KR20250022201A - 정보 처리 프로그램, 정보 처리 방법 및 게임 장치 - Google Patents

정보 처리 프로그램, 정보 처리 방법 및 게임 장치 Download PDF

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Publication number
KR20250022201A
KR20250022201A KR1020257001289A KR20257001289A KR20250022201A KR 20250022201 A KR20250022201 A KR 20250022201A KR 1020257001289 A KR1020257001289 A KR 1020257001289A KR 20257001289 A KR20257001289 A KR 20257001289A KR 20250022201 A KR20250022201 A KR 20250022201A
Authority
KR
South Korea
Prior art keywords
player
training
character
live
processing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
KR1020257001289A
Other languages
English (en)
Korean (ko)
Inventor
고이치 가다
유키 타무라
유지로 데구치
Original Assignee
가부시키가이샤 사이게임스
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 가부시키가이샤 사이게임스 filed Critical 가부시키가이샤 사이게임스
Publication of KR20250022201A publication Critical patent/KR20250022201A/ko
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
KR1020257001289A 2022-07-20 2023-07-14 정보 처리 프로그램, 정보 처리 방법 및 게임 장치 Pending KR20250022201A (ko)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
JP2022115240 2022-07-20
JPJP-P-2022-115240 2022-07-20
JP2022129063A JP7253097B1 (ja) 2022-07-20 2022-08-12 情報処理プログラム、情報処理方法およびゲーム装置
JPJP-P-2022-129063 2022-08-12
PCT/JP2023/026104 WO2024019018A1 (ja) 2022-07-20 2023-07-14 情報処理プログラム、情報処理方法およびゲーム装置

Publications (1)

Publication Number Publication Date
KR20250022201A true KR20250022201A (ko) 2025-02-14

Family

ID=85780272

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020257001289A Pending KR20250022201A (ko) 2022-07-20 2023-07-14 정보 처리 프로그램, 정보 처리 방법 및 게임 장치

Country Status (5)

Country Link
US (1) US20250153047A1 (enExample)
JP (2) JP7253097B1 (enExample)
KR (1) KR20250022201A (enExample)
CN (1) CN119630458A (enExample)
WO (1) WO2024019018A1 (enExample)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7766756B1 (ja) * 2024-08-13 2025-11-10 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2021121396A (ja) 2020-05-27 2021-08-26 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2021121396A (ja) 2020-05-27 2021-08-26 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法

Also Published As

Publication number Publication date
WO2024019018A1 (ja) 2024-01-25
CN119630458A (zh) 2025-03-14
JP7253097B1 (ja) 2023-04-05
JP2024014697A (ja) 2024-02-01
JP2024014648A (ja) 2024-02-01
US20250153047A1 (en) 2025-05-15

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Legal Events

Date Code Title Description
PA0105 International application

Patent event date: 20250114

Patent event code: PA01051R01D

Comment text: International Patent Application

PA0201 Request for examination
PG1501 Laying open of application