KR20230020335A - 인공지능을 이용하여 골프공의 타격 결과를 알아내는 방법 및 이를 이용하는 가상 골프 장치 - Google Patents
인공지능을 이용하여 골프공의 타격 결과를 알아내는 방법 및 이를 이용하는 가상 골프 장치 Download PDFInfo
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- KR20230020335A KR20230020335A KR1020220061909A KR20220061909A KR20230020335A KR 20230020335 A KR20230020335 A KR 20230020335A KR 1020220061909 A KR1020220061909 A KR 1020220061909A KR 20220061909 A KR20220061909 A KR 20220061909A KR 20230020335 A KR20230020335 A KR 20230020335A
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- Prior art keywords
- golf ball
- golf
- data
- hitting
- artificial intelligence
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- 238000000034 method Methods 0.000 title claims abstract description 33
- 238000013473 artificial intelligence Methods 0.000 claims abstract description 51
- 238000012549 training Methods 0.000 claims description 3
- 230000000694 effects Effects 0.000 abstract description 4
- 238000004891 communication Methods 0.000 description 10
- 238000010586 diagram Methods 0.000 description 8
- 238000004364 calculation method Methods 0.000 description 7
- 238000005516 engineering process Methods 0.000 description 7
- 238000001514 detection method Methods 0.000 description 6
- 238000010801 machine learning Methods 0.000 description 5
- 238000013480 data collection Methods 0.000 description 3
- 238000013528 artificial neural network Methods 0.000 description 2
- 238000013527 convolutional neural network Methods 0.000 description 2
- 230000006870 function Effects 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012544 monitoring process Methods 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 238000012545 processing Methods 0.000 description 1
- 230000000306 recurrent effect Effects 0.000 description 1
- 239000000758 substrate Substances 0.000 description 1
- 238000012546 transfer Methods 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/36—Training appliances or apparatus for special sports for golf
- A63B69/3658—Means associated with the ball for indicating or measuring, e.g. speed, direction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/04—Games or sports accessories not covered in groups A63B1/00 - A63B69/00 for small-room or indoor sporting games
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/04—Architecture, e.g. interconnection topology
- G06N3/045—Combinations of networks
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/08—Learning methods
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0028—Tracking the path of an object, e.g. a ball inside a soccer pitch
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2102/00—Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
- A63B2102/32—Golf
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/30—Speed
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/806—Video cameras
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- Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Physical Education & Sports Medicine (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Biomedical Technology (AREA)
- Computing Systems (AREA)
- Software Systems (AREA)
- Computational Linguistics (AREA)
- Data Mining & Analysis (AREA)
- Evolutionary Computation (AREA)
- Molecular Biology (AREA)
- Artificial Intelligence (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Mathematical Physics (AREA)
- Human Computer Interaction (AREA)
- Multimedia (AREA)
- Closed-Circuit Television Systems (AREA)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2023081198A JP2023171316A (ja) | 2021-08-02 | 2023-05-17 | 人工知能を利用してゴルフボールの打撃結果を把握する方法及びこれを利用する仮想ゴルフ装置 |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR20210101654 | 2021-08-02 | ||
KR1020210101654 | 2021-08-02 |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20230020335A true KR20230020335A (ko) | 2023-02-10 |
Family
ID=85223577
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020220061909A KR20230020335A (ko) | 2021-08-02 | 2022-05-20 | 인공지능을 이용하여 골프공의 타격 결과를 알아내는 방법 및 이를 이용하는 가상 골프 장치 |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP2023171316A (ja) |
KR (1) | KR20230020335A (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102654064B1 (ko) * | 2023-10-10 | 2024-04-04 | 주식회사 골프존카운티 | 골프공의 이동 궤적 분석 장비 |
-
2022
- 2022-05-20 KR KR1020220061909A patent/KR20230020335A/ko unknown
-
2023
- 2023-05-17 JP JP2023081198A patent/JP2023171316A/ja active Pending
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102654064B1 (ko) * | 2023-10-10 | 2024-04-04 | 주식회사 골프존카운티 | 골프공의 이동 궤적 분석 장비 |
Also Published As
Publication number | Publication date |
---|---|
JP2023171316A (ja) | 2023-12-01 |
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