KR20170109791A - Accident-oriented education system and method using virtual reality video technology and systematic desensitization method of network-based - Google Patents

Accident-oriented education system and method using virtual reality video technology and systematic desensitization method of network-based Download PDF

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KR20170109791A
KR20170109791A KR1020160033825A KR20160033825A KR20170109791A KR 20170109791 A KR20170109791 A KR 20170109791A KR 1020160033825 A KR1020160033825 A KR 1020160033825A KR 20160033825 A KR20160033825 A KR 20160033825A KR 20170109791 A KR20170109791 A KR 20170109791A
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education
information
unit
virtual reality
addiction
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KR1020160033825A
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Korean (ko)
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박장열
홍정훈
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주식회사 메딕션
주식회사 지누시스템
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Priority to KR1020160033825A priority Critical patent/KR20170109791A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • G06Q50/205Education administration or guidance
    • G06Q50/2057Career enhancement or continuing education service
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • H04N13/106Processing image signals
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/332Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/332Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
    • H04N13/344Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays

Abstract

This network-based approach is designed to help adults and adults who are addicted to social issues such as smoking, sex, drinking, games, etc., adjust and overcome impulses through network-based, accident- The present invention relates to an accident-oriented educational system and method using virtual reality imaging technology and a systematic insensitivity method, and more particularly, to an addiction education service unit for generating user-specific poisoning education information by receiving user education information and transmitting the information to user's poisoning education apparatus; And an addictive education application for a poisoning education education by connecting to the poisoning education service department through a network, and stores and executes an addiction education application for the poisoning education education. The virtual reality environment image, the hate stimulation image and the muscle relaxation image Based virtual reality imaging technology and systematic desensitization method, including an addictive education device that educates the users on addiction by outputting the virtual reality images sequentially.

Description

BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a network-based virtual reality video technology and an accident-oriented educational system using a systematic desensitization method,

The present invention relates to a network-based virtual reality imaging technology and an accident-oriented educational system using a systematic insensitivity method. More particularly, the present invention relates to a network-based virtual reality imaging system for a teenager and an adult who are addicted to social problems such as smoking, sex, Based virtual reality imaging technology and systematic insensitivity method that can help impulse control and cope with accident - oriented education applying systematic insensitivity to realistic images.

Recently, societal concern about diseases caused by smoking, sex, drinking and game addiction is growing. Among them, the need for smoking cessation is emphasized, since smoking can be done for the health of others by secondhand smoke. According to this tendency, a lot of smoking cessation aids such as a smoking cessation patch, a smoking cessation gum, a drug, and an electronic cigarette are being released, and some are helping to quit smoking, but the effect is insignificant. In addition, although the nation has various education on smoking cessation, this effect is also insignificant.

Smoking habits are classified as strong nicotine addiction, and it is difficult for smokers to succeed in quitting smoking only by their will. Therefore, the introduction of various medical systems to help quit smoking is required.

On the other hand, according to the Ministry of Health and Welfare in 2001, the reported number of adult alcoholic patients was 3.5 million, including about one-fourth of the total population, . In 2005, the National Statistical Office (NSO) announced that the number one cause of death in men in their 40s and 50s is liver disease, and socioeconomic losses due to alcohol are about 22 trillion won (3% of GDP) Is an enormous amount of defense expenditure exceeding 20.8 trillion won, and it is urgent to take national measures against it.

The current treatment of alcoholism includes drug therapy and psychotherapy, AA (Alcoholic Anonymous), alcohol education and recurrence prevention programs, and family therapy. Drug treatment is largely devoted to the treatment of alcohol abstinence (detoxification) and alcohol craving inhibition drug treatment. However, the actual recall rate of patients discharged from hospital in Korea was 50% in 1 month and 81.2% in 6 months (Kang, Chuljung et al., January 2006, neuropsychiatry) The alcoholic program alone is still showing a limit to the therapeutic effect, and therefore the development of a new alcohol treatment method is emerging as an urgent task.

On the other hand, conventional techniques for smoking and drinking prevention education are disclosed in the following Patent Documents 1 to 2.

The prior art disclosed in the patent document 1 includes a virtual reality library DB storing various types of virtual reality libraries capable of realizing drinking behavior, a video file DB storing various video files required for an alcoholism treatment process, and alcoholism A video file DB or an audio file stored in the video file DB or the audio file DB for relaxation of the muscles is output on the basis of a database consisting of an audio file DB in which various audio files necessary for the treatment process are stored .

Through such a configuration, it is possible to implement a virtual drinking and drinking environment unique to an individual with alcoholic poison through a virtual reality and a multi-sensory implementation device, thereby inducing a more vital drinking impulse, and then giving an aversion stimulus using a multi- It becomes maximized.

In addition, the prior art disclosed in Patent Document 2 includes a step of receiving user information and a user selection, and a step of executing a smoking cessation scenario using the user information and the virtual reality determined according to the user selection.

Through this configuration, the probability of success of smoking cessation is increased by performing the smoking cessation training using the virtual reality according to the characteristics of the user.

Korean Registered Patent No. 10-0914880 (Registered on Aug. 25, 2009) (A method and system for providing a customized virtual environment hate stimulation for an alcoholic patient, and a computer-readable recording medium containing a program for performing the method) Korean Patent Laid-Open Publication No. 10-2014-00134945 (November 25, 2014) (Smoking Cessation Education System Using Virtual Reality and Its Operation Method)

However, since the above-mentioned conventional art teaches the use of virtual reality (VR) technology to some extent for the treatment of smoking cessation or alcoholism, education is performed using an education system installed in a specific place, It is difficult to achieve the educational effect.

In particular, because the subject is moving to a place where the education system is installed and is receiving education, the waiting time for education is high when there are many persons to be educated. As a result, There is a concern.

In addition, since the prior art is a system that is difficult for the person to be trained to carry, it is difficult to real-time education and continuous education is also difficult.

In addition, the prior art has a disadvantage in that it is impossible to provide poisoning education information to the poisoning education device through the network.

Accordingly, the present invention has been proposed in order to solve all the problems occurring in the related art as described above, and it is an object of the present invention to provide a method and apparatus for providing a virtual reality image to a teenager and an adult who are addicted to socially smoking, sex, drinking, The purpose of this study is to provide an accident - oriented educational system and method using network - based virtual reality imaging technology and systematic insensitivity method that can help impulse control and cope with accident - oriented education using systematic desensitization.

Another object of the present invention is to provide a network-based learning system capable of enhancing the probability of success in smoking cessation, gender discrimination, abstinence, and game addiction elimination by allowing the virtual reality to be used for training the user to adjust and overcome impulses The present invention provides an accident-oriented educational system and method using virtual reality imaging technology and systematic desensitization.

In order to achieve the above-mentioned object, the network-based virtual reality imaging technology and the accident-oriented education system using the systematic desensitization method according to the present invention generate the addiction education information for each user by receiving the education information of the user, An addiction education service department for transferring to the device; The addiction education application for the addiction education is downloaded and stored, and the virtual reality environment image, the hate stimulation image, and the muscle relaxation image are sequentially displayed in accordance with the education item and the education level set by the user And an addiction education device for educating the user of the addiction.

The poisoning education service unit provides the poisoning education application to the poisoning education device through the network and controls the poisoning education information for poisoning education to be transmitted to the poisoning education device based on the user information transmitted from the poisoning education device Addiction education service control unit; A user management unit for storing the user information in an education information database in cooperation with the poisoning education service control unit, and storing and managing education items and education level information of the user; And a hate stimulation information / muscle relaxation information generation unit for generating hate stimulation information and muscle relaxation information in association with the poisoning education service control unit and transmitting the generated hate stimulation information and muscle relaxation information to the addiction education apparatus.

The addiction education service unit includes an addiction education information generating unit for generating addiction education information based on advice of an expert and education information of an expert and transmitting the information to the addiction education apparatus.

The poisoning education device includes an external device connection unit for receiving poisoning education information through an external device; An education controller for storing the poisoning education information received through the external device connection unit in an education information database and controlling the output of virtual reality images for accident-oriented addiction education; A user analysis unit for analyzing user information in cooperation with the education control unit and determining a training level based on the analyzed user information; A hate stimulation information extracting unit for extracting hate stimulation information giving a cognitive disgust and a physiological disgust by applying a systematic insensitivity method; A muscle relaxation information extracting unit for extracting muscle relaxation information for overcoming the impulse provided by the aversion stimulus; A virtual reality editing unit for providing a virtual reality environment suitable for the user and editing the aversion stimulus information and muscle relaxation information in a virtual reality image and outputting the edited virtual reality image; An image output unit for outputting an image for accident-oriented addiction education under the control of the education control unit; An audio output unit for outputting a voice matched to an image in the accident-oriented addiction training under the control of the education control unit; A power supply unit for supplying driving power; An operation unit for the user to select necessary functions or input user information; And an addiction education information generating unit for generating education information based on expert advice or addiction education information of an expert and transmitting the information to the video output unit and the audio output unit.

In the above, the external device connection unit, the education control unit, the education information database, the user analysis unit, the hate stimulation information extraction unit, the muscle relaxation information extraction unit, the virtual reality editing unit, the video output unit, the audio output unit, And a portable device capable of being carried by a user.

The hate stimulation information extraction unit extracts hate stimulation information corresponding thereto from the education information database according to the user education level analyzed by the user analysis unit, and the hate stimulation information is set differently according to the systematic insensitivity method .

In the above, the virtual reality editing unit generates a virtual reality environment image that stimulates a desire for a reflective education item based on physical environment information including psychological environment information including any one of anxiety and stress and a habitually smoking place .

According to another aspect of the present invention, there is provided an accident-oriented educational method using a network-based virtual reality imaging technique and a systematic desensitization method, comprising the steps of: (a) Downloading and storing an addiction training application; (b) receiving the poisoning education information transmitted from the poisoning education service unit and registering the poisoning education information in the education information database; (c) receiving information of a user to be educated; (d) analyzing the inputted user information and setting a training level; (e) extracting abhorrence stimulation information for causing a cognitive disgust and a physiological disgust corresponding to the education level setting; (f) generating and outputting a virtual reality environment image corresponding to the education item; (g) outputting the hate stimulation information as a virtual reality image; (h) generating and outputting muscle relaxation information for overcoming the impulse.

In addition, in order to achieve the above object, the network-based virtual reality imaging technology and the systematic insensitivity training method using the systematic insensitivity method according to the present invention can be classified into (i) And generating and outputting the addiction education information of the specialist.

The aversion information of step (e) is set differently according to a user education level, and the aversion information is set according to a systematic desensitization method.

In the step (f), the virtual reality environment image is generated based on the psychological environment information including any one of anxiety and stress and the physical environment information habitually smoking. .

According to the present invention, it is possible to control the impulse and overcome the impulse through the accident-oriented education applying the systematic desensitization method to the virtual reality image on the network based on the network to the adolescents and adults who are addicted to the social problems such as smoking, sex, There is an advantage to be able to help.

In addition, according to the present invention, it is possible to increase the probability of success in smoking cessation, gender understanding, abstinence, and withdrawal of game addiction by allowing the virtual reality to be used for adjusting the impulse and coping with the user .

1 is a schematic diagram of an accident-oriented educational system using a network-based virtual reality imaging technique and a systematic desensitization method according to the present invention;
FIG. 2 is a block diagram of an embodiment of the poisoning education apparatus of FIG. 1;
FIG. 3 is a block diagram of an embodiment of the addiction education service unit of FIG. 1;
FIG. 4 is a flowchart illustrating an accident-oriented training method using a network-based virtual reality imaging technique and a systematic desensitization method according to the present invention.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, an accident-oriented educational system and method using a virtual reality imaging technique and a systematic desensitization method according to a preferred embodiment of the present invention will be described in detail with reference to the accompanying drawings.

1 is a schematic block diagram of an accident-oriented educational system using a network-based virtual reality imaging technique and a systematic desensitization method according to a preferred embodiment of the present invention.

The network-based virtual reality imaging technology and the accidents-oriented education system using the systematic desensitization method according to the present invention include an addiction education apparatus 100, a network 200, and an addiction education service unit 300.

The addiction education service unit 300 receives the education information of the user, generates the addiction education information for each user, and transmits the information to the user's addiction education apparatus.

3, the addiction education service unit 300 includes a communication unit 301 for performing data communication with the poisoning education device 100 through the network 200, A poisoning education service for providing poisoning education application to the apparatus 100 and controlling poisoning education information for poisoning education to be transmitted to the poisoning education apparatus 100 based on user information transmitted from the poisoning education apparatus 100 A user management unit 303 for storing the user information in the education information database 307 in cooperation with the poisoning education service control unit 302 and storing and managing the education items and the education level information of the user, The athletic stimulation information / muscle relaxation information generated in association with the addiction education service control unit 302 and transmitted to the addiction education apparatus 100 And a beam generating unit (305).

The addiction education service unit 300 includes an addiction education information generation unit 306 for generating addiction education information based on expert advice and expert education information and transmitting the information to the addiction education apparatus 100, And an addictive education application providing unit 304 for providing the addictive education application.

The poisoning education apparatus 100 is connected to the poisoning education service unit 300 through the network 200 to download, store and execute the poisoning education application for poisoning education, It plays a role of educating user's addiction by outputting virtual reality environment image, hate stimulation image and muscle relaxation image sequentially.

2, the poisoning education device 100 includes an external device connection unit 101, a wireless communication unit 102, an addiction education application execution unit 103, a power supply unit 104, a video output unit 105, An audio output unit 106, an education control unit 107, a virtual reality editing unit 108, a user analysis unit 109, a hate stimulation information extraction unit 110, a muscle relaxation information extraction unit 111, (112) and an education information database (DB) (113).

The external device connection unit 101 plays a role of receiving the poisoning education information through an external device and can be regarded as a communication port such as a normal USB.

The wireless communication unit 102 wirelessly connects to the network 200 and transmits and receives data to and from the poisoning education service unit 300.

The poisoning education application executing section 103 plays a role of executing the received poisoning education application.

The power source unit 104 may be a built-in battery. The built-in battery may be a secondary battery capable of charging a commercial AC power source, or a primary battery that can be replaced when the battery is consumed.

The education control unit 107 stores the poisoning education information received through the external device connection unit 101 in the education information database 113 and controls the virtual reality video output for the accident-oriented addiction education. The education control unit 107 may be realized by a controller such as a microcomputer, a microprocessor, a controller, and a central processing unit.

The user analysis unit 109 analyzes the user information in cooperation with the education control unit 107 and determines the education level based on the analyzed user information. For example, when the user arbitrarily sets the education level or inputs only the user information, the user education level is set based on the previous education result.

The hate stimulation information extracting unit 110 extracts hate stimulation information that gives a cognitive disgust and a physiological disgust by applying a systematic insensitivity method. The hate stimulation information extraction unit 110 may extract the hate stimulation information corresponding to the user education level analyzed by the user analysis unit 109 from the education information database 113.

The muscle relaxation information extracting unit 111 extracts muscle relaxation information for adjusting and overcoming the impulse provided by the aversion stimulus.

The virtual reality editing unit 108 provides a virtual reality environment suitable for the user and edits the aversion stimulus information and the muscle relaxation information into a virtual reality image and outputs the edited virtual reality information. The virtual reality environment refers to a virtual reality environment image stimulating a desire for a reflective education item based on psychological environment information including any one of anxiety and stress and physical environment information habitually smoking.

The video output unit 105 outputs an image for accident-oriented addiction training under the control of the education control unit 107. The image output unit 105 refers to a display device such as a liquid crystal display (LED).

The audio output unit 106 outputs a voice matched to the image in the accident-oriented addiction training, under the control of the education control unit 107. The voice output unit 106 may be a speaker.

The poisoning education information generating unit 112 generates advisory education information based on expert advice or poisoning education information of a specialist and sends the information to the video output unit 105 and the audio output unit 106.

The education information database 113 may store various educational environment information of a user, psychological environment information, physical environment information, cognitive hate information, physiological hate information, expert advice information, expert education education information, and the like.

The virtual reality editing unit 108 generates a virtual reality environment image that stimulates a need for reflexive education items based on physical environment information including psychological environment information including any one of anxiety and stress and place information for habitually smoking .

Although it is not shown in FIG. 2, it is assumed that an operation unit is provided to allow a user to input information or select a function.

The operation of the network-based virtual reality imaging technology and the accident-oriented education system using the systematic desensitization method according to the present invention will be described in detail as follows.

The addiction education device 100 according to the present invention is intended to allow an user (a person to be educated) to receive an accident-oriented education education by wearing or carrying such as smart glasses, goggles, smart phones, and smart devices, Continuous education is possible in real time regardless of place.

Conventional poisoning education systems are designed to be visited by a user at a designated place, so that there is a limitation in places and the actual treatment effect is low due to travel time and waiting time. However, the present invention is not limited to a portable type device, By allowing applications to be used on a smart device and being freely used regardless of the location, it is possible to improve the education effect by realizing real-time and sustainability.

First, various information for the addiction education should be stored in the addictive education device 100 as shown in FIG. 1 for the user who is to be educated to carry on and use it continuously in real time as needed.

To this end, a user connects an input device for inputting information through an external device connection unit 101 such as a USB communication port, and receives necessary information from an external device.

In this case, although it is possible to connect the external device and receive the necessary information, there is a restriction that the external device can be connected to the external device, which is inconvenient to use.

Therefore, the present invention is capable of transmitting and receiving real-time information and receiving and updating the necessary information at any time from the poisoning education service unit 300, using the wireless communication unit 102, (300), and the addiction education application is performed using the addiction education application.

For example, the communication unit 301 of the poisoning education service unit 300 requests the user information when the poisoning education device 100 accesses the network 200 through the network 200. When the user information is received, the user management unit 303 registers the user information in the education information database 307 under the control of the poisoning education service control unit 302, and registers the user as a member.

With the user registered as a member, the addictive education application providing unit 304 transmits the addictive education application, which is an application for education for smoking, sex, drinking, addiction from game addiction, to the addictive education device 100.

The poisoning education device 100 downloads the poisoning education application transmitted from the poisoning education service unit 300 through the wireless communication unit 102 and registers it in the education information database 113.

Then, the addictive education application execution unit 103 executes the addictive education application and requests the addictive education service unit 300 for addictive education information. Here, the poisoning education information may include at least one of a virtual reality image, a hate stimulation information, muscle relaxation information, and poisoning education education information.

The athletic stimulation information / muscle relaxation information generation unit 305 of the poisoning education service unit 300 determines education items of the user based on the user information transmitted through the poisoning education device 100, The addiction education information is extracted from the education information database 307 and transmitted to the addiction education apparatus 100. [ Here, education items mean types of smoking, sex, drinking, game addiction, etc., and the level of poisoning education means the educational intensity set by previous education or initial setting.

In addition, the aversion stimulation information may include psychological abhorrence information which feels actual nuisance through cognitive dislike information, vomiting scene (actor acting image), disease caused by lung cancer, etc. through a disease scene corresponding to an education item (for example, .

The aversion information is generated using a systematic desensitization method.

The systematic desensitization method is one of the behavior therapy methods that overcome the fear that the most fear is given, by providing the information of the aversion stimulus differently from the state of feeling less fear to the stage of feeling a lot of fear. . Therefore, it is preferable that the hate stimulation information is also extracted so that the cognitive hate information and the psychological hate information are generated in such a manner that the intensity gradually increases from the low intensity part.

In addition, the muscle relaxation information may be a combination of colors, images, sounds, and the like that provide comfort. For example, muscle relaxation information for muscle relaxation represents image and sound information that can induce a user's comfort, such as a morning sunburst image, a landscape image with a calm forest, flowers and a butterfly.

In addition, the addiction education information generating unit 306 extracts the information of the addictive education expert stored in the education information database 307, the education information that the addictive education specialist actually teaches for the addiction education, Lt; / RTI >

The addiction education control unit 107 of the addiction education apparatus 100 receives the addiction education information for the addiction education from the addiction education service unit 300 and registers it in the education information database 113. [ In addition, the information of the user is input through the operation unit, which is an input device, and is registered in the education information database 113.

Then, the user turns on a power switch (not shown in the figure) for the poisoning education. When the power switch is operated in the ON state, the power source 104 supplies the driving power. When power is supplied, the poisoning education control unit 107 performs initialization, and then waits for the user to input information.

Here, the user who is the target of education can set the level of the poisoning education or automatically input the information of his / her own to set the poisoning education level. The self-determined level of addiction education is based on the self-determined level of addiction education, while it is thought-oriented, and it is difficult to adjust due to too high intensity during the impulse control and overcoming the impulse. To adjust the strength.

When the user information is input and the poisoning education start command is input, the poisoning education control unit 107 delivers the user information to the user analysis unit 109. [ The user analysis unit 109 searches the education information database 113 to check the education items of the current user and the level of the poisoning education. Here, education items mean types of smoking, sex, drinking, game addiction, etc., and the level of poisoning education means the educational intensity set by previous education or initial setting.

The education item information and the education level information are transmitted to the hate stimulation information extracting unit 110 and the virtual reality editing unit 108 based on the education item and the addiction education level.

The virtual reality editing unit 108 generates a virtual reality environment image for dissipating the need to stimulate the education item, in association with the education information database 113 according to the education item and the level of the poisoning education. Here, the virtual reality environment image is classified into psychological environmental information including anxiety and stress, and reflective educational items (smoking, smoking, etc.) based on physical environment information such as a place (for example, a toilet, an alleyway, Sex, drinking, game addiction, etc.). Virtual reality (VR), as is known, refers to a specific environment or situation, or technology itself, that is similar to the real world created by artificial technology using computers, but is not real. Here, in order to maximize the effect of the reflexive training item, the actor can be induced to perform the actuation, and after such an image is acquired, the virtual reality environment image can be implemented by editing it.

For example, when the education item (education item) is smoking, physical environment information such as an anxiety, a stress, and the like capable of implementing psychological environment information (acoustic information, dark image information) and PC room, alleyway, toilet, , The smoke image of the actor is extracted, and the virtual reality environment image of the education item is implemented by appropriately combining these images.

Under the control of the poisoning education control unit 107, the virtual reality environment image thus implemented is output through the video output unit 105, and the audio corresponding to the video is outputted through the audio output unit 106. To maximize sound effects, you can use multi-channel speakers that can generate stereo sound.

Since the image and sound output by the user is output in real time from the poisoning education device worn by the user, the user can freely use the device at a time for adjusting or overcoming the smoking impulse without being limited by the place or time.

This process stimulates reflexive desires.

Then, when the reflex need stimulation is finished, the aversion stimulation process proceeds in the following process.

The hate stimulation information extraction unit 110 extracts the hate stimulation information corresponding to the education item and the education level in association with the education information database 110 and delivers the information to the virtual reality editing unit 108.

Here, the information of the hate stimulation is psychological hate information which is actually disgusting through cognitive dislike information, vomiting scene (actor acting image), disease caused by lung cancer, etc. through a disease scene corresponding to an education item .

It is preferable that the hate stimulation information is generated using a systematic desensitization method. The systematic desensitization method is one of the behavior therapy methods that overcome the fear that the most fear is the most, by providing the information of the aversion stimulus differently from the state of feeling less fear to the stage of feeling the fear. Therefore, it is preferable that the hate stimulation information is also extracted so that the cognitive hate information and the psychological hate information are generated in such a manner that the intensity gradually increases from the low intensity part.

The extracted hate stimulation information is transmitted to the virtual reality editing unit 108. The virtual reality editing unit 108 implements the hate stimulation information to be transmitted as a virtual reality image and outputs the hate stimulation information to the video output unit 105 and the audio output unit 106, . The aversion image for the hate stimulation is output through the video output unit 105, and the audio matched to the aversion image is output through the audio output unit 106. By making such an aversion stimulus, the impulse of the user is reduced and the will is increased. In the case of smoking, it reduces the urge to smoke and increases the willingness to quit.

When the aversion stimulation process is finished, the muscle relaxation process is carried out in the following process.

To this end, the muscle relaxation information extracting unit 111 extracts information for muscle relaxation in cooperation with the education information database 113, and transmits the extracted information to the virtual reality editing unit 108. Muscle relaxation information can be a combination of comfort colors, images, sounds, and the like.

Anxiety and stress are the factors that increase the same impulse, so they induce them to overcome the situation ultimately through relaxation process.

When the muscle relaxation information is transmitted to the virtual reality editing unit 108, the virtual reality editing unit 108 converts the delivered muscle relaxation information into a virtual reality image and outputs the virtual reality image to the video output unit 105 and the audio output unit 106. Virtual reality images for muscle relaxation can be images and sounds that can bring comfort to the user, such as a morning sunshine image, a calm forest, a scenery image with flowers and butterflies.

Through the above-mentioned three processes, the user is educated about the addiction education about the education item, and the impulse control is overcome.

Meanwhile, in addition to the above-mentioned process, the present invention can add addiction training information by a specialist at the request of the user.

To this end, the poisoning education information generating unit 112 generates poisoning education information in cooperation with the education information database 113, and transmits the poisoning education information to the virtual reality editing unit 108. Herein, the addictive education information may be education information based on expert advice, or may be image information in which an actual expert teaches addiction education.

The addictive education information is also output through the video output unit 105 and the audio output unit 106 under the control of the education control unit 107 to further control the impulse of the user and the will to cope with it.

In the above description, the poisoning education service unit 300 transmits the poisoning education information to the poisoning education apparatus 100, and the poisoning education apparatus 100 implements the virtual reality image for the poisoning education education, the hate stimulation image implementation, Implementation, and so on.

However, the present invention is not limited to the above-described embodiment, and the addictive education apparatus 100 carried by the user merely provides user information, and the addictive education service unit 300 may add / Level, and realizes virtual reality image, hate stimulus image implementation, and muscle relaxation image implementation suitable for the analysis. In this case, there is an advantage that the program of the user portable device can be simplified.

As described above, according to the present invention, a user is able to carry out poisoning education education conveniently while worn by a user regardless of a place at the time of impulse control or overcoming, while being carried by a user. Particularly, it is possible to improve the effect of the addiction education by not allowing unilateral coercion, but by allowing the user to think and recognize oneself, and to control and overcome impulses by themselves.

FIG. 4 is a flow chart showing an accident-oriented education method using a network-based virtual reality imaging technology and a systematic desensitization method according to the present invention, wherein (a) is connected to the addiction education service unit 300 through a network 200, Downloading and storing an addictive education application (S101); (b) receiving the poisoning education information transmitted from the poisoning education service unit 300 and registering the poisoning education information in the education information database 113 (S102); (c) receiving information of a user to be educated (S103); (d) analyzing the inputted user information to set an education level (S104 to S105); (e) extracting hate stimulation information for causing a cognitive disgust and a physiological disgust corresponding to the education level setting (S 106); (f) generating and outputting a virtual reality environment image corresponding to the education item (S107 to S108); (g) outputting the hate stimulation information as a virtual reality image (S109); (h) generating and outputting muscle relaxation information for overcoming the impulse (S110 to S111); (i) generating (S112 - S113) the advice information based on expert advice or the expert's addiction education information when the poisoning education information is requested.

The network-based virtual reality imaging technology and the accident-oriented learning method using the systematic desensitization method according to the present invention will be described in detail as follows.

First, various information for the addiction education should be stored in the accident-oriented addiction training device 100 as shown in FIG. 1 for the user who is to be educated to carry it and use it continuously in real time as needed. To this end, an input device for inputting information can be connected through an external device connection unit 101 such as a USB communication port, and necessary information can be received from an external device. In this case, there is a disadvantage that the addictive education device 100, which is an external device and a user portable device, must be in a connectable state. This disadvantage makes it difficult to update real-time information.

Therefore, in the present invention, it is assumed that the wireless communication unit 102 is connected to the poisoning education service unit 300 and receives the poisoning education information regardless of the place and time at any place where the network is possible.

To this end, the addictive education service unit 300 is accessed in step S101 to download and store the addictive education application, and the addictive education information is received and stored in step S102.

When the information for the addiction education is inputted, the education control unit 107 registers it in the education information database 113. In addition, the information of the user is inputted through the operation unit and registered in the education information database 113.

Next, the user turns on a power switch (not shown in the figure) for use of the apparatus. When the power switch is operated in the ON state, the power source 104 supplies the driving power. When power is supplied, the education control unit 107 performs initialization and then waits for the user to input information.

Here, the user who is the target of education can set the level of the poisoning education or automatically input the information of his / her own to set the poisoning education level. It is considered that the self-determined level of poisoning education is low because it is difficult to adjust due to too high intensity or too low intensity during the control of impulse and overcoming the impulse, while receiving an accident-oriented education using the automatically determined level of poisoning education It is for adjusting the strength.

If the user information is input in step S103 and the addiction training start command is input, the education control unit 107 delivers the user information to the user analysis unit 109. [

In step S104 and step S105, the user analysis unit 109 searches the education information database 113 to check the education items of the current user and the level of the poisoning education. Here, the education items are classified into types of smoking, sex, drinking, , And the poisoning education level means the education intensity set by the previous education or the initial setting. The addiction education level can be set automatically based on the user's education education information (for example, the number of education, intensity).

The education item information and the education level information are transmitted to the hate stimulation information extracting unit 110 and the virtual reality editing unit 108 based on the education item and the addiction education level.

In step S107, the virtual reality editing unit 108 generates a virtual reality environment image for dissipating the need to stimulate the education item, in cooperation with the education information database 113 according to the education item and the level of the poisoning education. Here, the virtual reality environment image is classified into psychological environmental information including anxiety and stress, and reflective educational items (smoking, smoking, etc.) based on physical environment information such as a place (for example, a toilet, an alleyway, Sex, drinking, game addiction, etc.). Virtual reality (VR), as is known, refers to a specific environment or situation, or technology itself, that is similar to the real world created by artificial technology using computers, but is not real. Here, in order to maximize the effect of the reflexive training item, the actor can be induced to perform the actuation, and after such an image is acquired, the virtual reality environment image can be implemented by editing it.

For example, when the education item (education item) is smoking, physical environment information such as an anxiety, a stress, and the like capable of implementing psychological environment information (acoustic information, dark image information) and PC room, alleyway, toilet, , The smoke image of the actor is extracted, and the virtual reality environment image of the education item is implemented by appropriately combining these images.

In the virtual reality environment image thus implemented, an image is output through the video output unit 105 under the control of the education control unit 107 in step S108, and the audio corresponding to the video is outputted through the audio output unit 106. [ To maximize sound effects, you can use multi-channel speakers that can generate stereo sound.

Since the image and sound output by the user is an addictive training device worn by the user, the user can freely use the device at the time of adjusting or overcoming the smoking impulse without being dependent on the place or time.

This process stimulates reflexive desires.

Then, when the reflex need stimulation is finished, the aversion stimulation process proceeds in the following process.

The hate stimulation information extraction unit 110 extracts the hate stimulation information corresponding to the education item and the education level in cooperation with the education information database 113 at step S106 and delivers the information to the virtual reality editing unit 108. [

Here, the information of the hate stimulation is psychological hate information which is actually disgusting through cognitive dislike information, vomiting scene (actor acting image), disease caused by lung cancer, etc. through a disease scene corresponding to an education item .

It is preferable that the hate stimulation information is generated using a systematic desensitization method. The systematic desensitization method is one of the behavior therapy methods that overcome the fear that the most fear is the most, by providing the information of the aversion stimulus differently from the state of feeling less fear to the stage of feeling the fear. Therefore, it is preferable that the hate stimulation information is also extracted so that the cognitive hate information and the psychological hate information are generated in such a manner that the intensity gradually increases from the low intensity part.

The extracted hate stimulation information is transmitted to the virtual reality editing unit 108. In step S109, the virtual reality editing unit 108 implements the transmitted hate stimulation information as a virtual reality image, and outputs the hate stimulation information to the video output unit 105 and the audio output unit (106). The aversion image for the hate stimulation is output through the video output unit 105, and the audio matched to the aversion image is output through the audio output unit 106. By making such an aversion stimulus, the impulse of the user is reduced and the will is increased. In the case of smoking, it reduces the urge to smoke and increases the willingness to quit.

When the aversion stimulation process is finished, the muscle relaxation process is carried out in the following process.

To this end, the muscle relaxation information extracting unit 111 extracts information for muscle relaxation in cooperation with the education information database 113 in step S110, and transmits the extracted information to the additive reality editing unit 108. [ Muscle relaxation information can be a combination of comfort colors, images, sounds, and the like.

Anxiety and stress are the factors that increase the same impulse, so they induce them to overcome the situation ultimately through relaxation process.

When the muscle relaxation information is transmitted to the virtual reality editing unit 108, the virtual reality editing unit 108 converts the muscle relaxation information transmitted in step S111 into a virtual reality image, and outputs the virtual relaxation information to the video output unit 105 and the audio output unit 106 Output. Virtual reality images for muscle relaxation can be images and sounds that can bring comfort to the user, such as a morning sunshine image, a calm forest, a scenery image with flowers and butterflies.

Through the above-mentioned three processes, the user is educated about the addiction education about the education item, and the impulse control is overcome.

Meanwhile, in addition to the above-mentioned process, the present invention can add addiction training information by a specialist at the request of the user.

To this end, the poisoning education information generating unit 112 generates poisoning education information in cooperation with the education information database 113 in steps S112 to S113, and transmits the poisoning education information to the virtual reality editing unit 108. [ Here, the addiction education information may be education information based on expert advice or video information that an actual expert may perform addiction education.

The addictive education information is also output through the video output unit 105 and the audio output unit 106 under the control of the education control unit 107 to further control the impulse of the user and the will to cope with it.

As described above, according to the present invention, a user is able to carry out poisoning education education conveniently while worn by a user regardless of a place at the time of impulse control or overcoming, while being carried by a user. Particularly, it is possible to improve the effect of the addiction education by not allowing unilateral coercion, but by allowing the user to think and recognize oneself, and to control and overcome impulses by themselves.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, but, on the contrary, It is obvious to those who have.

100: Addiction training device
101: External device connection
102:
103: Poisoning Education Application Implementation Department
104:
105: Video output unit
106: Audio output unit
107:
108: Virtual reality editor
109: user analysis section
110: aphorism stimulus information extracting unit
111: muscle relaxation information extracting unit
112: Poisoning education information generating unit
113: Educational information database (DB)
200: Network
300: Addiction Education Service Department
302: Poisoning education service controller
303: User Management Section
304: Addicted Education Application Offering
305: aversion information / muscle relaxation information generation unit
306: Addiction Education Information Generation Unit

Claims (11)

It is a network-based system that teaches accident-oriented addiction by using virtual reality imaging technology and systematic insensitivity method.
An addiction education service unit for receiving user education information and generating user-specific addiction education information and transmitting the information to the user's addiction education apparatus; And
The addictive education application for the addictive education is downloaded, stored and executed by connecting with the addictive education service department through the network, and the virtual reality environment image, the aversion image and the muscle relaxation image are displayed according to the education items and the education level set by the user Based virtual reality imaging technology and systematic insensitivity training system which is characterized in that it includes an addictive education device for educating user's addiction by sequentially outputting the virtual reality image.
The poisoning education service unit of claim 1, wherein the poisoning education service unit provides the poisoning education application to the poisoning education device through a network, and transmits poisoning education information for poisoning education to the poisoning education device based on the user information transmitted from the poisoning education device An addiction education service control unit for controlling the addiction education service; A user management unit for storing the user information in an education information database in cooperation with the poisoning education service control unit, and storing and managing education items and education level information of the user; And a hate stimulation information / muscle relaxation information generation unit for generating hate stimulation information and muscle relaxation information in association with the poisoning education service control unit and transmitting the generated hate stimulation information and muscle relaxation information to the addiction education apparatus. An accident - oriented education system using law.
The addiction education service unit may include an addiction education information generating unit for generating addiction education information based on advice of an expert and education education information of an expert and transmitting the information to the addiction education apparatus. An accident - oriented education system using video technology and systematic desensitization method.
The apparatus of claim 1, wherein the poisoning education device comprises: an external device connection unit for receiving poisoning education information through an external device; An education controller for storing the poisoning education information received through the external device connection unit in an education information database and controlling the output of virtual reality images for accident-oriented addiction education; A user analysis unit for analyzing user information in cooperation with the education control unit and determining a training level based on the analyzed user information; A hate stimulation information extracting unit for extracting hate stimulation information giving a cognitive disgust and a physiological disgust by applying a systematic insensitivity method; A muscle relaxation information extracting unit for extracting muscle relaxation information for overcoming the impulse provided by the aversion stimulus; A virtual reality editing unit for providing a virtual reality environment suitable for the user and editing the aversion stimulus information and muscle relaxation information in a virtual reality image and outputting the edited virtual reality image; An image output unit for outputting an image for accident-oriented addiction education under the control of the education control unit; An audio output unit for outputting a voice matched to an image in the accident-oriented addiction training under the control of the education control unit; A power supply unit for supplying driving power; An operation unit for the user to select necessary functions or input user information; And an addiction training information generating unit for generating training information based on expert advice or addiction training information of a specialist and transmitting the information to the video output unit and the audio output unit. The network based virtual reality video technique and the systematic insensitivity method Accident - Oriented Education System.
[Claim 4] The method according to claim 4, wherein the external device connection unit, the wireless communication unit, the addiction education application execution unit, the addiction education control unit, the education information database, the user analysis unit, the aversion information extraction unit, the muscle relaxation information extraction unit, The audio-output unit and the power-unit addiction training information generating unit are provided in a portable device that can be carried by the user. The network-based virtual reality imaging technique and the accident-oriented education system using the systematic insensitivity method.
The hate stimulation information extracting unit extracts the hate stimulation information corresponding thereto from the education information database according to the user education level analyzed by the user analysis unit and the hate stimulation information is set differently according to the systematic desensitization method A network - based virtual reality imaging system and an accident - oriented educational system using systematic insensitivity method.
The virtual reality editing unit may further include a virtual reality environment image that stimulates a desire for a reflective education item based on physical environment information including a psychological environment information including an anxiety or stress and a habitually smoking place Based virtual reality imaging technology and systematic insensitivity training system.
As a network-based method to teach accident-oriented addiction by using virtual reality imaging technology and systematic desensitization method,
(a) accessing and registering as a user with a network of an addiction education service unit, downloading and storing an addiction education application;
(b) receiving the poisoning education information transmitted from the poisoning education service unit and registering the poisoning education information in the education information database;
(c) receiving information of a user to be educated;
(d) analyzing the inputted user information and setting a training level;
(e) extracting abhorrence stimulation information for causing a cognitive disgust and a physiological disgust corresponding to the education level setting;
(f) generating and outputting a virtual reality environment image corresponding to the education item;
(g) outputting the hate stimulation information as a virtual reality image; And
(h) generating and outputting muscle relaxation information for overcoming the impulse; and (h) using the network-based virtual reality imaging technique and the systematic desensitization method.
[8] The method of claim 8, further comprising the steps of: (i) generating educational information based on expert's advice or addictive education information of an expert when requesting the poisoning education information, and outputting the generated information; Accident - Oriented Educational Method.
[8] The method of claim 8, wherein the hate stimulation information in step (e) is set differently according to a user education level, and the hate stimulation information is set according to a systematic insensitivity method. An Accident - Oriented Educational Method Using.
[8] The method according to claim 8, wherein the virtual reality environment image in step (f) includes a psychological environment information including one of anxiety and stress, a virtual reality environment that stimulates reflexive educational item needs based on physical environment information habitually smoking Based virtual reality imaging technology and an accident-oriented education method using systematic desensitization.
KR1020160033825A 2016-03-22 2016-03-22 Accident-oriented education system and method using virtual reality video technology and systematic desensitization method of network-based KR20170109791A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109727659A (en) * 2018-12-28 2019-05-07 中国科学院心理研究所 Habituation adjuvant treatment technology platform and application method based on virtual reality

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109727659A (en) * 2018-12-28 2019-05-07 中国科学院心理研究所 Habituation adjuvant treatment technology platform and application method based on virtual reality
CN109727659B (en) * 2018-12-28 2020-11-06 中国科学院心理研究所 Addiction auxiliary treatment technology platform based on virtual reality and using method

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