KR20150143989A - Easy imoticon or sticker input method and apparatus implementing the same method - Google Patents

Easy imoticon or sticker input method and apparatus implementing the same method Download PDF

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Publication number
KR20150143989A
KR20150143989A KR1020140072509A KR20140072509A KR20150143989A KR 20150143989 A KR20150143989 A KR 20150143989A KR 1020140072509 A KR1020140072509 A KR 1020140072509A KR 20140072509 A KR20140072509 A KR 20140072509A KR 20150143989 A KR20150143989 A KR 20150143989A
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South Korea
Prior art keywords
input
sticker
gesture
emoticon
emoticons
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KR1020140072509A
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Korean (ko)
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김민철
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주식회사 큐키
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Priority to KR1020140072509A priority Critical patent/KR20150143989A/en
Priority to PCT/KR2015/006020 priority patent/WO2015194814A1/en
Publication of KR20150143989A publication Critical patent/KR20150143989A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention can input specific emoticons or stickers, among numerous emoticons or stickers stored in a database, more easily. According to the present invention, an emoticon input method includes: a step in which a virtual keyboard area on a touchscreen receives a gesture input; a step in which a virtual keyboard for receiving character inputs switches to a gesture input mode when the gesture input is received; a step in which the trajectory of the gesture input of the user, in the gesture input mode, is recognized; a step in which a symbol configuring emoticons, corresponding to the recognized gesture trajectory, is determined among symbols configuring the emotions stored in the database; a step in which the emoticons, including the determined symbol among the emotions stored in the database, are displayed on the virtual keyboard; and a step in which an emoticon, arranged in an area of the virtual keyboard, is input when the specific area is selected in an area displaying the emoticons on the virtual keyboard. According to the present invention, a sticker input method includes the steps of: making an input operation on a touchscreen for a sticker search; comparing the input information for searching the sticker and information including characters, symbols, and figures included in metadata allocated to the respective stickers; displaying stickers, including metadata information determined to be corresponding to the input made for the sticker search in the comparison step, on a screen for user selection; and inputting a sticker selected among the displayed stickers. The comparison in the comparison step is made in a range covering the entire sticker database instead of a range including only a specific character folder.

Description

TECHNICAL FIELD [0001] The present invention relates to a method of inputting a simple emoticon or a sticker, and a device implementing the method.

BACKGROUND OF THE INVENTION 1. Field of the Invention [0002] The present invention relates to a technique for easily searching for and inputting emoticons or stickers in a device having a touch screen screen, for example, a smart phone or a tablet PC.

First, a method of inputting emoticons in the related art will be described with reference to FIG. 1 to FIG.

In order to input a simple emoticon, for example, "^^ ", a character " ^" on the keyboard is repeatedly input twice, so that a separate emoticon input key may not be required. However, There may be various emoticon input requirements, and virtual keyboards sold and used in countries with such a market environment have separate keyboards for emoticon input. An example is a Japanese keyboard.

As shown in Fig. 1, there is an emoticon input mode switching button on the commercialized Japanese keyboard as indicated by a circle. When this button is pressed, the keyboard state of the emoticon input mode shown in Fig. 2 is switched. When you switch to the keyboard mode of the emoticon input mode, various emoticons are displayed at the top of the screen. When one of the displayed emoticons is touched, the emoticon assigned to the touched area is input. A much larger number of emoticons can be selected in addition to the emoticons displayed at the top of the screen of Fig. The user can select an emoticon other than the emoticon displayed on the current touch screen screen by switching the page by the screen scroll method. Fig. 3 shows that a larger number of emoticons than the Fig. 2 are displayed in a selectable state on the screen.

Thus, it is troublesome to select any one of a considerably large number of emoticons having similar shapes.

In the messenger service including kakao talk, line, etc., character stickers of various illustrations are used in addition to text messages in order to express the emotional state of the user while adding fun elements to the doctors' expressions. These stickers are arranged in a character-by-character folder structure, so that a user has to open a large number of character folders in order to search various characters expressing a specific emotional state and select a specific one.

FIG. 6 shows a state in which two kinds of characters are listed in respective folders. Each folder contains a large number of characters representing various emotional states of a character type. Since a plurality of kinds of characters expressing a specific emotional state, for example, joy or expressing affection are not listed on one screen, the user must take the inconvenience of searching various kinds of character folders one by one.

It is an object of the present invention to solve the hassle of the emoticon input method and the sticker input method of the related art.

Hereinafter, specific technical means employed by the present invention will be described in order to solve the above problems.

According to the present invention, it becomes possible to more easily input specific emoticons or stickers among a large number of emoticons or stickers stored in a database.

A method of inputting an emoticon according to the present invention comprises: inputting a gesture on a virtual keyboard area of a touch screen; When the gesture input is performed, switching the virtual keyboard for character input to the gesture input mode; Recognizing a gesture trajectory of a user input in the gesture input mode; Determining a symbol constituting an emoticon corresponding to the recognized gesture locus among symbols constituting the emoticon input to the database; Displaying an emoticon including the determined symbol among emoticons input to a database on a virtual keyboard; When a selection is made for a specific area among the emoticons displayed on the virtual keyboard, an emoticon placed in the area is input.

In addition, in the emoticon input method according to the present invention, when the gesture input by the user is performed consecutively a plurality of times in the gesture input mode, only the emoticon including all the symbols constituting the emoticon corresponding to the gesture trajectory input in each turn, So that the number of emoticons displayed on the virtual keyboard can be limited step by step.

The emoticon input method according to the present invention recognizes the gesture trajectory of the user inputted in the gesture input mode and if the symbol constituting the emoticon corresponding to the recognized gesture trajectory is determined, the determined symbol is displayed on the outer area of the virtual keyboard on the touch screen .

Meanwhile, a sticker input method according to the present invention includes steps of inputting a sticker search on a touch screen; Comparing the information including the characters, symbols, and graphics included in the metadata assigned to the respective stickers with the input information for searching for the stickers; A step of displaying a sticker including metadata information determined to correspond to an input made for a sticker search in the contrast step on a screen for user selection; And a step of inputting a sticker selected from the displayed stickers. In the contrast step of the sticky input method according to the present invention, not only the specific character folder but the entire sticky database range can be contrasted.

In the sticky input method according to the present invention, the input for the sticky search may be a gesture input or a character input. A gesture input or a character input for searching for a sticker may be formed so as to form a plurality of search words for database search. In this case, a sticker including all the metadata corresponding to a plurality of search words, For example.

The emoticon input method and the sticker input method according to the present invention have a common feature in that they can quickly and conveniently search for desired emoticons or stickers by utilizing information contained in individual emoticons or stickers. In the embodiments described in detail below, the emoticon input method uses symbols constituting individual emoticons as information included in the emoticons for searching, and the sticker input method uses metadata as information included in the stickers for searching However, unlike the existing technology, which allows the emoticon or sticker to be reviewed and selected by the user's eyes only by recognizing the emoticons or stickers as graphic information, it is possible to easily search for and input graphic elements as information connected to the emoticons or stickers Which share the fundamental technical features. In addition, according to the common core technical means which clearly distinguishes from the prior art, the emoticon or sticker characteristic of the desired emoticon or sticker can be easily found and input through a gesture input or the like without searching the emoticon or sticker of the desired shape one by one It shares the advantageous technical effect that it can do.

On the other hand, the present invention encompasses devices incorporating touch screens, such as smart phones or tablet PCs, within the scope of the present invention. Such a device includes a storage medium storing a program for causing the above-described method to be implemented, a processor, and a touch screen.

According to the present invention, there is no need to enter a separate emoticon input mode. On the other hand, among the many emoticons stored in the database by the gesture input, a limited range emoticon corresponding to the input intention is displayed on the screen for the user's selection. Therefore, all the emoticons stored in the database are displayed, It is possible to input the emoticon which is much quicker and easier than the conventional technique in which the emoticon must be searched.

In addition, according to the present invention, it is possible to search and input a sticker corresponding to an emotional state to be input or a specific symbol or figure with a much quicker and easier method than the related art, without opening the folders containing various kinds of characters one by one Lt; / RTI >

1 is a diagram for explaining an input method of an emoticon according to the related art.
2 is a diagram for explaining an input method of an emoticon according to the related art.
3 is a diagram for explaining an input method of an emoticon according to the related art.
4 is a diagram for explaining an input method of an emoticon according to the present invention.
5 is a diagram for explaining an input method of an emoticon according to the present invention.
6 is a diagram for explaining an input method of a sticker in a folder structure according to the prior art.
7 is a diagram showing a gesture input screen for searching a sticker according to the present invention.
8 is a diagram illustrating a manner in which a sticker is searched by the gesture input method according to the present invention.
9 is a diagram for explaining an example of metadata information included in an individual sticker.
10 is a diagram illustrating a character input screen for searching a sticker according to the present invention.

The following detailed description of the invention refers to the accompanying drawings, which illustrate, by way of illustration, specific embodiments in which the invention may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention. It should be understood that the various embodiments of the present invention are different, but need not be mutually exclusive. For example, the specific methods described herein may be practiced with modification from one embodiment to another without departing from the spirit and scope of the invention. It is also to be understood that the individual components within each embodiment may be varied without departing from the spirit and scope of the invention. Therefore, the following detailed description is not to be taken in a limiting sense, and the scope of the present invention should be construed as encompassing the scope of the appended claims and all equivalents thereof.

Hereinafter, various embodiments of the present invention will be described in detail with reference to the accompanying drawings so that those skilled in the art can easily carry out the present invention.

The preferred Example

The emoticon input method according to the present invention is shown in Figs. 4 and 5. Fig.

First, Fig. 4 will be described. 4 shows the transition to the gesture input mode.

The user performs the gesture input on the virtual keyboard for general character input as shown in the left side of FIG. The virtual keyboard on the touch screen operates in such a manner that characters in the touched area are input when the area allocated to each character on the keyboard is touched. Since the touch for inputting characters is made up of dots on the area, it is possible to differentiate and recognize a gesture input inputted through lines passing through various areas.

Thus, when a gesture input different from a touch for inputting characters on the virtual keyboard is made, the device automatically switches to the gesture input mode. 4 is a keyboard screen in the gesture input mode. In the gesture input mode, the area of each area on the virtual keyboard, the size and the number of individual areas are completely reset, and each reset area displays the emoticons stored in the device database.

In this gesture input mode, that is, in the emoticon keyboard display state, a user's finger or another input tool, for example, a touch fan, recognizes a locus of movement on the virtual keyboard of the touch screen, and determines a symbol stored in the database corresponding to the recognized locus .

Since the present invention is for the input of emoticons, the number of symbols stored in the database is limited as a symbol constituting the emoticon, so that the determination of the symbol corresponding to the locus on the virtual keyboard in the gesture input mode can be accurately made. Figure 5 shows this process in more detail according to the invention.

In the first figure on the left side of FIG. 5, the input mode is automatically switched to the gesture input mode as the user's gesture input is made. This is the same as the automatic switching shown in Fig.

5, since the gesture input trajectory on the virtual keyboard on the touch screen by the user is formed in the shape of "^ ", the device recognizes that the input of" ^ ", which is one of the symbols constituting the emoticon, . Accordingly, the device displays "^" on the screen. Then, the device places, on the touch screen screen, an emoticon containing a "^" symbol among a number of emoticons stored in the database. When there is an emoticon desired by the user on the touch screen screen, the user can perform inputting of the emoticon by touching the area where the desired emoticon is displayed, or perform the gesture input again to further narrow the search range of the emoticon.

The third figure on the left side of FIG. 5 shows a case in which the user executes the gesture input one more time in order to further narrow the searching range of the emoticon. In the situation where the gesture input corresponding to the symbol "^ " has already been made, and thus an emoticon containing at least one symbol" ^ "is displayed on the touchscreen screen, , The emoticon is displayed on the touch screen at the same time that the input is displayed on the screen and the symbol "^" is included at least twice.

When comparing the second figure on the left side of Figure 5 with the third figure on the left side, the emoticon containing the at least one "^" symbol is shown on the screen because the gesture input corresponding to the symbol "^" , Because the gesture input corresponding to the "^" symbol is executed twice in this third figure, the emoticon containing only the "^" symbol is deleted from the screen and only the emoticon containing the "^" And the selection range of the user is reduced.

In such a reduced selection range, the user easily determines the desired emoticon shape displayed on the screen and touches the displayed area. Then, as shown in the fourth left figure of FIG. 5, the emoticon of the touched area is finally input on the screen.

In the above embodiment, the symbol corresponding to the input gesture is described as being displayed on the screen before the final selection of the desired emoticon by the user, but such an indication is not necessarily required. Such a display may be useful in providing feedback to the user that the gesture input is being performed, but may be implemented such that the gesture input status during the last selection of the emoticon by the user is not displayed on the screen.

Also, in the above embodiment, it is described that the number of times of gesture input is made twice, but it should be understood that there is no limitation on the number of such gesture input.

Next, a sticker input method according to the present invention will be described.

6 illustrates an input method of a sticker in a folder structure according to the prior art. The characters displayed on the left screen and the characters displayed on the right screen are stored in respective folders as different types of characters. In such a structure, in order to search for a sticker expressing a specific emotion state, a user must search for a very large number of characters one by one by moving several folders. The latest usage sticker folder literally records the stickers recently entered by the user. If this folder is selected, the search effort is reduced because the user selects among the frequently used stickers. In this case, however, There is a problem that can not be used.

According to the present invention, meta information is included in a sticker to solve such a problem, and the user can more efficiently search a sticker based on the meta information.

The meta information included in the sticker is shown in Fig. The first and second stickers are illustrations of a pair of characters hugging to express intimacy. The third and fourth stickers are illustrated with heart-oriented illustrations to show affection.

As shown in Fig. 9, the meta information for such stickers includes character information "hug", character information "heart" indicating intimacy or affection, or heart shape symbol or graphic information for gesture search . The types of information included in the meta information for the search by the user are not limited thereto and may include various characters, symbols, and graphic information.

The sticker search method unique to the present invention is performed in two ways. The first is the gesture input method and the second is the character input method.

The first gesture input method is shown in Fig. The screen on which the gesture input for sticker search is performed may be activated by selecting a separate sticker search window or may be made in the empty space of the latest used sticker tab as shown in FIG. It should be understood that the method for activating the separate sticky search window and the method for allowing the gesture input for the sticky search to be performed without being restricted to the existing tap method are all included in the scope of the present invention.

The left side of FIG. 8 shows a state in which the user inputs a heart-shaped gesture while the gesture input screen for sticker search is activated. When the gesture input is performed, the device determines which piece of the recognized gesture input among the character, symbol, or graphic information included in the meta information of the character most suitably corresponds to the gesture input. In the present embodiment, it is determined that there is a heart-shaped symbol or graphic information in the meta information, and that the recognized gesture input best corresponds to the heart shape. Thus, as shown in the right side of FIG. 8, As metadata, on the screen. The user can complete the sticker input by selecting the sticker that is the most preferable among the group of stickers made up of a plurality of types of characters commonly including the gesture input information. 8 shows an embodiment in which only one heart shape is input as a gesture input, but the number of symbols or graphics to be input into the gesture is not limited to one, and a plurality of input symbols may be input. If the number of gesture inputs is plural, it is possible to implement such that a (or operation) sticker including any one of the gesture input symbols or figures (and operation) is displayed on the screen.

FIG. 10 shows a second method for searching a sticker, that is, a method of searching a sticker by a character input method. The character input window for searching for a sticker may be implemented as a separate screen, or may be implemented by providing a separate command for searching for a sticker while utilizing an existing text input window. It is understood that the method of activating the sticky search window through a separate character input and the method of allowing the character input for the sticky search to be performed without being limited to the method of utilizing the existing text input window are all included in the scope of the present invention .

 FIG. 9 shows a character input for a sticker search in a conventional text input window. A character for a sticker search is input, and the device is made to recognize that the character input is for sticker search. Then, the device determines which of the characters, symbols, or graphic information included in the meta information of the character most suitably corresponds to the character input for searching for the sticker. In the present embodiment, it is judged that the character information "Heart" exists in the meta information and that the input character most suitably corresponds thereto, and the stickers including the character information "heart " The user can complete the sticker input by selecting the most preferable sticker among the group of stickers made up of a plurality of kinds of characters commonly including the inputted character information for the sticker search. 10 shows an embodiment in which a single search word "heart" is input as a character input for searching for a sticker. However, a character input for searching for a sticker is not limited to a single search term, and a plurality of words may be input. In the case where the number of character input for the sticker search is plural, for example, when "heart" and "hug" are inputted together, a sticker including either (or operation) As shown in FIG. The character input for the formation of a query word may be a preliminary input method. For example, it is possible to input a character called "heart"

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed embodiments, but, on the contrary, Those skilled in the art will appreciate that various modifications and changes may be made thereto without departing from the scope of the present invention.

Accordingly, the spirit of the present invention should not be construed as being limited to the above-described embodiments, and all ranges that are equivalent to or equivalent to the claims of the present invention as well as the claims .

Claims (6)

Performing a gesture input on the virtual keyboard area of the touch screen;
When the gesture input is performed, switching the virtual keyboard for character input to the gesture input mode,
Recognizing a gesture locus of a user input in the gesture input mode;
Determining a symbol constituting an emoticon corresponding to the recognized gesture locus among symbols constituting an emoticon input to the database;
Displaying an emoticon including the determined symbol among emoticons input to a database on a virtual keyboard,
Wherein the emoticons arranged on the virtual keyboard are input when a specific area is selected from the emoticons displayed on the virtual keyboard.
The method according to claim 1, wherein when the gesture input by the user is performed a plurality of times in the gesture input mode, only emoticons including all the symbols constituting the emoticon corresponding to the gesture trajectory input in each turn are displayed on the virtual keyboard Thereby gradually limiting the number of emoticons displayed on the virtual keyboard. 3. The method according to claim 1 or 2, wherein when the touch trajectory of the user input in the gesture input mode is recognized and a symbol constituting the emoticon corresponding to the recognized touch trajectory is determined, And displaying the emoticon on the display unit. A step for inputting a sticker search on a touch screen;
Comparing the information including the characters, symbols, and graphics included in the metadata assigned to the respective stickers with the input information for searching for the stickers;
A step of displaying a sticker including metadata information determined to correspond to an input made for a sticker search in the contrast step on a screen for user selection;
And a step of inputting a sticker selected from the displayed stickers,
Wherein the contrast step is not limited to a specific character folder but is contrasted in the entire range of the sticker database.
5. The method of claim 4, wherein the input for the sticker search is a gesture input or a character input. A storage medium on which a program for implementing the method of claim 1 or 4 is stored, and a processor and a touch screen.
KR1020140072509A 2014-06-16 2014-06-16 Easy imoticon or sticker input method and apparatus implementing the same method KR20150143989A (en)

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PCT/KR2015/006020 WO2015194814A1 (en) 2014-06-16 2015-06-15 Method for simply inputting emoticon or sticker and apparatus for implementing method

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