KR20160034266A - Foreign language studing system and studing method improving studing efficiency - Google Patents

Foreign language studing system and studing method improving studing efficiency Download PDF

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KR20160034266A
KR20160034266A KR1020160015530A KR20160015530A KR20160034266A KR 20160034266 A KR20160034266 A KR 20160034266A KR 1020160015530 A KR1020160015530 A KR 1020160015530A KR 20160015530 A KR20160015530 A KR 20160015530A KR 20160034266 A KR20160034266 A KR 20160034266A
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learning
word
game
execution module
language
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KR1020160015530A
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Korean (ko)
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KR101733005B1 (en
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김석환
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김석환
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • G06Q50/205Education administration or guidance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/22Payment schemes or models
    • G06Q20/24Credit schemes, i.e. "pay after"
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/06Foreign languages
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • G09B5/062Combinations of audio and printed presentations, e.g. magnetically striped cards, talking books, magnetic tapes with printed texts thereon
    • A63F2003/0402
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Abstract

The present invention maximizes the learning effect by allowing the learning word to be combined with at least one of a second language solution, an image, a sound source, a bracket sentence, a synonym, and an antonym, and by implementing the learned word through various game forms, The present invention relates to a foreign language learning system and a learning method that improve a learning effect that enables a user to learn a foreign language while enjoying a foreign language. 10. A foreign language education learning system that is executed on a terminal, the word learning being executed through a word learning execution module for a predetermined number of words, wherein words to be learned are divided into at least two of a second language solution, an image, sound source, brace sentence, And a foreign language learning learning system All.

Description

FIELD OF THE INVENTION [0001] The present invention relates to a foreign language learning system and a learning method,

The present invention relates to a foreign language learning system and a learning method with improved learning effect, and more specifically, a learning word is combined with at least two of a second language solution, image, sound source, brace sentence, synonym and antonym The present invention relates to a foreign language learning system and a learning method which improve the learning effect that enables learners to learn self-directedly while enjoying a foreign language by implementing learned words in various game forms.

As the era of globalization progresses rapidly, the exchange of human and material in each country is becoming more active. In line with this trend, the need for foreign language education such as English and Chinese, which is the official language of the world, is emphasized more than ever.

As the need for English education is emphasized, a variety of educational English textbooks are being produced, and many students are receiving early English education. However, as they are faced with many difficulties in studying English words and sentences, they lose interest in English study, There are a lot of students who are feeling frustrated.

Therefore, there is a need for a new learning method of learning English so that everyone can learn English sentences easily and funly in accordance with their needs and eye level.

The existing English learning method is based on learning and learning rather than the concept of entertainment. Many learners feel difficulty and boredom. In order to induce the interest of the learners in off-line, a word or a word It is based on a passive method of writing a certain word on the back and a picture of the word on the back and repeating the contents of the card so that most of the participants feel bored easily, It is difficult to expect a great learning effect.

In addition, the existing computer-based learning method is complicated and it is repeated only passively in accordance with the instructions of the computer program, so that the learners and participants feel the feeling of studying strongly, which deteriorates the interest and interest, .

In recent years, there has been a network learning method based on a variety of techniques for network learning systems using games due to the development of information communication. However, there is an effective technology that is configured to allow students to learn while enjoying games that are familiar to learners There is a problem in that a new technique for disabling the boredom for learning and enhancing the learning effect should be researched because the learner inserts the learning contents into the game which is enjoyed with pleasure and plays the game.

(Document 1) Korean Patent Laid-Open Publication No. 10-2000-0036946 (July 5, 2000) (Document 2) Korean Patent Publication No. 10-2003-0009823 (Feb. (Document 3) Korean Patent Publication No. 10-2015-0073868 (Jul. (Document 4) Korean Published Patent Application No. 10-2007-0014525 (2007.02.01.) (Document 5) Korean Patent Publication No. 10-2001-0070706 (July 27, 2001)

Therefore, in order to solve the above-described problems, the present invention can maximize the learning effect by allowing the learning target word to be combined with at least two of the second language solution, image, sound source, brace sentence, synonym and antonym And to provide a foreign language learning system and a learning method that improve the learning effect.

Also, the present invention provides a foreign language learning system and a learning method that improve the learning effect that allows a learner to learn self-directed while enjoying a foreign language by recreating the learned word through various game forms, There is another purpose.

The present invention has been made in view of the above problems, and it is an object of the present invention to provide an apparatus and method for controlling the same.

According to an aspect of the present invention, there is provided a foreign language education learning system that is executed on a central server configured to provide foreign language learning and a user terminal connected through a wired / wireless network, A foreign language learning learning system configured to execute a word learning through a word learning execution module for words of a first language, a second language pool, an image, a sound source, a bracket sentence, a synonym, and an antonym, / RTI >

In the first aspect of the present invention, a learning game is executed through one or more learning game execution modules based on words included in the word learning after word learning, And a content selected from a second language pool, an image, a sound source, a sentence, a synonym, and a semantic word.

According to a first aspect of the present invention, there is provided a computer program product for causing a computer to execute a process of purchasing a product used for executing a word learning and a learning game, And may be executed so that the mutually authenticated learner can confirm the compensation result compensated according to the execution result of the word learning execution module and the learning game execution module.

In one aspect of the present invention, the profit management module includes a basic money or an item required for executing at least one of the word learning execution module and the learning game execution module as the goods, Lt; / RTI >

In one aspect of the present invention, the profit management module includes a word learning use symbol used for executing the word learning execution module, a goods symbol for a learning game used to execute the learning game execution module, And the basic currency may be generated through reward according to the word learning execution module or reward according to social posting or may be generated through credit card settlement or cash settlement have.

In one aspect of the present invention, the profit management module may be configured by providing a learning game use textbook set that is purchased through at least one of payment by a basic money symbol, credit card payment, and cash settlement, .

In one aspect of the present invention, the learning game teaching material set includes a word learning story ebook and a set of words executed by the word learning execution module, including a word / second language solution based on the story ebook, Learning.

In one aspect of the present invention, the learning game execution module is configured to execute the one set of word learning as two or more learning games, and the profit management module can be configured to purchase the learning game through settlement .

In one aspect of the present invention, the word learning execution module includes a word display section for displaying a corresponding level and a word to be learned at the corresponding level, a second language solution for the word, Wherein the learning game execution module is configured to execute a learning game based on words included in the word learning execution module, and the learning compensation module is configured to display a current learning level A compensation content display section for displaying compensation contents obtained through a result of the word learning execution module, and a selection icon for selecting whether to resume the current level or return to the basic screen And wherein the two or more level symbol execution children for executing the word learning execution module This list is, the symbol-level execution icon of the play symbols are run-level icon and a play schedule / complete the run-level symbol display module configured to display to visually distinguish the icons may further include.

According to an aspect of the present invention, the display module further includes an attendance part pop-up window configured to count and display the attendance date and the attendance date of the learner, and the attendance part pop-up window displays the attendance continuation status and attendance date Wherein the word learning execution module is constituted so that a set of word learning is performed in plural and each of the plurality of word learning is represented by one symbol and displayed as a whole progress screen, An avatar of the learner currently in progress or an avatar of another learner mutually authenticated with the learner may be displayed on one side of the icon.

In one aspect of the present invention, the level symbol execution icon includes a level display unit for displaying a corresponding level on one side, a word learning display unit for executing a word learning execution module for the corresponding level, And a pop-up window including a learning game display unit displayed to selectively execute two or more learning game execution modules on the basis of the extracted words, wherein each of the word learning display unit and the learning game display unit is provided with word learning and results of learning games And the word learning execution module or the learning game execution module may be configured such that an emphasis display section for displaying importance or the number of times of the test is displayed on one side of a word to be displayed.

In one aspect of the present invention, the word learning execution module is configured to generate an unexpected quiz popup window composed of an unexpected quiz word, an elapsed time display portion, and a multiple choice view word, Wherein the compensation is provided in accordance with a repetition degree of the word learning execution module or a learning game execution module or a correct answer accumulation rate of words when the learning game execution module is executed, When the repetition degree of the execution module or the learning game execution module or the correct answer accumulation rate of the word at the execution of the learning game execution module reaches a preset value, compensation is given and the word is omitted in the learning game execution module Lt; / RTI >

In one aspect of the present invention, the learning game execution module is configured such that the learner's avatar is located on one side of the screen, the learned words and the second language pool are randomly scrolled from top to bottom of the display module, A score display unit for scoring a word and a second language pool when the word and the second language pool disappear and displaying a score on one side of the screen and a time display unit for displaying a game time limit When a second language solution corresponding to a second word / second word is selected in a state where a first word or a second language solution corresponding to the first word is selected, the second word and / The second language pool corresponding to the second word disappears and a score is obtained, and an unprocessed word or an antonym or similar word for the second language pool is selected And may be configured to give a score.

According to an aspect of the present invention, the learning game execution module may be arranged such that the word or the second language pool is scrolled, and the topmost position of the word or the second language pool matching the second language pool, It can be configured to be within an aspect ratio of 1/3 to 3/5.

In one aspect of the present invention, the learning game execution module includes one selected from a learned word, a second language pool, an image, a sound source, a sentence, a synonym, and antonym on a screen having a castle background When a word / second language pool matched with the contents of the quiz is touched, and a word / second language pool matched with the contents of the quiz is touched, A score display unit for displaying a score is displayed on one side of the screen, and a game time limit and a time limit for the quiz contents are displayed at a predetermined position of the screen.

In one aspect of the present invention, the learning game execution module displays randomly the quiz contents selected from the learned words, the second language pool, the image, the sound source, the sentence, the synonym and the antonym , A word / second language pool matched with the quiz contents is placed in the observation tower, and a word / second language pool matched with the quiz contents is touched, the word / second language pool disappears, A score display unit for displaying a score is displayed on one side of the screen, and a game time limit and a time limit for a quiz phrase are displayed at predetermined positions of the screen.

In one aspect of the present invention, the learning game execution module includes a plurality of word buttons and a plurality of images matching the word buttons, a time limit is provided at the lower end of each of the images, and when the matching is successful, / Word button is switched to a new image / word button, a score display unit for displaying a score is displayed on one side of the screen, and a game time limit is displayed on the other side of the screen.

In one aspect of the present invention, the learning game execution module includes two or more quiz sentences including parentheses and word buttons to be matched to the quiz sentences, a time limit is provided on one side of each of the quiz sentences, If it succeeds, the quiz sentence / word button is switched to a new quiz sentence / word button, a score display unit for displaying a score is displayed on one side of the screen, and a game time limit is displayed on the other side of the screen.

In one aspect of the present invention, there is further provided a member authentication and membership database module configured to store data necessary for member authentication and to allow access to the learning game central server through user-entered data, The level of the compensation awarded according to the execution result of at least one of the learning execution module and the learning game execution module can be configured so that mutual authenticated learner can be confirmed by the member authentication and member database module.

According to another aspect of the present invention, there is provided a foreign language teaching learning method executed on a central server configured to provide foreign language learning and a user terminal connected through a wired / wireless network, wherein a word learning is performed through a word learning execution module for a predetermined number of words A method of learning a foreign language learning is provided, wherein a word to be learned is combined with at least two of a second language pool, an image, a sound source, a bracket sentence, a synonym, and antonym.

In another aspect of the present invention, a learning game is executed through one or more learning game execution modules based on words included in the word learning after word learning, The second language pool, the image, the sound source, the sentence, the synonym, and the antonym.

According to another aspect of the present invention, a predetermined type of compensation is performed through the learning compensation module according to a result of execution of the word learning and learning game, and the product used for executing the word learning and learning game is purchased And can be executed so that the mutually authenticated learner can confirm the compensation result compensated according to the execution result of the word learning execution module and the learning game execution module.

According to another aspect of the present invention, the commodity includes a basic money or item necessary for executing at least one of the word learning execution module and the learning game execution module, and the commodity may be transmitted to other learners through purchase Wherein the learning game method for foreign language education includes a word symbol for word learning used for executing the word learning execution module, a goods symbol for a learning game used to execute the learning game execution module, The basic currency is used to purchase an item to be used, and the basic currency may be generated through reward according to the word learning execution module or compensation based on social posting, or through credit card settlement or cash settlement.

According to another aspect of the present invention, the product is composed of a set of learning game-use textbooks purchased through at least one of settlement by basic currency, credit card settlement, and cash settlement, or sent to another learner designated by the payer, The textbook set may include a set of word learning exercises performed by the word learning execution module, including a word learning story ebook, and a word / second language solution based on the story ebook.

According to another aspect of the present invention, in the learning game, the learner's avatar is located at one side of the screen, the learned word and the second language pool are randomly scrolled from top to bottom of the display module, A score display unit for scoring the word and the second language pool disappearing when the second language pool is touched and displaying a score on one side of the screen and a time display unit for displaying a game time limit on the other side of the screen When a second language solution corresponding to a second word / second word is selected in a state where a first word or a second language solution corresponding to the first word is selected, When the second language solution corresponding to the two words disappears and the score is obtained, and if an unprocessed word or an antonym or similar word for the second language solution is selected, A first learning game configured to give a first game; A quiz content including one of a learned word, a second language solution, an image, a sound source, a sentence, a synonym, and antonym is randomly displayed on a screen having a castle background and is matched with the quiz contents When a word or a second language solution is placed on the screen and a word / second language solution matched with the quiz content is touched, the word / second language solution disappears, and a score display unit displaying a score on one side of the screen A second learning game in which a game time limit and a time limit of the quiz contents are displayed at a predetermined position of the screen; A quiz content selected from a learned word, a second language solution, an image, a sound source, a sentence, a synonym, and antonym is randomly displayed on a screen with a watchtower as a background, and a word / When a word / second language pool matched with the quiz contents is touched, the watermark is destroyed or collapsed due to the disappearance of the word / second language pool, and a score indicating a score on the one side of the screen A third learning game in which a display unit is displayed, and a game time limit and a time limit of a quiz phrase are displayed at a predetermined position of the screen; The image / word button is switched to a new image / word button, and when the matching is successful, the image / word button is switched to a new image / word button, A fourth learning game configured to display a score display portion displaying a score and a game limit time on the other side of the screen; And a word button to be matched to the quiz sentence are arranged, a time limit is provided at one side of each of the quiz sentences, and when the matching is successful, the quiz sentence / word button is used for a new quiz sentence / And a fifth learning game which is switched to a word button and displays a score display portion for displaying a score on one side of the screen and a game time limit on the other side of the screen.

The foreign language learning system and the learning method which improve the learning effect according to the present invention provide the following effects.

First, the present invention provides an effect of maximizing a learning effect by allowing a learned word to be combined with at least one of a second language pool, an image, a sound source, a bracket sentence, a synonym, and an antonym.

Second, the present invention implements the learned words through various game forms, thereby providing the effect of allowing learners to learn self-directedly while enjoying a foreign language.

Thirdly, the present invention is a method of learning a word from a foreign language word or the like and learning it through a step-by-step and a game-by-game mastering process, learning words of the same level repeatedly learned, .

Fourthly, the present invention provides a variety of events such as an avatar function, a community function, and a shopping function, so that learning can be conducted in a game form so as to lead to autonomous participation, It shows the status of other learner 's score in real - time in various real - time ranking in order to induce learning motivation and maximizes learning power through competitiveness.

Fifth, the present invention can be used not only for purchasing goods required for a learning game, but also for decorating avatars by collecting points given according to the result of the learning game, participating in an event, And the operator provides the effect of generating profit by selling items or items necessary for learning.

Sixth, the present invention is based on learning a foreign language through a game method having a high level of entertainment, so that a learner can learn and play an interesting 'amusement play' rather than a study, It is possible to provide the effect of deriving the learning effect irrespective of the superiority in the off-line.

The effects of the present invention are not limited to those mentioned above, and other solutions not mentioned may be clearly understood by those skilled in the art from the following description.

1 is a block diagram schematically showing a configuration of a foreign language learning system according to the present invention.
2 is a diagram showing a configuration and a correlation of an embodiment of the detailed components of the foreign language learning system according to the present invention.
3 is a view showing a member registration and login screen executed by the member authentication and member database module constituting the foreign language learning system according to the present invention.
4 is a view showing a membership subscription and login screen executed by an attendance unit constituting a foreign language learning system according to the present invention.
5 to 7 show an example of a screen executed by a display module constituting a foreign language learning system according to the present invention. Figs. 5 and 6 are examples of a basic screen, and Fig. This is the screen where the icon for the progress screen is executed.
8 is a view showing an example of a display screen popped up when a level symbol of a display module constituting a foreign language learning system according to the present invention is selected.
9 is a view showing an example of a display screen popped up when a friend rank symbol is selected among friend-related symbols of a display module constituting a foreign language learning system according to the present invention.
FIG. 10 is a diagram showing an example of a display screen popped up when a friend's favorite symbol is selected from friend-related symbols of a display module constituting a foreign language learning system according to the present invention.
11 is a view showing an example of a display screen popped up when a mailbox symbol of a display module constituting a foreign language learning system according to the present invention is selected.
12 is a view showing an example of a display screen popped up when a setting symbol of a display module constituting a foreign language learning system according to the present invention is selected.
13 and 14 are views showing an example of a display screen popped up when a store (store) symbol of a display module constituting a foreign language learning system according to the present invention is selected. Fig. 14 shows an example screen of an item shop related to executing a learning game. Fig.
15 is a diagram illustrating an example of word learning implemented in a foreign language learning system according to the present invention.
16 is a diagram illustrating an example in which an abrupt quiz pop-up window is executed in word learning implemented in a foreign language learning system according to the present invention.
FIG. 17 is a diagram illustrating an example in which compensation is performed by the learning element module when the answer is correct in the unexpected quiz pop-up window of FIG.
FIG. 18 is a diagram illustrating an example in which a self-learning completion pop-up window implemented in the foreign language learning system according to the present invention is executed.
19 is a diagram showing a learning game according to the first embodiment implemented in the learning game execution module of the foreign language learning system according to the present invention.
20 is a diagram showing a learning game according to a second embodiment implemented in a learning game execution module of a foreign language learning system according to the present invention.
FIG. 21 is a diagram showing a learning game according to the third embodiment implemented in the learning game execution module of the foreign language learning system according to the present invention.
22 is a diagram showing a learning game according to a fourth embodiment implemented in the learning game execution module of the foreign language learning system according to the present invention.
23 is a diagram showing a learning game according to a fifth embodiment implemented in the learning game execution module of the foreign language learning system according to the present invention.
FIG. 24 is a diagram showing a configuration of a pause pop-up window displayed when a pause icon is executed in each learning game implemented in the foreign language learning system according to the present invention.
25 is a flowchart for each learning game implemented in the foreign language learning system according to the present invention.
26 is a diagram showing an example of a display screen executed by the flowchart of Fig.
27 is a diagram for explaining a profit structure in a foreign language learning system according to the present invention.
28 is a diagram showing an example of a display screen for using (settlement) a basic monetary unit in the foreign language learning system according to the present invention.

Further objects, features and advantages of the present invention will become more apparent from the following detailed description and the accompanying drawings.

Before describing the present invention in detail, it is to be understood that the present invention is capable of various modifications and various embodiments, and the examples described below and illustrated in the drawings are intended to limit the invention to specific embodiments It is to be understood that the invention includes all modifications, equivalents, and alternatives falling within the spirit and scope of the invention.

It is to be understood that when an element is referred to as being "connected" or "connected" to another element, it may be directly connected or connected to the other element, . On the other hand, when an element is referred to as being "directly connected" or "directly connected" to another element, it should be understood that there are no other elements in between.

The terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the invention. The singular expressions include plural expressions unless the context clearly dictates otherwise. In this specification, the terms "comprises" or "having" and the like refer to the presence of stated features, integers, steps, operations, elements, components, or combinations thereof, But do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.

Also, the terms " part, "" unit," " module, "and the like, which are described in the specification, refer to a unit for processing at least one function or operation, Software. ≪ / RTI >

In the following description of the present invention with reference to the accompanying drawings, the same components are denoted by the same reference numerals regardless of the reference numerals, and redundant explanations thereof will be omitted. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings. In the following description, well-known functions or constructions are not described in detail since they would obscure the invention in unnecessary detail.

Hereinafter, a foreign language learning system according to a preferred embodiment of the present invention will be described in detail with reference to the accompanying drawings. The foreign language learning system and learning method according to the present invention can be applied to all foreign languages. Hereinafter, the English language will be described as an example. In addition, the meaning of "module" or "part" described below is implemented by a software configuration or the like.

The foreign language learning system and the learning method according to the present invention basically include essential words (for example, English words) included in the basic life terms as well as the entire education course, and the pronunciation, synonyms, antonyms, Simultaneous learning of example sentences can be done simultaneously, and memory effect can be increased by showing images related to words. In addition, the present invention can provide an excellent learning effect by constituting various mini learning games so as not to be boring by the user, and it is possible to create a profit structure by making it possible to purchase necessary products for word learning and learning game .

First, a foreign language education learning system according to the present invention will be described in detail with reference to the accompanying drawings. 1 is a block diagram schematically showing a foreign language education learning system according to the present invention.

1, the foreign language learning and learning system according to the present invention is connected to a user terminal 10 and the user terminal 10 through a wired / wireless network and includes a learning game execution center The server 11, or the user terminal 10 itself. 1 shows that the components to be described later can be driven only by the user terminal (for example, an application, etc.) and the solid lines and the dotted lines indicate that the user terminal 10 is connected to the central server 11 and the wired / And can be driven in association with each other. In the latter case, the components may be selectively configured in the user terminal 10 and the central server 11 so as to be optimally driven according to the driving environment.

A foreign language education learning system according to the present invention is characterized in that a word learning is executed by a word learning execution module for a predetermined number of words (a set of words), and words to be learned are stored in a second language pool, image, sound source, Image, word + sound source, word + bracket sentence, word + synonym, word + antonym, word + second language + image and / or a combination of at least two of a word, a synonym and an antonym, And is configured to be executed in combination with two or more.

Further, in the foreign language education learning system according to the present invention, one or more learning game execution modules are executed based on words included in the word learning after word learning, And a content selected from a second language pool, an image, a sound source, a sentence, a synonym, and an antonym.

In addition, the foreign language education learning system according to the present invention can be used for performing a word learning and / or a learning game in accordance with a word learning execution module and / or a word learning and / And that the mutual authenticated learner can confirm the compensation result compensated according to the execution result of the word learning execution module and / or the learning game execution module.

Hereinafter, embodiments of the foreign language education learning system according to the present invention will be described in detail.

The user terminal 10 accesses the learning game central server 11 through a wired / wireless network and exchanges various data. The user terminal 10 includes a word learning and learning game provided by a learning game central server, It should be understood that the term " terminal " For example, all terminals capable of exchanging data with a wired / wireless network such as a computer, a PDA, a mobile phone, a TV, a desk phone, and the like. When the user terminal 10 itself is driven by itself, it may be a smart phone on which the application of the present system can be executed, for example.

Next, the configuration of the learning game executing central server 11, which is the main configuration of the present invention, will be described in detail with reference to Fig. FIG. 2 is a diagram showing an execution relationship implemented by the elements of a learning game system for foreign language education having an efficient learning structure according to the present invention.

The learning game executing central server 11 mainly includes a member authentication and membership database module 110; A display module 120; A word learning execution module 130; The learning game execution module 140 (the first learning game module, the second learning game module, the third learning game module, the fourth learning game module, and the fifth learning game module); Learning module (150); A learning execution setting module 160; And a revenue management module 170. At least some configurations of the learning game system according to the present invention can be mounted on the user terminal. Further, at least part or all of the configuration of the learning game system according to the present invention can be mounted on the central server for executing the learning game. Accordingly, when the learning game system according to the present invention is installed in the user terminal, the member authentication and membership database module 110 described below can be optionally omitted.

The member authentication and membership database module 110 stores data necessary for member authentication and, when authenticated as a member by the data inputted by the user, allows the connection with the learning game central server 11. FIG. 3 is a view showing a membership subscription and login screen executed by the member authentication and membership database module 110 constituting the learning game system for foreign language education of the present invention.

Here, in the learning game system according to the present invention, when the login is confirmed by the member authentication and member database module 110, it is determined whether or not the attendance date is continuous as shown in FIG. 4, and the attendance date is counted And an attendance part 111 configured to display the attendance date, etc., included. 4 is a view showing an example of an attendance screen executed by the attendance unit 111 constituting the learning game system for foreign language education of the present invention.

At this time, the attendance unit 111 is configured so that the learning mode module 150, which will be described later, compensates for attendance and the date of attendance and is displayed on the screen. Here, the compensation made by the attendance unit 111 is given by the profit management module 170, which will be described later, and can be compensated by the goods necessary for executing the learning game system of the present invention (represented by gold in the figure).

Next, the display module 120 will be described with reference to Figs. 5 to 7. Fig. 5 to 7 show examples of screens executed by the display module 120 constituting the learning game system for foreign language education of the present invention. Figs. 5 and 6 are examples of basic screens, Fig. Is a screen on which an icon for the entire progress screen is displayed. Here, the display module 120 is configured to generate a first basic screen when executing a learning game system, and may be composed of software, firmware, or the like.

When the word learning execution module 130 is executed, the display module 120 may be configured such that two or more level symbol execution icons 121 displayed in a visible manner are listed in a stepwise image. Also, the display module 120 may be configured to display one or more editable icons. In addition, the display module 120 may be configured such that the level symbol, the level being played, and the level symbol to be played are differentiated from each other by color or image in the two or more level symbol execution icons 121.

Also, the display module 120 may be configured to display an avatar of a learner or an avatar or a friend picture of another learner (represented as a friend in the drawing) mutually authenticated with the learner, on one side of a level symbol icon during play. As described above, the display module 120 can be configured to easily check the current level of the learner and the level of the learner other than the current level of the learner, thereby providing the learner with competitive advantage and further enhancing the motivation to learn.

In addition, the display module 120 includes a plurality of word learning (one set of word learning) executed by the word learning execution module 130, (See Fig. 7). [0052] As shown in Fig. Here, as shown in FIG. 7, the unit learning process 122 may be configured such that the execution icons for the completed unit learning process, the unit learning process in play, and the unit learning process to be played are differentiated by color or image. In FIG. 7, icons representing the execution icons of the unit learning process are shown differentiated by hue (in the drawing, designated as a pioneering area, a progress area, or an unexplored area).

An execution screen displayed when a corresponding level symbol execution icon is selected to execute word learning on the basic screen displayed by the display module 120 will be described with reference to FIG. 8 is a view showing an example of a display screen popped up when a level symbol execution icon of a display module constituting a learning game system for foreign language education of the present invention is selected.

When a corresponding level symbol execution icon is selected on the basic screen displayed by the display module 120, a pop-up window for the level (current level) is displayed as shown in the example of FIG.

The pop-up window of the level symbol execution icon includes a level display section ("current level") for displaying the current level at the upper part, a word learning execution module display section ("word learning") for executing the word learning execution module for that level, ("Game selection") for selecting one or more kinds of learning game execution modules to be executed based on words included in the learning execution module, and a window closing display section X for closing the pop-up window The compensation value compensated by the learning compensation module 150 for the word learning and the results of the learning game can be numerically displayed in the word learning execution module display part and the learning game execution module display part, respectively.

The execution icon displayed on the basic screen by the display module 120 may include, for example, a compensation symbol obtained through execution of the word learning execution module 130, a necessary symbol for executing a learning game, And a compensation and commodity execution icon 123 including a commodity symbol to be paid for executing the learning game execution module 140 and a current status of the commodity symbol, and an overall progress screen for the unit learning process as slide in / slide out (Not shown) for executing a display screen for confirming the current rank of other learner (friends) mutually authenticated with the learner and / or executing a display screen for inviting a learner (friend) A friend related execution icon 125, a table for confirming a mail or a note from an operator who operates the learning execution and / or another learner (friend) A mailbox execution icon 126 for executing a screen image, a setting execution icon 127 for executing a display screen related to the setting of learning execution, and a display screen for managing the compensation symbol and the goods symbol And store (store) execution icon 128. [

The compensation and commodity execution icon 123 may be rewarded as a result obtained by the learner performing the word learning, which is necessary for the learner to challenge the symbol (indicated in the drawings), or through the profit management module described later, (Indicated by gold in the drawing) and symbols (indicated by a heart in the drawing) necessary for executing the learning game. In addition, various symbols or items can be compensated or purchased for realizing the learning game system of the present invention.

As described above, the whole moon execution icon 124 can be displayed as a whole progress screen obtained by imaging one word by a unit learning process 122 as shown in FIG. 7 in the form of a step.

A friend ranking execution icon and a friend invitation execution icon for the friend related execution icon 125 will be described with reference to FIG. 9 and FIG. 10. FIG. FIG. 9 is a view showing an example of a display screen popped up when a friend rank execution icon is selected among friend-related execution icons of a display module constituting a learning game system for foreign languages education of the present invention. 1 is a view showing an example of a display screen popped up upon selection of a friend invitation execution icon among friend-related execution icons of a display module constituting a game system.

As shown in FIG. 9, the pop-up window of the friend rank execution icon 125 among the friend related execution icons 125 is provided with a window close display unit for closing the pop-up window and returning to the basic screen, It can be listed in order from highest to lowest among other authenticated learners. In addition, a current level (or score), a friend's picture and a friend's name are displayed in a set, and each friend's side can be provided with a transmission execution icon for transmitting a symbol or goods necessary for executing a learning game to a friend. Preferably, the transmission execution icon is displayed in different shades depending on the presence or absence of transmission.

As shown in FIG. 10, a window close display unit for closing a pop-up window and returning to a basic window is provided on one side of the pop-up window of the friend invitation execution icon 125, And may be configured to be displayed with a friend invitation icon (invite) that allows the learner to send a message that invites a friend.

Next, the configuration realized by the mailbox execution icon 126 will be described with reference to FIG. 11 is a view showing an example of a display screen popped up upon selection of a mail box execution icon of a display module constituting a learning game system for foreign language education of the present invention.

As shown in FIG. 11, a pop-up window for closing the pop-up window and returning to the basic window is provided on the side of the pop-up window of the mailbox execution icon 126. A letter or courier sent from an operator or a friend And displayed in a temporal order. The message may include a goods-related icon, a message title, and an icon indicating whether or not the goods can be easily distinguished on one side.

The configuration implemented by the setting execution icon 127 for executing the display screen related to the setting of the learning execution will be described with reference to Fig. 12 is a view showing an example of a display screen popped up when a setting execution icon of a display module constituting a learning game system for a foreign language education of the present invention is selected.

As shown in FIG. 12, a window close display unit for closing a pop-up window and returning to a basic screen is provided in the pop-up window of the setting execution icon 127. In executing the basic learning and learning game A message arrival notification, a logout, a member withdrawal, an icon editing, and the like. The execution icon can be displayed by using symbols frequently used or selected by the learner as icons in accordance with the icon editing on the setting execution icon 127. [ A pop-up window of the setting execution icon 127 may be implemented by the learning execution setting module 160. [

Next, examples of the configuration implemented by the store (store) execution icon 128 will be described with reference to Figs. 13 and 14. Fig. 13 and 14 are views showing an example of a display screen popped up when a store (store) execution icon of a display module constituting a learning game system for foreign language education of the present invention is selected, Fig. 14 shows an example screen of an item shop related to executing a learning game, and Fig.

As shown in FIG. 13, the pop-up window of the store (store) icon 128 includes a window close display unit for closing a pop-up window on one side and returning to a basic screen, And a selection icon (indicated by a heart, star, and gold in the drawing) for the type of goods constituting the goods-related content is provided, and the number of the corresponding goods listed in the corresponding goods type One or more conversion icons (indicated by an item shop in the drawing) may be provided and arranged so that the goods details are provided and converted to other kinds of store windows. Specific examples of the types of goods, the number of goods, the details of purchasable goods, and the like are related to the following learning game execution module 140, the learning compensation module 150, and the profit management module 170, Explain.

14, there is provided a window close display unit for closing a pop-up window on one side and returning to a basic screen, and a currently-held goods related display unit, A description of related items and items, and an item purchase price are prepared, and one or more conversion icons (denoted by a cache shop in the figure) for switching to other kinds of store windows are provided and configured. Specific examples of the items and the like are related to the following learning game execution module 140, the learning game compensation unit 150, and the profit management module 170, and therefore will be described in connection with the description thereof.

Hereinafter, the profit structure related to the item purchase in the item shop and the necessary basic goods (indicated by gold in the drawing) necessary for the item shop will be described later in the description of the profit management module 170.

Next, with respect to a configuration in which word learning is performed by selecting a level icon on the basic screen displayed by the display module 120 and selecting a word learning display part (English language learning) in a state where a popup window as shown in FIG. 8 is displayed 15 will be described. FIG. 15 is a diagram showing an embodiment of word learning of English words implemented in the learning game system for foreign language education of the present invention.

As shown in FIG. 15, the word learning implemented by the word learning execution module 130 includes a window close display section ("close window") for closing a pop-up window on one side and returning to a previous screen, (&Quot; level & intensity ") for the entire word to be translated, a second language solution for the word, a synonym and an anonymous display of the word (" synonyms / antonyms "), ("Image ") should be understood as a concept including a picture, a picture and a thumbnail which are easy to be reminded of the corresponding word) (&Quot; My vocab "), an automatic execution icon (" Slideshow ") for automatically executing the entire word to be learned at regular intervals, a pronunciation reproduction icon Sentence Display may be implemented to include a sentence display section ( "sentence").

Here, in the drawings of the present invention, the word is written in English, but it is not necessarily limited to English, it may mean a word written in Chinese or a word written in Japanese, It may mean a language other than English, such as Korean, Japanese, or Chinese. That is, it is needless to say that any combination of the words and the second language is possible if they are not the same language.

The configuration implemented by the word learning execution module 130 may be selectively configured according to the manufacturer's selection. Further, the word learning execution module 130 may further include an emphasis display section for displaying a number of times of importance in the one word of the word to be executed and / or a certain test (for example, a math ability test) have.

The word learning execution module 130 may be configured to randomly generate an unexpected quiz popup window. FIG. 16 is a diagram illustrating an example in which a sudden quiz popup window implemented in the word learning execution module of the foreign language education game system of the present invention is executed. FIG. 17 is a flowchart showing an example of a sudden quiz popup window (An item necessary for executing a gold or a word or a game required for challenging word learning) is performed.

As shown in FIG. 16, the unexpected quiz pop-up window may be configured to include at least one of a sudden quiz word, an elapsed time display portion (remaining time), multiple choice view, and a second language solution. The sudden quiz word is selected from the learned words at the corresponding level, and the elapsed time display portion (remaining time) is preferably within 3 seconds. Here, it is preferable that the unexpected quiz pop-up window occurs at the time when an instruction that moves to the next word occurs because the unexpected quiz pop-up window occurs as a discomfort element or decreases the concentration power when it occurs during the current learning.

As shown in Fig. 17, the learning wonder module 150 is configured to give compensation for the goods received in compensation in the word learning execution module or items necessary for executing the learning game execution module, in the case of the correct answer in the sudden quiz popup window And in the case of an incorrect answer, the pop-up window may be automatically closed.

In addition, the word learning execution module 130 may be configured to execute a basic learning completion popup window at a time point when word learning is completed. 18 is a diagram showing an example in which a basic learning completion pop-up window implemented in the learning game system for foreign language education of the present invention is executed.

When the word learning is completed in the word learning execution module 130, the learning wonder module 150 can be configured to execute a basic learning completion popup window including the compensation contents. As shown in FIG. 18, the example of the basic learning completion pop-up window includes a current level display unit (current level) for displaying the currently learned level, a current compensation number (compensation number) for compensation comment and total compensation available frequency, A reward contents display section (reward contents display section) for displaying reward contents for items necessary for learning or items necessary for a learning game, a selection icon (restart / confirmation) for selecting whether to resume the current level or return to the basic screen, As shown in FIG.

In addition, the learning compensation module 150 may re-execute the already-passed level or execute the learning game module and execute the learning game module so that the goods or items are displayed in accordance with the repetition degree of the word learning module and the correct answer accumulation rate of the corresponding word in the learning game module As a compensation.

Here, when the repetition degree of the word learning execution module and the correct answer accumulation rate of the corresponding word in the learning game execution module reach a predetermined value, the word learning execution module and the corresponding word learning module The execution of the game execution module is omitted so as to acquire the perfect word and reduce the operation load of the user terminal or the central server.

Next, specific examples of a learning game execution module for selecting one or more types of learning game execution modules based on learned words in the basic screen displayed by the display module 120 will be described with reference to the accompanying drawings . In the case of the learning game execution module described below, it is optimally created for the acquisition of a foreign language word.

19 is a diagram showing a learning game according to the first embodiment implemented in the learning game execution module of the learning game system for foreign language education of the present invention.

As shown in FIG. 19, the learning game according to the first embodiment implemented by the learning game execution module 140 (the learning game corresponding to "Run Rajk" in FIG. 8) (Giant) having the learned language and the second language solution are randomly scrolled from the top to the bottom of the display screen. When the user touches the associated word and the second language solution, the corresponding word and the second language solution A score display unit for displaying a score is displayed on one side of the top of the screen and a time display unit for displaying a game time limit is displayed on the other side of the top of the screen.

Here, if one word is selected and another word is selected while another word or a second language solution is selected, a second language solution / word matching a later selected word / second language solution disappears and a score And a penalty that the scrolling speed is accelerated by a predetermined time is given when the matching between the word and the second language pool fails. In the case where a scrolled word or a word that is not learned from the second language pool or a second language pool , Or to give a score or a reward.

In the learning game according to the first embodiment of the present invention, the uppermost position of the second language pool / word, which is matched with the word / second language pool located at the bottom of the word or the second language pool, It is preferable to be configured so as to be within an aspect ratio of 1/3 to 3/5. This range of screen ratios is the result of testing the corresponding game for 100 students. If the width of the aspect ratio is too narrow or too wide, the learning effect is remarkably low. For example, if it is too narrow, word matching is easy. The learning effect is deteriorated due to the composition of the words.

Next, FIG. 20 shows a learning game according to the second embodiment, which is implemented in the learning game execution module of the learning game system for foreign language education of the present invention.

The learning game according to the second embodiment, which is implemented by the learning game execution module 140, is a game in which the learning game corresponding to the background of the castle (as shown in Fig. 8, And the quiz contents such as the learned words, the second language solution, the image, the sound source, the sentence, the synonym and the antonym are displayed at random on the display screen, and a word or the like matching the quiz contents When a monster (giant) with a second language pool is placed and created in various places on the screen, and a word or a second language pool matching the quiz contents is touched, the monster (giant) having the word or the second language pool disappears or falls A score display section for displaying a score is displayed on one side of the upper end of the screen, and a game time limit and a time limit for the quiz phrase are displayed at predetermined positions of the screen .

21 is a diagram showing a learning game according to the third embodiment implemented in the learning game system for foreign language education of the present invention.

As shown in FIG. 21, the learning game according to the third embodiment implemented by the learning game execution module 140 (the learning game corresponding to "defeat the watchtowers" in FIG. 9), the image (Character) of the learner is located at the lower end of the screen, and quiz contents such as learned words, second language pool, image, sound source, sentence, synonym, and antonym are randomly displayed, When a word or a second language is matched with the quiz contents, the word or the second language is disappeared and the tower is destroyed or collapsed. On the other hand, A score display section for displaying a game is displayed, and a game time limit and a time limit for a quiz phrase are displayed at predetermined positions on the screen.

Next, FIG. 22 shows a learning game according to a fourth embodiment implemented in the learning game system for foreign language education of the present invention.

The learning game according to the fourth embodiment, which is implemented by the learning game execution module 140, is a learning game corresponding to "pass through an image gateway" in FIG. 22), a plurality of English language buttons and A plurality of images to be matched with the English word buttons are arranged and a band shape timer for a time limit is provided at the lower end of each of the images. When the matching is successful, the image is inverted and converted into a new image, A score display portion for displaying a score is displayed on one side of the top of the screen, and a game time limit is displayed on the other side of the top side of the screen. In this way, word learning linked with images is implemented in a game format and learned, thereby enabling more effective learning through associative effects based on the words and images.

23 is a view showing a learning game according to a fifth embodiment implemented in the learning game system for foreign language education of the present invention.

As shown in FIG. 23, the learning game according to the fifth embodiment implemented by the learning game execution module 140 (the learning game corresponding to "pass through the gate of the sentence" in FIG. 8) A plurality of quiz sentences including a parentheses and a word button to be matched with the quiz sentence are arranged, and a band shape timer for a time limit is provided at each of the quiz sentences. If the matching is successful, the quiz sentence is inverted and a new quiz A word button is replaced with another word button at the same time that the word is switched to a sentence and a score display portion for displaying a score is displayed on one side of the upper part of the screen and a game time limit is displayed on the other side of the upper part of the screen. In this way, by learning the word learning linked with the sentence structure in a game format, learning can be performed more effectively through the sentence structure in which the word is used.

A pause icon may be configured when the above-described learning game is displayed. FIG. 24 is a diagram showing a configuration of a pause pop-up window displayed when a pause icon is executed in each learning game implemented in the learning game system for foreign language education of the present invention.

When the pause icon is touched or clicked in each of the above-mentioned learning games, the pause popup window pops up and the learning game is stopped. The pauseup popup window is a button for continuing to return to the game and continue the game, A stop button for terminating the game and moving to the basic screen, and a restart button for abandoning the game in progress and starting the game from the beginning.

The progress process for each learning game will be briefly described with reference to FIG. 25 and FIG. 26 as follows. FIG. 25 is a flowchart for each learning game implemented in the foreign language learning game system of the present invention, and FIG. 26 is a diagram showing an example of a display screen executed by the flowchart of FIG.

As shown in FIGS. 25 and 26, each of the learning games implemented in the learning game system for foreign language education of the present invention is divided into whether the play time has ended since the start of the game or ended during the play, It is divided into the case where it is finished and the case where it is finished. Here, after the game is started, the screen is darkened before the play is executed, and then the game is played while the screen becomes bright after a predetermined time (for example, counter counting).

When the play time is ended, it is determined whether the level is completed after the game is stopped. If the level is completed, it is determined whether it is a bonus. If the bonus is satisfied, bonus processing is executed after the bonus message is transmitted, The game ends with the advent of (for example, I've completed the level!). If it is not the above bonus, the game progresses to the end of the game without executing the bonus process (see Figs. 26A to 26D).

When the game is ended during the game, the screen is darkened and the game is terminated with the appearance of a game failed! Window (see Figs. 26 (e) and (f)).

On the other hand, if it is determined that the level is not completed in the case of ending the playtime, it is determined whether or not it corresponds to the bonus. If the bonus is found, bonus processing is executed after the bonus message is transmitted, The game ends with the emergence. If the game does not correspond to the bonus, the game proceeds to the game end with the appearance of the failure animation without performing the bonus process.

Next, with reference to FIG. 27 and FIG. 28, the profit generation structure through the profit management module 170 in the above-described series of processes will be described. FIG. 27 is a diagram for explaining a profit structure in a foreign language learning game system having an efficient learning structure according to the present invention. FIG. 28 is a diagram for explaining a profit structure in a foreign language education game system having an efficient learning structure according to the present invention. (Payment) of the display screen.

The profit management module 170 includes a basic learning use symbol (goods icon: not shown in the drawings) necessary for executing the word learning of the learning game system, a game execution goods Symbols (goods icons: represented by hearts in the drawings), and basic symbols for basic learning, symbols for game execution, hearts, stars, and items used in the above-described learning game in a learning game system And generates and manages profit targets including a basic currency symbol (represented by gold in the figure).

The basic currency symbol may be generated through reward according to attendance, reward according to learning or reward according to social posting, or may be generated through a direct purchase process such as credit card or cash settlement in connection to a central server . In addition, various types of events, items, commodities, and the like that can be employed in the execution of the learning game system of the present invention may be given in the nature of compensation and purchasable through cash settlement or credit card settlement.

Meanwhile, in the learning game system for foreign language education having an efficient learning structure according to the present invention, the profit management module 170 is provided with a set of learning game textbooks purchased through the basic money symbols, for example, A game set for a learning game may be sent to or executed by a learner designated by the payer when purchased through cash settlement or the like or paid for a gift to another learner.

The learning game teaching set includes, for example, a word learning story ebook, a word based on the story ebook, and a second language solution thereof, and a set of word learning performed by the word learning execution module.

Here, the profit management module 170 executes a set of word learning of the Story Tank book in the form of a game, and allows the learner to purchase two or more games executed by the learning game execution module through payment .

As described above, the learning game system for foreign language education and the learning game method having the efficient learning structure according to the present invention can be applied to various events such as avatar function, community function, shopping function, And it is possible to induce learning motivation because it shows the status of scores of the other learners in various real-time rankings with respect to the learning progress and the progress of the learning game, Can be further maximized.

The embodiments and the accompanying drawings described in the present specification are merely illustrative of some of the technical ideas included in the present invention. Therefore, it is to be understood that the embodiments disclosed herein are not for purposes of limiting the technical idea of the present invention, but rather are not intended to limit the scope of the technical idea of the present invention. It will be understood by those of ordinary skill in the art that various changes in form and details may be made therein without departing from the spirit and scope of the invention as defined by the appended claims.

10: User terminal
11: Running a Learning Game Central Server
110: Membership Certification and Membership Database Module
120: Display module
121: Level symbol execution icon
122: Unit learning process symbol
123: Rewards and Goods Run icon
124: Run entire map icon
125: Friend related action icon
126: Run Mailbox Icon
127: Run Setup icon
128: Store (store) execution icon
130: Word learning execution module
140: Learning Game Execution Module
150: Learning Compensation Module
160: Learning execution setting module
170: Revenue management module

Claims (24)

A foreign language education learning system that is run on a central server configured to provide foreign language learning and on a user terminal connected through a wired or wireless network,
The word learning is executed through a word learning execution module for a predetermined number of words, and the words to be learned are configured to be executed in combination with at least two of a second language pool, an image, a sound source, a parenthesized sentence,
Foreign language education and learning system.
The method according to claim 1,
A learning game execution module that executes a learning game based on a word included in the word learning after the word learning, wherein the learning game execution module executes a learning process for a word learned in the word learning execution module, And a content selected from a sound source, a sentence, a synonym, and antonym,
Foreign language education and learning system.
The method of claim 2,
A word learning learning module, and a learning learning module, wherein the word learning and learning game are performed by a learning compensation module, and a product used for executing the word learning and learning game is purchased. And executing the compensation result to be compensated according to the execution result of the game execution module so that mutually authenticated learner can confirm
Foreign language education and learning system.
The method of claim 3,
And a profit management module configured to purchase a product used for executing at least one of the word learning execution module and the learning game execution module,
Wherein the profit management module further comprises a basic money or item required to execute at least one of the word learning execution module and the learning game execution module as the product and can be transmitted to another learner through purchasing
Foreign language education and learning system.
The method of claim 4,
Wherein the profit management module includes a word learning use symbol used to execute the word learning execution module, a goods symbol for a learning game used for executing the learning game execution module, and an item used for the learning game execution module, Money is configured to be used,
The basic currency may be generated through reward according to the word learning execution module or reward according to social posting, or through credit card settlement or cash settlement
Foreign language education and learning system.
The method of claim 5,
Wherein the profit management module is provided with a textbook set for a learning game and the textbook set for the game is purchased through at least one of a basic currency settlement, a credit card settlement, and a cash settlement, or is sent to another learner designated by the payer
Foreign language education and learning system.
The method of claim 6,
Wherein the learning gaming kit comprises a set of word learning performed by the word learning execution module including a word / second language solution based on the story ebook for word learning and the story ebook,
Wherein the learning game execution module is configured to execute the one set of word learning as two or more learning games,
The revenue management module is configured to separately purchase the learning game through payment
Foreign language education and learning system.
The method according to any one of claims 3 to 7,
The word learning execution module includes a word display section for displaying a word to be learned at the level and the corresponding level, a second language solution for the word, and an automatic execution icon for automatically executing the whole word to be learned at a predetermined interval Display,
Wherein the learning game execution module is configured to execute a learning game based on words included in the word learning execution module,
The learning compensation module comprises: a current level display unit for displaying a current learning level; a compensation content display unit for displaying a compensation content obtained through a result of the word learning execution module; And to display a selection icon for selecting whether or not to do so,
Two or more level symbol execution icons for executing the word learning execution module are listed, and a level symbol execution icon in play among the level symbol execution icons and a level symbol execution icon that is to be played / completed are visually distinguished and displayed ≪ / RTI > further comprising a display module
Foreign language education and learning system.
The method of claim 8,
Wherein the display module further comprises an attendance part pop-up window configured to count and display the attendance date and the attendance date of the learner, and the attendance part pop-up window is configured to display the consecutive attendance and the compensation according to the attendance date,
Wherein the word learning execution module is constituted to display a plurality of word learning of each of the plurality of word learning as one symbol and display it as a whole progress screen, An avatar or an avatar of another learner mutually authenticated with the learner is displayed
Foreign language education and learning system.
The method of claim 9,
A word learning display unit for executing a word learning execution module for the corresponding level; and a word learning display unit for displaying at least two words based on words included in the word learning execution module, And a learning game display section which is displayed to selectively execute the learning game execution module,
The word learning display unit and the learning game display unit are each provided with a numerical value indicating the compensation to be compensated according to the result of the word learning and the learning game,
The word learning execution module or the learning game execution module is configured such that an emphasis display section for displaying the importance level or the number of times of the test test is displayed on one side of a word to be displayed
Foreign language education and learning system.
The method according to any one of claims 3 to 7,
Wherein the word learning execution module is configured to generate a sudden quiz pop-up window composed of an unexpected quiz word, an elapsed time display portion, and a multiple-choice viewing word,
Wherein the learning compensation module is configured to give a compensation when the answer is correct in the sudden quiz popup window and to determine whether a repetition degree of the word learning execution module or a learning game execution module or a correct answer accumulation rate of a word And when a repetition degree of the word learning execution module or a learning game execution module or a correct answer accumulation rate of a word at the time of execution of the learning game execution module reaches a preset value, compensation is given The word is configured to be omitted from the learning game execution module
Foreign language education and learning system.
The method according to any one of claims 3 to 7,
The learning game execution module,
The learner's avatar is located on one side of the screen and the learned word and the second language pool are randomly scrolled from top to bottom of the display module and the associated word and the second language pool are touched, A score display unit for scoring while disappearing the language pool and displaying a score on one side of the screen and a time display unit for displaying a game time limit on the other side of the screen,
When a second language solution corresponding to a second word / second word is selected in a state in which a first word or a second language solution corresponding to the first word is selected, the second language solution corresponding to the second word and the second word And is configured to obtain scores when the second language pool disappears, and to assign a score when an unprocessed word or an antonym or similar word for the second language pool is selected
Foreign language education and learning system.
The method of claim 12,
In the learning game execution module, the word or the second language pool is scrolled, and the uppermost position of the word or the second language pool or the word, which is matched with the second language pool, is 1/3 to 3/5 To be within an aspect ratio
Learning System for Foreign Language Education.
The method according to any one of claims 1 to 7,
The learning game execution module,
Quiz contents including at least two selected from a learned word, a second language solution, an image, a sound source, a sentence, a synonym, and antonym are randomly displayed on a screen having a castle background, A second language solution is disappeared when a word / second language solution matched with the quiz content is touched, and a score display section for displaying a score on one side of the screen, And a game time limit and a time limit of the quiz contents are displayed at predetermined positions on the screen
Foreign language education and learning system.
The method according to any one of claims 1 to 7,
The learning game execution module
Two or more quiz contents selected from a learned word, a second language solution, an image, a sound source, a sentence, a synonym and an antonym are randomly displayed on a screen with a watchtower as a background, and a word / When a word / second language pool matched with the quiz contents is touched, the word / second language pool disappears and the tower is destroyed or collapsed, and a score is displayed on one side of the screen And a game time limit and a time limit of the quiz phrase are displayed at predetermined positions of the screen
Foreign language education and learning system.
The method according to any one of claims 1 to 7,
The learning game execution module,
The image / word button is switched to a new image / word button, and when the matching is successful, the image / word button is switched to a new image / word button, A score display section for displaying a score is displayed on one side of the screen, and a game time limit is displayed on the other side of the screen
Foreign language education and learning system.
The method according to any one of claims 1 to 7,
The learning game execution module
Wherein the quiz sentence / word button is arranged to include a new quiz sentence / word button, a quiz sentence / word button to be matched with the quiz sentence, and a time limit is provided at one side of each of the quiz sentences, Button, a score display unit for displaying a score is displayed on one side of the screen, and a game time limit is displayed on the other side of the screen
Foreign language education and learning system.
The method according to any one of claims 1 to 7,
Further comprising a member authentication and membership database module configured to store data necessary for member authentication and to allow access to the learning game central server through data entered by a user,
The level of compensation given according to the result of execution of at least one of the word learning execution module and the learning game execution module is configured so that learner mutually authenticated by the member authentication and member database module can be confirmed
Foreign language education and learning system.
A foreign language learning learning method executed on a central server configured to provide foreign language learning and on a user terminal connected through a wired or wireless network,
The word learning is executed through a word learning execution module for a predetermined number of words, and the words to be learned are executed in combination with at least two of the second language pool, image, sound source, parenthesized sentence, synonym and antonym
How to learn foreign language education.
The method of claim 19,
A learning game execution module that executes a learning game based on a word included in the word learning after the word learning, wherein the learning game execution module executes a learning process for a word learned in the word learning execution module, A sound source, a sentence, a synonym, and an antonym,
How to learn foreign language education.
The method of claim 20,
A word learning learning module, and a learning learning module, wherein the word learning and learning game are performed by a learning compensation module, and a product used for executing the word learning and learning game is purchased. Executed so that the mutually authenticated learner can confirm the compensation result compensated according to the execution result of the game execution module
How to learn foreign language education.
23. The method of claim 21,
Wherein the commodity includes a basic money or item necessary for executing at least one of the word learning execution module and the learning game execution module, the commodity being transmitted to another learner through purchasing,
The learning game method for foreign language education is characterized by comprising: a word learning use symbol used for executing the word learning execution module; a goods symbol for a learning game used for executing the learning game execution module; and an item used for the learning game execution module The basic currency is used for purchasing,
The basic currency may be generated through reward according to the word learning execution module or reward according to social posting, or through credit card settlement or cash settlement
Foreign educational learning method.
23. The method of claim 21,
Wherein the goods are purchased through at least one of settlement by basic currency, credit card settlement, and cash settlement, or a set of learning game textbooks to be sent to another learner designated by the settlement person,
The learning gaming teaching set includes a set of word learning performed by the word learning execution module, including a word / story language ebook and a word / second language pool based on the story ebook
How to learn foreign language education.
24. The method of claim 23,
The learning game
The learner's avatar is located on one side of the screen and the learned word and the second language pool are randomly scrolled from top to bottom of the display module and the associated word and the second language pool are touched, A score display unit for scoring while disappearing the language pool and displaying a score on one side of the screen and a time display unit for displaying a game time limit on the other side of the screen, When the second language solution corresponding to the second word / second word is selected while the second language solution corresponding to the word is selected, the second language solution corresponding to the second word and the second word disappears A first learning game configured to acquire a score and to give a score when an unprocessed word or an antonym or similar word for a second language pool is selected; A quiz content including one of a learned word, a second language solution, an image, a sound source, a sentence, a synonym, and antonym is randomly displayed on a screen having a castle background and is matched with the quiz contents When a word or a second language solution is placed on the screen and a word / second language solution matched with the quiz content is touched, the word / second language solution disappears, and a score display unit displaying a score on one side of the screen A second learning game in which a game time limit and a time limit of the quiz contents are displayed at a predetermined position of the screen; A quiz content selected from a learned word, a second language solution, an image, a sound source, a sentence, a synonym, and antonym is randomly displayed on a screen with a watchtower as a background, and a word / When a word / second language pool matched with the quiz contents is touched, the watermark is destroyed or collapsed due to the disappearance of the word / second language pool, and a score indicating a score on the one side of the screen A third learning game in which a display unit is displayed, and a game time limit and a time limit of a quiz phrase are displayed at a predetermined position of the screen; The image / word button is switched to a new image / word button, and when the matching is successful, the image / word button is switched to a new image / word button, A fourth learning game configured to display a score display portion displaying a score and a game limit time on the other side of the screen; And a word button to be matched to the quiz sentence are arranged, a time limit is provided at one side of each of the quiz sentences, and when the matching is successful, the quiz sentence / word button is used for a new quiz sentence / And a fifth learning game which is switched to a word button and displays a score display section for displaying a score on one side of the screen and a game time limit on the other side of the screen
How to learn foreign language education.
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