KR20250002598A - 정보 처리 프로그램, 정보 처리 방법 및 게임 장치 - Google Patents
정보 처리 프로그램, 정보 처리 방법 및 게임 장치 Download PDFInfo
- Publication number
- KR20250002598A KR20250002598A KR1020247038755A KR20247038755A KR20250002598A KR 20250002598 A KR20250002598 A KR 20250002598A KR 1020247038755 A KR1020247038755 A KR 1020247038755A KR 20247038755 A KR20247038755 A KR 20247038755A KR 20250002598 A KR20250002598 A KR 20250002598A
- Authority
- KR
- South Korea
- Prior art keywords
- character
- player
- training
- turn
- addition
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022096183A JP7253095B1 (ja) | 2022-06-15 | 2022-06-15 | 情報処理プログラム、情報処理方法およびゲーム装置 |
| JPJP-P-2022-096183 | 2022-06-15 | ||
| PCT/JP2023/018997 WO2023243322A1 (ja) | 2022-06-15 | 2023-05-22 | 情報処理プログラム、情報処理方法およびゲーム装置 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20250002598A true KR20250002598A (ko) | 2025-01-07 |
Family
ID=85780270
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020247038755A Pending KR20250002598A (ko) | 2022-06-15 | 2023-05-22 | 정보 처리 프로그램, 정보 처리 방법 및 게임 장치 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20250090962A1 (https=) |
| JP (2) | JP7253095B1 (https=) |
| KR (1) | KR20250002598A (https=) |
| CN (1) | CN119365243A (https=) |
| WO (1) | WO2023243322A1 (https=) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7607157B1 (ja) | 2024-01-30 | 2024-12-26 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理システム |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2021121396A (ja) | 2020-05-27 | 2021-08-26 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 |
-
2022
- 2022-06-15 JP JP2022096183A patent/JP7253095B1/ja active Active
-
2023
- 2023-03-24 JP JP2023048069A patent/JP2023183372A/ja active Pending
- 2023-05-22 WO PCT/JP2023/018997 patent/WO2023243322A1/ja not_active Ceased
- 2023-05-22 CN CN202380046568.4A patent/CN119365243A/zh active Pending
- 2023-05-22 KR KR1020247038755A patent/KR20250002598A/ko active Pending
-
2024
- 2024-12-05 US US18/970,250 patent/US20250090962A1/en active Pending
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2021121396A (ja) | 2020-05-27 | 2021-08-26 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2023182925A (ja) | 2023-12-27 |
| WO2023243322A1 (ja) | 2023-12-21 |
| CN119365243A (zh) | 2025-01-24 |
| JP7253095B1 (ja) | 2023-04-05 |
| JP2023183372A (ja) | 2023-12-27 |
| US20250090962A1 (en) | 2025-03-20 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
|
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
|
| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
|
| D21 | Rejection of application intended |
Free format text: ST27 STATUS EVENT CODE: A-1-2-D10-D21-EXM-PE0902 (AS PROVIDED BY THE NATIONAL OFFICE) |
|
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |