KR20160144300A - Apparatus and method for operating process of a game contest - Google Patents

Apparatus and method for operating process of a game contest Download PDF

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KR20160144300A
KR20160144300A KR1020160007630A KR20160007630A KR20160144300A KR 20160144300 A KR20160144300 A KR 20160144300A KR 1020160007630 A KR1020160007630 A KR 1020160007630A KR 20160007630 A KR20160007630 A KR 20160007630A KR 20160144300 A KR20160144300 A KR 20160144300A
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alliance
user
game
score
user terminal
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KR1020160007630A
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Korean (ko)
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박광순
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박광순
(주)지콘허브
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Priority to PCT/KR2016/006054 priority Critical patent/WO2016200138A1/en
Publication of KR20160144300A publication Critical patent/KR20160144300A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking
    • G06Q50/30

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Abstract

The present invention relates to a method and a server for operating a game competition. An alliance application for a first alliance comprising a second user different from the first user from a user terminal of a first user among a plurality of users participating in the game tournament, Comprising: receiving the first user in the first alliance; including the first user in the first alliance; determining the game score of all alliances of the first alliance including the first user and the second user; Calculating a game score, and determining a reward for receiving the first alliance based on the score calculated in the calculating step. If a game tournament is held by the server and the game tournament operating method according to an embodiment of the present invention, participants of the game tournament may form an alliance to play the game, thereby preventing the game tournament from being missed during the tournament.

Description

[0001] APPARATUS AND METHOD FOR OPERATING PROCESS OF A GAME CONTEST [0002]

BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a method and apparatus for operating a game tournament, and more particularly, to a method and apparatus for operating a game tournament in which an alliance between users participating in a game tournament can be formed and confronted.

Game developers and game publishers who launch online games are marketing their games by launching various events.

Conventionally, these events have only been won by a lot of users who have won a lot of time or a good game, and eventually they have fallen into competitions for users who play the game well, and it was not enough to enter a new novice user.

Therefore, there is a problem in that the purpose of the event for promoting the game is not achieved because the difference in the number of ranks increases and users who are away from the winner are abandoned.

On the other hand, the prior art document No. 10-2001-0109961 discloses a game apparatus using the Internet and a method thereof, but does not recognize or solve the above-mentioned problems at all. Therefore, a technique for solving the above-described problems is required.

On the other hand, the background art described above is technical information acquired by the inventor for the derivation of the present invention or obtained in the derivation process of the present invention, and can not necessarily be a known technology disclosed to the general public before the application of the present invention .

An embodiment of the present invention aims to provide a method and apparatus for operating a game tournament that maximizes the effect of game promotion by reducing a dropout rate of a game tournament participant.

Another object of the present invention is to provide a game tournament management method and a server for allowing a novice gamer to enjoy a game by forming an alliance in the course of a game tournament.

According to a first aspect of the present invention, there is provided a method of operating a game tournament performed by a game tournament operating apparatus for operating a game tournament, the method comprising: Comprising: receiving an alliance application for a first alliance comprising a second user different from the first user from a user terminal of a user, including the first user in the first alliance, Calculating a game score of the first alliance in consideration of game scores of all alliances of the first alliance including the second user, and calculating a game score of the first alliance based on the score calculated in the calculating step, And determining a prize to be awarded.

According to a second aspect of the present invention, there is provided an apparatus for operating a game tournament, the apparatus comprising: a first user who is different from the first user from a user terminal of a first user among a plurality of users participating in the game tournament; 1 alliance application and includes the alliance manager including the first user in the first alliance, game points of all alliances of the first alliance including the first user and the second user A score calculation unit for calculating a game score of the first alliance, and a prize determination unit for determining a prize for receiving the first alliance based on the score calculated by the calculation unit.

According to any one of the above-mentioned objects of the present invention, an embodiment of the present invention allows game participants to form an alliance to enjoy a game, thereby preventing a game competition from being missed.

In addition, according to any one of the tasks of the present invention, it is possible to distribute an award to an alliance when deciding a prize for a game competition, so that the game competition can be enjoyed in cooperation with another user.

The effects obtained by the present invention are not limited to the above-mentioned effects, and other effects not mentioned can be clearly understood by those skilled in the art from the following description will be.

1 is a block diagram illustrating a game tournament operating system according to an embodiment of the present invention.
2 is a block diagram illustrating a game tournament management apparatus according to an embodiment of the present invention.
3 is a flowchart illustrating a method of operating a game tournament according to an embodiment of the present invention.

Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings, which will be readily apparent to those skilled in the art. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.

Throughout the specification, when a part is referred to as being "connected" to another part, it includes not only "directly connected" but also "electrically connected" with another part in between . Also, when an element is referred to as "comprising ", it means that it can include other elements as well, without departing from the other elements unless specifically stated otherwise.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.

Before describing this, we first define the meaning of the terms used below.

A "game competition" according to an embodiment of the present invention is a game competition in which one or more users who play at least one common game form an alliance to play a game, It can be operated in such a way as to compete for at least one of the highest scores. When a certain period of time has elapsed, the rank of the alliance is determined according to the ranking of the players, and the highest alliance can be held in such a way that the alliance wins. In other words, the tournament may be a game in which at least one alliance of the highest ranked player who earns the highest score is awarded a prize on the on / off line, such as game money or prize.

1 is a block diagram for explaining a game tournament operating system 10 according to an embodiment of the present invention.

Referring to FIG. 1, a game tournament operating system 10 according to an embodiment of the present invention includes at least one user terminal 100, a game tournament operating apparatus 200, and at least one game server 300 .

The user terminal 100 according to an embodiment of the present invention is a terminal controlled by a user participating in at least one game competition. The user terminal 100 controlled by each of the plurality of users may be included in the game tournament operating system 10 according to an embodiment of the present invention.

Meanwhile, the game tournament management apparatus 200 according to an embodiment of the present invention can hold at least one game tournament, and can allow a plurality of users participating in the game tournament to form an alliance with each other, To determine an award to be paid to each of a plurality of users belonging to the alliance. For example, if the score of the first alliance is higher than the score of the first alliance, then each of the users belonging to the first alliance can determine the award to be awarded.

In addition, the game server 300 according to an embodiment of the present invention provides a game in which a user can play a game, and provides a game to the user of the game tournament management apparatus 200, The server can be operated by the company.

Meanwhile, the user terminal 100, the game competition operating device 200, and the game server 300 can transmit and receive data through the network N, wherein the network N is a local area network (LAN) (WAN), Value Added Network (VAN), Personal Area Network (PAN), mobile radio communication network, Wibro (Wireless Broadband Internet), Mobile WiMAX, HSDPA (High Speed Downlink Packet Access), or satellite communication network.

The user terminal 100 may be implemented as a computer, a portable terminal, a television, a wearable device, or the like, which can be connected to a remote server through the network N or connected to other terminals and servers. Here, the computer includes, for example, a notebook computer, a desktop computer, a laptop computer, and the like, each of which is equipped with a web browser (WEB Browser), and the portable terminal may be a wireless communication device , Personal Communication System (PCS), Personal Digital Cellular (PDC), Personal Handyphone System (PHS), Personal Digital Assistant (PDA), Global System for Mobile communications (GSM), International Mobile Telecommunication (IMT) (W-CDMA), Wibro (Wireless Broadband Internet), Smart Phone, Mobile WiMAX (Mobile Worldwide Interoperability for Microwave Access) (Handheld) based wireless communication device. In addition, the television may include an Internet Protocol Television (IPTV), an Internet television (TV), a terrestrial TV, a cable TV, and the like. Further, the wearable device is an information processing device of a type that can be directly worn on a human body, for example, a watch, a glasses, an accessory, a garment, shoes, or the like, and can be connected to a remote server via a network, Lt; / RTI >

FIG. 2 is a block diagram illustrating a game tournament management apparatus 200 according to an embodiment of the present invention.

2, the game tournament managing apparatus 200 includes a game tournament list transmitting unit 210, a game tournament managing unit 220, a game play information managing unit 230, an alliance managing unit 240, a score calculating unit 250, And an award determination unit 260. [

The game competition list transmission unit 210 may transmit the game competition list to at least one user terminal 100. [ For example, when the user terminal 100 accesses the game tournament operating apparatus 200 to request a game tournament list, the game tournament list transmitting section 210 may transmit the game tournament list to the user terminal 100 .

In this regard, the " game contest list " can help a user decide which game contest to participate in, including a list of game contests that are requested to be held from the game company. That is, the game competition list may include at least one or more game competition information that can be provided to the user terminal 100. Here, the " game competition information " may include game information and competition information about the game to be the object of the game competition. And " game information " may include at least one of a game name, a game image, a game description, and a rating, and " competition information " includes at least one of a competition start date, a competition end date, award information, . ≪ / RTI > Here, the " award " can be an online commodity such as game money or an item, and can be a commodity such as a voucher. In other words, the "award information" includes information about the prize that can be won when winning the competition, and can be changed based on the progress of the competition period, the increase in the number of participants in the competition, and the game item revenue status.

Meanwhile, the game competition management unit 220 may receive a participation application from the user terminal 100 to at least one game competition. For example, when the user terminal 100 displays a game competition list on a display unit (not shown), the game competition management unit 220 receives a participation application for the game competition included in the displayed game competition list from the user .

Also, the game competition management unit 220 may process the application for participating in the game competition received from the user terminal 100, and may include the user who participated in the game competition as a participant in the game competition. In this case, the game competition management unit 220 may determine whether the user satisfies the participation qualification of the game competition. Regardless, there may be no limit to the eligibility of participating in a game contest and may be limited to users who achieve at least a certain score in the game.

For example, the game competition management unit 220 acquires the game play information of the user who has requested to participate from the game play information management unit 230 to be described later, and determines whether or not the application for participating in the game competition is permitted based on the acquired game play information can do. For example, when the participation qualification of a game competition has to have a character having a certain level or more, it is judged whether or not the player possesses a character having a certain level or more based on the game play information of the user who applied for participation, You may be allowed to apply for participation in a game competition.

Meanwhile, when the game competition management unit 220 receives the participation application from the user terminal 100 to the game competition, the game play information management unit 230 manages the game play of the user to the game server 300 that provides the requested game Request information, and receive the requested game play information. Here, the " game play information " may be at least one of a game character name, character profession, character characteristics, level, experience value, possessed game money, and game friend list.

On the other hand, the alliance management unit 240 can provide the alliance formation interface to the execution screen of the game which is the subject of the game competition to which the user has applied. Here, "alliance" means a team organized by a user who aims to win a game competition. That is, a user can win a game contest by forming an alliance with other users, playing a game to earn points, and raising the score of an alliance. Also, an alliance may be an alliance of a plurality of users, and an alliance may be composed of only one user. This allows users to form an alliance on their own so that they can compete with other alliances without any other users. In addition, the " alliance interface " can be an interface that allows a user to provide a list of other users to form an alliance with another user, or to form an arbitrary alliance.

For example, the alliance management unit 240 may provide an alliance interface that allows a user to form alliances with other users when the user terminal 100 executes a game for a game meeting. In addition, the alliance management unit 240 may receive an alliance application for the first alliance including a second user different from the first user from the user terminal 100 of the first user among a plurality of users participating in the game tournament.

The alliance management unit 240 may also send a list of other users to the user terminal 100 to allow the user to form an alliance or to apply for an existing alliance.

At this time, the alliance management unit 240 may receive an alliance application for at least one other user from the list of other users from the user terminal 100. [ For example, the alliance management unit 240 may send an alliance application for a first alliance including a second user from a list of other users including a second user different from the first user, to the user terminal 100 of the first user . Accordingly, the user can confirm the list of other users and select another user included in the list, or select an alliance to join, so that the alliance can be applied.

The alliance management unit 240 may also issue an alliance application number for at least one of the second user and the first alliance. At this time, the alliance management unit 240 may issue an alliance application number for each participating user for each game event or issue it for each alliance.

Herein, the alliance application number may include at least one of the user identification information of the second user who generated the alliance application number, the alliance identification information of the first alliance, and the identification information of the game tournament. The " user identification information " is a unique number or a combination of characters capable of distinguishing each of at least one or more users. When the user accesses the game competition operating device 200 and registers a membership, And may be at least one of personal information. Also, 'alliance identification information' or 'identification information of a game contest' may be a unique number or combination of letters that can distinguish one or more alliances or game competitions, respectively.

At this time, the alliance management unit 240 receives the selection or input of the alliance application number of the first alliance from the user terminal 100 of the first user, and receives the alliance application for the first alliance. Therefore, you can use the alliance application number to easily participate in the alliance of the desired game contest.

For example, if the alliance application number issued by the second user is transmitted to the user terminal 100 of the first user, or the alliance association number is disclosed online or offline, such as a blog, the first user inputs the alliance application number So that they can easily participate in the game competition alliance.

In addition, the alliance management unit 240 may add a score to the game scores of the first user and the second user. For example, a point can be awarded according to the method of formation of an alliance, such as granting an additional point to a user who subscribes or induces an alliance using the alliance application number. Through this, it is possible to motivate the effect of joining the alliance or inducing the alliance. In addition, not only game play, but also other players' participation in the game competition can be made to win the alliance.

In addition, the alliance management unit 240 may exclude users who are alliance members of an alliance who have reached an alliance limited number in the list of other users. Here, the "limited number of alliances" is the maximum number of alliances that can belong to a single alliance, preventing the alliance from growing indiscriminately and reducing the gap between alliances in game conferences, .

In addition, the alliance management unit 240 may include a first user in the first alliance or a new alliance between the first user and the other user.

In addition, for example, the alliance management unit 240 may store each alliance and its alliance members in the database based on identification information of a plurality of users and identification information of the alliance when the alliance is formed.

In addition, the alliance management unit 240 may allow an alliance to be formed only when there is an acceptance of an alliance belonging to another user or another user, in order to form an alliance with another allied user.

For example, the alliance management unit 240 may request the acceptance of the alliance application to the user terminal 100 controlled by the representative of the alliance to which the at least one other allied user belongs. That is, the alliance management unit 240 requests the user terminal 100 of the representative of the first alliance to accept the alliance application, and upon receiving the acceptance of the alliance application from the representative user terminal 100, Users can be included. This allows the representative of the alliance to determine whether or not to accept the allied user as an alliance, thereby speeding up the formation of the alliance. In this case, the representative of the alliance may be plural. If an alliance application acceptance is received from the user terminal 100, which is the representative of the alliance, an alliance may be formed between the other user and the allied user.

In addition, the Alliance Administration (240) may obtain an acceptance of all Alliance members so that the Alliance is formed. That is, the alliance management unit 240 may request the user terminal 100 of each alliance member of the alliance to which the at least one allied user belongs, to accept the alliance application. If an alliance application is received from the user terminal 100 of each alliance, the alliance may be established between the allied user and the other user.

In other words, the alliance management unit 240 requests the user terminal 100 of each alliance of the first alliance to accept the alliance application and receives the allied alliance from each of the alliance user terminals 100 The first alliance may include a first user.

In addition, the alliance management unit 240 may request the user terminal 100 to confirm whether or not to accept the invitation offer requested from another user terminal 100. [ For example, another user may propose a recruitment for a user who wants to be an alliance, and a user may be an ally of an alliance who accepts the recruitment proposal and proposes recruitment. Thus, if the user accepts the offer, the game tournament operating device 200 may establish the alliance by setting the user accepting the offer to be an ally of the alliance to which the other user belongs.

For example, the alliance management unit 240 transmits a proposal for the first alliance received from the user terminal 100 of the second user to the user terminal 100 of the first user, By accepting, an alliance application for the first alliance can be received from the user terminal 100 of the first user.

In addition, the alliance management unit 240 may receive an alliance creation request from the user terminal 100 and at least one or more other user terminals 100. [ The alliance management unit 240 may receive a request to create any alliance.

The alliance management unit 240 may also receive the random alliance request from the user terminal 100 of each of the plurality of users including the first user and the second user. In this regard, a random alliance request is a request that each of a plurality of users wishes to form an alliance with another user at random.

Also, the alliance management unit 240 receives the random alliance creation request from the user terminal 100 of each of the plurality of users including the first user and the second user, and receives the game play information of each of the plurality of users who made the random alliance creation request A random group including a first user and a second user is generated on the basis of the first group, a request is made to the user terminal 100 of the first user for a response to switch to the first group for the random group, Lt; RTI ID = 0.0 > 100 < / RTI > to the first alliance for the random group. As an embodiment of the present invention, the random group may be a temporary alliance before being converted into an alliance, and when a request to switch from the respective terminal of each user included in the random group to the alliance is received, You can form an alliance by switching.

Also, the alliance management unit 240 calculates a score for each of a plurality of users based on game play information of a user who has made a random alliance request for a certain period of time, and calculates a score for each of the plurality of users based on the score of each of the plurality of users, A random group can be created by arranging a plurality of users according to a predetermined arrangement order of allies.

For example, the alliance management unit 240 may arrange each of the plurality of users in the plurality of random groups according to a predetermined alliance placement order based on the score of each of the plurality of users and the limited number of alliances to be created. For example, the alliance management unit 240 arranges a plurality of users one by one in each of a plurality of random groups from the highest score in accordance with the alliance placement order, By placing one in each of the plurality of random groups in reverse order again, all of the plurality of users are switched in reverse order until the arrangement is completed, and each of the plurality of users is assigned to each of the plurality of random groups You can place them one by one.

In addition, the alliance management unit 240 generates a new alliance in the order of users having the highest score, sets half of the plurality of users requesting random alliance creation as alliance members, and sets the remaining half users as new The alliance may be made an ally of the alliance in the order in which it was created.

Also, the alliance management unit 240 may form at least one alliance based on the game play information of each of the plurality of users who have requested alliance creation. An embodiment in which at least one alliance is formed based on game play information of each of a plurality of users for whom the alliance management unit 240 has requested alliance creation is as follows.

The score computing unit 250 may assign a score to each of a plurality of users according to a predetermined score giving method based on game play information of each of a plurality of users. In this case, the predetermined score giving method may be a method set by the game company providing the game. For example, one point may be awarded per user level, or one point per 1000 gold points of the game money. Or the number of hunting monsters or the score of completion of the quest.

Further, the score calculation unit 250 assigns a score according to a predetermined score giving method based on the game play information of each ally of the first ally, adds the scores of all the ally of the first ally, You can calculate the game score of the alliance. The alliance management unit 240 may also form an arbitrary new alliance based on the scores of the plurality of users. In this case, any new alliance can be formed so that the score difference between the alliances is small.

Meanwhile, the score calculation unit 250 according to an embodiment of the present invention can calculate the score of the alliance formed by the alliance management unit 240. [ In other words, when the user and other users of the alliance to which the user belongs play the game, the score calculation unit 250 can assign scores to each user according to a predetermined score giving method. Therefore, when each user's score is calculated, the score calculator 250 can calculate the score of the alliance according to a predetermined score summation method for the score of each user of the alliance. Here, the predetermined score summation method can be an average score of alliance members. In addition, the score calculation unit 250 can add scores to users with low levels based on game play information of each user, and add the scores. For example, the score of the user with the lowest level may be doubled, and the score of the user with the highest level may be given no weight. Therefore, the alliance can prevent the low-level user from being rejected, thereby preventing the novice user from leaving the middle.

The score calculator 250 may calculate the game score of the first alliance considering the score of all alliances of the first alliance including the first user and the second user.

Meanwhile, the award determining unit 260 according to an embodiment of the present invention can determine a prize to be paid by the user based on the score of the alliance calculated by the score calculating unit 250.

For example, based on the alliance score of each of the alliances that played the game in a game contest, you can decide to award the alliance with the highest score of the alliance.

In addition, the award determiner 260 may determine the ranking of the first alliance based on the scores of the first alliance, the second alliance and the first alliance, and determine the rewards to be awarded by the first alliance according to the determined ranking.

In addition, the award determining unit 260 may determine the reward to be paid by the user by dividing the reward received by the alliance to which the user belongs by the number of users belonging to the alliance. Therefore, regardless of the user's score, all users belonging to the alliance can be awarded evenly.

In addition, the award determination unit 260 can determine the award to be paid by the user based on the ratio of the user's score to the score of the alliance to which the user belongs. In other words, if the score of the alliance is 100, if the score of the user is 10, the contribution to the score of the alliance can be determined as 10%. If the game money of 1 million gold is paid as a reward of the alliance, Allied users can receive awards of 100,000 gold. It is possible to provide awards according to the contribution rate of each of the plural alliances, so that the alliance can enhance the cooperation and enjoy the game competition.

Meanwhile, the game tournament management apparatus 200 according to an embodiment of the present invention may include a chat unit (not shown) for providing a chat service so that each alliance member can chat with each other.

Meanwhile, the game tournament management apparatus 200 according to an embodiment of the present invention may include a ranking information providing unit (not shown) for indicating ranking according to scores of one or more alliances. In this case, ranking information providing (not shown) may not be informed of the score difference with the ally, not the first place, until the end of the game.

In addition, ranking information providing (not shown) can tell the difference of the score with the highest ranking alliance.

In addition, ranking information provision (not shown) may indicate the rank of each alliance member in the alliance.

The award determiner 260 also calculates the contribution rate of each of all the alliances based on the score of each alliance of the first alliance, and calculates the contribution rate of each alliance member You may decide to award this award.

The method of operating the game tournament according to the embodiment shown in FIG. 3 includes the steps of time series processing in the game tournament operating apparatus 200 shown in FIG. Therefore, the contents described above with respect to the game competition operating apparatus 200 shown in FIG. 2 may be applied to the game tournament operating method according to the embodiment shown in FIG.

3 is a flowchart illustrating a method of operating a game according to an embodiment of the present invention.

Referring to FIG. 3, the game tournament operating apparatus 200 may receive an alliance application for the first alliance.

For example, the game tournament management apparatus 200 receives an alliance application for a first alliance including a second user different from the first user from the user terminal 100 of the first user among a plurality of users participating in the game tournament can do.

The game competition operating device 200 may also receive a random alliance creation request from the user terminal 100 of each of the plurality of users including the first user and the second user.

In addition, the game tournament management apparatus 200 may generate a random group including the first user and the second user based on the game play information of each of the plurality of users who made the random alliance creation request.

In addition, the game tournament management apparatus 200 can arrange each of the plurality of users in the plurality of random groups according to the predetermined alliance placement order based on the scores of the plurality of users and the limited number of alliances to be created. For example, if 100 users make a random alliance request and there are 10 alliance members, each of a plurality of users can be placed in 10 random groups.

In addition, the game tournament management apparatus 200 arranges a plurality of users one by one in each of a plurality of random groups from the highest score to the lowest ranking, and when one is placed in each of the plurality of random groups, You can place one person in each. Such an arrangement process can also be repeated until all of the plurality of users are placed in each of the plurality of random groups.

Also, the game competition operating device 200 may transmit the alliance application number of the first alliance generated by the second user to the user terminal of the first user. The game competition operating device 200 may receive a selection of the first alliance application number from the user terminal 100 of the first user to receive the alliance application for the first alliance. In addition, the game tournament management apparatus 200 may add a score to the game scores of the first user and the second user.

Also, the game competition operating device 200 may request the user terminal 100 of the first user to transmit a response to switch to the first alliance for the random group.

In addition, the game tournament management server 200 may receive a request to switch from the user terminal 100 of the first user to the first alliance for the random group.

Also, the game tournament management apparatus 200 may transmit a proposal to the first alliance received from the user terminal 100 of the second user to the user terminal of the first user.

Also, the game tournament management apparatus 200 can receive an alliance application for the first alliance from the user terminal 100 of the first user by accepting the offer for the first user.

Meanwhile, the game tournament management apparatus 200 may include the first user in the first alliance (S320).

For example, the game tournament management apparatus 200 may request the user terminal 100 of the representative of the first alliance to accept the alliance application.

In addition, the game competition operating device 200 may include the first user in the first alliance upon receiving the acceptance of the alliance application from the representative user terminal 100. [

In addition, the game tournament management apparatus 200 may request the user terminal 100 of each alliance member of the first alliance to accept the alliance application.

Also, the game tournament operating device 200 may include the first user in the first alliance upon receiving the allotted acceptance from the user terminal 100 of each alliance.

Meanwhile, the game tournament operating apparatus 200 can calculate the game score of the first alliance (S330).

In addition, the game tournament management apparatus 200 may calculate the game score of the first alliance considering the game scores of all alliances of the first alliance including the first user and the second user.

In addition, the game tournament management apparatus 200 may award a score according to a predetermined score granting method based on game play information of each alliance member of the first alliance.

Also, the game tournament management apparatus 200 may calculate the game score of the first alliance by summing the scores of all alliances of the first alliance.

On the other hand, the game tournament management apparatus 200 can determine a prize for the first alliance to be paid (S340).

In addition, the game tournament management apparatus 200 can determine a reward for receiving the first alliance based on the calculated score.

In addition, the game tournament operating apparatus 200 may determine the ranking of the first alliance based on the score between the first alliance, the first alliance, and the other second alliance.

In addition, the game tournament management apparatus 200 can determine a reward for receiving the first alliance according to the determined rank.

Meanwhile, the game tournament management apparatus 200 can calculate the contribution rate of each of all alliances based on the score of each alliance of the first alliance.

In addition, the game tournament operating apparatus 200 can determine the prize for each of the all allied members to be paid according to the contribution rate calculated for the prize to be paid for the determined first alliance.

The method of operating the game tournament according to the embodiment described with reference to FIG. 3 may also be implemented in the form of a recording medium including instructions executable by a computer, such as a program module executed by a computer. Computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media. In addition, the computer-readable medium can include both computer storage media and communication media. Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Communication media typically includes any information delivery media, including computer readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave, or other transport mechanism.

Also, the method for operating the game tournament according to an embodiment of the present invention may be implemented as a computer program (or a computer program product) including instructions executable by a computer. A computer program includes programmable machine instructions that are processed by a processor and can be implemented in a high-level programming language, an object-oriented programming language, an assembly language, or a machine language . The computer program may also be recorded on a computer readable recording medium of a type (e.g., memory, hard disk, magnetic / optical medium or solid-state drive).

Therefore, a method for operating a game tournament according to an embodiment of the present invention can be realized by a computer program as described above being executed by a computing device. The computing device may include a processor, a memory, a storage device, a high-speed interface connected to the memory and a high-speed expansion port, and a low-speed interface connected to the low-speed bus and the storage device. Each of these components is connected to each other using a variety of buses and can be mounted on a common motherboard or mounted in any other suitable manner.

Where the processor may process instructions within the computing device, such as to display graphical information to provide a graphical user interface (GUI) on an external input, output device, such as a display connected to a high speed interface And commands stored in memory or storage devices. As another example, multiple processors and / or multiple busses may be used with multiple memory and memory types as appropriate. The processor may also be implemented as a chipset comprised of chips comprising multiple independent analog and / or digital processors.

The memory also stores information within the computing device. In one example, the memory may comprise volatile memory units or a collection thereof. In another example, the memory may be comprised of non-volatile memory units or a collection thereof. The memory may also be another type of computer readable medium such as, for example, a magnetic or optical disk.

And the storage device can provide a large amount of storage space to the computing device. The storage device may be a computer readable medium or a configuration including such a medium and may include, for example, devices in a SAN (Storage Area Network) or other configurations, and may be a floppy disk device, a hard disk device, Or a tape device, flash memory, or other similar semiconductor memory device or device array.

It will be understood by those skilled in the art that the foregoing description of the present invention is for illustrative purposes only and that those of ordinary skill in the art can readily understand that various changes and modifications may be made without departing from the spirit or essential characteristics of the present invention. will be. It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive. For example, each component described as a single entity may be distributed and implemented, and components described as being distributed may also be implemented in a combined form.

The scope of the present invention is defined by the appended claims rather than the detailed description and all changes or modifications derived from the meaning and scope of the claims and their equivalents are to be construed as being included within the scope of the present invention do.

100: user terminal 200: game tournament management device
300: game server 210: game competition list transmission unit
220: game competition management unit 230: game play information management unit
240: alliance management unit 250: score calculation unit
260: Award decision section

Claims (22)

Is performed by a game tournament operating system that operates a game tournament,
Receiving an alliance application for a first alliance including a second user different from the first user from a user terminal of a first user among a plurality of users participating in the game tournament;
Including the first user in the first alliance;
Calculating a game score of the first alliance based on game scores of all alliances of the first alliance including the first user and the second user; And
And determining an award to be paid by the first alliance based on the score calculated in the calculating step.
The method according to claim 1,
The step of receiving the alliance application comprises:
Receiving a random alliance creation request from a user terminal of each of a plurality of users including the first user and the second user;
Generating a random group including the first user and the second user based on the game play information of each of the plurality of users who made the random alliance creation request;
Requesting to the user terminal of the first user a response to switch to the first alliance for the random group; And
Receiving a request to switch from the user terminal of the first user to the first alliance for the random group.
3. The method of claim 2,
Wherein generating the random group comprises:
Placing each of the plurality of users in a plurality of random groups according to a predetermined alliance placement order based on a score of each of the plurality of users and a limited number of alliances to be generated.
The method of claim 3,
Wherein the step of arranging each of the plurality of users in the plurality of random groups comprises:
One of each of the plurality of random groups is placed in each of the plurality of random groups from the highest score to the lowest rank of the random group, ≪ / RTI >
The method according to claim 1,
The step of receiving the alliance application comprises:
Issuing an alliance application number for at least one of the second user and the first alliance; And
And receiving a selection or input of the alliance application number from the user terminal of the first user.
The method according to claim 1,
The step of receiving the alliance application comprises:
Transmitting an offer to the first alliance received from a user terminal of the second user to a user terminal of the first user; And
Receiving an alliance application for the first alliance from a user terminal of the first user who has received an acceptance for the offer for subscription from the first user.
The method according to claim 1,
Wherein the step of including the first user in the first alliance comprises:
Requesting the user terminal of the representative of the first alliance to accept the alliance application; And
And including the first user in the first alliance upon receiving the acceptance of the alliance application from a user terminal of the representative.
The method according to claim 1,
Wherein the step of including the first user in the first alliance comprises:
Requesting the user terminal of each alliance member of the first alliance to accept the alliance application; And
And including the first user in the first alliance upon receiving an acceptance of the alliance application from a user terminal of each of the all alliances.
The method according to claim 1,
The step of calculating the game score of the first ally includes:
Awarding a score according to a predetermined score granting method based on game play information of each ally of the first alliance; And
Calculating a game score of the first alliance by summing scores of all alliances of the first alliance;
Wherein the step of awarding the score comprises:
And adding a bonus point in accordance with the method of forming an alliance.
The method according to claim 1,
The step of determining the prize for the first alliance to be awarded includes:
Determining a ranking of the first alliance based on a score between the first alliance and the first alliance and a second alliance; And
And determining an award to be paid by the first alliance according to the determined ranking.
11. The method of claim 10,
The method of claim 1,
Calculating a contribution rate of each of all alliances based on a score of each of all alliances of the first alliance; And
Further comprising the step of determining an award to be awarded to each of all of the alliances in accordance with the calculated contribution rate for the award to be awarded to the determined first alliance.
1. A game competition operating apparatus for running a game competition,
Receiving an alliance application for a first alliance comprising a second user different from the first user from a user terminal of a first user among a plurality of users participating in the game tournament, An alliance management department to include;
A score calculator for calculating a game score of the first alliance in consideration of game scores of all alliances of the first alliance including the first user and the second user; And
And a award determining unit for determining an award to which the first alliance is awarded based on the score calculated by the score calculating unit.
13. The method of claim 12,
The alliance management unit,
Receiving a random alliance creation request from a user terminal of each of a plurality of users including the first user and the second user, receiving, based on game play information of each of the plurality of users who made the random alliance creation request, And generating a random group including the second user, requesting a user terminal of the first user to request a response to switch to the first alliance for the random group from the user terminal of the first user, Receives a request to switch to a first alliance for the game.
14. The method of claim 13,
The alliance management unit,
And places each of the plurality of users in a plurality of random groups according to a predetermined alliance placement order based on a score of each of the plurality of users and a limited number of alliances to be generated.
15. The method of claim 14,
The alliance management unit,
One of each of the plurality of random groups is placed in each of the plurality of random groups from the highest score to the lowest rank of the random group, , A game tournament operating device.
13. The method of claim 12,
The alliance management unit,
Issue an alliance application number for at least one of the second user and the first alliance, receive a selection or input for the alliance application number from the user terminal of the first user, And adds a bonus to the user's game score.
13. The method of claim 12,
The alliance management unit,
And transmits the offer to the user of the first user received from the user terminal of the second user to the user terminal of the first user and receives the acceptance of the offer from the first user, And receives an alliance application for the first alliance from the terminal.
13. The method of claim 12,
The alliance management unit,
Requesting the user terminal of the representative of the first alliance to accept the alliance application and receiving the acceptance of the alliance application from the user terminal of the representative to include the first user in the first alliance, Device.
13. The method of claim 12,
The alliance management unit,
Requesting the user terminal of each alliance member of the first alliance to accept the alliance application and upon receiving the acceptance of the alliance application from each of the user terminals of all allied members, Includes, game tournament operating device.
13. The method of claim 12,
The point calculating unit calculates,
A score is given according to a predetermined score giving method based on game play information of each ally of the first alliance, and a score of each ally of the first ally is added to a game score of the first ally To the game device.
13. The method of claim 12,
The award determining unit determines,
Determining a ranking of the first alliance based on a score between the first alliance, the first alliance and another second alliance, and determining the award to be awarded by the first alliance in accordance with the determined ranking, .
22. The method of claim 21,
The award determining unit determines,
Calculating a contribution rate of each of all the alliance members based on the scores of each of the alliance members of the first alliance, calculating the contribution rate of each of the all alliance members based on the score of each of the all alliance members of the first alliance, The game tournament operating device, which determines the award.
KR1020160007630A 2015-06-08 2016-01-21 Apparatus and method for operating process of a game contest KR20160144300A (en)

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KR1020150080769 2015-06-08

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20200145113A (en) * 2019-06-20 2020-12-30 넷마블 주식회사 Method for distributing game items using block chain

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20200145113A (en) * 2019-06-20 2020-12-30 넷마블 주식회사 Method for distributing game items using block chain

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