LU92929B1 - Virtual reality head mounted display - Google Patents

Virtual reality head mounted display Download PDF

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Publication number
LU92929B1
LU92929B1 LU92929A LU92929A LU92929B1 LU 92929 B1 LU92929 B1 LU 92929B1 LU 92929 A LU92929 A LU 92929A LU 92929 A LU92929 A LU 92929A LU 92929 B1 LU92929 B1 LU 92929B1
Authority
LU
Luxembourg
Prior art keywords
eyepiece
visiocasque
fresnel
fresnel surface
field
Prior art date
Application number
LU92929A
Other languages
French (fr)
Inventor
Lionel Anton
David Batte
Original Assignee
Starbreeze Ip Lux Ii S A R L
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Starbreeze Ip Lux Ii S A R L filed Critical Starbreeze Ip Lux Ii S A R L
Priority to LU92929A priority Critical patent/LU92929B1/en
Priority to CN201680075756.XA priority patent/CN108474949A/en
Priority to KR1020187021358A priority patent/KR20180097718A/en
Priority to PCT/EP2016/065209 priority patent/WO2017108211A1/en
Priority to US16/065,979 priority patent/US11073688B2/en
Priority to EP16733529.8A priority patent/EP3394661A1/en
Priority to JP2018552118A priority patent/JP6859362B2/en
Application granted granted Critical
Publication of LU92929B1 publication Critical patent/LU92929B1/en

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Classifications

    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B27/0172Head mounted characterised by optical features
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/0123Head-up displays characterised by optical features comprising devices increasing the field of view
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B2027/0178Eyeglass type
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B3/00Simple or compound lenses
    • G02B3/02Simple or compound lenses with non-spherical faces
    • G02B3/08Simple or compound lenses with non-spherical faces with discontinuous faces, e.g. Fresnel lens

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)

Abstract

Head mounted display device for very large field of view virtual reality experience, adapted to be mounted on a user's head, the head mounted display device comprising at least on image display, at least two eyepieces associated to each of the user's eyes and arranged between the image display(s) and the location of one of the user's eyes, each eyepiece comprising at least one Fresnel surface, wherein said at least one Fresnel surface of each eyepiece is planar and is arranged at an angle below 75°, preferably at an angle between 45° and 70°, in particular at an angle between 50° and 67.5° relative to the on-axis field gaze direction and wherein the surface optical center of said at least one Fresnel surface is decentered. (Fig. 2) 92929

Description

VIRTUAL REALITY HEAD MOUNTED DISPLAY
Technical field [0001] The present invention generally relates to virtual reality technology and in particular to head mounted displays providing an improved immersive effect to the user.
Background Art [0002] In virtual reality, in order to obtain a full immersive effect, it is mandatory to use an apparatus providing a large field of view and a high image quality. Ideally, the field of view should cover the whole binocular human field of view including the peripheral field of view.
[0003] There are however a number of constraints which render some known or theoretical solutions impractical. Indeed, a head mounted display should provide as much comfort as possible to the user, which means that it must not be too bulky or unbalanced. Although large displays and/or complex lens systems would a priori allow for a large field of view and high image quality, the immersive effect would suffer from the discomfort generated by such head mounted displays. Actually, the weight of the components is not only largely located in the front part of the head mounted display, but also deported at a distance before the user’s eyes which adds to the inertia and discomfort of the assembly.
[0004] Furthermore, such configurations would also have economical drawbacks in that the required expensive components would render such head mounted displays improper to general consumer markets.
Technical problem [0005] It is thus an object of the present invention to provide head mounted displays which do provide a very large field of view, while being relatively lightweight and comfortable to wear. Moreover, the head mounted display should use parts which allow for economical manufacturing and assembly, while providing good visual immersive effect to the user.
General Description of the Invention [0006] To achieve this object, the present invention proposes a head mounted display device for very large field of view virtual reality experience, adapted to be mounted on a user’s head, the head mounted display device comprising at least on image display, preferably at least two and most preferably two image displays, i.e. one image display for each of the user’s eyes, at least two eyepieces associated to each of the user’s eyes and arranged between the image display(s) and the location of one of the user’s eyes, each eyepiece comprising at least one Fresnel surface, wherein said at least one Fresnel surface of each eyepiece is planar and is arranged at an angle below 75°, preferably at an angle between 45° and 70°, in particular at an angle between 50° and 67.5° relative to an on-axis field gaze direction, this direction being normal or perpendicular to a line comprising centers of both of the user’s eyes, and wherein the surface optical center of said at least one Fresnel surface is decentered (relative to the geometrical center of the Fresnel surface).
The at least one Fresnel surface of each eyepiece is oriented such that the outer or temporal side thereof is closer or bisects the line comprising the centers of both of the user’s eyes. The approximate field of view of an individual human eye (measured from the fixation point, i.e., the point at which one's gaze is directed) is 60° superior (up), 60° nasal (towards the nose), 70-75° inferior (down), and 100-110° temporal (away from the nose and towards the temple). For both eyes the combined visual field is 130-135° vertical and 200° horizontal. Hence, the at least one Fresnel surface of each eyepiece preferably extends laterally on temporal (outer) and nasal (inner) side such as to cover at least 90%, preferably at least 95% of the user’s field of view of the corresponding eye. Furthermore, the at least one Fresnel surface of each eyepiece preferably extends vertically on upper and lower side such as to cover at least 90%, preferably at least 95% of the user’s field of view of the corresponding eye. The lateral and/or vertical extension of each Fresnel surface may even preferably represent 100% or more of the user’s field of view of the corresponding eye.
[0007] The at least one Fresnel surface of each eyepiece is generally arranged such as to redirect the light emitted by the image display(s) towards the corresponding eye of the user. The at least one Fresnel surface, either alone or in combination with one or more further Fresnel surfaces (see also below), may further be arranged so as to focus the light emitted by the image display(s) towards the corresponding eye of the user.
[0008] The particular type of the Fresnel surface(s) in each eyepiece depends on the chosen overall configuration; preferably they are spherical, aspherical or non-rotationally symmetric.
[0009] The at least one Fresnel surface is made of any appropriate material, preferably of glass or plastic, the latter being particularly preferred because it allows for a lighter optical assembly. The manufacturing of said Fresnel surfaces can be done by molding and/or by machining, preferably by compression molding, by injection molding, by diamond machining or by a combination thereof. Compression molding is particularly preferred as the resulting Fresnel surfaces present an even better surface quality and thus reduce stray light and enhance general image quality.
[0010] A head mounted display device of the invention thus comprises two eyepieces, each of which may consist in one single optical component comprising one or two Fresnel surfaces. Alternatively, each eyepiece may consist in two optical components comprising between two and four Fresnel surfaces. Other arrangements or combinations even with non-Fresnel surface optical elements are however possible if desired or required.
[0011] In a head mounted display device of the invention, the plane of the Fresnel surface and the plane of the (corresponding) image display may be parallel. In certain preferred embodiments, the eyepiece and the image plane are however not parallel, but rather tilted by a certain angle relative to each other. Such a tilt may preferably be useful to average through the field of view the on-axis and the off-axis optical aberrations. This angle will generally be chosen to be between 0.1 and 15°, preferably between 0.5 and 10°, more preferably between 1 and 5°.
[0012] Compared to a conventional plano-convex lens, the Fresnel surface simulates the shape of the conventional lens using individual facets limited from one another by (more or less upright) ridges or grooves - each facet containing a portion of the lens's overall figure. In the context of the invention, the expression Fresnel surface may be a lens with one such facetted surface. If two such Fresnel surfaces are considered for the same eyepiece, they may be located on either side of a single Fresnel lens or on two Fresnel lenses, in which latter case the other surface is not facetted and generally is entirely smooth. In preferred embodiments, the Fresnel surface(s) grooves are parallel to the chief rays going from the image display to the eye center of rotation. Furthermore, the term “planar” in the context of the Fresnel surface, refers of course to the overall shape of the optic element not to the facetted surface as such. In the context of the present invention, the term planar means that the lens comprising the Fresnel surface is (macroscopically) flat or nearly flat, i.e. it may be slightly arched to better adapt to the shape of the user’s head and thereby allow for further reducing the dimensions of the head mounted display device.
[0013] As a conclusion, due to the particular positioning of the Fresnel surfaces relative to the user’s eye and the optical center being decentered with respect to the Fresnel surface, head mounted display devices of the invention allow for a large field of view of 180° or more, while maintaining a high level of image quality. Indeed, existing head mounted display optical systems are generally able either to provide a limited field of view, i.e. 90° to 110° with a good image quality using either conventional or Fresnel lenses, or a low image quality with a larger field of view (up to 150°) using either conventional or Fresnel lenses.
[0014] The image display(s) may be of any appropriate type, be it LCD, LED, OLED, AMOLED, etc. The image displays are preferably flat (planar), although this is not mandatory. Furthermore, it is clear that the resolution must be sufficient high to provide for the realistic images needed for an adequate virtual reality experience. It is important to note that the size of the image display does not need to cover the whole field of view (of one eye if each eye is provided with images from a separate display). Indeed, as the at least Fresnel surface is preferably sized to cover (almost all of) the field of view, the facets thereof are adapted to redirect the light rays to the user’s eye.
[0015] Prior to the current invention, there was no existing Fresnel based optical system providing such a large field of view (superior or equal to 180°) and a high fidelity image quality.
[0016] Hence, the advantages of the head mounted display devices achievable with the invention are an extremely wide field of view superior or equal to 180°, i.e. 210°, a higher image quality, i.e. better contrast and less stray light, as well as a compact and light-weight design due to the flat Fresnel surface lenses as described herein.
Brief Description of the Drawings [0017] Preferred embodiments of the invention will now be described, by way of example, with reference to the accompanying drawings in which;
Figure 1 is a schematic representation of a known prior art solution;
Figure 2 is a schematic representation of a preferred embodiment of the present invention (only the left eye and a left part of the device being represented);
Figure 3 is a schematic cross-section through a Fresnel surface useful in the context of the invention;
Figure 4 is a schematic representation of another preferred embodiment of the present invention (again only the left eye and a left part of the device being represented) showing more particularly some of the facets and grooves of the Fresnel surface (not to scale);
Figure 5 is a schematic representation of still another preferred embodiment of the present invention, wherein the image displays and the corresponding Fresnel surfaces are not parallel relative to each other.
[0018] Further details and advantages of the present invention will be apparent from the following detailed description of several not limiting embodiments with reference to the attached drawings.
Description of Preferred Embodiments [0019] Figure 1 presents a known solution for head mounted displays. The eye 101 of a user is able to rotate an angle around its center of rotation 102. The eyepiece 104 includes a surface 104 which is curved around the eye. The on-axis field gaze direction 103 goes through the curved surface 104, the center of the eyepiece 107 and reaches the display 108. The curved surface 104 enables a very large wide field of view. The field of view on the temporal side of the head 105 is greater than the field of view on the nasal side 106.
[0020] Figure 2 describes a first embodiment according to the present invention. As described above, the eye 101 may turn around its center of rotation 102. The eyepiece 207 includes a flat or nearly flat Fresnel surface 204 which is tilted by an angle 209 of at most 75° relative to the on-axis field gaze direction. The on-axis field gaze direction 203 goes through the flat surface 204. The eyepiece optical center is decentered. The gaze direction 203 is deviated and reaches the display 208. The tilt angle 209 enables an extremely wide field of view. The field of view on the temporal side of the head 205 is greater than the field of view on the nasal side 206.
[0021] Figure 3 presents cross sections of Fresnel surface produced by molding. The surface 301 is a cross section of a surface produced by injection molding. The surface 302 is a cross section produced by compression molding. The better surface quality of compression molding enables a higher image quality and less stray light.
[0022] Figure 4 presents a configuration of the invention in which the groove’s flat surface 410 of Fresnel surface(s) are oriented parallel to the chief rays. Figure 4 shows two chief rays 403 and 409 which correspond to two field angle of view. This rule could be applied whatever the Fresnel surface position is.
[0023] Figure 5 presents a configuration of the invention in which the eyepiece 505 and the display 504 tilt angles respectively 501 and 502 are different to accommodate to the field curvature of the eyepiece 505 and other optical aberrations. The result is an improved focus in the nasal region of the field of view and therefore a better overall image quality. In addition, the configuration of the left eyepiece 505 and right eyepiece 506 allows the extremely wide field of view 503 superior to 180°.
Legend: 101 Eye (left) 102 Center of rotation 103 On-axis field gaze direction 104 Curved surface of the eyepiece 105 Field of view on the temporal side of the head 106 Field of view on the nasal side of the head 107 Eyepiece 108 Image display 203 On-axis field gaze direction 204 Planar Fresnel surface 205 Field of view on the temporal side of the head 206 Field of view on the nasal side of the head 207 Eyepiece 208 Image display 209 Tilt angle 301 cross section produced by injection molding 302 cross section produced by compression molding 401 Eye (left) 402 Center of rotation 403 Chief ray 1 404 Planar Fresnel surface 405 Field of view on the temporal side of the head 406 Field of view on the nasal side of the head 407 Eyepiece 408 Image display 409 Chief ray 2 410 Groove’s flat surface

Claims (11)

1. Dispositif de visiocasque pour une expérience de réalité virtuelle à champ de vision très large, adapté à être monté sur la tête d’un utilisateur, le dispositif de visiocasque comprenant au moins un afficheur d’images, au moins deux oculaires associés avec chacun des yeux de l’utilisateur et agencés entre le/les afficheur(s) d’images et l’emplacement d’un des yeux de l’utilisateur, chaque oculaire comprenant au moins une surface de Fresnel, dans lequel ladite au moins une surface de Fresnel de chaque oculaire est plane et est agencée à un angle inférieur à 75°, préférablement à un angle entre 45° et 70°, en particulier à un angle entre 50° et 67,5° par rapport à la direction du regard dans le champ sur l’axe et dans lequel le centre optique de surface de ladite au moins une surface de Fresnel est décentré.1. A head-mounted device for a virtual reality experiment with a very wide field of view adapted to be mounted on the head of a user, the visiocasque device comprising at least one image display, at least two eyepieces associated with each the eyes of the user and arranged between the image display (s) and the location of one of the user's eyes, each eyepiece comprising at least one Fresnel surface, in which the at least one surface Fresnel of each eyepiece is planar and is arranged at an angle less than 75 °, preferably at an angle between 45 ° and 70 °, in particular at an angle between 50 ° and 67.5 ° with respect to the direction of gaze in the field on the axis and wherein the optical surface center of said at least one Fresnel surface is off-center. 2. Dispositif de visiocasque selon la revendication 1, dans lequel l’au moins une surface de Fresnel de chaque oculaire s’étend latéralement du côté temporal au côté nasal de façon à recouvrir au moins 90%, préférablement au moins 95% du champ de vision de l’utilisateur de l’œil correspondant.A visiocasque device according to claim 1, wherein the at least one Fresnel surface of each eyepiece extends laterally from the temporal side to the nasal side so as to cover at least 90%, preferably at least 95% of the field of view. view of the user of the corresponding eye. 3. Dispositif de visiocasque selon la revendication 1 ou 2, dans lequel l’au moins une surface de Fresnel de chaque oculaire s’étend verticalement du côté supérieur au côté inférieur de façon à recouvrir au moins 90%, préférablement au moins 95% du champ de vision de l’utilisateur de l’œil correspondant.A visiocasque device according to claim 1 or 2, wherein the at least one Fresnel surface of each eyepiece extends vertically from the upper side to the lower side so as to cover at least 90%, preferably at least 95% of the field of view of the user of the corresponding eye. 4. Dispositif de visiocasque selon l’une quelconque des revendications 1 à 3, dans lequel la/les surface(s) de Fresnel est/sont sphérique(s), asphérique(s) ou non symétrique(s) en rotation.4. visiocasque device according to any one of claims 1 to 3, wherein the / s Fresnel surface (s) is / are spherical (s), aspherical (s) or non-symmetrical (s) in rotation. 5. Dispositif de visiocasque selon l’une quelconque des revendications 1 à 4, dans lequel ladite au moins une surface de Fresnel est constituée de verre ou de plastique.A visiocasque device according to any one of claims 1 to 4, wherein said at least one Fresnel surface is made of glass or plastic. 6. Dispositif de visiocasque selon l’une quelconque des revendications 1 à 5, dans lequel ladite au moins une surface de Fresnel est produite par moulage et/ou par usinage, préférablement par moulage par compression, par moulage par injection, par usinage au diamant ou par une combinaison de ceux-ci.A visiocasque device according to any one of claims 1 to 5, wherein said at least one Fresnel surface is produced by molding and / or machining, preferably by compression molding, by injection molding, by diamond machining. or by a combination of these. 7. Dispositif de visiocasque selon l’une quelconque des revendications 1 à 6, dans lequel chaque oculaire consiste en un seul composant optique comprenant une ou deux surface(s) de Fresnel.7. A visiocasque device according to any one of claims 1 to 6, wherein each eyepiece consists of a single optical component comprising one or two Fresnel surface (s). 8. Dispositif de visiocasque selon l’une quelconque des revendications 1 à 6, dans lequel chaque oculaire consiste en deux composants optiques comprenant entre deux et quatre surfaces de Fresnel.A visiocasque device according to any one of claims 1 to 6, wherein each eyepiece consists of two optical components comprising between two and four Fresnel surfaces. 9. Dispositif de visiocasque selon l’une quelconque des revendications 1 à 8, dans lequel les rainures de la/des surface(s) de Fresnel sont parallèles aux rayons principaux allant de l’afficheur d’images au centre de rotation de l’œil.9. A visiocasque device according to any one of claims 1 to 8, wherein the grooves of the Fresnel surface (s) are parallel to the main rays from the image display to the center of rotation of the eye. 10. Dispositif de visiocasque selon l’une quelconque des revendications 1 à 9, dans lequel le plan de l’oculaire et le plan de l’afficheur d’images sont parallèles.10. A visiocasque device according to any one of claims 1 to 9, wherein the plane of the eyepiece and the plane of the image display are parallel. 11. Dispositif de visiocasque selon l’une quelconque des revendications 1 à 9, dans lequel le plan de l’oculaire et le plan de l’afficheur d’images ne sont pas parallèles.A visiocasque device according to any one of claims 1 to 9, wherein the plane of the eyepiece and the plane of the image display are not parallel.
LU92929A 2015-12-24 2015-12-24 Virtual reality head mounted display LU92929B1 (en)

Priority Applications (7)

Application Number Priority Date Filing Date Title
LU92929A LU92929B1 (en) 2015-12-24 2015-12-24 Virtual reality head mounted display
CN201680075756.XA CN108474949A (en) 2015-12-24 2016-06-29 Virtual reality head-mounted display
KR1020187021358A KR20180097718A (en) 2015-12-24 2016-06-29 Virtual reality head-mounted display
PCT/EP2016/065209 WO2017108211A1 (en) 2015-12-24 2016-06-29 Virtual reality head mounted display
US16/065,979 US11073688B2 (en) 2015-12-24 2016-06-29 Virtual reality head mounted display having planar fresnel surface
EP16733529.8A EP3394661A1 (en) 2015-12-24 2016-06-29 Virtual reality head mounted display
JP2018552118A JP6859362B2 (en) 2015-12-24 2016-06-29 Head-mounted virtual reality display device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
LU92929A LU92929B1 (en) 2015-12-24 2015-12-24 Virtual reality head mounted display

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LU92929B1 true LU92929B1 (en) 2017-07-20

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5347400A (en) * 1993-05-06 1994-09-13 Ken Hunter Optical system for virtual reality helmet
US20020181115A1 (en) * 2001-04-20 2002-12-05 John Hopkins University Head mounted display with full field of view and high resolution
US20050057805A1 (en) * 2003-07-15 2005-03-17 Samsung Electronics Co., Ltd. Screen for projection display
US20130051029A1 (en) * 2011-08-24 2013-02-28 Minebea Co., Ltd. Illuminator using a combination of pseudo-white led and lens sheet

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5347400A (en) * 1993-05-06 1994-09-13 Ken Hunter Optical system for virtual reality helmet
US20020181115A1 (en) * 2001-04-20 2002-12-05 John Hopkins University Head mounted display with full field of view and high resolution
US20050057805A1 (en) * 2003-07-15 2005-03-17 Samsung Electronics Co., Ltd. Screen for projection display
US20130051029A1 (en) * 2011-08-24 2013-02-28 Minebea Co., Ltd. Illuminator using a combination of pseudo-white led and lens sheet

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Effective date: 20170720