KR20150016195A - Apparatus and method for playing yut with learning cards - Google Patents

Apparatus and method for playing yut with learning cards Download PDF

Info

Publication number
KR20150016195A
KR20150016195A KR1020140192986A KR20140192986A KR20150016195A KR 20150016195 A KR20150016195 A KR 20150016195A KR 1020140192986 A KR1020140192986 A KR 1020140192986A KR 20140192986 A KR20140192986 A KR 20140192986A KR 20150016195 A KR20150016195 A KR 20150016195A
Authority
KR
South Korea
Prior art keywords
information
horse
game machine
yunnori
card
Prior art date
Application number
KR1020140192986A
Other languages
Korean (ko)
Inventor
김인숙
Original Assignee
김인숙
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 김인숙 filed Critical 김인숙
Priority to KR1020140192986A priority Critical patent/KR20150016195A/en
Publication of KR20150016195A publication Critical patent/KR20150016195A/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/02Counting; Calculating

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

The present invention relates to a Yunnori (Yut game) apparatus and a Yunnori method and more specifically, to a Yunnori apparatus and a Yunnori method using Yut sticks; a Yunnori game board (mal-pan) including one or more information of tourist spots, cultural relics, mountains, and famous spots of a specific region; markers (mal) including figures or names of historical characters; and a card inducing a user to learn by providing detailed information corresponding to the information (20) and each marker (3). The Yunnori apparatus and Yunnori method are characterized by enabling users to enjoy Yunnori and learn such as tourist spots, cultural relics, mountains, famous spots, and historical characters of a specific region.

Description

[0001] Apparatus and method for playing yut with learning cards [0002]

[0001] The present invention relates to a playing device and a playing method, and more particularly, to a learning device capable of playing a learning game for learning about attractions, cultural heritages, mountains, landmarks, And a knocking method.

It is a traditional Korean play that has thousands of years of history. Although the opinions of Gojoseon, Buyeo, Silla dynasty, and Buyeo differed in the origin of 윷, the opinion that dog, girl, and 윷mo came out from Gojoseon 's political system (Mark, Uga, . Yoon-go is divided into multiple users, alternately putting four toes in turn, stopping the toes and then performing a sling (dog, dog, girdle, tongue, And to pass through four horses. It is a representative play of Korea which is enjoyed in the modern society, such as the holidays, Chuseok, and the New Year holidays, and enjoys good friendship and mental health.

Nevertheless, it is true that the above-mentioned yun-ri is being neglected by most students at present. This is because students enjoy contents such as games through PC, smartphone, and tablet.

Due to the current development of the PC and network industries, people spend more time in the virtual world, and this is no exception to students. If you look at the ranking of the online games from the first to the 20th, you can see League of Legends, FIFA Online, Sudden Attack, Lineage, Dungeon and Fighter, Chiffer, Maple Story, Blade & Soul, Icarus, Diablo, Aion, Mabinogi, Lineage 2, 2, Kart Rider, Terra, El Sword, World of Warcraft, Lost Saga, StarCraft (Source: July 5th online game ranking, www.inven.co.kr). Sport games such as FIFA Online, Kart Rider, and most of the games except for puzzle games are not free from the controversy about violence and starvation.

Most of the games shown above are fears that fighting to kill a person or a monster, and the effects of that monster or person's death, are violent. There was also a problem that the characters and clothes in the game were inadequate for young people to watch. In addition, parents and experts are worried about the above games due to erroneous words such as disgusting or abusing their opponents in the game.

As described above, the above-mentioned online games have many violent and selectable games. Furthermore, it is true that online games are enjoyed by elementary school students even though the majority of games are forbidden to elementary school students. Therefore, there is a need for a play culture that can be enjoyed without harming students.

In order to solve the above-mentioned problems, an online tune-up game in which a variety of people can enjoy tune-up through online is provided. Most online games, however, use only the same rules of play.

Accordingly, the present invention provides a sound and informative play culture for students by solving the problems of the online tongue game as described above, providing the tongue-playing device and the tongue-in-play method that can be enjoyed by both boys and girls, .

More specifically, the present invention relates to a toe nail plate having information on at least one of toe, sightseeing spot and cultural heritage, mountain, and sight in a specific area; A horse that contains the shape or name of a historical figure; The present invention relates to a playing device and a playing method using a card for providing detailed information corresponding to the information (20) and the statement (3) to guide learning to a user. Ruins, mountains, landmarks, historical figures, and more.

As described above, according to the apparatus and the method of the present invention, it is possible for the students to learn while proceeding with the yawning.

FIG. 1 is a view showing a conventional yaw mill end plate.
2 is a view showing an embodiment of a yam nail plate according to the present invention.
3 is a view showing one embodiment of a horse and a card according to the present invention.

FIG. 1 shows a conventional yaw-nose plate 9, in which a participant starts near the field near the start and throws a knife (1), counts the knife (1), places a knife on the knife- Move the horse (3) to proceed with the game. The present invention basically uses the conventional yoon-yu rules shown in Fig. 1, in which the yoon nail plate 2 for guiding the learning shown in Fig. 2, the horses 3 shown in Fig. 3, the card 4 use.

2, the yoonoll plate 2 includes photographs, pictures, and texts in a field of a conventional yoonol plate 9 to induce learning (hereinafter referred to as a learning object). It is also desirable to include an identification number corresponding to the card 4 described later in the field. It is preferable that the learning object includes at least one of a sightseeing spot, a cultural heritage, a mountain, and a sightseeing spot in a specific area.

Next, when playing the yoonyoll using the yoonhill plate 2, the yoon is progressed using the horse 3 described later. The horse 3 may be located in the learning object. At this time, the user can use the card 4 corresponding to the identification number or the text included in the learning object to proceed the learning.

Also, referring to the above-mentioned word (3) shown in FIG. 3, the name of the historical person is included in the word. This can be done by using the card 4 corresponding to the above-mentioned word 3 when the horse 3 appears for the first time before proceeding with the yoon or in the yoon. It is needless to say that the above-mentioned expression (3) can use not only a name but also a figure of a person.

Next, referring to the card 4, the card 4 includes a learning object of the music playing board 2 and learning contents corresponding to the word (3), so that users can learn while playing the game .

As an example, Figs. 2 and 3 show the case where the horse (3) is composed of historical figures of the Three Kingdoms period, and the yuncol end plate (2) is a learning object including tourist spots, cultural relics, Respectively. When the users start a game, the characters corresponding to the word (3) are retrieved from the card (4), and the historical character of the word (3) is learned and played. Then, when the horses (3) are placed on a learning object named 'Geumgang', users can learn the contents of 'Geumgang' by searching on the card (4) based on the identification number 1 of 'Geumgang'.

2:
3: Horse
4: Card

Claims (4)

In a device for yawing,
Toe (1);
(2) having information (20) on one or more of sightseeing places, cultural relics, mountains, and attractions of a specific area;
A horse (3) containing the figure or name of a historical figure;
And a card (4) for providing learning information to a user by providing detailed information (40) corresponding to the information (20) and the word (3), respectively.
(2) having a toe (1) and information (20) of at least one of sightseeing spots, cultural heritages and mountain spots in a specific area, a horse (3) containing the shape or name of a historical figure, A playing method comprising a card (4) providing detailed information (40) corresponding to each of said information (20) and said word (3)
A first step (S100) of moving the horse (3) according to the throw value of the toe (1) and placing the horse on the horse plate (2);
A second step (S200) of checking whether the information (20) is present at a position where the horse (3) lies;
If the position of the horses 3 includes the information 20 in the second step S200, it is possible to check the details 40 of the card 4 corresponding to the information 20, Step S300;
If the position of the horse (3) does not include the information (20) in the second step, a fourth step (S400) of continuing the game as it is How to play.
The method according to claim 1,
The information 20 and the detailed information 40 may be stored in a storage medium such as a game machine 21, a game machine 22, a game machine 23, a communication system 24, a game machine 25, A moonlung moon 28, a seokjanggye scenery 29, and a window 30.
3. The method of claim 2,
The information 20 and the detailed information 40 may be stored in a storage medium such as a game machine 21, a game machine 22, a game machine 23, a communication system 24, a game machine 25, A moonlung mound 28, a seokjanggye scenery 29, and a wall 30.

KR1020140192986A 2014-12-30 2014-12-30 Apparatus and method for playing yut with learning cards KR20150016195A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020140192986A KR20150016195A (en) 2014-12-30 2014-12-30 Apparatus and method for playing yut with learning cards

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020140192986A KR20150016195A (en) 2014-12-30 2014-12-30 Apparatus and method for playing yut with learning cards

Publications (1)

Publication Number Publication Date
KR20150016195A true KR20150016195A (en) 2015-02-11

Family

ID=52573229

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020140192986A KR20150016195A (en) 2014-12-30 2014-12-30 Apparatus and method for playing yut with learning cards

Country Status (1)

Country Link
KR (1) KR20150016195A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CZ306670B6 (en) * 2016-06-03 2017-04-26 Eva Vychytilová An educational toy

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CZ306670B6 (en) * 2016-06-03 2017-04-26 Eva Vychytilová An educational toy

Similar Documents

Publication Publication Date Title
Delamont et al. Embodying Brazil: An ethnography of diasporic capoeira
Assunção Capoeira: the history of an Afro-Brazilian martial art
US7055823B2 (en) Cards
Lewis et al. Games for children
US6948938B1 (en) Playing card system for foreign language learning
Wood Football and literature in South America
Taylor Capoeira: The Jogo de Angola from Luanda to Cyberspace, Volume Two
KR20150016195A (en) Apparatus and method for playing yut with learning cards
Kerr The straight left: Sport and the nation in Arthur Conan Doyle
US20160129338A1 (en) Educational and socially interactive learning game and method
Bellows Dickens's Gamers: Social Thinking in Victorian Gaming and Social Systems
Du Sautoy Around the World in Eighty Games: From Tarot to Tic-Tac-Toe, Catan to Chutes and Ladders, a Mathematician Unlocks the Secrets of the World's Greatest Games
Baird Games and Gaming in Early Modern Drama: Stakes and Hazards
Hardwick ‘Turne Over the Leef’: Games and Interpretation on Misericords
KR102001876B1 (en) Board game for learning
Barseghyan On some characteristic features of video game discourse
Mahaney Don't waste your sports
JP3153140U (en) English conversation learning card
Shearman et al. Foot-Ball: Its History for Five Centuries
Baird Stakes and hazards: games and gaming in early modern drama
Hawkins et al. Playing Games in Nineteenth-century Britain and America
Sumilang-Engracia Repackaging Japanese culture: The digitalisation of folktales in the Pokémon franchise
KR20220087900A (en) Dokdo is our land
Adams Online games for virtual events
Schut They Kill Mystery

Legal Events

Date Code Title Description
A201 Request for examination
E902 Notification of reason for refusal
E601 Decision to refuse application
J201 Request for trial against refusal decision
J301 Trial decision

Free format text: TRIAL NUMBER: 2017101000177; TRIAL DECISION FOR APPEAL AGAINST DECISION TO DECLINE REFUSAL REQUESTED 20170112

Effective date: 20180821