KR940012180A - Image processing method - Google Patents

Image processing method Download PDF

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Publication number
KR940012180A
KR940012180A KR1019930024825A KR930024825A KR940012180A KR 940012180 A KR940012180 A KR 940012180A KR 1019930024825 A KR1019930024825 A KR 1019930024825A KR 930024825 A KR930024825 A KR 930024825A KR 940012180 A KR940012180 A KR 940012180A
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KR
South Korea
Prior art keywords
texture
area
texture pattern
pattern
processing method
Prior art date
Application number
KR1019930024825A
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Korean (ko)
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KR100330740B1 (en
Inventor
마사카즈 스즈오키
마코토 후루하시
Original Assignee
오오가 노리오
소니 가부시끼가이샤
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Application filed by 오오가 노리오, 소니 가부시끼가이샤 filed Critical 오오가 노리오
Publication of KR940012180A publication Critical patent/KR940012180A/en
Application granted granted Critical
Publication of KR100330740B1 publication Critical patent/KR100330740B1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing

Abstract

본 발명의 목적은 변화가 풍부한 텍스처패턴을 첩부할 수 있도록한다. 적은 비트수로 다수의 색을 표현할 수 있도록하는데 있다.An object of the present invention is to be able to attach a rich texture pattern. In order to express a large number of colors with a small number of bits.

그 구성을 보면, 프레임 메모리(10)의 메모리영역을 스크린표시를 하기 위한 묘화영역과 텍스처로 물체를 장식하기 위한 텍스처영역으로 구성한다. 묘화물체를 묘화영역에 배치하고, 텍스쳐패턴을 텍스처영역에 배치한다. 묘화영역의 묘화물체에 턱스처영역의 텍스처패턴을 첩부하고, 텍스처패턴이 첩부된 묘화물체를 텍스처패턴으로서 텍스처영역에 재배치할 수 있다. 또, 텍스처패턴의 색정보를 특정하기위한 컬러룩업 테이블이 프레임 메모리(10)에 텍스처패턴에 대응하여 설치되는 구성으로 되어있다.According to the configuration, the memory area of the frame memory 10 is composed of a drawing area for screen display and a texture area for decorating an object with a texture. The drawing body is placed in the drawing area, and the texture pattern is placed in the texture area. The texture pattern of the tuxture area can be affixed on the drawing body of the drawing area, and the drawing body to which the texture pattern is affixed can be rearranged in the texture area as a texture pattern. Further, the color lookup table for specifying the color information of the texture pattern is provided in the frame memory 10 corresponding to the texture pattern.

Description

화상처리방법Image processing method

본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음As this is a public information case, the full text was not included.

제1도는 이 발명의 일실시예의 블록도이다.1 is a block diagram of one embodiment of this invention.

제2도는 이 발명의 일실시예의 설명에 이용하는 플로우차트이다.2 is a flowchart used to describe one embodiment of the present invention.

제3도는 이 발명의 일실시예에 있어서의 메모리구성의 설명에 이용하는 약선도이다.3 is a schematic diagram used for explaining a memory configuration in one embodiment of the present invention.

Claims (4)

화상메모리의 메모리영역을 스크린표시를 하기위한 묘화영역과, 텍스처로 물체를 장식하기위한 텍스처영역으로 구성하고, 묘화물체를 상기 묘화영역에 배치하고, 텍스처패턴을 상기 텍스처영역에 배치하고, 상기 묘화영역의 묘화물체에 상기 텍스처영역의 텍스처패턴을 첩부하고, 상기 텍스처패턴이 첩부된 묘화물체를 상기 묘화영역에 배치하는 동시에 텍스처패턴으로서 상기 텍스처여역에 재비치하도록한 화상처리방법.The memory area of the image memory is composed of a drawing area for screen display and a texture area for decorating an object with a texture, a drawing body is placed in the drawing area, a texture pattern is placed in the texture area, and the drawing is performed. And attaching the texture pattern of the texture region to the drawing body of the region, and placing the drawing body having the texture pattern affixed in the drawing region, and repositioning the texture region as a texture pattern in the texture region. 제1항에 있어서, 또한 상기 텍스처패턴의 색정보를 특정하기위한 컬러룩업 테이블이 상기 메모리에 설치되는 화상처리방법.The image processing method according to claim 1, further comprising a color lookup table for specifying color information of said texture pattern in said memory. 제2항에 있어서, 상기 텍스처패턴은 복수의 패턴을 가지며, 상기 복수의 텍스처패턴에 대응하는 컬러룩업테이블이 구비되는 화상처리방법.The image processing method of claim 2, wherein the texture pattern has a plurality of patterns, and a color lookup table corresponding to the plurality of texture patterns is provided. 제2항에 있어서, 상기 컬러룩업 테이블은 상기 화상메모리의 메모리영역내에 포함되는 화상처리방법.The image processing method according to claim 2, wherein the color lookup table is included in a memory area of the image memory. ※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.※ Note: The disclosure is based on the initial application.
KR1019930024825A 1992-11-24 1993-11-20 Image processing method KR100330740B1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP4336593A JPH06161876A (en) 1992-11-24 1992-11-24 Image processing method
JP92-336593 1992-11-24

Publications (2)

Publication Number Publication Date
KR940012180A true KR940012180A (en) 1994-06-23
KR100330740B1 KR100330740B1 (en) 2002-07-08

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Application Number Title Priority Date Filing Date
KR1019930024825A KR100330740B1 (en) 1992-11-24 1993-11-20 Image processing method

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JP (1) JPH06161876A (en)
KR (1) KR100330740B1 (en)
TW (1) TW293109B (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3035571B2 (en) * 1997-12-22 2000-04-24 株式会社島精機製作所 Image processing device
TW525078B (en) * 1998-05-20 2003-03-21 Sony Computer Entertainment Inc Image processing device, method and providing media
JP4656617B2 (en) * 2000-01-28 2011-03-23 株式会社バンダイナムコゲームス GAME SYSTEM, PROGRAM, AND INFORMATION STORAGE MEDIUM
US7116334B2 (en) 2000-01-28 2006-10-03 Namco Bandai Games Inc. Game system and image creating method
JP2001250115A (en) 2000-03-03 2001-09-14 Sony Computer Entertainment Inc Digital filter

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4935879A (en) * 1987-08-05 1990-06-19 Daikin Industries, Ltd. Texture mapping apparatus and method
US5222205A (en) * 1990-03-16 1993-06-22 Hewlett-Packard Company Method for generating addresses to textured graphics primitives stored in rip maps

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TW293109B (en) 1996-12-11
JPH06161876A (en) 1994-06-10
KR100330740B1 (en) 2002-07-08

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