KR20170006762A - Apparatus and method for providing cloud game service - Google Patents
Apparatus and method for providing cloud game service Download PDFInfo
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- KR20170006762A KR20170006762A KR1020150097907A KR20150097907A KR20170006762A KR 20170006762 A KR20170006762 A KR 20170006762A KR 1020150097907 A KR1020150097907 A KR 1020150097907A KR 20150097907 A KR20150097907 A KR 20150097907A KR 20170006762 A KR20170006762 A KR 20170006762A
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Abstract
An apparatus and method for providing a cloud game service are disclosed. An apparatus for providing a cloud game service according to an embodiment of the present invention includes at least one processor, game data for executing a game, a storage unit storing a program, and a memory, and the program is configured to be executed by the at least one processor , The program includes instructions for performing a step of loading game data stored in the storage unit into the memory and executing a game for each of a plurality of user terminals using the game data loaded in the memory , And the loaded game data is shared for game execution for each of the plurality of user terminals.
Description
Embodiments of the invention relate to cloud games.
In the conventional game service, game software is installed in a terminal of a user, and a game is executed using a computing resource such as a graphic card, a CPU, a memory, and the like provided in the user terminal. However, due to the recent development of game technology, games that require high-performance computing resources are being developed. In order to play such games, users have difficulty in purchasing high-performance terminals.
Recently, cloud game service has been attracting attention as one of game services for solving such problems. The cloud game service is a type of cloud computing service, which executes a game on a plurality of servers having a high-performance computing graphics card, a memory, a processor, and the like, and transmits the result to the user terminal in real time. Service. Through the cloud game service, the user can enjoy the desired game anytime and anywhere in the environment where the network communication is provided regardless of the performance of the terminal.
Meanwhile, in the conventional cloud game service, a virtual machine for game execution is created for each of a plurality of user terminals in a game server, and each virtual machine is allocated a computing resource of a game server and independently executes a game . However, in the conventional cloud game service, data for game execution is loaded and processed for each virtual machine. Therefore, when each virtual machine executes a game of the same type, data is redundantly loaded and memory usage increases .
Embodiments of the present invention are intended to provide an apparatus and method for providing a cloud game service.
An apparatus for providing a cloud game service according to an embodiment of the present invention includes at least one processor, game data for executing a game, a storage unit storing a program, and a memory, and the program is configured to be executed by the at least one processor , The program includes instructions for performing a step of loading game data stored in the storage unit into the memory and executing a game for each of a plurality of user terminals using the game data loaded in the memory , And the loaded game data is shared for game execution for each of the plurality of user terminals.
The step of executing the game may utilize at least a part of the first game data loaded for game execution for the first user terminal for executing a game for the second user terminal.
Wherein if the second game data for the game execution of the second user terminal is not included in the loaded first game data, Data can be loaded into the memory and the game for the second user terminal can be executed using the loaded second game data.
The step of executing the game may execute one game application for the plurality of user terminals and execute a game for each of the plurality of user terminals using the one game application.
The step of executing the game may execute a game for each of the plurality of user terminals using a plurality of game applications.
The cloud game service providing apparatus may further include a capture unit capturing a game screen and sound for each of the plurality of user terminals, and an encoding unit encoding the captured game screen and sound.
The cloud game service providing apparatus may further include a transmitting unit for transmitting the encoded game screen and sound to each of the plurality of user terminals.
A method of providing a cloud game service according to an embodiment of the present invention includes the steps of loading first game data for game execution from a storage unit storing game data to a first user terminal into a memory, Executing a game for the first user terminal using the first game data and executing a game for the second user terminal using at least a part of the loaded first game data.
Wherein the step of executing the game for the second user terminal includes the step of, when the second game data for executing the game for the second user terminal is included in the loaded first game data, The method comprising the steps of: executing a game for the second user terminal, loading the second game data from the storage into the memory when the second game data is not included, And executing the game with respect to the second user terminal using the second user terminal.
Wherein executing the game for the first user terminal comprises executing a game application for the first user terminal and executing a game for the second user terminal, Can execute the game for the second user terminal.
Wherein executing the game for the first user terminal comprises executing a game for the first user terminal by executing a first game application and executing a game for the second user terminal, An application can be executed to execute a game for the second user terminal.
The cloud game service providing method may further include capturing a game screen and sound for each of the first user terminal and the second user terminal, and encoding the captured game screen and sound.
The method of providing a cloud game service may further include transmitting the encoded game screen and sound to the first user terminal and the second user terminal.
The computer program stored in the storage medium according to an embodiment of the present invention may include a step of loading first game data for execution of a game for a first user terminal from a storage unit for storing game data into a memory, Executing a game for the first user terminal using the loaded first game data, and executing a game for the second user terminal using at least a part of the loaded first game data .
According to embodiments of the present invention, it is not necessary to redundantly load data required for game execution for a plurality of users, thereby reducing memory usage and time required for data loading.
1 is an exemplary diagram illustrating a system for providing a cloud game service according to an embodiment of the present invention.
2 is a block diagram of a cloud game service providing apparatus according to an embodiment of the present invention.
FIG. 3 is a block diagram of a cloud game service providing apparatus according to a further embodiment of the present invention.
4 is a flowchart of a method of providing a cloud game service according to an embodiment of the present invention.
5 is a detailed flowchart of a method of providing a cloud game service according to an embodiment of the present invention.
6 is a flowchart of a method of providing a cloud game service according to a further embodiment of the present invention
Hereinafter, specific embodiments of the present invention will be described with reference to the drawings. The following detailed description is provided to provide a comprehensive understanding of the methods, apparatus, and / or systems described herein. However, this is merely an example and the present invention is not limited thereto.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings. In the following description, well-known functions or constructions are not described in detail since they would obscure the invention in unnecessary detail. The following terms are defined in consideration of the functions of the present invention, and may be changed according to the intention or custom of the user, the operator, and the like. Therefore, the definition should be based on the contents throughout this specification. The terms used in the detailed description are intended only to describe embodiments of the invention and should in no way be limiting. Unless specifically stated otherwise, the singular form of a term includes plural forms of meaning. In this description, the expressions "comprising" or "comprising" are intended to indicate certain features, numbers, steps, operations, elements, parts or combinations thereof, Should not be construed to preclude the presence or possibility of other features, numbers, steps, operations, elements, portions or combinations thereof.
Hereinafter, the term "game " means software that one or more gamers can enjoy using an input device mounted on or connected to a gaming device. In general, the player character is manipulated directly, or the motion of an object in the game is manipulated, and the genre is divided into role playing, adventure, and arcade.
Hereinafter, the term "gaming device" refers to hardware that executes game software, performs operations according to user input through an input device, and outputs results through an output device. For example, a personal computer, a laptop computer, a game console, a smart phone, a tablet PC, a smart band, or a smart watch. It may be in the form of a wearable device. In addition, hardware that satisfies the above definition is interpreted as belonging to a gaming device.
Hereinafter, the term "online game" means a game which must be passed through the network for playing the game. Usually refers to a game in which two or more gaming devices at a remote place are connected to each other via a network or synchronized through a server. If the above definition is satisfied, there is no limitation on the form of the gaming device that executes the game. In addition to games executed in a personal computer or a game console, a game executed on a mobile device such as a smart phone, or a game in which a plurality of different gaming devices (including different types of gaming devices) If it satisfies the definition, it is interpreted as belonging to online game.
Hereinafter, "input device" means a device for inputting data to a gaming device. Examples of the game input device include a game operation input device manufactured in the form of a joystick, a mouse, a keyboard, a touch screen, a hardware button or a steering wheel, a musical instrument, a gun, a glove, In addition, various sensors (temperature sensor, infrared sensor, motion sensor, gyro sensor, acceleration sensor, gravity sensor, etc.), global positioning system (GPS), indoor positioning system ) May also be an example of an input device.
1 is an exemplary diagram illustrating a system for providing a cloud game service according to an embodiment of the present invention.
1, a system for providing a cloud game service according to an embodiment of the present invention includes a
The
According to an embodiment of the present invention, when the
The game servers 20-1, 20-2 and 20-n execute games requested to be executed from the user terminals 30-1, 30-2 and 30-m, and send game play data to the user terminals 30-1 , 30-2, 30-m). At this time, the game play data may include a game screen and a sound.
Specifically, the game servers 20-1, 20-2, and 20-n receive the game control information from the respective user terminals 30-1, 30-2, and 30-m, The game requested for execution can be executed from each of the user terminals 30-1, 30-2, and 30-m. The game servers 20-1, 20-2 and 20-n transmit the game play data executed in accordance with the received game control information to the respective user terminals 30-1, 30-2 and 30-m in real time .
1, each of the game servers 20-1, 20-2, and 20-n is shown as one server. However, the present invention is not limited thereto, and each of the game servers 20-1, 20-2, and 20-n may be implemented as one or more servers according to functions to be performed.
The user terminals 30-1, 30-2 and 30-m can be wearable on parts of the user's body such as, for example, HMD (Head Mounted Display), Smart Glass, Smart Watch, But may include various types of devices such as a device, a wearable device, a smart phone, a pablet, a tablet PC, a PDA, a personal computer, a laptop computer, a smart TV, and a game console.
Each of the user terminals 30-1, 30-2, and 30-m receives game play data from the game servers 20-1, 20-2, and 20-n and displays them on a display screen, To the game servers 20-1, 20-2, and 20-n to which the game control information is assigned. At this time, the user terminals 30-1, 30-2, and 30-m decode game data received from the game servers 20-1, 20-2, and 20-n to display them on a display screen, And a thin client for transmitting the game control information to the game servers 20-1, 20-2, and 20-n.
2 is a configuration diagram of a cloud game service providing apparatus according to an embodiment of the present invention.
The cloud game
2, an
The
In addition, the program may be executed by a
The
The
The
More specifically, the
For example, the
In this case, according to an embodiment of the present invention, game data loaded in the
For example, the
On the other hand, if there is game data that is not loaded in the
Thus, it is possible to prevent the same game data from being redundantly loaded into the
On the other hand, the game execution by the
Specifically, according to an embodiment of the present invention, the
According to another embodiment of the present invention, the
3 is a configuration diagram of a cloud game service providing apparatus according to a further embodiment of the present invention.
3, an
In the embodiment shown in FIG. 3, the
The
The
The transmitting
3, the
4 is a flowchart illustrating a method of providing a cloud game service according to an embodiment of the present invention. The method shown in Fig. 4 can be performed, for example, by the cloud game
4, the cloud game
Then, the cloud game
Thereafter, the cloud game
Meanwhile, according to an embodiment of the present invention, the cloud game
According to another embodiment of the present invention, the cloud game
5 is a detailed flowchart of a method of providing a cloud game service according to a further embodiment of the present invention. The method shown in Fig. 5 can be performed, for example, by the cloud game
In the example shown in FIG. 5,
The cloud game
At this time, if the second game data is included, the cloud game
On the other hand, when the second game data is not included, the cloud game
6 is a flowchart of a method of providing a cloud game service according to a further embodiment of the present invention. The method shown in Fig. 6 can be performed, for example, by the cloud game
In the example shown in FIG. 6,
The cloud game
Thereafter, the cloud game
Thereafter, the cloud game
In the flowcharts shown in FIGS. 4 to 6, the method is described by dividing into a plurality of steps. However, at least some of the steps may be performed in reverse order, or may be performed in combination with other steps, omitted, Or one or more steps not shown may be added.
On the other hand, an embodiment of the present invention may include a computer-readable recording medium including a program for performing the methods described herein on a computer. The computer-readable recording medium may include a program command, a local data file, a local data structure, or the like, alone or in combination. The media may be those specially designed and constructed for the present invention, or may be those that are commonly used in the field of computer software. Examples of computer-readable media include magnetic media such as hard disks, floppy disks and magnetic tape, optical recording media such as CD-ROMs and DVDs, magneto-optical media such as floppy disks, and magnetic media such as ROMs, And hardware devices specifically configured to store and execute program instructions. Examples of program instructions may include machine language code such as those generated by a compiler, as well as high-level language code that may be executed by a computer using an interpreter or the like.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, but, on the contrary, . Therefore, the scope of the present invention should not be limited to the above-described embodiments, but should be determined by equivalents to the appended claims, as well as the appended claims.
10: Gateway server
20-1, 20-2, 20-n: game server
30-1, 30-2, and 30-m:
200: Cloud game service provider
210:
230: Memory
250:
310: Capture unit
330: encoding section
350:
Claims (14)
A storage unit for storing game data and programs for game execution; And
Memory,
The program being configured to be executed by the one or more processors,
The program includes:
Loading game data stored in the storage into the memory; And
And executing a game for each of a plurality of user terminals using the game data loaded in the memory,
And the loaded game data is shared for game execution for each of the plurality of user terminals.
Wherein the step of executing the game uses at least a part of the first game data loaded for execution of the game for the first user terminal to execute a game for the second user terminal.
Wherein if the second game data for the game execution of the second user terminal is not included in the loaded first game data, And loads the data into the memory, and executes the game for the second user terminal using the loaded second game data.
Wherein executing the game comprises executing one game application for the plurality of user terminals and executing a game for each of the plurality of user terminals using the one game application.
Wherein the step of executing the game executes a game for each of the plurality of user terminals using a plurality of game applications.
A capture unit capturing a game screen and sound for each of the plurality of user terminals; And
And an encoding unit encoding the captured game screen and sound.
And a transmitter for transmitting the encoded game screen and sound to each of the plurality of user terminals.
Executing a game for the first user terminal using the loaded first game data; And
And executing a game for the second user terminal using at least some of the loaded first game data.
Wherein executing the game for the second user terminal comprises:
Executing a game for the second user terminal using the second game data when second game data for executing a game for the second user terminal is included in the loaded first game data;
Loading the second game data from the storage unit into the memory if the second game data is not included; And
And executing a game for the second user terminal using the loaded second game data.
The step of executing a game for the first user terminal includes executing a game for the first user terminal by executing a game application,
Wherein executing the game for the second user terminal comprises executing the game for the second user terminal using the executed game application.
Wherein executing the game for the first user terminal comprises executing a game for the first user terminal by executing a first game application,
Wherein executing the game for the second user terminal executes the second game application to play the game for the second user terminal.
Capturing a game screen and a sound for each of the first user terminal and the second user terminal; And
And encoding the captured game screen and sound.
And transmitting the encoded game screen and sound to the first user terminal and the second user terminal.
Loading the first game data for executing the game from the storage unit storing the game data to the first user terminal into the memory;
Executing a game for the first user terminal using the loaded first game data; And
Executing a game for the second user terminal using at least a part of the loaded first game data.
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KR102189889B1 (en) * | 2020-09-09 | 2020-12-11 | 주식회사 커넥션소프트 | Method and system for web browser based android application streaming service |
KR20210124770A (en) * | 2020-04-07 | 2021-10-15 | 주식회사 엔씨소프트 | Method and apparatus for game streaming |
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KR20120072904A (en) | 2010-12-24 | 2012-07-04 | 주식회사 케이티 | Method, cloud computing server, and cloud computing system for providing game service in cloud computing environment |
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KR20120072904A (en) | 2010-12-24 | 2012-07-04 | 주식회사 케이티 | Method, cloud computing server, and cloud computing system for providing game service in cloud computing environment |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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KR20210124770A (en) * | 2020-04-07 | 2021-10-15 | 주식회사 엔씨소프트 | Method and apparatus for game streaming |
KR102189889B1 (en) * | 2020-09-09 | 2020-12-11 | 주식회사 커넥션소프트 | Method and system for web browser based android application streaming service |
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