KR20150016195A - Apparatus and method for playing yut with learning cards - Google Patents
Apparatus and method for playing yut with learning cards Download PDFInfo
- Publication number
- KR20150016195A KR20150016195A KR1020140192986A KR20140192986A KR20150016195A KR 20150016195 A KR20150016195 A KR 20150016195A KR 1020140192986 A KR1020140192986 A KR 1020140192986A KR 20140192986 A KR20140192986 A KR 20140192986A KR 20150016195 A KR20150016195 A KR 20150016195A
- Authority
- KR
- South Korea
- Prior art keywords
- information
- horse
- game machine
- yunnori
- card
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/02—Counting; Calculating
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- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Entrepreneurship & Innovation (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
Description
[0001] The present invention relates to a playing device and a playing method, and more particularly, to a learning device capable of playing a learning game for learning about attractions, cultural heritages, mountains, landmarks, And a knocking method.
It is a traditional Korean play that has thousands of years of history. Although the opinions of Gojoseon, Buyeo, Silla dynasty, and Buyeo differed in the origin of 윷, the opinion that dog, girl, and 윷mo came out from Gojoseon 's political system (Mark, Uga, . Yoon-go is divided into multiple users, alternately putting four toes in turn, stopping the toes and then performing a sling (dog, dog, girdle, tongue, And to pass through four horses. It is a representative play of Korea which is enjoyed in the modern society, such as the holidays, Chuseok, and the New Year holidays, and enjoys good friendship and mental health.
Nevertheless, it is true that the above-mentioned yun-ri is being neglected by most students at present. This is because students enjoy contents such as games through PC, smartphone, and tablet.
Due to the current development of the PC and network industries, people spend more time in the virtual world, and this is no exception to students. If you look at the ranking of the online games from the first to the 20th, you can see League of Legends, FIFA Online, Sudden Attack, Lineage, Dungeon and Fighter, Chiffer, Maple Story, Blade & Soul, Icarus, Diablo, Aion, Mabinogi, Lineage 2, 2, Kart Rider, Terra, El Sword, World of Warcraft, Lost Saga, StarCraft (Source: July 5th online game ranking, www.inven.co.kr). Sport games such as FIFA Online, Kart Rider, and most of the games except for puzzle games are not free from the controversy about violence and starvation.
Most of the games shown above are fears that fighting to kill a person or a monster, and the effects of that monster or person's death, are violent. There was also a problem that the characters and clothes in the game were inadequate for young people to watch. In addition, parents and experts are worried about the above games due to erroneous words such as disgusting or abusing their opponents in the game.
As described above, the above-mentioned online games have many violent and selectable games. Furthermore, it is true that online games are enjoyed by elementary school students even though the majority of games are forbidden to elementary school students. Therefore, there is a need for a play culture that can be enjoyed without harming students.
In order to solve the above-mentioned problems, an online tune-up game in which a variety of people can enjoy tune-up through online is provided. Most online games, however, use only the same rules of play.
Accordingly, the present invention provides a sound and informative play culture for students by solving the problems of the online tongue game as described above, providing the tongue-playing device and the tongue-in-play method that can be enjoyed by both boys and girls, .
More specifically, the present invention relates to a toe nail plate having information on at least one of toe, sightseeing spot and cultural heritage, mountain, and sight in a specific area; A horse that contains the shape or name of a historical figure; The present invention relates to a playing device and a playing method using a card for providing detailed information corresponding to the information (20) and the statement (3) to guide learning to a user. Ruins, mountains, landmarks, historical figures, and more.
As described above, according to the apparatus and the method of the present invention, it is possible for the students to learn while proceeding with the yawning.
FIG. 1 is a view showing a conventional yaw mill end plate.
2 is a view showing an embodiment of a yam nail plate according to the present invention.
3 is a view showing one embodiment of a horse and a card according to the present invention.
FIG. 1 shows a conventional yaw-
2, the
Next, when playing the yoonyoll using the
Also, referring to the above-mentioned word (3) shown in FIG. 3, the name of the historical person is included in the word. This can be done by using the
Next, referring to the
As an example, Figs. 2 and 3 show the case where the horse (3) is composed of historical figures of the Three Kingdoms period, and the yuncol end plate (2) is a learning object including tourist spots, cultural relics, Respectively. When the users start a game, the characters corresponding to the word (3) are retrieved from the card (4), and the historical character of the word (3) is learned and played. Then, when the horses (3) are placed on a learning object named 'Geumgang', users can learn the contents of 'Geumgang' by searching on the card (4) based on the identification number 1 of 'Geumgang'.
2:
3: Horse
4: Card
Claims (4)
Toe (1);
(2) having information (20) on one or more of sightseeing places, cultural relics, mountains, and attractions of a specific area;
A horse (3) containing the figure or name of a historical figure;
And a card (4) for providing learning information to a user by providing detailed information (40) corresponding to the information (20) and the word (3), respectively.
A first step (S100) of moving the horse (3) according to the throw value of the toe (1) and placing the horse on the horse plate (2);
A second step (S200) of checking whether the information (20) is present at a position where the horse (3) lies;
If the position of the horses 3 includes the information 20 in the second step S200, it is possible to check the details 40 of the card 4 corresponding to the information 20, Step S300;
If the position of the horse (3) does not include the information (20) in the second step, a fourth step (S400) of continuing the game as it is How to play.
The information 20 and the detailed information 40 may be stored in a storage medium such as a game machine 21, a game machine 22, a game machine 23, a communication system 24, a game machine 25, A moonlung moon 28, a seokjanggye scenery 29, and a window 30.
The information 20 and the detailed information 40 may be stored in a storage medium such as a game machine 21, a game machine 22, a game machine 23, a communication system 24, a game machine 25, A moonlung mound 28, a seokjanggye scenery 29, and a wall 30.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020140192986A KR20150016195A (en) | 2014-12-30 | 2014-12-30 | Apparatus and method for playing yut with learning cards |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020140192986A KR20150016195A (en) | 2014-12-30 | 2014-12-30 | Apparatus and method for playing yut with learning cards |
Publications (1)
Publication Number | Publication Date |
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KR20150016195A true KR20150016195A (en) | 2015-02-11 |
Family
ID=52573229
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020140192986A KR20150016195A (en) | 2014-12-30 | 2014-12-30 | Apparatus and method for playing yut with learning cards |
Country Status (1)
Country | Link |
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KR (1) | KR20150016195A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CZ306670B6 (en) * | 2016-06-03 | 2017-04-26 | Eva Vychytilová | An educational toy |
-
2014
- 2014-12-30 KR KR1020140192986A patent/KR20150016195A/en not_active Application Discontinuation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CZ306670B6 (en) * | 2016-06-03 | 2017-04-26 | Eva Vychytilová | An educational toy |
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A201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
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J201 | Request for trial against refusal decision | ||
J301 | Trial decision |
Free format text: TRIAL NUMBER: 2017101000177; TRIAL DECISION FOR APPEAL AGAINST DECISION TO DECLINE REFUSAL REQUESTED 20170112 Effective date: 20180821 |