KR20150020437A - Triple presentation for image, video, and virtual reality of building using game engine - Google Patents

Triple presentation for image, video, and virtual reality of building using game engine Download PDF

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Publication number
KR20150020437A
KR20150020437A KR20130096658A KR20130096658A KR20150020437A KR 20150020437 A KR20150020437 A KR 20150020437A KR 20130096658 A KR20130096658 A KR 20130096658A KR 20130096658 A KR20130096658 A KR 20130096658A KR 20150020437 A KR20150020437 A KR 20150020437A
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KR
South Korea
Prior art keywords
building
data
image
road
function
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Application number
KR20130096658A
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Korean (ko)
Inventor
정은길
Original Assignee
주식회사 아키페이스
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Application filed by 주식회사 아키페이스 filed Critical 주식회사 아키페이스
Priority to KR20130096658A priority Critical patent/KR20150020437A/en
Publication of KR20150020437A publication Critical patent/KR20150020437A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts

Abstract

The present invention relates to a method for processing design of a building, a recording medium or a server system for recording a program thereof, and a triple presentation of an image, a video, and virtual reality using the same and, more specifically, to a recording medium or a server system for recording a program, which can realize an image, a video, and virtual reality at a time by making an image of a building, a promotional video of the building, and virtual reality as independent execution files, and to a triple presentation for an image, a video, and virtual reality using the same. The method for processing design of a building according to the present invention comprises the steps of: converting 2D design drawing data of a building into 3D design drawing data of the building; acquiring surrounding road data of the building; loading the building and a road on a screen using a game engine; extracting objects stored in a DB and arranging the objects in the building or on the road loaded on the screen; coding the properties of the arranged objects; coding a lighting, image storage, camera movement, or free camera function; and storing coded data with execution files.

Description

BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a recording medium storing a program for processing a building design and a triple presentation of images,

The present invention relates to a method of processing a design of a building, a recording medium or a server system storing the program, and a triple presentation of an image, a moving image, and a virtual reality using the recording medium or a server system. More particularly, And a triple presentation of an image, a moving image, and a virtual reality using a recording medium or a server system storing a program in which an image, a moving image, and a virtual reality are created at once by producing an independent executable file and a virtual reality.

Despite the fact that the building is a process that is costly to the construction process, it can be confirmed only after it is completed due to its size, material texture, or harmony with the surrounding environment.

Accordingly, as described in Korean Patent No. 735676, a virtual reality model house operating system and a method of operating can maximize immersion feeling and realism through an indoor environment such as an apartment, It is also said.

In addition, although a bird's-eye view and a moving image are provided for the exterior appearance of the building, it is not possible to review designs for all slopes such as the front, side, and back of the building, and there is no consideration for the client's requirements (design change, The appearance after completion is much different from the bird's eye view.

Accordingly, it is possible to show realistic images of buildings after completion using images, moving images, and virtual reality, and to review all aspects of architecture by using a design plan of a building, and to reduce manufacturing costs There is a continuing demand for.

A problem to be solved by the present invention is to provide a method of creating a file that can simultaneously display an image, a moving image, and a virtual reality after completing a 3D digital model of a building using design data of a building and road data.

Another object of the present invention is to provide a medium or a server on which a program capable of simultaneously producing an image, a moving image and a virtual reality after completion of a building using design data of a building and road data.

In order to solve the above problems,

Storing 3D data of a building or a surrounding road;

Loading data stored on a building and a road using a game engine;

Calling and arranging one or more objects selected from the group consisting of trees, automobiles, people, and transportation facilities stored in a DB as 3D data on a building or a road loaded on the screen;

Coating an attribute on the disposed objects;

Coating the illumination, image storage, camera movement, or free camera function;

Storing the coded data together with the executable file;

The present invention also provides a method for producing a presentation image of a building.

According to one aspect of the present invention, there is provided a method of designing a building, the method comprising: loading a building data and road data obtained from a design office; A function of retrieving an object stored in a database (DB) and arranging the object on a building or a road; A function of applying an attribute to each object and coating it; A function of coating a light, an image storage, a camera movement line or a free camera; A medium or a server recording a game engine including a function of rendering the coated data, a storing function of storing the completed data, and a function of outputting the stored data in combination with the executable file.

In the present invention, the game engine may use a variety of game engines, which can process 3D data and store and render it as graphic resources, as platforms. In the embodiment of the present invention, the game engine may use Unreal, an idiot, a city engine, or the like, and preferably a unity game engine.

In the present invention, 3D data of the building is stored in a storage medium, a server, or a computer main body in which a game engine is driven, and is loaded by a loading function of a game engine.

In the present invention, the 3D data of the building may be used as it is, or it may be converted to suit the game engine. If the data of the building is received as 2D data, convert it to 3D digital modeling and use it.

In the present invention, the game engine is executed in a computer, the 3D data of the building and the road data are loaded on the screen, and the objects stored in the DB are loaded and arranged. The object is a DB stored in a 3D form, and objects such as trees (avenue), automobiles, people, and transportation facilities are stored. It is preferable that the above-mentioned tree data is produced in-house adapted to domestic species and distributed to DB. It is preferable that the above-mentioned human data is produced in accordance with domestic standards and stored in a DB. In the practice of the present invention, it is also possible to purchase and use commercially available 3D data without the stored data.

In the embodiment of the present invention, the 3D data format includes 3D Reed, FBX, SKP, MAX, Virtual Reality Modeling Language (VRML) adopted in MPEG, Extensible 3D (X3D), Extensible MPEG-4 Textual Format ), MPEG4 / Moving Pictures Experts Group / Binary Format for Scenes (BIFS), and the WEB based on the ISO MPEG standardization organization and formats that focus on general purpose among other platforms.

In the present invention, the objects placed in the building and the road can be coded to be assigned respective attributes. For example, it is possible to coat properties that change timber skyline, review landscape skyline, change land use, flight mode, perspective mode, vehicle driving view mode, design change mode, trees do not move but periodically shake, It is also possible to coat such that the kind of leaf is changed. In addition, automobiles can also be coated with attributes such as moving section, speed, and direction.

In the present invention, environment attributes such as attributes, sun, and wind for image generation, moving image generation, and virtual reality generation can be further coded when objects are placed in the building and road. For example, it is possible to coat various properties such as brightness, shadow, reflection light according to the movement of the sun, properties to store a still image at a specific position, attributes to designate a camera moving line to move along a predetermined moving line, And a free camera property that enables unacceptable camera work can be independently coated.

In the present invention, the coated data may be stored in a computer in which the game engine is executed, and may be output. The output may be provided in a form associated with an executable file so that the client can view it on the client's computer.

According to the present invention, there is provided a method of easily processing a building design through a game engine and estimating a state after completion, and a medium on which a program capable of producing the same is recorded.

When a computer-readable medium having recorded thereon the program provided by the present invention is used, a computer file capable of presenting a state after completion of a building through an image, a moving image, and a virtual reality is provided.

FIG. 1 is a process flow diagram of a triple presentation file capable of implementing images, moving images, and virtual reality according to the present invention.
2 is a screen capture of a screen when the platform is displayed on the screen according to the present invention.
FIG. 3 is a screen capture of a screen when a building and a road are loaded on a platform according to the present invention.
Figure 4 is a screen capture of an object when placed on a platform in accordance with the present invention.
FIG. 5 is a screen capture of an object coated with an attribute according to the present invention.
FIG. 6 is a screenshot of a screen after coding lighting and camera motion on an object according to the present invention.
7 is a diagram showing an image of a triple presentation produced according to the present invention.
FIG. 8 is a view showing a moving picture of a triple presentation produced according to the present invention.
FIG. 9 is a view showing a virtual reality of a triple presentation produced according to the present invention.

Hereinafter, the present invention will be described in detail with reference to examples. The following examples are intended to illustrate the invention, not to limit the invention.

As shown in FIG. 1, the 2D design drawing created by the CAD in the design office is converted into 3D and stored in a storage medium. Also, the road data around the building is stored in the storage medium. The road data around the building can be created in the design office or, if not, it can be obtained from the map using the lot number of the building.

As shown in FIGS. 1 and 2, after the platform is operated, the 3D design drawing stored in the platform is loaded onto the screen using the loading function in the platform as shown in FIGS. 1 and 3. FIG. In addition, loading is performed by using the loading function of the road data around the building.

When the building and the road are arranged on the screen, objects are arranged and arranged as shown in Fig. 1 and Fig. The trees on the road are arranged according to the season. In addition, vehicles are placed in the parking lot of the building, and roads are divided into roadway and roadway. On the driveway, traffic facilities are placed alongside the vehicle. Traffic facilities include traffic lights, crossings, overpasses and traffic signal signs. Also, people are stationed in India.

When objects are placed on the road and in the periphery of the building, as in Figures 1 and 5, each object is coated with operational characteristics. In the case of people and automobiles, the moving path and speed are specified and coated, and in the case of trees, it can not be moved, so it can be coated with effects like a windy branch. In the case of traffic facilities, it is also possible to coat the signal changes and the movement of people accordingly.

Once the properties are coded for each object, they are coded using the capabilities of the game engine platform. As shown in FIGS. 1 and 6, for example, the position and intensity of the sun can be coated to coat the entire shadow or basic color, and the color of the shadow can be encoded by coating the reflected light.

It is also possible to code camera passes, i.e., copper lines. When the moving line of the camera is coded, the moving picture is displayed according to the movement of the camera. By coating the free camera function, you can see the design of the building shown at any point, and use it to code the virtual reality. If you set the camera path to stop in real time, you will be able to get the image at a certain point in the movie or virtual reality. In addition, game engine functions can be used to set time and settings for surrounding environments. The coded data is an image, a moving image, and a virtual reality according to the movement of the camera. The coded data is data capable of triple presentation with three elements of image, moving image, and virtual reality, as shown in FIGS.

The coded data is published with the executable file so that it can be provided to the client. The executable file is a game engine viewer file that allows the computer of the client without the game engine installed to display the coded data file.

Through the viewer file, the client can view the shape of the building and its surroundings in the form of images, video and virtual reality after the building is built.

Claims (3)

Storing 3D data of a building or a surrounding road;
Loading data stored on a building and a road using a game engine;
Calling and arranging one or more objects selected from the group consisting of trees, automobiles, people, and transportation facilities stored in a DB as 3D data on a building or a road loaded on the screen;
Coating an attribute on the disposed objects;
Coating the illumination, image storage, camera movement, or free camera function;
Storing the coded data together with the executable file;
Wherein the method comprises the steps of:
The method according to claim 1, wherein the executable file presents the image data, the moving image, and the virtual reality data coated by the real-time rendering. A function of loading data of a building and road data stored in a server or a storage medium; A function of loading an object stored in the DB and placing the object on a building or a road; A function of applying an attribute to each object and coating it; A function of coating a light, an image storage, a camera movement line or a free camera; A computer readable medium on which a game engine is recorded, comprising: a function for rendering the coated data; a storage function for storing the completed data; and a function for outputting the stored data in combination with the execution file.
KR20130096658A 2013-08-14 2013-08-14 Triple presentation for image, video, and virtual reality of building using game engine KR20150020437A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101721156B1 (en) * 2015-11-18 2017-04-10 이종석 On-line architectual/sales system and method thereof
KR102423997B1 (en) * 2021-12-27 2022-07-22 (주)연우피씨엔지니어링 Building structure design automation system and method

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101721156B1 (en) * 2015-11-18 2017-04-10 이종석 On-line architectual/sales system and method thereof
KR102423997B1 (en) * 2021-12-27 2022-07-22 (주)연우피씨엔지니어링 Building structure design automation system and method

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