KR960042462A - Perspective Terrain Generation Method - Google Patents

Perspective Terrain Generation Method Download PDF

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Publication number
KR960042462A
KR960042462A KR1019950013986A KR19950013986A KR960042462A KR 960042462 A KR960042462 A KR 960042462A KR 1019950013986 A KR1019950013986 A KR 1019950013986A KR 19950013986 A KR19950013986 A KR 19950013986A KR 960042462 A KR960042462 A KR 960042462A
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KR
South Korea
Prior art keywords
terrain
image
perspective
viewpoint
parallel
Prior art date
Application number
KR1019950013986A
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Korean (ko)
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KR0166253B1 (en
Inventor
조홍규
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배순훈
대우전자 주식회사
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Priority to KR1019950013986A priority Critical patent/KR0166253B1/en
Publication of KR960042462A publication Critical patent/KR960042462A/en
Application granted granted Critical
Publication of KR0166253B1 publication Critical patent/KR0166253B1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01CMEASURING DISTANCES, LEVELS OR BEARINGS; SURVEYING; NAVIGATION; GYROSCOPIC INSTRUMENTS; PHOTOGRAMMETRY OR VIDEOGRAMMETRY
    • G01C11/00Photogrammetry or videogrammetry, e.g. stereogrammetry; Photographic surveying
    • G01C11/02Picture taking arrangements specially adapted for photogrammetry or photographic surveying, e.g. controlling overlapping of pictures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/10Image acquisition modality
    • G06T2207/10032Satellite or aerial image; Remote sensing

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Geometry (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Remote Sensing (AREA)
  • Software Systems (AREA)
  • Computing Systems (AREA)
  • Multimedia (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Processing Or Creating Images (AREA)

Abstract

본 발명은 원근 지형의 영상 재생 방법에 관한 것으로, 지형의 고도 데이타가 음양감을 갖게 하기 위해 지형의 밝기와 그림자를 넣는 단계(S1)와; 시각점이 평면상에 있다고 가정하고 시각의 진행 방향이 평행이 되도록 지형을 사다리꼴로 변형하는 단계(S2); 평행한 진행 방향을 가지는 시각을 따라 지형의 영상을 계산하는 단계(S3); 시각점을 원 시점으로 옮겨 지형의 영상을 원근 영상이 되게 보상하는 단계(S4) 및; 지형의 영상을 디스플레이하는 단계(S5)로 순차 동작하여, 원근 지형의 영상을 생성하므로 그 속도가 빠를 뿐만아니라 소프트웨어적으로 처리할 수 있는 것이다.The present invention relates to a method for reproducing an image of a perspective terrain, comprising: adding brightness and a shadow of the terrain so as to make the altitude data of the terrain sound; Assuming that the viewpoint is on a plane, transforming the terrain into a trapezoid such that the traveling direction of the vision is parallel (S2); Calculating an image of the terrain along a time point having parallel advancing directions (S3); Compensating an image of the terrain to be a perspective image by moving the viewpoint to the original viewpoint (S4); In step S5 of displaying an image of the terrain, the image of the terrain is generated in a sequential manner, not only because of its speed but also by software.

Description

원근지형의 영상 생성 방법Perspective Terrain Generation Method

본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음As this is a public information case, the full text was not included.

제3도는 본 발명에 따른 원근지형의 영상 생성 방법의 흐름도, 제4도는 본 발명에 따른 원지지형의 영상 생성 방법을 설명하기 위한 개략도로서, (가)는 지형에 대한 평면에 위치한 시각점의 시각 진행 방향을 나타내는 도면, (나)는 시각 방향에 대한 보간 방법을 나타내는 도면이다.3 is a flowchart of a method of generating a perspective image according to the present invention, and FIG. 4 is a schematic diagram for explaining a method of generating a circular image according to the present invention. The figure which shows the advancing direction, (b) is the figure which shows the interpolation method with respect to a visual direction.

Claims (4)

지형의 고도 데이타가 음양감을 갖게 하기 위해 지형의 밝기와 그림자를 넣는 단계(S1)와; 시각점이 평면상에 있다고 가정하고 시각의 진행 방향이 평행이 되도록 지형을 사다리꼴로 변형하는 단계(S2); 평행한 진행 방향을 가지는 시각을 따라 지형의 영상을 계산하는 단계(S3); 시각점을 원 시점으로 옮겨 지형의 영상을 원근 영상이 되게 보상하는 단계(S4) 및; 지형의 영상을 디스플레이하는 단계(S5)로 순차 동작하는 원근 지형의 영상 재생 방법.Putting brightness and shadow of the terrain to make the altitude data of the terrain feel yin and yang (S1); Assuming that the viewpoint is on a plane, transforming the terrain into a trapezoid such that the traveling direction of the vision is parallel (S2); Calculating an image of the terrain along a time point having parallel advancing directions (S3); Compensating an image of the terrain to be a perspective image by moving the viewpoint to the original viewpoint (S4); And displaying the image of the terrain in step S5. 제1항에 있어서, 상기 단계(S3)는, 시각 경로와 변환된 사다리꼴의 지형이 가장 가까운 지점의 값을 사용하는 것을 특징으로 하는 원근 지형의 영상 재생 방법.The method of claim 1, wherein the step (S3) uses a value at a point where the visual path and the transformed trapezoidal terrain are closest to each other. 제1항에 있어서, 상기 단계(S3)는 다수개의 프로세서가 시각 경로의 수를 지정된 수 만큼 각각 할당받아 할당된 영역에 해당되는 원근 지형의 영상을 각각 만들도록 된 것을 특징으로 하는 원근 지형의 영상 재생 방법.The image of the perspective terrain according to claim 1, wherein the step S3 is to allow the plurality of processors to respectively allocate the number of visual paths to a specified number so as to create an image of the perspective terrain corresponding to the allocated area. How to play. 제1항에 있어서, 상기 단계(4)는 거리에 따라 비례식으로 계산하여 보상하는 것을 특징으로 하는 원근 지형의 영상 재생 방법.The method of claim 1, wherein the step (4) is calculated based on distance and compensates proportionally. ※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.※ Note: The disclosure is based on the initial application.
KR1019950013986A 1995-05-30 1995-05-30 Method of generating video of a far and near topography KR0166253B1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1019950013986A KR0166253B1 (en) 1995-05-30 1995-05-30 Method of generating video of a far and near topography

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1019950013986A KR0166253B1 (en) 1995-05-30 1995-05-30 Method of generating video of a far and near topography

Publications (2)

Publication Number Publication Date
KR960042462A true KR960042462A (en) 1996-12-21
KR0166253B1 KR0166253B1 (en) 1999-01-15

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100896137B1 (en) * 2008-06-10 2009-05-11 팅크웨어(주) Apparatus and method for expressing shading in three dimesion map service

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100896137B1 (en) * 2008-06-10 2009-05-11 팅크웨어(주) Apparatus and method for expressing shading in three dimesion map service

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Publication number Publication date
KR0166253B1 (en) 1999-01-15

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