MX2019001728A - Standalone and reactive squares games adapted for employment in a fantasy sports league environment. - Google Patents
Standalone and reactive squares games adapted for employment in a fantasy sports league environment.Info
- Publication number
- MX2019001728A MX2019001728A MX2019001728A MX2019001728A MX2019001728A MX 2019001728 A MX2019001728 A MX 2019001728A MX 2019001728 A MX2019001728 A MX 2019001728A MX 2019001728 A MX2019001728 A MX 2019001728A MX 2019001728 A MX2019001728 A MX 2019001728A
- Authority
- MX
- Mexico
- Prior art keywords
- squares
- game
- fantasy sports
- disclosed
- employment
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3288—Betting, e.g. on live events, bookmaking
Abstract
A system and method are provided for implementing a uniquely automated, and otherwise gamified, version of a Squares Game. The disclosed schemes incorporate technology for hosting on, or interacting/reacting with, potential participants' mobile and personal communicating and computing devices. The disclosed systems and methods uniquely adapt the gamified Squares Game to implement hybrid schemes employed by one or more of the myriad "fantasy sports" leagues that have become attractive to mass audiences. The disclosed schemes provide event-long score tabulation as a mechanism by which to allocate awards. The disclosed schemes provide for branding to certain sponsors of a Super Squares event, league, or season, in a manner that the a sponsoring entity's retail and/or website properties may be linked to the automated game in order to facilitate increased traffic, sales and/or exposure.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US15/232,834 US10596468B2 (en) | 2014-09-11 | 2016-08-10 | Method and system for deployment of standalone and reactive squares games adapted for employment in a fantasy sports league environment |
PCT/US2017/046384 WO2018031829A1 (en) | 2016-08-10 | 2017-08-10 | Standalone and reactive squares games adapted for employment in a fantasy sports league environment |
Publications (1)
Publication Number | Publication Date |
---|---|
MX2019001728A true MX2019001728A (en) | 2019-10-09 |
Family
ID=61163159
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MX2019001728A MX2019001728A (en) | 2016-08-10 | 2017-08-10 | Standalone and reactive squares games adapted for employment in a fantasy sports league environment. |
Country Status (6)
Country | Link |
---|---|
EP (1) | EP3496832A4 (en) |
AU (2) | AU2017308028A1 (en) |
BR (1) | BR112019002765A2 (en) |
CA (1) | CA3070151A1 (en) |
MX (1) | MX2019001728A (en) |
WO (1) | WO2018031829A1 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11205326B1 (en) | 2019-07-09 | 2021-12-21 | Stephen Malvagna | Fantasy sports contest |
US11710382B1 (en) | 2019-07-09 | 2023-07-25 | Stephen Malvagna | Devices and methods for carrying out a fantasy sports contest having milestones |
US11501611B1 (en) | 2019-07-09 | 2022-11-15 | Stephen Malvagna | Devices and methods for carrying out a fantasy sports contest |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9143828B2 (en) * | 2000-09-06 | 2015-09-22 | Frank Bisignano | Method and apparatus for interactive audience participation at a live entertainment event |
US7294054B2 (en) * | 2003-04-10 | 2007-11-13 | David Schugar | Wagering method, device, and computer readable storage medium, for wagering on pieces in a progression |
US8109821B2 (en) * | 2006-09-08 | 2012-02-07 | Igt | Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display |
US8272950B2 (en) * | 2007-06-29 | 2012-09-25 | World Sports Challenge, Ltd. | Parlay-based tournament including successive games |
US9814977B2 (en) * | 2010-07-13 | 2017-11-14 | Sony Interactive Entertainment Inc. | Supplemental video content on a mobile device |
US9858764B2 (en) * | 2014-09-11 | 2018-01-02 | Frank S. Maggio | Method and system for deployment of standalone and reactive squares games |
-
2017
- 2017-08-10 MX MX2019001728A patent/MX2019001728A/en unknown
- 2017-08-10 WO PCT/US2017/046384 patent/WO2018031829A1/en unknown
- 2017-08-10 BR BR112019002765A patent/BR112019002765A2/en not_active Application Discontinuation
- 2017-08-10 CA CA3070151A patent/CA3070151A1/en active Pending
- 2017-08-10 AU AU2017308028A patent/AU2017308028A1/en not_active Abandoned
- 2017-08-10 EP EP17840312.7A patent/EP3496832A4/en active Pending
-
2022
- 2022-07-12 AU AU2022205160A patent/AU2022205160A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
AU2022205160A1 (en) | 2022-07-28 |
WO2018031829A1 (en) | 2018-02-15 |
AU2017308028A1 (en) | 2019-03-28 |
EP3496832A4 (en) | 2020-04-15 |
EP3496832A1 (en) | 2019-06-19 |
BR112019002765A2 (en) | 2019-08-13 |
CA3070151A1 (en) | 2018-02-15 |
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