KR970705350A - USER CONTROLLED VIDEO GAME AND MOTION CONTROLLED SYSTEM (A USER CONTROLLED COMBINATION VIDEO GAME AND EXERCISE SYSTEM) - Google Patents
USER CONTROLLED VIDEO GAME AND MOTION CONTROLLED SYSTEM (A USER CONTROLLED COMBINATION VIDEO GAME AND EXERCISE SYSTEM)Info
- Publication number
- KR970705350A KR970705350A KR1019970701168A KR19970701168A KR970705350A KR 970705350 A KR970705350 A KR 970705350A KR 1019970701168 A KR1019970701168 A KR 1019970701168A KR 19970701168 A KR19970701168 A KR 19970701168A KR 970705350 A KR970705350 A KR 970705350A
- Authority
- KR
- South Korea
- Prior art keywords
- user
- video game
- hand
- activity
- signal
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/816—Athletics, e.g. track-and-field sports
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
- A63B21/40—Interfaces with the user related to strength training; Details thereof
- A63B21/4041—Interfaces with the user related to strength training; Details thereof characterised by the movements of the interface
- A63B21/4043—Free movement, i.e. the only restriction coming from the resistance
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B23/00—Exercising apparatus specially adapted for particular parts of the body
- A63B23/035—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
- A63B23/12—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
- A63B23/1209—Involving a bending of elbow and shoulder joints simultaneously
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
- A63B21/40—Interfaces with the user related to strength training; Details thereof
- A63B21/4027—Specific exercise interfaces
- A63B21/4033—Handles, pedals, bars or platforms
- A63B21/4035—Handles, pedals, bars or platforms for operation by hand
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/10—Positions
- A63B2220/13—Relative positions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/17—Counting, e.g. counting periodical movements, revolutions or cycles, or including further data processing to determine distances or speed
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2230/00—Measuring physiological parameters of the user
- A63B2230/40—Measuring physiological parameters of the user respiratory characteristics
- A63B2230/42—Measuring physiological parameters of the user respiratory characteristics rate
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B23/00—Exercising apparatus specially adapted for particular parts of the body
- A63B23/035—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
- A63B23/03508—For a single arm or leg
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B23/00—Exercising apparatus specially adapted for particular parts of the body
- A63B23/035—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
- A63B23/12—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0028—Training appliances or apparatus for special sports for running, jogging or speed-walking
- A63B69/0035—Training appliances or apparatus for special sports for running, jogging or speed-walking on the spot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Orthopedic Medicine & Surgery (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Heart & Thoracic Surgery (AREA)
- Computer Networks & Wireless Communication (AREA)
- Cardiology (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
- Processing Or Creating Images (AREA)
Abstract
본 발명은 사용자 제어 비디오 게임 및 운동 결합 시스템에 관한 것이다, 상기 시스템은 사용자 참여를 요구하는 대화식 비디오 게임(110)을 표시하기 위한 비디오 게임 장치를 포함한다. 상기 대화식 비디오 게임은 경기견본을 포함한다. 또한 상기 시스템은 각 사용자 손의 개별적이고 자유로운 동작과 연관된 신호를 제공하기 위한 손운동 감지 장치(114)을 포함한다. 또한 상기 시스템은 상요자의 발에 의해 실행되는 운동과 연관되는 신호를 제공하기 위한 발운동 감지 장치(116) 및 대화식 비디오 게임내의 경기 견본에 대한 적어도 하나의 형태를 결정하기 위해 사용자의 몸통에 의해 실행되는 운동과 연관되는 신호를 제공하기 위한 몸통 운동 감지센서(118)를 포함하다.The present invention relates to a user controlled video game and kinematic coupling system, which system comprises a video game apparatus for displaying an interactive video game (110) requiring user participation. The interactive video game includes a game sample. The system also includes hand motion sensing device 114 for providing signals associated with individual and free motion of each user hand. The system also includes a foot motion sensor 116 for providing a signal associated with a motion performed by the foot of the subject and a motion sensor 116 for determining at least one form of a match specimen within the interactive video game And a body motion sensor 118 for providing a signal associated with the exercise being performed.
Description
본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음Since this is a trivial issue, I did not include the contents of the text.
제1도는 본 발명의 가르침에 따라 구성되고 작동하는 사용자 제어 비디오 게임 및 운동 결함시스템의 바람직한 실시예에 대한 블록도.Figure 1 is a block diagram of a preferred embodiment of a user controlled video game and motion defective system constructed and operative in accordance with the teachings of the present invention.
Claims (18)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US29471494A | 1994-08-23 | 1994-08-23 | |
US08/294,714 | 1994-08-23 | ||
PCT/US1995/010694 WO1996005766A1 (en) | 1994-08-23 | 1995-08-22 | A user controlled combination video game and exercise system |
Publications (1)
Publication Number | Publication Date |
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KR970705350A true KR970705350A (en) | 1997-10-09 |
Family
ID=23134612
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1019970701168A KR970705350A (en) | 1994-08-23 | 1995-08-22 | USER CONTROLLED VIDEO GAME AND MOTION CONTROLLED SYSTEM (A USER CONTROLLED COMBINATION VIDEO GAME AND EXERCISE SYSTEM) |
Country Status (5)
Country | Link |
---|---|
EP (1) | EP0777438A4 (en) |
JP (1) | JPH10509058A (en) |
KR (1) | KR970705350A (en) |
CN (1) | CN1159152A (en) |
WO (1) | WO1996005766A1 (en) |
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US9873039B2 (en) | 2015-07-21 | 2018-01-23 | International Business Machines Corporartion | Automatic trigger of integrated game actions for exercise and well being |
CN107583276B (en) * | 2016-07-07 | 2020-01-24 | 苏州狗尾草智能科技有限公司 | Game parameter control method and device and game control method and device |
WO2018111886A1 (en) * | 2016-12-12 | 2018-06-21 | Blue Goji Llc | Targeted neurogenesis stimulated by aerobic exercise with brain function-specific tasks |
JP6770145B1 (en) | 2019-07-05 | 2020-10-14 | 任天堂株式会社 | Information processing programs, information processing systems, information processing devices, and information processing methods |
KR102145384B1 (en) * | 2019-10-17 | 2020-08-19 | 최경덕 | Self-charging exercise game machine |
CN113813547A (en) * | 2021-10-27 | 2021-12-21 | 北京觅淘智联科技有限公司 | Contextual exercise device and corresponding method |
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Publication number | Priority date | Publication date | Assignee | Title |
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US4720789A (en) * | 1985-10-31 | 1988-01-19 | Bally Manufacturing Corporation | Video exercise or game floor controller with position indicating foot pads |
JPH02199526A (en) * | 1988-10-14 | 1990-08-07 | David G Capper | Control interface apparatus |
US5001632A (en) * | 1989-12-22 | 1991-03-19 | Hall Tipping Justin | Video game difficulty level adjuster dependent upon player's aerobic activity level during exercise |
US4925189A (en) * | 1989-01-13 | 1990-05-15 | Braeunig Thomas F | Body-mounted video game exercise device |
US5229756A (en) * | 1989-02-07 | 1993-07-20 | Yamaha Corporation | Image control apparatus |
US5139261A (en) * | 1989-09-15 | 1992-08-18 | Openiano Renato M | Foot-actuated computer game controller serving as a joystick |
US5125647A (en) * | 1990-03-13 | 1992-06-30 | Smith Robert S | Jump platform exerciser for strengthening the ankle extensors |
JPH05161761A (en) * | 1991-12-11 | 1993-06-29 | Toshihide Yamaoka | Adapter for television game machine |
WO1994016774A1 (en) * | 1993-01-27 | 1994-08-04 | Life Fitness | Physical exercise video system |
-
1995
- 1995-08-22 KR KR1019970701168A patent/KR970705350A/en not_active Application Discontinuation
- 1995-08-22 JP JP8508281A patent/JPH10509058A/en active Pending
- 1995-08-22 WO PCT/US1995/010694 patent/WO1996005766A1/en not_active Application Discontinuation
- 1995-08-22 CN CN95194752A patent/CN1159152A/en active Pending
- 1995-08-22 EP EP95930912A patent/EP0777438A4/en not_active Withdrawn
Also Published As
Publication number | Publication date |
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EP0777438A1 (en) | 1997-06-11 |
EP0777438A4 (en) | 1999-05-26 |
CN1159152A (en) | 1997-09-10 |
WO1996005766A1 (en) | 1996-02-29 |
JPH10509058A (en) | 1998-09-08 |
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