KR20160149838A - Method for providing mobile game service - Google Patents

Method for providing mobile game service Download PDF

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Publication number
KR20160149838A
KR20160149838A KR1020150087565A KR20150087565A KR20160149838A KR 20160149838 A KR20160149838 A KR 20160149838A KR 1020150087565 A KR1020150087565 A KR 1020150087565A KR 20150087565 A KR20150087565 A KR 20150087565A KR 20160149838 A KR20160149838 A KR 20160149838A
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South Korea
Prior art keywords
terminal
game
mobile game
event
service providing
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KR1020150087565A
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Korean (ko)
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KR101816304B1 (en
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박영경
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박영경
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Priority to KR1020150087565A priority Critical patent/KR101816304B1/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/28Logistics, e.g. warehousing, loading, distribution or shipping
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/30Transportation; Communications
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location

Abstract

The present invention provides a method for providing a mobile game service, which can enable a customer not to lose consideration and interest in a game. The method for providing a mobile game service includes: a step of receiving a game fight request event on a second terminal from a first terminal; a step of transmitting the received game fight request event to the second terminal; a step of transmitting an alarm message reporting a consent event to the first terminal when the consent event on the game fight request event is received from the second terminal; a step of receiving a product selection event from the first terminal and the second terminal; a step of performing a pass system on the received product selection event in the first terminal and the second terminal; a step of monitoring a game fight result of the first terminal and the second terminal; and a step of approving the pass system of a loser terminal among the first terminal or the second terminal as a result of monitoring and transmitting or delivering a product of a winner terminal. A game fight application event is transmitted by at least one among a messenger of the first terminal and the second terminal, a social network service (SNS), SMS, MMS, and ARS.

Description

[0001] METHOD FOR PROVIDING MOBILE GAME SERVICE [0002]

The present invention relates to a mobile game service providing method.

Recently, as the population using smart phones or smart terminals has increased, games have been developed and used for mobile, but the life span of the game has been shortened in accordance with the point of time when the user's interest has decreased, Even if it is developed, most of the time it can not be profitable due to its short life span.

At this time, a method of providing confrontation is used as means for increasing the life of the game. In this connection, in Korean Patent Laid-Open Publication No. 2014-0101508 (published on Aug. 20, 2014), a challenge group, a challenge group identifier, and a confrontation schedule information And a challenge match is performed based on the occasion event when a challenge match is achieved.

However, even if a confrontation game is conducted, if the user's constant interest is not induced and maintained, the game which is still developed at a great cost can be put to the market. In addition, in the case of only playing a confrontation game, only the winner and loser are divided, meaning no more or less than that, and there is no chance of creating additional sales and value in the game, Can be expected.

In an embodiment of the present invention, the game result is posted through the SNS and the user who is connected to the posted SNS is immediately executed without delay and loading, so that a new customer can be introduced. Based on the result of the game, Can provide a mobile game service providing method capable of avoiding losing the concentration and interest of the game by causing the loser to pay for the predetermined product. It should be understood, however, that the technical scope of the present invention is not limited to the above-described technical problems, and other technical problems may exist.

As a technical means for achieving the above technical object, an embodiment of the present invention is a method for receiving a game confrontation request event for a second terminal from a first terminal, transmitting a received game confrontation request event to a second terminal When the acceptance event for the game confrontation request event is received from the second terminal, transmitting a notification message informing the acceptance event to the first terminal, receiving the goods selection event from the first terminal and the second terminal Monitoring the result of the game confrontation between the first terminal and the second terminal and monitoring and confirming the payment of the prize terminal selected by the winning terminal to the loser terminal of the first terminal or the second terminal, Or the like. Here, the game competition subscription event is transmitted by at least one of a messenger of a first terminal and a second terminal, a Social Network Service (SNS), an SMS, a MMS, and an ARS.

According to any one of the above-mentioned tasks, the game result is posted through the SNS and the user who is connected to the posted SNS is immediately executed without delay and loading, so that a new customer can be introduced, It is possible to prevent the loser from losing the concentration and interest of the game by allowing the loser to pay for the product selected in advance on the basis of the result of the game so as to extend the life of the game and to generate additional sales due to the game do.

1 is a block diagram illustrating a mobile game service providing system according to an embodiment of the present invention.
FIG. 2 is a block diagram illustrating a mobile game service providing server shown in FIG. 1. Referring to FIG.
FIG. 3 is a diagram for explaining an embodiment in which the mobile game service shown in FIG. 1 is implemented.
4 is a diagram illustrating a process in which data is transmitted and received between the respective components included in the mobile game service providing system of FIG. 1 according to an embodiment of the present invention.
5 is a diagram illustrating a method of providing a mobile game service according to an embodiment of the present invention.

Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings, which will be readily apparent to those skilled in the art. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.

Throughout the specification, when a part is referred to as being "connected" to another part, it includes not only "directly connected" but also "electrically connected" with another part in between . Also, when an element is referred to as "including" an element, it is to be understood that the element may include other elements as well as other elements, And does not preclude the presence or addition of one or more other features, integers, steps, operations, components, parts, or combinations thereof.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.

1 is a block diagram illustrating a mobile game service providing system according to an embodiment of the present invention. Referring to FIG. 1, a mobile game service providing system 1 includes a first terminal 100, a second terminal 200, a third terminal 300, a mobile game service providing server 500, and a POS terminal 600 ). However, since the mobile game service providing system 1 of FIG. 1 is only one embodiment of the present invention, the present invention is not limited to FIG.

At this time, the respective components of FIG. 1 are connected through a network 400 in general. For example, as shown in FIG. 1, a first terminal 100 and a second terminal 200 may be connected through a network 400. Also, the first terminal 100 and the second terminal 200 can be connected via the network 400 via the mobile game service providing server 500. The third terminal 300 may be connected to the SNS account of the first terminal 100 or the second terminal 200 through the network 400. [ The POS terminal 600 may be connected to the first terminal 100 and the second terminal 200 via the network 200 directly or via the mobile game service providing server 500. The mobile game service providing server 500 can be connected to the first terminal 100, the second terminal 200, the third terminal 300 and the POS terminal 600 through the network 400, 1 terminal 100, the second terminal 200, the third terminal 300, and the POS terminal 600. [0051]

Here, the network 400 refers to a connection structure capable of exchanging information between nodes such as terminals and servers. An example of the network 400 is an Internet, a LAN (Local Area Network) ), Wireless LAN (Local Area Network), WAN (Wide Area Network), PAN (Personal Area Network), 3G, 4G, LTE, Wi-Fi and the like. The first terminal 100, the second terminal 200, the third terminal 300, the mobile game service providing server 500 and the POS terminal 600 shown in FIG. 1 are limited to those shown in FIG. 1 It is not interpreted.

Hereinafter, the first terminal 100 is defined as a terminal transmitting a game confrontation request event and the second terminal 200 is defined as a terminal receiving a game confrontation request event. It is obvious that the first terminal 100 is not limited to the terminal to which the second terminal 200 transmits or receives data or may be transmitted by the second terminal 200. [ Also, the first terminal 100 and the second terminal 200 may be represented by a single number for the sake of convenience of description, but it will be obvious that they also include a plurality of concepts.

1 terminal 100 may be a terminal that downloads and executes a mobile game provided by a server (not shown) linked with a mobile game service providing server 500 or a mobile game service providing server 500. [ The first terminal 100 may be a terminal that transmits a game confrontation request event to the second terminal 200. At this time, the first terminal 100 may be a terminal that can play bet with the second terminal 200 and select any one of the commodity lists provided by the mobile game service providing server 500 as a target for betting have. The first terminal 100 may be a terminal that performs a transfer to a mobile game service providing server 500 for a selected commodity in the second terminal 200 before starting a game. The first terminal 100 may be a terminal transmitting the game result to the mobile game service providing server 500 and the mobile game service providing server 500 may connect the first terminal 100 to the SNS account of the first terminal 100 , It is possible to display the game result in the SNS account of the first terminal 100. The first terminal 100 may be a terminal that transmits its location information, contact information, search information, and purchase list information to the mobile game service providing server 500. In this case, when the first terminal 100 selects a product, it can receive a recommendation list recommendation from the mobile game service providing server 500. Here, the first terminal 100 may be a terminal that transmits usage information for extracting usage patterns of the first terminal 100 to the mobile game service providing server 500. Accordingly, the mobile game service providing server 500 can allow the user of the first terminal 100 to grasp at what time and to what extent the first terminal 100 is used intensively. The first terminal 100 may be a terminal that transmits order information to the POS terminal 600. Also, the first terminal 100 may be a terminal that activates the photographing means and the recording means under the control of the mobile game service providing server 500, and may record the data shot and recorded by the activated photographing means and the recording means in real time To the mobile game service providing server 500 via the network. Here, the first terminal 100 receives a screen and an audio of a user of the second terminal 200 in real time from the mobile game service providing server 500 or projects it on the avatar of the user of the second terminal 200 May be a display terminal. The first terminal 100 may be a terminal that transmits approval notice to the mobile game service providing server 500 when receiving the advisory notification message from the mobile game service providing server 500.

Here, the first terminal 100 may be implemented as a terminal capable of connecting to a remote server or terminal through the network 400. The first terminal 100 may be implemented as a computer that can access a remote server or terminal through the network 400. [ Here, the computer may include, for example, a notebook, a desktop, a laptop, and the like. Also, the first terminal 100 may be implemented as a terminal capable of connecting to a remote server or terminal through the network 400. The first terminal 100 may be a wireless communication device that is guaranteed to be portable and mobility, for example, a Personal Communication System (PCS), a Global System for Mobile communications (GSM), a Personal Digital Cellular (PDC) Personal Handyphone System), PDA (Personal Digital Assistant), IMT (International Mobile Telecommunication) -2000, CDMA (Code Division Multiple Access) -2000, W-CDMA (W- A handheld based wireless communication device such as a smart phone, a smartphone, a smartpad, a tablet PC, and the like.

The second terminal 200 may be a terminal that downloads and executes a mobile game provided by a server (not shown) linked with the mobile game service providing server 500 or the mobile game service providing server 500. The second terminal 200 may be a terminal that receives a game confrontation request event from the first terminal 100. At this time, the second terminal 200 may be a terminal that can bet with the first terminal 100 and select any one of the commodity lists provided by the mobile game service providing server 500 as a target for betting have. The second terminal 200 may be a terminal that performs a transfer for a selected product from the first terminal 100 to the mobile game service providing server 500 before starting the game. Also, the second terminal 200 may be a terminal transmitting the game result to the mobile game service providing server 500, and the mobile game service providing server 500 may connect the second terminal 200 to the SNS account of the second terminal 200 , It is possible to display the game result in the SNS account of the second terminal 200. The second terminal 200 may be a terminal that transmits its location information, contact information, search information, and purchase list information to the mobile game service providing server 500. In this case, when selecting a product from the second terminal 200, the mobile game service providing server 500 can receive a selection list recommendation. Here, the second terminal 200 may be a terminal that transmits usage information for extracting a usage pattern of the second terminal 200 to the mobile game service providing server 500. Accordingly, the mobile game service providing server 500 can allow the user of the second terminal 200 to grasp at what time and to what extent the second terminal 200 is used intensively. The second terminal 200 may be a terminal that transmits order information to the POS terminal 600. Also, the second terminal 200 may be a terminal that activates the photographing means and the recording means under the control of the mobile game service providing server 500, and records the data shot and recorded by the activated photographing means and the recording means in real time To the mobile game service providing server 500 via the network. Here, the second terminal 200 receives a screen and an audio of the user of the first terminal 100 from the mobile game service providing server 500 in real time, or projects it on the avatar of the user of the first terminal 100 May be a display terminal. The second terminal 200 may be a terminal which transmits approval notice to the mobile game service providing server 500 when receiving the advisory notification message from the mobile game service providing server 500. [

Here, the second terminal 200 may be implemented as a terminal capable of connecting to a remote server or terminal through the network 400. [ Also, the second terminal 200 can be implemented as a computer that can access a remote server or terminal through the network 400. Here, the computer may include, for example, a notebook, a desktop, a laptop, and the like. The second terminal 200 may be implemented as a terminal capable of connecting to a remote server or terminal through the network 400. [ The second terminal 200 is a wireless communication device that is guaranteed to be portable and mobility, for example, a Personal Communication System (PCS), a Global System for Mobile communications (GSM), a Personal Digital Cellular (PDC) Personal Handyphone System), PDA (Personal Digital Assistant), IMT (International Mobile Telecommunication) -2000, CDMA (Code Division Multiple Access) -2000, W-CDMA (W- A handheld based wireless communication device such as a smart phone, a smartphone, a smartpad, a tablet PC, and the like.

The third terminal 300 may be a terminal that accesses the SNS account of the first terminal 100 or the second terminal 200 and displays the SNS page. Here, when the third terminal 300 clicks or touches an object related to the mobile game of the first terminal 100 or the second terminal 200, the third terminal 300 selects the mobile game from the SNS page displayed on the third terminal 300, Or the like. Here, the third terminal 300 may be a terminal that immediately executes a mobile game program received from the mobile game service providing server 500 and executed without downloading the program, and transmits the result to the mobile game service providing server 500, Lt; / RTI > Accordingly, the mobile game service providing server 500 may download the mobile game program or application from the third terminal 300 in the background mode of the third terminal 300. [ Here, the third terminal 300 may be implemented as a terminal capable of connecting to a remote server or terminal through the network 400. [ Also, the third terminal 300 can be implemented as a computer capable of connecting to a remote server or terminal through the network 400. [ Here, the computer may include, for example, a notebook, a desktop, a laptop, and the like. Also, the third terminal 300 may be implemented as a terminal capable of connecting to a remote server or terminal through the network 400. The third terminal 300 is a wireless communication device that is guaranteed to be portable and mobility, for example, a Personal Communication System (PCS), a Global System for Mobile communications (GSM), a Personal Digital Cellular (PDC) Personal Handyphone System), PDA (Personal Digital Assistant), IMT (International Mobile Telecommunication) -2000, CDMA (Code Division Multiple Access) -2000, W-CDMA (W- A handheld based wireless communication device such as a smart phone, a smartphone, a smartpad, a tablet PC, and the like.

The mobile game service providing server 500 may be a server collecting information of the first terminal 100 and the second terminal 200. [ The mobile game service providing server 500 may be a server that transmits a game invitation message to the first terminal 100 and the second terminal 200 when the collected information satisfies predetermined conditions. Here, the mobile game service providing server 500 may be a server that transmits a game confrontation request event to the second terminal 200 when receiving the game confrontation request event from the first terminal 100. [ When the acceptance event for the game confrontation request event is received from the second terminal 200, the mobile game service providing server 500 transmits a goods selection event from the first terminal 100 and the second terminal 200 Lt; / RTI > The mobile game service providing server 500 then determines whether the goods selected by the second terminal 200 in the first terminal 100 and the goods selected by the first terminal 100 in the second terminal 200 It may be a server that I want to do. Then, the mobile game service providing server 500 activates the photographing means and the recording means of the first terminal 100 and the second terminal 200 to stream the photographing data and the recording data, Data of the user of the first terminal 100 and the user of the second terminal 200 in the second terminal 200 and the first terminal 100 are transmitted to the second terminal 200 and the first terminal 100, And displays the image on a display device. The mobile game service providing server 500 uploads the game results received from the first terminal 100 and the second terminal 200 to the SNS accounts of the first terminal 100 and the second terminal 200 When the third terminal 300 accesses the SNS account of the first terminal 100 and the second terminal 200, the third terminal 300 executes the mobile game program to the SNS page to which the third terminal 300 is connected And so on. Then, the mobile game service providing server 500 may be a server for allowing the mobile game to be downloaded and executed in the background mode of the third terminal 300. Here, the mobile game service providing server 500 is a server for connecting to a mobile game program or an application directly through a messenger or an SNS service between the first terminal 100, the second terminal 200 and the third terminal 300 And may be a server that allows a mobile game to run in the background when the text of the mobile game is entered in the messenger or SNS service, thereby eliminating the time that is loaded into the memory. The mobile game service providing server 500 can receive the order request event of the first terminal 100 and the second terminal 200 from the POS terminal 600 and can receive the order request event of the first terminal 100 and the second terminal 200, And may be a server that performs settlement for a false person according to a game result of the terminal 200. [ The mobile game service providing server 500 may be a server that registers and manages information of the POS terminal 600. [ Here, the mobile game service providing server 500 may be implemented as a terminal capable of connecting to a remote server or terminal through the network 400. In addition, the mobile game service providing server 500 may be implemented as a computer capable of connecting to a remote server or terminal through the network 400. [ Here, the computer may include, for example, a notebook, a desktop, a laptop, and the like.

The POS terminal 600 may receive the order request event of the first terminal 100 and the second terminal 200 directly from the first terminal 100 or the second terminal 200 or may receive the order request event of the mobile terminal 100 500). ≪ / RTI > Here, the POS terminal 600 may be a terminal that directly handles the false request for an order request event, or may be a terminal that receives through the mobile game service providing server 500. The POS terminal 600 may be a terminal that receives game results from the first terminal 100 and the second terminal 200 or receives game results via the mobile game service providing server 500, And may be a terminal that performs payment for the false person based on the game result. Accordingly, the POS terminal 600 may be a terminal that transmits the payment result to the mobile game service providing server 500 so that the mobile game service providing server 500 can synchronize the settlement result. Here, the POS terminal 600 may be implemented as a terminal capable of connecting to a remote server or terminal through the network 400. [ In addition, the POS terminal 600 may be implemented as a computer capable of connecting to a remote server or terminal through the network 400. [ Here, the computer may include, for example, a notebook, a desktop, a laptop, and the like.

FIG. 2 is a block diagram for explaining a mobile game service providing server shown in FIG. 1, and FIG. 3 is a view for explaining an embodiment in which a mobile game service shown in FIG. 1 is implemented.

2, a mobile game service providing server 500 according to an embodiment of the present invention includes a first receiving unit 510, a first transmitting unit 520, a second transmitting unit 530, 2 receiving unit 540, an executing unit 550, a monitoring unit 560, a processing unit 570, a retrieving unit 580, and a recommending unit 590.

A mobile game service providing server 500 according to an embodiment of the present invention or another server (not shown) operating in conjunction with the mobile game service providing server 500 may download a mobile game service application, a program, The first terminal 100, the second terminal 200 and the third terminal 300 are connected to the first terminal 100, the second terminal 200 and the third terminal 300 via the first terminal 100, the second terminal 200, You can install or open applications, programs, web pages, and so on for the service. It may also be run on the terminal using a script executed in the web browser. Here, a web browser is a program that enables a WWW (World Wide Web) service, and is a program for receiving and displaying hypertext described in hypertext mark-up language (HTML), for example, Netscape (Netscape) An Explorer, chrome, and the like. Further, the application refers to an application on the terminal, for example, an app (app) running on a mobile terminal (smart phone). An app can be downloaded and installed from the mobile app marketplace, a virtual marketplace where mobile content can be bought and sold freely.

At this time, the first terminal 100, the second terminal 200, the third terminal 300, the mobile game service providing server 500, and the POS terminal 600 may be connected to each other via the network 400 Generating the connection to the network 400 means that the mobile game service providing server 500 creates a communication object at the communication contact for communication with the terminal connected to the network 400. The mobile game service providing server 500 can exchange data with each other through the communication object.

The first receiving unit 510 may receive a game confrontation request event for the second terminal 200 from the first terminal 100. [ At this time, the game confrontation request event may mean a subscription for allowing a loser to settle a prize desired by the winner after selecting a desired commodity, and after the same or different games are played simultaneously or at different times. Here, in the case of playing different games, it may be required to convert the level, level and score of the game to the same score. If the game is played at a different time, the terminal that has performed the pre-game may be notified of the result of the terminal that has performed the post-game. In addition to the game confrontation request event, there may be a menu for doing alone or with a friend, and a friend may mean that the game is played at the same time or at a different time without hanging a product. Here, the game may be executed even when the network 400 is connected or not connected. In the case where the network 400 is not connected, the game may be executed in the memory of the first terminal 100 or the second terminal 200 Or cache and then transferred from the first terminal 100 and the second terminal 200 to the mobile game service providing server 500 as soon as the network 400 is connected.

The first transmitting unit 520 may transmit the received game confrontation request event to the second terminal 200. Here, when transmitting to the second terminal 200, the first terminal 100 and the second terminal 200 may be transmitted by at least one of messenger, social network service (SNS), SMS, MMS, and ARS . At this time, even if the same messenger or SNS is not used, it can be made possible. For example, assuming that the user of the first terminal 100 uses A messenger and the user of the second terminal 200 uses B messenger, the user of the first terminal 100 uses the A messenger And the user of the second terminal 200 can receive the message using the B messenger. Here, the game confrontation request event may include a time, a time may be a predetermined time set by the first terminal 100 and the second terminal 200, The usage pattern and the usage time of the first terminal 100 and the second terminal 200 may be determined and then automatically extracted and recommended according to the user pattern. For example, assume that the user of the first terminal 100 is a morning person and the user of the second terminal 200 is a night-time human. At this time, assuming that two people are playing the game at the same time, it may be troublesome to set the time for connecting at the same time. Accordingly, the mobile game service providing server 500 can recognize the time when the first terminal 100 and the second terminal 200 are used and extract a common time, and the first terminal 100 and the second terminal 200 200) may exclude the time at the workplace, school, or school. To this end, the mobile game service providing server 500 may extract the location and time of the first terminal 100 and the second terminal 200, and may collect a timetable or a schedule table.

When the acceptance event for the game confrontation request event is received from the second terminal 200, the second transmitting unit 530 may transmit a notification message informing the first terminal 100 of the acceptance event. When receiving the game confrontation request event of the first terminal 100 and the acceptance event of the second terminal 200, the mobile game service providing server 500 determines whether the first terminal 100 and the second terminal 200 ) Or a card or payment means information stored in the other module, and may receive the payment including the approval of the payment on the premise that the collected payment means information is used. In this way, even if you do not go through the process of receiving a follower, you can simplify the process so that you can play the game just by selecting the product.

The second receiving unit 540 can receive the goods selection event from the first terminal 100 and the second terminal 200. [ Here, the second receiving unit 540 may cause the first terminal 100 and the second terminal 200 to refuse a commodity selection event exceeding a predefined price upper limit.

The execution unit 550 may cause the first terminal 100 and the second terminal 200 to execute the transfer of the received product selection event. In this case, although the settlement is not actually performed in the first terminal 100 and the second terminal 200, it means that the settlement can be made according to the result of the game, It means that the settlement can be performed even if the approval of the first terminal 100 or the second terminal 200 does not exist. Of course, in the present invention, the settlement may not be performed before the game, and the settlement and authentication may be performed simultaneously with the terminal of the loser after the game. In the present invention,

The monitoring unit 560 may monitor the result of the game confrontation between the first terminal 100 and the second terminal 200. [ Here, the monitoring unit 560 may receive a result value immediately after the game ends, so as to grasp which one of the first terminal 100 or the second terminal 200 is the winner terminal and the loser terminal. The monitoring unit 560 controls the photographing means and the recording means of the first terminal 100 and the second terminal 200 to switch from the background mode to the foreground mode and the first terminal 100 ) And the second terminal 200 to capture and record the user's face and voice, and to receive the captured and recorded shot data and recorded data in real time. The monitoring unit 560 transmits the streaming photographed data and the recorded data to the second terminal 200 and the first terminal 100 in real time or the first terminal 100 in the second terminal 200, The second terminal 200 and the first terminal 100 can be controlled to be projected on the avatar of the first terminal 100 and the avatar of the second terminal 200 in the first terminal 100. Here, when the first terminal 100 and the second terminal 200 do not play in the same time zone, the shooting data and the audio data are synchronized with each other at the time of the game to match the sync, The shooting data and the recording data can be outputted to the sink or projected to the avatar.

The processing unit 570 may approve the transfer of the loser terminal of the first terminal 100 or the second terminal 200 as a result of the monitoring and may transfer or deliver the product of the winning terminal. Here, the processing unit 570 can be made to deliver the merchandise in the case of the merchandise being delivered, and to be transferred to the winner terminal immediately in the case of the exchange. The processing unit 570 receives the game confrontation request event for the second terminal 200 from the first terminal 100 in the first receiving unit 510 from the POS terminal 600 to the first terminal 100 100 and the second terminal 200 and maps the received order request event to the first terminal 100 and the second terminal 200 to store the selected order request event as a product selection event. At this time, as a monitoring result, the loser terminal of the first terminal 100 or the second terminal 200 is approved, and the winner terminal can be approved as the loser terminal. If the first terminal 100 or the second terminal 200 does not perform the transfer process, the processing unit 570 processes the payment and approval to the terminal of the loser of the first terminal 100 or the second terminal 200 can do.

The retrieval unit 580 may determine whether the first terminal 100 and the second terminal 200 have received the game confrontation request event for the second terminal 200 from the first terminal 100 in the first receiving unit 510, 200) can be uploaded. The search unit 580 can receive the location information of the first terminal 100 and the second terminal 200. [ The search unit 580 searches the contact list of the first terminal 100 and the second terminal 200 for the first terminal 100 and the second terminal 200, The first terminal 100 and the second terminal 200 may transmit a game invitation message to the second terminal 200 and the first terminal 100 when the first terminal 200 and the first terminal 100 exist . In other words, when two or more people are gathered together, they often do not know unless they are talking about the fact that they have the same game. Therefore, when the first mobile station 100 and the second mobile station 200 are located at the same position and the first mobile station 100 and the second mobile station 200 have the same mobile game, the search unit 580 The first terminal 100 and the second terminal 200 may transmit a game invitation message to the first terminal 100 and the second terminal 200 so as to induce the first terminal 100 and the second terminal 200, respectively. At this time, the search unit 580 may transmit the anniversary or birthday information of the first terminal 100 and the second terminal 200 together to give legitimacy of the goods settlement.

The search unit 580 may be configured to determine whether the first terminal 100 and the second terminal 200 are connected to each other before receiving the game confrontation request event for the second terminal 200 from the first terminal 100, 2 terminal 200 and receive the location information of the first terminal 100 and the second terminal 200. [ When the second terminal 200 and the first terminal 100 exist in the contact list of the first terminal 100 and the second terminal 200, respectively, the search unit 580 searches the contact list of the first terminal 100 To check the contact frequency between the first terminal 100 and the second terminal 200 and to check the contact frequency between the first terminal 100 and the second terminal 200 when the contact frequency exceeds the preset threshold value, 1 message transmitted between the first terminal 100 and the second terminal 200 can be uploaded. The retrieval unit 580 can analyze the uploaded message using a data mining algorithm and determine whether the affinity between the users of the first terminal 100 and the second terminal 200 is a pre- The first terminal 100 and the second terminal 200 may transmit a game invitation message to the second terminal 200 and the first terminal 100. In this case, For example, if two people have the same game but send a game solicitation message because they are gathered in one place, if the two people's relationship is not so deep or awkward, the game confrontation message itself may be awkward have. Therefore, it is possible to transmit the game invitation message only when the contact frequency and the content of the message are analyzed and the calculated affinity exceeds the predetermined affinity. Needless to say, the present invention is not limited to the above-mentioned matters, and it is needless to say that a game invitation message can be transmitted even when the friendliness is not deep.

The recommendation unit 590 transmits the product selection event to the first terminal 100 and the second terminal 200 before receiving the product selection event from the first terminal 100 and the second terminal 200 in the second receiving unit 540. [ Of users, including instant messengers, SNS, search lists and purchase lists. The recommendation unit 590 extracts a list to be purchased on the basis of the current point in the first terminal 100 and the second terminal 200 based on the collected user data, Based on the price upper limit data received from the first terminal 100 and the second terminal 200 and transmits the filtered list to the first terminal 100 and the second terminal 200, And the second terminal 200, as shown in FIG.

The recommendation unit 590 may upload the game confrontation results of the first terminal 100 and the second terminal 200 to the profiles of the first terminal 100 and the second terminal 200 . If the recommendation unit 590 detects an access signal for accessing the profile of the first terminal 100 or the second terminal 200 from the third terminal 300, It is possible to control the mobile game provided by the service providing server 500 to be driven. Here, the mobile game may be an executable file that is executed in the SNS of the first terminal 100 or the second terminal 200 without downloading the mobile game of the third terminal 300, The latest play image of the first terminal 100 or the second terminal 200 can be controlled to be output from the third terminal 300. [ That is, the recommendation unit 590 transmits at least one function calling the mobile game program to the SNS server (not shown) connected to the third terminal 300, and transmits the profile of the SNS account to the third terminal 300 The third terminal 300 is connected to the SNS account so as to prevent the user of the third terminal 300 from leaking at the execution time or the loading time, It is possible to execute the mobile game program through at least one function in the background mode of the third terminal 300 from one moment.

A method of providing a mobile game service having the above-described configuration will be described in detail with reference to FIG.

Referring to FIG. 3A, when the first terminal 100 and the second terminal 200 satisfy predetermined conditions, the mobile game service providing server 500 transmits the first terminal 100 and the second terminal 200, 2 terminal 200 to the second terminal 200 and the first terminal 100. In this case,

(B) The mobile game service providing server 500 filters the goods list extracted from the user information collected from the first terminal 100 and the second terminal 200 according to the price upper limit, The first terminal 200 and the second terminal 200 may be displayed. At this time, the mobile game service providing server 500 can set the price of the goods list displayed on the first terminal 100 and the price of the goods displayed on the second terminal 200 to be similar.

(C) The mobile game service providing server 500 may be a victim at the first terminal 100 and the second terminal 200 when a commodity is selected, and (d) If the user of the first terminal 100 is lost, the first terminal 100 displays the result of the payment so that the first terminal 100 can recognize the payment.

(E) The mobile game service providing server 500 can receive order data of the first terminal 100 and the second terminal 200 directly or through the POS terminal 600, and (f) 1 settlement can be completed according to the game results of the first terminal 100 and the second terminal 200. [ At this time, since both the first terminal 100 and the second terminal 200 have ordered the mobile game service providing server 500, the mobile game service providing server 500 transmits the order amount of the winning terminal including the order amount of the loser terminal .

(G) The mobile game service providing server 500 can transmit the history data to induce a game confrontation to the user. The more the person who has paid a lot of money, the more the price discount is increased Induction. (H) The mobile game service providing server 500 may allow the user of the third terminal 300 to access the SNS, and the mobile game service providing server 500 may transmit the game result of the first terminal 100 and the second terminal 200 to the SNS. The mobile game program can be executed in the background mode of the third terminal 300. When the history is clicked in the third terminal 300, It can be executed immediately. Accordingly, during the game installation time or the game loading time, the user of the third terminal 300, which is not interested in the mobile game, may not give a time to think that the game should be stopped. ) To give the user the opportunity to play the game while at the same time preventing the customer from leaving.

The mobile game service providing method of FIGS. 2 and 3 can be easily derived from the same or the same contents as those of the mobile game service providing method described above with reference to FIG. 1, Omit it.

4 is a diagram illustrating a process in which data is transmitted and received between the respective components included in the mobile game service providing system of FIG. 1 according to an embodiment of the present invention. Hereinafter, an example of a process of transmitting and receiving data between the respective components will be described with reference to FIG. 4. However, the present invention is not limited to such an embodiment, It is apparent to those skilled in the art that the process of transmitting and receiving data can be changed.

Referring to FIG. 4, the first terminal 100, the second terminal 200, and the third terminal 300 transmit user information to the mobile game service providing server 500 (S4100).

Then, the mobile game service providing server 500 maps and stores the information of the first terminal 100, the second terminal 200 and the third terminal 300, respectively, and analyzes and extracts the data (S4200) .

When the predetermined condition is satisfied in the first terminal 100, the mobile game service providing server 500 transmits a confrontation invitation message in step S4300. The first terminal 100 transmits the confrontation invitation message to the second terminal 200, A confrontation request event is transmitted (S4400).

Then, if the second terminal 200 transmits an acceptance message to the first terminal 100 (S4410), the first terminal 100 may notify the mobile game service providing server 500 of the reception of the acceptance message , And the entire process may be intermediated in the mobile game service providing server 500 (S4420).

The mobile game service providing server 500 receives and stores the goods selection event received from the first terminal 100 and the second terminal 200 in steps S4500 and S4600, , The first terminal 100 approves the transfer agent (S4700).

The mobile game service providing server 500 then determines whether the loser determination is transmitted from the first terminal 100 and the second terminal 200 to the first terminal 100 or the second terminal 200 (S4720), and uploads the result to the SNS of the first terminal 100 and the second terminal 200 (S4800).

On the other hand, when the third terminal 300 visits the SNS of the first terminal 100 or the second terminal 200 (S4810), the mobile game service providing server 500 determines whether the third terminal 300 In the SNS page, the mobile game program can be immediately executed without loading time (S4820, S4830).

When the game is executed in the third terminal 300, the mobile game service providing server 500 can recognize that the first terminal 100 and the second terminal 200 know the executed fact or the result thereof To the first terminal 100 and the second terminal 200 (S4840).

When the first terminal 100 or the second terminal 200 transmits order data to the POS terminal 600 in step S4900, the POS terminal 600 transmits order data to the mobile game service providing server 500 (S4910). Then, the mobile game service providing server 500 allows the first terminal 100 and the second terminal 200 to approve the transfer agent (S4920).

Then, the mobile game service providing server 500 monitors the game results of the first terminal 100 and the second terminal 200 (S4930), and monitors the game results of the first terminal 100 and the second terminal 200 And performs the approval settlement (S4940).

Finally, the mobile game service providing server 500 executes the payment for the POS terminal 600 in real time or periodically (S4950).

Here, the order between the above-described steps S4100 to S4950 is merely an example, but is not limited thereto. That is, the order between the above-described steps S4100 to S4950 may be mutually varied, and some of the steps may be executed or deleted at the same time.

The method of providing the mobile game service of FIG. 4 is not described in the description of FIG. 1 through FIG. 3, but can be easily deduced from the same or described contents of the method of providing the game service. .

5 is a diagram illustrating a method of providing a mobile game service according to an embodiment of the present invention. Referring to FIG. 5, the mobile game service providing server receives a game confrontation request event for the second terminal from the first terminal (S5100).

Then, the mobile game service providing server transmits the received game confrontation request event to the second terminal (S5200).

In addition, if the acceptance event for the game confrontation request event is received from the second terminal, the mobile game service providing server transmits a notification message informing the acceptance event to the first terminal (S5300).

Then, the mobile game service providing server receives the goods selection event from the first terminal and the second terminal (S5400), and causes the first terminal and the second terminal to perform the reservation for the received goods selection event (S5500 ).

Here, the mobile game service providing server monitors the result of the game confrontation between the first terminal and the second terminal (S5600). The monitoring result indicates whether the first terminal or the second terminal accepts the pass-through of the loser terminal, The goods are transmitted or delivered (S5700).

The mobile game service providing method according to the embodiment described with reference to FIG. 5 can also be implemented in the form of a recording medium including instructions executable by a computer, such as an application executed by a computer or a program module. Computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media. In addition, the computer-readable medium can include both computer storage media and communication media. Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Communication media typically includes any information delivery media, including computer readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave, or other transport mechanism.

The method for providing a mobile game service according to an embodiment of the present invention may be executed by an application installed in a terminal (which may include a program included in a platform or an operating system basically installed in the terminal) (I.e., a program) directly installed on a master terminal by a user via an application providing server such as an application store server, an application, or a web server associated with the service. In this regard, the method of providing a mobile game service according to an embodiment of the present invention described above is implemented in an application installed in a terminal or installed directly by a user (i.e., a program) Can be recorded on the medium.

It will be understood by those skilled in the art that the foregoing description of the present invention is for illustrative purposes only and that those of ordinary skill in the art can readily understand that various changes and modifications may be made without departing from the spirit or essential characteristics of the present invention. will be. It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive. For example, each component described as a single entity may be distributed and implemented, and components described as being distributed may also be implemented in a combined form.

The scope of the present invention is defined by the appended claims rather than the detailed description and all changes or modifications derived from the meaning and scope of the claims and their equivalents are to be construed as being included within the scope of the present invention do.

Claims (8)

A mobile game service providing method executed by a mobile game service providing server,
Receiving a game confrontation request event for the second terminal from the first terminal;
Transmitting the received game confrontation request event to the second terminal;
Transmitting an acknowledgment message informing the acceptance event to the first terminal when an acceptance event for a game confrontation request event is received from the second terminal;
Receiving a product selection event from the first terminal and the second terminal;
Monitoring a result of a game confrontation between the first terminal and the second terminal; And
Performing a payment for a product selected by a winner terminal to a terminal of a loser among the first terminal or the second terminal as a result of the monitoring and transmitting or delivering a product of the winner terminal;
Lt; / RTI >
Wherein the game competition subscription event is transmitted by at least one of a messenger, a social network service (SNS), an SMS, an MMS, and an ARS of the first terminal and the second terminal.
The method according to claim 1,
Causing a first terminal and a second terminal to perform a transfer of a product selected by the counterpart to the product selection event received from the first terminal and the second terminal; And
Further comprising the step of accepting a transfer of a loser terminal of the first terminal or the second terminal and transmitting or delivering a product of the winner terminal as a result of the monitoring.
The method according to claim 1,
Before receiving the game confrontation request event for the second terminal from the first terminal,
Receiving a contact list of the first terminal and the second terminal;
Receiving location information of the first terminal and the second terminal;
When the first terminal and the second terminal have the same location information and the second terminal and the first terminal exist in the contact lists of the first terminal and the second terminal, A step of transmitting a game invitation message with the second terminal and the first terminal
The method further comprising:
The method according to claim 1,
Before receiving the game confrontation request event for the second terminal from the first terminal,
Receiving a contact list of the first terminal and the second terminal;
Receiving location information of the first terminal and the second terminal;
Confirming a contact frequency between the first terminal and the second terminal when the second terminal and the first terminal exist in the contact list of the first terminal and the second terminal, respectively;
Receiving a message transmitted and received between the first terminal and the second terminal to grasp the contact data between the first terminal and the second terminal when the contact frequency exceeds a preset threshold value;
Analyzing the uploaded message using a data mining algorithm;
If the affinity between the users of the first terminal and the second terminal exceeds a predetermined degree of association, the first terminal and the second terminal transmit a game invitation message to the second terminal and the first terminal, Transmitting;
Further comprising the steps of:
The method according to claim 1,
Before the step of receiving a goods selection event from the first terminal and the second terminal,
Collecting user data including a messenger, an SNS, a search list, and a purchase list of the first terminal and the second terminal;
Extracting a list to be purchased from the first terminal and the second terminal on the basis of the current time based on the collected user data;
Performing filtering on the basis of the price upper limit data received from the first terminal and the second terminal among the extracted list;
Transmitting the filtered list to the first terminal and the second terminal and displaying the filtered list on the first terminal and the second terminal;
The method further comprising:
The method according to claim 1,
Wherein the monitoring of the game confrontation results of the first terminal and the second terminal comprises:
Controlling switching between the photographing means and the recording means of the first terminal and the second terminal from the background mode to the foreground mode;
Controlling to photograph and record a user's face and voice using the first terminal and the second terminal;
Receiving the photographed and recorded photographed data and the recorded data in real time;
The streaming data and the recorded data may be transmitted to the second terminal and the first terminal in real time or may be projected to the avatar of the first terminal in the second terminal and the avatar of the second terminal in the first terminal Controlling the second terminal and the first terminal to be displayed;
The method comprising the steps of:
The method according to claim 1,
Before receiving the game confrontation request event for the second terminal from the first terminal,
Receiving an order request event of a first terminal and a second terminal from a POS terminal;
Mapping the received order request event to the first terminal and the second terminal, respectively, and storing the mapped order request event as a product selection event;
Further comprising:
Wherein the mobile terminal accepts a pass-through of the loser terminal among the first terminal or the second terminal as a result of the monitoring and approves the pass-through of the loser terminal as payment of the loser terminal.
The method according to claim 1,
Uploading a game confrontation result of the first terminal and the second terminal to a profile of the first terminal and the second terminal;
Controlling the third terminal to operate the mobile game provided by the mobile game service providing server when an access signal for accessing the profile of the first terminal or the second terminal is sensed from the third terminal;
Further comprising:
Wherein the mobile game is an executable file that is run in the SNS of the first terminal or the second terminal without downloading the mobile game of the third terminal,
And controlling the latest play image of the first terminal or the second terminal to be output from the third terminal when the mobile game is driven in the third terminal.
KR1020150087565A 2015-06-19 2015-06-19 Method for providing mobile game service KR101816304B1 (en)

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KR20200005066A (en) * 2018-07-05 2020-01-15 주식회사 엔씨소프트 Apparatus and method for sending event information, apparatus and method for displayng event information

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KR101338866B1 (en) 2013-06-18 2013-12-06 김영남 Method for providing settlement service using result of game performed by multiple participants

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20200005066A (en) * 2018-07-05 2020-01-15 주식회사 엔씨소프트 Apparatus and method for sending event information, apparatus and method for displayng event information

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