vendors N. The entry exchange structure of claim 2 / wherein the group of vendors consists of the vendor of the vendor. house plus the N external vendors 6. The structure of the entry canon of claim 2, wherein if the group of sellers includes the external N sellers, then two or more of the N external sellers do not provide the same or essentially an article or similar items in exchange for the vouchers. 7. The entry exchange structure of claim 2, wherein if the group of sellers includes the external N sellers, then N is at least 2 and Es'x ± is independent of i so that? ~ T ± is constant, for i = l, 2, ..., and N. 8. The entry exchange structure of claim 2, where if the group of vendors includes the N external vendors, then N is at least 2 and Es_Ci is independent of i such that Es "C is constant, for i = l, 2, ..., and N. 9. The structure of entry exchange of claim 2, wherein if the group of vendors includes the external sellers then F? /?> 0, and where F?,? is a percentage benefit for the player with respect to the external vendor Vi, for i = l, 2, ..., and N. 10. The entry exchange structure of claim 2, wherein if the group of sellers includes the external N sellers then F?,?> 0, and where < H, i is a percentage profit for the house with respect or to the external vendor Vi, for i = l, 2, and N. 11. The entry exchange structure of claim 2, wherein if the group of vendors includes the N external vendors then F?,? > 0, and where F?,? is a percentage profit for the external vendor V, for i = l, 2, ..., and N. 12. The entry canon structure of claim 2, wherein if the group of vendors includes the vendors N external, then the uncertain result game is a positive sum game with respect to a subset of the N external vendors. 13. The entry exchange structure of claim 2, wherein if the group of vendors includes the N external vendors, then the game of uncertain result is a positive participant game with respect to a subset of the N external vendors. 14. The entry exchange structure of claim '2, where if the seller of the, at least one, sellers includes the N external sellers, then two and only two of F?,?, F?,? and F?,? are positive, where F? /? is a percentage benefit for the player with respect to the external vendor Vi, where F ,? is a percentage benefit for the external vendor Vi and where F?,? is a percentage benefit for the house with respect to the external vendor V, for 1-1, 2, and N. 15. The entry exchange structure of claim 2, wherein if the vendor group includes the vendor of the house then F? (0 >; 0, and where F? / 0 is a percentage benefit for the player with respect to the seller of the house. 16. The entry exchange structure of claim 2, wherein if the group of sellers includes the seller of the house then F?,? > 0 / where F?,? It is a percentage benefit for the house when it works as the seller of the house. 17. The entry exchange structure of claim 2, wherein if the group of sellers includes the seller of the house then F? / 0 > 0 and F?,? > 0, where F? / 0 is a percentage benefit for the player with respect to the home seller, and where F?,? It is a benefit in percentage for the house when it works as the seller of the house. 18. The. entry exchange structure of claim 2, wherein if the group of sellers includes the seller of the house, then the game of uncertain result is a positive sum game with respect to the seller of the house in such a way that F ?, ? > 0. 19. The entry exchange structure of claim 2, wherein if the group of sellers includes the home seller, then the uncertain outcome game is a positive participant game with respect to the home seller. 20. The entry exchange structure of claim 2, wherein the uncertain outcome game is a positive sum game with respect to each seller of the vendor group. 21. The entry exchange structure of claim 2, wherein the uncertain outcome game is a positive sum game with respect to the first vendor of the vendor group. 22. The entry exchange structure of claim 2, wherein the home is adapted to ensure that the player can not lose more than P percent of the initial capital wagered by the player and where P is in the range of 0 < P < 100. 23. The entry exchange structure of claim 22, wherein P does not exceed 50. 24. The entry exchange structure of claim 2, wherein the home is adapted to ensure that the initial capital waged by the player must increase by at least Q percent, and where Q > 0. The method of claim 24, wherein if the seller of the, at least one, sellers includes the home seller, then the home implements the Q percent guarantee by adjusting the exchange rate of vouchers to items 26. The entry exchange structure of claim 2, wherein the house is adapted to ensure that the game of uncertain outcome is a positive sum game. 27. The entry exchange structure of claim 2, wherein the house is adapted to ensure that the uncertain outcome game is a positive participant game. 28. The entry exchange structure of claim 2 where, if the group of sellers includes the N external sellers, then the house is adapted to ensure that two and only two of F?,?, Pv, i and?,? are positive, where F?,? is a percentage benefit for the player with respect to the external vendor Vi, where F?,? it is a percentage profit for the external seller Vi and where OH, Í is a percentage profit for the house with respect to the external seller Vi, for i = l, 2, and N. 29. The structure of the exchange of claim 1, wherein the uncertain outcome game is adapted for the player to bet sequentially when the uncertain outcome game is played by the player, where the liquid payment to the player by the house is adapted to provide a liquid payment of C dollars in cash and S units of vouchers for each dollar wagered in such a way that 0 < C < 1 and S > 0. 30. The input exchange structure of claim 29, wherein S / C is constant. 31. The entry exchange structure of claim 1, wherein the bet of the player comprises betting on cash, cash equivalent, bets or a combination of the same. 32. The entry exchange structure of claim 1, wherein the bet of the player comprises betting pourable bets. 33. The entry exchange structure of claim 32, wherein the vouchers are conditionally apposable. 34. The entry exchange structure of claim 1, wherein the house comprises a casino. 35. The entry exchange structure of claim 1, wherein the house comprises a computer casino. 36. The entry exchange structure of claim 35, wherein the player interacts with the casino by computer on a data communications medium that is selected from the group consisting of an Internet, an intranet, a cable TV network. , a telephone network, a wide area network, a satellite network, a shortwave radio network and a combination thereof. 37. The entry exchange structure of claim 1, wherein the uncertain outcome game comprises a casino game. 38. The entry exchange structure of the claim, wherein the uncertain outcome game includes an event selected from the group consisting of a lottery event and a sporting event. 39. The entry exchange structure of claim 1, wherein the uncertain result set comprises a game of chance. 40. The entry exchange structure of claim 1, wherein the uncertain outcome game comprises a skill game. 41. A method for executing an entry exchange structure, consisting of: participation in an uncertain outcome game by a selected first part of the group consisting of a player and a house, where the uncertain outcome game is played by the player, where a house is adapted to pay in liquid to the player in cash with money by winning the game of uncertain outcome based on his bet, and where the money is selected from the group consisting of cash plus vouchers and vouchers; and deal with the vouchers for the first part, where if the first part is the player, then the transaction for the player includes receiving the liquid payment upon winning, and where the first part is the house, then the The transaction for the house includes giving the player a liquid payment when he wins. 42. The method of claim 41, wherein there is at least one vendor so that it is selected from the group consisting of a house vendor, N external vendors such that N is at least equal to, and the vendor of the house plus N - external sellers; where if the group of sellers includes the seller of the house, then the player can redeem a part of the vouchers at a rate of exchange of vouchers to articles It is by at least one item provided by the seller of the house; and where if the group of sellers includes the external N sellers, then the player can redeem the part of the vouchers with the external seller Vi at a redemption rate of vouchers to articles E3"1! for at least one item provided by the external seller I saw in such a way that i is selected from the group consisting of 1, 2, ..., and N, and the external seller Vi can exchange a percentage of the part of the vouchers with the house for cash at the rate of exchange Es_Ci in such a way that i is selected from the group consisting of 1, 2, and N. 43. The method of claim 42, wherein the group of sellers consists of the seller of the house 44. The method of the claim 42, wherein the group of sellers consists of the external N sellers 45. The method of claim 42, wherein the group of sellers consists of the seller of the house plus the external sellers N. - 46. The method of claiming 42, where if the seller of the, at least one, sells The former includes the N external sellers, then two or more of them do not provide the same items, or essentially the same or similar items, in exchange for the vouchers. 47. The method of claim 42, wherein if the at least one vendor includes the external N sellers, then N is at least equal to 2 and Es_Ii is independent of i so that? E't is constant, for i = 1, 2, ..., and N. 48. The method of claim 42, wherein if the at least one vendor includes the external N sellers, then N is at least equal to 2 and Es_Ci is independent of i so that Es_Ci is constant, for i = l, 2, and N. 49. The method of claim 42, wherein if the at least one vendor includes the N external vendors, then F?,? > 0, and where F?,? is a percentage benefit for the player with respect to the external vendor Vi, for i = l, 2, ..., and N. 50. The method of claim 42, wherein if the at least one vendor includes the vendors N external then t½, i > 0, and "where F?,? Is a percentage benefit for the house with respect to the external vendor Vi, for i = l, 2, ..., and N. 51. The method of claim 42, wherein if the vendor group includes the external N sellers then F?,? > 0, and where F?,? it is a percentage profit for the external vendor Vi, for i = l, 2, and? G. 52. The method of claim 42, wherein if the. group of sellers includes the N external vendors, then the uncertain outcome game is a positive sum game with respect to a subset of the N external vendors. 53. The method of claim 42, wherein if the group of vendors includes the N external vendors, then the game of uncertain result is a positive participant game with respect to a subset of the N external vendors. 54. The method of claim 42, wherein if the at least one vendor includes the N external vendors, then two and only two of F?,?, F?,? and?, are positive, where F?,? is a percentage benefit for the player with respect to the external vendor Vi, where F ,? is a percentage benefit for the external vendor i and where F?,? is a benefit in percentage for the house with respect to the external vendor V, for i = l, 2, ..., and N. 55. The method of claim 42, wherein if the at least one vendor includes the vendor of the house, then F?; 0 > 0, and where F? / 0 is a percentage benefit for the player with respect to the seller of the house. 56. The method of claim 42, wherein if the at least one vendor includes the seller of the house, then F?,? > 0, and where F ?, or is a benefit in percentage for the house when it works as the seller of the house. 57. The method of claim 42, wherein if the at least one vendor includes the seller of the house then F? / 0 > 0 and F?, Or > 0, where F?; 0 is a percentage benefit for the player with respect to the seller of 'the house and where F?,? It is a percentage benefit for the house when it works as the seller of the house. 58. The method of claim 42, wherein if the at least one vendor includes the seller of the house, then the game of uncertain result is a positive sum game with respect to the seller of the house in such a way that F? 0 > 0. 59. The method of claim 42, wherein if the at least one vendor includes the seller of the house, then the game. of uncertain result is a positive participant game with respect to the seller of the house. 60. The method of claim 42, wherein the uncertain outcome game is a positive sum game with respect to each seller of, at least one, sellers. 61. The method of claim 42, wherein the t uncertain result set is a positive sum game with respect to the first vendor of the at least one vendor. 62. The method of claim 42, wherein the house is adapted to ensure that the player can not lose more than P percent of the initial capital waged by the player, and where P is in a range of 0 < P < 100. The method of claim 62, wherein P does not exceed 50. 64. The method of claim 42, wherein the home is adapted to ensure that the initial capital waged by the player is increased by minus the Q percent, and where Q > 0. 65. The method of claim 64, wherein if. The at least one seller includes the seller of the house so the house implements to guarantee the Q percentage by adjusting the exchange rate of vouchers to items? e ~ t0. 66. The method of claim 42, wherein the house is adapted to ensure that the uncertain result game is a positive sum game. 67. The method of claim 42, wherein the house is adapted to ensure that the uncertain outcome game is a positive participant game. 68. The method of claim 42, wherein if the at least one vendor includes the external N sellers then the house is adapted to ensure that two and only two of F?,?, F ?, i and F?,? be positive, where F?,? is a percentage benefit for the player with respect to the external vendor Vi, where F?,? is a percentage benefit for the external vendor V and where F?,? is a benefit in percentage for the house with respect to the external vendor i, for i = l, 2, .. and N. 69. The method of claim 41, wherein the uncertain outcome game is adapted for the player to bet sequentially when the game of uncertain result is played by the player, where the liquid payment to the player by the house is adapted to provide it in C dollars in cash and S units of vouchers for each dollar wagered so that 0 C <; 1 and S > 0. 70. The method of claim 69, wherein S / C is constant. 71. The method of claim 41, wherein the bet of the player comprises betting cash, cash equivalent, wagering bets or a combination thereof. 72. The method of claim 41, wherein the bet of the player comprises betting vouchers. 73. The method of claim 72, wherein the wagering vouchers can be bet conditionally. 74. The method of claim 41, wherein the house comprises a casino. 75. The method of claim 41, wherein the house comprises a computer casino. 76. The method of claim 75, wherein the player interacts with the casino by computer on a data communications medium selected from the group consisting of an Internet, an intranet, a cable TV network, a telephone network, a broad area network, a satellite network, a shortwave radio network and a combination thereof. 77. The method of claim 41, wherein the uncertain outcome game comprises a casino game. 78. The method of claim 41, wherein the uncertain result game includes an event selected from the group consisting of a lottery event and a sports event. 79. The method of claim 41, wherein the uncertain outcome game comprises a game of chance. 80. The method of claim 41, wherein the uncertain outcome game comprises a skill game. 81. A virtual currency system, consisting of vouchers and money, where the money is at least one cash and cash equivalent, where the vouchers are generated in whole or in part by an entry exchange structure, in where the entry exchange structure consists of an uncertain outcome game adapted to be played by a player, where a house adapts to pay the player in liquid money when it wins the uncertain outcome game, based on its bet, and where money is selected from the group consisting of cash plus vouchers and vouchers. 82. The virtual currency system of claim 81, wherein at least one vendor is selected so that it is selected from a group consisting of a house vendor, N external vendors such that N is at least equal to , and the seller of the house plus the N external vendors; where if the group of sellers includes the seller of the house, then the player can redeem a part of the vouchers at a rate of redemption of vouchers to articles. It is "Io for at least one item provided by the seller of the house; and where if the vendor group is includes the external N sellers, then the player can redeem a part of the vouchers with the external vendor Vi at a redemption rate vouchers to articles Is_Ii for at least one item provided by the external vendor Vi so that i is selected from the group consisting of 1, 2, and N, and the external vendor V can exchange a percentage of the part of the vouchers with the house for cash at a redemption rate vouchers to cash Is ~ Ci of so that i is selected from the group consisting of 1, 2, and N. 83. The virtual currency system of claim 81, wherein the vouchers circulate within a geographical area 84. The virtual currency system of the claim 83, where the geographical area It comprises a real geographical area. 85. The virtual currency system of claim 83, wherein the geographic area comprises a virtual geographic area. 86. The virtual currency system of claim 81, wherein the vouchers can be converted to cash at a market exchange rate of vouchers to cash Rs "c so that each voucher unit is converted to Rs ~ c dollars in cash; cash can be converted into vouchers at a cash market exchange rate at Rc_s vouchers so that each dollar of cash is converted to Rc_s voucher units, or a combination thereof. claim 86, where Rs- "c X Rc_s = l. 88. The virtual currency system of claim 86, wherein Rs-c X RC "S < 1. 89. The virtual currency system of claim 86, wherein Rs" - ° X Rc "s > 1. The virtual currency system of claim 81: wherein the virtual currency system comprises K coins Cx, C2, ..., CK so that K is at least equal to 1, wherein at least one of ¾, C2, ..., CK includes the vouchers, where each CK currency can be converted into the currency Cj according to the exchange rate matrix [R] of order K, of order K, so that C- =? K (RjKCK), where Rj denotes the elements of the matrix [R] so that the indices j and k vary from 1 to K, where? K denotes a summation on k from k = l to k = K; and where RjK denotes a currency exchange rate Ck to Cj. 91. The virtual currency system of claim 90, wherein R¾¾ = 0 for k = 1, 2, and. 92. The virtual currency system of claim 90, wherein Rjk = 0 for at least one combination of j and k so that j k. 93. An entry exchange structure, consisting of a redemption rate vouchers for items Es_Ii and a redemption rate of vouchers for cash, Es ~ ci so that i is selected from the group consisting of 1,2 and N; where N is at least equal to 1; where an uncertain outcome game is adapted to be played by a player; where a house is adapted to pay the player in liquid with money when the ego gains an uncertain result, based on his bet; where the money is selected from the group consisting of cash plus vouchers and vouchers; where there are N external vendors, - where the player can redeem a part of the vouchers with the external vendor Vi to the exchange rate of vouchers to articles ?? ~ t ± by at least one item provided by the external vendor Vi, so that i is selected from the group consisting of 1, 2, ..., and N; and where the outside vendor Vi can exchange a percentage of the voucher part for cash at a voucher to cash exchange rate, Es_Ci, so that i is selected from the group consisting of 1, 2, ..., and N. 94. The entry canon structure of claim 93, wherein two or more external vendors of the N external vendors do not provide the same item or items or the like in exchange for the vouchers. 95. The exchange structure of. entry of claim 93, wherein N is at least equal to 2 and Es_Ii is independent of i, so that Es_Ii is constant, for i = l, 2, ..., and N. 96. The exchange structure of entry of claim 93, wherein N is at least equal 2 and Es ~ C is independent of i, so that Es-Ci is constant, for i = l, 2, ..., and N. 97. The structure of the entry exchange of claim 93, wherein F? < ? > 0 and where < P, i is a benefit in percentage of the player with respect to the external vendor Vi, for i = l, 2, ..., and N. 98. The structure of entry exchange of claim 93, where F?,? > 0 and where E > H, Í is a benefit in percentage of the house with respect to the external vendor Vi, for i = l, 2, ..., and N. 99. The structure of entry exchange of claim 93, wherein Pv, i > 0 and where < v, i is a percentage benefit for the external vendor, for i = l, 2, ..., and N. 100. The entry exchange structure of claim 93, wherein the uncertain outcome game is a positive sum game with respect to the external seller Vi, for i = l, 2, ...,? N. 101. The entry exchange structure of claim 93, wherein the uncertain result set is a positive participant set with respect to the external vendor Vi, for i = l, 2, ..., and N. 102 The entry exchange structure of claim 93, wherein two and only two of F?,?, F?,? and F?,? are positive, where F?,? is a percentage benefit for the player with respect to the external vendor Vi, where F?,? is a percentage benefit for the external vendor Vi and where F?,? is a percentage profit for the house with respect to the external vendor Vi, for i = 1, 2, and N. 103. The entry exchange structure of claim 93, wherein the uncertain result game is a sum game Positive with respect to each seller of, at least one, sellers. 104. The entry exchange structure of claim 93, wherein the uncertain outcome game is a positive sum game with respect to a first seller of, at least one, sellers. 105. The entry exchange structure of claim 93, wherein the house is adapted to ensure that the player can not lose more than the P percent of the initial capital waged by the player, and where P is in the range of 0 <; P < 100. 106. The entry exchange structure of claim 105, wherein P does not exceed 50. 107. The entry exchange structure of claim 93, wherein the house is adapted to guarantee that initial capital wagered by the player. it should increase by at least Q percent, where Q > 0. 108. The entry exchange structure of claim 107, wherein if the group of sellers includes the seller of the house, then the house implements to guarantee the Q percent by adjusting a rate of exchange of vouchers to articles. . 109. The entry exchange structure of claim 93, wherein the house is adapted to ensure that the game of uncertain outcome is a positive sum game. 110. The entry exchange structure of claim 93, wherein the house is adapted to ensure that the game of uncertain outcome is a positive participant game. 111. The entry exchange structure of claim 93, where if the group of sellers includes the external M sellers then the house guarantees that two and only two of F?,?, F?,? and F?,? are positive, where F?,? is a percentage benefit for the player with respect to the external vendor Vi, where F?,? is a percentage benefit for the external vendor Vi and where F?,? is a percentage profit for the house with respect to the external vendor Vi, for i = l, 2, ..., and N. 112. The entry exchange structure of claim 93, wherein the game of uncertain result is It adapts for the player to bet sequentially when the uncertain outcome game is played by the player, where the liquid payment to the player by the house is adapted to provide an expected liquid payment of C dollars in cash and S units in vouchers for each dollar wagered in such a way that 0 < C < 1 and S > 0. 113. The entry exchange structure of claim 112, wherein S / C is constant. 114. The entry exchange structure of claim 93, wherein the player's bet comprises betting cash, cash equivalent, wagering bets or a combination thereof. 115. The entry exchange structure of claim 93, wherein the bet of the player comprises betting vouchers. 116. The entry exchange structure of claim 115, wherein the wagerable vouchers can be bet conditionally. 117. The entry exchange structure of claim 93, wherein the house comprises a casino. 118. The entry exchange structure of claim 93, wherein the house comprises a computer casino. 119. The entry exchange structure of claim 118, wherein the player interacts with the casino by computer on a data communications medium selected from the group consisting of an Internet, an Intranet, a cable TV network, a network of telephony, a wide area network, a satellite network, a shortwave radio network and a combination thereof. 120. The entry exchange structure of claim 93, wherein the uncertain outcome game comprises a casino game. 121. The entry exchange structure of claim 93, wherein the uncertain outcome game includes an event selected from the group consisting of a lottery event and a sports event. 122. The entry exchange structure of claim 93, wherein the uncertain outcome game comprises a game of chance. 123. The entry exchange structure of claim 93, wherein the uncertain outcome game comprises a skill game. 124. A method of executing an entry exchange structure, which consists of dealing with a rate of exchange of vouchers to items? E ~ t ±, and dealing with a swap rate of vols to cash. It is "Ci, so that i is selected from the group consisting of 1, 2, ..., and N, where N is at least equal to 1, where an uncertain result game is adapted to be played by a player, where a house is adapted to pay the player in cash with money when he wins an uncertain outcome game, based on his bet, where the money is selected from the group consisting of cash plus vouchers and vouchers, where there are N external vendors; deal with the exchange rate of vouchers to articles It is ~ 1 ± includes allowing, on the part of the external vendor Vi, that the player exchanges a part of the vouchers with said external vendor Vi to the exchange rate of vouchers to articles Is_Ii by minus an item provided by the external vendor Vi, so that i are selected ciona of the group consisting of 1, 2, ..., and N; and where dealing with the exchange rate of vouchers to cash ES_IÍ involves exchanging a percentage of the part of the vouchers of the external vendor Vi by cash at the voucher exchange rate to cash Is "° i, so that i is selected of the group consisting of 1, 2, ..., and N. 125. The method of claim 124, wherein two or more external vendors of the N external vendors do not provide the same article or articles or essentially similar in exchange for the vouchers 126. The method of claim 124, wherein N is at least equal to 2 and Es_I is independent of i, so that Is_Ii constant for i = l, 2, ..., and N. 127. The method of claim 124, wherein N is at least equal to 2 and Es ~ Ci is independent of i, so that is Ci ~ constant for i = l, 2, ..., and N. 128. The The method of claim 124, wherein F?,?> 0, and where F?,? is a percentage benefit for the player with respect to the external vendor Vi, for i = l, 2, and N. 129. The method of claim 124, wherein F?,? > 0, and where Fp ,? is a benefit in percentage for the house with respect to the external vendor V, for i = 1, 2, and N. 130. The method of claim 124, wherein F?,? > 0, and where F?,? is a percentage benefit for the external vendor i, for i = 1, 2, and N. 131. The method of claim 124, wherein the uncertain result set is a positive sum game with respect to the external vendor V, for i = 1, 2, ..., and N. 132. The method of claim 124, wherein the uncertain result set is a positive participant set with respect to the external vendor Vi, for i = 1, 2, ..., and N. 133. The method of claim 124, wherein two and only two of F?,?, F?,? and F?,? are positive, where < DP / i is a percentage benefit for the player with respect to the external vendor V, where F?,? is a percentage benefit for the external vendor Vi and where F?,? it is a profit in percentage for the house with respect to the external seller Vi, for i = l, 2, ..., and N. 134. The method of claim 124, wherein the uncertain outcome game is a positive sum game with respect to each seller of, at least one, sellers. 135. The method of claim 124, wherein the uncertain result set is a positive sum game with respect to a first seller of, at least one, sellers. 136. The method of claim 124, wherein the house is adapted to ensure that the player can not lose more than P percent of the initial capital waged by the player, and where P is in a range of 0 < P < 100. 137. The method of claim 136, wherein P does not exceed 50. 138. The method of claim 124, wherein the house is adapted to ensure that the initial capital waged by the player must be increased by at least Q percent, and where Q > 0. The method of claim 107, wherein if the group of sellers includes the seller of the house then the house implements to guarantee the percentage Q by adjusting the exchange rate of vouchers to articles ES_I0. 140. The method of claim 124, wherein the house is adapted to ensure that the uncertain result game is a positive sum game. 141. The method of claim 124, wherein the house is adapted to ensure that the game of uncertain result is a positive participant game. 142. The method of claim 124, wherein if the vendor group includes the external N vendors then the house is adapted to ensure that two and only two of F?,?, F ,? and F?,? are positive, where F ?? is a benefit in percentage for the player with respect to the external vendor Vi, where F?,? is a percentage benefit for the external vendor Vi and where F?,? it is a benefit in percentage for the house with respect to the external vendor, for i = l, 2, ..., and N. 143. The method of claim 124, wherein the uncertain outcome game is adapted for the player bet sequentially when the game of uncertain outcome is played by the player, where the liquid payment to the player by the house is adapted to provide it in C dollars in cash and S units of vouchers for each dollar wagered, so that 0 < C < 1 and S > 0. 144. The method of claim 143, wherein S / C is constant. 145. The method of claim 124, wherein the player's bet comprises betting cash, cash equivalent, wagering bets or a combination thereof. 146. The method of claim 124, wherein the bet of the player comprises betting vouchers. 147. The method of claim 146, wherein the wagerable vouchers can be bet conditionally. 148. The method of claim 124, wherein the house comprises a casino. 149. The method of claim 124, wherein the house comprises a computer casino. 150. The method of claim 149, wherein the player interacts with the casino by computer on a data communications medium selected from the group consisting of an Internet, an intranet, a cable TV network, a telephone network, a wide area network, a satellite network, a shortwave radio network and a combination thereof. 151. The method of claim 124, wherein the uncertain outcome game comprises a casino game. 152. The method of claim 124, wherein the uncertain result game includes an event selected from the group consisting of a lottery event and a sports event. 153. The method of claim 124, wherein the uncertain outcome game comprises a game of chance. 154. The method of claim 124, wherein the uncertain outcome game comprises a skill game. 155. An entry exchange structure, consisting of: vouchers; and an activity of uncertain outcome adapted for at least one participant, where a house is adapted to pay a participant from a group of participants in liquid with money for at least one potential success of the activity of uncertain outcome, based on the entry by the participant with respect to the activity, and where the money is selected from the group consisting of cash plus vouchers and vouchers. 156. The entry exchange structure of claim 155, wherein the activity consists of a set. 157. The entry exchange structure of claim 156, wherein the participant comprises a player. 158. The entry exchange structure of claim 156, wherein the entry comprises making a bet. 159. The entry exchange structure of claim 155, wherein the entry comprises a payment of a fee. 160. The entry exchange structure of claim 156, wherein the at least one potential success comprises winning a game. 161. The entry exchange structure of claim 156, in. where the game comprises a game of chance. 162. The entry exchange structure of claim 156, wherein the game comprises a skill game. 163. The entry exchange structure of claim 155, wherein the entry comprises an action. 164. The entry exchange structure of claim 163, wherein the action satisfies one or more criteria.
MXPA03006219 2003-07-11 2003-07-11 Entrance-exchange structure and method. MXPA03006219A (en)

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