KR20210130159A - 연속적인 제어기 보정 - Google Patents
연속적인 제어기 보정 Download PDFInfo
- Publication number
- KR20210130159A KR20210130159A KR1020217027461A KR20217027461A KR20210130159A KR 20210130159 A KR20210130159 A KR 20210130159A KR 1020217027461 A KR1020217027461 A KR 1020217027461A KR 20217027461 A KR20217027461 A KR 20217027461A KR 20210130159 A KR20210130159 A KR 20210130159A
- Authority
- KR
- South Korea
- Prior art keywords
- proximity
- value
- capacitance value
- controller
- maximum
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Electronic Switches (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US16/289,259 US10905946B2 (en) | 2019-02-28 | 2019-02-28 | Continuous controller calibration |
| US16/289,259 | 2019-02-28 | ||
| PCT/US2020/015435 WO2020176185A1 (en) | 2019-02-28 | 2020-01-28 | Continuous controller calibration |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20210130159A true KR20210130159A (ko) | 2021-10-29 |
Family
ID=72236994
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020217027461A Ceased KR20210130159A (ko) | 2019-02-28 | 2020-01-28 | 연속적인 제어기 보정 |
Country Status (6)
| Country | Link |
|---|---|
| US (2) | US10905946B2 (https=) |
| EP (1) | EP3914365A4 (https=) |
| JP (1) | JP7628498B2 (https=) |
| KR (1) | KR20210130159A (https=) |
| CN (1) | CN113490532A (https=) |
| WO (1) | WO2020176185A1 (https=) |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10635202B1 (en) * | 2018-12-18 | 2020-04-28 | Valve Corporation | Dynamic sensor assignment |
| US10905946B2 (en) * | 2019-02-28 | 2021-02-02 | Valve Corporation | Continuous controller calibration |
| JP6947776B2 (ja) * | 2019-04-26 | 2021-10-13 | 株式会社ソニー・インタラクティブエンタテインメント | コントローラ装置、その制御方法、及びプログラム |
| US10948980B2 (en) * | 2019-05-10 | 2021-03-16 | Apple Inc. | Electronic device system with controllers |
| US11786315B2 (en) * | 2020-09-18 | 2023-10-17 | Verb Surgical Inc. | Surgical robotic system having grip-dependent control |
| US11797130B2 (en) * | 2021-03-16 | 2023-10-24 | Htc Corporation | Finger touch detecting method based on finger distribution area detected on touch detection area and handheld device |
| CN113138666B (zh) * | 2021-04-15 | 2023-04-25 | 潍坊歌尔电子有限公司 | 手柄校准方法、手柄、头戴式显示器及存储介质 |
| JP7658829B2 (ja) * | 2021-07-26 | 2025-04-08 | 株式会社東海理化電機製作所 | 操作検出装置 |
| JP7626238B2 (ja) * | 2021-09-28 | 2025-02-04 | 株式会社村田製作所 | ユーザインタフェース装置 |
| CN115813046A (zh) * | 2022-12-28 | 2023-03-21 | 深圳麦克韦尔科技有限公司 | 控制方法及气溶胶生成设备 |
| US12594496B2 (en) | 2023-04-05 | 2026-04-07 | Sony Interactive Entertainment Inc. | Translation of sign language in a virtual environment |
| US12569752B2 (en) | 2023-04-05 | 2026-03-10 | Sony Interactive Entertainment Inc. | Gesture translation with modification based on game context |
| US12434137B2 (en) * | 2023-05-01 | 2025-10-07 | Sony Interactive Entertainment Inc. | Dynamic in-game refinement of calibration of user input |
| US12589310B2 (en) | 2023-05-01 | 2026-03-31 | Sony Interactive Entertainment Inc. | Systems and methods for artificial intelligence (AI)-assisted communication within video game |
| US12465859B2 (en) | 2023-05-09 | 2025-11-11 | Sony Interactive Entertainment Inc. | Systems and methods for artificial intelligence (AI)-assisted temporal context processing in support of hand-gesture communication in video gaming |
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| US6610917B2 (en) | 1998-05-15 | 2003-08-26 | Lester F. Ludwig | Activity indication, external source, and processing loop provisions for driven vibrating-element environments |
| US6429846B2 (en) | 1998-06-23 | 2002-08-06 | Immersion Corporation | Haptic feedback for touchpads and other touch controls |
| US6492979B1 (en) * | 1999-09-07 | 2002-12-10 | Elo Touchsystems, Inc. | Dual sensor touchscreen utilizing projective-capacitive and force touch sensors |
| US6954867B2 (en) | 2002-07-26 | 2005-10-11 | Microsoft Corporation | Capacitive sensing employing a repeatable offset charge |
| US20040180719A1 (en) | 2002-12-04 | 2004-09-16 | Philip Feldman | Game controller support structure and isometric exercise system and method of facilitating user exercise during game interaction |
| US20060111180A1 (en) | 2004-11-25 | 2006-05-25 | Zeroplus Technology Co., Ltd. | Touch-control game controller |
| US8050876B2 (en) * | 2005-07-18 | 2011-11-01 | Analog Devices, Inc. | Automatic environmental compensation of capacitance based proximity sensors |
| JP4766340B2 (ja) | 2006-10-13 | 2011-09-07 | ソニー株式会社 | 近接検知型情報表示装置およびこれを使用した情報表示方法 |
| US8932135B2 (en) | 2007-04-19 | 2015-01-13 | Adam W. Coe | Game controller |
| WO2009089050A1 (en) | 2008-01-08 | 2009-07-16 | Cirque Corporation | Game controller touchpad providing touch stick functionality and relative and absolute position input |
| US8368658B2 (en) | 2008-12-02 | 2013-02-05 | At&T Mobility Ii Llc | Automatic soft key adaptation with left-right hand edge sensing |
| TWI385567B (zh) | 2008-12-30 | 2013-02-11 | Univ Nat Chiao Tung | 電容式觸控面板 |
| WO2010091276A2 (en) | 2009-02-06 | 2010-08-12 | Pressure Profile Systems, Inc. | Capacitive proximity tactile sensor |
| JP2010191834A (ja) * | 2009-02-20 | 2010-09-02 | Renesas Electronics Corp | データ処理システム及びマイクロコンピュータ |
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| US20110009195A1 (en) | 2009-07-08 | 2011-01-13 | Gunjan Porwal | Configurable representation of a virtual button on a game controller touch screen |
| US9511289B2 (en) | 2009-07-10 | 2016-12-06 | Valve Corporation | Player biofeedback for dynamically controlling a video game state |
| US20110084932A1 (en) * | 2009-10-13 | 2011-04-14 | Research In Motion Limited | Portable electronic device including touch-sensitive display and method of controlling same |
| US8754746B2 (en) | 2009-11-16 | 2014-06-17 | Broadcom Corporation | Hand-held gaming device that identifies user based upon input from touch sensitive panel |
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| US10635202B1 (en) | 2018-12-18 | 2020-04-28 | Valve Corporation | Dynamic sensor assignment |
| US10905946B2 (en) * | 2019-02-28 | 2021-02-02 | Valve Corporation | Continuous controller calibration |
| US11300397B2 (en) | 2019-03-20 | 2022-04-12 | Massachusetts Institute Of Technology | Compliant force sensing system |
| US11042247B2 (en) | 2019-06-14 | 2021-06-22 | Valve Corporation | Cluster-based sensor assignment |
-
2019
- 2019-02-28 US US16/289,259 patent/US10905946B2/en active Active
-
2020
- 2020-01-28 EP EP20762861.1A patent/EP3914365A4/en active Pending
- 2020-01-28 CN CN202080016276.2A patent/CN113490532A/zh active Pending
- 2020-01-28 JP JP2021549743A patent/JP7628498B2/ja active Active
- 2020-01-28 KR KR1020217027461A patent/KR20210130159A/ko not_active Ceased
- 2020-01-28 WO PCT/US2020/015435 patent/WO2020176185A1/en not_active Ceased
-
2021
- 2021-02-01 US US17/164,475 patent/US11806609B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| US11806609B2 (en) | 2023-11-07 |
| CN113490532A (zh) | 2021-10-08 |
| WO2020176185A1 (en) | 2020-09-03 |
| JP7628498B2 (ja) | 2025-02-10 |
| EP3914365A4 (en) | 2022-11-23 |
| JP2022522147A (ja) | 2022-04-14 |
| US20210178251A1 (en) | 2021-06-17 |
| US10905946B2 (en) | 2021-02-02 |
| US20200276497A1 (en) | 2020-09-03 |
| EP3914365A1 (en) | 2021-12-01 |
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