KR20200124021A - Gaming pad with micro current stimulation - Google Patents

Gaming pad with micro current stimulation Download PDF

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Publication number
KR20200124021A
KR20200124021A KR1020190047352A KR20190047352A KR20200124021A KR 20200124021 A KR20200124021 A KR 20200124021A KR 1020190047352 A KR1020190047352 A KR 1020190047352A KR 20190047352 A KR20190047352 A KR 20190047352A KR 20200124021 A KR20200124021 A KR 20200124021A
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game pad
input
disposed
present
stimulation function
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KR1020190047352A
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Korean (ko)
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혁 원
이한별
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주식회사 이엠텍
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61NELECTROTHERAPY; MAGNETOTHERAPY; RADIATION THERAPY; ULTRASOUND THERAPY
    • A61N1/00Electrotherapy; Circuits therefor
    • A61N1/02Details
    • A61N1/04Electrodes
    • A61N1/0404Electrodes for external use
    • A61N1/0472Structure-related aspects
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61NELECTROTHERAPY; MAGNETOTHERAPY; RADIATION THERAPY; ULTRASOUND THERAPY
    • A61N1/00Electrotherapy; Circuits therefor
    • A61N1/18Applying electric currents by contact electrodes
    • A61N1/32Applying electric currents by contact electrodes alternating or intermittent currents
    • A61N1/36Applying electric currents by contact electrodes alternating or intermittent currents for stimulation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/48Miscellaneous game characteristics with special provisions for gripping by hand
    • A63F2250/485Miscellaneous game characteristics with special provisions for gripping by hand using a handle
    • A63F2250/486Miscellaneous game characteristics with special provisions for gripping by hand using a handle with an ergonomic grip

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  • Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Multimedia (AREA)
  • Animal Behavior & Ethology (AREA)
  • Radiology & Medical Imaging (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Nuclear Medicine, Radiotherapy & Molecular Imaging (AREA)
  • General Health & Medical Sciences (AREA)
  • Public Health (AREA)
  • Veterinary Medicine (AREA)
  • Biomedical Technology (AREA)
  • Human Computer Interaction (AREA)
  • Electrotherapy Devices (AREA)

Abstract

The present invention relates to a game pad having a microcurrent stimulation function. The present invention provides a game pad comprising: an input panel in which a plurality of input units are arranged; a pair of grip units formed in a lower portion of the input panel; and electrode units formed to be separated from each other at positions coming in contact with both hands.

Description

미세전류 자극 기능을 가지는 게임 패드{GAMING PAD WITH MICRO CURRENT STIMULATION}Game pad with microcurrent stimulation function {GAMING PAD WITH MICRO CURRENT STIMULATION}

본 발명은 미세전류 자극 기능을 가지는 게임 패드에 관한 것이다. The present invention relates to a game pad having a microcurrent stimulation function.

콘솔 게임기, PC, 기타 장비(군, 의료용 장비 등)에서 입력장치로 사용되는 조작용 패드는, 콘솔 게임기의 기본 입력장치이며 주로 게임용으로 사용된다. 대중적인 게임 패드(10)의 경우 2 개의 아날로그 스틱, 좌우 숄더 및 트리거 버튼과 방향키, 4개의 버튼 등 입력부(12)가 배치되는 입력 패널(11)과 입력 패널(11)의 하단 양쪽에 그립(20)이 형성되어 있는 것이 일반적인 형태이다. 또한 이런 게임 패드는 소형화, 경량화, 다기능화 되고 있는 추세이다. Control pads used as input devices in console game machines, PCs, and other equipment (military, medical equipment, etc.) are basic input devices of console game machines and are mainly used for games. In the case of the popular game pad 10, the input panel 11 on which the input unit 12 is arranged, such as two analog sticks, left and right shoulders, trigger buttons and arrow keys, and four buttons, and grips ( It is a general form that 20) is formed. In addition, these game pads are becoming smaller, lighter, and multifunctional.

그런데, 이러한 게임 패드를 장시간 사용시 손바닥 및 손가락에 피로감을 느끼게 되며 심할 경우, 힘줄염(건초염), 팔,어깨 등 각종부위 통증 등의 질병이 생길 수 있다. However, when using such a game pad for a long time, the palm and fingers feel fatigue, and in severe cases, diseases such as tendonitis (tenochoitis), pain in various areas such as arm and shoulder may occur.

게임 패드 제작사들은 이를 방지하기 위해 1시간마다 10분 이상 휴식을 취할 것을 권장하지만 지켜지지 않는 경우가 많다. Gamepad manufacturers recommend taking at least 10 minutes of rest every hour to prevent this, but this is often not followed.

대한민국 등록특허 10-1802454Korean Patent Registration 10-1802454

본 발명은 미세전류 자극 기능을 가지는 게임 패드를 제공하는 것을 목적으로 한다. An object of the present invention is to provide a game pad having a microcurrent stimulation function.

본 발명은, 복수 개의 입력부가 배치된 입력 패널, 입력 패널 하부에 형성되는 한 쌍의 그립부 및 양 손과 접촉하는 위치에 이격되어 형성되는 전극부를 포함하는 것을 특징으로 하는 미세전류 자극 기능을 가지는 게임 패드를 제공한다.The present invention, a game having a micro-current stimulation function, characterized in that it comprises an input panel in which a plurality of input units are disposed, a pair of grip units formed under the input panel, and electrode units spaced apart from each other in contact with both hands Provide a pad.

또한 본 발명의 다른 일 예로, 전극부는 입력 패널에 배치되는 입력부 표면에 배치되는 것을 특징으로 하는 미세전류 자극 기능을 가지는 게임 패드를 제공한다. In addition, as another example of the present invention, there is provided a game pad having a microcurrent stimulation function, wherein the electrode unit is disposed on a surface of the input unit disposed on the input panel.

또한 본 발명의 다른 일 예로, 전극부는 한 쌍의 그립부에 각각 배치되는 것을 특징으로 하는 미세전류 자극 기능을 가지는 게임 패드를 제공한다. In addition, as another example of the present invention, there is provided a game pad having a micro-current stimulation function, wherein the electrode portions are disposed on a pair of grip portions, respectively.

본 발명이 제공하는 미세전류 자극 기능을 가지는 게임 패드는, 게임 중에 사용자의 손, 팔목, 어깨를 지나는 미세 전류 패스를 형성함으로써, 적용 부위의 혈액 순환을 개선할 수 있다. 또한 미세 전류 자극으로 인하여 ATP 증가로 통증 및 염증을 감소시킬 수 있으며, 근육에 축적된 젖산을 배출할 수 있어 피로도를 경감할 수 있다는 장점이 있다. The game pad having a micro-current stimulation function provided by the present invention can improve blood circulation in an application site by forming a micro-current path passing through a user's hand, wrist, and shoulder during a game. In addition, there is an advantage in that it is possible to reduce pain and inflammation by increasing ATP due to microcurrent stimulation, and to reduce fatigue by discharging lactic acid accumulated in muscles.

도 1은 종래 기술에 따른 게임 패드를 도시한 도면,
도 2는 본 발명의 제1 실시예에 따른 미세전류 자극 기능을 가지는 게임 패드를 도시한 도면,
도 3는 본 발명의 제1 실시예에 따른 미세전류 자극 기능을 가지는 게임 패드 사용 시에 형성되는 전류 패스를 개략적으로 도시한 도면,
도 4는 본 발명의 제2 실시예에 따른 미세전류 자극 기능을 가지는 게임 패드를 도시한 도면.
1 is a view showing a game pad according to the prior art;
2 is a view showing a game pad having a microcurrent stimulation function according to the first embodiment of the present invention;
3 is a diagram schematically showing a current path formed when a game pad having a microcurrent stimulation function is used according to the first embodiment of the present invention;
4 is a view showing a game pad having a microcurrent stimulation function according to a second embodiment of the present invention.

이하, 도면을 참조하여 본 발명을 더욱 상세하게 설명한다. Hereinafter, the present invention will be described in more detail with reference to the drawings.

도 2는 본 발명의 제1 실시예에 따른 미세전류 자극 기능을 가지는 게임 패드를 도시한 도면, 도 3는 본 발명의 제1 실시예에 따른 미세전류 자극 기능을 가지는 게임 패드 사용 시에 형성되는 전류 패스를 개략적으로 도시한 도면이다.2 is a view showing a game pad having a micro-current stimulation function according to the first embodiment of the present invention, FIG. 3 is a view formed when using the game pad having a micro-current stimulation function according to the first embodiment of the present invention It is a diagram schematically showing a current path.

본 발명의 제1 실시예에 따른 미세전류 자극 기능을 가지는 게임 패드(100)는, 복수 개의 입력부(112)가 배치된 입력 패널(110)과, 입력 패널(110) 하부에 형성되는 한 쌍의 그립부(120) 및 그립부(120)에 배치되는 한 쌍의 전극부(200)를 포함한다.The game pad 100 having a micro-current stimulation function according to the first embodiment of the present invention includes an input panel 110 in which a plurality of input units 112 are disposed, and a pair of the input panel 110 formed under the input panel 110. It includes a grip part 120 and a pair of electrode parts 200 disposed on the grip part 120.

복수 개의 입력부(112)는 종래 기술이 구비하는 것과 같이, 2 개의 아날로그 스틱, 좌우 숄더 및 트리거 버튼과 방향키, 4개의 버튼 입력 버튼 등을 구비할 수 있으며, 필요에 따라 입력부의 종류가 바뀌거나 갯수가 가감될 수 있다. The plurality of input units 112 may include two analog sticks, left and right shoulders and trigger buttons and arrow keys, four button input buttons, and the like, as provided in the prior art, and the type or number of input units may be changed as necessary. Can be added or subtracted.

한 쌍의 전극부(200)가 한 쌍의 그립부(120)에 배치됨에 따라, 사용자가 그립부(120)를 파지하면 자연스럽게 전극부(200)와 사용자의 양 손바닥 또는 손가락이 접촉할 수 있게 된다. As the pair of electrode portions 200 are disposed on the pair of grip portions 120, when the user grips the grip portion 120, the electrode portion 200 and both palms or fingers of the user can naturally contact each other.

그에 따라 도 3에 도시된 바와 같이, 제1 전극(210)과 제2 전극(220) 그리고 사용자의 신체 사이에 미세전류 패스가 형성된다. 이 때 의도된 전류 패스는 손과 팔부분을 지나게되며, 패드를 쥐고 있는 손과 손바닥 자극하고, 손목, 팔, 어깨의 생체 조직을 자극하게 된다. Accordingly, as shown in FIG. 3, a microcurrent path is formed between the first electrode 210 and the second electrode 220 and the user's body. At this time, the intended current path passes through the hands and arms, stimulates the hands and palms holding the pads, and stimulates the biological tissues of the wrist, arm, and shoulder.

이러한 미세전류로 생체 조직을 자극함으로써, 미세한 전류로 불편감 없이 적용부위를 자극할 수 있다. 특히, 손바닥의 경혈을 자극하여 건강 증진할 수 있으며, 손가락, 손목, 팔, 어깨 등 적용부위의 혈액순환을 개선하여 피로축적 감소시킬 수 있다. 또한, 미세 전류 자극의 효과로 ATP 증가하여 통증 및 염증 감소시킬 수 있고, 게임 시 잘못된 자세로 인해 근육에 축적된 젖산을 배출할 수 있다는 장점이 있다. By stimulating the living body tissue with such a microcurrent, it is possible to stimulate the application site without discomfort with a microcurrent. In particular, by stimulating acupuncture points in the palm of the hand, health can be improved, and blood circulation in the applied areas such as fingers, wrists, arms and shoulders can be improved to reduce fatigue accumulation. In addition, there is an advantage in that ATP can be increased by the effect of microcurrent stimulation to reduce pain and inflammation, and lactic acid accumulated in muscles can be discharged due to an incorrect posture during a game.

도 4는 본 발명의 제2 실시예에 따른 미세전류 자극 기능을 가지는 게임 패드를 도시한 도면이다.4 is a diagram showing a game pad having a microcurrent stimulation function according to a second embodiment of the present invention.

본 발명의 제2 실시예에 따른 게임 패드(100')는, 복수 개의 입력부가 배치된 입력 패널(110')과, 입력 패널(110') 하부에 형성되는 한 쌍의 그립부(120')를 구비한다. 이때, 전극(202', 204')는 입력 패널(110')에 배치된 복수 개의 입력부 상에 배치된다. The game pad 100 ′ according to the second exemplary embodiment of the present invention includes an input panel 110 ′ in which a plurality of input units are disposed, and a pair of grip units 120 ′ formed under the input panel 110 ′. Equipped. At this time, the electrodes 202 ′ and 204 ′ are disposed on a plurality of input units disposed on the input panel 110 ′.

트리거, 숄더, 방향키, 일반 버튼 상에 전극(202', 204')을 배치할 수 있으며, 좌/우측에 각각 다른 극성의 전극(202', 204')을 배치한다. 버튼 입력 시 손가락이 전극(202', 204')에 접지함으로써, 손가락에서부터 전류 패스를 형성할 수 있다는 장점이 있다. Electrodes 202 ′ and 204 ′ may be disposed on triggers, shoulders, arrow keys, and general buttons, and electrodes 202 ′ and 204 ′ of different polarities are disposed on the left and right sides. When a button is input, the finger is grounded to the electrodes 202' and 204', so that a current path can be formed from the finger.

이러한 전류 패스는, 미세전류 전기 신경근육 자극(MENS, Micro current Electrical Neuromuscular Stimulation) 실험을 통해 이미 안정성이 입증된 바 있다. 시술부위에 패치를 착용하여 50~500㎂의 전류를 사용해, 오른쪽 팔에서 오른쪽 다리로 통하는 패스와 왼쪽 팔에서 왼쪽 다리로 통하는 패스를 형성하여 자극하였다. 이러한 미세 전류는 근육과 신경계를 자극하여 통증을 경감하고 혈압과 맥박을 정상화시키는 효과를 보였다. Such a current path has already been proven to be stable through micro current electrical neuromuscular stimulation (MENS) experiments. A patch was worn on the treatment site, and a path from the right arm to the right leg and a path from the left arm to the left leg were formed and stimulated using a current of 50 to 500 ㎂. These microcurrents stimulated the muscle and nervous system to relieve pain and normalize blood pressure and pulse.

미세전류 자극으로 통증 완화 및 치료 효과를 가짐으로써, 통증으로 인해 게임을 하지 못하던 사용자들을 유입할 수 있고, 장시간 게임 이용자들의 부담을 줄여줄 수 있다. 또한 이러한 긍정적인 효과들로 인해, 행동형 재활 AR, VR 게임에 적용 가능하다. 또한 게임 상의 자극으로 흥분하고 혈압이 상승하게 되는데, 미세전류 자극은 혈압과 맥박을 정상화하고 진정시키는 효과가 있다. By having pain relief and treatment effects through microcurrent stimulation, users who could not play games due to pain can be introduced, and the burden of game users for a long time can be reduced. In addition, due to these positive effects, it can be applied to action-type rehabilitation AR and VR games. In addition, the game stimulates excitement and blood pressure rises, and microcurrent stimulation has the effect of normalizing and calming blood pressure and pulse.

Claims (3)

복수 개의 입력부가 배치된 입력 패널;
입력 패널 하부에 형성되는 한 쌍의 그립부; 및
양 손과 접촉하는 위치에 이격되어 형성되는 전극부;를 포함하는 것을 특징으로 하는 미세전류 자극 기능을 가지는 게임 패드.
An input panel in which a plurality of input units are disposed;
A pair of grips formed under the input panel; And
A game pad having a micro-current stimulation function, comprising: an electrode portion formed to be spaced apart from a position in contact with both hands.
제1항에 있어서,
전극부는 입력 패널에 배치되는 입력부 표면에 배치되는 것을 특징으로 하는 미세전류 자극 기능을 가지는 게임 패드.
The method of claim 1,
A game pad having a microcurrent stimulation function, wherein the electrode unit is disposed on a surface of the input unit disposed on the input panel.
제1항에 있어서,
전극부는 한 쌍의 그립부에 각각 배치되는 것을 특징으로 하는 미세전류 자극 기능을 가지는 게임 패드.
The method of claim 1,
A game pad having a microcurrent stimulation function, characterized in that the electrode units are disposed on a pair of grips, respectively.
KR1020190047352A 2019-04-23 2019-04-23 Gaming pad with micro current stimulation KR20200124021A (en)

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Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101802454B1 (en) 2016-05-13 2017-12-20 주식회사 비에스엘 A Hearing Device Having a Structure of a Electrical Stimulus

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101802454B1 (en) 2016-05-13 2017-12-20 주식회사 비에스엘 A Hearing Device Having a Structure of a Electrical Stimulus

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