KR20170055881A - Apparatus and method for providing on-line game - Google Patents

Apparatus and method for providing on-line game Download PDF

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Publication number
KR20170055881A
KR20170055881A KR1020150159206A KR20150159206A KR20170055881A KR 20170055881 A KR20170055881 A KR 20170055881A KR 1020150159206 A KR1020150159206 A KR 1020150159206A KR 20150159206 A KR20150159206 A KR 20150159206A KR 20170055881 A KR20170055881 A KR 20170055881A
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South Korea
Prior art keywords
game
server
session
information
terminal
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KR1020150159206A
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Korean (ko)
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KR101883452B1 (en
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권기봉
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(주)싸이이비즈
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects

Abstract

The present invention relates to an online game providing system and a method thereof. According to an embodiment of the present invention, the online game providing system includes: an authentication execution unit which transmits a user authentication request to a master server and receives and stores server location information of a game server and first and second session IDs transmitted from the master server in response to the user authentication request; a data exchange unit which communicates with a first game server corresponding to the server location information among multiple game servers by using the online game providing system and the second session ID stored by the authentication execution unit to exchange game data; an input/output unit which uses the game data transmitted and received by the data exchange unit to output a game screen and receives game execution commands from a user to execute a game operation; and a scene switch sensing unit which senses whether a scene is switched while the input/output unit executes the game operation to notify the scene switching to the master server.

Description

[0001] APPARATUS AND METHOD FOR PROVIDING ON-LINE GAME [0002]

The present invention relates to an online game providing system and method, and more particularly, to an online game providing system capable of expanding, reducing, and checking a part of a plurality of game servers without interrupting service provision, System and method.

As the wired / wireless network technology is highly developed, personalization devices are increasing in popularity, and the performance of mobile devices is improving, the number of users enjoying online games using mobile devices is increasing. Accordingly, some games can not cope with the load of the server due to the increase in the number of users.

Also, a large number of online games operate a plurality of game servers in order to share a load of a server. Accordingly, users who play games are divided and managed by channels, so that users in different channels can not interact with each other.

[0004] In recent years, there have been popular social games that allow users to establish relationships and play games in the recent games. However, in the case of these games, when users who can make a relationship are classified by channels, There was also a problem.

Korean Patent No. 10-0470405 entitled " Internet Game Service System and Method for Controlling the Number of Game Rooms for Each Channel Using Characters ", the number of game rooms opened for each channel is maintained at an appropriate level or higher, A method and system for maintaining interest in a game by providing a game room sufficiently is disclosed.

However, these conventional techniques do not solve the above-mentioned problems. Therefore, a technique for solving the above-described problems is required.

On the other hand, the background art described above is technical information acquired by the inventor for the derivation of the present invention or obtained in the derivation process of the present invention, and can not necessarily be a known technology disclosed to the general public before the application of the present invention .

An embodiment of the present invention is to provide an online game providing system and method.

According to a first aspect of the present invention, there is provided a method for transmitting a user authentication request to a master server, the method comprising the steps of: An authentication executing unit for receiving and storing the first session ID and the second session ID to be transmitted and the server position information of the game server; A data exchange unit for communicating with a first game server corresponding to the server location information among a plurality of game servers using the second session ID and the server location information stored by the authentication performing unit to exchange game data; An input / output unit for outputting a game screen using the game data transmitted / received by the data exchange unit, receiving a command for performing a game from a user and performing a game; And a scene change detection unit for detecting whether a scene change occurs while the input / output unit is playing a game and notifying the scene change to the master server.

According to a second aspect of the present invention, there is provided an online game providing system including a master server and a plurality of game servers respectively communicating with the master server, wherein the master server comprises: An account management unit for storing and managing account information and game operation data of a game user; A session management unit that performs authentication using the account information when an authentication request including account information of an arbitrary game user is received from the game terminal and generates and manages session information with the game terminal to the authenticated game user, ; And a server to allocate a first game server to exchange game data with the game terminal among the plurality of game servers.

According to a third aspect of the present invention, there is provided a game system comprising a game server provided with a master server and a plurality of game servers each communicating with the master server, Wherein the first session information is generated and stored in the first session between the game terminal and the master server to the authenticated game user, Transmitting a first session ID corresponding to the information; A first game server for exchanging game data with the game terminal among the plurality of game servers, generating second session information between the game terminal and the first game server, Transmitting a second session ID corresponding to the information and the location information of the first game server; Assigning a second game server to exchange game data with the game terminal among the plurality of game servers when the occurrence of the scene change is notified from the game terminal; And when the server allocation unit newly allocates the second game server to exchange game data with the game terminal, deletes the previously stored second session information, and deletes the second session information between the game terminal and the second game server Updating the second session information, transmitting the updated second session ID corresponding to the updated second session information, and the location information of the second game server to the game terminal.

According to any one of the above-mentioned objects of the present invention, an embodiment of the present invention can provide an online game providing system and method.

Further, according to any one of the tasks of the present invention, an online game providing system and method capable of expanding, reducing, and checking some game servers without temporarily stopping the provision of the online game service can be provided.

According to any one of the tasks of the present invention, it is possible to provide an online game providing system and method that can equalize the server load of each game server at the same time when a game server is added.

Further, according to any one of the tasks of the present invention, an online game providing system and a method capable of interacting with each other by exchanging conversations with users who are connected to a game using different channels or communicating with different game servers are presented can do.

The effects obtained by the present invention are not limited to the above-mentioned effects, and other effects not mentioned can be clearly understood by those skilled in the art from the following description will be.

1 is a network configuration diagram including an online game providing system according to an embodiment of the present invention.
2 is a block diagram illustrating a configuration of a game terminal according to an embodiment of the present invention.
3 is a block diagram illustrating a configuration of an online game providing system according to an embodiment of the present invention.
FIG. 4 is a flowchart illustrating a method of providing an online game according to an embodiment of the present invention.

Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings, which will be readily apparent to those skilled in the art. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.

Throughout the specification, when a part is referred to as being "connected" to another part, it includes not only "directly connected" but also "electrically connected" with another part in between . Also, when an element is referred to as "comprising ", it means that it can include other elements as well, without departing from the other elements unless specifically stated otherwise.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.

FIG. 1 is a network configuration diagram including an online game providing system according to an embodiment of the present invention, and FIG. 2 is a block diagram illustrating a configuration of a game terminal according to an embodiment of the present invention. 3 is a block diagram illustrating a configuration of an online game providing system according to an embodiment of the present invention.

As shown in FIG. 1, an online providing system 200 according to an embodiment of the present invention provides an online game service to a plurality of game terminals 100 through a network N. FIG.

The network N may be a local area network (LAN), a wide area network (WAN), a value added network (VAN), a personal area network (PAN) mobile radio communication network, Wibro (Wireless Broadband Internet), Mobile WiMAX, HSDPA (High Speed Downlink Packet Access) satellite communication network, LTE (Long Term Evolution) network and the like.

The game terminal 100 may be implemented as a computer, a portable terminal, a television, a wearable device, or the like, which can be connected to a remote server through the network N or to be connected to other terminals and servers. Here, the computer includes, for example, a notebook computer, a desktop computer, a laptop computer, and the like, each of which is equipped with a web browser (WEB Browser), and the portable terminal may be a wireless communication device , Personal Communication System (PCS), Personal Digital Cellular (PDC), Personal Handyphone System (PHS), Personal Digital Assistant (PDA), Global System for Mobile communications (GSM), International Mobile Telecommunication (IMT) (W-CDMA), Wibro (Wireless Broadband Internet), Smart Phone, Mobile WiMAX (Mobile Worldwide Interoperability for Microwave Access) (Handheld) based wireless communication device. In addition, the television may include an Internet Protocol Television (IPTV), an Internet television (TV), a terrestrial TV, a cable TV, and the like. Further, the wearable device is an information processing device of a type that can be directly worn on a human body, for example, a watch, a glasses, an accessory, a garment, shoes, or the like, and can be connected to a remote server via a network, Lt; / RTI >

Here, the game terminal 100 is a device used by game users who are the main players using the online game service provided by the online game providing system 200, and each game terminal 100 is provided with an online game providing system 200 An application for receiving an online game service may be installed.

Here, 'online game' may be any type of online game, but it may be a method of playing a game while performing an interaction such as playing a game by forming friends or alliances among users, exchanging items among users It can be a social game.

Meanwhile, an online game providing system 200 according to an embodiment of the present invention is an information processing apparatus operated by a service provider providing an online game service to a game terminal 100. The online game providing system 200 includes a master server 210, a plurality of game servers 220 ).

Hereinafter, specific configurations of the game terminal 100 and the online game providing system 200 will be described.

2, the game terminal 100 according to an embodiment of the present invention may include an authentication performing unit 110 for transmitting a user authentication request to the master server 210. [ The authentication performing unit 110 stores a first session ID transmitted from the master server 210 in response to a user authentication request, thereby maintaining a session for an account of an authenticated user when communicating with the master server 210 .

The first session ID is an identifier corresponding to session information (hereinafter, referred to as 'first session information') between the game terminal 100 and the master server 210, and the game terminal 100 uses the first session ID When the master server 210 accesses the master server 210, the master server 210 confirms the first session information stored in association with the first session ID, thereby determining which user's account the game terminal 100 uses, Can be confirmed.

Also, the authentication performing unit 110 may receive and store the second session ID from the master server 210, and the location information of one of the plurality of game servers 220.

The second session ID is an identifier generated by the master server 210 and corresponding to the second session information for session connection between the game terminal 100 and one game server 220. As will be described later, The session information is generated by the master server 210 and transmitted to the game server 220. The second session ID is generated by the master server 20 and then transmitted to the game terminal 100 together with the location information of the game server 220 .

Accordingly, the authentication performing unit 110 receives and stores the second session ID and location information of one of the game servers 220, and uses the second session ID when communication with the game server 220 is required. At this time, the location information of the game server 220 may be the address information of any one of the game servers 220 to which the game terminal 100 is to send data or commands.

Meanwhile, the game terminal 100 may use any one of the game servers 220 corresponding to the server location information among the plurality of game servers 220, using the second session ID stored in the authentication performing unit 110 and the location information of the game server 220 220 for exchanging game data with each other.

Here, the data exchange unit 120 may transmit the game data with the location information of the game server 220 stored in the authentication performing unit 110 as a destination, and may transmit the second session ID together with the game data to be transmitted. Accordingly, the game server 220 receiving the game data identifies the game user corresponding to the game terminal 100 by confirming the previously stored second session information using the second session ID received together with the game data, You can verify the privilege or not.

Here, the game data is used to mean various data necessary for execution of a game, and may include data related to a game graphic or sound and various commands or data input by a user in the course of game execution.

Meanwhile, the game terminal 100 may include an input / output unit 130 for outputting a game screen using game data transmitted / received by the data exchange unit 120, and receiving a command for performing a game from a user to perform a game have. Accordingly, a game screen is output to the game terminal 100, and each game user can input a game play command or a chat message with another user through the user interface provided with the game screen.

At this time, the game terminal 100 may switch scenes. Herein, the term 'scene change' refers to the switching of screens output by the input / output unit 130 of one game terminal 100. Below, the virtual game spaces output from the input / output unit 130 are connected to each other, In the case of an independent graphic image, a case in which two different graphic images are sequentially output in a temporal manner is referred to as a 'scene transition'. In addition, in the embodiment of the present invention, when the scene change occurs, the game terminal 100 temporarily moves the dark scene (e.g., Dark Scene ", that is, a scene in which a graphic image is not displayed can be entered.

At this time, the game terminal 100 may include a scene change detection unit 140 for detecting the scene change. The scene change detection unit 140 detects whether a scene change occurs while the input / output unit 130 is performing a game, and notifies the master server 210 of occurrence of scene change.

Here, the scene change detection unit 140 may detect the occurrence of a scene change when the command of the game user input to the game terminal 100 is predetermined to be a command accompanying the scene change. Or the scene change detection unit 140 detects that the scene change occurs as a result of the game while the game terminal 100 and the game server 220 are playing the game using the game data transmitted thereto, .

In another embodiment of the present invention, when the game server 220, rather than the game terminal 100, detects the scene change first, the game server 220 directly accesses the master server 210 from the game terminal 100 The occurrence of scene change can be notified.

At this time, when a scene change occurs, the scene change detection unit 140 may notify the first game server 220 that the data exchange unit 120 has exchanged game data that scene change occurs.

Meanwhile, the authentication performing unit 110 receives a new second session ID and a new game server (not shown) from the master server 140 in response to the scene change occurrence notification for the master server 210 of the scene change detection unit 140 220, the previously stored second session ID and the location information of the previously stored game server 220 are deleted, and the received new second session ID and the new location information are updated and stored.

The master server 210 allocates a new game server 220 to the game terminal 100 and notifies the game terminal 100 of the new second session information 220 when the occurrence of scene change is notified from the game terminal 100 or the game server 220 And may provide the game terminal 100 with a new second session ID corresponding to the location information of the newly allocated game server 220 and the new second session information. This will be described in more detail below.

Also, at this time, when the second session ID and the location information of the game server 220 are updated, the data exchange unit 140 updates a new game corresponding to the updated server location information based on the updated second session ID and the updated location information And can communicate with the server 220 to exchange game data.

That is, the game terminal 100 according to the embodiment of the present invention is newly allocated to the game server 220 every time a scene change occurs, so that every time a scene change occurs, the second session updated from the master server 210 It is possible to receive and update the ID and the location information of the updated game server 220.

Meanwhile, as shown in FIG. 3, the master server 210 included in the online game providing system 200 according to the embodiment of the present invention includes an account management unit 211 for managing account information of each game user .

The account management unit 211 allocates a game account to each game user so that each game user can continue the game progressively in a temporal manner by reflecting the previous game play result or history and associates the game result or history of each game with the game account And stored. Also, the authentication information for confirming the access right to the game account can be stored as the account information.

When an authentication request including account information of an arbitrary game user is received from the game terminal 100, the master server 210 performs authentication by comparing the received account information with the account information stored in the account management unit 211 And a session management unit 212 for generating and managing session information with the game terminal 100 to the authenticated game user. Here, the session management unit 212 generates and stores first session information between the game terminal 100 and the master server 210, generates second session information between the game terminal 100 and the first game server, A first session ID corresponding to the first session information, a second session ID corresponding to the second session information, and a second session ID corresponding to the location of the first game server 220 Information to the game terminal 100. Here, the first game server 220 instructs one of the plurality of game servers 220, which will be described later, to be assigned to the game terminal 100 by the server assignment unit 213.

The session management unit 212 deletes the previously stored second session information when the server assignment unit 213 newly allocates the second game server 220 to exchange game data with the game terminal 100, 100) and the newly allocated second game server 220 to update the second session information, transmit the updated second session information to the second game server 220, The updated second session ID corresponding to the second session information, and the location information of the second game server 220 to the game terminal 100. That is, when the game server 213 allocated to an arbitrary game terminal 100 is changed, the session management unit 212 transmits information necessary for communication and session maintenance between the changed game server 213 and the game terminal 100 And can provide the game terminal 100 with the game information.

Meanwhile, as described above, the master server 210 may include a server allocation unit 213. The server assignment unit 213 allocates a game server 220 to exchange game data with any game terminal 100 among a plurality of game servers. At this time, the server assignment unit 213 can determine the game server 220 to exchange game data with the game terminal 100, based on the number of the game terminals 100 assigned to each of the plurality of game servers 220 .

The server assigning unit 213 may be configured such that when a scene change occurs in the game terminal 100 while the game terminal 100 exchanges data with the first game server 220 and performs a game, The second game server 220 for exchanging game data with the game terminal 100 can be newly allocated. That is, the server assignment unit 213 can newly allocate the game server 220 every time a scene change occurs in the game terminal 100. [

The master server 210 stores the game operation data generated between the game terminal 100 and the first game server 220 in association with the account information of the game user corresponding to the game terminal 100, When a new game server 220, that is, a second game server 220 is newly allocated to the game terminal 100, the second game server 220 transmits a game to the master server 210 And an operation data management unit 214 that reads and provides the operation data stored in association with the account information of the game user to the second game server 220 when the operation data for the terminal 100 is requested.

At this time, the operation data is not the information temporarily required for the game execution but the data of the game play result or history necessary for the continuous play of the game, for example, the item list held by each game user, the information And the like. Here, the operational data may be included in the game data described above. The operational data may also include information related to the interaction between users, for example, a chat message, information on items exchanged, and the like.

Each of the plurality of game servers 220 included in the online game providing system 200 according to the embodiment of the present invention includes a session storage unit 221 for storing second session information provided from the master server 210 .

The game server 220 transmits and receives game data to and from an arbitrary game terminal 100 accessed by using a second session ID corresponding to the second session information stored in the session storage unit 221, An operation unit 222, and the like.

Further, the game server 220 may request and receive the game operation data generated in response to the account information of the game user identified using the second session ID, and may transmit the request to the game terminal 100 And a data communication unit 230 for transmitting the game operation data generated as a result of the on-line game execution to the master server 210. Accordingly, since the game operation data can be stored in the master server 210 and shared by the plurality of game servers 220, even if a new game server 220 is allocated to one game terminal 100 at each scene change, It is possible for the game server 220 to continuously operate the game.

In addition, since the operation data newly generated during the game execution process between the specific game server 220 and the game terminal 100 is transmitted to the master server 210 in real time, The conversation data exchanged with each other can be relayed to each other in real time.

As used in the above-described embodiments of the present invention, the term " part " refers to a hardware component such as software or a field programmable gate array (FPGA) or an ASIC. However, 'part' is not meant to be limited to software or hardware. &Quot; to " may be configured to reside on an addressable storage medium and may be configured to play one or more processors. Thus, by way of example, 'parts' may refer to components such as software components, object-oriented software components, class components and task components, and processes, functions, , Subroutines, segments of program patent code, drivers, firmware, microcode, circuitry, data, databases, data structures, tables, arrays and variables.

The functions provided within the components and components may be combined with a smaller number of components and components or separated from additional components and components.

In addition, the components and components may be implemented to play back one or more CPUs in a device or a secure multimedia card

Hereinafter, an online game providing method using the online game providing system 200 will be described in detail. FIG. 4 is a flowchart illustrating a method of providing an online game according to an embodiment of the present invention.

In this case, the online game providing method according to the embodiment shown in FIG. 4 includes the steps of time series processing in the game terminal 100 and the online game providing system 200 shown in FIG. 1 to FIG. Therefore, even though omitted from the following description, the above description regarding the game terminal 100 and the online game providing system 200 shown in FIGS. 1 to 3 is applicable to the online game providing method according to the embodiment shown in FIG. . ≪ / RTI >

4, in the online game providing method according to the embodiment of the present invention, when the game terminal 100 transmits an authentication request to the master server 210 (S101), the master server 210 performs authentication The first session information for maintaining a session between the game terminal 100 and the master server 210 is generated (S211). Then, the master server 210 transmits the first session ID corresponding to the generated first session information to the game terminal 100 (S212), so that the game terminal 100 can access the master server 210).

The master server 210 allocates one game server 220 to the game terminal 100 and generates second session information for maintaining a session between the game terminal 100 and the game server 220 (S213). Then, the master server 210 transmits the second session ID corresponding to the generated second session information and the position information of the assigned game server 220, i.e., the first game server 220, to the game terminal 100 (S214). The master server 210 also transmits the generated second session information to the first game server 220 (S215).

In step S214, the game terminal 100 receiving the second session ID and the location information of the first game server 220 stores the received information (S102). In addition, the first game server 220 receiving the second session information stores the second session information (S301). A session is formed between the game terminal 100 and the master server 210 and between the game terminal 100 and the first game server 220, respectively.

Meanwhile, the game terminal 100 may exchange game data with the first game server 220 using the second session ID and the location information of the first game server 220 (S103). The game terminal 100 can perform a game by inputting / outputting game data to be exchanged.

Meanwhile, while the game terminal 100 and the first game server 220 cooperate with each other to perform a game, the first game server 220 requests the master server 210 to receive operational data necessary for performing the game, , And transmits the newly generated operational data to the master server 210 (S302). Accordingly, the master server 210 can receive and store the newly updated operational data from the first game server 22 (S216).

On the other hand, when a scene change occurs in the game screen provided in the game terminal 100 (S104), the game terminal 100 can notify the master server 210 of occurrence of scene change (S105). In addition, according to the embodiment, the first game server 22 can also notify occurrence of scene change (S106). Meanwhile, the first game server 220 that detects the scene change can delete the second session information previously stored in the game terminal 100 (S303).

The master server 210 can newly allocate a second game server, which is a new game server, to the game terminal 100, and update the second session information corresponding thereto (S217).

At this time, the master server 210 transmits the updated second session ID corresponding to the updated second session information and the position information of the newly allocated second game server 220 to the game terminal 100 (S218) , And transmits the updated second session information to the second game server 220 (S219).

The game terminal 100 stores the updated second session ID and the location information of the second game server 220 in step S107 and the second game server 220 stores the newly received second session information in step S311 ), The session formation between the game terminal 100 and the second game server 220 is completed, and both of them can exchange the game data while maintaining the session (S108).

At this time, the second game server 220 may exchange the operational data with the master server 210.

If a scene change occurs again while the game is being performed, the above-described steps S104 to S108 may be repeatedly performed. Here, the first game server 220 and the second game server 220 do not indicate a specific server among a plurality of game servers, but may be connected to the game server 220 connected to the game terminal 100 before the scene change, And the game server 220 connected to the game terminal 100. The game server 220 shown in FIG.

The online game providing method according to the embodiment described with reference to FIG. 4 may also be realized in the form of a recording medium including instructions executable by a computer such as a program module executed by a computer. Computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media. In addition, the computer-readable medium may include both computer storage media and communication media. Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Communication media typically includes any information delivery media, including computer readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave, or other transport mechanism.

In addition, the online game providing method according to an embodiment of the present invention may be implemented as a computer program (or a computer program product) including instructions executable by a computer. A computer program includes programmable machine instructions that are processed by a processor and can be implemented in a high-level programming language, an object-oriented programming language, an assembly language, or a machine language . The computer program may also be recorded on a computer readable recording medium of a type (e.g., memory, hard disk, magnetic / optical medium or solid-state drive).

Accordingly, an online game providing method according to an embodiment of the present invention can be implemented by a computer program as described above being executed by a computing device. The computing device may include a processor, a memory, a storage device, a high-speed interface connected to the memory and a high-speed expansion port, and a low-speed interface connected to the low-speed bus and the storage device. Each of these components is connected to each other using a variety of buses and can be mounted on a common motherboard or mounted in any other suitable manner.

Where the processor may process instructions within the computing device, such as to display graphical information to provide a graphical user interface (GUI) on an external input, output device, such as a display connected to a high speed interface And commands stored in memory or storage devices. As another example, multiple processors and / or multiple busses may be used with multiple memory and memory types as appropriate. The processor may also be implemented as a chipset comprised of chips comprising multiple independent analog and / or digital processors.

The memory also stores information within the computing device. In one example, the memory may comprise volatile memory units or a collection thereof. In another example, the memory may be comprised of non-volatile memory units or a collection thereof. The memory may also be another type of computer readable medium such as, for example, a magnetic or optical disk.

And the storage device can provide a large amount of storage space to the computing device. The storage device may be a computer readable medium or a configuration including such a medium and may include, for example, devices in a SAN (Storage Area Network) or other configurations, and may be a floppy disk device, a hard disk device, Or a tape device, flash memory, or other similar semiconductor memory device or device array.

It will be understood by those skilled in the art that the foregoing description of the present invention is for illustrative purposes only and that those of ordinary skill in the art can readily understand that various changes and modifications may be made without departing from the spirit or essential characteristics of the present invention. will be. It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive. For example, each component described as a single entity may be distributed and implemented, and components described as being distributed may also be implemented in a combined form.

The scope of the present invention is defined by the appended claims rather than the detailed description and all changes or modifications derived from the meaning and scope of the claims and their equivalents are to be construed as being included within the scope of the present invention do.

Claims (14)

An authentication performing unit for transmitting a user authentication request to the master server, receiving first session ID and second session ID transmitted from the master server in response to the user authentication request, and server position information of the game server;
A data exchange unit for communicating with a first game server corresponding to the server location information among a plurality of game servers using the second session ID and the server location information stored by the authentication performing unit to exchange game data;
An input / output unit for outputting a game screen using the game data transmitted / received by the data exchange unit, receiving a command for performing a game from a user and performing a game; And
And a scene change detection unit for detecting whether or not a scene change occurs while the input / output unit is playing a game and notifying the master server of scene change.
The method according to claim 1,
Wherein the scene change detection unit comprises:
And notifies occurrence of a scene change to the first game server when a scene change occurs.
The method according to claim 1,
Wherein the authentication performing unit comprises:
If a new second session ID and new server location information are received from the master server in response to the scene change notification from the scene change detection unit, the previously stored second session ID and previously stored server location information are deleted Updates and stores the new second session ID and new server location information,
Wherein,
When the second session ID and the server location information are updated, the second game server communicates with the second game server corresponding to the updated server location information based on the updated second session ID and the updated server location information to exchange game data , Game terminal.
A master server, and a plurality of game servers each communicating with the master server,
The master server comprises:
An account management unit for storing and managing account information of each game user;
A session management unit that performs authentication using the account information when an authentication request including account information of an arbitrary game user is received from the game terminal and generates and manages session information with the game terminal to the authenticated game user, ; And
And a server for allocating a first game server for exchanging game data with the game terminal among the plurality of game servers.
5. The method of claim 4,
The session management unit,
Generates and stores first session information between the game terminal and the master server, generates second session information between the game terminal and the first game server, and transmits the second session information to the first game server And transmits a first session ID corresponding to the first session information, a second session ID corresponding to the second session information, and location information of the first game server to the game terminal, .
6. The method of claim 5,
The server-
And when a scene change occurrence notification is received from the game terminal, allocates a second game server to exchange game data with the game terminal among the plurality of game servers.
The method according to claim 6,
The session management unit,
When the server allocation unit newly allocates the second game server to exchange game data with the game terminal, deletes the previously stored second session information, and generates second session information between the game terminal and the second game server Thereby updating the second session information, transmitting the updated second session information to the second game server, updating the updated second session ID corresponding to the updated second session information, And transmits the location information to the game terminal.
The method according to claim 6,
The server-
And determines the second game server to exchange game data with the game terminal based on the number of game terminals assigned to each of the plurality of game servers.
8. The method of claim 7,
The master server comprises:
Further comprising an operation data management unit for storing game operation data generated between the game terminal and the first game server in association with account information of the arbitrary game user,
The operation data management unit,
And requests the second game server for operation data for the game terminal to read and provide the operation data stored in association with the account information of the arbitrary game user to the second game server.
10. The method of claim 9,
The operating data includes:
And a chat message between said arbitrary game user and another game user.
8. The method of claim 7,
Wherein each of the plurality of game servers comprises:
A session storage unit for storing second session information provided from the master server;
A game operating unit that transmits and receives game data to and from an arbitrary game terminal accessed using a second session ID corresponding to second session information stored in the session storage unit to play an online game; And
Requesting and receiving the game operation data generated in response to the account information of the game user identified using the second session ID, and receiving the game operation data generated as a result of executing the online game with the arbitrary game terminal And a data communication unit for transmitting the data to the master server.
A master server, and a plurality of game servers each in communication with the master server,
When an authentication request including account information of an arbitrary game user is received from the game terminal, authentication is performed using the account information, and first session information between the game terminal and the master server is transmitted to the authenticated game user And transmitting a first session ID corresponding to the first session information to the game terminal;
A first game server for exchanging game data with the game terminal among the plurality of game servers, generating second session information between the game terminal and the first game server, Transmitting a second session ID corresponding to the information and the location information of the first game server;
Assigning a second game server to exchange game data with the game terminal among the plurality of game servers when the occurrence of the scene change is notified from the game terminal; And
When the second game server to exchange game data with the game terminal is newly allocated, deletes the previously stored second session information, and generates second session information between the game terminal and the second game server, Updating the session information, transmitting the updated second session ID corresponding to the updated second session information, and the location information of the second game server to the game terminal.
A computer-readable recording medium on which a program for performing the method according to claim 12 is recorded. A computer program stored in a recording medium for performing the method according to claim 12, the computer program being executed by a game providing system comprising a master server and a plurality of game servers each communicating with the master server.
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