KR970017052A - Rendering method of 3D object and apparatus therefor - Google Patents

Rendering method of 3D object and apparatus therefor Download PDF

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Publication number
KR970017052A
KR970017052A KR1019950032555A KR19950032555A KR970017052A KR 970017052 A KR970017052 A KR 970017052A KR 1019950032555 A KR1019950032555 A KR 1019950032555A KR 19950032555 A KR19950032555 A KR 19950032555A KR 970017052 A KR970017052 A KR 970017052A
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South Korea
Prior art keywords
reference value
rendered
gradation
detail
processor
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Application number
KR1019950032555A
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Korean (ko)
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KR0180160B1 (en
Inventor
신광성
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배순훈
대우전자 주식회사
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Priority to KR1019950032555A priority Critical patent/KR0180160B1/en
Publication of KR970017052A publication Critical patent/KR970017052A/en
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Publication of KR0180160B1 publication Critical patent/KR0180160B1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/503Blending, e.g. for anti-aliasing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/10Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Geometry (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • Computing Systems (AREA)
  • Image Generation (AREA)

Abstract

본 발명은 랜더링 방법 및 그 장치에 관한 것으로, 랜더링 할 물체의 데이타를 입력하는 단계(31); 입력된 데이타의 상세도(LOD)를 기준치와 비교하는 단계(32) , 상기 비교결과 기준치를 초과하면, 물체를 구성하는 면의 법선을 산출하는 단계(33); 산술된 법선방향으로 색의 그라데이션(gradation)을 수행하는 단계(34) 및 상기 그라데이션 된 물체의 선과 에지를 엔티에일리에이징하는 단계(35)로 구성되어 상세도가 기준치 보다 클 경우에는 색상의 그라데이션을 수행한 후 엔지에서 엔티에일리에이징을 수행하므로써 랜더링을 위한 계산량을 줄여 처리속도를 향상시킬 수 있다.The present invention relates to a rendering method and an apparatus thereof, comprising: inputting data (31) of an object to be rendered; Comparing the detailed information (LOD) of the input data with a reference value (32), and calculating a normal of the surface constituting the object when the comparison result exceeds the reference value (33); Performing a gradation of the color in the arithmetic normal direction (34) and anti-aging the lines and edges of the gradated object (35) if the detail is greater than the reference value. By performing anti-ageing in the engine after executing, we can improve the processing speed by reducing the calculation amount for rendering.

Description

3차원 물체의 랜더링 방법 및 그 장치Rendering method of 3D object and apparatus therefor

본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음Since this is an open matter, no full text was included.

제3도는 본 발명에 따른 랜더링 방법을 도시한 순서도.3 is a flowchart illustrating a rendering method according to the present invention.

Claims (2)

그래픽 처리장치를 이용하여 3차원 물체를 모델링한 후 디스플레이를 위해 랜더링하는 방법에 있어서, 랜더링 할 물체의 데이타를 입력하는 단계(31); 입력된 데이타의 상세도(LOD)를 기준치화 비교하는 단계(32); 상기 비교결과 기준치를 초과하면, 물체를 구성하는 면의 법선을 산출하는 단계(33); 산출된 법선방향으로 색의 그라데이션(gradation)을 수행하는 단계(34) 및 상기 그라데이션 된 물체의 선과 에지를 엔티에일리에이징하는 단계(35)로 구성되는 것을 특징으로 하는 3차원 물체의 랜더링 방법.CLAIMS 1. A method of modeling a three-dimensional object using a graphics processing apparatus and then rendering it for display, the method comprising: inputting data of an object to be rendered (31); Baseline comparison (32) of the detail (LOD) of the input data; Calculating a normal of a surface constituting an object when the comparison result exceeds a reference value (33); Performing a gradation of color in the calculated normal direction (34) and anti-aging the lines and edges of the gradated object (35). 랜더링 할 물체의 상세도를 미리 설정된 기준치와 비교하는 비교기(41); 상기 비교기(41)의 출력에 따라 입력된 상세도가 기준치를 초과하면 랜더링 할 물체의 데이타를 입력받아 그라데이션(gradation)을 수행하는 그라데이션처리부(42); 및 상기 그라데이션 처리부(42)의 출력을 입력받아 선과 에지에서 엔티에일리에이징(antialiasing)을 수행하는 엔티에일러에이징 처리부(43)로 구성되는 3차원 물체의 랜더링 장치.A comparator 41 for comparing the detail of the object to be rendered with a preset reference value; A gradation processor 42 which receives data of an object to be rendered and performs gradation when the detail level input according to the output of the comparator 41 exceeds a reference value; And an anti-aging processor (43) configured to receive the output of the gradient processor (42) to perform antialiasing on lines and edges. ※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.※ Note: The disclosure is based on the initial application.
KR1019950032555A 1995-09-29 1995-09-29 Rendering method of 3-dimensional material KR0180160B1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1019950032555A KR0180160B1 (en) 1995-09-29 1995-09-29 Rendering method of 3-dimensional material

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1019950032555A KR0180160B1 (en) 1995-09-29 1995-09-29 Rendering method of 3-dimensional material

Publications (2)

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KR970017052A true KR970017052A (en) 1997-04-28
KR0180160B1 KR0180160B1 (en) 1999-05-15

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KR1019950032555A KR0180160B1 (en) 1995-09-29 1995-09-29 Rendering method of 3-dimensional material

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100371132B1 (en) * 1999-06-22 2003-02-05 한국전자통신연구원 Method and apparatus of real-time error verification
KR100434178B1 (en) 2003-12-16 2004-06-09 엔에이치엔(주) A method of adjusting precision of image data which inter-locked with video signals throughput of a terminal and a system thereof

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