KR20160111208A - Method for providing user interface objects implementing smart flash card system in mobile device having touch screen for self test function and mobile device having the same - Google Patents

Method for providing user interface objects implementing smart flash card system in mobile device having touch screen for self test function and mobile device having the same Download PDF

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KR20160111208A
KR20160111208A KR1020150036066A KR20150036066A KR20160111208A KR 20160111208 A KR20160111208 A KR 20160111208A KR 1020150036066 A KR1020150036066 A KR 1020150036066A KR 20150036066 A KR20150036066 A KR 20150036066A KR 20160111208 A KR20160111208 A KR 20160111208A
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group
test
item
items
touch screen
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Korean (ko)
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김우중
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김우중
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
    • G09B7/04Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying a further explanation

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  • General Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • Human Computer Interaction (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A method of implementing an intelligent flash card for a self test in a mobile device having a touch screen related to the present invention includes displaying a plurality of items belonging to a first group on a touch screen, Each having a first touch area for selecting a touch area; Detecting a touch event for the first touch area and setting the item (A) to belong to the test subject when the touch event is present; Displaying a test related user interface capable of providing a test question for an item belonging to the test object and confirming whether or not a correct answer is given to the touch screen when a control input for executing the test is present; Changing and setting items belonging to the second group as the correct answer among the items provided with the test questions; And detecting an elapse of time from a time when an item belonging to the second group belongs to the second group, and changing the item (B) to the first group when the elapse of the time is not less than a reference time And setting the test object to belong to the test object again.

Description

TECHNICAL FIELD [0001] The present invention relates to a method of implementing an intelligent flash card for a self-test in a mobile device having a touch screen, and a mobile device having a touch screen that implements an intelligent flash card for self- TOUCH SCREEN FOR SELF TEST FUNCTION AND MOBILE DEVICE HAVING THE SAME}

The present invention relates to a method for implementing an intelligent flash card for self-testing in a mobile device having a touch screen and a mobile device having a touch screen for implementing an intelligent flash card for self-testing.

A mobile device is a portable device that is portable and has one or more of voice and video call functions, information input / output functions, and data storing functions.

As the functions are diversified, the mobile device may have complicated functions such as photographing and photographing of a moving picture, reproduction of a music or video file, reception of a game, broadcasting, and the like. These functions can be implemented at once to implement a comprehensive multimedia player.

In order to implement complex functions, various new attempts have been made in terms of hardware or software for portable terminals. In addition, a user interface environment is provided for the user to easily and conveniently search for or select a function.

As a convenient user interface, the touch screen is solved in the device of the output display function and the input touch function. It is easy to apply intuitive arrangement and gesture, and it is possible to use environment for data input / output or management The value is high. The mobile device is suitable for maximizing the advantages of such touch screen by applying it to the information communication technology that is being developed, and it is opening the smart age by installing various functions and application programs.

On the other hand, since humans are animals of oblivion, memory enhancement through efficient learning has been of interest since before the digital age. One of the representative methods is flash card. A flash card is a brief description of what to study on both sides, usually one side containing the answer on the other side of the question. Flash cards are known to be useful for reminiscence because they focus on content that is simple but unknowable, or because they reconsider their answers. There are also a variety of products to enhance memory by applying such flash cards to digital devices. However, existing products have the following problems.

First, if you assign the card category (know / do not know) to the learner's free will, you may have insecure learning because you are not responsible for wrong classification (checking and classifying you do not know) It happens frequently.

Secondly, it is not easy to get rid of the fact that you do not know when you put together a problem you do not know (it is not pleasant to experience the wrong thing) Misunderstandings) confuse the learners and have a negative impact on subsequent learning (afterimage effect). In addition, there is a limitation in that the system which can solve the wrong problem again (wrong answer system) is not able to keep the possibility of meeting after 1.

Third, as an iterative learning method, there is proposed a method in which a learner is encouraged to review frequently (or neglected), or a mechanically repetitive (forced) method using a push service after setting the amount of learning per day, And the latter is a problem by limiting the autonomy of learning.

Fourth, there is a goal of learning (sorting all or matching all problems), but there is no guarantee that the item will still remain in the learner's mind after time has passed since the goal has been achieved.

SUMMARY OF THE INVENTION The present invention has been made in view of the above points, and it is an object of the present invention to provide an intelligent flash card in a mobile device having a touch screen capable of improving the concentration of attention on learning contents by issuing a problem studied by itself, And a mobile device having a touch screen in which this is implemented.

Another object of the present invention is to induce more efficient memorization by allowing the review to be repeated repeatedly with increasing periodic disparity.

Another object of the present invention is to enhance the desire to achieve learning by clearly indicating a goal that a learner has to achieve.

Another object of the present invention is to increase the degree of concentration by freely browsing an object to be learned and allowing a learner to determine the object of the first learning.

According to another aspect of the present invention, there is provided a method for implementing an intelligent flash card for a self test in a mobile device having a touch screen, the method comprising: displaying a plurality of items belonging to a first group on a touch screen, Each having a first touch area for selecting whether or not the item is a test object; Detecting a touch event for the first touch area and setting the item (A) to belong to the test subject when the touch event is present; Displaying a test related user interface capable of providing a test question for an item belonging to the test object and confirming whether or not a correct answer is given to the touch screen when a control input for executing the test is present; Changing and setting items belonging to the second group as the correct answer among the items provided with the test questions; And detecting an elapse of time from a time when an item belonging to the second group belongs to the second group, and changing the item (B) to the first group when the elapse of the time is not less than a reference time And setting the test object to belong to the test object again.

As an example related to the present invention, when there is a control input for executing the test, a test-related user interface capable of providing a test question for an item belonging to the test object and confirming whether an answer is correct can be displayed on the touch screen In the step, the test-related user interface can be configured to indicate whether an answer is correct for each of the provided test questions.

As an example related to the present invention, the step of changing and setting to belong to the second group for the items processed as the correct answer among the items provided with the test questions may include the steps of: (B), and if the last order in which the item (B) belongs to the second group is a reference order, changing the processed item to belong to the third group and setting As shown in FIG.

As an example associated with the present invention, the first group includes a first visual background associated with a first density, and the second group includes a second visual background associated with a second density that is greater than the first density, The third group may include a third visual background associated with a third density greater than the second density.

As an example related to the present invention, it is preferable that the step of changing and setting the items that are processed as correct answers among the items provided with the test questions to belong to the second group includes the steps of: And setting the first group and the test object to be maintained.

In another aspect of the present invention, there is provided a computer-readable recording medium storing a program for causing a computer to execute the steps of: changing and setting items belonging to a second group as correct answers among items provided with the test questions; The step of setting the first group and the test subject to be maintained may be configured to be performed after the test mode is terminated.

As an example in connection with the present invention, the termination of the test mode may include when all of the provided test questions have been solved, and when there has been a control input associated with the termination before releasing all of the provided test questions.

As an example related to the present invention, an item belonging to the first group, an item belonging to the test object, and an item belonging to the second group include question information, answer information related to the question information, and answer information And a second touch area for selecting the second touch area.

As an example related to the present invention, the mobile device includes a card mode for individually displaying items belonging to the first group, items belonging to the test object, and items belonging to the second group in a card form, The information may be configured to be displayed after the reference delay time has elapsed for the display of the question information.

In one embodiment of the present invention, the step of detecting a touch event for the first touch area and setting the item (A) to belong to the test subject when the touch event is present comprises: And displaying the visual selection complete identification element at the work location.

In an embodiment of the present invention, it is preferable that an elapse of time from the time when an item belonging to the second group belongs to the second group is detected, and when the elapse of the time is equal to or longer than the reference time, The reference time may be configured to be increased in accordance with the degree to which the item belonging to the first group belongs to the second group and belongs to the second group have.

The present invention also provides a mobile device with a touch screen configured to provide a method of implementing the above intelligent flash card.

According to the method for implementing an intelligent flash card for a self test in a mobile device having a touch screen related to the present invention, a problem in which a user has studied about an item belonging to a first group, which is an object of learning, By moving them to the second group after solving them, the degree of attention on the learning can be improved. The memorized items are returned to the first group with a periodic time difference, and belong to the test subject, so it is easy to distinguish the items moved from the second group to the first group for the repeated learning from the other items of the first group, It is possible to increase the learning concentration on the already learned items and to convert them into long-lasting memories.

According to one example related to the present invention, by classifying items that are filled with the reference repetition degree into a third group and distinguishing items estimated to be complete memorization from the first group and the second group, the management and progress of the learning And can increase the motivation for learning to achieve the goal.

1 is a block diagram of a mobile device 100 with a touch screen that implements an intelligent flash card for self testing in connection with the present invention.
Figure 2 is an exemplary perspective view of a mobile device 100 having a touch screen that implements an intelligent flash card for self testing in connection with the present invention.
FIG. 3 illustrates images (201, 202, 203, 204) showing a first user interface screen for explaining a method of implementing an intelligent flash card for self-
FIG. 4 shows second user interface screens 301, 302, 303, and 304 for explaining an intelligent flash card implementation method for self test related to the present invention.
5 illustrates third user interface screens (305, 306, 307) for explaining an intelligent flash card implementation method for self test related to the present invention,
FIG. 6 is a block diagram illustrating fourth user interface screens 401, 402, 403, and 404 for explaining a method of implementing an intelligent flash card for self-
7 shows a fifth user interface screen 405 for explaining a method of implementing an intelligent flash card for a self test according to the present invention.
8 is a principle conceptual diagram for explaining a method of implementing an intelligent flash card in a mobile device having a touch screen according to the present invention
9 is a flow chart for explaining an intelligent flash card implementing method for a self test in a mobile device having a touch screen according to an example related to the present invention

Hereinafter, a method for implementing an intelligent flash card for a self-test in a mobile device having a touch screen and a mobile device having a touch screen for implementing an intelligent flash card for self-testing according to the present invention will be described in detail with reference to the accompanying drawings. do. The suffix "module" and " part "for components used in the following description are given merely for convenience of description, and do not give special significance or role in themselves.

Figure 1 is a block diagram of a mobile device 100 with a touch screen that implements an intelligent flash card for self-testing in connection with the present invention.

1, the mobile device 100 includes a wireless communication unit 111, an input unit 112, a microphone 113, a camera 114, a sensing unit 114, a display 116, a voice output unit 117, A vibration module 118, a memory 119, a power supply unit 120, a controller 130, and the like. However, the mobile device may be implemented by more components than the illustrated components, or by a lesser number of components.

The wireless communication unit 111 may include one or more components that enable wireless communication between the mobile device 100 and another wireless communication system or wireless communication between the mobile device 100 and a network on which the other mobile device is located. For example, the wireless communication unit 111 may include a broadcast receiving module, a mobile communication module, a wireless Internet module, a short distance communication module, and a location information module. Through the wireless communication unit 111, the user can send a phone call or a text message to the other party using the telephone directory list in association with the present invention, or a question and answer ) Can be downloaded or uploaded.

The input unit 112 is capable of receiving a command for controlling the operation of the mobile device 100. The input unit 112 may be employed in any manner so long as the user operates the unit with a tactile impression.

The A / V (Audio / Video) input unit is for inputting an audio signal or a video signal, and may include a microphone 113, a camera 114, and the like.

The microphone 113 converts the user's voice into an electric signal in a communication mode or the like. Also, the microphone 113 is used to receive voice or the like in the recording mode in connection with the present invention.

The camera 114 processes image frames such as still images or moving images obtained by the image sensor in the video communication mode or the photographing mode. The processed image frame may be displayed on the display 116. The image frame processed by the camera 114 can be stored in the memory 160 or transmitted to the outside through the wireless communication unit 111. [ The camera 114 may be equipped with two or more cameras according to the configuration of the mobile device.

The sensing unit 115 senses the tilt, acceleration, open / close state, etc. of the mobile device. The sensing unit 115 may include a gyroscope device, an acceleration sensor, or a MEMS part to detect a change in attitude, and other known sensors may be used.

The A / V output unit is for outputting an audio signal, a video signal, or an alarm signal, and may include a display 116, an audio output unit 117, a vibration module 118, and the like.

The display 116 displays and outputs information processed in the mobile device 100. (UI) or a graphical user interface (GUI) associated with a call when the mobile device is in a call mode, and displays the user interface (UI) or graphical user interface The display 116 displays a captured or / and received image or a UI or a GUI. When the display 116 and the touch sensing sensor have a mutual layer structure to form a 'touch screen', the display 116 may include an input device In the following description, the display 116 is referred to as a touch screen 116.

The voice output unit 117 outputs audio data received from the wireless communication unit 111 or stored in the memory 119 in a call signal reception mode, a call mode or a recording mode, a voice recognition mode, a broadcast reception mode, The sound output unit 117 outputs sound signals related to functions (e.g., call signal reception sound, message reception sound, etc.) performed in the mobile device 100. [ The voice output unit 117 may include a speaker, a buzzer, and the like.

The vibration module 118 outputs a signal for notifying the occurrence of an event of the mobile device 100. [ Examples of events that occur in the mobile device include receiving a call signal, receiving a message, inputting a key signal, and touch input. The vibration module 118 may output a signal for notifying an occurrence of an event in a form other than an audio signal or a video signal. For example, it is possible to output a signal in a vibration mode. When a call signal is received or a message is received, a vibration may be output to inform it. Alternatively, when a key signal is input, the vibration can be output as feedback to the key signal input. The user can recognize the occurrence of an event through the vibration output as described above. Of course, a signal for notifying the occurrence of an event may also be output through the display 116 or the sound output unit 117. [

The memory 119 stores information recorded in association with the present invention or stores a program for processing and controlling the control unit 130 and stores input / output data (e.g., a phone book, a message, , Moving picture, etc.). In addition, the memory 119 may store data related to vibration and sound of various patterns output upon touch input on the touch screen.

The power supply unit 120 receives external power and internal power under the control of the controller 130 and supplies power required for operation of the respective components.

The control unit 130 typically controls the overall operation of the mobile device. For example, voice communication, data communication, video communication, and the like. In addition, the control unit 130 may include a multimedia module for multimedia playback. The multimedia module may be implemented in the controller 130 or separately from the controller 130. The control unit 130 can perform pattern recognition processing for recognizing input or drawing input performed on the touch screen as characters and images, respectively.

In addition, the control unit 130 performs control functions necessary to provide a user interface using the touch screen 116 and the audio output unit 117 in connection with the present invention. The detailed function of the control unit 130 is related to methods of touch input, screen output, audio output, etc., which will be described later. The method for implementing the intelligent flash card for self test according to the present invention may be in the form of a storage medium containing a program or an application or a transferable form.

Figure 2 is an exemplary perspective view of a mobile device 100 with a touch screen that implements an intelligent flash card for self testing in connection with the present invention.

The mobile device having a touch screen according to the present invention can be one of various electronic devices having a touch screen such as a smart phone, a mobile communication terminal, a palmtop computer, a PDA, a smart pad, a tablet PC, a language learning device, 2 illustrates a mobile communication terminal. A touch screen 116 is disposed on the front surface of the touch screen 116 for touch input or image output. The touch screen 116 includes an input unit 112 for key input or touch input on one side of the touch screen 116, An audio output unit 117, a camera 114, a sensor 115, and the like. These are for input / output or user interface, and various functions of the mobile device 100, that is, functions related to sending and receiving of calls, messages, or application programs, are implemented. However, some of these functional elements may be omitted or new elements may be added according to the mobile device 100.

FIG. 3 is a diagram illustrating a first user interface screen image 201, 202, 203, 204 for explaining an intelligent flash card implementation method for the self test according to the present invention.

The first user interface in this example is configured to allow the user to view, manipulate, and confirm the details or to select a wordbook or list that is the subject of learning or memorization. 3 (a), the touch screen 116 is provided with a first menu area 210 including a name of an application program, a help menu 212, a setting menu 213, A second menu area 220 in which wordbooks are arranged in a list form so as to be selectable, a menu 241 for loading a wordbook from a stored medium, a menu 242 for creating the wordbook by editing or the like, (240) may be provided.

The wordbooks stored or being learned are displayed in the second menu area 220, and visual identification elements 230 for notifying progress of learning can be displayed in each wordbook. Identification element 230 may include graphical means such as a bar graph or the like with the percentage of learning progress (which will be described in detail later), the total number of words, and the like. The user can easily and easily grasp the learning state of the wordbook in the initial screen by using the identification element 230.

As shown in FIG. 3 (b), the second menu area 220 exemplarily shows "essential essential words", "essential essential words", and "essential essential words". Each wordbook may include touch areas 221a, 221b, and 221c that can be selected and input by touch. If the touch area 221a associated with the "elementary essential word" is touched, it moves to a page related to the learning or additional information related to the "elementary essential word ". Touch input for function execution can distinguish between 'short touch' and 'long touch'. A 'long touch' can mean a transition to a function related to verification of progress, backup, modification, deletion, and the like. The first menu area 210 may include an explanation guide 215 for this purpose.

When the mobile device inputs the touch area 221a associated with the "elementary essential word " as a 'long touch', the mobile device can be configured to pop up a new window 250 as shown in FIG. 3C. The new window 250 may include various job functions for "elementary essential words" such as "learning progress information", "backup to SD card storage", "download native pronunciation", "name modification" have. These functions are illustrative and may be more or less than some.

3C, the touch screen 116 detects this and provides an information window 260 for displaying related information (Fig. 3 (d)). The information window 260 may include menu buttons such as graphical elements, total number of words, detailed information related to the progress, or "learning progress initialization" or "confirmation" for the current learning progress for the "elementary essential word ".

4 is a second user interface screen 301, 302, 303, 304 for explaining an intelligent flash card implementation method for self test related to the present invention. The second user interface in this example relates to a learning mode for memorizing, and the touch screen 116 includes a plurality of user interface objects.

Fig. 4 (a) shows a screen in which the exemplary specific wordbook is touched in the state of Fig. 3 (b) and transitioned to the learning mode for the wordbook. Specifically, the wordbook includes a plurality of items 320, that is, words, and these items 320 include information on which group among the plurality of groups. However, the item 320 is not limited to words as exemplified, and any item can be memorized or learned. The plurality of groups may be a form of a first group, a second group, and a third group, and a user may select a group to which the item 320 belongs by touching a button or menu 310 (See Fig. 4 (b)).

As shown in Fig. 4 (b), each group may have a name for symbolizing its meaning. That is, it can be understood that the first group means "Air region word", the second group means "Water region word", and the third group means "Earth region word". In this case, the first group, the second group, and the third group may be accompanied by appropriate visual effects to enhance associative effects and intuitiveness. In one example, the first group includes a first visual background associated with the first density, the second group includes a second visual background associated with a second density greater than the first density, the third group includes a second density And a second visual background associated with a greater third density. Specifically, the first group has a white color suitable for "Air Area Word", the second group has a blue color suitable for "Water Area Word", and the third group has an earthy or brown background color suitable for " . Item 320 may include a plurality of pieces of information. If there are two or more pieces of information, as shown in FIG. 4C, if any one piece of information is 'problem 321', the other piece of information becomes 'answer 322' and vice versa. If there are three or more pieces of information, it may mean different answers related to the problem or it may be a sample sentence, a hint, a related photograph or a picture. The touch screen 116 includes a menu button 343 that allows a user to select a display method such that the problem 321 and answer 322 are always visible or an answer is only visible when there is a touch on the item . 4 (c) shows an example of the latter. Each item 320 includes a touch region 320a that can be entered to display an answer to a question 321 or a hint.

As shown in Fig. 4 (d), the item 320 may include a touch area 330a for selecting the test object by a touch. The selection of the test subject is determined by whether the user knows what item (s) he / she studied as an indication that he / she will proceed to the second group or the third group in the later test phase or continue in the first group. Item 320 may include an identification element 330, 331 for visually indicating whether to test. These identification elements 330 and 331 may be formed to have a shopping cart or other shape, and may be displayed with different colors when not selected and when selected.

The touch screen 116 may include a test view related menu button 341 for executing a test on an object to be tested or a menu button 342 for viewing an item to be tested so that only items belonging to the object can be viewed . The menu button 341 related to the test view can display the number of items to be tested in real time.

FIG. 5 is a third user interface screens 305, 306, and 307 for explaining an intelligent flash card implementation method for self test related to the present invention. The third user interface in this example is associated with a card mode which is another form of learning mode for memorization. That is, when the card learning menu button 344 included in the touch screen 116 is touched, as shown in FIG. 5 (a), each item is switched from being displayed in a list form to being displayed separately )). Each item in the card mode may additionally include a picture or picture 323 associated with it in addition to the answer 322 to the question 321. [ To move from one card (meaning an item) to the next card, you can enter it by dragging the displayed item. At this time, the answer 322 to the question 321 may be configured to be displayed after the elapse of the reference delay time (Fig. 5 (c)). This helps improve the learning effect by reminding the reader of the meaning of the word rather than displaying it immediately. In addition, the touch screen 116 may include a play button 371 for displaying an item for a predetermined period of time and automatically switching to the next word. The touch screen 116 may also include an edit related menu button 372 for editing a question or an answer to a particular card or an external display such as a dictionary to retrieve or search for additional information about the item And a link related button 373.

FIG. 6 is a fourth user interface screens 401, 402, 403, and 404 for explaining an intelligent flash card implementation method for the self test according to the present invention. The fourth user interface in this example is associated with a test mode for the test subject.

When the user touches or inputs a related menu button 341 to execute a test on a test target item selected in the learning mode as shown in FIG. 4 or 5, the mobile device displays a guidance screen (410). The guidance screen 410 may include information on which group the item that has been studied as a result of the test view or test view will belong to. The touch screen 116 may include menus 412, 413, and 414 for canceling all of the tests at the same time, such as starting or canceling the test, or reserving the test object.

As shown in FIG. 6 (b), in the test mode, the touch screen 116 provides several views 420 with a question 321 for items belonging to the test subject as a test question. The user selects and touches the correct answer in the view 420 within a predetermined time. The touch screen 116 may include a graphical element 430 for visually displaying the remaining time so that a problem solving for one item can be made within a predetermined time. The mobile device may process an incorrect response if there is no input within a given time period.

When the correct answer 421 is input to the item as shown in FIG. 6C, the touch screen 116 can output the identification element 441 indicating that the touch screen 116 has been matched. As shown in FIG. 6D, The touch screen 116 may output the correct answer 422 with an identifying element 442 that is incorrect. At this time, by not displaying the wrong answers inputted by the user, it is possible to reduce the afterimage effect due to incorrect answers.

7 is a fifth user interface screen 405 for explaining a method of implementing an intelligent flash card for a self test related to the present invention.

The touch screen 116 outputs a screen 450 related to the test result when the user touches the control input related to termination before solving the problem of the test target item or solving all of the provided test questions. The test result screen 450 can display the number of troubles, the number of correct answers, and the wrong number. The test result screen 450 may include a guide to which group the right item and the wrong item belong, respectively.

8 is a principle conceptual diagram for explaining a method of implementing an intelligent flash card in a mobile device having a touch screen according to the present invention.

A space or grouping capable of holding a card can be represented by a first group 311 corresponding to Air, a second group 312 corresponding to Water, and a third group 313 corresponding to Earth.

The new card or item 320 starts in the air area and sinks into the water area when the learner selects the test object in the meaning of memorization completion and corrects the answer.

The sinking card automatically floats to the air area after a certain period of time, thereby providing the learner with an opportunity for distributed review. At this time, the card that comes to the air area automatically belongs to the test subject. This is to induce an efficient review by clarifying the card to be reviewed.

The number of dives (the number of submerged in water, the number of times the learner memorized) is displayed in each item as a visual indicator or identification element 340. As the number of dives increases, the residence time in the Water region before the flood becomes longer. This is to realize the periodical parallax between increasing criterion which is a requirement of effective distributed review. If the number of dives is 1 ~ 4, it can be set to float again to the air area after 6, 12, 24 and 48 hours respectively.

The card with the number of dives is raised to the air area again. If the correct answer is obtained through the test, it moves to the earth area (the memorized completion area) instead of the water area.

As described above, the intelligent flash card implementation method for the self-test related to the present invention is a method in which the learner's memorization confirmation operation (the self-memorizing problem is solved) However, since the observer can occur as time elapses, when a certain period of time has elapsed, it becomes a target of re-learning (review) of the learner by being raised to the air region, and periodic repetition learning When the number of dives reaches 5, it is induced to reach the final target point (memorization completion estimate) reached. After repeating a certain number of times (5 times), it is necessary to reach this area. However, if you have already memorized words and you are sure to memorize even if you do not fill up to 5 times, you can reduce unnecessary repetitions in the [Edit] have.

FIG. 9 is a flowchart illustrating a method for implementing an intelligent flash card for a self test in a mobile device having a touch screen according to an example of the present invention.

An intelligent flash card implementing method according to the present invention includes the steps of displaying a plurality of items belonging to a first group on a touch screen, each having a first touch area for selecting whether or not a plurality of items are to be tested, (S10), detecting a touch event for the first touch area, setting the item (A) to belong to the test object when there is a touch event (S20), if there is a control input for executing the test, A step (S30) of displaying a test-related user interface capable of confirming whether or not an answer is correct by providing a test question on an item belonging to the test object on the touch screen, (S40) of detecting that an item belonging to the first group belongs to the second group, and detecting the elapse of the time since the item belonging to the second group belongs to the second group, To set, change or more between the item (B) in a first group the other hand may comprise the step (S50) to set to fall back into the test subject. Therefore, if the items belonging to the first group become the test objects through the learning and match the test questions, they become the second group, and when the reference time elapses, they are returned to the first group, The concentration can be increased.

In step S10 of displaying a plurality of items belonging to the first group on the touch screen, items are added through direct input or retrieval (S11), set to the first group (S12) (S13), and if there is an input, providing a learning-related user interface (S14).

If there is a control input for executing the test, step S30 of displaying a test related user interface for providing a test question for items belonging to the test object on the touch screen and confirming whether or not an answer is correct, ) And FIG. 6 (d).

In the step S40, the step S40 of changing the items to be included in the second group and correcting them is performed in step S41. If the test questions are processed in the wrong way, 1 < / RTI > group and the test subject. In addition, the step S40 of changing and setting the items that are processed as the right answer among the items provided with the test questions is changed to the first group through step S50 (B), it is detected whether the last order of the item (B) belonging to the second group is the reference order (S44). If the item is the reference order, the item processed as the correct answer is changed to belong to the third group (Step S45).

The method for implementing the smart card for the self test in the mobile device having the touch screen and the mobile device having the touch screen for implementing the smart card for the self test are limited to the configuration and operation method of the embodiments described above It is not. The embodiments may be configured so that all or some of the embodiments may be selectively combined so that various modifications may be made.

100: mobile device 116: touch screen
201, 202, 203, 204: First user interface screens
301, 302, 303, 304: second user interface screens
305, 306, 307: third user interface screens
401, 402, 403, 404: Fourth user interface screens
405: Fifth user interface screen

Claims (12)

Displaying a plurality of items belonging to a first group on a touch screen, each of the plurality of items having a first touch area for selecting whether or not the plurality of items is a test object;
Detecting a touch event for the first touch area and setting the item (A) to belong to the test subject when the touch event is present;
Displaying a test related user interface capable of providing a test question for an item belonging to the test object and confirming whether or not a correct answer is given to the touch screen when a control input for executing the test is present;
Changing and setting items belonging to the second group as the correct answer among the items provided with the test questions; And
Detects an elapse of time from a time when an item belonging to the second group belongs to the second group, and changes the item (B) to the first group when the elapse of the time is longer than the reference time And setting the test object to belong to the test object again.
The method according to claim 1,
When a control input for executing the test is provided, displaying a test-related user interface for providing a test question for an item belonging to the test object on the touch screen and confirming whether an answer is correct,
Wherein the test related user interface is configured to indicate whether an answer is correct for each of the provided test questions.
The method according to claim 1,
The step of changing and setting the item to be included in the second group as the correct item among the items provided with the test questions,
(B) in which the item processed as the correct answer has already belonged to the second group, and when the last order in which the item (B) belongs to the second group is a reference order, And modifying and setting the processed items to belong to the third group. ≪ Desc / Clms Page number 20 >
The method of claim 3,
Said first group comprising a first visual background associated with a first density,
The second group comprising a second visual background associated with a second density greater than the first density,
Wherein the third group comprises a third visual background associated with a third density greater than the second density. ≪ Desc / Clms Page number 19 >
The method according to claim 1,
The step of changing and setting the item to be included in the second group as the correct item among the items provided with the test questions,
And setting the first group and the test object to be maintained for an item that has been subjected to an incorrect answer among the items that are the subjects of the test questions, in a mobile device having a touch screen .
6. The method of claim 5,
Setting an item belonging to the second group as a correct answer among the items provided with the test questions; and setting the first group and the test subject as items to be treated as an incorrect answer, The step of setting to maintain,
Wherein the test mode is configured to be performed after the test mode is terminated.
The method according to claim 6,
The termination of the test mode,
And when there is a control input associated with termination before all of the provided test questions have been solved and before all of the provided test questions have been provided. ≪ Desc / Clms Page number 20 >
The method according to claim 1,
The item belonging to the first group, the item belonging to the test object, and the item belonging to the second group,
A method for implementing an intelligent flash card for self-testing in a mobile device having a touch screen, comprising: query information; response information associated with the question information; and a second touch region for selecting to display the response information.
9. The method of claim 8,
Wherein the mobile device includes a card mode for individually displaying items belonging to the first group, items belonging to the test subject, and items belonging to the second group in a card form,
Wherein the answer information is configured to be displayed after a reference delay time has elapsed for the display of the question information.
The method according to claim 1,
Detecting a touch event for the first touch area and setting the item (A) to belong to the test subject when the touch event exists,
Further comprising the step of displaying a visual selected completion identification element at a position of the item (A). ≪ RTI ID = 0.0 > 11. < / RTI >
The method according to claim 1,
Detects an elapse of time from a time when an item belonging to the second group belongs to the second group, and changes the item (B) to the first group when the elapse of the time is longer than the reference time In the step of setting to belong to the test object again,
Wherein the reference time is configured to increase in accordance with the degree to which items belonging to the first group are changed and belong to the second group.

12. A mobile device having a touch screen configured to provide an intelligent flash card implementation method of any one of claims 1 to 11.
KR1020150036066A 2015-03-16 2015-03-16 Method for providing user interface objects implementing smart flash card system in mobile device having touch screen for self test function and mobile device having the same KR20160111208A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018105833A1 (en) * 2016-12-05 2018-06-14 주식회사 뤼이드 Method for displaying learning content of terminal and application program therefor
KR102552374B1 (en) * 2023-01-26 2023-07-06 윤현영 Server and method for operating artificial intelligence-based metacognitive english word learning platform

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018105833A1 (en) * 2016-12-05 2018-06-14 주식회사 뤼이드 Method for displaying learning content of terminal and application program therefor
CN110383328A (en) * 2016-12-05 2019-10-25 日益得有限公司 The learning Content display methods and its application program of terminal
JP2020513589A (en) * 2016-12-05 2020-05-14 リイイド インク Terminal learning content display method and application program according to the method
US11322036B2 (en) 2016-12-05 2022-05-03 Riiid Inc. Method for displaying learning content of terminal and application program therefor
US20220319348A1 (en) * 2016-12-05 2022-10-06 Riiid Inc. Method for displaying learning content of terminal and application program therefor
US11823593B2 (en) 2016-12-05 2023-11-21 Riiid Inc. Method for displaying learning content of terminal and application program therefor
KR102552374B1 (en) * 2023-01-26 2023-07-06 윤현영 Server and method for operating artificial intelligence-based metacognitive english word learning platform

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