KR20160149838A - Method for providing mobile game service - Google Patents
Method for providing mobile game service Download PDFInfo
- Publication number
- KR20160149838A KR20160149838A KR1020150087565A KR20150087565A KR20160149838A KR 20160149838 A KR20160149838 A KR 20160149838A KR 1020150087565 A KR1020150087565 A KR 1020150087565A KR 20150087565 A KR20150087565 A KR 20150087565A KR 20160149838 A KR20160149838 A KR 20160149838A
- Authority
- KR
- South Korea
- Prior art keywords
- terminal
- game
- mobile game
- event
- service providing
- Prior art date
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Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
- G06Q30/0209—Incentive being awarded or redeemed in connection with the playing of a video game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/01—Social networking
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/28—Logistics, e.g. warehousing, loading, distribution or shipping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/30—Transportation; Communications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
Abstract
Description
The present invention relates to a mobile game service providing method.
Recently, as the population using smart phones or smart terminals has increased, games have been developed and used for mobile, but the life span of the game has been shortened in accordance with the point of time when the user's interest has decreased, Even if it is developed, most of the time it can not be profitable due to its short life span.
At this time, a method of providing confrontation is used as means for increasing the life of the game. In this connection, in Korean Patent Laid-Open Publication No. 2014-0101508 (published on Aug. 20, 2014), a challenge group, a challenge group identifier, and a confrontation schedule information And a challenge match is performed based on the occasion event when a challenge match is achieved.
However, even if a confrontation game is conducted, if the user's constant interest is not induced and maintained, the game which is still developed at a great cost can be put to the market. In addition, in the case of only playing a confrontation game, only the winner and loser are divided, meaning no more or less than that, and there is no chance of creating additional sales and value in the game, Can be expected.
In an embodiment of the present invention, the game result is posted through the SNS and the user who is connected to the posted SNS is immediately executed without delay and loading, so that a new customer can be introduced. Based on the result of the game, Can provide a mobile game service providing method capable of avoiding losing the concentration and interest of the game by causing the loser to pay for the predetermined product. It should be understood, however, that the technical scope of the present invention is not limited to the above-described technical problems, and other technical problems may exist.
As a technical means for achieving the above technical object, an embodiment of the present invention is a method for receiving a game confrontation request event for a second terminal from a first terminal, transmitting a received game confrontation request event to a second terminal When the acceptance event for the game confrontation request event is received from the second terminal, transmitting a notification message informing the acceptance event to the first terminal, receiving the goods selection event from the first terminal and the second terminal Monitoring the result of the game confrontation between the first terminal and the second terminal and monitoring and confirming the payment of the prize terminal selected by the winning terminal to the loser terminal of the first terminal or the second terminal, Or the like. Here, the game competition subscription event is transmitted by at least one of a messenger of a first terminal and a second terminal, a Social Network Service (SNS), an SMS, a MMS, and an ARS.
According to any one of the above-mentioned tasks, the game result is posted through the SNS and the user who is connected to the posted SNS is immediately executed without delay and loading, so that a new customer can be introduced, It is possible to prevent the loser from losing the concentration and interest of the game by allowing the loser to pay for the product selected in advance on the basis of the result of the game so as to extend the life of the game and to generate additional sales due to the game do.
1 is a block diagram illustrating a mobile game service providing system according to an embodiment of the present invention.
FIG. 2 is a block diagram illustrating a mobile game service providing server shown in FIG. 1. Referring to FIG.
FIG. 3 is a diagram for explaining an embodiment in which the mobile game service shown in FIG. 1 is implemented.
4 is a diagram illustrating a process in which data is transmitted and received between the respective components included in the mobile game service providing system of FIG. 1 according to an embodiment of the present invention.
5 is a diagram illustrating a method of providing a mobile game service according to an embodiment of the present invention.
Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings, which will be readily apparent to those skilled in the art. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.
Throughout the specification, when a part is referred to as being "connected" to another part, it includes not only "directly connected" but also "electrically connected" with another part in between . Also, when an element is referred to as "including" an element, it is to be understood that the element may include other elements as well as other elements, And does not preclude the presence or addition of one or more other features, integers, steps, operations, components, parts, or combinations thereof.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.
1 is a block diagram illustrating a mobile game service providing system according to an embodiment of the present invention. Referring to FIG. 1, a mobile game service providing system 1 includes a
At this time, the respective components of FIG. 1 are connected through a
Here, the
Hereinafter, the
1
Here, the
The
Here, the
The
The mobile game
The
FIG. 2 is a block diagram for explaining a mobile game service providing server shown in FIG. 1, and FIG. 3 is a view for explaining an embodiment in which a mobile game service shown in FIG. 1 is implemented.
2, a mobile game
A mobile game
At this time, the
The
The
When the acceptance event for the game confrontation request event is received from the
The
The
The
The
The
The
The
The
A method of providing a mobile game service having the above-described configuration will be described in detail with reference to FIG.
Referring to FIG. 3A, when the
(B) The mobile game
(C) The mobile game
(E) The mobile game
(G) The mobile game
The mobile game service providing method of FIGS. 2 and 3 can be easily derived from the same or the same contents as those of the mobile game service providing method described above with reference to FIG. 1, Omit it.
4 is a diagram illustrating a process in which data is transmitted and received between the respective components included in the mobile game service providing system of FIG. 1 according to an embodiment of the present invention. Hereinafter, an example of a process of transmitting and receiving data between the respective components will be described with reference to FIG. 4. However, the present invention is not limited to such an embodiment, It is apparent to those skilled in the art that the process of transmitting and receiving data can be changed.
Referring to FIG. 4, the
Then, the mobile game
When the predetermined condition is satisfied in the
Then, if the
The mobile game
The mobile game
On the other hand, when the
When the game is executed in the
When the
Then, the mobile game
Finally, the mobile game
Here, the order between the above-described steps S4100 to S4950 is merely an example, but is not limited thereto. That is, the order between the above-described steps S4100 to S4950 may be mutually varied, and some of the steps may be executed or deleted at the same time.
The method of providing the mobile game service of FIG. 4 is not described in the description of FIG. 1 through FIG. 3, but can be easily deduced from the same or described contents of the method of providing the game service. .
5 is a diagram illustrating a method of providing a mobile game service according to an embodiment of the present invention. Referring to FIG. 5, the mobile game service providing server receives a game confrontation request event for the second terminal from the first terminal (S5100).
Then, the mobile game service providing server transmits the received game confrontation request event to the second terminal (S5200).
In addition, if the acceptance event for the game confrontation request event is received from the second terminal, the mobile game service providing server transmits a notification message informing the acceptance event to the first terminal (S5300).
Then, the mobile game service providing server receives the goods selection event from the first terminal and the second terminal (S5400), and causes the first terminal and the second terminal to perform the reservation for the received goods selection event (S5500 ).
Here, the mobile game service providing server monitors the result of the game confrontation between the first terminal and the second terminal (S5600). The monitoring result indicates whether the first terminal or the second terminal accepts the pass-through of the loser terminal, The goods are transmitted or delivered (S5700).
The mobile game service providing method according to the embodiment described with reference to FIG. 5 can also be implemented in the form of a recording medium including instructions executable by a computer, such as an application executed by a computer or a program module. Computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media. In addition, the computer-readable medium can include both computer storage media and communication media. Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Communication media typically includes any information delivery media, including computer readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave, or other transport mechanism.
The method for providing a mobile game service according to an embodiment of the present invention may be executed by an application installed in a terminal (which may include a program included in a platform or an operating system basically installed in the terminal) (I.e., a program) directly installed on a master terminal by a user via an application providing server such as an application store server, an application, or a web server associated with the service. In this regard, the method of providing a mobile game service according to an embodiment of the present invention described above is implemented in an application installed in a terminal or installed directly by a user (i.e., a program) Can be recorded on the medium.
It will be understood by those skilled in the art that the foregoing description of the present invention is for illustrative purposes only and that those of ordinary skill in the art can readily understand that various changes and modifications may be made without departing from the spirit or essential characteristics of the present invention. will be. It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive. For example, each component described as a single entity may be distributed and implemented, and components described as being distributed may also be implemented in a combined form.
The scope of the present invention is defined by the appended claims rather than the detailed description and all changes or modifications derived from the meaning and scope of the claims and their equivalents are to be construed as being included within the scope of the present invention do.
Claims (8)
Receiving a game confrontation request event for the second terminal from the first terminal;
Transmitting the received game confrontation request event to the second terminal;
Transmitting an acknowledgment message informing the acceptance event to the first terminal when an acceptance event for a game confrontation request event is received from the second terminal;
Receiving a product selection event from the first terminal and the second terminal;
Monitoring a result of a game confrontation between the first terminal and the second terminal; And
Performing a payment for a product selected by a winner terminal to a terminal of a loser among the first terminal or the second terminal as a result of the monitoring and transmitting or delivering a product of the winner terminal;
Lt; / RTI >
Wherein the game competition subscription event is transmitted by at least one of a messenger, a social network service (SNS), an SMS, an MMS, and an ARS of the first terminal and the second terminal.
Causing a first terminal and a second terminal to perform a transfer of a product selected by the counterpart to the product selection event received from the first terminal and the second terminal; And
Further comprising the step of accepting a transfer of a loser terminal of the first terminal or the second terminal and transmitting or delivering a product of the winner terminal as a result of the monitoring.
Before receiving the game confrontation request event for the second terminal from the first terminal,
Receiving a contact list of the first terminal and the second terminal;
Receiving location information of the first terminal and the second terminal;
When the first terminal and the second terminal have the same location information and the second terminal and the first terminal exist in the contact lists of the first terminal and the second terminal, A step of transmitting a game invitation message with the second terminal and the first terminal
The method further comprising:
Before receiving the game confrontation request event for the second terminal from the first terminal,
Receiving a contact list of the first terminal and the second terminal;
Receiving location information of the first terminal and the second terminal;
Confirming a contact frequency between the first terminal and the second terminal when the second terminal and the first terminal exist in the contact list of the first terminal and the second terminal, respectively;
Receiving a message transmitted and received between the first terminal and the second terminal to grasp the contact data between the first terminal and the second terminal when the contact frequency exceeds a preset threshold value;
Analyzing the uploaded message using a data mining algorithm;
If the affinity between the users of the first terminal and the second terminal exceeds a predetermined degree of association, the first terminal and the second terminal transmit a game invitation message to the second terminal and the first terminal, Transmitting;
Further comprising the steps of:
Before the step of receiving a goods selection event from the first terminal and the second terminal,
Collecting user data including a messenger, an SNS, a search list, and a purchase list of the first terminal and the second terminal;
Extracting a list to be purchased from the first terminal and the second terminal on the basis of the current time based on the collected user data;
Performing filtering on the basis of the price upper limit data received from the first terminal and the second terminal among the extracted list;
Transmitting the filtered list to the first terminal and the second terminal and displaying the filtered list on the first terminal and the second terminal;
The method further comprising:
Wherein the monitoring of the game confrontation results of the first terminal and the second terminal comprises:
Controlling switching between the photographing means and the recording means of the first terminal and the second terminal from the background mode to the foreground mode;
Controlling to photograph and record a user's face and voice using the first terminal and the second terminal;
Receiving the photographed and recorded photographed data and the recorded data in real time;
The streaming data and the recorded data may be transmitted to the second terminal and the first terminal in real time or may be projected to the avatar of the first terminal in the second terminal and the avatar of the second terminal in the first terminal Controlling the second terminal and the first terminal to be displayed;
The method comprising the steps of:
Before receiving the game confrontation request event for the second terminal from the first terminal,
Receiving an order request event of a first terminal and a second terminal from a POS terminal;
Mapping the received order request event to the first terminal and the second terminal, respectively, and storing the mapped order request event as a product selection event;
Further comprising:
Wherein the mobile terminal accepts a pass-through of the loser terminal among the first terminal or the second terminal as a result of the monitoring and approves the pass-through of the loser terminal as payment of the loser terminal.
Uploading a game confrontation result of the first terminal and the second terminal to a profile of the first terminal and the second terminal;
Controlling the third terminal to operate the mobile game provided by the mobile game service providing server when an access signal for accessing the profile of the first terminal or the second terminal is sensed from the third terminal;
Further comprising:
Wherein the mobile game is an executable file that is run in the SNS of the first terminal or the second terminal without downloading the mobile game of the third terminal,
And controlling the latest play image of the first terminal or the second terminal to be output from the third terminal when the mobile game is driven in the third terminal.
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KR1020150087565A KR101816304B1 (en) | 2015-06-19 | 2015-06-19 | Method for providing mobile game service |
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KR1020150087565A KR101816304B1 (en) | 2015-06-19 | 2015-06-19 | Method for providing mobile game service |
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KR20160149838A true KR20160149838A (en) | 2016-12-28 |
KR101816304B1 KR101816304B1 (en) | 2018-01-08 |
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Cited By (1)
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KR20200005066A (en) * | 2018-07-05 | 2020-01-15 | 주식회사 엔씨소프트 | Apparatus and method for sending event information, apparatus and method for displayng event information |
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KR101338866B1 (en) | 2013-06-18 | 2013-12-06 | 김영남 | Method for providing settlement service using result of game performed by multiple participants |
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Publication number | Priority date | Publication date | Assignee | Title |
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KR20200005066A (en) * | 2018-07-05 | 2020-01-15 | 주식회사 엔씨소프트 | Apparatus and method for sending event information, apparatus and method for displayng event information |
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