MXPA00004713A - A method, apparatus and system for lottery gaming - Google Patents

A method, apparatus and system for lottery gaming

Info

Publication number
MXPA00004713A
MXPA00004713A MXPA/A/2000/004713A MXPA00004713A MXPA00004713A MX PA00004713 A MXPA00004713 A MX PA00004713A MX PA00004713 A MXPA00004713 A MX PA00004713A MX PA00004713 A MXPA00004713 A MX PA00004713A
Authority
MX
Mexico
Prior art keywords
signs
game
user
computer
winning combination
Prior art date
Application number
MXPA/A/2000/004713A
Other languages
Spanish (es)
Inventor
Robert A Sarno
Original Assignee
Robert A Sarno
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Robert A Sarno filed Critical Robert A Sarno
Publication of MXPA00004713A publication Critical patent/MXPA00004713A/en

Links

Abstract

The invention is a method, apparatus and system (10) for lottery gaming, wherein a simple, objective, verifiable and reliable method of selecting the winning lottery numbers is provided. A user accesses the game via a wide area network or by some other remote means and inputs required information, including payment information and the user's selections for the game. Prior to any user participating in the game, the game provider selects elements that comprise a winning combination. Preferably, the elements that comprise the winning combination are objective and verifiable elements, for example a portion of the closing stock market price on a given day for a specified set of markets. As such, the elements comprising the winning combination can be redefined for each new game, or as it is generated from an indicia providing source, can remain the same for all games or a set number of games.

Description

& if part, in the emotion of the risk involved and the opportunity for huge rewards based on the risk that is taken. Although most people do not earn large sums in investments, or in bets placed, people continue to play because of the very real opportunity for such prizes. Since gambling is prohibited in certain states, localized gambling has been established in particular places, such as, for example, foreign countries, states which have games of chance. legalized and in territories where gambling is legal, for example in the Indian reservations. One problem with some current gambling opportunities is that their positions are not convenient for most of the agent. Therefore, many people can not travel to one of these places or participate in the experience of gambling. To alleviate this inconvenience, many states that do not allow gambling have established local lotteries. In reality, many countries besides the United States also provide lotteries. These lotteries, although convenient for these locations to the lottery, they are not convenient for those who do not live near the place where the lottery is offered. Since the advent of wide area networks, such as for example the Internet or the global network ("WWW"), "global games of chance have become of interest.
- B -Reality, casino-type gaming companies have been developed throughout the global area networks and offer a wide variety of gaming activities. The game on the internet provides the potential for rewards, or accumulated placement, much higher than those generated at local levels due to international access. Therefore, the online game can provide more exciting games to the extent that the game allows a global relationship. Although lotteries in wide area networks provide convenience, relative ease of access, and the potential for huge profits, a problem for casino-type gaming companies offered via computer networks, or in some other remote way, is that It is virtually impossible to assure players that the virtual casino game is legal and has not been "virtually" manipulated or fixed in any way. Actually, since many of the online casino-type gambling companies are not local, it is difficult, and in some cases it is impossible to determine an establishment of legitimacy of all the people who offer the game of chance. The current gambling in networks, such as the internet, requires the player to trust that the online gambling company honestly reports the outcome of the games and that there are no objective indexes that can be independently reviewed by the players to determine the results of the games. As such, there is a need in the industry to provide casino-type or lottery-type entertainment in wide-area networks that provide an objective index of the game's results so that individual players can determine the results of the game and trust their game. authenticity. In addition, there is a need for a game method that provides a verifiable method of selection in the winning results of the game.
BRIEF DESCRIPTION OF THE DRAWINGS The detailed description of the embodiments of the invention will be made with reference to the accompanying drawings, in which like numbers designate corresponding parts in the figures. Figure 1 is a network system environment, according to a preferred embodiment of the present invention. Figure 2 shows a block diagram of a preferred embodiment of the present invention. Figure 3a shows a preferred embodiment of an initial page of the preferred embodiment diagrammed in Figure 2.
Figure 3b shows a preferred mode of a rule page and regulatory information accessed via the homepage and other pages. Figure 4 shows a preferred embodiment of a registration page of the preferred embodiment diagrammed in Figure 2. Figure 5 shows a preferred embodiment of a game page of the preferred embodiment diagrammed in Figure 2. Figure 6 shows an embodiment Preferred one of a confirmation page of the preferred embodiment diagrammed in Figure 2. Figure 7 is a preferred embodiment of a page of elaborated programs (coockie) for automatic payment history. Figure 8 is a preferred embodiment of a previously defined combination designating the composition of the winning numbers.
BRIEF DESCRIPTION OF THE INVENTION The embodiments of the present invention provide objective authentication of game results that each individual player can determine and verify on his or her own. In addition, unlike the current methods for remote lottery games or lottery type games, the present invention provides a simple, objective, verifiable and reliable method for selecting the winning lottery numbers. In the preferred embodiments, a user has access to the game by means of a wide area network or by some other remote means. The user is asked to enter information regarding the identification of the user and means of payment. Once the user has decided to actually participate in the game and has provided the information requested, the user has access to a game page which accepts either random signs provided or generated by the computer at the user's request, or the user selections of numbers and / or characters for the given game. Once the user has entered the selection of numbers and / or characters, the user is sent to the confirmation page which confirms the numbers and / or winning characters of the user. The user then sends an email confirmation of the user's numbers and / or characters and, in some preferred embodiments, an identification number. If the user plays via a kiosk, the user receives a printed ticket with the numbers and / or selection characters, and the identification number. The user then only needs to wait for the designated time for the winning combination to be chosen.
Before users participate in the game, the game provider selects items that comprise a winning combination. The selected elements are explained in the game pages so that the users have knowledge of the identification of the sources which will finally provide the numbers and / or characters for the winning combination. Preferably, the elements comprising the winning combination are objective and verifiable elements, such as for example a portion of the concentrated market price at closing on a given day for a specified set of market. As such, the elements that comprise the winning combinations are objective and can be verified by all users. The definition of the winning combination can be defined again for each new game, or as generated from a source that provides signs, it can remain the same for all games or for an established number of games. A feature of the preferred embodiments of the present invention is that the composition of the winning combination comprises aspects of a published source which generates numbers and / or sign characters. An advantage of this feature is that users can trust that the winning combination is not controlled or "altered" by the game provider. An additional advantage is that the winning combination is instantaneously verifiable by each user or participant of the game to the extent that the elements comprising the winning combination are published. An additional advantage is that the composition of the winning combination can be redefined for any game. Another feature of the preferred embodiments is that the game is available for a global market. An advantage of this feature is that the potential benefits can be enormous. The above advantages and other advantages of the embodiments of this invention will be apparent from the following more detailed description when taken in conjunction with the accompanying drawings. It is intended that the above advantages may be obtained separately, by different aspects of the invention and that the additional advantages of this invention will involve various combinations of the above independent advantages so that synergistic benefits can be obtained from combined techniques.
DETAILED DESCRIPTION OF THE PREFERRED MODALITIES Preferred embodiments of the present invention operate in a network, such as, for example, the WWW, or another type of remote access system, such as a kiosk, telephone, facsimile, personal digital assistant, pulse code system, TV network or any other device or method that communicates alphanumeric data with a server.
Hardware environment: Preferred embodiments of the present invention operate in accordance with a plurality of networked computers, such as, for example, a user computer and a server computer which are coupled into a communications network such as, for example, the internet or a Wide area network. Figure 1 shows the network system 10 operating in accordance with the preferred embodiments of the invention. In the preferred embodiments, the network system 10 includes a server computer 12, or a provider computer, and a client, or user computer 14, wherein the server computer 12 and the user computer 14 are in electronic communication with each other via a communication link 17 In some preferred embodiments, the network system 10 includes a plurality of either the server 12, the user computer 14 or any combination thereof. The server 12 contains game data and other relevant data that is accessible by the user's computer 14 or the clients. Preferably, the network 10 includes one or more (and preferably a plurality of) servers 12 that are operatively connected to the communication link 17. Figure 2 shows two such servers 12. It will be understood that network systems according to additional embodiments may include more than two servers 12. The provider computer 12, or server, may comprise any suitable network device capable of providing content (texts that represent data, hypertext, photographs, video and / or audio graphics) for communication about the network. In preferred embodiments, the provider computer 12 comprises a programmable processor capable of operating in accordance with the stored programs on one or more computer readable media 24 (for example, but not limited to floppy disks, hard drives, random access memory RAM). , CD-ROM) to provide the content for communication to a user computer 14. The provider computer 12 may comprise, for example, but not limited to, a personal computer, a central unit computer, a network computer, a portable computer, a personal digital assistant (such as a 3Com Palm Pilot) or the like. The provider computer 12 may include one or more internal data storage devices (not shown) for storing the content for communication with the user's computer 14. Alternatively, or additionally, the supplying computer 12 can be coupled to an external data storage device, computer or other means, generally represented with the number 26, from which the supplying computer 12 can obtain content for communication with the computer. 14 of user. In one embodiment, the external device 26 may comprise an additional network device coupled in the network 17. The provider computer 12 is controlled by software suitable to provide the requested content to the requesting user computer 14, provided that satisfy several criteria. In a preferred wide area network environment, such as the Internet environment, the provider computer 12 is controlled by appropriate software to respond to a valid request for content by providing (or downloading) data in the form of one or more HTML files to computer 14 of the user from whom the request is made. It will be understood by those skilled in the art that this process involves communications through suitable servers, routers and other components, as indicated by the particular network environment. Each server 12 operates with a persistent storage means 19, for example, one or more fixed and / or removable data storage devices and / or data communications devices connected to the computer. The communication link 17 may include a public network, such as the internet, a local area network or any other suitable communications connection, wiring, wireless or a hybrid thereof. The user computer 14 may comprise any suitable network device capable of communicating with other network devices in the network system. In preferred embodiments, the user's computer comprises a programmable processor capable of operating in accordance with the programs stored in one or more means 18 readable by the computer (for example, but not limited to a floppy disk, hard disk, computer network). , random access memory (RAM), CD-ROM or the like), a display device 20 for providing a display that is user-friendly (for example, but not limited to visual displays, such as CRT cathode ray tube displays, LED light emitting diodes or liquid crystal diode displays LCD, plasma screens or the like, audio display or touch screens), and a user input device 22 (for example, but not limited to a keyboard, mouse, microphone or similar). In a preferred embodiment, the user computer comprises a personal computer system having a CRT screen, a keyboard and a mouse user input device. The user computer 14 is controlled by suitable software, which includes communication with the network and examination software to allow the user to request, receive and display information (or content) from or through the computer 12 provider in the network system 10. The user computer 14 operates according to programs stored in a readable medium 18, which include, but are not limited to floppy disks, hard drives, RAM and CD-ROM. The user computers 14 are any means capable of communicating with the server computers 12 and including, but not limited to, personal computers, kiosks and machines of the ATM type. The user computers 14 have access to the server computers 12 via the "wide area network" or through another remote access, such as, for example, by telephone, facsimile, personal digital assistant, pulse code system, TV network. or any other device or method that communicates alphanumeric data with a server.
General Description of the Preferred Modalities Preferred embodiments of the present invention comprise an objective representation of the results of a game and also provide a verifiable method for selecting the results of the winner of the game. Actually, individual players can independently determine the results of the game and verify the authenticity of such results.
With reference to Figure 2, players who are willing to participate in a particular game establish a connection in a wide area computer network 16 between the user computer 14 and a gaming server 12. In preferred embodiments, a relatively unlimited number of players can play at any given time and for any given game. In fact, in the preferred modalities, global participation in any given game is possible. Once a player has established a connection to the gaming server 12 (Figure 1) the player has access to an initial page 18 or source page (Figure 2) of the gaming server 12. To participate in a game, the user must register or sign and can access a signature page through an initial page. Once a user has accessed the signed page, the user is able to enter the relevant information such as, for example, information of the payment method and information for such user confirmation, such as an e-mail address (e-mail) The information that is entered is transported to the gaming server 12, which verifies the entered information 23 such as, for example, the credit information or account information. If the entered information is accepted, the server allows the user to have access to the gambling page 24 (figure 2) by means of an access button 51 (figure 4) such as a "play" button. Once connected to the gambling page, the user enters selections such as, for example, a group of numbers, alphabetic characters, words or other signs, and also enters the desired number of runs 26, that is, the number of games you want to play with those numbers, alphabetic characters, words or other signs. The "selection" is data such as numbers, alphabetic characters, words or other signs that represent the user's choices for the game. When the user is satisfied with his selection, the user selects a confirmation 27, or a multiple game element on the gambling page by means of an access button 58 (figure 5). The gaming server then accesses the confirmation page. Once the user has accessed the confirmation page, the selections and number of user games are displayed for the user. The display of the selections provides confirmation to the user that the appropriate selections have been registered. In a preferred embodiment, the user confirms the selections again by pressing an "OK" button, or has the opportunity to change the selections by pressing a "No" button which indicates that the choices are incorrect and allows the user to change the selections.
After the user selections and games have been confirmed, the user can access another game by means of a repeated game member, such as a "play another game" button. If the user presses the "play another game" button and chooses to play, the server will return the user to page 30 of gambling (figure 2). If instead the user chooses to terminate the game, the user then exits site 32 of the gaming network. After all participants have entered their chosen numbers and / or the time allowed for entry has expired for a particular game, the game administrator or provider presents the winning numbers which are obtained from a predetermined and objective measurement. For example, and as discussed below, in a preferred embodiment, the winning signs are determined from the calculated portions of the concentrated market prices at the close of predetermined markets. The results of the game are presented and the winners are notified by an acceptable means, which includes, but is not limited to, electronic mail, postal service, information presented in the registry or on-line presentation. As indicated above, some preferred embodiments use a wide area network, such as the internet for transmitting and receiving information for the gambling data. In these preferred embodiments, the gaming server transmits information to the player in the form of a network site. With reference to figure 3a, an initial page or source page 34 is accessed by the user upon entering the lottery system. The page 34 of origin is an introductory page comprising textual information and hyperlinks 38. In some preferred embodiments, the original page is designed to direct a player to an original foreign page for a specific language 40, where the original foreign page It shows information and relevant data in the language selected by the player. The textual information 37 may comprise any type of information chosen by the gaming server 12. In a preferred embodiment, the textual information comprises information 42 of games of chance, and rules and regulatory information, which in some embodiments, as shown, is a link 45 that allows the user to access the rules and the page. of regulatory information (see Figure 3b). The game information 42 comprises totals 46 of accumulated sets and combinations of 47 previous winners. In a preferred embodiment, the aggregate put total is shown in all the different currencies of all the different countries in which the game is played. As more players participate by establishing selections, the accumulated placement becomes larger. As the accumulated put becomes larger, the displayed totals change to reflect the updated information in a pre-set time interval such as, for example, every minute or every hour. In addition to displaying the totals of the current cumulative put, in a preferred mode, page 34 of origin (figure 3a) shows the winning combinations 47 and / or the characters for one or more previous games. In some preferred embodiments, the numbers and / or winning characters are updated immediately after the new winning combination has been determined. With reference to Figure 3b, the rules and other regulatory information may be included directly on the home page or, in some preferred embodiments, accessed by means of a hyperlink from the home page. In some preferred embodiments, the player may also access the rules and regulations from other pages (described below) on the site or from many different pages. If the rules and regulation information 44 is accessed via the hyperlink 45, the user is directed to a file comprising "how to play" information, where information to play the game is retrievably stored, such as the rules and regulations. With reference to Figure 3b, preferably, the rules and regulations information comprises information related to game restrictions that include, but are not limited to, information regarding who is eligible to play the game.; how can he claim the accumulated lay; claim time limits; Dispute resolution; various transaction rights, entry provisions and definition of legal terms. Since regulations and rules change due to, for example, changes in laws or the definition of which sign determines the results of the game, the selection is updated to reflect such changes. The source page includes at least one hyperlink 36, for example a "play" button so that the player can leave the source page and advance to other pages in the system, where the user can finally make selections to to play. In a preferred embodiment, the homepage comprises hyperlinks 38 for registration or signature pages 50 (figure 4) which are written in English or in many foreign languages, or as previously discussed, to the rules and regulations file 44. If a user chooses to participate in the game, the user is asked to register before beginning to play the game. The selection of the induction hyperlink mentioned above will send the user to a registration page 50. Figure 4 shows a preferred embodiment of a registration or signed page 50. The registration page 50 comprises a means for entering information 49 necessary to play the game and is optionally searched by the game operator. In a preferred embodiment, the means for entering information 49 is a form in which the user fills in the requested information. In some preferred embodiments, the type of information requested includes, but is not limited to, the player's name, address (which preferably is optional, for privacy reasons), email address, credit card information or account information. internal In preferred embodiments, wherein, a user participates from a remote kiosk or an ATM-type machine, the user has the option of inserting the information of his credit card by using a credit card reader resident in the kiosk or in the ATM type machine. { not shown). Once the information has been entered into the registration page 50 (figure 4), the player enters an instruction, such as an HTML hyperlink embedded in a graphic "play" button 51 which moves the user to the next stage of process. In some preferred embodiments, the user can not advance to the next stage of the process until all the information is provided and the underlying transaction has been authorized and clarified. In some preferred embodiments, if any part of the form of the registration page 50 is not completely filled, or if the payment method is rejected, the player is returned to page 50 of registration to correct the problem.
In some preferred embodiments, once the requested information has been provided and transmitted on the registration page 50, and the underlying transaction has been approved and accepted, the user can have access to the game page 52 (Figure 5) by means of of a gaming server. In the preferred embodiments, the user presses a "play" button 51 which provides access to the game page 52 if the above requirements have been satisfied. Figure 5 illustrates a preferred embodiment of game page 52. As shown in Figure 5, in some preferred embodiments, the game page 52 comprises an accumulated put screen 54, game selection slots 56 and a multiple game element 58. The accumulated put screen 54 displays the current amount of potential gain at a given time for the game that follows.
Preferably, the accumulated layup screen 54 will appear in the user's current currency. In a preferred embodiment (not shown), a currency converter is provided so that the user can enter his current currency type and the converter will display the amount of the accumulated put in the user's current currency, where the conversion is calculated from a basis of current currency chosen such as, for example, US dollars or British pounds. In these modalities, the converter indicates the base current currency from which the conversion is made. In another modality, conversions of current currency are automated. The gambling selection slots 56 are spaces to the game page 52 where the user enters their selection of numbers and / or game characters. In some preferred embodiments, the game page 52 further comprises a random generator which has access to the gaming server to randomly generate a selection of number or numbers and / or game characters. The multiple game element 58 are buttons which allow the user to choose a time interval during which to play the selected numbers of characters. For example, in some preferred embodiments, the player may select to play the selection of numbers or characters during a roll (one month), three rolls (three months), six rolls (six months) or twelve rolls (one year). It will be appreciated that the multiple game element 58 is a convenience for the user and is not available in some preferred modes, where the user must re-enter the selection each time he wishes to play. In some preferred embodiments, the multiple game element 58 on game page 52 automatically connects the player to a confirmation page 60. With reference to Figure 6, a shaping page 60 comprises a selection screen 62, a time game screen 64, acquisition information 66 and a replay button 68. The display selection 62 is a list of the user's selection numbers and / or characters. In some preferred embodiments, the numbers and / or characters selected by the player can no longer change once the player has had access to the confirmation page 60. The game screen 64 shows the period of time the player has selected to play the numbers and / or characters selected. For example, the game screen 64 indicates "1 month" or "six months". The information contained in the game screen 64 is generated from the multiple game element 58. Therefore, if a multiple game element 58 is not available, the game screen 64 need not be included in some modes, unless it is desired to indicate the minimum game time. The acquisition information 66 comprises a number of entry displays 70 and the amount of the acquisition 72. The number of entry displays 70 shows the number of tickets purchased by the player. The amount 72 acquired, which is calculated by the number of tickets purchased by the player multiplied by the cost per ticket and the number of months the numbers are to be played, shows the total amount charged to the player's credit card or other payment selection such as a debit card or cyber cash. In some preferred embodiments, a player may establish an internal account. In these embodiments, the acquisition information further comprises an indicator (not shown) indicating to the user that the acquisition amount 72 of the player's internal account has been subtracted. It will be appreciated that the indicator can also indicate additions to the internal account, for example, if the player adds more money to the account or in case the player wins the game, the winnings, or a portion thereof, can be added to the internal account. The player is provided confirmation of the transaction via a means of confirmation. In some preferred embodiments, wherein the player plays the game via a wide area network, such as the internet, in which e-mail can be transmitted, the player can receive an e-mail of a written confirmation with the numbers and / or selection characters and a conformation code. In other preferred embodiments, the player is provided with a file corresponding to a universal bar code representation of his transaction which is transmitted to his terminal by means of a wide area computer network. In another preferred embodiment, where the player has access to the gaming server by means of a remote kiosk, the kiosk will print the selection of numbers and / or characters and a confirmation code for the player. In other embodiments, other suitable means of confirmation may be used including, but not limited to, the mail system or postal system, telephone and telegram. The button 68 of playing again is a hyperlink or an induction embedded in the graphic button that allows the user to regain access to the game. In a preferred embodiment, the replay button 68 is a button that is of the type "play another game?". In some preferred embodiments, the replay button 68 connects the user to game page 52 (Figure 2) and allows the user to play again. In some preferred embodiments, the data received from the registration page 50 (Figure 4) are accessible from the gaming server so that the player does not need to provide information again regarding the payment and registration page 50 (Figure 4) . It should be understood that in some preferred embodiments, the replay button 68 may have access to any of the previously described pages and that it is not limited to regain access to page 52 of the game. Preferred modes using remote kiosks will not have a play back button 68 or a "play another game?" Button. Although this element can be incorporated into the design, it is preferably not included to avoid fraudulent acts which can potentially occur if the player plays the kiosk without leaving the game. As such, in the modalities that have a kiosk, playing again requires re-entering the player's credit information. It should be understood that this element is not designed to be permanently removed from remote kiosk systems or it is suggested that it can not be included. Actually, in some preferred embodiments, a timer is included that automatically takes the player out of the game within a predefined short period of time. In other preferred embodiments, the system requests password information which has been previously entered into one of the previously described pages such as the registration page 50, which verifies the identification of the player. Although the foregoing describes basic embodiments of the invention, it is not intended to limit the invention. Actually, variations are considered in the way in which the user's information is obtained or the user is exhibited. For example, with reference to Figure 7 in some preferred embodiments, the gaming server provides the user with access to an "elaborate page" or page 74 of information for the player. In preferred embodiments, the information page 74 for the player comprises many of the same features as the game page 52 (Figure 5) such as the current accumulation put amounts 54, the numbers and / or winning characters for the game 47 above, a button 45 of hyperlink to the rules, a button 58 of multiple game, slots 56 of selection of game of chance and a button provider or generator of random signs (not shown). The page 74 of information for the player allows the user to register and automate online payments. This information is not visible to the user. However, it is transferred to the server computer 12 when the user enters the game using player information page 74 or the elaborated page. Other types of encoded information include, but are not limited to, language and currency designations. In this way, for example, a broad area network player, such as a player on the internet, does not need to provide all of the payment information for each game played.; so the player is allowed to save time. In these modalities, the player's information is kept on the user's computer 14, and is automatically transferred to the gaming server whenever the player (who has designated this option) accesses the server for this purpose. Once players have entered their game information, they just need to wait to play the game. In the preferred embodiments, the selection of the numbers or other character sequences which serve as the winning combination for a particular game is provided by an objective and verifiable source by the user. In preferred embodiments, the selection of numbers and / or - 8 - characters comprises a combination of recombination or all or any of the component parts of the numbers and / or characters which have been made public for the purpose or purposes not related to the lottery or the lottery type game or other game purposes. The composition of the numbers or characters of the winning combination are previously determined before the execution of the game and are publicly known to the players. In the preferred embodiments, the winning combination is determined by a source providing signs. The source provides, or generates, publicly available combination of signs after, but not before, a particular time, date or other predetermined event, and provides or generates such signs for the independent purposes of the game. In a preferred embodiment, the time, date or other predetermined event is the time, in which all records have been established to play, by all participants. The source that provides the signs is any source that is verifiable by all users and that is not substantially related to the game or the game provider. In some preferred modalities, the source supplying signs adheres to the principles established in the random path hypothesis which establishes that for business instruments, the price fluctuation and the - 2.9 - movement of the instruments occurs randomly. short term. Consequently, there is no correlation between the return in one period and the period in the next period, so that the timing of a particular return can not be predicted. It should be understood that the hypothesis is a means to illustrate the nature of business instruments. In some preferred modalities, the source that provides the signs is a collection of one or more representations of global markets that include, but are not limited to, the indexes of the concentrated exchange of New York, the DAX of Frankfurt, the CAC 40 of Paris , the FTSE of London, the Nikke 225 of Tokyo and the Hang Seng of Hong Kong. It will be appreciated that part or all of these markets can be included as part of the source that provides signs. In addition, it should be appreciated that the composition of the source that provides signs can change from one game to another so that different markets are included in the composition of the source that provides signs. In addition to choosing the composition of the source that provides signs, a specific time is chosen so that the market values, or portions of the numbers that present the market values (discussed below), generate the winning combinations. You can choose any point in time that includes, but is not limited to the opening number on a given day, the closing number on a given day and the number within the day, a "after market" change number, a position (the price at which the investor will sell the exchange instrument) and a request (the prices at which the investors buy the exchange instrument). A number within the day is a number generated by the market within a given period of change, such as, for example, the highest or lowest market price particular of the trading day. With respect to the composition of the winning combination, the composition of the winning combination can be defined as any set of elements, such as digits or characters, which can be composed of various components of different aspects of the source that the signs provide. For example, in some preferred embodiments, a winning selection of numbers comprises an agreed number of fixed number of digits, wherein each element is set of digits or characters that can be defined individually. For example, in a preferred embodiment, the winning number is a twelve-digit number, wherein the value of each component digit in the winning number is derived from the previously defined number or numbers and / or character or characters previously defined. In a preferred embodiment, the combination is determined from any portion or form of configuration, for example, of the various securities markets, securities markets, options markets, futures markets and commodity markets. The specific number of each element of the winning combination can be determined by an index, a value (stock), a title, an option-bond, a merchandise, a merchandise option, a term, term options, a current currency, the option of current currency, a government title number, an interest rate or any other form of trading instrument that is traded openly in a stock exchange anywhere in the world. With reference to Figure 8, in a preferred embodiment, the winning number is a twelve-digit number consisting of a sequence of six sequences of two numbers, wherein each sequence of two numbers is determined from the quantities at the close of a particular stock market. For example, in a preferred embodiment, the first sequence of two numbers comprises the last two numbers to the left of the decimal point of the reported closing amount of Frankfurt DaX at a specified future date; the second sequence of two numbers comprises the last two numbers to the left of the decimal point of the closure amount reported by the CAC 40 of Paris at a specified future date; the third sequence of two numbers comprises the last two numbers to the left of the decimal point of the closing amount reported by the London FTSE at a specified future date; the fourth sequence of two numbers comprises the last two numbers to the left of the decimal point of the closing amount reported for the New York NYSE at a specified future date; the fifth sequence of two numbers comprises the last two numbers to the left of the decimal point of the reported closing amount of the Tokyo Nikkei 225 at a specified future date, and the sixth sequence of two numbers comprises the last two numbers to the left of the decimal point of the closing amount reported by the Hong Kong Hang Seng on the specified future date. Therefore, as shown in Figure 8, the winning combination would be 98, 67, 40, 09, 79 and 65. Each of the closing amounts of the stock exchange is the result of cumulative purchases of millions of investors in these markets around the world or the closing of a set date. Consequently, the resulting averages obtained in the closing numbers can not be falsified or "altered". As such, the process of selecting winning numbers is not controlled by lottery operators and is therefore objective and verifiable. In addition, the winning number in each of its component parts are immediately verifiable by all the participating players around the world simply by consulting the financial pages of their newspapers, or by having access to the averages at closing by electronic means on a remote access source, such as the internet, from independent news services. In other preferred embodiments, the winning sequence of numbers and / or characters may be selected by any combination of the order of the aforementioned stock exchanges to produce the sequence of winning two-digit numbers. For example, the first to sixth pairs of two-digit numbers can be derived from the last two digits of the reported closing amount for each of the aforementioned exchanges in the following order CA 40 of Paris, FTSE of London, NYSE of New York, Nikkei 225 from Tokyo, Hang Seng from Hong Kong and DAX from Frankfurt. In another additional preferred embodiment, the combination of winning numbers may be derived from any combination of the above bags where a particular order of the bags is not required. In other preferred embodiments, the numbers and / or characters comprising the winning number and / or character sequence can be derived from a combination, recombination or permutation of one or more components of one or more quantities at the closing of the aforementioned bags at a specified future date. For example, in some preferred embodiments, the first two-digit number comprises a twelve-digit winning number that derives from the last and first digits of one of the exchanges, while the second two-digit number is derived from the third and last digit. digits of another bag. In another additional preferred embodiment, the winning combination can be determined over a series of days or at another set time, wherein each element of the winning combination is previously defined by a particular source, for example a stock market or a stock market. , and it is determined at a particular time. For example, in a winning combination of twelve two-digit numbers, the first two digits can be determined by the last two digits to the left of the decimal point of the New York Stock Exchange on the first day of the month; the second two digits are determined by the last two digits to the left of the decimal point of the Tokyo stock exchange on the fifth day of the month. The remaining set of digits can be defined in the same way. In this way, any combination of sources and times to determine the digits is adequate. It should be understood that a source can be used for all digits, for example, the New York Stock Exchange where each set of two digits is determined by the stock exchange on a previously defined day. In some preferred embodiments, other published and independently verifiable closing amounts may be used for a specific day or series of days. For example, the numbers and / or the amounts used to derive the winning number can be extracted from the closing amounts of other stock exchanges, merchandise exchanges, individual values and / or prices at the closing of merchandise, forward rates, indexes of reserves and / or combinations, recombinations and / or permutations thereof. In the other preferred embodiments, the numbers and / or characters are also derived from one or more published lottery results, sports results, climate statistics, police statistics, birth statistics, mortality statistics and / or combinations, recombinations and / or permutations of the same. As shown, any combination of numbers and / or characters can be previously defined to understand the winning combination and does not depend in any way or can be controlled by the game provider. It will be appreciated that any combination of times, resources and definitions of the elements comprising the winning combination is adequate. For example, at the same time you can use multiple trading instruments, or at different times. For example, the winning combination is the cash price of gold and platinum in the price at the close of three consecutive days, where the winning digits are derived from the two digits to the left of the decimal. The above embodiments are not intended to limit the invention but rather to encompass any permutation of the elements described above, which include, but are not limited to, combinations of the time intervals, the sources used and the definition of the elements comprising the winning combination. . For example, instead of six markets, you can use three markets or a game of reduced probabilities which can be played when the user requires to choose less than all the winning elements to determine a winner. In another preferred embodiment, the user is allowed to select at least one additional number, wherein the user is allowed to substitute the additional number for one of the primary choices. For example, a user chooses 2_, 45, 65, 22, 89 and 11 as primary choices, and selects 12 as an additional choice. If the winning combination is 21, 45, 65, 12, 89 and 11, the user is allowed to replace the 12 by 22, and in this way has a winning combination. Instead, if the winning combination was 12, 11, 34, 45, 56, 67 and the player chooses 12, 11, 45, 34, 01, 02 and the additional number 56, the player would still win. The player will have chosen 12, 11, 45, 34 correctly and can replace the 56 by the wrong choice of either 01 or 02. In this case, the user has chosen five of the six numbers and can still win, depending on the game. To play the game, in some preferred modalities, a player selects six (6) pairs of numbers that vary from 00 to 99. For example, a player has chosen the following six pairs of numbers: 98-67-40-09-79 -65. On the predetermined day to be the day on which the winning numbers will be "selected", the numbers corresponding to the first two (2) numbers just to the left of the decimal point of the numbers at the close of the six (6 ) of world market values are determined and compiled in a sequence to produce the twelve-digit "winning" number. The following table sets an example of the closing stock markets for the selected markets: DAX from Frankfurt 3798.51 CAC 40 from Paris 2867.34 FTSE from London 4640.97 NYSE from New York 7709.35 Nikkei 225 from Tokyo 14-, 679.64 Hang Seng from Hong Kong 8, 065.02 The underlined digits in each amount at the close indicate the numbers that comprise the winning combination. Therefore, in this example, the winning combination is 98-67-40-09-79-65, and the player would have won. In preferred embodiments, the winning numbers are independently verified by the user or, for example, by the lottery operator and, for example, by an accounting firm. Once a user has won, the user or users who have won will receive an instant payment of all winnings through a wire transfer from an international major currency market bank. In the other preferred embodiments, other modes for selecting the winning signs are illustrated in the following examples. 1. Specific modality without market In another preferred embodiment, a specific non-market basis allows the stock market indexes used in the modality described above to be used to generate the winning numbers, but it is not important which specific market generates which number. An example of this is: DAX from Frankfurt 3798.51 CAC 40 from Paris 2867.34 FTSE from London 4640.97 NYSE from New York 7709.35 Nikkei 225 from Tokyo 14,679.64 Hang Seng from Hong Kong 8,065.02 In this case, the player is not required to choose the specific market to generate a specific winning number (98, 67, 40, 09, 79 and 64) as the numbers can be generated by any of the stock market indexes. Similar to the modalities previously described, in this modality something other than a trading instrument (for example, different from the higher-value market indexes described) can be used to generate the winning numbers. Thus, for example, other sources that provide signs include, but are not limited to, all other indexes not mentioned previously, securities (stocks), securities, stock options, merchandise, merchandise options, terms, installment options, currencies currencies, options of current currency, numbers of government securities or interest rates (for any government in the world) or any other form of trade instrument which is exchanged openly in any stock exchange anywhere in the world. 2. A Specific Trade Instrument in Multiple Trading Time Periods: In this preferred embodiment, a single trade instrument, such as a stock market index, is used as a source providing signs. However, each sign in the winning combination, that is, the constitutive numbers, are generated at different times. For example, the New York NYSE Dow industrial average index of transactions at: $ 7675.00 on the first day; $ 7783.98 on the second day; $ 7702.89 on the third day; $ 7685.94 on the fourth day; $ 7895.45 on the fifth day; and $ 7925.23 on the sixth day. Assuming that the two digits are defined as the elements in the winning combination that are the two digits to the left of the decimal point, the winning numbers for this example would be 75, 83, 02, 85, 95, 25, where the winning numbers they are generated by a trading instrument at the close of each consecutive day. This could generate a multitude of numbers from a trading instrument. In other preferred embodiments, the numbers may be generated at any time, including, but not limited to, the opening number, the closing number, a number within the day (which means a number generated within any given trading day period) , and a number after the market, the posture (for "a" to "d" before) and the request (for "a" to "d" above). In other preferred embodiments, various trading times may be used for a day of trade. For example, the winning numbers can be taken by selecting the numbers for the opening, the closing, the highest point in the day or the lowest point in the day for the same trading instrument for that trading day. This can generate four specific numbers of 'a single trading instrument on a given trading day. 3 . P e r io t of T i e m p o n C om e r c i o Multiple / Multiple Trade Instrument In another additional mode, the number of trading instruments is combined with a number of different trading times. For example, the trade instrument may be the price of spot gold and the closure of spot platinum at the time of closure for three consecutive days. An example would be the following: Day 1, the cash gold market is $ 385.00 per ounce; Day 1, the platinum cash market is 422.89 per ounce: Day 2, the cash gold market is $ 372.89 per ounce, - Day 2, the platinum cash market is 421.39 per ounce: Day 3, the Gold cash market is $ 392.90 per ounce; and Day 3, the platinum cash market is 412.39 per ounce. If the two numbers to the left of the decimal point are designated as the components of the winning numbers, the following numbers will be generated: - _2 85, 22, 72, 21, 92, 12 Similar to the modalities previously described, in this modality, another trading instrument (for example, different from the market indexes of principal values just described) can be used to generate the winning numbers. Thus, for example, other sources that provide signs include, but are not limited to, all other indices not previously mentioned, securities (stocks), securities, option-bond, merchandise, commodity options, terms, installment options, currency Current and current currency options, government title number or interest rates (for any government in the world) and any other form of trade instrument which is performed openly in any stock exchange anywhere in the world. In another additional preferred embodiment, any time slot may be used for the selection of the numbers it includes, but which is not limited to opening number, closing number and number within the day (which means a number generated within any period of the day of trade given), and a number after the market, the posture (for "a" to "d" before) and the request (for "a" to "d" above).
It will be appreciated that although the modalities described above use six numbers selected as the winning combination, more or fewer numbers may be used to generate a winning combination. 4. Reduced Probabilities: In a further preferred embodiment, the game can be structured so that there are reduced probabilities, which generates less probabilities and games with smaller prizes. For example, in a preferred embodiment, a reduction in the number of trading instruments is incorporated in any of the modalities previously described. For example, only five market indices are used, as opposed to six. In this mode, a user only needs to be correct in four of the five two-digit combinations that are provided by the markets. Since the number of markets has been reduced, the game results in lower probabilities. In another preferred embodiment, the number of sources providing signs is reduced, but the user must correctly choose all of the signs provided correctly as the user does not provide any additional choice. For example, in the following example, DAX from Frankfurt 3798.51 CAC 40 from Paris 2867.34 FTSE from London 4640.97 the user is required to choose 98, 67 and 40 to win. It will be appreciated that this type of variation is compatible with specific modalities without market. Although the foregoing embodiments describe the invention in the preferred embodiments using a wide area network or a remote kiosk, it should be understood that other embodiments of this invention may be implemented using other modes of communication or payment. For example, in some preferred embodiments, players have access to the gaming server and play the game via a standard telephone interface means. In some preferred embodiments using a standard telephone interface means, a player calls a predetermined telephone number and once online with a gaming server or a person serving it, the player enters information from the credit card and then selects the desired numbers. In some preferred embodiments, the confirmation of this transaction can be printed on a player's telephone bill, along with the numbers and the player confirmation code. In some preferred modalities, the player is automatically billed for his tickets on his telephone bill. In another preferred embodiment of the invention, a telephone / facsimile interface means may be used. In some such preferred embodiments, a player calls a telephone number and enters his credit card number, the selected numbers and the facsimile number. The transaction is then billed to the player's credit card and the player is automatically faxed the confirmation of the selected numbers along with the player's conformation code. Although preferred embodiments have been described with a particular amount of game pages and information introduced in these pages, it is to be understood that the embodiments of the present invention can be configured to include any number of game pages that include any desired information. In fact, the pages and information requested and / or contained in each page can change with each interaction of the game if desired. In fact, the embodiments of the invention can exclude any of the above described pages or information entries, or include any other type of page or information entry. In addition, the embodiments of the present invention are not intended to limit the manner in which the winning combination is previously defined. In reality, the game provider can establish definitions for the winning combination, and redefine the composition of the winning combination without altering the essence of the embodiments of the invention. In fact, the description is designed to include other preferred embodiments that encompass other definitions or compositions of the winning combination. As such, the foregoing is intended to cover all modifications and alternative constructions that are within the spirit and scope of the invention. It is noted that in relation to this date, the best method known by the applicant to carry out the aforementioned invention, is the conventional one for the manufacture of the objects or products to which it refers.

Claims (18)

CLAIMS Having described the invention as above, the content of the following claims is claimed as property:
1. A system for providing a game in a computer network having a game supplying computer and a game player receiving processor, the system is characterized in that it comprises: means for operating the supplying computer to receive registration information of the receiving computer , the registration information includes entry signs of games selected by the user; means for operating the supplying computer to receive a winning combination of signs, the winning combination of signs comprises signals generated for purposes independent of the game provider system, by a publicly available source; a means to operate the provider's computer to compare the signs entered, selectable by the user, with the winning combination of signs, to determine the degree of coincidence; a means to operate the provider's computer to provide information regarding the degree of coincidence determined by the means for comparison.
2. The system according to claim 1, characterized in that it further comprises a means for operating the provider's computer to provide data representing a form of registration with the receiving processor to allow the user to enter game entry signs selected by the user.
3. The system according to claim 1, characterized in that the means for receiving a winning combination of signs comprises a means for receiving a combination of signs which becomes publicly available from the source not earlier than after receipt of the registration information. by the supplying computer.
4. The system according to claim 1, characterized in that the publicly available signs comprise at least one of a price of preselected securities, prices of a combination of preselected securities, and an average of prices of preselected securities.
5. The system according to claim 1, characterized in that the means for receiving registration information comprises a means for receiving registration information on a wide area network.
6. The system according to claim 5, characterized in that the wide area network comprises the internet.
7. The system according to claim 1, characterized in that the means for providing information regarding the degree of coincidence comprises a means for identifying any receiving processor that provides user selectable input signs that substantially coincide with the winning combination of signs.
8. The system according to claim 1, characterized in that the receiving processor comprises a facsimile machine.
9. The system according to claim 1, characterized in that the process receiver comprises a telephone. - alone.
The system according to claim 1, characterized in that the publicly available signs comprise at least one of the primary stock market index, a securities market index, an options market index, a market index of terms and a market index of goods.
11. The system according to claim 10, characterized in that the publicly available signs consist of a portion of any of the market numbers of the following group: the opening number in a predefined day; the closing number on a predefined day; a number within the day; and a number after the market; a position and a request.
12. A method for providing a game in a computer network having a game providing computer and a game player receiving processor, the method is characterized in that it comprises: receiving registration information in the receiving computer of the receiving computer, the information of registration includes game entry signs selected by the user; receiving a winning combination of signs in the supplying computer, the winning combination of signs comprises signs generated for purposes independent of the game provider system, by a publicly available source; compare, on the supplying computer, the user-selectable input signs with the winning combination of signs to determine the degree of coincidence; provide, from the supplying computer, information regarding the degree of coincidence determined by the means for comparison.
13. The method according to claim 12, characterized in that it further comprises the step of providing data representing a form of registration of the supplying computer to the receiving processor to allow the user to enter game entry signs selected by the user.
14. The method according to claim 12, characterized in that the step of receiving a winning combination of signs comprises receiving a combination of signs which becomes publicly available from the source no sooner than after receipt of registration information by the provider computer.
15. The method according to claim 12, characterized in that the publicly available signs comprise at least one of a price of pre-selected guarantees, prices of a combination of preselected guarantees, and an average of prices of pre-selected guarantees.
16. The method according to claim 12, characterized in that the step of receiving registration information comprises receiving registration information over a wide area network.
17. The method according to claim 16, characterized in that the wide area network comprises the internet.
18. The method according to claim 12, characterized in that the step of providing information regarding the degree of coincidence comprises identifying any receiving processor that provides user selectable input signs that substantially coincide with the winning combination of signs.
MXPA/A/2000/004713A 1997-11-19 2000-05-15 A method, apparatus and system for lottery gaming MXPA00004713A (en)

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Application Number Priority Date Filing Date Title
US60/066,205 1997-11-19

Publications (1)

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MXPA00004713A true MXPA00004713A (en) 2001-05-07

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