MXPA00004330A - Data transmitting and receiving system, data receiving apparatus, and data transmitting apparatus - Google Patents

Data transmitting and receiving system, data receiving apparatus, and data transmitting apparatus

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Publication number
MXPA00004330A
MXPA00004330A MXPA/A/2000/004330A MXPA00004330A MXPA00004330A MX PA00004330 A MXPA00004330 A MX PA00004330A MX PA00004330 A MXPA00004330 A MX PA00004330A MX PA00004330 A MXPA00004330 A MX PA00004330A
Authority
MX
Mexico
Prior art keywords
data
program
execution
recording medium
received
Prior art date
Application number
MXPA/A/2000/004330A
Other languages
Spanish (es)
Inventor
Chatani Masayuki
Ohba Akio
Original Assignee
Sony Computer Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Computer Entertainment Inc filed Critical Sony Computer Entertainment Inc
Publication of MXPA00004330A publication Critical patent/MXPA00004330A/en

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Abstract

A video game apparatus (1) has a package medium demodulator (6) for a package medium (100) having an ID such as a disk number and a CPU (5). The CPU (5) reads a certain program and/or data from the package medium (100) via the package medium demodulator (6) and executes the program and/or processes the data if a disk number designated by data received via an antenna (2) and a communication data demodulator (3) agrees with the disk number of the package medium (100) which is read by the package medium demodulator (6).

Description

SYSTEM FOR DATA TRANSMISSION AND RECEIPT, DEVICE FOR RECEIPT OF DATA AND DEVICE FOR DATA TRANSMISSION TECHNICAL FIELD The present invention relates to a data transmission and reception system for receiving data transmitted from a data transmission apparatus with a data reception apparatus, an apparatus for receiving data to receive transmitted data and an apparatus for transmitting data. transmission of data to transmit data. Prior Technique Conventional devices available to process data and execute programs, include personal computers and video game devices. The video game apparatus executes a video game based on an application program stored in a recording medium such as an optical disc or the like. A popular recording medium widely used in recent years is a compact disc read-only memory (CD-ROM = Compact Disc Read Only Memory) as a means of mass storage. Most video game devices read an application program stored on a CD-ROM and run the read application program to run a video game. The video game apparatus that executes the video game based on the application program stored in the recording medium, can be referred to as an information processing apparatus that is made interactive by the recording medium. In recent years many network systems have been seen to provide users with various forms of information through communications and broadcasts. For example, these network systems include Internet service systems, satellite television broadcasting systems, radio location reception systems, etc., and are capable of presenting various items of information to users on a real-time basis. The video game apparatus described above is usually employed without being connected to the previous network systems. Even if a video game apparatus is connected to a network system, the video game apparatus is limited to only one capacity by using data obtained from the network system. The information processing apparatus such as a video game apparatus will be of high utility value if it can be connected to network systems, it can receive data in real time from the network systems and are interactive with the network systems. In other words, it is highly advantageous for an information processing apparatus such as a video game apparatus to be able to maintain the own data and data of the mutually related networks. It is therefore an object of the present invention to provide a data transmission and reception system, a data reception apparatus and a data transmission apparatus, which enable an information processing apparatus to use real-time data for processing of interactive information. Description of the Invention In accordance with the present invention, there is provided a system for data transmission and reception having an apparatus for data transmission and an apparatus for receiving data, the apparatus for receiving data has a reader for a means of recording with recorded control media and ID. The control means controls the reader, for reading a program and / or data from the recording medium and executing the program and / or processing the data if an ID designated by the data received by the data receiving apparatus matches the ID of the data. recording medium that is read by the reader. Therefore, the program can be executed and / or the data can be processed depending on the data received. The control means may stop the execution of the program and reproduce the received data if an instruction is detected to stop the program in the program while it is running. In this way it is possible to provide software content based on real-time communications and recording medium interactivity. The control means can temporarily stop the execution of the program and reproduce the received data, if an instruction is detected to stop the program in the program while it is running, confirm whether the received data that is being played contains an instruction to end the execution of the program that is temporarily stopped or not, and the execution of the program that is stopped temporarily if the received data that is reproduced contains an instruction to terminate the execution of the program and resume program execution if the received data that is reproduced does not contain an instruction to terminate the execution of the program. Consequently, stopping and resuming program execution can be controlled in accordance with the contents of the data received. In accordance with the present invention, there is also provided a system for data transmission and reception comprising an apparatus for data transmission and a plurality of devices for data reception, each data reception apparatus has a reader for a recording medium. with a recorded ID and control means, the control means comprises means for controlling the reader for reading a program and / or data from the recording medium and initiating in substantially simultaneous form the execution of the program and / or processing the data if an ID designated by the data received by each of the apparatuses for reception of data, coincides with the ID of the recording medium that is read by the reader. In accordance with the present invention, there is further provided an apparatus for data reception having a data reception function, comprising a reader for a recording medium having an ID that specifies itself, and control means for the reader for reading a program and / or data from the recording medium and executing the program and / or processing the data if an ID designated by the received data matches the ID of the recording medium that is read by the reader. The control means may stop the execution of the program and reproduce the received data again if an instruction is detected to stop the program in the program while it is running. In this way it is possible to provide software (software) content based on real-time communications and interactivity of the recording medium. Alternatively, the control means can temporarily stop the execution of the program and reproduce the received data again, if an instruction is detected to stop the program in the program while it is running, confirm whether the received data that is reproduced contain an instruction to terminate the execution of the program that is temporarily stopped or not, and the execution of the program that is temporarily stopped if the received data that is reproduced contains an instruction for terminating program execution, and resuming program execution if the data received that are reproduced do not contain an instruction to terminate the execution of the program. Consequently, stopping and resuming the execution of the program can be controlled according to the contents of the received data. The data reception apparatus may comprise a video game apparatus. Alternatively, the apparatus for receiving data may comprise a personal computer. In accordance with the present invention, there is also provided an apparatus for data transmission, for transmitting data, wherein the transmitted data contains the ID of a particular recording medium. In this way, the data receiving apparatus that has received the transmitted data can perform control operations relating to the ID of the particular recording medium. In addition, the transmitted data may contain the name of a file in the particular recording medium and / or data identifying a recording area in the particular recording medium. Therefore, a program recorded under the name of a file in the particular recording medium or data recorded in the recording area in the particular recording medium can be used. The above and other objectives, features and advantages of the present invention, will be more apparent from the following description, when taken in conjunction with the accompanying drawings wherein preferred embodiments of the present invention are illustrated by way of illustrative example. BRIEF DESCRIPTION OF THE DRAWINGS FIGURE 1 is a block diagram of a video game apparatus having a function for receiving communication data in accordance with the present invention; FIGURE 2 is a block diagram of a broadcast station according to the present invention; FIGURE 3 is a diagram illustrating, by way of example, a data dissemination data format from the broadcast station; FIGURE 4 is a diagram showing, by way of example, a data format of an optical disc loaded in the video game apparatus; FIGURE 5 is a flowchart of a sequence of operations of the video game apparatus, for receiving transmitted data and producing video and audio output signals based on the received data; FIGURES 6 and 7 are flow charts of a sequence of operations of the video game apparatus, for processing data and / or executing a program in a packet medium indicated by the received data; FIGURE 8 is a flowchart of an operation sequence of the video game apparatus, to perform a shift or change of data processing control and program execution from the packet means to processing control and execution of the data received, according to instructions in the data and the program in the middle of package; FIGURE 9 is a flowchart of a sequence of operations of the video game apparatus to carry out a change from control of data processing and program execution of the packet medium to control of the processing and execution of the data received, in accordance with instructions contained in the data received; FIGURE 10 is a block diagram of a system for data transmission and reception, wherein a plurality of video game apparatus execute a given program simultaneously based on data transmitted from the same contents from a broadcast station; FIGURE 11 is a block diagram of a system for transmitting and receiving data, wherein a plurality of personal computers execute a given program simultaneously, based on data transmitted from the same contents from a broadcast station; FIGURE 12 is a plan view of an entertainment system comprising a portable electronic device and a video game apparatus; FIGURE 13 is a perspective view of the entertainment system; FIGURE 14 is a plan view of the portable electronic device; FIGURE 15 is a front elevational view of the portable electronic device shown in FIGURE 14; FIGURE 16 is a bottom view of the portable electronic device shown in FIGURE 14; FIGURE 17 is a block diagram of the video game apparatus; FIGURE 18 is a block diagram of the portable electronic device; and FIGURE 19 is a diagram showing control items controlled by control means in the portable electronic device. BEST MODE FOR CARRYING OUT THE INVENTION Modalities of the present invention will be described below with reference to the accompanying drawings. In the embodiments, a system for transmitting and receiving data according to the principles of the present invention is constructed as a data dissemination system that includes a video game apparatus, with a data reception function such as a data terminal. reception of data. As illustrated in FIGURE 1, a video game apparatus 1, such as a data receiving apparatus having a data reception function, comprises an antenna 2, as a receiving means for receiving transmitted data, a data demodulator communication 3, a main memory 4, and a central processing unit UPC (CPU = Central Processing Unit) 5 as a control means having a function for data processing control, to control the data processing based on information of data control contained in data received by the reception means. The video game apparatus 1 also comprises a packet media demodulator 6 such as a reader (also referred to as a unit or access unit), for reading an application program or the like from a packet means 100, which serves as a means of recording with the application program or the like there recorded, and an audio / video processor 7 for outputting images from a television receiver 101. The video game apparatus 1 is arranged to execute a video game according to the program of application stored in the middle of package 100, and to receive data broadcast from a broadcast station (described below) that serves as a data transmission apparatus. As illustrated in FIGURE 2, a broadcast or broadcast station 11, for transmitting data to the video game apparatus comprises a control information adder 12, for adding data control information to data to be transmitted, for controlling the processing of data. data in the video game apparatus 1 and a transmission processor 13 for transmitting the data with the added data control information via an antenna 14. The components of the video game apparatus 1 and the broadcast station 11 are described in detail to continuation. The packet media demodulator 3 has a function for demodulating data that has been broadcast from the broadcast station 11 by the antenna 14 and received by the receiving antenna 2. The packet media demodulator 6 has a function for demodulating and reading various data recorded in the packet means 100. In this mode, the packet means 100 is a mass storage means such as a CD-ROM, a DVD, or the like. However, the packet means 100 is not limited to those disks, but may be any desired recording medium such as a semiconductor memory, a tape medium or the like. The packet means 100 stores an application program as an executable file and image and sound data as data. The image and sound data is data that can be reproduced when the application program stored in the packet medium 100 is executed. The main memory 4 comprises a memory medium for storing various data. The memory means 4 stores, for example, various data such as the application program stored in the packet means 100 that have been read by the half packet demodulator 6, data received demodulated by the communication data demodulator 3, etc. The audio / video processor 7 has a function to process image and sound data, such that this image and sound data can be output from the television receiver 101 as an image and sound output device. The audio / video processor 7 performs data processing to allow the television receiver 101 to output image and sound data. The television receiver 101 has a decoder box 102 for receiving satellite broadcasts. The image and sound output device is not limited to the television receiver 101, but may be a monitor for use with a personal computer. The CPU has a function as a control means for controlling various components of the video game apparatus 1. Specifically, the UPC (CPU) 5 has a data processing control function, to control the execution of the application program stored in the medium of package 100 based on data control information contained in the received data. That is, the UPC 5 interprets and executes the data control information (special data) according to a special data processing program or the like. The special data processing program is a program written in main memory 4 by initial settings as described below. Depending on the application program being executed, the UPC 5 has a function to process the data received from the broadcast station 11 according to the application program. The application program may include a game program, a data decoding program, etc., for example. The control information adder 12 in the broadcast station 11 has a function for adding data control information to data to be transmitted. The data control information added to the data by the control information adder 12 comprises media identification information, media data position information and control information, as illustrated in table 1 below. Table 1 Specifically, the media identification information is ID information (identification) of recording medium to identify recording media such as packet means 100, and specifically comprises a designated disc number (particular disc number). The ID information serves to identify or confirm the recording medium itself. The media data position information represents an execution file name indicating a recorded position of the application program to be executed on the recording medium (packet medium 100) or track numbers and sector where that execution file is stored. I presented. In other words, the media data position information is information for reading a file to be processed by the video game apparatus 1. The start / end control information comprises an execution start instruction information, which is information of start instruction to instruct a data processing start, and end-of-run instruction information or forced-end instruction information, which is end instruction information to instruct the end for data processing. In other words, the start or end / start control information is information to start or end the execution of a file to be processed by the video game apparatus 1. The transmission processor 13 is constructed as a component to transmit the information of previous data control. The transmission processor 13 modulates data to be transmitted, for example. The data modulated by the transmission processor 13 is broadcast by the antenna 14. FIGURE 3 shows by way of example a DT data format transmitted from the transmission processor 13. As illustrated in FIGURE 3, the transmitted data DT comprises a DH head for storing various information items of the transmitted data DT, image and sound data DAV1, ..., DAVn .. (n: integer) representing image and sound information, special data of DS1, ... , DSm (m: integer) representing data control information, and end-of-data (EOD) information (DE). The image and sound data, DAV1, ..., DAVn (n: integer) and special data DS1, ..., DSm (rti: integer) are multiplied and transmitted. The video game apparatus 1 and the transmission processor 11 are constructed as described above. Processing details carried out by the video game apparatus 1, will be described below. The packet medium 100 loaded in the video game apparatus 1 has a data format as illustrated in FIGURE 4, and stores various data in its tracks as illustrated in table 2 below. TABLE 2 Track 3 AV data, AV data, Program data, EOF As illustrated in Table 2, the track 0, which is the innermost track of the packet means 100 registers there a disk number that is an ID, to identify the packet means 100, and file names corresponding to numbers of track and sector numbers. Tracks 1, 2, 3, ..., which are radially outward from track 0 record there AV data (image and sound data) to be processed at the moment, program data, and EOF (End of File) indicative of endings of the archives. For example, the image and sound data comprise compressed and coded data according to the motion picture expert group 2 (MPEG2 = Moving Picture Experts Group 2). FIGURE 5 shows an operational sequence of the video game apparatus 1 for receiving the transmitted data DT and producing video and audio output signals based on received data (since the received data essentially have the same contents as the transmitted data DT, the transmitted data DT shown in FIGURE 3, are interpreted as received data DR). In the SI stage, the video game apparatus 1 is initialized. Specifically, before starting the system of the video game apparatus 1, the video game apparatus 1 reads software (software) from the UPC (for decoding image and sound data, ie software (software) of the image data decoder and sound, from a ROM (not shown) that stores a start-up program in the main memory 4. At the same time, the video game apparatus 10 reads software (software) from the UPC (CPU) to interpret and process data special DS of the data received DR, ie software (software) for processing special data, in the main memory 4. In the step S2, the UPC (CPU) 5, receives the data received DR, which essentially have the same contents that the DT transmitted data shown in FIGURE 3, from the communication data demodulator 3, and stores the received data DR in the main memory 4. In the step S3, the UPC 5 decodes the image and sound data DAV shown in FIG. the F IGURA 3, of the data received DR stored in the main memory 4, according to the software (software) of the image and sound data decoder.
In step S4, the UPC (CPU) 5 sends the decoded image and sound data to the audio / video processor 7 via direct memory access DMA = Direct Memory Access) or the like. The audio / video processor 7 outputs the supplied image and sound data as an audio / video signal to the image and sound output device, which outputs reproduced audio and video information. The video game apparatus 1 repeats the processing in steps S2 to S4 to reproduce the image and sound data DAV in the received data. An operation sequence of the video game apparatus 1 for processing data in this way contained and / or executing a program in this content manner, based on data added to the received data and data control information (special data DC) that serve as information to execute the program, will be described below. FIGURES 6 and 7 show said operation sequence. The video game apparatus 1 first executes the steps Sil to S14 shown in FIGURE 6. The processing in steps Sil to S14 is identical to the processing of the stages Sl to S4 shown in FIGURE 5. Specifically, the UPC 5 initializes the video game device in the Sil stage. In step S12, the UPC (CPU) 5 receives the received data DR from the communication data demodulator 3 and stores the received data DR in the main memory 4. In the step S13, the UPC (CPU) 5 decodes the data of DAV image and sound in the received data DR stored in the main memory 4 according to the software (software) of the image and sound data decoder. In step S14, the UPC (CPU) 5 sends the decoded image and sound data to the audio / video processor 7 via DMA or the like. The audio / video processor 7 outputs the supplied image and sound data as an audio / video signal to the television receiver 101, which outputs reproduced audio and video information. The CPU (CPU) 5 performs the processing in steps Sil to S14 in the image and sound data DAV in the received data DR stored in the main memory 4, and processes the special data (data control information) Ds as follows In the step S15, the UPC (CPU) 5 processes the special data DS, shown in FIGURE 3, in the received data DR stored in the main memory 4. For example, the UPC (CPU) 5 interprets the contents in the special data Ds according to the software (software) special data processing.
In step S16, the UPC (CPU) 5 performs branching depending on the contents of the special data DS. Specifically, if it is determined in step S16 that the contents of the special data DS represent a designated disk number (media identification information shown in Table 1), which is the ID of a disk from which a file or track and designated sector of the packet means 100, then the UPC (CPU) 5 reads the disk number of the packet means 100 via the packet media demodulator 6, which serves as the reader, in step S17. If it is determined in step S16 that the contents of the special data Ds represent the name of an execution file to be read from the packet medium 100 and executed, or track and sector numbers), the data position information displayed in the Table 1 (where the execution file is recorded, then considering that the condition in step S20 is satisfied and after step S21 is carried out, as described below, UPC (CPU) 5 designates the name of the file of execution to be processed in step S22.If it is determined in step S16 that the contents of the special data Ds represent any of the instructions (start / end control information shown in Table 1) with respect to the name of the execution file designated in step S22, then considering that the condition in step S24 is satisfied and after step S25 is carried out, as described below, the UPC (CPU) 5 reads the execution file to be processed from the name of the execution file or the track and sector numbers, where the execution file is recorded in step S26. The processing in steps S17 to S26 will be described in greater detail below. In step S17, the UPC (CPU) 5 instructs the packet medium demodulator 6 to read the disk number or half pack ID 100 that is currently loaded. In step S18, the UPC (CPU) 5 compares the read disk number with the designated disk number (designated ID) that is obtained from the data received DR by the processing of the special data Ds in step S15. Whether the designated disk number or the ID designated by the data received DR (the special data DC) and the disk number or the ID of the half pack 100 that is read by the half packet demodulator 6 coincide with each other in step S18 , then the UPC (CPU) 5 adjusts a concordance or compliance flag in step S19. Subsequently, the control returns to step S12 and the CPU (CPU) 5 executes processing in step S15 and subsequent steps. If the numbers of compared discs differ from each other in step S18, the CPU (CPU) 5 executes the processing in step S12 and subsequent steps. If it is determined in step S16 that the contents of the special data Ds represents the name of an execution file to be executed, or track and sector numbers), the data position information shown in Table 1 (where it is recorded the execution file, then the UPC (CPU) 5 decides whether the match flag set in step S18 has been set or not in step S20.If the match flag has been set in step S20, ie if the disk number which is the ID designated by the data received DR and the disk number of the packet medium 100 demodulated by the half packet demodulator 6 coincide with each other, then the UPC (CPU) 5 readjusts the flag of concordance in the stage S21 Subsequently, the UPC (CPU) 5 designates the name of the execution file to be processed in step S22 The processing in step S22 is carried out in condition that the matching flag indicative of correspondence of the numbers of isco has been established, the UPC (CPU) 5 executes the step S22 only if the step S18 is determined that the disk to be processed, ie the packet medium 100 whose disk number matches the designated disk number, is maintained by the video game apparatus 1. In step S22, the UPC (CPU) 5 designates the name of a file to be read, which represents media data position information (see Table 1) or a file to be read with information of a track and a sector, with respect to the packet means 100. Subsequently, the CPU (UPC) adjusts a designation flag in step S23, indicating information relative to the file to be read to the packet half demodulator 6. Then, the CPU (CPU 5 executes the processing in step S12 and subsequent steps again. If the disc to be processed is not retained by the video game apparatus 1 in step S18, ie if the correspondence flag has not been established in step S20, then the UPC (CPU) 5 does not execute step S22, but executes the processing in step S12 and subsequent steps. The processing in step S25 is carried out only if the disc to be read is designated in step S22 and indicates to the packet half demodulator 6. Before step S26, therefore, the UPC (CPU) 5 decides in Step S24 if the designation flag has been set or not in step S23. If the designation flag has been set, then the UPC (CPU) 5 resets the designation flag in step S25. Subsequently, the control proceeds in step S26. In step S26, the UPC (CPU) 5 instructs the packet medium demodulator 6 to start reading the designated file according to the start-of-execution instruction information that is represented by the start / end control information ( see Table 1) in the received data stored in the main memory 4. Subsequently, the control passes in the step S27 shown in FIGURE 7. If no file is specified in the step S22, and no instruction is given to read a file to the half packet demodulator 6, that is to say if the step S24 is determined the designation flag of step S23 has not been adjusted, then UPC (CPU) 5 does not execute step S26 and executes processing in step S12 and subsequent steps (NOT in step S24). In step S27, the UPC (CPU) 5 receives the file that is read from the packet medium 100 by the packet media demodulator 6 and stores the file in the main memory 4. In step S28 the CPU (CPU) 5 reads the stored file from main memory 4 in terms of unit data, and decides whether the read file represents image and sound data or program data. If the read file represents image and sound data, then control goes to step S29. If the read file represents program data, then the control goes to step S30. In step S29 the UPC (CPU) 5 decodes the image and sound data according to the software (software) of the image and sound data decoder, and transfers the decoded data to the audio / video processor 7. The audio / video processor 7 then outputs the decoded data to the image and sound output device such as the television receiver 101. In this way, given the data recorded in the packet medium 100, which is a recording medium having an ID designated by the data received DR can be reproduced. In other words, after reception of the received data DR, the given data designated by the data received DR can be reproduced on a real-time basis. In step S30 the UPC (CPU) 5 executes a program represented by the program data and controls various devices or components as instructed by the program. Specific examples of the processing in step S30 will be described in detail below with reference to FIGURES 8 and 9.
After step S29, the UPC (CPU) 5 decides in step S31, whether it has read the file data (designated file) that is stored in the main memory 4 at its end (EOF) or not. If the UPC (CPU) has read the file data stored in the main memory 4 at its end (EOF), then the CPU (CPU) 5 executes the processing in step S12 (see FIGURE 6) and subsequent steps. If the UPC (CPU) 5 has not read the data from the file stored in the main memory 4 at its end (EOF), then the CPU (CPU) 5 executes the processing in the step S28 and subsequent steps. After step S30, the UPC (CPU) 5 executes the processing in step S13 (see FIGURE 6) and subsequent steps. FIGURE 8 shows an example (Example 1) of the processing in step S30. Specifically, FIGURE 8 shows a sequence of operations of the video game apparatus 1 for carrying out a shift from the control of data processing and program execution from the packaging means 100 to the control of the processing and execution of the data. received, according to instructions in the data and the program in the packaging means 100. As illustrated in FIGURE 8, the UPC (CPU) 5 executes a program in the main memory 4 each time it reads a unit of the program in Step S41. The program that is executed is a program originally registered in the middle of pack 100 and is read in and copied to main memory 4 by processing in steps S26, S27 and will be referred to as a "Pa program". In step S42, the UPC (CPU) 5 stores the received data DR of the communication data demodulator 3 in the main memory 4 by means of an interruption or the like. In step S43, the UPC (CPU) 5 verifies whether or not there is an instruction to stop the program Pa in the program Pa stored in the main memory 4. If there is no instruction to stop the program Pa, then the UPC (CPU) 5 continuously executes the processing in step S41 and subsequent steps. If there is an instruction to stop the program Pa, then the processing in step S30 shown in FIGURE 8 is terminated, and the control returns to step S13 in FIGURE 6. In this way, the video game apparatus can move from the control according to the Pa program registered in the packet means 100 back to the control according to the data received DR in the step S13 and subsequent steps. FIGURE 9 shows another example (Example 2) of the processing in step S30. Specifically, FIGURE 9 shows a sequence of operations of the video game apparatus 1, to carry out a movement from the control of the processing in the data and the execution of the program from the packet means 100 to the control of processing and execution by the data received DR according to instructions contained in the data received DR. As illustrated in FIGURE 9, the video game apparatus 1 executes the program Pa which has been in the main memory 4 by processing in steps S26, S27 every time he reads a unit of the program Pa in the stage S61. In step S62, the UPC (CPU) 5 stores the received data DR of the communication data demodulator 3 in the main memory 4, by means of an interruption or the like. In step S63, the UPC (CPU) 5 verifies whether or not there is an instruction to determine the program Pa in the program Pa stored in the main memory 4. If there is no instruction to stop the program Pa, then the UPC (CPU) continuously executes the processing in step S61 and subsequent steps. If there is an instruction to stop the program Pa, then the UPC (CPU) 5 temporarily stops the program Pa at the time, and processes the special data Ds in the received data that is obtained in the step S62 in the step S64. In step S65, the UPC (CPU) 5 decides whether the special data Ds contain the end-of-instruction information information or the forced-end instruction information of the start / end control information (see Table 1) or not, in order to decide whether to stop the control according to the program Pa that is read from the middle of pack 100 or not. If the UPC (CPU) 5 confirms that the special data DC does not contain the end-of-run instruction information or the forced-end instruction information in step S65, then the CPU (CPU) 5 continues to execute the program Pa from where it has been temporarily stopped in step S63, in the processing in step S61 and subsequent steps. If the UPC (CPU) 5 confirms that the special data Ds contain the end-of-run instruction information or the forced-end instruction information in step S65, then the control proceeds to the step S66. In step S66, the UPC (CPU) 5 stops the control according to the execution file including the program Pa which is read from the packet means 100 in the main memory 4, according to the end instruction information. execution or the forced end instruction information and carries out the control processing in step S13 (see FIGURE 6) and subsequent steps. As described above, if the video game apparatus 1 detects an instruction to determine the program Pa while executing the program Pa in the step S63, then the video game apparatus 1 temporarily stops the execution of the program Pa and reproduces the received data DR in step S64. Then, the video game apparatus confirms whether the data received DR contains an instruction to terminate the execution of the program Pa or not in step S65. If the received data DR contains an instruction to terminate the execution of the program Pa, then the video game apparatus 1 terminates the execution of the program Pa which has been stopped in step S63, in step S66, and then performs the processing control in step S13 (see FIGURE 6) and subsequent steps. If the data received DR does not contain an instruction to terminate the execution of the program Pa, then the video game apparatus 1 may resume execution of the program Pa which has been stopped in step S63. The video game apparatus 1 operating in the manner described above offers the following various advantages: The video game apparatus 1 can reproduce images and sounds in the television receiver 101 based on the image and sound data DAV contained in the data received DR that has been broadcasted from the broadcast station 11 by the antenna 14, received by the receiving antenna 2 and demodulated by the communication data demodulator 3 (processing in steps S12 to S14). The video game apparatus 1 can interpret the contents of the special data DC which is control information in the data received DR, read a certain file (data or a program) of the package means 100 content in that way and execute the read file . For example, the video game apparatus 1 may send out images and sounds based on the image and sound data in the file (processing in step S12) and execute the program Pa in the file (the processing in the stage S30). While the Pa program in the file is running, the video game apparatus 1 can receive the received data DR and store the received data DR in the main memory (the processing in step S42). If the Pa program being executed contains an instruction to stop the Pa program itself (YES) 10 (in step S43), then the video game apparatus may stop the Pa program, ie it may have the control of agreement. with the program Pa that is read from the half pack 100 and perform the control process according to the processing, based on data received in the step S13 and subsequent stages. In the above processing sequence, the control according to the data and program Pa which is read from the packet 100 can be moved to the control to execute and reproduce the received data DR according to an instruction from the data and program Pa (step S43) ). The instruction for control movement is referred to as an instruction for control movement from the packet means 100. If instructed by the received data that is sent by communications (SI (YES)) 10 (in step S65), the control according to the data and programs Pa that are read from half pack 100 can be moved to the control to execute and reproduce the data received DR. The instruction for the control scroll is referred to as an instruction for scrolling control from the received data. The data dissemination system described above can be used in the following applications: To date, software programs (software) OF games are sold on certain fixed dates, if a user wishes to obtain a gaming software (software) as quickly as possible, then the user requires to buy it at a toy store, a retail store, etc., on the date established for sale. The game software may not start to be sold in the stores available, exactly at the same time throughout the country. If a gaming software (software) is sold in association with the previous data dissemination system, then even if different users acquire the gaming software on different dates, the gaming software may produce essentially the same effect as if it were starting to sell exactly at the same time throughout the country. Specifically, FIGURE 10 shows a data transmission and reception system where each user has the video game apparatus 1 to which the television receiver 101 and the reception antenna 2 are connected. Each one of the users of the video apparatus games 1 buys a half pack 100 that stores a game program, etc., and starts operating the video game apparatus 1 loaded with the packet medium 100 and waits for data control information at a certain date and time. The broadcast station 11 broadcasts data control information to start the game program, ie it transmits DT data over the antenna 14 at a certain date and time. In each of the video game apparatus 10, the game program begins to run by the reception of the data control information (see Table 1) transmitted by the broadcast, specifically by the reception of the designated disc number or a recording medium. The video game apparatus 10 which serves as the data receiving apparatus may be substantially executed simultaneously with the game program or process data in the packet means 100 with a certain ID. Consequently, even if users do not go to stores to purchase the game program on an established date for sale, the same effect occurs as if users purchased the game program simultaneously on the date set for sale. FIGURE 11 shows a data transmission and reception system designed to conduct a test for students to take throughout the country. As illustrated in FIGURE 11, the data transmission and reception system comprises a single broadcast station 11 and a plurality of personal computers, each having a function as a data receiving apparatus. Each of the personal computers includes a main body, a monitor, a feeding device including a keyboard and a mouse and a printer, if necessary. Each one of the users of the personal computers buys a half of package that stores a program of examination. At a predetermined time on the date of the examination, each user starts operating the personal computer the one loaded with the package means 100. At this moment, the personal computer functions as an assistance device for the execution of the examination. In the broadcast station 11, it broadcasts data control information to start the examination program stored in the packet means 100, ie it transmits DT data via the antenna 14 to the predetermined time on the examination date. The examination is initiated by the execution of the examination program that is read from the packet means 100, based on the data control information (see Table 1) that is transmitted from the broadcast station 11. According to the above procedure , it is possible to start the exam simultaneously throughout the country. After the exam, the exam program can be freely run by any user, so that the exam program can be used as a program to review the problems given in the exam. A packet means 100 may store a plurality of programs for different exams designed for students of different sides, so that the packet means 100 allows different examinations to be carried out at the desired times. The test or examinations can be carried out not only by the personal computer but also the video game apparatus 1 or any of several other devices for information processing. As described above, the data dissemination system according to the present invention is capable of providing software (software) content, for example content of entertainment software, based on real-time communications and interactivity. of half a package. The data dissemination system according to the present invention is also capable of providing software (software) content, for example a simultaneously progressive game, based on simultaneous communications and half-pack interactivity. In addition, the data processing system according to the present invention is capable of providing software (software) content, based on the advantages of a packet medium when storing a large amount of data, which are not economical if transmit by communications in the middle of package. For example, these software contents may include a publication such as a quarterly corporate edition manual on disk, linked to new issues, a purchasing service to provide a shopping catalog on TV in a half package and display the products in the catalog of purchase by TV through a TV broadcast, and an online education service, to provide a textbook in a package medium and to control the half package with a broadcast. An entertainment system as a specific example of the video game apparatus 1 will be described below with reference to FIGS. 12 to 19. In FIGS. 12 to 19, the entertainment system includes a video game apparatus 301. As illustrated in FIG. FIGURES 12 and 13, the entertainment system further comprises the video game apparatus 301, a portable electronic device 400 that is removably connected to the video game apparatus 301 to perform data communications with the video game apparatus 301, and a manual controller 320 for supplying user control power signals to the video game apparatus 301. In the entertainment system, the video game apparatus 301 serves as a master unit and the portable electronic device 400 as a slave unit. For example, the video game apparatus 301 in the entertainment system is arranged as a means for executing a game program registered in a recording medium such as a CD-ROM or the like. The video game apparatus 301 has a data reception function for receiving data transmitted by broadcasts. In this mode, the portable electronic device 400 also has a data reception function to receive data transmitted by broadcasts or broadcasts. The video game apparatus 301 reads an application program from a recording medium, and executes the application program according to instructions of the user, i.e. the game player. For example, the video game apparatus 301 executes a game program primarily to control the progress of a game, the display of game images and the output of sounds. The video game apparatus 301 has a rectangular cover 302 which houses a disk loading unit 303 in substantially central form for charging an optical disk such as a CD-ROM or the like as a recording medium to supply an application program such as a video game or similar program. The cover 302 supports a reset switch 304 for the video game, a power supply switch 305, a switch for disk control 306 for controlling the loading of the optical disk and two slot structures 307A, 307B. The video game apparatus 301 may be provided with an application program via a communication link, instead of being supplied from the recording medium. For example, the video game apparatus 601 may be capable of receiving data from a communication link such as a broadcast link or the like. The portable electronic device 400 and the manual controller 320 can be connected to the slot structures 307A, 307B. Specifically, the portable electronic device 400 can be connected to the slots 308A, 308A in the slot structures 307A, 307B, and the hand controller 320 can be connected to the slots 309A, 309A in the slot mounts 307A, 307B. The manual controller 320 has first and second control cushions 321, 322, a left button 323L, a right button 323R, a start button 324, a selector button 325, analog control pads 331, 332, a mode selector switch 333 for selecting control modes for the analog control pads 331, 332 and an indicator 334 to indicate a selected control mode. The manual controller 320 also has a mechanism that imparts vibration (not shown) and is arranged to impart vibrations to the manual controller 320 depending on how the video game progresses. The hand controller 320 is electrically connected to the slots 307B in the cover 302 by a connector 326. If two manual controllers 320 are respectively connected to the slots 307A, 307B, two users or players can share the entertainment system to practice a set of games. competition, for example. The video game apparatus 307 may have more or less than two slots 307A, 307B. As illustrated in FIGS. 14 to 16, the portable electronic device 400 has a housing 401 that supports a manual control pad 420 for supplying various items of information, a display unit 430 such as a liquid crystal display unit (LCD) = Liquid Crystal Display) or the like, and a window 440 for wireless communication such as infrared communication, with a wireless communication command unit. The housing 401 comprises an upper cover 401a and a lower cover 401b, and houses a board that holds memory devices, etc. The housing 401 is configured to be insertable into either one of the slots 307A, 307B in the cover 302. The window 440 is mounted to a substantially semicircular end of the housing 401. The display unit 430 occupies a substantial semi-area of the top cover 401a of the housing 401 and placed near the window 440. The manual control pad 420 has a plurality of control buttons 421, 422, for supplying events and making various choices. The manual control pad 420 occupies the other substantial semi-area of the upper cover 401a and is remotely positioned from the window 440. The manual control pad 420 is disposed in a cover 410 that is angularly movable supported in the housing 401. The buttons of control 421, 422 extend through the lid 410 from its upper surface to its lower surface. The control buttons 421, 422 are held in the lid 410 for movement in and out of the upper surface of the lid 410. The portable electronic device 400 has a board disposed in the housing 410 and facing the lid 410 as it closes over the housing 401. The board holds a plurality of oppressive actuators for sustained switching in alignment with respective control buttons 421, 422, when the cover 410 closes on the housing 401. When one of the control buttons 421, 422 is pressed by the user, the pressure actuator for the corresponding switch acts, to press a pressure switch such as a diaphragm switch, for example. As illustrated in FIGURE 13, portable electronic device 400 with lid 410 open, is inserted into the slot 307a in the enclosure 302 of the video game apparatus 301. FIGURES 17 to 19 show circuit structures of the video game apparatus 301 and the portable electronic device 400. As illustrated in FIGURE 17, the apparatus of video games 301 comprises a control system 350 that includes a central processing unit UPC (CPU) 51, and its peripheral devices, a graphics system 360, which includes a graphics processing unit GPU (UPG = Graphic Processing Unit) 362 for plotting image data in a frame buffer 363, a sound system 370 that includes a UPS sound processing unit (SPU) 371 for generating music sounds and sound effects, and a driver for optical disk 380 for controlling an optical disk where application programs are registered, a communications controller 390 for controlling signals from the manual controller 320 which supplies instruction from the user, and data supplied to and from the memory card 500 that stores the settings or settings of the game and the portable electronic device 400, a duct 395 to which the control system 350, the graphics system 360, the system sound 370, optical disk controller 380 and communications controller 390 are connected, a parallel I / O interface (1/0) (PIOA = parallel and / or interface) 396, an I / O interface (I / O) in series (SIO = Serial I / O) 397 interconnecting with another apparatus, and a communication data processor 398 for receiving and processing broadcast data, etc. The control system 350 comprises a UPC (CPU) 351, a peripheral device driver 352 for controlling direct memory access data transfer (DMA = Direct Memory Access), a main memory 353 comprising a random access memory (RAM = Random-Access Memory) and a memory of read-only (ROM = Read Only Memory) 354. The UPC (CPU) 351, the main memory 353, the graphics system 360 and the sound system 370, the disk controller 380 and the communication data processor 398 of the apparatus of video games 301 correspond respectively to the UPC (CPU) 3, the main memory 4, the audio / video processor 7, the packet media demodulator 6 and the communications media demodulator 3 of the video game apparatus 1. The Main memory 353 is arranged as a memory medium for storing various data. The main memory 353 corresponds to the main memory 4 of the video game apparatus 1, and stores the received data, and data reading and program of the packet medium. The ROM 354 is arranged as a memory means for storing various programs such as an operating system or the like to manage the main memory 353, the graphics system 360 and a sound system 370. The UPC (CPU) 351 controls the apparatus of video games 301 completely by running the operating system stored in the ROM 354. The UPC (CPU) 351 corresponds to the UPC (CPU) 5 of the video game apparatus 1, and has a function for data processing control, to control processing of data such as an application program in the main memory 353 based on control data information included in the received data. When the video game apparatus 301 is turned on, the UPC (CPU) 351 executes the operating system stored in the ROM 354 to start controlling the graphics system 360, the sound system 370, etc. For example, when the operating system is executed, the UPC (CPU) 351 initiates the video game apparatus 301 completely to confirm its operation, and subsequently regulates the optical disk controller 380 to execute an application program registered on the optical disk. As the application program runs, the UPC (CPU) 351 controls the graphics system 360, the sound system 370, etc., depending on instructions provided by the user, in order to control the display of images and the generation of music sounds and sound effects. The graphics system 360 comprises a MTG geometry transfer engine (GTE = Geometry Transfer Engine) 361, to perform coordinate transformation and other processing, a graphics processing unit UPG (GPU = Graphic Processing Unit) 362 to generate data from image according to commands of the UPC (CPU) 351, a frame buffer 363 for storing the image data generated by the GPU 362, and an image decoder 364 for decoding compressed and transformer-coded image data as high as a discrete cosine transform. The GTE 361 has a parallel arithmetic mechanism to perform a plurality of arithmetic operations parallel to each other, and can perform coordinate transformations, coordinate calculations, light source calculations, matrices or vectors at high speed in response to a request for UPC (CPU) 351. Specifically, GTE 361 can calculate the coordinates of a maximum of 1.5 million polygons per second for a flat shading process in order to draw a triangular polygon with a color, for example. With the GTE 361, the video game apparatus is able to reduce the load on the UPC (CPU) 351, and perform high speed coordinate calculations. According to an image generation command of the UPC (CPU) 351, the GPU 362 generates and stores a polygon or the like in the frame buffer 363. The GPU 362 is capable of generating a maximum of 360,000 polygons per second. The frame buffer 363 comprises a dual gate RAM, and is capable of simultaneously storing image data generated by the GPU 373, or image data that is transferred from the main memory 353, and reading image data for display. The frame buffer 363 has a storage capacity of 1 Mbyte, for example, and is handled as a 16-disk array replaced by a horizontal row of 1024 pixels and a vertical column of 512 pixels. The frame buffer 363 has a display area for storing image data that is sent out as video output data, a color look-up table area (CLUT = Color Look Up Table), for storing a table of data. color search that will be referred to by the GPU 362, when it generates a polygon or similar, and a texture area to store texture data that is subjected to coordinate transformation, when a polygon is generated and mapped on a polygon traced by the GPU 362. The CLUT area and the texture area are dynamically varied as the display area is varied. The image decoder 364 is controlled by the UPC (CPU) 351 to decode image data from a still or moving image stored in the main memory 353, and store the decoded image in the main memory 353. Image data reproduced by the image decoder 364, are transferred to the frame buffer 363 by the GPU 362 and can be used as a background for an image plotted by the GPU 362. The sound system 370 comprises a SPU 371, for generating music sounds, effects of sound, etc., based on commands of the UPC (CPU) 351, a sound buffer 372, for storing waveform data of the SPU 371, and a speaker 373 for outputting music sounds, effects of sound, etc., generated by the SPU 371. The SPU 371 has an adaptive differential PCM function (ADPCM = Adaptive Differential PCM) to reproduce data of 16-bit sounds that have been encoded as 4-bit differential sound data. by ADPCM, a reproduction function for the waveform data stored in the sound buffer 372 for generating sound effects, etc., and a modulation function, for modulating and reproducing the waveform data stored in the sound buffer 372. The sound system 370 can be used as a sampled sound source that generates music sounds, sound effects, etc., based on the waveform data stored in the sound buffer 372 according to UPC commands (CPU) 351. 360 graphics system and sound system 370 correspond to the audio / video processor 7 of the video game apparatus 1, and are arranged as a processing system for outputting images and sounds from the image and sound output device. The optical disk controller 380 comprises an optical disk unit 381 for reproducing application programs and data recorded on an optical disk such as CD-ROM or the like, a decoder 382 for decoding the program and data that is recorded with a correction code. of aggregate error, and a buffer 383 for temporarily storing data that is read from the optical disk drive 381 in order to allow the data of the optical disk to be read at high speed. An auxiliary UPC (CPU) 384 is connected to the decoder 382. The optical disk controller 380 is arranged to perform the function of the packet media demodulator 6 of the video game apparatus 1. Specifically, the optical disk controller 380 has a function for demodulating an application program and data that is recorded on an optical disk as the packet medium 100. Sound data recorded on the optical disk read by optical disk drive 381, include PCM data converted from optical data signals. analog sounds, in addition to the ADPCM data. The ADPCM data, which is recorded as differential data of 4 bits of 16-bit digital data, is decoded by decoder 382, supplied to SPU 371, converted into analog data and applied to control horn 372. PCM, which are recorded as 16-bit digital data, are decoded by the decoder 382 and then applied to control the speaker 373. The communication controller 390 comprises a communication control mechanism 391, to control communication with the UPC (CPU 351 via conduit 395, a controller connector 309 to which the manual controller 320 for supplying user instructions is connected, and a pair of memory card insertion units or slots 308A, 308B (see also FIGURE 13) to receive the memory card 500 as an auxiliary memory device for storing game configurations, etc., and portable electronic device 400, inser units The memory card 308A, 308B are controlled by the communication control mechanism 391. The communication data processor 398 is arranged to have a function to receive information via an antenna (not shown). Specifically, the communication data processor 398 serves to perform the function of the communication data demodulator 3 of the video game apparatus 1. Therefore, the communication data processor 398 demodulates the broadcast of data transmitted from a broadcast station. . As illustrated in FIGURE 18, the portable electronic device 400 comprises a control means 441, a connector for connection to apparatus 442, a power means 443, a display means 444, a unit for clock operation 445, a memory non-volatile 446, a speaker 447, and wireless communication means 448, and a radio reception means 449, as a data transmission / reception means, a battery 450 and a power supply terminal 451, and a diode 452 as a means of energy supply. The control means 441, for example comprises a microcomputer. The control means 441 has a program memory 441a arranged as a program storage means. The device connector 442 serves as a connection means with a slot of another information handling device or the like. For example, the apparatus connector 442 is arranged to perform a data communication function, to transmit data to and receive data from the video game apparatus 301. The power means 443 comprise control buttons, to control a program stored in the memory. of program 44ÍA. The display means 444 comprises a liquid crystal diffusion unit or the like to display various items of information. The function unit of the clock 445 is arranged to display the time in the display means 444, for example. The non-volatile memory 446 serves to store various data. For example, the non-volatile memory 446 comprises a semi-conductor memory such as a flash memory, which is capable of retaining stored data, even when the portable electronic device 400 is turned off. Since the portable electronic device 400 has the battery 450, the non-volatile memory 446 may comprise a static random access memory (SRAM) capable of storing and reading data at high speed. The battery 450 also allows the portable electronic device 400 to be independently operable, even when the portable electronic device 400 is removed from the slots 307A, 307B in the cover 302 of the video game apparatus 301. The battery 450 comprises a secondary chargeable battery. When the portable electronic device 400 is inserted into any of the slots 307A, 307B on the cover 302 of the video game apparatus 301, the battery 450 is supplied with electrical power from the video game apparatus 301. Specifically, the battery 450 has a terminal connected to the power supply terminal 451 by a diode to prevent reverse current 452. When the portable electronic device 400 is connected to the cover 302, the electrical energy is supplied from the power supply terminal 451 by the diode for prevention of reverse current 452 to the battery 450. The wireless communication means 448 is arranged to perform data communications with another memory card or the like through infrared radiation or the like. The wireless communication means 448 is also arranged to receive various data sent from another memory card or the like. The radio reception means 449 comprises an antenna, a demodulator circuit, etc., and are arranged to receive various data transmitted by a radio broadcast. The 446 speaker is constructed as a sound generating means to generate sounds according to a program. The above components or means of the portable electronic device 400 are connected to the control means 441, and are operated under the control of the control means 441. FIGURE 19 shows control items of the control means 441. As illustrated in FIG. FIGURE 19, the control means 441 has an interface for connecting the device, for connecting to an information handling apparatus, a memory interface for sending data to and from the memory data, a display interface, an interface for control power, a sound interface, a wireless communication interface, a clock management interface, and an interface for downloading programs. The video game apparatus 301 and the portable electronic device 400 together constitute the entertainment system. The video game apparatus 301 of the above structure can execute a video game, based on a game program recorded on an optical disc which is loaded on the optical disk controller 380. The video game apparatus 301 is also capable of starting a program on an optical disc which is thus contained based on data control information included in the broadcast of data received from the broadcast station 11. In addition, the video game apparatus 301 can process image and sound data included in the data received according to the program started. The portable electronic device 400, with the power means 443 such as button switches, for controlling a running program, and the display means 444, comprises a liquid crystal display unit or the like, functions as a game device portable to run a game application. The portable electronic device 400 also has a function for downloading an application program from the video game apparatus 301 and storing the downloaded application program in the program memory 44IA in the micro computer 441. In this way, it is easy to modify an application program and various software (software) drivers, which run on the portable electronic device 400. The portable electronic device 400 can have functions that the video game apparatus 301 has. Specifically, the portable electronic device 400 may have a function to initiate a program in this manner retained based on data control information included in the data broadcast received from the broadcast station 11. In this case, the microcomputer 411 of the portable electronic device 400 has the same functions that the UPC (CPU) 5 of the video game apparatus 1, for example a data processing control function for controlling the processing of data such as an application program stored in the program memory 44IA based on the information of Ds data control included in the received data. Accordingly, the portable electronic device 400 can initiate a program that is thus contained, based on the data control information Ds included in the broadcast of data received from the broadcast station 11. In accordance with the present invention , as described above, the data receiving apparatus is capable of executing a program and / or processing data in a recording medium such as a packet medium that is designed by data received via a switched link or a wireless link. The control under the program in the recording medium can be moved to the control to reproduce the data received under an instruction contained in the received data. The control under the program in the recording medium can be stopped and resumed based on the contents of the received data. If the ID of a recording medium designated by the received data matches the ID of a recording medium read by a recording medium reader, then a plurality of data receiving apparatus having respective recording media readers can read a program and / or data of the recording means by means of the recording media readers and substantially simultaneously start the execution of the program and / or processing of the data. The data receiving apparatus may comprise a video game apparatus or an apparatus that includes a personal computer. The data transmission apparatus according to the present invention transmits data including the ID of a certain recording medium. Therefore, an apparatus that receives the data transmitted from the data transmission apparatus is capable of performing a control process in relation to the ID of the certain recording medium. According to the present invention, new software (software) contents can be realized that allow free movement between a world that is provided by communication data that are both real time and simultaneous, and a world that is provided by a means of interactive recording. In other words, it is possible to provide software (software) content, for example entertainment software (software) contents, based on real-time communications, and interactivity of the recording medium such as interactivity of the packet medium. It is also possible to provide software content, for example a simultaneously progressive game, based on simultaneous communications and interactivity of the recording medium. Specifically, programs and / or data in recording media of a plurality of physically spaced computers or video game apparatus may be executed and / or processed simultaneously based on data received by communications. In addition, with a large amount of data, which are not economical if transmitted by communications, stored in a recording medium such as a CD-ROM, a DVD, or the like, it is possible to provide software content based on in the advantages of both media that can be a means of communication and a means of recording. For example, these software content may include a publication such as a quarterly corporate publication manual on disk linked with new broadcasts, a purchasing service to provide a shopping catalog on TV in a package medium and display the products in the catalog of purchases by TV through a broadcast or TV broadcast, and an online education service to provide a text number in a half pack and control the package medium with a broadcast. Although certain preferred embodiments of the present invention have been illustrated and described in detail, it will be understood that various changes and modifications may be limited without departing from the scope of the appended claims.

Claims (11)

  1. CLAIMS 1.- A system for transmitting and receiving data, characterized in that it comprises a data transmission apparatus and a data reception apparatus, the data reception apparatus has a reader for a recording medium with a recorded ID and means of control; the control means comprise means for controlling the reader for reading a program and / or data of the recording medium and executing the program and / or processing of the data if an ID designated by data received by the data reception apparatus coincides with the ID of the recording medium that is read by the reader.
  2. 2. - A data transmission and reception system according to claim 1, characterized in that the control means comprise: means to stop the execution of the program and reproduce the received data if an instruction to stop the program is detected in the program , while said program is executed.
  3. 3. - A data transmission and reception system according to claim 1, characterized in that the control means comprise: means to temporarily stop the execution of the program and reproduce the received data if an instruction is detected to stop the program in the program while that program is running, confirm whether the received data that is being played contains an instruction to end the execution of the program that is temporarily stopped or not, end the execution of the program that is temporarily stopped, if the received data that is reproduced contain an instruction to terminate program execution and resume program execution if the received data that is reproduced does not contain an instruction to terminate program execution.
  4. 4. - A system for transmitting and receiving data, characterized in that it comprises a data transmission device and a plurality of reception devices, each of the data reception devices has a reader for a recording medium with a recorded ID and control means; the control means comprise means for controlling the reader for reading a program and / or data from the recording medium and initiating the information substantially simultaneous with the execution of the program and / or processing the data if an ID designated by data received from each of the data reception apparatus, matches the ID of the recording medium that is read by the reader.
  5. 5. An apparatus for receiving data that has a data reception function, characterized in that it comprises: a reader for a recording medium having an ID that specifies itself; and control means for the reader, for reading a program and / or data from the recording medium and executing the program and / or processing the data if an ID designated by the received data matches the ID of the recording medium that is read by the reader.
  6. 6. - A data reception apparatus according to claim 5, characterized in that the control means comprise: means to stop the execution of the program and reproduce the received data if an instruction is detected to stop the program in the program, while that said program is executed.
  7. 7. A data reception apparatus according to claim 5, characterized in that the control means comprise: means for temporarily stopping the execution of the program and reproducing the received data if an instruction is detected to stop the program in the program, while said program is executed, confirm whether the received data that is reproduced contains an instruction to end the execution of the program that is temporarily stopped or not, end the execution of the program that is temporarily stopped if the received data that is reproduced contain an instruction to finish the execution of the program, and resume the execution of the program if the received data that is reproduced does not contain an instruction to finish the execution of the program.
  8. 8. - A data reception apparatus according to claim 5, characterized in that it comprises a video game apparatus.
  9. 9. - A data reception apparatus according to claim 5, characterized in that it comprises a personal computer.
  10. 10. A data transmission apparatus for transmitting data, characterized in that the transmitted data contain the ID of a particular recording medium.
  11. 11. A data transmission apparatus according to claim 10, characterized in that the transmitted data contain the name of a file in the particular recording medium and / or data identifying a recording area in the particular recording medium.
MXPA/A/2000/004330A 1998-09-04 2000-05-04 Data transmitting and receiving system, data receiving apparatus, and data transmitting apparatus MXPA00004330A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP10/251425 1998-09-04
JP11/236940 1999-08-24

Publications (1)

Publication Number Publication Date
MXPA00004330A true MXPA00004330A (en) 2001-05-17

Family

ID=

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