KR20180027293A - virtual experience suit - Google Patents
virtual experience suit Download PDFInfo
- Publication number
- KR20180027293A KR20180027293A KR1020160114692A KR20160114692A KR20180027293A KR 20180027293 A KR20180027293 A KR 20180027293A KR 1020160114692 A KR1020160114692 A KR 1020160114692A KR 20160114692 A KR20160114692 A KR 20160114692A KR 20180027293 A KR20180027293 A KR 20180027293A
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- Prior art keywords
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- virtual reality
- stimulation
- skin
- reality experience
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- A—HUMAN NECESSITIES
- A41—WEARING APPAREL
- A41D—OUTERWEAR; PROTECTIVE GARMENTS; ACCESSORIES
- A41D13/00—Professional, industrial or sporting protective garments, e.g. surgeons' gowns or garments protecting against blows or punches
- A41D13/0002—Details of protective garments not provided for in groups A41D13/0007 - A41D13/1281
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- A—HUMAN NECESSITIES
- A41—WEARING APPAREL
- A41D—OUTERWEAR; PROTECTIVE GARMENTS; ACCESSORIES
- A41D1/00—Garments
- A41D1/002—Garments adapted to accommodate electronic equipment
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- A—HUMAN NECESSITIES
- A41—WEARING APPAREL
- A41D—OUTERWEAR; PROTECTIVE GARMENTS; ACCESSORIES
- A41D13/00—Professional, industrial or sporting protective garments, e.g. surgeons' gowns or garments protecting against blows or punches
- A41D13/002—Professional, industrial or sporting protective garments, e.g. surgeons' gowns or garments protecting against blows or punches with controlled internal environment
- A41D13/005—Professional, industrial or sporting protective garments, e.g. surgeons' gowns or garments protecting against blows or punches with controlled internal environment with controlled temperature
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/012—Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment
Abstract
Description
가상현실 체험 시스템은 인간이 컴퓨터에 의해 생성된 가상 환경(Virtual Environment)에 몰입하여 착각에 의한The virtual reality experience system is a system in which a human being is immersed in a virtual environment created by a computer,
가상 환경의 세계를 체험하는 것으로서, 최근 들어 가상현실을 이용한 게임 및 쇼핑 시스템 등이 활발히 개발되As a virtual world experience, game and shopping systems using virtual reality have been actively developed
고 있다."He said.
[0003] 이와 같은 가상현실을 체험하는 기술들에 있어서 얼마나 실제상황과 같은 체험을 느끼느냐 하는 리얼리티가 무[0003] In such technologies for experiencing a virtual reality, there is no reality in which the user feels the same experience as the actual situation.
엇보다도 중요하며, 특히 게임분야에 있어서 리얼리티 문제는 가상현실 게임의 사활이 걸려있다고 할 수 있는It is more important than anything else, especially in the field of games,
중요한 문제이다.It is an important issue.
[0004] 그러나, 현재까지 개발된 대부분의 가상현실 체험 시스템은 도 1에 도시된 바와 같이 사용자에게 시청각 정보만[0004] However, most of the virtual reality experi- ence systems developed up to now have a problem that only the audiovisual information
을 제공하여 가상현실에 몰입하도록 하기 때문에, 사용자에 따라서는 가상현실을 체험하는 느낌이 미미하거나So as to immerse the user in the virtual reality. Therefore, depending on the user, the feeling of experiencing the virtual reality is insignificant
동일한 가상현실 체험을 반복할 경우 리얼리티가 급격하게 떨어지는 문제점이 있다.If the same virtual reality experience is repeated, there is a problem that the reality drops sharply.
[0005] 이에 본 발명자들은 가상현실 체험 시스템에 피부 감각의 효과가 실현되면 리얼리티가 완벽하게 달성될 수 있다[0005] Accordingly, the present inventors have realized that when the effect of skin sensation is realized in a virtual reality experience system, the reality can be completely achieved
는 점에 착안하여 본 발명을 완성하게 된 것이다.The present invention has been completed.
본 발명의 목적은 사용자가 피부로 느끼는 감각을 통해 가상현실에 몰입할 [0006] 수 있도록 하는 가상현실 체험 슈트[0006] It is an object of the present invention to provide a virtual reality experience suit
를 제공하는 것이다..
본 발명에 따른 가상현실 체험 슈트는 사용자 신체의 피부조직에 직접적인 자극을 가함으로써 사용자가 피부로The virtual reality experience suit according to the present invention directly stimulates the skin tissue of the user's body,
느끼는 감각을 통해 가상현실에 몰입할 수 있도록 하며, 이에 따라 단순히 시청각 정보만을 제공하여 가상현실The user can be immersed in the virtual reality through the sense of feeling,
에 몰입하도록 하는 종래의 가상현실 체험 기술에 비하여 가상현실을 체험하는 리얼리티를 극대화할 수 있다.The reality of experiencing the virtual reality can be maximized in comparison with the conventional virtual reality experience technique in which the user is immersed in the virtual reality experience.
도 1은 종래의 가상현실 체험 시스템의 일예를 나타낸 도면이다.1 is a diagram showing an example of a conventional virtual reality experience system.
상기 목적을 달성하기 위하여 본 발명에 따른 가상현실 체험 슈트는, 사용자 신체에 착용 가능한 의복으로 이루In order to achieve the above object, a virtual reality experience suit according to the present invention is a virtual reality experience suit,
어지며, 사용자 피부에 서로 다른 종류의 자극을 가하기 위한 다수의 자극 모듈과, 상기 각 자극 모듈의 동작을A plurality of stimulation modules for applying different types of stimulation to the user's skin;
제어하기 위한 자극 조절부가 상기 의복 내부에 구비된 것을 특징으로 한다.And a stimulation adjusting unit for controlling the stimulation adjusting unit is provided inside the clothes.
[0008] 상기 다수의 자극 모듈은, 사용자 피부에 압각 자극, 통각 자극, 촉각 자극 및 온각/냉각 자극을 각각 가하기[0008] The plurality of stimulation modules may be configured to apply a force stimulus, a hyperactive stimulus, a tactile stimulus, and a warm /
위한 압각 자극 모듈, 통각 자극 모듈, 촉각 자극 모듈 및 온각/냉각 자극 모듈을 포함하는 것이 바람직하다.A tactile stimulation module, and a warm / cool stimulation module.
[0009] 여기에서, 상기 압각 자극 모듈은 상기 자극 조절부로부터 인가된 전류에 따라 내부에 수용된 ER 유체(Electro-[0009] According to the present invention, it is preferable that the pressure-stimulating module includes an electromagnetically-
Rheological Fluid)가 액체 상태에서 고체 상태로 변하여 사용자 피부에 압각 자극을 가한다.Rheological Fluid) changes from a liquid state to a solid state and gives a strong stimulus to the user's skin.
[0010] 그리고, 상기 통각 자극 모듈은 다수의 돌기를 포함하며, 상기 자극 조절부에 의해 상기 통각 자극 모듈의 소정[0010] The percutaneous stimulation module may include a plurality of protrusions,
돌기가 돌출되어 사용자 피부에 통각 자극을 가한다.A protrusion protrudes to apply a nociceptive stimulation to the user's skin.
[0011] 상기 촉각 자극 모듈은 마주보는 형태로 배치된 다수의 제1, 2 전극을 포함하며, 상기 촉각 자극 모듈은 상기[0011] The tactile stimulation module may include a plurality of first and second electrodes disposed in a confronting manner,
자극 조절부로부터 상기 제1, 2 전극에 인가되는 전압의 극성 및 크기에 해당하는 촉각 자극을 사용자 피부에A tactile stimulus corresponding to the polarity and magnitude of the voltage applied to the first and second electrodes from the stimulation adjusting unit is applied to the user's skin
가한다..
[0012] 상기 온각/냉각 자극 모듈은 냉각과 발열이 동시에 가능한 열전 반도체 소자로 구성되며, 상기 열전 반도체 소[0012] The warm / cool stimulation module may include a thermoelectric semiconductor element capable of cooling and generating heat at the same time,
자는 인가된 전압의 방향에 따라 사용자 피부에 온각 자극 또는 냉각 자극을 가한다.The person applies a warm or a cool stimulus to the user's skin according to the direction of the applied voltage.
[0013] 상기 촉각 자극 모듈 및 상기 온각/냉각 자극 모듈은 사용자의 피부에 가장 밀접한 위치에 배치되는 것이 바람[0013] The tactile stimulation module and the warm / cool stimulation module may be disposed at a position closest to the user's skin
직하며, 상기 다수의 자극 모듈에 의한 자극이 사용자 피부에 전달되도록 상기 의복은 사용자 신체에 밀착되는And the garment is in contact with the user's body such that the stimulation by the plurality of stimulation modules is transmitted to the user's skin
탄성 직물로 제작되는 것이 바람직하다.It is preferably made of an elastic fabric.
Claims (1)
사용자 피부에 서로 다른 종류의 자극을 가하기 위한 다수의 자극 모듈과, 상기 각 자극 모듈의 동작을 제어하
기 위한 자극 조절부가 상기 의복 내부에 구비된 것을 특징으로 하는 가상현실 체험 슈트.And a wearable garment for the user's body,
A plurality of stimulation modules for applying different types of stimulation to the user's skin;
Wherein the stimulation adjusting unit is provided inside the clothes.
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KR1020160114692A KR20180027293A (en) | 2016-09-06 | 2016-09-06 | virtual experience suit |
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Cited By (1)
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WO2020218778A1 (en) * | 2019-04-23 | 2020-10-29 | 이은섭 | Virtual reality apparatus and virtual reality system including same |
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Cited By (1)
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WO2020218778A1 (en) * | 2019-04-23 | 2020-10-29 | 이은섭 | Virtual reality apparatus and virtual reality system including same |
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