MX2021007514A - Sistema virtual de entrenador deportivo y de bienestar y de fisioterapia, totalmente interactivo, en tiempo real. - Google Patents
Sistema virtual de entrenador deportivo y de bienestar y de fisioterapia, totalmente interactivo, en tiempo real.Info
- Publication number
- MX2021007514A MX2021007514A MX2021007514A MX2021007514A MX2021007514A MX 2021007514 A MX2021007514 A MX 2021007514A MX 2021007514 A MX2021007514 A MX 2021007514A MX 2021007514 A MX2021007514 A MX 2021007514A MX 2021007514 A MX2021007514 A MX 2021007514A
- Authority
- MX
- Mexico
- Prior art keywords
- analysis
- user
- scoring module
- programmed
- exercise program
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/816—Athletics, e.g. track-and-field sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0062—Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0087—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
- G06T7/73—Determining position or orientation of objects or cameras using feature-based methods
- G06T7/75—Determining position or orientation of objects or cameras using feature-based methods involving models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/20—Image preprocessing
- G06V10/25—Determination of region of interest [ROI] or a volume of interest [VOI]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/103—Static body considered as a whole, e.g. static pedestrian or occupant recognition
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
- G06V40/23—Recognition of whole body movements, e.g. for sport training
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H20/00—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
- G16H20/30—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H40/00—ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices
- G16H40/60—ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices
- G16H40/67—ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices for remote operation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0087—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
- A63B2024/0096—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load using performance related parameters for controlling electronic or video games or avatars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B2071/0675—Input for modifying training controls during workout
- A63B2071/0677—Input by image recognition, e.g. video signals
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/806—Video cameras
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
- G06T2207/10016—Video; Image sequence
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
- G06T2207/10028—Range image; Depth image; 3D point clouds
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30196—Human being; Person
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H50/00—ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
- G16H50/30—ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for calculating health indices; for individual health risk assessment
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physical Education & Sports Medicine (AREA)
- Epidemiology (AREA)
- Public Health (AREA)
- Primary Health Care (AREA)
- Medical Informatics (AREA)
- Biomedical Technology (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- Business, Economics & Management (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Cardiology (AREA)
- Heart & Thoracic Surgery (AREA)
- Social Psychology (AREA)
- Psychiatry (AREA)
- Processing Or Creating Images (AREA)
Abstract
Se proporciona un sistema de entrenamiento de telesalud que emplea una cámara tridimensional programada para capturar datos de imagen asociados con un programa de ejercicio realizado por un usuario. Un módulo de análisis y calificación de pose corporal implementado por computadora analiza y califica poses corporales del usuario mientras que el usuario realiza el programa de ejercicio. El módulo de análisis y calificación puede calcular las calificaciones en respuesta a datos de referencia relacionados con al menos un ejercicio prescrito para el usuario, y luego comparar los resultados de procesamiento con los datos de referencia. Se puede incluir un módulo de retroalimentación en el sistema, que está programado para crear y animar un avatar en respuesta a los resultados de procesamiento del módulo de análisis y calificación. En ciertos aspectos, el módulo de análisis y calificación se puede programar para utilizar una técnica de función basada en vóxeles (VBF) en relación con un análisis de coincidencia de realización de poses respecto del usuario que lleva a cabo el programa de ejercicio.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201862781332P | 2018-12-18 | 2018-12-18 | |
PCT/US2019/067242 WO2020132110A1 (en) | 2018-12-18 | 2019-12-18 | Real-time, fully interactive, virtual sports and wellness trainer and physiotherapy system |
Publications (1)
Publication Number | Publication Date |
---|---|
MX2021007514A true MX2021007514A (es) | 2021-10-22 |
Family
ID=71100570
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MX2021007514A MX2021007514A (es) | 2018-12-18 | 2019-12-18 | Sistema virtual de entrenador deportivo y de bienestar y de fisioterapia, totalmente interactivo, en tiempo real. |
Country Status (6)
Country | Link |
---|---|
US (1) | US20220072377A1 (es) |
CA (1) | CA3123446A1 (es) |
DE (1) | DE112019006278T5 (es) |
GB (1) | GB2594852B (es) |
MX (1) | MX2021007514A (es) |
WO (1) | WO2020132110A1 (es) |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11524209B1 (en) | 2022-01-12 | 2022-12-13 | Blue Goji Llc | Brainwave entrainment using virtual objects and gamification |
US11358028B2 (en) * | 2020-02-19 | 2022-06-14 | Nautilus, Inc. | Workout generation based on user-agnostic training profiles and user boundaries |
CN111643874A (zh) * | 2020-05-28 | 2020-09-11 | 张兴 | 一种多功能健身器材 |
US11961601B1 (en) * | 2020-07-02 | 2024-04-16 | Amazon Technologies, Inc. | Adaptive user interface for determining errors in performance of activities |
US20220147736A1 (en) * | 2020-11-09 | 2022-05-12 | Altumview Systems Inc. | Privacy-preserving human action recognition, storage, and retrieval via joint edge and cloud computing |
US11429835B1 (en) * | 2021-02-12 | 2022-08-30 | Microsoft Technology Licensing, Llc | Holodouble: systems and methods for low-bandwidth and high quality remote visual communication |
GB2605654A (en) * | 2021-04-11 | 2022-10-12 | Perseptive Ltd | Remote physiotherapy application |
WO2023018915A2 (en) * | 2021-08-12 | 2023-02-16 | Salsabili Hoda | Method and system for monitoring prescribed movements |
EP4145455A1 (en) * | 2021-09-02 | 2023-03-08 | Tata Consultancy Services Limited | Method and system for assessing and improving wellness of person using body gestures |
EP4176798A1 (en) * | 2021-11-05 | 2023-05-10 | Sony Group Corporation | Monitoring exercise activity in a gym environment |
CN114035683B (zh) * | 2021-11-08 | 2024-03-29 | 百度在线网络技术(北京)有限公司 | 用户捕捉方法、装置、设备、存储介质及计算机程序产品 |
DE102022112008A1 (de) | 2022-05-13 | 2023-11-16 | Dr. Ing. H.C. F. Porsche Aktiengesellschaft | Verfahren, System und Computerprogrammprodukt zur Analyse und Bewertung von Bewegungsabläufen eines beweglichen Körpers |
US20230419730A1 (en) * | 2022-06-27 | 2023-12-28 | Amazon Technologies, Inc. | Motion error detection from partial body view |
US11951357B1 (en) * | 2022-11-30 | 2024-04-09 | Roku, Inc. | Platform for visual tracking of user fitness |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9372540B2 (en) * | 2011-04-19 | 2016-06-21 | Lg Electronics Inc. | Method and electronic device for gesture recognition |
US20140172377A1 (en) * | 2012-09-20 | 2014-06-19 | Brown University | Method to reconstruct a surface from oriented 3-d points |
US9652992B2 (en) * | 2012-10-09 | 2017-05-16 | Kc Holdings I | Personalized avatar responsive to user physical state and context |
US9142034B2 (en) * | 2013-03-14 | 2015-09-22 | Microsoft Technology Licensing, Llc | Center of mass state vector for analyzing user motion in 3D images |
US10065074B1 (en) * | 2014-12-12 | 2018-09-04 | Enflux, Inc. | Training systems with wearable sensors for providing users with feedback |
US10482196B2 (en) * | 2016-02-26 | 2019-11-19 | Nvidia Corporation | Modeling point cloud data using hierarchies of Gaussian mixture models |
US10565889B2 (en) * | 2016-03-21 | 2020-02-18 | Ying Chieh Mitchell | Method and system for authoring animated human movement examples with scored movements |
-
2019
- 2019-12-18 DE DE112019006278.6T patent/DE112019006278T5/de active Pending
- 2019-12-18 US US17/416,236 patent/US20220072377A1/en active Pending
- 2019-12-18 WO PCT/US2019/067242 patent/WO2020132110A1/en active Application Filing
- 2019-12-18 CA CA3123446A patent/CA3123446A1/en active Pending
- 2019-12-18 MX MX2021007514A patent/MX2021007514A/es unknown
- 2019-12-18 GB GB2110020.1A patent/GB2594852B/en active Active
Also Published As
Publication number | Publication date |
---|---|
US20220072377A1 (en) | 2022-03-10 |
GB202110020D0 (en) | 2021-08-25 |
GB2594852A (en) | 2021-11-10 |
GB2594852B (en) | 2023-04-05 |
DE112019006278T5 (de) | 2021-10-14 |
CA3123446A1 (en) | 2020-06-25 |
WO2020132110A1 (en) | 2020-06-25 |
WO2020132110A9 (en) | 2020-08-27 |
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