KR20160111208A - Method for providing user interface objects implementing smart flash card system in mobile device having touch screen for self test function and mobile device having the same - Google Patents
Method for providing user interface objects implementing smart flash card system in mobile device having touch screen for self test function and mobile device having the same Download PDFInfo
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- KR20160111208A KR20160111208A KR1020150036066A KR20150036066A KR20160111208A KR 20160111208 A KR20160111208 A KR 20160111208A KR 1020150036066 A KR1020150036066 A KR 1020150036066A KR 20150036066 A KR20150036066 A KR 20150036066A KR 20160111208 A KR20160111208 A KR 20160111208A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
- G09B7/02—Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
- G09B7/04—Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying a further explanation
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Abstract
A method of implementing an intelligent flash card for a self test in a mobile device having a touch screen related to the present invention includes displaying a plurality of items belonging to a first group on a touch screen, Each having a first touch area for selecting a touch area; Detecting a touch event for the first touch area and setting the item (A) to belong to the test subject when the touch event is present; Displaying a test related user interface capable of providing a test question for an item belonging to the test object and confirming whether or not a correct answer is given to the touch screen when a control input for executing the test is present; Changing and setting items belonging to the second group as the correct answer among the items provided with the test questions; And detecting an elapse of time from a time when an item belonging to the second group belongs to the second group, and changing the item (B) to the first group when the elapse of the time is not less than a reference time And setting the test object to belong to the test object again.
Description
The present invention relates to a method for implementing an intelligent flash card for self-testing in a mobile device having a touch screen and a mobile device having a touch screen for implementing an intelligent flash card for self-testing.
A mobile device is a portable device that is portable and has one or more of voice and video call functions, information input / output functions, and data storing functions.
As the functions are diversified, the mobile device may have complicated functions such as photographing and photographing of a moving picture, reproduction of a music or video file, reception of a game, broadcasting, and the like. These functions can be implemented at once to implement a comprehensive multimedia player.
In order to implement complex functions, various new attempts have been made in terms of hardware or software for portable terminals. In addition, a user interface environment is provided for the user to easily and conveniently search for or select a function.
As a convenient user interface, the touch screen is solved in the device of the output display function and the input touch function. It is easy to apply intuitive arrangement and gesture, and it is possible to use environment for data input / output or management The value is high. The mobile device is suitable for maximizing the advantages of such touch screen by applying it to the information communication technology that is being developed, and it is opening the smart age by installing various functions and application programs.
On the other hand, since humans are animals of oblivion, memory enhancement through efficient learning has been of interest since before the digital age. One of the representative methods is flash card. A flash card is a brief description of what to study on both sides, usually one side containing the answer on the other side of the question. Flash cards are known to be useful for reminiscence because they focus on content that is simple but unknowable, or because they reconsider their answers. There are also a variety of products to enhance memory by applying such flash cards to digital devices. However, existing products have the following problems.
First, if you assign the card category (know / do not know) to the learner's free will, you may have insecure learning because you are not responsible for wrong classification (checking and classifying you do not know) It happens frequently.
Secondly, it is not easy to get rid of the fact that you do not know when you put together a problem you do not know (it is not pleasant to experience the wrong thing) Misunderstandings) confuse the learners and have a negative impact on subsequent learning (afterimage effect). In addition, there is a limitation in that the system which can solve the wrong problem again (wrong answer system) is not able to keep the possibility of meeting after 1.
Third, as an iterative learning method, there is proposed a method in which a learner is encouraged to review frequently (or neglected), or a mechanically repetitive (forced) method using a push service after setting the amount of learning per day, And the latter is a problem by limiting the autonomy of learning.
Fourth, there is a goal of learning (sorting all or matching all problems), but there is no guarantee that the item will still remain in the learner's mind after time has passed since the goal has been achieved.
SUMMARY OF THE INVENTION The present invention has been made in view of the above points, and it is an object of the present invention to provide an intelligent flash card in a mobile device having a touch screen capable of improving the concentration of attention on learning contents by issuing a problem studied by itself, And a mobile device having a touch screen in which this is implemented.
Another object of the present invention is to induce more efficient memorization by allowing the review to be repeated repeatedly with increasing periodic disparity.
Another object of the present invention is to enhance the desire to achieve learning by clearly indicating a goal that a learner has to achieve.
Another object of the present invention is to increase the degree of concentration by freely browsing an object to be learned and allowing a learner to determine the object of the first learning.
According to another aspect of the present invention, there is provided a method for implementing an intelligent flash card for a self test in a mobile device having a touch screen, the method comprising: displaying a plurality of items belonging to a first group on a touch screen, Each having a first touch area for selecting whether or not the item is a test object; Detecting a touch event for the first touch area and setting the item (A) to belong to the test subject when the touch event is present; Displaying a test related user interface capable of providing a test question for an item belonging to the test object and confirming whether or not a correct answer is given to the touch screen when a control input for executing the test is present; Changing and setting items belonging to the second group as the correct answer among the items provided with the test questions; And detecting an elapse of time from a time when an item belonging to the second group belongs to the second group, and changing the item (B) to the first group when the elapse of the time is not less than a reference time And setting the test object to belong to the test object again.
As an example related to the present invention, when there is a control input for executing the test, a test-related user interface capable of providing a test question for an item belonging to the test object and confirming whether an answer is correct can be displayed on the touch screen In the step, the test-related user interface can be configured to indicate whether an answer is correct for each of the provided test questions.
As an example related to the present invention, the step of changing and setting to belong to the second group for the items processed as the correct answer among the items provided with the test questions may include the steps of: (B), and if the last order in which the item (B) belongs to the second group is a reference order, changing the processed item to belong to the third group and setting As shown in FIG.
As an example associated with the present invention, the first group includes a first visual background associated with a first density, and the second group includes a second visual background associated with a second density that is greater than the first density, The third group may include a third visual background associated with a third density greater than the second density.
As an example related to the present invention, it is preferable that the step of changing and setting the items that are processed as correct answers among the items provided with the test questions to belong to the second group includes the steps of: And setting the first group and the test object to be maintained.
In another aspect of the present invention, there is provided a computer-readable recording medium storing a program for causing a computer to execute the steps of: changing and setting items belonging to a second group as correct answers among items provided with the test questions; The step of setting the first group and the test subject to be maintained may be configured to be performed after the test mode is terminated.
As an example in connection with the present invention, the termination of the test mode may include when all of the provided test questions have been solved, and when there has been a control input associated with the termination before releasing all of the provided test questions.
As an example related to the present invention, an item belonging to the first group, an item belonging to the test object, and an item belonging to the second group include question information, answer information related to the question information, and answer information And a second touch area for selecting the second touch area.
As an example related to the present invention, the mobile device includes a card mode for individually displaying items belonging to the first group, items belonging to the test object, and items belonging to the second group in a card form, The information may be configured to be displayed after the reference delay time has elapsed for the display of the question information.
In one embodiment of the present invention, the step of detecting a touch event for the first touch area and setting the item (A) to belong to the test subject when the touch event is present comprises: And displaying the visual selection complete identification element at the work location.
In an embodiment of the present invention, it is preferable that an elapse of time from the time when an item belonging to the second group belongs to the second group is detected, and when the elapse of the time is equal to or longer than the reference time, The reference time may be configured to be increased in accordance with the degree to which the item belonging to the first group belongs to the second group and belongs to the second group have.
The present invention also provides a mobile device with a touch screen configured to provide a method of implementing the above intelligent flash card.
According to the method for implementing an intelligent flash card for a self test in a mobile device having a touch screen related to the present invention, a problem in which a user has studied about an item belonging to a first group, which is an object of learning, By moving them to the second group after solving them, the degree of attention on the learning can be improved. The memorized items are returned to the first group with a periodic time difference, and belong to the test subject, so it is easy to distinguish the items moved from the second group to the first group for the repeated learning from the other items of the first group, It is possible to increase the learning concentration on the already learned items and to convert them into long-lasting memories.
According to one example related to the present invention, by classifying items that are filled with the reference repetition degree into a third group and distinguishing items estimated to be complete memorization from the first group and the second group, the management and progress of the learning And can increase the motivation for learning to achieve the goal.
1 is a block diagram of a
Figure 2 is an exemplary perspective view of a
FIG. 3 illustrates images (201, 202, 203, 204) showing a first user interface screen for explaining a method of implementing an intelligent flash card for self-
FIG. 4 shows second
5 illustrates third user interface screens (305, 306, 307) for explaining an intelligent flash card implementation method for self test related to the present invention,
FIG. 6 is a block diagram illustrating fourth
7 shows a fifth
8 is a principle conceptual diagram for explaining a method of implementing an intelligent flash card in a mobile device having a touch screen according to the present invention
9 is a flow chart for explaining an intelligent flash card implementing method for a self test in a mobile device having a touch screen according to an example related to the present invention
Hereinafter, a method for implementing an intelligent flash card for a self-test in a mobile device having a touch screen and a mobile device having a touch screen for implementing an intelligent flash card for self-testing according to the present invention will be described in detail with reference to the accompanying drawings. do. The suffix "module" and " part "for components used in the following description are given merely for convenience of description, and do not give special significance or role in themselves.
Figure 1 is a block diagram of a
1, the
The
The
The A / V (Audio / Video) input unit is for inputting an audio signal or a video signal, and may include a
The
The
The
The A / V output unit is for outputting an audio signal, a video signal, or an alarm signal, and may include a
The
The
The
The memory 119 stores information recorded in association with the present invention or stores a program for processing and controlling the
The power supply unit 120 receives external power and internal power under the control of the
The
In addition, the
Figure 2 is an exemplary perspective view of a
The mobile device having a touch screen according to the present invention can be one of various electronic devices having a touch screen such as a smart phone, a mobile communication terminal, a palmtop computer, a PDA, a smart pad, a tablet PC, a language learning device, 2 illustrates a mobile communication terminal. A
FIG. 3 is a diagram illustrating a first user
The first user interface in this example is configured to allow the user to view, manipulate, and confirm the details or to select a wordbook or list that is the subject of learning or memorization. 3 (a), the
The wordbooks stored or being learned are displayed in the
As shown in FIG. 3 (b), the
When the mobile device inputs the
3C, the
4 is a second
Fig. 4 (a) shows a screen in which the exemplary specific wordbook is touched in the state of Fig. 3 (b) and transitioned to the learning mode for the wordbook. Specifically, the wordbook includes a plurality of
As shown in Fig. 4 (b), each group may have a name for symbolizing its meaning. That is, it can be understood that the first group means "Air region word", the second group means "Water region word", and the third group means "Earth region word". In this case, the first group, the second group, and the third group may be accompanied by appropriate visual effects to enhance associative effects and intuitiveness. In one example, the first group includes a first visual background associated with the first density, the second group includes a second visual background associated with a second density greater than the first density, the third group includes a second density And a second visual background associated with a greater third density. Specifically, the first group has a white color suitable for "Air Area Word", the second group has a blue color suitable for "Water Area Word", and the third group has an earthy or brown background color suitable for " .
As shown in Fig. 4 (d), the
The
FIG. 5 is a third user interface screens 305, 306, and 307 for explaining an intelligent flash card implementation method for self test related to the present invention. The third user interface in this example is associated with a card mode which is another form of learning mode for memorization. That is, when the card
FIG. 6 is a fourth user interface screens 401, 402, 403, and 404 for explaining an intelligent flash card implementation method for the self test according to the present invention. The fourth user interface in this example is associated with a test mode for the test subject.
When the user touches or inputs a
As shown in FIG. 6 (b), in the test mode, the
When the
7 is a fifth
The
8 is a principle conceptual diagram for explaining a method of implementing an intelligent flash card in a mobile device having a touch screen according to the present invention.
A space or grouping capable of holding a card can be represented by a
The new card or
The sinking card automatically floats to the air area after a certain period of time, thereby providing the learner with an opportunity for distributed review. At this time, the card that comes to the air area automatically belongs to the test subject. This is to induce an efficient review by clarifying the card to be reviewed.
The number of dives (the number of submerged in water, the number of times the learner memorized) is displayed in each item as a visual indicator or
The card with the number of dives is raised to the air area again. If the correct answer is obtained through the test, it moves to the earth area (the memorized completion area) instead of the water area.
As described above, the intelligent flash card implementation method for the self-test related to the present invention is a method in which the learner's memorization confirmation operation (the self-memorizing problem is solved) However, since the observer can occur as time elapses, when a certain period of time has elapsed, it becomes a target of re-learning (review) of the learner by being raised to the air region, and periodic repetition learning When the number of dives reaches 5, it is induced to reach the final target point (memorization completion estimate) reached. After repeating a certain number of times (5 times), it is necessary to reach this area. However, if you have already memorized words and you are sure to memorize even if you do not fill up to 5 times, you can reduce unnecessary repetitions in the [Edit] have.
FIG. 9 is a flowchart illustrating a method for implementing an intelligent flash card for a self test in a mobile device having a touch screen according to an example of the present invention.
An intelligent flash card implementing method according to the present invention includes the steps of displaying a plurality of items belonging to a first group on a touch screen, each having a first touch area for selecting whether or not a plurality of items are to be tested, (S10), detecting a touch event for the first touch area, setting the item (A) to belong to the test object when there is a touch event (S20), if there is a control input for executing the test, A step (S30) of displaying a test-related user interface capable of confirming whether or not an answer is correct by providing a test question on an item belonging to the test object on the touch screen, (S40) of detecting that an item belonging to the first group belongs to the second group, and detecting the elapse of the time since the item belonging to the second group belongs to the second group, To set, change or more between the item (B) in a first group the other hand may comprise the step (S50) to set to fall back into the test subject. Therefore, if the items belonging to the first group become the test objects through the learning and match the test questions, they become the second group, and when the reference time elapses, they are returned to the first group, The concentration can be increased.
In step S10 of displaying a plurality of items belonging to the first group on the touch screen, items are added through direct input or retrieval (S11), set to the first group (S12) (S13), and if there is an input, providing a learning-related user interface (S14).
If there is a control input for executing the test, step S30 of displaying a test related user interface for providing a test question for items belonging to the test object on the touch screen and confirming whether or not an answer is correct, ) And FIG. 6 (d).
In the step S40, the step S40 of changing the items to be included in the second group and correcting them is performed in step S41. If the test questions are processed in the wrong way, 1 < / RTI > group and the test subject. In addition, the step S40 of changing and setting the items that are processed as the right answer among the items provided with the test questions is changed to the first group through step S50 (B), it is detected whether the last order of the item (B) belonging to the second group is the reference order (S44). If the item is the reference order, the item processed as the correct answer is changed to belong to the third group (Step S45).
The method for implementing the smart card for the self test in the mobile device having the touch screen and the mobile device having the touch screen for implementing the smart card for the self test are limited to the configuration and operation method of the embodiments described above It is not. The embodiments may be configured so that all or some of the embodiments may be selectively combined so that various modifications may be made.
100: mobile device 116: touch screen
201, 202, 203, 204: First user interface screens
301, 302, 303, 304: second user interface screens
305, 306, 307: third user interface screens
401, 402, 403, 404: Fourth user interface screens
405: Fifth user interface screen
Claims (12)
Detecting a touch event for the first touch area and setting the item (A) to belong to the test subject when the touch event is present;
Displaying a test related user interface capable of providing a test question for an item belonging to the test object and confirming whether or not a correct answer is given to the touch screen when a control input for executing the test is present;
Changing and setting items belonging to the second group as the correct answer among the items provided with the test questions; And
Detects an elapse of time from a time when an item belonging to the second group belongs to the second group, and changes the item (B) to the first group when the elapse of the time is longer than the reference time And setting the test object to belong to the test object again.
When a control input for executing the test is provided, displaying a test-related user interface for providing a test question for an item belonging to the test object on the touch screen and confirming whether an answer is correct,
Wherein the test related user interface is configured to indicate whether an answer is correct for each of the provided test questions.
The step of changing and setting the item to be included in the second group as the correct item among the items provided with the test questions,
(B) in which the item processed as the correct answer has already belonged to the second group, and when the last order in which the item (B) belongs to the second group is a reference order, And modifying and setting the processed items to belong to the third group. ≪ Desc / Clms Page number 20 >
Said first group comprising a first visual background associated with a first density,
The second group comprising a second visual background associated with a second density greater than the first density,
Wherein the third group comprises a third visual background associated with a third density greater than the second density. ≪ Desc / Clms Page number 19 >
The step of changing and setting the item to be included in the second group as the correct item among the items provided with the test questions,
And setting the first group and the test object to be maintained for an item that has been subjected to an incorrect answer among the items that are the subjects of the test questions, in a mobile device having a touch screen .
Setting an item belonging to the second group as a correct answer among the items provided with the test questions; and setting the first group and the test subject as items to be treated as an incorrect answer, The step of setting to maintain,
Wherein the test mode is configured to be performed after the test mode is terminated.
The termination of the test mode,
And when there is a control input associated with termination before all of the provided test questions have been solved and before all of the provided test questions have been provided. ≪ Desc / Clms Page number 20 >
The item belonging to the first group, the item belonging to the test object, and the item belonging to the second group,
A method for implementing an intelligent flash card for self-testing in a mobile device having a touch screen, comprising: query information; response information associated with the question information; and a second touch region for selecting to display the response information.
Wherein the mobile device includes a card mode for individually displaying items belonging to the first group, items belonging to the test subject, and items belonging to the second group in a card form,
Wherein the answer information is configured to be displayed after a reference delay time has elapsed for the display of the question information.
Detecting a touch event for the first touch area and setting the item (A) to belong to the test subject when the touch event exists,
Further comprising the step of displaying a visual selected completion identification element at a position of the item (A). ≪ RTI ID = 0.0 > 11. < / RTI >
Detects an elapse of time from a time when an item belonging to the second group belongs to the second group, and changes the item (B) to the first group when the elapse of the time is longer than the reference time In the step of setting to belong to the test object again,
Wherein the reference time is configured to increase in accordance with the degree to which items belonging to the first group are changed and belong to the second group.
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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WO2018105833A1 (en) * | 2016-12-05 | 2018-06-14 | 주식회사 뤼이드 | Method for displaying learning content of terminal and application program therefor |
KR102552374B1 (en) * | 2023-01-26 | 2023-07-06 | 윤현영 | Server and method for operating artificial intelligence-based metacognitive english word learning platform |
-
2015
- 2015-03-16 KR KR1020150036066A patent/KR20160111208A/en not_active Application Discontinuation
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
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WO2018105833A1 (en) * | 2016-12-05 | 2018-06-14 | 주식회사 뤼이드 | Method for displaying learning content of terminal and application program therefor |
CN110383328A (en) * | 2016-12-05 | 2019-10-25 | 日益得有限公司 | The learning Content display methods and its application program of terminal |
JP2020513589A (en) * | 2016-12-05 | 2020-05-14 | リイイド インク | Terminal learning content display method and application program according to the method |
US11322036B2 (en) | 2016-12-05 | 2022-05-03 | Riiid Inc. | Method for displaying learning content of terminal and application program therefor |
US20220319348A1 (en) * | 2016-12-05 | 2022-10-06 | Riiid Inc. | Method for displaying learning content of terminal and application program therefor |
US11823593B2 (en) | 2016-12-05 | 2023-11-21 | Riiid Inc. | Method for displaying learning content of terminal and application program therefor |
KR102552374B1 (en) * | 2023-01-26 | 2023-07-06 | 윤현영 | Server and method for operating artificial intelligence-based metacognitive english word learning platform |
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