KR20170006762A - Apparatus and method for providing cloud game service - Google Patents

Apparatus and method for providing cloud game service Download PDF

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Publication number
KR20170006762A
KR20170006762A KR1020150097907A KR20150097907A KR20170006762A KR 20170006762 A KR20170006762 A KR 20170006762A KR 1020150097907 A KR1020150097907 A KR 1020150097907A KR 20150097907 A KR20150097907 A KR 20150097907A KR 20170006762 A KR20170006762 A KR 20170006762A
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game
user terminal
executing
data
loaded
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KR1020150097907A
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Korean (ko)
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KR101744684B1 (en
Inventor
김종원
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주식회사 엔씨소프트
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs

Abstract

An apparatus and method for providing a cloud game service are disclosed. An apparatus for providing a cloud game service according to an embodiment of the present invention includes at least one processor, game data for executing a game, a storage unit storing a program, and a memory, and the program is configured to be executed by the at least one processor , The program includes instructions for performing a step of loading game data stored in the storage unit into the memory and executing a game for each of a plurality of user terminals using the game data loaded in the memory , And the loaded game data is shared for game execution for each of the plurality of user terminals.

Description

[0001] APPARATUS AND METHOD FOR PROVIDING CLOUD GAME SERVICE [0002]

Embodiments of the invention relate to cloud games.

In the conventional game service, game software is installed in a terminal of a user, and a game is executed using a computing resource such as a graphic card, a CPU, a memory, and the like provided in the user terminal. However, due to the recent development of game technology, games that require high-performance computing resources are being developed. In order to play such games, users have difficulty in purchasing high-performance terminals.

Recently, cloud game service has been attracting attention as one of game services for solving such problems. The cloud game service is a type of cloud computing service, which executes a game on a plurality of servers having a high-performance computing graphics card, a memory, a processor, and the like, and transmits the result to the user terminal in real time. Service. Through the cloud game service, the user can enjoy the desired game anytime and anywhere in the environment where the network communication is provided regardless of the performance of the terminal.

Meanwhile, in the conventional cloud game service, a virtual machine for game execution is created for each of a plurality of user terminals in a game server, and each virtual machine is allocated a computing resource of a game server and independently executes a game . However, in the conventional cloud game service, data for game execution is loaded and processed for each virtual machine. Therefore, when each virtual machine executes a game of the same type, data is redundantly loaded and memory usage increases .

Korean Patent Publication No. 10-2012-0072904 (2012. 07.04)

Embodiments of the present invention are intended to provide an apparatus and method for providing a cloud game service.

An apparatus for providing a cloud game service according to an embodiment of the present invention includes at least one processor, game data for executing a game, a storage unit storing a program, and a memory, and the program is configured to be executed by the at least one processor , The program includes instructions for performing a step of loading game data stored in the storage unit into the memory and executing a game for each of a plurality of user terminals using the game data loaded in the memory , And the loaded game data is shared for game execution for each of the plurality of user terminals.

The step of executing the game may utilize at least a part of the first game data loaded for game execution for the first user terminal for executing a game for the second user terminal.

Wherein if the second game data for the game execution of the second user terminal is not included in the loaded first game data, Data can be loaded into the memory and the game for the second user terminal can be executed using the loaded second game data.

The step of executing the game may execute one game application for the plurality of user terminals and execute a game for each of the plurality of user terminals using the one game application.

The step of executing the game may execute a game for each of the plurality of user terminals using a plurality of game applications.

The cloud game service providing apparatus may further include a capture unit capturing a game screen and sound for each of the plurality of user terminals, and an encoding unit encoding the captured game screen and sound.

The cloud game service providing apparatus may further include a transmitting unit for transmitting the encoded game screen and sound to each of the plurality of user terminals.

A method of providing a cloud game service according to an embodiment of the present invention includes the steps of loading first game data for game execution from a storage unit storing game data to a first user terminal into a memory, Executing a game for the first user terminal using the first game data and executing a game for the second user terminal using at least a part of the loaded first game data.

Wherein the step of executing the game for the second user terminal includes the step of, when the second game data for executing the game for the second user terminal is included in the loaded first game data, The method comprising the steps of: executing a game for the second user terminal, loading the second game data from the storage into the memory when the second game data is not included, And executing the game with respect to the second user terminal using the second user terminal.

Wherein executing the game for the first user terminal comprises executing a game application for the first user terminal and executing a game for the second user terminal, Can execute the game for the second user terminal.

Wherein executing the game for the first user terminal comprises executing a game for the first user terminal by executing a first game application and executing a game for the second user terminal, An application can be executed to execute a game for the second user terminal.

The cloud game service providing method may further include capturing a game screen and sound for each of the first user terminal and the second user terminal, and encoding the captured game screen and sound.

The method of providing a cloud game service may further include transmitting the encoded game screen and sound to the first user terminal and the second user terminal.

The computer program stored in the storage medium according to an embodiment of the present invention may include a step of loading first game data for execution of a game for a first user terminal from a storage unit for storing game data into a memory, Executing a game for the first user terminal using the loaded first game data, and executing a game for the second user terminal using at least a part of the loaded first game data .

According to embodiments of the present invention, it is not necessary to redundantly load data required for game execution for a plurality of users, thereby reducing memory usage and time required for data loading.

1 is an exemplary diagram illustrating a system for providing a cloud game service according to an embodiment of the present invention.
2 is a block diagram of a cloud game service providing apparatus according to an embodiment of the present invention.
FIG. 3 is a block diagram of a cloud game service providing apparatus according to a further embodiment of the present invention.
4 is a flowchart of a method of providing a cloud game service according to an embodiment of the present invention.
5 is a detailed flowchart of a method of providing a cloud game service according to an embodiment of the present invention.
6 is a flowchart of a method of providing a cloud game service according to a further embodiment of the present invention

Hereinafter, specific embodiments of the present invention will be described with reference to the drawings. The following detailed description is provided to provide a comprehensive understanding of the methods, apparatus, and / or systems described herein. However, this is merely an example and the present invention is not limited thereto.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings. In the following description, well-known functions or constructions are not described in detail since they would obscure the invention in unnecessary detail. The following terms are defined in consideration of the functions of the present invention, and may be changed according to the intention or custom of the user, the operator, and the like. Therefore, the definition should be based on the contents throughout this specification. The terms used in the detailed description are intended only to describe embodiments of the invention and should in no way be limiting. Unless specifically stated otherwise, the singular form of a term includes plural forms of meaning. In this description, the expressions "comprising" or "comprising" are intended to indicate certain features, numbers, steps, operations, elements, parts or combinations thereof, Should not be construed to preclude the presence or possibility of other features, numbers, steps, operations, elements, portions or combinations thereof.

Hereinafter, the term "game " means software that one or more gamers can enjoy using an input device mounted on or connected to a gaming device. In general, the player character is manipulated directly, or the motion of an object in the game is manipulated, and the genre is divided into role playing, adventure, and arcade.

Hereinafter, the term "gaming device" refers to hardware that executes game software, performs operations according to user input through an input device, and outputs results through an output device. For example, a personal computer, a laptop computer, a game console, a smart phone, a tablet PC, a smart band, or a smart watch. It may be in the form of a wearable device. In addition, hardware that satisfies the above definition is interpreted as belonging to a gaming device.

Hereinafter, the term "online game" means a game which must be passed through the network for playing the game. Usually refers to a game in which two or more gaming devices at a remote place are connected to each other via a network or synchronized through a server. If the above definition is satisfied, there is no limitation on the form of the gaming device that executes the game. In addition to games executed in a personal computer or a game console, a game executed on a mobile device such as a smart phone, or a game in which a plurality of different gaming devices (including different types of gaming devices) If it satisfies the definition, it is interpreted as belonging to online game.

Hereinafter, "input device" means a device for inputting data to a gaming device. Examples of the game input device include a game operation input device manufactured in the form of a joystick, a mouse, a keyboard, a touch screen, a hardware button or a steering wheel, a musical instrument, a gun, a glove, In addition, various sensors (temperature sensor, infrared sensor, motion sensor, gyro sensor, acceleration sensor, gravity sensor, etc.), global positioning system (GPS), indoor positioning system ) May also be an example of an input device.

1 is an exemplary diagram illustrating a system for providing a cloud game service according to an embodiment of the present invention.

1, a system for providing a cloud game service according to an embodiment of the present invention includes a gateway server 10, game servers 20-1, 20-2, 20-n, and a plurality of user terminals 30-1 , 30-2, 30-m).

The gateway server 10 is for managing the cloud game service providing system as a whole and receives a game execution request from each of the user terminals 30-1, 30-2, and 30-m, 20-2, and 20-n for game execution requested by the game servers 20-1, 20-2, 30-m. At this time, one game server 20-1, 20-2, and 20-n may be allocated to the plurality of user terminals 30-1, 30-2, and 30-m.

According to an embodiment of the present invention, when the gateway server 10 receives a game execution request from each of the user terminals 30-1, 30-2, and 30-m, each of the game servers 20-1 and 20- 20-2, and 20-n in consideration of the memory usage rate, the CPU usage rate, the network bandwidth usage, the number of connected users, and the like of the user terminals 30 -1, 30-2, and 30-m. To this end, the gateway server 10 can monitor and manage the memory usage rate, CPU usage rate, network bandwidth usage, and number of connected users of each of the game servers 20-1, 20-2, and 20-n.

The game servers 20-1, 20-2 and 20-n execute games requested to be executed from the user terminals 30-1, 30-2 and 30-m, and send game play data to the user terminals 30-1 , 30-2, 30-m). At this time, the game play data may include a game screen and a sound.

Specifically, the game servers 20-1, 20-2, and 20-n receive the game control information from the respective user terminals 30-1, 30-2, and 30-m, The game requested for execution can be executed from each of the user terminals 30-1, 30-2, and 30-m. The game servers 20-1, 20-2 and 20-n transmit the game play data executed in accordance with the received game control information to the respective user terminals 30-1, 30-2 and 30-m in real time .

1, each of the game servers 20-1, 20-2, and 20-n is shown as one server. However, the present invention is not limited thereto, and each of the game servers 20-1, 20-2, and 20-n may be implemented as one or more servers according to functions to be performed.

The user terminals 30-1, 30-2 and 30-m can be wearable on parts of the user's body such as, for example, HMD (Head Mounted Display), Smart Glass, Smart Watch, But may include various types of devices such as a device, a wearable device, a smart phone, a pablet, a tablet PC, a PDA, a personal computer, a laptop computer, a smart TV, and a game console.

Each of the user terminals 30-1, 30-2, and 30-m receives game play data from the game servers 20-1, 20-2, and 20-n and displays them on a display screen, To the game servers 20-1, 20-2, and 20-n to which the game control information is assigned. At this time, the user terminals 30-1, 30-2, and 30-m decode game data received from the game servers 20-1, 20-2, and 20-n to display them on a display screen, And a thin client for transmitting the game control information to the game servers 20-1, 20-2, and 20-n.

2 is a configuration diagram of a cloud game service providing apparatus according to an embodiment of the present invention.

The cloud game service providing apparatus 200 shown in FIG. 2 may be implemented as a configuration included in the game servers 20-1, 20-2, and 20-n shown in FIG. 1, for example, The present invention is not limited thereto, and may be implemented by one or more servers according to an embodiment.

2, an apparatus 200 for providing a cloud game service according to an exemplary embodiment of the present invention includes a storage unit 210, a memory 230, and a game execution unit 250.

The storage unit 210 stores game data and programs required to execute a game requested from the user terminal. At this time, the game data may include, for example, graphic data (for example, texture data, map data, modeling data, etc.) for game screen configuration, sound data for generating game sound, text data, and the like.

In addition, the program may be executed by a game execution unit 250 to be described later, and may include instructions for controlling game execution for a plurality of user terminals.

The storage unit 210 may be implemented as one or more inactive storage media such as a hard disk drive (HDD), a solid state drive (SSD), a flash memory, and the like. .

The memory 230 stores game data loaded from the storage unit 210 by the game execution unit 250. [ The memory 230 may be implemented as a storage medium having a relatively high data input / output speed as compared with the storage unit 210. Specifically, the memory 230 may include, for example, SRAM (Static RAM), DRAM (Dynamic RAM), DDR SDRAM ( Double Data Rate Synchronous Dynamic RAM) or the like.

The game execution unit 250 may include one or more processors such as a CPU and may execute a game for a plurality of users by executing programs stored in the storage unit 210 using one or more processors. For example, the program controls one or more game applications to be executed for a plurality of users, and controls the game to be executed for a plurality of users by the executed game application.

More specifically, the game execution unit 250 loads at least a part of the game data stored in the storage unit 210 into the memory 230, and stores the game data loaded in the memory 230, You can play the game. At this time, the game for each of the plurality of user terminals can be executed according to the game control information received from each user terminal through the wired / wireless network.

For example, the game execution unit 250 can generate a game screen for each user using graphic data loaded in the memory 230. [ The game execution unit 250 may generate a game sound for each user by using the sound data loaded in the memory 230. [

In this case, according to an embodiment of the present invention, game data loaded in the memory 230 may be shared for game execution for each user. In other words, when the game data loaded in the memory 230 is commonly required for executing a game for each of a plurality of user terminals, the game executing unit 250 uses the game data to determine You can play the game.

For example, the game execution unit 250 may load at least a part of the game data stored in the storage unit 210 in the memory 230 to execute a game for the first user terminal, can do. When the game data loaded into the memory 230 for executing the game for the first user terminal includes game data required for executing the game for the second user terminal, The game for the second user terminal can be executed using the game data.

On the other hand, if there is game data that is not loaded in the memory 230 among the game data required for the game execution for the second user terminal, the game executing unit 250 may store the game data from the storage unit 210 May be loaded into the memory 230 to execute a game for the second user terminal. At this time, the game data loaded into the memory 230 may be reused for executing the game for the first user terminal.

Thus, it is possible to prevent the same game data from being redundantly loaded into the memory 230 for game execution for a plurality of user terminals.

On the other hand, the game execution by the game execution unit 250 may be performed using one or more game applications.

Specifically, according to an embodiment of the present invention, the game execution unit 250 can execute a game for each user terminal using one game application for a plurality of user terminals.

According to another embodiment of the present invention, the game execution unit 250 may execute a game for each of the plurality of user terminals using a plurality of game clients.

3 is a configuration diagram of a cloud game service providing apparatus according to a further embodiment of the present invention.

3, an apparatus 300 for providing a cloud game service according to an embodiment of the present invention includes a storage unit 210, a memory 230, a game execution unit 250, a capture unit 310, an encoding unit 330 and a transmission unit 350.

In the embodiment shown in FIG. 3, the storage unit 210, the memory 230, and the game execution unit 250 have the same configuration as that shown in FIG. 2, and a detailed description thereof will be omitted.

The capture unit 310 may capture the game play data for each user terminal generated by the game execution unit 250. At this time, the game play data may include a game screen and a sound.

The encoding unit 330 may encode the game screen and sound captured by the capture unit 310 according to a predetermined method. For example, the encoding unit 330 may encode a game screen captured by the capture unit 310 using an encoding method such as H.264 or MPEG-4. The encoding unit 330 encodes the sound captured by the capture unit 310 using an encoding method such as PCM (Pulse Code Modulation), AAC (Advanced Audio Coding), AC3 (Audio Coding 3) Can be encoded.

The transmitting unit 350 transmits a game screen and sound for each user terminal encoded by the encoding unit 330 to each user terminal. For example, the transmitter 350 may transmit a stream data transmission protocol such as RTP / RTSP (Real-Time Transport Protocol / Real-Time Streaming Protocol) Can be transmitted to each user terminal in real time.

3, the capture unit 330, the encoding unit 330, and the transmission unit 350 may be connected to one or more processors and a processor connected to the processor And may be embodied on a computing device that includes a computer-readable recording medium. The computer readable recording medium may be internal or external to the processor, and may be coupled to the processor by any of a variety of well known means. A processor in the computing device may cause each computing device to operate in accordance with the exemplary embodiment described herein. For example, a processor may execute instructions stored on a computer-readable recording medium, and instructions stored on the computer readable recording medium may cause a computing device to perform operations in accordance with the exemplary embodiments described herein For example.

4 is a flowchart illustrating a method of providing a cloud game service according to an embodiment of the present invention. The method shown in Fig. 4 can be performed, for example, by the cloud game service providing apparatus 200 shown in Fig.

4, the cloud game service providing apparatus 200 loads the first game data for executing the game for the first user terminal from the storage unit 210 storing the game data into the memory 230 (410 ).

Then, the cloud game service providing apparatus 200 executes the game for the first user terminal using the first game data loaded in the memory 230 (420).

Thereafter, the cloud game service providing apparatus 200 executes a game for the second user terminal using at least a part of the first game data loaded in the memory 230 (430).

Meanwhile, according to an embodiment of the present invention, the cloud game service providing apparatus 200 may execute one game application for the first user terminal and the second user terminal, .

According to another embodiment of the present invention, the cloud game service providing apparatus 200 may execute a separate game application for each of the first user terminal and the second user terminal, .

5 is a detailed flowchart of a method of providing a cloud game service according to a further embodiment of the present invention. The method shown in Fig. 5 can be performed, for example, by the cloud game service providing apparatus 200 shown in Fig.

In the example shown in FIG. 5, steps 510 and 520 are the same as steps 410 and 420 shown in FIG. 4, and a detailed description thereof will be omitted.

The cloud game service providing apparatus 200 determines whether the second game data for executing the game for the second user terminal among the first game data loaded in the memory 230 is included 530.

At this time, if the second game data is included, the cloud game service providing apparatus 200 executes the game for the second user terminal using the second game data (540).

On the other hand, when the second game data is not included, the cloud game service providing apparatus 200 loads the second game data from the storage unit 210 into the memory 230 (550) A game for the second user terminal is executed (540).

6 is a flowchart of a method of providing a cloud game service according to a further embodiment of the present invention. The method shown in Fig. 6 can be performed, for example, by the cloud game service providing apparatus 300 shown in Fig.

In the example shown in FIG. 6, steps 610 to 630 are the same as steps 410 to 430 shown in FIG. 4, so a detailed description thereof will be omitted.

The cloud game service providing apparatus 300 captures a game screen and sound for the first user terminal and the second user terminal 640, respectively.

Thereafter, the cloud game service provision apparatus 300 encodes the captured game screen and sound (650).

Thereafter, the cloud game service providing apparatus 300 transmits the encoded game screen and sound to the first user terminal and the second user terminal (660).

In the flowcharts shown in FIGS. 4 to 6, the method is described by dividing into a plurality of steps. However, at least some of the steps may be performed in reverse order, or may be performed in combination with other steps, omitted, Or one or more steps not shown may be added.

On the other hand, an embodiment of the present invention may include a computer-readable recording medium including a program for performing the methods described herein on a computer. The computer-readable recording medium may include a program command, a local data file, a local data structure, or the like, alone or in combination. The media may be those specially designed and constructed for the present invention, or may be those that are commonly used in the field of computer software. Examples of computer-readable media include magnetic media such as hard disks, floppy disks and magnetic tape, optical recording media such as CD-ROMs and DVDs, magneto-optical media such as floppy disks, and magnetic media such as ROMs, And hardware devices specifically configured to store and execute program instructions. Examples of program instructions may include machine language code such as those generated by a compiler, as well as high-level language code that may be executed by a computer using an interpreter or the like.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, but, on the contrary, . Therefore, the scope of the present invention should not be limited to the above-described embodiments, but should be determined by equivalents to the appended claims, as well as the appended claims.

10: Gateway server
20-1, 20-2, 20-n: game server
30-1, 30-2, and 30-m:
200: Cloud game service provider
210:
230: Memory
250:
310: Capture unit
330: encoding section
350:

Claims (14)

One or more processors;
A storage unit for storing game data and programs for game execution; And
Memory,
The program being configured to be executed by the one or more processors,
The program includes:
Loading game data stored in the storage into the memory; And
And executing a game for each of a plurality of user terminals using the game data loaded in the memory,
And the loaded game data is shared for game execution for each of the plurality of user terminals.
The method according to claim 1,
Wherein the step of executing the game uses at least a part of the first game data loaded for execution of the game for the first user terminal to execute a game for the second user terminal.
The method of claim 2,
Wherein if the second game data for the game execution of the second user terminal is not included in the loaded first game data, And loads the data into the memory, and executes the game for the second user terminal using the loaded second game data.
The method according to claim 1,
Wherein executing the game comprises executing one game application for the plurality of user terminals and executing a game for each of the plurality of user terminals using the one game application.
The method according to claim 1,
Wherein the step of executing the game executes a game for each of the plurality of user terminals using a plurality of game applications.
The method according to claim 1,
A capture unit capturing a game screen and sound for each of the plurality of user terminals; And
And an encoding unit encoding the captured game screen and sound.
The method of claim 6,
And a transmitter for transmitting the encoded game screen and sound to each of the plurality of user terminals.
Loading the first game data for executing the game from the storage unit storing the game data to the first user terminal into the memory;
Executing a game for the first user terminal using the loaded first game data; And
And executing a game for the second user terminal using at least some of the loaded first game data.
The method of claim 8,
Wherein executing the game for the second user terminal comprises:
Executing a game for the second user terminal using the second game data when second game data for executing a game for the second user terminal is included in the loaded first game data;
Loading the second game data from the storage unit into the memory if the second game data is not included; And
And executing a game for the second user terminal using the loaded second game data.
The method of claim 8,
The step of executing a game for the first user terminal includes executing a game for the first user terminal by executing a game application,
Wherein executing the game for the second user terminal comprises executing the game for the second user terminal using the executed game application.
The method of claim 8,
Wherein executing the game for the first user terminal comprises executing a game for the first user terminal by executing a first game application,
Wherein executing the game for the second user terminal executes the second game application to play the game for the second user terminal.
The method of claim 8,
Capturing a game screen and a sound for each of the first user terminal and the second user terminal; And
And encoding the captured game screen and sound.
The method of claim 12,
And transmitting the encoded game screen and sound to the first user terminal and the second user terminal.
Combined with hardware
Loading the first game data for executing the game from the storage unit storing the game data to the first user terminal into the memory;
Executing a game for the first user terminal using the loaded first game data; And
Executing a game for the second user terminal using at least a part of the loaded first game data.




KR1020150097907A 2015-07-09 2015-07-09 Apparatus and method for providing cloud game service KR101744684B1 (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102189889B1 (en) * 2020-09-09 2020-12-11 주식회사 커넥션소프트 Method and system for web browser based android application streaming service
KR20210124770A (en) * 2020-04-07 2021-10-15 주식회사 엔씨소프트 Method and apparatus for game streaming

Citations (1)

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Publication number Priority date Publication date Assignee Title
KR20120072904A (en) 2010-12-24 2012-07-04 주식회사 케이티 Method, cloud computing server, and cloud computing system for providing game service in cloud computing environment

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20120072904A (en) 2010-12-24 2012-07-04 주식회사 케이티 Method, cloud computing server, and cloud computing system for providing game service in cloud computing environment

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20210124770A (en) * 2020-04-07 2021-10-15 주식회사 엔씨소프트 Method and apparatus for game streaming
KR102189889B1 (en) * 2020-09-09 2020-12-11 주식회사 커넥션소프트 Method and system for web browser based android application streaming service

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