KR20160022052A - Game executing apparatus and operating method thereof - Google Patents

Game executing apparatus and operating method thereof Download PDF

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Publication number
KR20160022052A
KR20160022052A KR1020140107616A KR20140107616A KR20160022052A KR 20160022052 A KR20160022052 A KR 20160022052A KR 1020140107616 A KR1020140107616 A KR 1020140107616A KR 20140107616 A KR20140107616 A KR 20140107616A KR 20160022052 A KR20160022052 A KR 20160022052A
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KR
South Korea
Prior art keywords
game
specific stage
function
entry
automatic entry
Prior art date
Application number
KR1020140107616A
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Korean (ko)
Inventor
강범석
Original Assignee
(주)위메이드엔터테인먼트
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Priority to KR1020140107616A priority Critical patent/KR20160022052A/en
Publication of KR20160022052A publication Critical patent/KR20160022052A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0074Game concepts, rules or strategies
    • A63F2011/0086Rules

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention discloses a game execution apparatus and an operation method thereof. That is, by setting an automatic entry function for a specific stage of a game being executed and entering the specific stage without any user operation related to entering the specific stage, the game missions in the specific stage are automatically performed, The user convenience associated with the game progress can be greatly improved.

Description

[0001] GAME EXECUTING APPARATUS AND OPERATING METHOD THEREOF [0002]

The present invention sets an automatic entry function for a specific stage of a game being executed so as to automatically enter a game mission in the specific stage by entering the specific stage without any user operation related to entry into the specific stage .

Recently, according to the expansion of the OS platform related to mobile devices, a variety of applications are developed and distributed for each OS platform, so that users can experience various multimedia fields by downloading and installing applications necessary for their mobile devices.

Among such various multimedia fields, mobile game fields are rapidly spreading due to improvement of process performance of mobile devices.

Examples of such mobile games include a role playing game (RPG), an adventure game, and a simulation game.

On the other hand, in the case of the mobile game progress method, the overall scenario of the game is determined, and the user generally operates the user character in accordance with the predetermined scenario to advance the game.

However, in the case of such a game progressing method, it takes a long time to achieve a game mission or a quest, which is provided in a game scenario, for example.

Therefore, in order to achieve a large number of game missions or quests provided in the game scenario, the user must spend a long time to directly manipulate the user character. If an inevitable situation occurs in which the game can not be performed for a while, There is a limit in that it must be terminated or stopped.

As a result, in order to solve the above-mentioned limitations of the existing game progress method, it is required to provide a way to enable the normal progress of the game without directly manipulating the user for the progress of the game.

It is an object of the present invention to provide an automatic entry function for a specific stage of a game being executed and to provide an automatic entry function to a specific stage of the game, So that the game mission in the specific stage is automatically performed by allowing the user to enter the specific stage, thereby greatly improving the user convenience associated with the game progress.

According to a first aspect of the present invention, there is provided a game execution device comprising: a confirmation unit for verifying whether or not an automatic entry function is set for a specific stage of a game being executed; And a controller for automatically performing a game mission in the specific stage by automatically entering the specific stage without any user operation related to entry into the specific stage, if it is determined that the automatic entry function for the specific stage is set, And a control unit.

According to a second aspect of the present invention, there is provided an operation method of a game execution apparatus, comprising: a confirmation step of confirming whether or not an automatic entry function is set for a specific stage of a game being executed; And a control unit for automatically entering the specific stage without performing any user operation related to entry into the specific stage to perform a game mission in the specific stage when it is determined that the automatic entry function for the specific stage is set The method comprising the steps of:

According to a third aspect of the present invention, there is provided an application comprising: a confirming step of confirming whether or not an automatic entry function is set for a specific stage of a game being executed; And a control unit for automatically entering the specific stage without performing any user operation related to entry into the specific stage to perform a game mission in the specific stage when it is determined that the automatic entry function for the specific stage is set Characterized in that it is stored in a medium for carrying out the steps.

According to the game execution apparatus and the operation method thereof of the present invention, an automatic entry function is set for a specific stage of a game being executed, so that the game enters the specific stage without any user operation related to entry into the specific stage, By automatically performing a game mission at a specific stage, user convenience associated with game progress can be greatly improved.

1 is a schematic configuration diagram of a game execution device according to an embodiment of the present invention;
BACKGROUND OF THE INVENTION 1. Field of the Invention [0001] The present invention relates to a game execution apparatus, and more particularly,
3 is a flowchart for explaining an operation flow for executing an automatic entry function in a game execution apparatus according to an embodiment of the present invention;

Hereinafter, an embodiment of the present invention will be described with reference to the accompanying drawings.

1 is a diagram showing a game execution apparatus according to an embodiment of the present invention.

As shown in FIG. 1, the game execution apparatus according to an embodiment of the present invention includes a setting unit 100 for setting an automatic entry mode, a confirmation unit 200 for confirming whether or not the automatic entry mode is set, And a control unit (300) for automatically performing a game mission according to an entry mode setting.

Here, all or a part of the configuration of the game execution apparatus including the setting unit 100, the confirmation unit 200, and the control unit 300 may be implemented in the form of a software module (e.g., an application) But may also be implemented in other forms of hardware modules.

The game execution device refers to a mobile device on which an application related to a game is mounted. For example, a smart phone, a tablet PC, a PDA, and the like may be applicable. All possible devices may be included.

Here, the game executed in the game execution apparatus may be an online game mode not only in the mobile environment but also in a wired network. Accordingly, the game execution apparatus according to an embodiment of the present invention may include not only the above- For example, a personal computer (PC), a notebook computer, and the like capable of accessing an online game through the Internet.

Meanwhile, according to an embodiment of the present invention, a method of automatically advancing a game without requiring a separate user operation related to the progress of the game is adopted as an object to improve the convenience of the progress of the game.

In the case of the existing game environment, each of the stages is composed of a plurality of stages having unique game missions. By setting an automatic game progress mode for a specific stage desired by the user among the plurality of stages, It is common to implement this function automatically without user intervention.

However, in order to set the automatic game progression in the existing game environment, the entry to the specific stage desired for the automatic game progression should be given priority, and after the entry into the specific stage, the actual setting about the automatic game progression Lt; / RTI >

As a result, in order to set an automatic game progression mode, it means that a direct operation (for example, a click for entering the stage) is required for entering a specific stage at a specific stage desired for automatic game progression. Which is not consistent with the purpose of the automatic game progression method to be performed.

Accordingly, in one embodiment of the present invention, a method for implementing an automatic entry function, which is a function capable of automatically entering a specific stage requiring an automatic game progress method, without a separate user operation, is proposed. I will explain.

The setting unit 100 performs a function of setting an automatic entry function.

More specifically, the setting unit 100 sets an automatic entry function for a specific stage selected when a specific stage requiring automatic game progression is selected among a plurality of stages included in a game being executed.

At this time, in order to set the automatic entry function for the specific stage, whether or not the user who is playing the game acquires the predefined function setting authority, and whether the user who is playing the game satisfies the predefined function setting condition Confirmation should be preceded.

Herein, in the case of acquiring the function setting authority, the method may be performed by purchasing a separate item provided in the game with respect to the automatic entry function. However, the present invention is not limited to this. For example, Such as raising the player to the level, or the like, depending on the designation of the game operator.

In the case where the function setting condition is satisfied, a game mission provided in the stage may be accomplished, for example, one or more times before the automatic entry function is set for the specific stage for which the automatic entry function is to be set And this may also be done in a variety of ways depending on the game operator designation, rather than being limited thereto.

As a result, the setting unit 100 determines whether or not the user who is playing the game has acquired the function setting authority and the automatic entry function for the specific stage that desires the automatic game progression method only when it is confirmed that the function setting condition is satisfied .

If the user who is playing the game fails to acquire the function setting authority or the function setting condition is not satisfied, a method of informing the user through a separate pop-up message may be considered.

On the other hand, the setting unit 100 confirms that the user who is playing the game has already acquired the function setting authority and that the function setting condition is satisfied, and sets the automatic entry function to the specific stage substantially A separate entry permit condition associated with entry into the specific stage is set together.

Here, in the case of the entry permitting condition, the constraint condition for determining whether the current state of the user related to the game execution is suitable for automatic entry into a specific stage is referred to.

As the current state of the user related to the game progress set as the entry permission condition, for example, there is an inventory sufficient to store compensation (e.g., monster, equipment, game money, etc.) And whether or not the player has possessed the goods (e.g., game money) required to enter a specific stage, and the like, and the various present states may be reflected according to the game operator designation .

As a result, in setting the automatic entry function, the setting unit 100 sets the current state of the user related to the game progress as an entry permitting condition, so that at the time of automatically entering the specific stage in which the automatic entry function is set, Only when the current state of the user is satisfied with the entry permission condition, automatic entry to the specific stage can be permitted.

In addition, in the process of setting the automatic entry function, the setting unit 100 sets an entry allowable time associated with entry into the specific stage together with the entry allowable condition, from the time point when the automatic entry function for the specific stage is set So that it is possible to allow repeated entry into the specific stage only before the set allowable time elapses.

The confirming unit 200 performs a function of confirming that the automatic entry function is set for a specific stage or the like.

More specifically, after the automatic entry function is set for the specific stage, the confirmation unit 200 confirms whether or not the actual automatic entry function is set to the specific stage for the substantial automatic entry to the specific stage.

At this time, if it is determined that the automatic entry function has been set for the specific stage, the confirmation unit 200 determines whether the entry allowable time set additionally in the process of setting the automatic entry function has elapsed for the actual activation of the automatic entry function And whether the current state of the user associated with the game progress meets the entry permit condition.

The control unit 300 performs a function of automatically entering a specific stage in which an automatic entry function is set and performing a game mission.

More specifically, the control unit 300 determines that the automatic entry is set for a specific stage, and that the entry allowable time has not elapsed, and that the current state of the user related to the game progress satisfies the set entry permission condition Unit 200, it automatically enters the specific stage without any user operation related to entry into the specific stage.

At this time, the control unit 200 controls the game missions provided in the specific stage to be automatically performed without any user operation related to the user character in the game after the automatic entry into the specific stage.

When the game mission is completed in the specific stage after the automatic entry into the specific stage, the control unit 200 determines whether the allowable time has passed or not, It is controlled to check again whether or not the state satisfies the entry permitting condition.

This is to allow the automatic entry operation to the specific stage to be repeated until the entry allowable time set in the automatic entry function has elapsed.

As described above, according to the game execution apparatus according to an embodiment of the present invention, an automatic entry function is set for a specific stage of a game being executed, and the game is executed without any user operation related to entering the specific stage. So that the game mission in the specific stage is automatically performed, so that the user convenience associated with the progress of the game can be greatly improved.

Hereinafter, an operation method of the game execution apparatus according to an embodiment of the present invention will be described with reference to FIG. 2 and FIG.

Here, for convenience of description, the components shown in FIG. 1 will be described with reference to corresponding reference numerals.

First, referring to Fig. 2, an operation flow for setting an automatic entry function in the game execution apparatus will be described.

First, when a specific stage requiring automatic game progression is selected among a plurality of stages included in the game being executed, the setting unit 100 determines whether the user who is playing the game has acquired the predefined function setting authority (S110).

At this time, the setting unit 100 determines whether the user has purchased a separate item provided in the game, whether or not the game mission has been accomplished, or whether the user character has been raised to the target level with respect to the automatic entry function The user can confirm whether or not the function setting authority is obtained.

Then, when it is confirmed that the user who is playing the game acquires the function setting authority, the setting unit 100 further checks whether the user who is playing the game satisfies the predefined function setting condition (S120 - S130 ).

At this time, the setting unit 100 satisfies the function setting condition through a method of completing the game mission provided at the stage at least one time before the automatic entry function is set, for the specific stage for which the automatic entry function is to be set Or not.

Thereafter, the setting unit 100 sets an automatic entry function for a specific stage that desires an automatic game progression mode only when a user who is playing a game has acquired a function setting right and it is confirmed that the function setting condition is satisfied (S150).

At this time, the setting unit 100 confirms that the user who is playing the game has already acquired the function setting authority and the condition that the function setting condition is satisfied, and sets the automatic entry function for the specific stage substantially A separate entry permit condition associated with entry into the specific stage is set together.

Here, the setting unit 100 determines whether there is sufficient inventory to store compensation (e.g., monster, equipment, game money, etc.) that can be acquired in the game mission execution process, The current state of the user related to the game progress, such as whether or not the player has the goods (e.g., game money) required for the game.

In addition, in the process of setting the automatic entry function, the setting unit 100 sets an entry allowable time associated with entry into the specific stage together with the entry allowable condition, from the time point when the automatic entry function for the specific stage is set So that it is possible to allow repeated entry into the specific stage only before the set allowable time elapses.

Next, the operation flow for executing the automatic entry function performed by the game execution device will be described with reference to FIG.

First, after the automatic entry function is set for the specific stage, the verification unit 200 determines whether the actual automatic entry function is set in the specific stage for the actual automatic entry of the specific stage (S210).

Then, when it is confirmed that the automatic entry function is set for the specific stage, the confirmation unit 200 additionally sets the additional entry allowable time elapsed in the setting process of the automatic entry function for the substantial activation of the automatic entry function (S220 - S230).

If it is determined that the entry allowable time has not elapsed, the verifying unit 200 checks whether the current state of the user related to the game progress satisfies the entry permitting condition (S240 - S250).

At this time, the confirmation unit 200 determines whether there is enough inventory to store compensation (e.g., monster, equipment, game money, etc.) that can be acquired in the game mission execution process, And whether the current state of the user related to the game progress, such as whether or not the player has the goods (e.g., game money) required for the game, satisfies the entry permission condition.

Thereafter, the control unit 300 determines that the automatic entry is set for the specific stage, and that the entry allowable time has not elapsed, and that the current state of the user related to the game progress satisfies the set entry permission condition 200 to automatically enter the specific stage without any user operation related to entry into the specific stage (S260-S270).

At this time, the control unit 200 controls the game missions provided in the specific stage to be automatically performed without any user operation related to the user character in the game after the automatic entry into the specific stage.

In addition, when the game mission performed in the specific stage is completed after the automatic entry into the specific stage, the controller 200 causes the checking unit 200 to determine whether the allowable entry time has elapsed, (Step S280) so as to repeat the operation of automatically entering the specific stage until a time before the entry allowable time set in the automatic entry function has elapsed, by checking again whether or not the state satisfies the entrance permitting condition .

As described above, according to the operation method of the game execution apparatus according to an embodiment of the present invention, an automatic entry function can be set for a specific stage of a game being executed, The user can enter the specific stage to automatically perform the game mission in the specific stage, thereby greatly improving the user convenience associated with the game progress.

Meanwhile, the steps of a method or algorithm described in connection with the embodiments disclosed herein may be embodied directly in hardware, or may be embodied in a computer readable medium, in the form of a program instruction, which may be carried out through various computer means. The computer-readable medium may include program instructions, data files, data structures, and the like, alone or in combination. The program instructions recorded on the medium may be those specially designed and configured for the present invention or may be available to those skilled in the art of computer software. Examples of computer-readable media include magnetic media such as hard disks, floppy disks and magnetic tape; optical media such as CD-ROMs and DVDs; magnetic media such as floppy disks; Magneto-optical media, and hardware devices specifically configured to store and execute program instructions such as ROM, RAM, flash memory, and the like. Examples of program instructions include machine language code such as those produced by a compiler, as well as high-level language code that can be executed by a computer using an interpreter or the like. The hardware devices described above may be configured to operate as one or more software modules to perform the operations of the present invention, and vice versa.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, but, on the contrary, It will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the spirit and scope of the invention as defined by the appended claims.

According to the game execution apparatus and the operation method thereof of the present invention, an automatic entry function is set for a specific stage of a game being executed, and automatically enters the specific stage without any user operation related to entry into the specific stage Is an invention that is industrially applicable because it is beyond the limit of the existing technology, and it is not only the use of the related technology but also the possibility of commercialization or operation of the applicable device,

100: Setting section
200:
300:

Claims (8)

A confirmation unit for confirming whether or not an automatic entry function is set for a specific stage of a game being executed; And
A control unit for allowing the game player to perform a game mission in the specific stage by automatically entering the specific stage without any user operation related to entry into the specific stage when it is determined that the automatic entry function for the specific stage is set And the game execution device.
A confirmation step of confirming whether or not an automatic entry function is set for a specific stage of a game being executed; And
A control step of allowing the game player to perform a game mission in the specific stage by automatically entering the specific stage without any user operation related to entry into the specific stage if it is confirmed that the automatic entry function for the specific stage is set, Wherein the game execution device comprises:
3. The method of claim 2,
Wherein the automatic entry function for the specific stage comprises:
It is set only when it is confirmed that the user who is running the game has acquired the previously defined function setting authority,
The acquisition of the function-
Wherein the game is performed through at least one of purchasing items related to the automatic entry function, completing a designated game mission, and fostering a target level for a user character in the game.
3. The method of claim 2,
Wherein the automatic entry function for the specific stage comprises:
Only if the user running the game is found to meet predefined feature set conditions,
When the function setting condition is satisfied,
Wherein the game execution is accomplished by completing a game mission at the specific stage before an automatic entry function for the specific stage is set.
3. The method of claim 2,
In the automatic entry function,
An entry permitting time associated with entry into the specific stage is set,
Wherein the control step comprises:
Wherein the controller performs the game mission in the specific stage by causing the game player to repeatedly enter the specific stage from the time point at which the automatic entry function for the specific stage is set to the time point at which the set entrance allowable time elapses Way.
3. The method of claim 2,
In the automatic entry function,
An entry permitting condition relating to entry into the specific stage is set,
Wherein the control step comprises:
And when the current state of the user associated with the game execution is satisfied with the entry permission condition at the time of entering the specific stage, the automatic entry to the specific stage is performed.
3. The method of claim 2,
Wherein the control step comprises:
Wherein when the game player automatically enters the specific stage, the game missions in the specific stage are automatically performed without any user operation related to the user character in the game.
An application for executing a function according to any one of claims 2 to 7 at a wired / wireless terminal.
KR1020140107616A 2014-08-19 2014-08-19 Game executing apparatus and operating method thereof KR20160022052A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20190025177A (en) * 2017-08-31 2019-03-11 엔에이치엔엔터테인먼트 주식회사 Method for progressing puzzle matching game and game system for progressing puzzle matching game using the method
KR102105609B1 (en) * 2019-03-07 2020-04-29 주식회사 펄어비스 Method for providing online game, online game server and program using the same

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20190025177A (en) * 2017-08-31 2019-03-11 엔에이치엔엔터테인먼트 주식회사 Method for progressing puzzle matching game and game system for progressing puzzle matching game using the method
KR102105609B1 (en) * 2019-03-07 2020-04-29 주식회사 펄어비스 Method for providing online game, online game server and program using the same

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