KR20250022201A - 정보 처리 프로그램, 정보 처리 방법 및 게임 장치 - Google Patents
정보 처리 프로그램, 정보 처리 방법 및 게임 장치 Download PDFInfo
- Publication number
- KR20250022201A KR20250022201A KR1020257001289A KR20257001289A KR20250022201A KR 20250022201 A KR20250022201 A KR 20250022201A KR 1020257001289 A KR1020257001289 A KR 1020257001289A KR 20257001289 A KR20257001289 A KR 20257001289A KR 20250022201 A KR20250022201 A KR 20250022201A
- Authority
- KR
- South Korea
- Prior art keywords
- player
- training
- character
- live
- processing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022115240 | 2022-07-20 | ||
| JPJP-P-2022-115240 | 2022-07-20 | ||
| JP2022129063A JP7253097B1 (ja) | 2022-07-20 | 2022-08-12 | 情報処理プログラム、情報処理方法およびゲーム装置 |
| JPJP-P-2022-129063 | 2022-08-12 | ||
| PCT/JP2023/026104 WO2024019018A1 (ja) | 2022-07-20 | 2023-07-14 | 情報処理プログラム、情報処理方法およびゲーム装置 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20250022201A true KR20250022201A (ko) | 2025-02-14 |
Family
ID=85780272
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020257001289A Pending KR20250022201A (ko) | 2022-07-20 | 2023-07-14 | 정보 처리 프로그램, 정보 처리 방법 및 게임 장치 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20250153047A1 (enExample) |
| JP (2) | JP7253097B1 (enExample) |
| KR (1) | KR20250022201A (enExample) |
| CN (1) | CN119630458A (enExample) |
| WO (1) | WO2024019018A1 (enExample) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7766756B1 (ja) * | 2024-08-13 | 2025-11-10 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2021121396A (ja) | 2020-05-27 | 2021-08-26 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 |
-
2022
- 2022-08-12 JP JP2022129063A patent/JP7253097B1/ja active Active
-
2023
- 2023-03-24 JP JP2023048070A patent/JP2024014697A/ja active Pending
- 2023-07-14 WO PCT/JP2023/026104 patent/WO2024019018A1/ja not_active Ceased
- 2023-07-14 CN CN202380054155.0A patent/CN119630458A/zh active Pending
- 2023-07-14 KR KR1020257001289A patent/KR20250022201A/ko active Pending
-
2025
- 2025-01-15 US US19/021,540 patent/US20250153047A1/en active Pending
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2021121396A (ja) | 2020-05-27 | 2021-08-26 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2024019018A1 (ja) | 2024-01-25 |
| CN119630458A (zh) | 2025-03-14 |
| JP7253097B1 (ja) | 2023-04-05 |
| JP2024014697A (ja) | 2024-02-01 |
| JP2024014648A (ja) | 2024-02-01 |
| US20250153047A1 (en) | 2025-05-15 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PA0105 | International application |
Patent event date: 20250114 Patent event code: PA01051R01D Comment text: International Patent Application |
|
| PA0201 | Request for examination | ||
| PG1501 | Laying open of application |