MX2021007514A - Sistema virtual de entrenador deportivo y de bienestar y de fisioterapia, totalmente interactivo, en tiempo real. - Google Patents

Sistema virtual de entrenador deportivo y de bienestar y de fisioterapia, totalmente interactivo, en tiempo real.

Info

Publication number
MX2021007514A
MX2021007514A MX2021007514A MX2021007514A MX2021007514A MX 2021007514 A MX2021007514 A MX 2021007514A MX 2021007514 A MX2021007514 A MX 2021007514A MX 2021007514 A MX2021007514 A MX 2021007514A MX 2021007514 A MX2021007514 A MX 2021007514A
Authority
MX
Mexico
Prior art keywords
analysis
user
scoring module
programmed
exercise program
Prior art date
Application number
MX2021007514A
Other languages
English (en)
Inventor
Kim Russell
Jochem Hess
David Horachek
Eduardo Guendelman
Original Assignee
4D Health Science Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 4D Health Science Llc filed Critical 4D Health Science Llc
Publication of MX2021007514A publication Critical patent/MX2021007514A/es

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0062Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/70Determining position or orientation of objects or cameras
    • G06T7/73Determining position or orientation of objects or cameras using feature-based methods
    • G06T7/75Determining position or orientation of objects or cameras using feature-based methods involving models
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/20Image preprocessing
    • G06V10/25Determination of region of interest [ROI] or a volume of interest [VOI]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/103Static body considered as a whole, e.g. static pedestrian or occupant recognition
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • G06V40/23Recognition of whole body movements, e.g. for sport training
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H20/00ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
    • G16H20/30ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H40/00ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices
    • G16H40/60ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices
    • G16H40/67ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices for remote operation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • A63B2024/0096Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load using performance related parameters for controlling electronic or video games or avatars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B2071/0675Input for modifying training controls during workout
    • A63B2071/0677Input by image recognition, e.g. video signals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/806Video cameras
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/10Image acquisition modality
    • G06T2207/10016Video; Image sequence
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/10Image acquisition modality
    • G06T2207/10028Range image; Depth image; 3D point clouds
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30196Human being; Person
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H50/00ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
    • G16H50/30ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for calculating health indices; for individual health risk assessment

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Epidemiology (AREA)
  • Public Health (AREA)
  • Primary Health Care (AREA)
  • Medical Informatics (AREA)
  • Biomedical Technology (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • Business, Economics & Management (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Cardiology (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Social Psychology (AREA)
  • Psychiatry (AREA)
  • Processing Or Creating Images (AREA)

Abstract

Se proporciona un sistema de entrenamiento de telesalud que emplea una cámara tridimensional programada para capturar datos de imagen asociados con un programa de ejercicio realizado por un usuario. Un módulo de análisis y calificación de pose corporal implementado por computadora analiza y califica poses corporales del usuario mientras que el usuario realiza el programa de ejercicio. El módulo de análisis y calificación puede calcular las calificaciones en respuesta a datos de referencia relacionados con al menos un ejercicio prescrito para el usuario, y luego comparar los resultados de procesamiento con los datos de referencia. Se puede incluir un módulo de retroalimentación en el sistema, que está programado para crear y animar un avatar en respuesta a los resultados de procesamiento del módulo de análisis y calificación. En ciertos aspectos, el módulo de análisis y calificación se puede programar para utilizar una técnica de función basada en vóxeles (VBF) en relación con un análisis de coincidencia de realización de poses respecto del usuario que lleva a cabo el programa de ejercicio.
MX2021007514A 2018-12-18 2019-12-18 Sistema virtual de entrenador deportivo y de bienestar y de fisioterapia, totalmente interactivo, en tiempo real. MX2021007514A (es)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US201862781332P 2018-12-18 2018-12-18
PCT/US2019/067242 WO2020132110A1 (en) 2018-12-18 2019-12-18 Real-time, fully interactive, virtual sports and wellness trainer and physiotherapy system

Publications (1)

Publication Number Publication Date
MX2021007514A true MX2021007514A (es) 2021-10-22

Family

ID=71100570

Family Applications (1)

Application Number Title Priority Date Filing Date
MX2021007514A MX2021007514A (es) 2018-12-18 2019-12-18 Sistema virtual de entrenador deportivo y de bienestar y de fisioterapia, totalmente interactivo, en tiempo real.

Country Status (6)

Country Link
US (1) US20220072377A1 (es)
CA (1) CA3123446A1 (es)
DE (1) DE112019006278T5 (es)
GB (1) GB2594852B (es)
MX (1) MX2021007514A (es)
WO (1) WO2020132110A1 (es)

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US11524209B1 (en) 2022-01-12 2022-12-13 Blue Goji Llc Brainwave entrainment using virtual objects and gamification
US11358028B2 (en) * 2020-02-19 2022-06-14 Nautilus, Inc. Workout generation based on user-agnostic training profiles and user boundaries
CN111643874A (zh) * 2020-05-28 2020-09-11 张兴 一种多功能健身器材
US11961601B1 (en) * 2020-07-02 2024-04-16 Amazon Technologies, Inc. Adaptive user interface for determining errors in performance of activities
US20220147736A1 (en) * 2020-11-09 2022-05-12 Altumview Systems Inc. Privacy-preserving human action recognition, storage, and retrieval via joint edge and cloud computing
US11429835B1 (en) * 2021-02-12 2022-08-30 Microsoft Technology Licensing, Llc Holodouble: systems and methods for low-bandwidth and high quality remote visual communication
GB2605654A (en) * 2021-04-11 2022-10-12 Perseptive Ltd Remote physiotherapy application
WO2023018915A2 (en) * 2021-08-12 2023-02-16 Salsabili Hoda Method and system for monitoring prescribed movements
EP4145455A1 (en) * 2021-09-02 2023-03-08 Tata Consultancy Services Limited Method and system for assessing and improving wellness of person using body gestures
EP4176798A1 (en) * 2021-11-05 2023-05-10 Sony Group Corporation Monitoring exercise activity in a gym environment
CN114035683B (zh) * 2021-11-08 2024-03-29 百度在线网络技术(北京)有限公司 用户捕捉方法、装置、设备、存储介质及计算机程序产品
DE102022112008A1 (de) 2022-05-13 2023-11-16 Dr. Ing. H.C. F. Porsche Aktiengesellschaft Verfahren, System und Computerprogrammprodukt zur Analyse und Bewertung von Bewegungsabläufen eines beweglichen Körpers
US20230419730A1 (en) * 2022-06-27 2023-12-28 Amazon Technologies, Inc. Motion error detection from partial body view
US11951357B1 (en) * 2022-11-30 2024-04-09 Roku, Inc. Platform for visual tracking of user fitness

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US9372540B2 (en) * 2011-04-19 2016-06-21 Lg Electronics Inc. Method and electronic device for gesture recognition
US20140172377A1 (en) * 2012-09-20 2014-06-19 Brown University Method to reconstruct a surface from oriented 3-d points
US9652992B2 (en) * 2012-10-09 2017-05-16 Kc Holdings I Personalized avatar responsive to user physical state and context
US9142034B2 (en) * 2013-03-14 2015-09-22 Microsoft Technology Licensing, Llc Center of mass state vector for analyzing user motion in 3D images
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US10482196B2 (en) * 2016-02-26 2019-11-19 Nvidia Corporation Modeling point cloud data using hierarchies of Gaussian mixture models
US10565889B2 (en) * 2016-03-21 2020-02-18 Ying Chieh Mitchell Method and system for authoring animated human movement examples with scored movements

Also Published As

Publication number Publication date
US20220072377A1 (en) 2022-03-10
GB202110020D0 (en) 2021-08-25
GB2594852A (en) 2021-11-10
GB2594852B (en) 2023-04-05
DE112019006278T5 (de) 2021-10-14
CA3123446A1 (en) 2020-06-25
WO2020132110A1 (en) 2020-06-25
WO2020132110A9 (en) 2020-08-27

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