LU92929B1 - Virtual reality head mounted display - Google Patents
Virtual reality head mounted display Download PDFInfo
- Publication number
- LU92929B1 LU92929B1 LU92929A LU92929A LU92929B1 LU 92929 B1 LU92929 B1 LU 92929B1 LU 92929 A LU92929 A LU 92929A LU 92929 A LU92929 A LU 92929A LU 92929 B1 LU92929 B1 LU 92929B1
- Authority
- LU
- Luxembourg
- Prior art keywords
- eyepiece
- visiocasque
- fresnel
- fresnel surface
- field
- Prior art date
Links
- 230000003287 optical effect Effects 0.000 claims abstract description 15
- 210000003128 head Anatomy 0.000 claims abstract description 12
- 230000002123 temporal effect Effects 0.000 claims description 9
- 238000000748 compression moulding Methods 0.000 claims description 6
- 238000001746 injection moulding Methods 0.000 claims description 4
- 238000003754 machining Methods 0.000 claims description 4
- 238000000465 moulding Methods 0.000 claims description 3
- 229910003460 diamond Inorganic materials 0.000 claims description 2
- 239000010432 diamond Substances 0.000 claims description 2
- 239000011521 glass Substances 0.000 claims description 2
- 238000002474 experimental method Methods 0.000 claims 1
- 230000000694 effects Effects 0.000 description 4
- 239000000243 solution Substances 0.000 description 3
- 230000004075 alteration Effects 0.000 description 2
- 238000004519 manufacturing process Methods 0.000 description 2
- 230000000007 visual effect Effects 0.000 description 2
- 229920001621 AMOLED Polymers 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
Classifications
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
- G02B27/0172—Head mounted characterised by optical features
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/0123—Head-up displays characterised by optical features comprising devices increasing the field of view
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
- G02B2027/0178—Eyeglass type
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B3/00—Simple or compound lenses
- G02B3/02—Simple or compound lenses with non-spherical faces
- G02B3/08—Simple or compound lenses with non-spherical faces with discontinuous faces, e.g. Fresnel lens
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
Abstract
Head mounted display device for very large field of view virtual reality experience, adapted to be mounted on a user's head, the head mounted display device comprising at least on image display, at least two eyepieces associated to each of the user's eyes and arranged between the image display(s) and the location of one of the user's eyes, each eyepiece comprising at least one Fresnel surface, wherein said at least one Fresnel surface of each eyepiece is planar and is arranged at an angle below 75°, preferably at an angle between 45° and 70°, in particular at an angle between 50° and 67.5° relative to the on-axis field gaze direction and wherein the surface optical center of said at least one Fresnel surface is decentered. (Fig. 2) 92929
Description
VIRTUAL REALITY HEAD MOUNTED DISPLAY
Technical field [0001] The present invention generally relates to virtual reality technology and in particular to head mounted displays providing an improved immersive effect to the user.
Background Art [0002] In virtual reality, in order to obtain a full immersive effect, it is mandatory to use an apparatus providing a large field of view and a high image quality. Ideally, the field of view should cover the whole binocular human field of view including the peripheral field of view.
[0003] There are however a number of constraints which render some known or theoretical solutions impractical. Indeed, a head mounted display should provide as much comfort as possible to the user, which means that it must not be too bulky or unbalanced. Although large displays and/or complex lens systems would a priori allow for a large field of view and high image quality, the immersive effect would suffer from the discomfort generated by such head mounted displays. Actually, the weight of the components is not only largely located in the front part of the head mounted display, but also deported at a distance before the user’s eyes which adds to the inertia and discomfort of the assembly.
[0004] Furthermore, such configurations would also have economical drawbacks in that the required expensive components would render such head mounted displays improper to general consumer markets.
Technical problem [0005] It is thus an object of the present invention to provide head mounted displays which do provide a very large field of view, while being relatively lightweight and comfortable to wear. Moreover, the head mounted display should use parts which allow for economical manufacturing and assembly, while providing good visual immersive effect to the user.
General Description of the Invention [0006] To achieve this object, the present invention proposes a head mounted display device for very large field of view virtual reality experience, adapted to be mounted on a user’s head, the head mounted display device comprising at least on image display, preferably at least two and most preferably two image displays, i.e. one image display for each of the user’s eyes, at least two eyepieces associated to each of the user’s eyes and arranged between the image display(s) and the location of one of the user’s eyes, each eyepiece comprising at least one Fresnel surface, wherein said at least one Fresnel surface of each eyepiece is planar and is arranged at an angle below 75°, preferably at an angle between 45° and 70°, in particular at an angle between 50° and 67.5° relative to an on-axis field gaze direction, this direction being normal or perpendicular to a line comprising centers of both of the user’s eyes, and wherein the surface optical center of said at least one Fresnel surface is decentered (relative to the geometrical center of the Fresnel surface).
The at least one Fresnel surface of each eyepiece is oriented such that the outer or temporal side thereof is closer or bisects the line comprising the centers of both of the user’s eyes. The approximate field of view of an individual human eye (measured from the fixation point, i.e., the point at which one's gaze is directed) is 60° superior (up), 60° nasal (towards the nose), 70-75° inferior (down), and 100-110° temporal (away from the nose and towards the temple). For both eyes the combined visual field is 130-135° vertical and 200° horizontal. Hence, the at least one Fresnel surface of each eyepiece preferably extends laterally on temporal (outer) and nasal (inner) side such as to cover at least 90%, preferably at least 95% of the user’s field of view of the corresponding eye. Furthermore, the at least one Fresnel surface of each eyepiece preferably extends vertically on upper and lower side such as to cover at least 90%, preferably at least 95% of the user’s field of view of the corresponding eye. The lateral and/or vertical extension of each Fresnel surface may even preferably represent 100% or more of the user’s field of view of the corresponding eye.
[0007] The at least one Fresnel surface of each eyepiece is generally arranged such as to redirect the light emitted by the image display(s) towards the corresponding eye of the user. The at least one Fresnel surface, either alone or in combination with one or more further Fresnel surfaces (see also below), may further be arranged so as to focus the light emitted by the image display(s) towards the corresponding eye of the user.
[0008] The particular type of the Fresnel surface(s) in each eyepiece depends on the chosen overall configuration; preferably they are spherical, aspherical or non-rotationally symmetric.
[0009] The at least one Fresnel surface is made of any appropriate material, preferably of glass or plastic, the latter being particularly preferred because it allows for a lighter optical assembly. The manufacturing of said Fresnel surfaces can be done by molding and/or by machining, preferably by compression molding, by injection molding, by diamond machining or by a combination thereof. Compression molding is particularly preferred as the resulting Fresnel surfaces present an even better surface quality and thus reduce stray light and enhance general image quality.
[0010] A head mounted display device of the invention thus comprises two eyepieces, each of which may consist in one single optical component comprising one or two Fresnel surfaces. Alternatively, each eyepiece may consist in two optical components comprising between two and four Fresnel surfaces. Other arrangements or combinations even with non-Fresnel surface optical elements are however possible if desired or required.
[0011] In a head mounted display device of the invention, the plane of the Fresnel surface and the plane of the (corresponding) image display may be parallel. In certain preferred embodiments, the eyepiece and the image plane are however not parallel, but rather tilted by a certain angle relative to each other. Such a tilt may preferably be useful to average through the field of view the on-axis and the off-axis optical aberrations. This angle will generally be chosen to be between 0.1 and 15°, preferably between 0.5 and 10°, more preferably between 1 and 5°.
[0012] Compared to a conventional plano-convex lens, the Fresnel surface simulates the shape of the conventional lens using individual facets limited from one another by (more or less upright) ridges or grooves - each facet containing a portion of the lens's overall figure. In the context of the invention, the expression Fresnel surface may be a lens with one such facetted surface. If two such Fresnel surfaces are considered for the same eyepiece, they may be located on either side of a single Fresnel lens or on two Fresnel lenses, in which latter case the other surface is not facetted and generally is entirely smooth. In preferred embodiments, the Fresnel surface(s) grooves are parallel to the chief rays going from the image display to the eye center of rotation. Furthermore, the term “planar” in the context of the Fresnel surface, refers of course to the overall shape of the optic element not to the facetted surface as such. In the context of the present invention, the term planar means that the lens comprising the Fresnel surface is (macroscopically) flat or nearly flat, i.e. it may be slightly arched to better adapt to the shape of the user’s head and thereby allow for further reducing the dimensions of the head mounted display device.
[0013] As a conclusion, due to the particular positioning of the Fresnel surfaces relative to the user’s eye and the optical center being decentered with respect to the Fresnel surface, head mounted display devices of the invention allow for a large field of view of 180° or more, while maintaining a high level of image quality. Indeed, existing head mounted display optical systems are generally able either to provide a limited field of view, i.e. 90° to 110° with a good image quality using either conventional or Fresnel lenses, or a low image quality with a larger field of view (up to 150°) using either conventional or Fresnel lenses.
[0014] The image display(s) may be of any appropriate type, be it LCD, LED, OLED, AMOLED, etc. The image displays are preferably flat (planar), although this is not mandatory. Furthermore, it is clear that the resolution must be sufficient high to provide for the realistic images needed for an adequate virtual reality experience. It is important to note that the size of the image display does not need to cover the whole field of view (of one eye if each eye is provided with images from a separate display). Indeed, as the at least Fresnel surface is preferably sized to cover (almost all of) the field of view, the facets thereof are adapted to redirect the light rays to the user’s eye.
[0015] Prior to the current invention, there was no existing Fresnel based optical system providing such a large field of view (superior or equal to 180°) and a high fidelity image quality.
[0016] Hence, the advantages of the head mounted display devices achievable with the invention are an extremely wide field of view superior or equal to 180°, i.e. 210°, a higher image quality, i.e. better contrast and less stray light, as well as a compact and light-weight design due to the flat Fresnel surface lenses as described herein.
Brief Description of the Drawings [0017] Preferred embodiments of the invention will now be described, by way of example, with reference to the accompanying drawings in which;
Figure 1 is a schematic representation of a known prior art solution;
Figure 2 is a schematic representation of a preferred embodiment of the present invention (only the left eye and a left part of the device being represented);
Figure 3 is a schematic cross-section through a Fresnel surface useful in the context of the invention;
Figure 4 is a schematic representation of another preferred embodiment of the present invention (again only the left eye and a left part of the device being represented) showing more particularly some of the facets and grooves of the Fresnel surface (not to scale);
Figure 5 is a schematic representation of still another preferred embodiment of the present invention, wherein the image displays and the corresponding Fresnel surfaces are not parallel relative to each other.
[0018] Further details and advantages of the present invention will be apparent from the following detailed description of several not limiting embodiments with reference to the attached drawings.
Description of Preferred Embodiments [0019] Figure 1 presents a known solution for head mounted displays. The eye 101 of a user is able to rotate an angle around its center of rotation 102. The eyepiece 104 includes a surface 104 which is curved around the eye. The on-axis field gaze direction 103 goes through the curved surface 104, the center of the eyepiece 107 and reaches the display 108. The curved surface 104 enables a very large wide field of view. The field of view on the temporal side of the head 105 is greater than the field of view on the nasal side 106.
[0020] Figure 2 describes a first embodiment according to the present invention. As described above, the eye 101 may turn around its center of rotation 102. The eyepiece 207 includes a flat or nearly flat Fresnel surface 204 which is tilted by an angle 209 of at most 75° relative to the on-axis field gaze direction. The on-axis field gaze direction 203 goes through the flat surface 204. The eyepiece optical center is decentered. The gaze direction 203 is deviated and reaches the display 208. The tilt angle 209 enables an extremely wide field of view. The field of view on the temporal side of the head 205 is greater than the field of view on the nasal side 206.
[0021] Figure 3 presents cross sections of Fresnel surface produced by molding. The surface 301 is a cross section of a surface produced by injection molding. The surface 302 is a cross section produced by compression molding. The better surface quality of compression molding enables a higher image quality and less stray light.
[0022] Figure 4 presents a configuration of the invention in which the groove’s flat surface 410 of Fresnel surface(s) are oriented parallel to the chief rays. Figure 4 shows two chief rays 403 and 409 which correspond to two field angle of view. This rule could be applied whatever the Fresnel surface position is.
[0023] Figure 5 presents a configuration of the invention in which the eyepiece 505 and the display 504 tilt angles respectively 501 and 502 are different to accommodate to the field curvature of the eyepiece 505 and other optical aberrations. The result is an improved focus in the nasal region of the field of view and therefore a better overall image quality. In addition, the configuration of the left eyepiece 505 and right eyepiece 506 allows the extremely wide field of view 503 superior to 180°.
Legend: 101 Eye (left) 102 Center of rotation 103 On-axis field gaze direction 104 Curved surface of the eyepiece 105 Field of view on the temporal side of the head 106 Field of view on the nasal side of the head 107 Eyepiece 108 Image display 203 On-axis field gaze direction 204 Planar Fresnel surface 205 Field of view on the temporal side of the head 206 Field of view on the nasal side of the head 207 Eyepiece 208 Image display 209 Tilt angle 301 cross section produced by injection molding 302 cross section produced by compression molding 401 Eye (left) 402 Center of rotation 403 Chief ray 1 404 Planar Fresnel surface 405 Field of view on the temporal side of the head 406 Field of view on the nasal side of the head 407 Eyepiece 408 Image display 409 Chief ray 2 410 Groove’s flat surface
Claims (11)
Priority Applications (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
LU92929A LU92929B1 (en) | 2015-12-24 | 2015-12-24 | Virtual reality head mounted display |
CN201680075756.XA CN108474949A (en) | 2015-12-24 | 2016-06-29 | Virtual reality head-mounted display |
KR1020187021358A KR20180097718A (en) | 2015-12-24 | 2016-06-29 | Virtual reality head-mounted display |
PCT/EP2016/065209 WO2017108211A1 (en) | 2015-12-24 | 2016-06-29 | Virtual reality head mounted display |
US16/065,979 US11073688B2 (en) | 2015-12-24 | 2016-06-29 | Virtual reality head mounted display having planar fresnel surface |
EP16733529.8A EP3394661A1 (en) | 2015-12-24 | 2016-06-29 | Virtual reality head mounted display |
JP2018552118A JP6859362B2 (en) | 2015-12-24 | 2016-06-29 | Head-mounted virtual reality display device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
LU92929A LU92929B1 (en) | 2015-12-24 | 2015-12-24 | Virtual reality head mounted display |
Publications (1)
Publication Number | Publication Date |
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LU92929B1 true LU92929B1 (en) | 2017-07-20 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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LU92929A LU92929B1 (en) | 2015-12-24 | 2015-12-24 | Virtual reality head mounted display |
Country Status (1)
Country | Link |
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LU (1) | LU92929B1 (en) |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5347400A (en) * | 1993-05-06 | 1994-09-13 | Ken Hunter | Optical system for virtual reality helmet |
US20020181115A1 (en) * | 2001-04-20 | 2002-12-05 | John Hopkins University | Head mounted display with full field of view and high resolution |
US20050057805A1 (en) * | 2003-07-15 | 2005-03-17 | Samsung Electronics Co., Ltd. | Screen for projection display |
US20130051029A1 (en) * | 2011-08-24 | 2013-02-28 | Minebea Co., Ltd. | Illuminator using a combination of pseudo-white led and lens sheet |
-
2015
- 2015-12-24 LU LU92929A patent/LU92929B1/en active IP Right Grant
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5347400A (en) * | 1993-05-06 | 1994-09-13 | Ken Hunter | Optical system for virtual reality helmet |
US20020181115A1 (en) * | 2001-04-20 | 2002-12-05 | John Hopkins University | Head mounted display with full field of view and high resolution |
US20050057805A1 (en) * | 2003-07-15 | 2005-03-17 | Samsung Electronics Co., Ltd. | Screen for projection display |
US20130051029A1 (en) * | 2011-08-24 | 2013-02-28 | Minebea Co., Ltd. | Illuminator using a combination of pseudo-white led and lens sheet |
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Effective date: 20170720 |