KR20170055881A - Apparatus and method for providing on-line game - Google Patents
Apparatus and method for providing on-line game Download PDFInfo
- Publication number
- KR20170055881A KR20170055881A KR1020150159206A KR20150159206A KR20170055881A KR 20170055881 A KR20170055881 A KR 20170055881A KR 1020150159206 A KR1020150159206 A KR 1020150159206A KR 20150159206 A KR20150159206 A KR 20150159206A KR 20170055881 A KR20170055881 A KR 20170055881A
- Authority
- KR
- South Korea
- Prior art keywords
- game
- server
- session
- information
- terminal
- Prior art date
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
Abstract
Description
The present invention relates to an online game providing system and method, and more particularly, to an online game providing system capable of expanding, reducing, and checking a part of a plurality of game servers without interrupting service provision, System and method.
As the wired / wireless network technology is highly developed, personalization devices are increasing in popularity, and the performance of mobile devices is improving, the number of users enjoying online games using mobile devices is increasing. Accordingly, some games can not cope with the load of the server due to the increase in the number of users.
Also, a large number of online games operate a plurality of game servers in order to share a load of a server. Accordingly, users who play games are divided and managed by channels, so that users in different channels can not interact with each other.
[0004] In recent years, there have been popular social games that allow users to establish relationships and play games in the recent games. However, in the case of these games, when users who can make a relationship are classified by channels, There was also a problem.
Korean Patent No. 10-0470405 entitled " Internet Game Service System and Method for Controlling the Number of Game Rooms for Each Channel Using Characters ", the number of game rooms opened for each channel is maintained at an appropriate level or higher, A method and system for maintaining interest in a game by providing a game room sufficiently is disclosed.
However, these conventional techniques do not solve the above-mentioned problems. Therefore, a technique for solving the above-described problems is required.
On the other hand, the background art described above is technical information acquired by the inventor for the derivation of the present invention or obtained in the derivation process of the present invention, and can not necessarily be a known technology disclosed to the general public before the application of the present invention .
An embodiment of the present invention is to provide an online game providing system and method.
According to a first aspect of the present invention, there is provided a method for transmitting a user authentication request to a master server, the method comprising the steps of: An authentication executing unit for receiving and storing the first session ID and the second session ID to be transmitted and the server position information of the game server; A data exchange unit for communicating with a first game server corresponding to the server location information among a plurality of game servers using the second session ID and the server location information stored by the authentication performing unit to exchange game data; An input / output unit for outputting a game screen using the game data transmitted / received by the data exchange unit, receiving a command for performing a game from a user and performing a game; And a scene change detection unit for detecting whether a scene change occurs while the input / output unit is playing a game and notifying the scene change to the master server.
According to a second aspect of the present invention, there is provided an online game providing system including a master server and a plurality of game servers respectively communicating with the master server, wherein the master server comprises: An account management unit for storing and managing account information and game operation data of a game user; A session management unit that performs authentication using the account information when an authentication request including account information of an arbitrary game user is received from the game terminal and generates and manages session information with the game terminal to the authenticated game user, ; And a server to allocate a first game server to exchange game data with the game terminal among the plurality of game servers.
According to a third aspect of the present invention, there is provided a game system comprising a game server provided with a master server and a plurality of game servers each communicating with the master server, Wherein the first session information is generated and stored in the first session between the game terminal and the master server to the authenticated game user, Transmitting a first session ID corresponding to the information; A first game server for exchanging game data with the game terminal among the plurality of game servers, generating second session information between the game terminal and the first game server, Transmitting a second session ID corresponding to the information and the location information of the first game server; Assigning a second game server to exchange game data with the game terminal among the plurality of game servers when the occurrence of the scene change is notified from the game terminal; And when the server allocation unit newly allocates the second game server to exchange game data with the game terminal, deletes the previously stored second session information, and deletes the second session information between the game terminal and the second game server Updating the second session information, transmitting the updated second session ID corresponding to the updated second session information, and the location information of the second game server to the game terminal.
According to any one of the above-mentioned objects of the present invention, an embodiment of the present invention can provide an online game providing system and method.
Further, according to any one of the tasks of the present invention, an online game providing system and method capable of expanding, reducing, and checking some game servers without temporarily stopping the provision of the online game service can be provided.
According to any one of the tasks of the present invention, it is possible to provide an online game providing system and method that can equalize the server load of each game server at the same time when a game server is added.
Further, according to any one of the tasks of the present invention, an online game providing system and a method capable of interacting with each other by exchanging conversations with users who are connected to a game using different channels or communicating with different game servers are presented can do.
The effects obtained by the present invention are not limited to the above-mentioned effects, and other effects not mentioned can be clearly understood by those skilled in the art from the following description will be.
1 is a network configuration diagram including an online game providing system according to an embodiment of the present invention.
2 is a block diagram illustrating a configuration of a game terminal according to an embodiment of the present invention.
3 is a block diagram illustrating a configuration of an online game providing system according to an embodiment of the present invention.
FIG. 4 is a flowchart illustrating a method of providing an online game according to an embodiment of the present invention.
Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings, which will be readily apparent to those skilled in the art. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.
Throughout the specification, when a part is referred to as being "connected" to another part, it includes not only "directly connected" but also "electrically connected" with another part in between . Also, when an element is referred to as "comprising ", it means that it can include other elements as well, without departing from the other elements unless specifically stated otherwise.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.
FIG. 1 is a network configuration diagram including an online game providing system according to an embodiment of the present invention, and FIG. 2 is a block diagram illustrating a configuration of a game terminal according to an embodiment of the present invention. 3 is a block diagram illustrating a configuration of an online game providing system according to an embodiment of the present invention.
As shown in FIG. 1, an online providing
The network N may be a local area network (LAN), a wide area network (WAN), a value added network (VAN), a personal area network (PAN) mobile radio communication network, Wibro (Wireless Broadband Internet), Mobile WiMAX, HSDPA (High Speed Downlink Packet Access) satellite communication network, LTE (Long Term Evolution) network and the like.
The
Here, the
Here, 'online game' may be any type of online game, but it may be a method of playing a game while performing an interaction such as playing a game by forming friends or alliances among users, exchanging items among users It can be a social game.
Meanwhile, an online
Hereinafter, specific configurations of the
2, the
The first session ID is an identifier corresponding to session information (hereinafter, referred to as 'first session information') between the
Also, the
The second session ID is an identifier generated by the
Accordingly, the
Meanwhile, the
Here, the
Here, the game data is used to mean various data necessary for execution of a game, and may include data related to a game graphic or sound and various commands or data input by a user in the course of game execution.
Meanwhile, the
At this time, the
At this time, the
Here, the scene
In another embodiment of the present invention, when the
At this time, when a scene change occurs, the scene
Meanwhile, the
The
Also, at this time, when the second session ID and the location information of the
That is, the
Meanwhile, as shown in FIG. 3, the
The
When an authentication request including account information of an arbitrary game user is received from the
The
Meanwhile, as described above, the
The
The
At this time, the operation data is not the information temporarily required for the game execution but the data of the game play result or history necessary for the continuous play of the game, for example, the item list held by each game user, the information And the like. Here, the operational data may be included in the game data described above. The operational data may also include information related to the interaction between users, for example, a chat message, information on items exchanged, and the like.
Each of the plurality of
The
Further, the
In addition, since the operation data newly generated during the game execution process between the
As used in the above-described embodiments of the present invention, the term " part " refers to a hardware component such as software or a field programmable gate array (FPGA) or an ASIC. However, 'part' is not meant to be limited to software or hardware. &Quot; to " may be configured to reside on an addressable storage medium and may be configured to play one or more processors. Thus, by way of example, 'parts' may refer to components such as software components, object-oriented software components, class components and task components, and processes, functions, , Subroutines, segments of program patent code, drivers, firmware, microcode, circuitry, data, databases, data structures, tables, arrays and variables.
The functions provided within the components and components may be combined with a smaller number of components and components or separated from additional components and components.
In addition, the components and components may be implemented to play back one or more CPUs in a device or a secure multimedia card
Hereinafter, an online game providing method using the online
In this case, the online game providing method according to the embodiment shown in FIG. 4 includes the steps of time series processing in the
4, in the online game providing method according to the embodiment of the present invention, when the
The
In step S214, the
Meanwhile, the
Meanwhile, while the
On the other hand, when a scene change occurs in the game screen provided in the game terminal 100 (S104), the
The
At this time, the
The
At this time, the
If a scene change occurs again while the game is being performed, the above-described steps S104 to S108 may be repeatedly performed. Here, the
The online game providing method according to the embodiment described with reference to FIG. 4 may also be realized in the form of a recording medium including instructions executable by a computer such as a program module executed by a computer. Computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media. In addition, the computer-readable medium may include both computer storage media and communication media. Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Communication media typically includes any information delivery media, including computer readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave, or other transport mechanism.
In addition, the online game providing method according to an embodiment of the present invention may be implemented as a computer program (or a computer program product) including instructions executable by a computer. A computer program includes programmable machine instructions that are processed by a processor and can be implemented in a high-level programming language, an object-oriented programming language, an assembly language, or a machine language . The computer program may also be recorded on a computer readable recording medium of a type (e.g., memory, hard disk, magnetic / optical medium or solid-state drive).
Accordingly, an online game providing method according to an embodiment of the present invention can be implemented by a computer program as described above being executed by a computing device. The computing device may include a processor, a memory, a storage device, a high-speed interface connected to the memory and a high-speed expansion port, and a low-speed interface connected to the low-speed bus and the storage device. Each of these components is connected to each other using a variety of buses and can be mounted on a common motherboard or mounted in any other suitable manner.
Where the processor may process instructions within the computing device, such as to display graphical information to provide a graphical user interface (GUI) on an external input, output device, such as a display connected to a high speed interface And commands stored in memory or storage devices. As another example, multiple processors and / or multiple busses may be used with multiple memory and memory types as appropriate. The processor may also be implemented as a chipset comprised of chips comprising multiple independent analog and / or digital processors.
The memory also stores information within the computing device. In one example, the memory may comprise volatile memory units or a collection thereof. In another example, the memory may be comprised of non-volatile memory units or a collection thereof. The memory may also be another type of computer readable medium such as, for example, a magnetic or optical disk.
And the storage device can provide a large amount of storage space to the computing device. The storage device may be a computer readable medium or a configuration including such a medium and may include, for example, devices in a SAN (Storage Area Network) or other configurations, and may be a floppy disk device, a hard disk device, Or a tape device, flash memory, or other similar semiconductor memory device or device array.
It will be understood by those skilled in the art that the foregoing description of the present invention is for illustrative purposes only and that those of ordinary skill in the art can readily understand that various changes and modifications may be made without departing from the spirit or essential characteristics of the present invention. will be. It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive. For example, each component described as a single entity may be distributed and implemented, and components described as being distributed may also be implemented in a combined form.
The scope of the present invention is defined by the appended claims rather than the detailed description and all changes or modifications derived from the meaning and scope of the claims and their equivalents are to be construed as being included within the scope of the present invention do.
Claims (14)
A data exchange unit for communicating with a first game server corresponding to the server location information among a plurality of game servers using the second session ID and the server location information stored by the authentication performing unit to exchange game data;
An input / output unit for outputting a game screen using the game data transmitted / received by the data exchange unit, receiving a command for performing a game from a user and performing a game; And
And a scene change detection unit for detecting whether or not a scene change occurs while the input / output unit is playing a game and notifying the master server of scene change.
Wherein the scene change detection unit comprises:
And notifies occurrence of a scene change to the first game server when a scene change occurs.
Wherein the authentication performing unit comprises:
If a new second session ID and new server location information are received from the master server in response to the scene change notification from the scene change detection unit, the previously stored second session ID and previously stored server location information are deleted Updates and stores the new second session ID and new server location information,
Wherein,
When the second session ID and the server location information are updated, the second game server communicates with the second game server corresponding to the updated server location information based on the updated second session ID and the updated server location information to exchange game data , Game terminal.
The master server comprises:
An account management unit for storing and managing account information of each game user;
A session management unit that performs authentication using the account information when an authentication request including account information of an arbitrary game user is received from the game terminal and generates and manages session information with the game terminal to the authenticated game user, ; And
And a server for allocating a first game server for exchanging game data with the game terminal among the plurality of game servers.
The session management unit,
Generates and stores first session information between the game terminal and the master server, generates second session information between the game terminal and the first game server, and transmits the second session information to the first game server And transmits a first session ID corresponding to the first session information, a second session ID corresponding to the second session information, and location information of the first game server to the game terminal, .
The server-
And when a scene change occurrence notification is received from the game terminal, allocates a second game server to exchange game data with the game terminal among the plurality of game servers.
The session management unit,
When the server allocation unit newly allocates the second game server to exchange game data with the game terminal, deletes the previously stored second session information, and generates second session information between the game terminal and the second game server Thereby updating the second session information, transmitting the updated second session information to the second game server, updating the updated second session ID corresponding to the updated second session information, And transmits the location information to the game terminal.
The server-
And determines the second game server to exchange game data with the game terminal based on the number of game terminals assigned to each of the plurality of game servers.
The master server comprises:
Further comprising an operation data management unit for storing game operation data generated between the game terminal and the first game server in association with account information of the arbitrary game user,
The operation data management unit,
And requests the second game server for operation data for the game terminal to read and provide the operation data stored in association with the account information of the arbitrary game user to the second game server.
The operating data includes:
And a chat message between said arbitrary game user and another game user.
Wherein each of the plurality of game servers comprises:
A session storage unit for storing second session information provided from the master server;
A game operating unit that transmits and receives game data to and from an arbitrary game terminal accessed using a second session ID corresponding to second session information stored in the session storage unit to play an online game; And
Requesting and receiving the game operation data generated in response to the account information of the game user identified using the second session ID, and receiving the game operation data generated as a result of executing the online game with the arbitrary game terminal And a data communication unit for transmitting the data to the master server.
When an authentication request including account information of an arbitrary game user is received from the game terminal, authentication is performed using the account information, and first session information between the game terminal and the master server is transmitted to the authenticated game user And transmitting a first session ID corresponding to the first session information to the game terminal;
A first game server for exchanging game data with the game terminal among the plurality of game servers, generating second session information between the game terminal and the first game server, Transmitting a second session ID corresponding to the information and the location information of the first game server;
Assigning a second game server to exchange game data with the game terminal among the plurality of game servers when the occurrence of the scene change is notified from the game terminal; And
When the second game server to exchange game data with the game terminal is newly allocated, deletes the previously stored second session information, and generates second session information between the game terminal and the second game server, Updating the session information, transmitting the updated second session ID corresponding to the updated second session information, and the location information of the second game server to the game terminal.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020150159206A KR101883452B1 (en) | 2015-11-12 | 2015-11-12 | Apparatus and method for providing on-line game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020150159206A KR101883452B1 (en) | 2015-11-12 | 2015-11-12 | Apparatus and method for providing on-line game |
Publications (2)
Publication Number | Publication Date |
---|---|
KR20170055881A true KR20170055881A (en) | 2017-05-22 |
KR101883452B1 KR101883452B1 (en) | 2018-07-30 |
Family
ID=59050161
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020150159206A KR101883452B1 (en) | 2015-11-12 | 2015-11-12 | Apparatus and method for providing on-line game |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR101883452B1 (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111714884A (en) * | 2020-06-22 | 2020-09-29 | 网易(杭州)网络有限公司 | Game scene processing method, device, equipment and storage medium |
CN112090066A (en) * | 2020-09-10 | 2020-12-18 | 腾讯科技(深圳)有限公司 | Scene display method and device based on virtual interactive application |
US11628360B2 (en) | 2018-12-27 | 2023-04-18 | Samsung Electronics Co., Ltd. | Method and apparatus for controlling game applications |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2000112453A (en) * | 1998-10-08 | 2000-04-21 | Konami Co Ltd | Image forming device, display scene changeover method in the same device, readable recording medium recording display scene changeover program in the same device, and video game device |
JP5586719B2 (en) * | 2013-02-14 | 2014-09-10 | 株式会社スクウェア・エニックス | Video game system, server system, and video game processing method |
-
2015
- 2015-11-12 KR KR1020150159206A patent/KR101883452B1/en active IP Right Grant
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2000112453A (en) * | 1998-10-08 | 2000-04-21 | Konami Co Ltd | Image forming device, display scene changeover method in the same device, readable recording medium recording display scene changeover program in the same device, and video game device |
JP5586719B2 (en) * | 2013-02-14 | 2014-09-10 | 株式会社スクウェア・エニックス | Video game system, server system, and video game processing method |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11628360B2 (en) | 2018-12-27 | 2023-04-18 | Samsung Electronics Co., Ltd. | Method and apparatus for controlling game applications |
CN111714884A (en) * | 2020-06-22 | 2020-09-29 | 网易(杭州)网络有限公司 | Game scene processing method, device, equipment and storage medium |
CN112090066A (en) * | 2020-09-10 | 2020-12-18 | 腾讯科技(深圳)有限公司 | Scene display method and device based on virtual interactive application |
CN112090066B (en) * | 2020-09-10 | 2022-05-20 | 腾讯科技(深圳)有限公司 | Scene display method and device based on virtual interactive application |
Also Published As
Publication number | Publication date |
---|---|
KR101883452B1 (en) | 2018-07-30 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US20220360830A1 (en) | Cloud Phone-Based Live Streaming Method and Apparatus | |
US8803916B1 (en) | Methods and systems for an augmented reality service delivery platform | |
US10987591B2 (en) | Method of synchronizing online game, and server device | |
CN110678239A (en) | Distributed sample-based game profiling and game API platform supporting third party content with game metadata and metrics | |
JP2019530356A (en) | Reverse cast from the first screen device to the second screen device | |
US20140289415A1 (en) | Continuous and concurrent device experience in a multi-device ecosystem | |
US11770444B2 (en) | Edge computing for internet of things security with blockchain authentication | |
EP3211527A1 (en) | Multi-screen sharing based application management method and device, and storage medium | |
CN104618217A (en) | Method, terminal, server and system for sharing resource | |
CN105183296A (en) | Interactive interface display method and device | |
KR101883452B1 (en) | Apparatus and method for providing on-line game | |
US10405362B2 (en) | Communication device, communication device control method, and display system | |
US20140115675A1 (en) | Smart card service method and apparatus for performing the same | |
US9906570B2 (en) | Session control system, communication terminal, communication system, session control method, and medium | |
CN115002769B (en) | Flow diversion method, core network element, electronic equipment and medium | |
US11483533B2 (en) | System and method for social immersive content rendering | |
CN111221484A (en) | Screen projection method and device | |
CN108702412A (en) | A kind of display methods and device | |
KR20170002415A (en) | Traveling map-reduce architecture | |
KR20150142218A (en) | Electronic device and method for connecting to network | |
KR102299789B1 (en) | Method, system and computer readable recording medium for providing social service and video service | |
US20150341827A1 (en) | Method and electronic device for managing data flow | |
KR20230164631A (en) | Apparatus for providing game and method thereof | |
CN113726882B (en) | Information service system, method and device, equipment and medium based on 5G network | |
CN115617293A (en) | Data processing method, source end screen projection equipment and storage medium |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
E701 | Decision to grant or registration of patent right | ||
N231 | Notification of change of applicant | ||
GRNT | Written decision to grant |