KR20140094173A - The Editor and the Methods Ranging the Specific Motion Patterned Design - Google Patents

The Editor and the Methods Ranging the Specific Motion Patterned Design Download PDF

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Publication number
KR20140094173A
KR20140094173A KR1020130006573A KR20130006573A KR20140094173A KR 20140094173 A KR20140094173 A KR 20140094173A KR 1020130006573 A KR1020130006573 A KR 1020130006573A KR 20130006573 A KR20130006573 A KR 20130006573A KR 20140094173 A KR20140094173 A KR 20140094173A
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South Korea
Prior art keywords
motion
pattern design
setting
unit
present
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KR1020130006573A
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Korean (ko)
Inventor
이정훈
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이정훈
주식회사 와야
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Priority to KR1020130006573A priority Critical patent/KR20140094173A/en
Publication of KR20140094173A publication Critical patent/KR20140094173A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output

Abstract

The present invention relates to an editor for setting a pattern design range for a motion / animation purpose for a specific site, and provides an interactive 3D control. A 3D content control UI capable of motion / animation in real time is provided. A 3D object unit composed of a polygon or a triangular structure of a 2D grid structure, a polygon unit constituting the object, a vertex unit connecting the polygon and a polygon, Features and movements of the skin and muscles of the back, such as the chest, buttocks, and thighs. Pattern design, movement of features and movements such as hands and fingers and foot and toes, collarbone and arms and pelvis and legs, It is an editor that sets the scope pattern design.

Description

[0001] The present invention relates to a motion pattern designing range setting editor,

The present invention relates to an animation authoring field that has remained as an expert field, and provides an editor capable of setting a motion pattern range for a specific part so that anyone can easily author it, The present invention relates to a specific motion pattern design range setting editor and its method for universal accessibility enhancement by allowing a user to set a motion pattern design scope.

Background art of the present invention is a system and method for controlling external input of an animation pattern design content in Patent Application / Case No. 10-2012-0088413. An editor capable of setting a range of motion pattern design for a specific part, such as the pattern 2 and the pattern 3, in which the pattern design editor service evolves one step further.

As described above, the present invention relates to an editor and a method for setting a feature motion pattern design range for each specific region of the present invention. As described in the summary, the user of the present invention has a motion / animation pattern design range setting editor There is a concept-specific motion / animation pattern design scope configuration editor and method, and on the other hand a specific pattern content real-time control tool that aids in interfacing with the external input synchronization control system, In terms of accessibility, it can be described as a concept similar to a font design, and the player's accessibility can be described as a concept similar to a computer keyboard, a joystick, or an organ console, 10 points), hands on the motion glove linkage (10 points ), The emergence of motion pattern design control pad / panel control tools for specific parts, it is expected that new contents such as broadcast contents and electronic education contents which require specific motion pattern design, We will contribute to the excavation and expansion of the 3D media industry active economic frontier.

To this end, the specific motion / animation pattern design content of the present invention is accompanied by an external input synchronization control device system and method thereof and a synchronization control device pad / panel control method directly on the player, so that, as with Mickey Mouse or Pororo, Regardless of competency, set motion / animation pattern design scope of highly personalized characters or avatars Provide pattern design table / panel for content authoring / editing, set range of pattern design, and provide pattern design result storage tool; And motion / animation pattern design range setting result User tool Result pad / panel loading function, result pad / panel placement function, result pad / panel operation function part; Etc., the result pad / panel application range includes external input synchronized motion / animation console; And means for directly interlocking with the player; Wherein the player interlocking means comprises: expandability to an operator; And extensibility to browsers; And extensibility to editors; Pattern design pad / panel control UI / GUI means with multi-touch screen function; According to the present invention, in order to utilize control window values that are more variously variable, an interface implementation means of a tablet PC type is more preferable. The motion / animation console system of the present invention or the pattern design pad / panel operation form by the player interlocking means can be applied to a motion / animation pattern such as an operation method of simultaneous control of 10 fingers simultaneously with an organ console, The design content control pointing technology is also characterized by providing multi-touch control means simultaneously from 2 points to 10 points at a time.

As described above, the editor and the method for setting the characteristic motion pattern design scope for each specific part of the present invention are applied to the field of animation authoring / editing, which is still in the expert area. Particularly, Regardless of the ability of individual animation authoring / editing productions, regardless of their ability to animate, a virtuous circle of content ecosystem that anyone can easily apply / recycle is naturally established, making 3D media popular and universal It will contribute to the construction of mass production infrastructure of 3D TV contents required by 3D TV era. Especially, in the era of electronic curriculum and the processing of distance education contents, we provide motive motive of centered production environment of 3D video in the center of still image of PDF, and provide motivation for new industrial, cultural and artistic application expansion from 3D media perspective. Expect. Just as the invention of the electronic organ console enables various sound sampler operations at the same time as the performance, as well as the endless creation of digital fonts, it is expected to be a driving force for continuous development in various motion / animation pattern-art era.

BRIEF DESCRIPTION OF DRAWINGS FIG. 1 is a diagram showing a specific motion pattern design range setting editor system and method thereof according to the present invention;
2 is a diagram showing a pattern design interactive 3D content UI device and a display device platform component in the system of the present invention
3A is a diagram showing an example of an animation pattern design player in the system of the present invention
FIG. 3B is a diagram illustrating an example of an interactive 3D player having a specific motion pattern design control pad / panel of the present invention
3C is a diagram illustrating an example of an Interactive 3D operator having a specific motion pattern design control pad / panel of the present invention
3D is an illustration of an example of an Interactive 3D browser that features a specific motion pattern design control pad / panel of the present invention
FIG. 3E is a diagram illustrating an example of an interactive 3D editor, in which the present invention has a specific motion pattern design control pad / panel
FIG. 4 is a diagram showing an example of the constitution principle of the motion pattern design range setting editor for a specific part of the present invention
5A is a diagram showing an example of an editor for setting three axes control pattern design ranges of motion X, Y, Z,
FIG. 5B is a diagram showing an example of three axes control pattern design tables such as motion X, Y, and Z for each specific region of the present invention
5C to 5E are diagrams illustrating an example of a motion pattern design range setting process according to the present invention (wrist) region
FIG. 5F is a diagram showing an example of modification of the specific (wrist) region motion pattern design setting range table / panel range of the present invention
FIG. 5G is a diagram showing an example of modification / addition / deletion of vertical / horizontal / left / right column of the motion pattern design setting range table / panel according to the present invention (wrist)
FIG. 5H is a diagram showing an example of the motion pattern design setting range table / panel XYZ axis modification according to the present invention (wrist) region
FIG. 5I is a diagram showing an example of the motion pattern design setting range table / panel self correction of the present invention (wrist) region
FIG. 5J is a diagram showing an example of the control pattern of the present invention (wrist) area motion pattern design setting range table / panel setting method control and setting value minutiae touched method control modification
FIG. 5K is a diagram showing an example of setting of a rotation axis UI additional control method missing on the specific (wrist) region motion pattern design setting range table / panel of the present invention
5M is a diagram illustrating an example of a rotation axis UI additional control value setting that is missing on the specific (wrist) region motion pattern design setting range table / panel of the present invention
6A is a diagram showing an example of a motion pattern design range setting table / panel creation process according to the present invention (Vertex)
FIG. 6B is a drawing of an example showing a state in which the specific (eyelid) region (Vertex) motion pattern design range setting table / panel of the present invention is made;
6C is a diagram showing an example of a function / menu provision state for setting a specific motion pattern design range (vertex) motion pattern design scope of the present invention
FIG. 6D is a diagram showing an example of providing a motion pattern of a specific region (vertex) of the present invention together with setting a motion pattern design range
FIG. 6E is a diagram illustrating an example of a process for setting up a vertex connection portion that is one of the scope of the present invention (eyelid) region (Vertex) motion pattern
6F is a diagram showing an example of a setting process for setting a vertex-dependent interlocking portion that is one of the scope of the present invention (eyelid) region (Vertex) motion pattern
FIG. 6G is a view showing an example of a setting process for setting a vertex motion main part, which is one of the scope of the present invention (eyelid) area (Vertex) motion pattern design
6H is a diagram showing an example of a setting process for setting a portion having no vertex motion, which is one of the scope of the present invention (eyelid) region (Vertex) motion pattern
FIG. 6I is a diagram showing an example of the motion pattern design range setting state according to the present invention (eyelid) region (Vertex)
FIG. 6J is a diagram showing an example of confirming the setting state of the specific (eyelid) region (Vertex) motion pattern design scope of the present invention
FIG. 6K is a diagram showing an example of a control pad / panel provided after storing the specific (eyelid) region (Vertex) motion pattern design range setting state of the present invention
FIG. 7A is a flow chart showing the process of user's writing and editing of motion pattern design according to the present invention (wrist) part (XYZ rotary axis)
FIG. 7B is a flow chart illustrating the process of user-specific (eye) region (Vertex) motion pattern design user authoring and editing
FIG. 8A is a diagram illustrating an example of an interactive 3D player, which includes a motion pattern design range setting pad / panel for a specific part of the present invention
FIG. 8B is a diagram showing an example of import / import into an interactive 3D player, in which a motion pattern design range setting pad / panel for each specific part of the present invention is provided;
FIG. 8C is a diagram showing an example after import / import into an interactive 3D player, in which a motion pattern design range setting pad / panel for each specific part of the present invention is provided;
FIG. 8D is a diagram showing an example of changing the setting value list method on the Interactive 3D player to the minutia matching method control, in which a motion pattern design range setting pad / panel for each specific part of the present invention is provided.
FIG. 8E is a view showing an example of a feature point tier-like one-touch (U) control player on the specific (eyelid) area motion pattern design range setting pad / panel of the present invention
FIG. 8F is a diagram showing an example of a minutiae touched type one-touch (V) control player on the specific (eyelid) area motion pattern design range setting pad / panel of the present invention
FIG. 8G is a view showing an example of a minutiae touched multi-touch control player on the specific (eyelid) area motion pattern design range setting pad / panel of the present invention
8H is a diagram showing an example of a one-touch control player of the motion pattern link bar method on the specific (eyelid) area motion pattern design range setting pad / panel of the present invention
Fig. 8I is a diagram showing an example of a slide-bar type one-touch control player on the specific (eyelid) area motion pattern design range setting pad / panel of the present invention
FIG. 9A is a diagram illustrating an example of an interactive 3D editor, which includes a motion pattern design range setting pad / panel for a specific part of the present invention
FIG. 9B is a diagram illustrating an example of import / import into an Interactive 3D editor, characterized by having a motion pattern design range setting pad / panel according to the present invention (eyelid) area
FIG. 9C is a drawing showing an example after import / import into an Interactive 3D editor, which is characterized by the presence of the present invention (eyelid) area motion pattern design range setting pad / panel
FIG. 9D is a view showing an example of arranging the controls of the setting value minutiae tiering method side by side on the Interactive 3D editor, which is characterized by having a motion pattern design range setting pad / panel according to the present invention (eyelid) area
FIG. 9E is a diagram showing an example in which the feature point subtending method is arranged side by side on the specific (both-handed) part motion pattern design range setting pad / panel of the present invention
FIG. 9F shows an example of a drawing showing a real-time animation using a pattern design UI pad / panel on a part (eyelid) by a user
FIG. 9G shows an example of a drawing showing a real-time animation using a pattern design UI pad / panel in a part (eyelid) by a user
FIG. 9H shows an example of a drawing showing a real-time animation using a pattern design UI pad / panel one-touch on one (wrist) part by a user
FIG. 9I shows an example of a drawing showing a real-time animation using a pattern design UI pad / panel slide at a part (wrist)
FIG. 9J illustrates an example of a drawing showing a real-time animation using a multi-slide at both hands simultaneously on a pattern design UI pad / panel on one (wrist) part by a user
10A is a diagram illustrating an example of utilizing an interactive 3D pattern design in a multi-pointing animation console of the present invention
FIG. 10B is a diagram illustrating an example of a detailed use of the interactive 3D pattern design in the multi-pointing animation console of the present invention
10C is a diagram illustrating an example of a left side UI in which an interactive 3D pattern design of a multi-pointing console of the present invention is detailed;
10D is a diagram illustrating an example of a central UI in which an interactive 3D pattern design of a multi-pointing console of the present invention is detailed;
10E is a diagram illustrating an example of a right side UI in which an interactive 3D pattern design of a multi-pointing console of the present invention is detailed;
10F is a diagram illustrating an example of a UI in which an interactive 3D pattern design of a multi-pointing sub-console of the present invention is detailed.
FIG. 10G is a diagram illustrating an example of a UI in which an interactive 3D pattern design of a camera among the multi-pointing option consoles of the present invention is detailed; FIG.
FIG. 10H illustrates an example of import / import of an interactive 3D pattern design in a multi-pointing animation console according to the present invention. FIG.
FIG. 10I illustrates an example of rearranging an interactive 3D pattern design in a multi-pointing animation console according to the present invention. FIG.
10J is an example of a drawing showing that a user of a multi-pointing animation console of the present invention has applied a pattern design UI pad / panel to any part of the console position
11A is a diagram illustrating an animation pattern design synthesis process and an example of a process interlocked with an external input control device, which are provided on the software of the present invention
FIG. 11B is a diagram showing an example of an animation pattern design synthesis process and another process interlocked with the external input control device, which are provided on the software of the present invention
FIG. 11C is a diagram showing an example of a process of searching for a tattoo and a lighting advertisement,
FIG. 11D is a view illustrating an example of a process of displaying the result of the user edit storage, character, and character (model)
11E is a diagram illustrating an example of a process of displaying the result of the user editing and storing, background effect, hair,
11F is a diagram illustrating an example of a process of displaying the result of the user editing and storing,
FIG. 11G is a view illustrating an example of a process of variously displaying the result of the user edit stored contents according to the separated sources
12A is a diagram showing an example of a head control axis range setting and operation, which is any one of a motion pattern design range setting for each specific part of the present invention
12B is a diagram showing an example of the operation of the head control axis range which is any one of the motion pattern design range setting pad / panel for the specific part of the present invention
12C is a diagram showing an example of the control axis range setting for each finger node, which is one of the motion pattern design range setting for the specific part of the present invention
12D is a diagram showing an example in which the finger pattern is arranged side by side after setting the finger control range, which is any one of the motion pattern design range setting pad / panel for the specific part of the present invention
FIG. 12E is a diagram showing an example of a control option change of an axis set to a finger motion range which is any one of a motion pattern design range setting pad / panel according to the present invention
12F is a diagram showing an example of a control option change in a feature point control mode in a finger part which is one of a motion pattern design range setting pad / panel for a specific part of the present invention
FIG. 12G shows an example of a multi-control touch at the same time as a 5-finger motion, which is any one of a motion pattern design range setting pad / panel according to the present invention
12H is a view showing an example in which 5-finger motions are output in real time by a multi-control touch simultaneously with 5-finger motions, which is any one of the motion pattern design range setting pad / panel according to the present invention
13A is a diagram showing an example of convergence to the lighting advertisement control function of Interactive 3D concept output to various viewers of the present invention
13B is a diagram showing an example of convergence to the tattoo advertisement control function of Interactive 3D concept outputted to various viewers of the present invention

The motion pattern design range setting editor according to the present invention and its method will be described with reference to the embodiments shown in the accompanying drawings.

As shown in FIG. 1, a specific motion pattern design range setting editor and a method thereof invoke (100) a bone structure and object contents provided in a conventional 3D tool into a motion pattern design range setting editor for a specific part of the present invention There is provided a pattern design range setting table / panel unit 300 for setting a motion / animation pattern design range for each specific part, and a specific area motion pattern design control pad / panel automatic generation device unit 400, and the pad / panel of the specific motion pattern design range setting result 400 is provided as a player UI, a TV player UI, and an internet player UI in various player UIs among various application steps 700, The editor application step 500 includes a mobile 3D m mail user UI, an Internet 3D e-mail user UI, and a TV 3D mail UI UI, and provides a user interface that is also provided as an external input synchronization motion / animation console UI.

2, the specific motion pattern design range setting editor and its method are interactive 3D control UI device and display device platform component A30 for user's convenient accessibility, and include a motion capture 10, a mouse A smart TV 90 including a keyboard 20, a keyboard 30, a microphone 40, a pen mouse 50, a camera 60, a joystick 70, a headphone 80, And an interactive 3D user interface A30 in which an external input synchronization motion / animation console 600 and a question and answer module 900 are simultaneously provided. As shown in the series of FIG. 3, 3D UI such as an operator (FIG. 3C), an operator (FIG. 3C), a player (FIG. 3B), a browser (FIG. 3D), and a console 600, 3E), an operator (FIG. 3C), a player (FIG. 3B), a browser Is a built-in (700, touch screen linked control device) - 3d), the console 600 includes all the tools are basically multi such.

As shown in FIG. 3, a specific motion pattern design range setting editor and its method will be described. First, a technical understanding of Interactive 3D Viewer (A40) mentioned in FIG. 3A is required. 3D technology of 3D is divided into two areas, S3D (abbreviation of stereoscopic 3D) which is adopted by using four physiological factors such as binocular visual difference, motion visual difference, perspective control, (A43), abbreviation of virtual world 3D (3D), which implements the real world in the digital technology based on fractals and polygons, And a rendering means in which the binocular stereoscopic S3D and the virtual stereoscopic O3D are fused at the same time is abbreviated as SO3D (A45). In the present invention, Integration, in a first unit concept for providing a selective viewer environment as the user preference (30a / B30a / E30a / R30a ) is underlying the Interactive 3D Viewer (A40), and the present invention in Interactive 3D Viewer (A40) The player 710 that selects (25a / 25b / 25c) as his / her own character based on the three media (A20 / 30a) such as broadcasting, wireless communication and the Internet B25a / E25a / R25a) to the user tools such as the operator 711 of the browser 711 of FIG. 5C, the browser 712 of FIG. 5F, and the editor 713 of FIG. 5E. Interactive 3D Viewer (A20) 25a / 25b / 25c, which selects the character as the only character of the user, is a service technical example, unlike the currently broadcasted character 25t, as shown in FIG. 3B The respective character / avatar 25a / B25a / E25a / R25a are selectively displayed on the user's digital terminal 710/720/730 viewer A20 window 20a / B20a / E20a / The second means for outputting the second means .

As shown in FIG. 4, the motion pattern design range setting editor according to an embodiment of the present invention includes a polygon 360 rotation circle value centering on the 360 rotation axis 1 (3), and a table 300 having a grid structure spreading horizontally and vertically is provided, and centered on the center of the motion / animation X, Y, and Z By providing the two-axis movement direction in the one-click control UI, as in the case of conventionally setting the table block, by providing the specific region motion / animation pattern design range setting table / panel automatic generation unit (P303) It is a UI / GUI to apply to the pattern shaping of movements of living creatures and structures. It is provided as a UI concept like a font design tool.

Figures 5 through 12 illustrate how to set up a motion / animation pattern design scope for a specific site and how to use the results in a technical application of Interactive 3D Viewer (A20). It is to be understood that the drawings and the description of the present invention are omitted in the following description, and the configuration and operation of the apparatus will be described.

5A is an example of a diagram related to a table / panel UI / GUI 717 and a result storage unit (P410 / P420) for setting two axes from the motion / animation X, Y, A display function unit P20a for viewing a state P25a of a content created by a conventional 3D tool, a user-selectable (first means) viewer function unit P30a for requesting a rendering form of the screen, The motion / animation pattern design range setting result storage function unit (P415), the single object or vertex structure storage function unit (P410) for setting whether the upper layer P411 and the lower layer P413 exist at present, There is a hierarchical object or vertex structure storing function unit (P420) for setting whether a lower hierarchy P421, an upper hierarchy P413, a lower hierarchy P425, and a hierarchical finish P427,

FIG. 5B is a block diagram illustrating a motion / animation pattern design range setting table / panel creation function for each specific part (P303), which includes a row column control range setting unit (P331), a column interval setting unit (P333) The upper and lower left and right column intervals are separately set around the center P335 column interval setting unit P337, the corresponding content file name input unit P351 and the zero value 301, (P370) classification input unit P371 such as object, polygon, and vertex of the object,

5C, 5D and 5E, A100 is related to a wrist area setting range, which is any one of a motion / animation pattern design range setting table / panel creation for each specific region. In the current screen output unit, (P211a) on the table / panel is set (P521) after the hand is clicked (P211a) using the mouse 20, the motion center axis P211a of the wrist part is automatically set to the current pattern design The automatic input unit P211 is provided with a zero value 301 of the file name wrist P351 and when the mouse 20 is folded at an angle inside the wrist which is any one of the upper, lower, left, and right wrists (P213a) Since the content of the work has been set as the Z axis, the editor of the present invention accepts the setting of the source as it is and automatically memorizes the value Z axis P213a. Depending on the range in which the user turns the tilt angle inside the wrist, Pole on the table / panel by that angle (-10) hit function is provided (P213), and the user puts the bending angle inside the wrist at -20 (P213a), and two polygons (-10) on the table / (P521), the value for the Z-axis (P213a) -20 is automatically provided to the two polygons (-10) automatic input section P213 on the left side of the table / panel. By repeating such a procedure, the user gives a value P215a for the Z axis +60 outside the wrist on the screen P20a on the screen P20a and sets the range (P521) (P215) where the polygon (+60) hits (P215). When the user controls the upper part of the wrist, the work performed by the external 3D tool outputs the X axis (P217a) (P217), the range is set (P521) to indicate a storage range in which nine polygons (+90) hit on the table / panel (P215) A value P219a for the lower X axis -90 is set and the range is set (P521) to indicate a storage range where nine polygons (-90) hit on the table / panel (P215) (+) 4 direction axes (P521) is completed, if the user clicks on the current setting range to link (P307) (Wrist) motion / animation pattern design range setting table / panel creation function part (P303) of the specific part of the first step is terminated by automatically hitting the polygons belonging to the axis category.

Here, as the second step of the process, when the user wants to modify the resultant product, to as Figure 5f with Figure 5g and Figures and 5h also with 5i shown in A110 of 5j, the motion point correction unit (P317a), the current A functional section A 111 that adds (P 501) (P 227) or deletes (P 503) (P225) after clicking (P225) the modification object P223 on the polygon table / panel P221, (P531) or addition (P533) function section A113, and the XYZ-axis correction function section (P531) in the table column modification function section P317b, such as insertion or deletion after drawing, The replacement function unit P255 in the X axis state from the current X axis state to the replacement function unit P257 in the Z axis state from the current Z axis state to the replacement function unit P257, 90 rotation (P263), 180 rotation (P265), and left and right mirrors (P261) of the original state P261 are performed in the function table P241, the cancel (P243) functioning section A113 and the table plate revising function section P317d A polygon grid view (V701), a deletion (V703) function section (A119), and a polygonal method (V721) function section A117 to eliminate the user's visual barriers and enhance the intuitiveness. And a UI / GUI (P275) service function unit A 121 of the feature point tallying method (V723)

In a third step for setting the control range of the missing axis (Y) in the first and second steps , as shown in A120 of FIG. 5K and FIG. 5M, a slide bar 370 of a row or column type, And the corresponding UI P345a is displayed by clicking the Y function P513 of the slide bar replacement type motion pattern link bar 330. If necessary, the horizontal row P351b or the vertical column P351c interval input unit P351d ) specified on the Create function unit (P351h) after (A121), in the present invention, there is a slide bar 370 or motion patterns link bar 330, such as a service (A123), the screen (P20a as in the step 1), performing the If the object (wrist) is selected (P211a) and the zero value (P211) of the corresponding Y axis is hit, the value is stored (P521) in the input section of the Zero value (P211) + Operation direction Limit value operation (P231a), input to (333/373) + direction limit value (+100) P521), and after the operation direction limit value operation (P231a) on the Y axis, the input (P521) is stored as the direction limit value in the state where the bar is hit with the direction limit value of (333/373) (A125), the finishing input is stored in the setting (P309). This is the end of the third step of setting the motion / animation pattern design range of the wrist part, which is one of the specific parts (A127).

As shown in FIG. 6, an example of a process of setting a motion / animation pattern design range of an eyelid portion Vertex (vertex), which is one of specific motion pattern design range setting, (P303) (P303) (A200) after the respective column size (P345b / c / d) setting section P345h is set in the multi-bar making (P345) for use with the (300) (P20a) of a user created by an external authoring tool such as 3D Max or 3D Maya is output (P20a) to the screen, the vertex information, the side, the frame value, the vertex position movement value, Automatic support of the data window function part (P20b) of each vertex such as the original coordinate value, and the vertex motion / animation pattern design range setting table / panel 300 of the eyelid area.

Figure pat00001
Wow
Figure pat00002
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Figure pat00003
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Figure pat00004
(311/313/315/317) and lowercase letters
Figure pat00005
Wow
Figure pat00006
Wow
Figure pat00007
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Figure pat00008
(A201), with capital letters for the motion / animation personality setting features of Vertex, Edge, Border, or Polygon (P650) outside of the user's content, and lowercase letters inside, The motion / animation personality setting function of a vertex, an edge, a border, or a polygon (P650) on the back or invisible part of the eye, The feature point link function unit P800 of the eye region at this time automatically outputs the feature point link function unit P800 of the vertex motion function P800 of the present invention as shown in FIG. If a vertex P510a of a content obtained by the user is linked to a feature point of an eye part provided by the present invention (P800), the eye part of the user content is automatically provided Looking at the motion / animation (P700) there is (P711 / P713 / P715), this pattern design range setting process, the fourth step,

As shown in A203 of Figs. 6E and 6F and Figs. 6G and 6H, in the specific region vertex motion pattern design range setting, the region P650 selected by the user (Fig. 6E) is shifted to the uppermost portion P701 of the eyelid Assuming that the vertex configuration of the specific region is the end, the editor of the motion pattern design scope setting editor of the present invention and the method provided by the method of the present invention is characterized in that the feature closest to (P510a) The point (P801) is sensed, and the function portion

Figure pat00009
(P521) can be stored (P521). When the user selects the remaining part (P709), the motion / animation of the corresponding part A function portion
Figure pat00010
(P511), it is possible to store the corresponding function setting (P805) (P521). At this time, if the user's judgment is not wrong (P711)
Figure pat00011
(P805) function part
Figure pat00012
(P803) function section of FIG. 6F,
Figure pat00013
The user may add or exclude the vertex P803 of the corresponding region P705 or may exclude the vertex P705 as shown in FIG. 6H. Alternatively, the vertex, edge, or border of the eyelid, that is, Removing the polygon (P650) from the motion control pad / panel (P807)
Figure pat00014
(P807). In this case, assuming that the end of the user is completed, the user simultaneously sets the present output P309, (A205) that the motion / animation pattern design (P700) provided by the invention is linked (A205) and the final result A207 (P410) in which the finishing input is stored in the state setting P309 A pad / panel 381 of a polygon type arrangement system, a motion pattern link bar 385 of a slide bar replacement type of a polygon type linear system, and a slide bar 387.

FIGS. 8A, 8B, 8C and 8D illustrate the motion / animation pattern design range setting pad / panel for the specific part by the interactive 3D viewer A40 or the external input synchronization control device 600 of the present invention 8C) function unit V701 and polygon hide (FIG. 8D) for the user's intuitiveness and convenience, as an example of the process of arranging the pad / panel (P1080) A300 of Figs. 8E, 8F and 8G is provided as a third means in which the user uses the finger 741a to perform UI / GUI operation 743a of the feature point frame method 741 (V707) function is a function that is operated only at a selection point 747 having no natural elasticity, and the U (V707) function is a function of the natural elasticity And a function block which moves along the characteristic points around 8G is a view showing the multi-touch function 751a by the user as a multi-pointing function 751. This function is significantly different from the conventional pinch-to-zoom method in that enlarging or reducing the screen (753a) the feature points that set the motion pattern design range of the specific part are played (753b) in the corresponding part manipulation real time 753. FIGS. 8h and 8i illustrate the feature of the slide bar replacement type motion pattern link bar 330 and the slide bar 370. The motion pattern link bar 330 is a one-touch method in which intermediate frame rendering is omitted And the slide bar 370 appears smooth as it is played and the middle frame rendering is played smoothly in a manner of pushing or pulling down with one touch. The feature point frame method 753 allows the circular shape to be overlaid (753a) (753b), but the motion pattern link bar (330) and the slide bar (370) are manipulated only within a stereotyped frame.

9 is a diagram illustrating an example of application in a 3D mail editor, which is one of Interactive 3D Viewer (A40), and the means is the same as the third means except that FIG. 9A, FIG. 9B, FIG. FIGS. 9D and 9E illustrate a process of arranging two pads / panels together. FIGS. 9H and 5G show an example of arranging two pads / panels together (531) 9A, 5B, and 5C illustrate the rendering state 533. FIG. 9H, FIG. 9I, and FIG. 9D denote the difference between the polygon arrangement method (P1650a) and the feature point framing method (P1650b) , The polygon arrangement method P1650a is a one-touch P1651a method, the feature point frame method P1650b is a one-touch P1651b, and the drag P1651c / 543a is concurrently performed as shown in FIG. 543a) (543b / c / d / e). Here, as shown in FIG. 9J, When used as a hand to the slide bar (P1653) (543b), a 3 in a view of the state of each moving at the same time (543b / h / i / j).

10 is an example of a diagram illustrating the external input synchronization control window value 600 of the interactive 3D viewer A20 / A40, and its application means are the same as those of the third means . However, Figs. 10A and 10B 10c, 10d, 10e, 10f, and 10g 600 are examples showing the components of the external input synchronization control window value, and their functional efficiency is described in detail in Patent Application / Case No. 10-2012-0088413. The loading (V10) of FIG. 10H, the arrangement of FIG. 10I (P1081), and the arrangement of two pads / panel (P1550) of FIG. 10J are all the same as those of the previous embodiment.

11 is also described in detail in Patent Application / Case No. 10-2012-0088413, but it is intended as a fourth means to the concept of Interactive 3D Viewer (A20 / A40) (E20a), (E10a), (E20a), (E20a), (E20a), and (E20a) are stored in the original character / avatar 5321 state provided by the system and owned by the user The hair design 7001 control value V105 is originally stored (C411), the clothes design 7003 control value V123a is stored (C411), the lower design 7004 control value V125a is stored And stores the motion design 7011 control value 6226 (C413), which is one of the motion pattern designs (C413), and adds the motion design 7013 (7013) for each channel 5006 (C131), the background design 7021 control value (position 1) is stored (C401), and the background effect The control value (effect 1) of the design 7051 is stored (C407), the control value (effect 2) of the character effect design 7041 is stored (C415) (C601), a user inserts a tattoo advertisement 7061 (C425) or a lighting advertisement 7062 insertion (C451) function unit 5007 as shown in FIG. 11C. (A20 / A40), such as 7200 of FIGS. 11d, 11e, 11f and 11g, where the Interactive 3D Viewer (A20 / A40) A20 / A40), a user controls the character / avatar effect 1 on the original file 7201 recorded in the queue sheet random / order control device V101 as shown in FIGS. 8A, 9A, 10C and 11A CE1000) real-time composite play 7202, and background effect position 1 control (BG1000), and hair design conversion 1 control (V105a Real-time composite play 7205, and background design-based background 1 control (BG1000) on the design conversion 1 control (V123a) and the design conversion 1 control (V125a) (CE1000) real-time composite play 7271 and background effect position 1 control (BG1000) in real time at the current play 7207 at the same time as the real-time composite play 7206, (V105a) real-time composite play 7272, and a design conversion 1 control (V123a) real-time composite play 7273 and a design changeover 1 control (V125a) real-time composite play 7274, (BG1000) real-time composite play 7275, and the queue design set 2 (3100) of FIG. 10G are also controlled by the motion / animation 7013 (CE1000 ) Real-time composite play 7277, and simultaneously with 4 touches (A20 / A40) player 7200 (A20 / A40) that the background effect position 1 control (BG1000), the hair original (V105) and the original (V123) ) Is a characteristic of the fourth means . At this time, the fourth means of the Interactive 3D Viewer (A20 / A40) player 7200 is further characterized by a pad / panel drag editing function capable of reconfiguring each of its control pad / panel groups according to user convenience do.

FIG. 12 shows an example of a drawing for explaining the resultant pad / panel deformation or similarity enlargement of the present invention and its creative application value in the present invention, a motion / animation pattern design range setting editor for a specific site and a method thereof 12A and 12B are diagrams for explaining the structure of a polygonal lattice array pad / panel, as in 110 of FIG. 12A, omitting the specific motion pattern design range setting step described above or Embodiment 12, (P1651b) real time 543a, a play state 115113, and a horizontal (left) state on the pad / panel of the one-touch 113 real time play state 113 and the feature point frame method 130 12B is a diagram for explaining the resultant play state of the slide bar 120. Reference numeral 101a denotes a result of the one-touch P1651b drag (P1651c) real time 543a play state 115113 this , 101b are horizontal manner the slide bar 120 one-is an example of a diagram showing the results indicate (101c) of the touch case-touch (123/125), the combined output (123/125) on the control, multi with both hands. And any one of the five-finger multi In the present invention a specific motion pattern design range set as a fifth step, Fig. 12c and the specific part also 12d and Fig. 12e and Fig. 12f and FIG. 12g and Figure 12h - to examine the touch Interactive process 12C and 12D described above or the motion pattern design range setting step for the specific part as described above, it is preferable that the motion pattern design range setting step The resultant control 38a can be placed side by side for five finger multi-touch purposes on the pad / panel V10, and the motion / animation axis in the five fingers bottom 105b, The fifth step with respect to the function section V723 for moving the finger to the fingertip part 105d, the user selects the current axis in the motion / animation to be moved 105a, The selection function 105b is selected and then the selection target function unit is selected 105d and the change function unit 105e is selected to change the current axis to the motion / animation of the object . The above process is repeated to change the number of fingers or toes as desired by the user, and the result ends with the storage (V725). The feature point connection method (V733) similar to the feature point frame method is provided 12G and 12H, the user belongs to a third means , for example, a state in which the user manipulates the result, 1217, As an example of the drawing showing the multi-touch control (P1651k) real time play state 1213k of the finger bone structure (hand01) as an example of the drawing in which the multi-touch real time control (P1651k) A20 / A40 player (A20 / A40) player that plays hand09, hand11, hand13, hand15 in real time (1213c) real time hand01, hand03, hand05, hand07 play and user multi- 1213k) technology Characterized in that contained.

Figure 7a and Figure 7b to to help the understanding, such as the first step of the contents as in Example 5 shown in a flow chart illustrating the present invention, specific area motion pattern design range setting process, first, Figure 7a, Figure 7a is a polygon house (FIG. 5A / P25a) composed of a hierarchical structure such as an object object (not a hierarchical structure) or a bone structure composed of a single object, (Wrist) region pattern design edit table setting function unit P303 in the start (step 5b), the specific (wrist) part pattern pattern In the design edit table / panel setting function section P303, the row column control range setting section P331, column interval setting section P333, column column control range setting section P335, column After two axis setting tables / panels 300 are generated from three axes X, Y and Z, such as the interval setting section P337, the corresponding content file name input section P351, and the pattern design type selection section P371, , The remaining one axis setting table / panel P347 or the multiple bar P345 horizontal / vertical column control range setting section P351b / c and the corresponding column interval setting section P351d as the table / panel P347 or Multi-bar (P345) Auto Generation Specific (Wrist) Zone Camera Zoom In / Out Position Adjustment (P20a) Specific (Wrist) Zone Using Mouse (20) XYZ Center Axis Selection (P211a) 0) point (301) Zero (0) point setting on table / panel (P521) Specific (wrist) part Drag in one of the XYZ axes (P213a) ) Automatically hit at the same time as the polygon (-10) on the table / panel by the angle according to the drag (P213a) (P213) Setting (P521) Specification (wrist) part Any of the XYZ axes (P213), and specific (wrist) part selection (P213a) Keep working? In case of specific (wrist) part Move to any axis selection step of XYZ axis (P215a) After repeating the process or continue operation? (P219) Automatic link (P307) Specified (wrist) area setting area Automatic generation of motion point (P221) Specification of (wrist) part table / panel setting result (P221) After setting the hierarchical structure (P410 / P420), save to the automatic input storage (P415 / P429)

7B illustrates a process of setting a motion range of a vertex point (FIG. 6C / P700) unit group that is a seam connecting the polygon and the polygon in parallel with the fourth step of the sixth embodiment 6A is a view showing a specific (eyelid) part zooming in / out state of the specific (eyelid) part design in the state of vertex pattern design edit table automatic generation (P500) After selecting the eye at the vertex editing menu P620 of the specific (eyelid) region in FIG. 6C, the eye region feature point pattern design provided by the system of the present invention is displayed on the screen P700 and the pad / panel P510 (P800), the vertex (s) of the specific (eyelid) region is selected (P701) by using the example of FIG. 6E as an example (P701)

Figure pat00015
, The other vertex (s)
Figure pat00016
, Dependent on the movement of the site
Figure pat00017
, The main factor in the movement of the part
Figure pat00018
(P521), the feature point pattern design point table / panel P511 of the specific selected vertex (eyelid) region is automatically linked to the feature pattern design point of the specific selected vertex (eyelid) ) And which vertex (s) of a particular (eyelid) area vertex (s) will continue to work? In case of example, move to the vertex (s) selection part (P705 / P709 / P721) of the vertex of the specific (eyelid) part, No Figure 6d Specifying (eyelid) area setting Specifying (eyelid) area after linking hierarchical structure (P410 / P420) of object of vertex group or whole vertex group Automatically linking hierarchy structure of vertex group and storing it automatically (P447) Figure 6k ends with an independent pattern design pad / panel automatic generation (381/385/387) of the specific vertex setting (eyelid) region.

In the embodiment of the present invention, an editor, a multi-touch, a viewer, etc. related to a motion / animation pattern design scope setting concept per specific part, a tattoo advertisement, a lighting advertisement, We have explained how to use various pads / panels to enable various viewer functions and means by converging various multi-touch functions and means and their result application purpose fusion by combination of motion / animation pattern design range setting editor and its result application purpose , The scope of the invention should not be construed as being limited to the above-described one embodiment. Because of its specific parts, the motion / animation pattern design sets the scope of the target, the lips and balls, the eyes and nose, the chest and hips and thighs, And features such as movement of foot and toe, clavicle and arm, pelvis and leg, vertebra and head, and its range of motion pattern design, as well as its expandability due to its relevance, A pattern design range setting means, a multi-touch means, an Interactive 3D Viewer means, an external input synchronizing means means and the like according to the constituent elements are included in the concept of the present invention Because it is interpreted as the function and instrumental similarity of creation. Therefore, the description of the present invention is omitted.

A10 Motion pattern design scope setting step for each specific part of the present invention
A20 Present invention Various patterns of application of the motion pattern design setting pad / panel
A30 Field of the Invention [0001] The present invention relates to an interactive 3D device and a display device component for various applications of a motion pattern design pad / panel for each specific region
A40 in Fig. 3A A drawing explaining the division of stereoscopic 3D, structure 3D, stereoscopic + structure 3D, etc. according to the present invention description
A41 of FIG. 3A: A diagram showing an example of a player abbreviated to S3D as stereoscopic 3D due to the description of the present invention
A43 of FIG. 3A: A diagram showing an example of a player abbreviated as O3D with a structure 3D (Objective Grid Structure)
A45 in Fig. 3A: An example of SO3D that simultaneously plays stereoscopic 3D (S3D) and structure 3D (O3D) with the description of the present invention
FIG. 5B is a view showing an example of A50 motion pattern design range setting table / panel creation for each specific part of the present invention
5c to 5e A100 A diagram showing an example of the process of setting the motion pattern design range according to the present invention (wrist) region
Fig. 5J shows an example of the value-one-touch arrangement method in which the motion pattern design range of the present invention (wrist) region is set in P271
FIG. 5J is a diagram showing an example of minutiae setting of the slide-touch concurrent method of P275 present invention specific (wrist) region motion pattern design range setting finished value
FIG. 5K is a view showing an example of the one-touch motion pattern link bar of the slide bar replacement type 330 according to the present invention specific motion pattern design range setting means
FIG. 6A is a diagram illustrating an example of table / panel creation for the purpose of setting any Vertex motion pattern design range from among A200 specific areas of the present invention
6B shows an example (P500) in which a table / panel for the purpose of setting a Vertex motion pattern design range of one (eyelid) portion among the specific portions of the present invention (P500)
6D is a diagram illustrating an example of providing a Vertex motion pattern design for one (eyelid) region among P700 present invention specific regions
FIGS. 6C to 6H show an example of step-by-step setting of a Vertex motion pattern design on any one (eyelid) region among A203 specific regions of the present invention
Reference numeral 311, 313, 315, and 317 in FIG. 6C are views showing an example of a function section for setting a vertex motion pattern design in one (eyelid) region among specific regions of the present invention
6C, 311 and 313, 315 and 317

Figure pat00019
Wow
Figure pat00020
(P807 in Fig. 6H), which is a motionless portion
6C, 311 and 313, 315 and 317
Figure pat00021
Wow
Figure pat00022
(P801 in Fig. 6E) in which motion overlaps with another part
311 and 313 of 6c and 315 and 317 of
Figure pat00023
Wow
Figure pat00024
(P803 in Fig. 6F) that moves along a region (P805 in Fig. 6G) that is responsible for movement
311 and 313 of 6c and 315 and 317 of
Figure pat00025
Wow
Figure pat00026
(P805 in Fig. 6G) for controlling the motion
Capital letters 311 and 313 and 315 and 317 in 6c
Figure pat00027
Wow
Figure pat00028
Wow
Figure pat00029
Wow
Figure pat00030
(P801 in Fig. 6E) in which the polygon on the outer side is formed
Lowercase letters 311 and 313 and 315 and 317 in 6c
Figure pat00031
Wow
Figure pat00032
Wow
Figure pat00033
Wow
Figure pat00034
A function section for setting a vertex in which an inner polygon is formed (an example of P807 in Fig. 6H)
In FIG. 3B, T01 is a conventional TV terminal
T03 of the prior art TV content service screen
25a in FIG. 3B is an example of a drawing showing an output state of the interactive 3D character / avatar having a motion pattern design pad / panel according to the present invention on a player screen
FIG. 3B is a diagram showing an example of a character assumption that is a current broadcast service state
Fig. 3B shows an example of a player screen state in which the interactive pattern 3D character / avatar of the PC version with the motion pattern design pad / panel according to the present invention is changed according to the user's preference.
25b of FIG. 3b shows an example of a player screen state in which an interactive 3D character / avatar of a mobile phone version with a motion pattern design pad / panel for a specific part of the present invention is changed to a user's taste
Fig. 3B shows an example of a diagram showing a player screen state in which the interactive pattern 3D character / avatar of the digital TV version with the motion pattern design pad / panel according to the present invention is changed according to the user's preference.
B25a Example of a drawing showing the interactive 3D character / avatar browser screen state of a PC version with a motion pattern design pad / panel according to the present invention
E25a Example of a diagram showing the state of the interactive 3D character / avatar editor screen of the PC version with the motion pattern design pad / panel according to the present invention
R25a Example of a drawing showing a screen state of an interactive 3D character / avatar operator of a PC version having a motion pattern design pad / panel according to the present invention
4 (1) An example of a drawing showing a 360 ° rotation axis
FIG. 4 (2) shows an example of a polygon state of a circle having a rotation value of 360 degrees
FIG. 4 (3) shows an example of a polygon state in which a 360 ° rotation angle is spread in a plane
100 Bone structure and object content provided in conventional 3D tool
200 The motion pattern design range setting step for the specific part of the present invention
210, a motion pattern design setting range generation step
220 DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Various patterns of application of the motion pattern design setting pad / panel
300 An animation pattern design range setting table / panel device unit provided in the present invention system
400 Specific motion pattern Specific area motion pattern design by design range setting Control pad / panel automatic generation device part
500 Motion pattern design setting for each specific part of the present invention A diagram showing an example used as an editor UI among various application steps of pad / panel
600 Motion pattern design setting for each specific part of the present invention Drawing showing one example used as animation console UI among various application steps of pad / panel
700 Motion pattern design setting for each specific part of the invention Drawing example of various player UIs in various application stages of pad / panel
710 is a diagram showing an example in which a multi-touch screen UI function is provided to a PC version player having a motion pattern design setting pad / panel according to the present invention
720 Example of a mobile pattern version with a motion pattern design setting pad / panel according to the present invention A diagram showing an example in which a multi-touch screen UI function is provided to a player
730 shows an example in which a multi-touch screen UI function is provided to a digital TV version player with a motion pattern design setting pad / panel according to the present invention
711 is a diagram showing an example of a feature in which a multi-touch screen UI function and an inquiry response option (R80a) are simultaneously provided to an operator having a motion pattern design control pad / panel according to the present invention.
712 is a diagram showing an example of a feature in which a multi-touch screen UI function is simultaneously provided to a browser having a motion pattern design control pad / panel according to the present invention
713 is a diagram showing an example of a feature in which a multi-touch screen UI function is simultaneously provided to an editor having a motion pattern design control pad / panel according to the present invention
800 is an illustration of an example of an Interactive 3D player that selects a character of 'I', which is characterized by having a motion pattern design control pad / panel according to the present invention
900 is an example of an interactive 3D player characterized in that a motion pattern design control pad / panel according to the present invention further includes a query response function unit
P410 of FIG. 5 Motion pattern design setting per specific part of the present invention Pad / panel Single Save function
P420 of FIG. 5 Motion pattern design setting for each specific part of the present invention Pad / panel Hierarchy Save function
5 is a diagram showing an example of a pattern design editor having features that the motion pattern design range setting table / panel and the multi-touch screen UI function according to the present invention are simultaneously provided
Figures 8e through 8g illustrate examples of feature point line one-touch drag and feature point line multi-touch drag on a specific (eyelid) area motion pattern design pad / panel of the present invention.
9F to 9J are diagrams showing an example of a multi-touch using a two-handed motion pattern design pad / panel according to the present invention
10 shows an example of disposing a motion pattern design pad / panel according to the present invention in an external input device animation console
V10 is an example of a function section for loading a motion pattern design setting pad / panel for a specific part of the present invention into a player, an editor, an operator, a browser, or an animation console
W10 is a diagram showing an example of a web-page connection function unit on a player, an editor, an operator, a browser, or an animation console,
BG1000 is an example in which a background content output function unit is arranged on a player, an editor, an operator, a browser, or an animation console in a motion pattern design setting pad / panel according to the present invention
CE 1000 shows an example in which a character / avatar action effect content output function unit is arranged on a player, an editor, an operator, a browser, or an animation console on a motion pattern design setting pad / panel according to the present invention
C1000 is an example of arranging a character / avatar content output function unit on a player, an editor, an operator, a browser, or an animation console in a motion pattern design setting pad / panel according to the present invention
C1100 is a diagram showing an example in which the outline style content output function unit of the character / avatar is arranged on the motion pattern design setting pad / panel according to the present invention of the present invention on a player, an editor, an operator, a browser or an animation console
CA1000 is an example of arranging a motion pattern design setting pad / panel for each specific part of the present invention on a player, an editor, an operator, a browser, an animation console, and a character /
P1000 is a diagram showing an example in which a motion pattern design setting pad / panel for each specific part of the present invention is placed on a player, an editor, an operator, a browser, or an animation console and a character /
P1080 is an example of arranging a motion pattern design setting pad / panel for each specific part of the present invention on a player, an editor, an operator, a browser, an animation console, and a character /
P1300 shows an example in which a motion pattern design setting pad / panel for each specific part of the present invention is placed on a player, an editor, an operator, a browser, or an animation console and a character /
P1400 shows an example in which a motion pattern design setting pad / panel for each specific part of the present invention is placed on a player, an editor, an operator, a browser, or an animation console and a character /
1100 A diagram showing an example of arranging a motion pattern design setting pad for each specific part of the present invention, a hand / part editing function part of a character / avatar on a player, an editor, an operator, a browser or an animation console
1200 A diagram showing an example of arranging a motion pattern design setting pad / panel for each specific part of the present invention on a player, an editor, an operator, a browser, or an animation console
1300 is a diagram showing an example of arranging a motion pattern design setting section for a specific part of the present invention by placing a character / avatar motion pattern real time control function section on a player / editor, an operator, a browser, or an animation console
1500 A diagram showing an example in which a motion pattern design setting pad for a specific part of the present invention is arranged on a player / editor, an operator, a browser, or an animation console with a waist part editing function part of a character /
1650 is a diagram showing an example of arranging a motion pattern design setting pad / panel for each specific part of the present invention on a player, an editor, an operator, a browser, or an animation console
2100 is a diagram showing an example in which a voice pattern real time control function unit of a character / avatar is arranged on a player, an editor, an operator, a browser, or an animation console that includes a motion pattern design setting pad / panel according to the present invention
2300 Example of setting a motion pattern design for each specific part of the present invention A real time control function of a tattoo advertisement and lighting advertisement pattern of a character / avatar on a player, an editor, an operator, a browser, or an animation console including a pad / Fig.
2700 An example of arranging a character pattern / avatar real-time pattern control function part on a player, an editor, an operator, a browser, or an animation console that includes a motion pattern design setting pad / panel according to the present invention
3200 A drawing showing an example in which a camera position-moving one-touch function unit is arranged on a player, an editor, an operator, a browser, or an animation console that includes a motion pattern design setting pad /
3300 shows an example in which a camera zoom in-out slide bar function unit is arranged on a player, an editor, an operator, a browser, or an animation console including a motion pattern design setting pad / panel according to the present invention
3330 shows an example of arranging the left and right pen slide bar function units on a player, an editor, an operator, a browser, or an animation console including a motion pattern design setting pad / panel according to the present invention
3360 A diagram showing an example in which a camera height moving one-touch animation bar function unit is arranged on a player, an editor, an operator, a browser, or an animation console including a pad /
3400 A diagram showing an example in which a camera angle automatic control function unit is arranged on a player, an editor, an operator, a browser, or an animation console that includes a motion pattern design setting pad / panel according to the present invention
3450 is a diagram showing an example in which a camera speed control slide bar function unit is arranged on a player, an editor, an operator, a browser, or an animation console including a motion pattern design setting pad / panel according to the present invention
10 (P1081) shows an example in which the motion pattern design setting pad / panel according to the present invention (around the eyes) is arranged by changing the eye emotion size adjustment (P1080) UI in FIG. 10C
P1550 and P1650 in FIG. 10J are views showing an example in which the motion pattern design setting pad / panel according to the present invention (wrist) is arranged with the two-hand adjustment 1100 UI of FIG.
In FIG. 11A, reference numeral 7001 denotes a state (V105) in which the user stores (C411) as an original
Reference numeral 7002 in Fig. 11A denotes an example of a drawing (V105a) in which the user further stores (C411) with hair
11A, reference numeral 7003 denotes a state (V123a) in which the user additionally stores (C411)
11A, reference numeral 7004 denotes a state (V125a) in which the user further stores (C411)
Reference numeral 7011 in FIG. 11A is an example of a diagram showing a state in which a user 6224 is linked with one of the motion pattern 1300 pauses provided by the present invention (C413)
11A shows an example of a diagram (3100) showing a state (3100) in which one of the motion pattern 1300 pose provided by the present invention is stored in the one group queue s1 menu
11B shows an example of a state (3100) in which one of the motion pattern 1300 pauses provided by the present invention is stored (3100) in a group cue s2 menu
Reference numeral 7014 in FIG. 11B denotes an example of a diagram showing a state (3100) in which one of the motion pattern 1300 pose provided by the present invention is stored
11B illustrates an example of a state (BG1000) in which one (C401) of the background patterns provided by the present invention is stored by the user as position 1 of the background group menu
11B illustrates an example of a state (BG1000) in which one of the background patterns provided by the present invention (C401) is stored as position 2 of the background group menu
Reference numeral 7031 of FIG. 11B is an example of a diagram showing a state in which one of the effect patterns provided by the present invention (C 1407) is stored as the effect 1 of the background group menu (CE 1000)
Reference numeral 7031 in FIG. 11B denotes an example (CE1000) of a state in which one of the effect patterns provided by the present invention (C415) is saved as the effect 2 of the background group menu
11B shows an example of a state (3100) in which a result 5006 according to a user's desired result is stored as a queue s1 menu (3100)
7061 in Fig. 11C shows an example of the state (C551) in which the user determines whether to add a tattoo advertisement or an illumination advertisement 7113 to the result 5006 and inserts (5007)
In FIG. 11C, reference numeral 7100 denotes an example of an interactive 3D screen in which a final product 7266 of a user is output
C201 in FIG. 11C is an example of a browser or window for separately searching for sources included in the user's final output 7266
11D through 11G illustrate an example (7200) of playing a final result 7266 of a user
7201 Plays the original original output of the user as it is without adding or subtracting it (3100 / s1 set)
7202 Actual result of user's playback Play 2 (CE1000) menu added to real time Effectual drawing showing example of interactive 3D screen
7203 User's original result Play in real time Effect 1 (CE1000) Change of hair at the same time as menu addition (V105a)
7204 Playing the original result of the user (V123a) Replace with the costume (C1100) in real time.
7205 User's Original Result Playback (V125a) Replace with bottom (C1100) in real time Example of Interactive 3D screen
7206 Playing the original result of the user A diagram showing an example of the Interactive 3D screen in which the background (BG1100) is changed to the background 2 in real time
7207 Displaying an example of an Interactive 3D screen that has been played by changing the contents menu of 7202, 7203, 7204, 7205, 7206 above in real time in the playback of the original result of the user
100 A diagram illustrating an example of invoking a bone structure and an object content provided by a conventional 3D tool into a motion pattern design range setting editor for a specific part of the present invention and entering a motion / animation pattern design range setting step for the specific part
In FIG. 12A, reference numeral 110 denotes an example showing the one-touch state of the finger on the head control axis range setting pad / panel, omitting the same process description as the above-described embodiment (wrist) motion / animation pattern design range setting of the present invention drawing
12A shows an example of showing the drag-touch state of the finger on the slide bar of the head control additional axis range by omitting the same process description as the motion / animation pattern design range setting of the present invention (wrist) site described above drawing
In FIG. 12A, a description of the same process as that of the above-described embodiment (wrist) motion / animation pattern design feature point border setting method described above is omitted and a one-finger drag state of one finger on the head control axis range setting pad / Drawing showing an example showing
In FIG. 12B, reference numeral 101 denotes an example of head control axis range manipulation in the motion / animation pattern design setting pad / panel of the present invention specific area
In FIG. 12B, reference numeral 101a denotes an example in which two axes are simultaneously output simultaneously with one-touch dragging of a head control axis range on a pad / panel of the characteristic point frame setting method 130
In FIG. 12B, reference numeral 101b denotes one example in which one axis is simultaneously output at the same time as one-touch dragging of the head control axis range on the pad / panel of the above slide bar system
In FIG. 12B, reference numeral 101c denotes an example in which three feature axes are simultaneously output simultaneously with multi-touch dragging of two fingers on the head control axis range on the pad / panel of the slide bar system and the above feature point frame setting method
Reference numeral 150 in FIG. 12C is an example of a process of assigning respective codes for setting a control axis range for each finger node, which is one of the bone structures provided in the conventional 3D tool
In FIGS. 12C and 12D, the pad / panel 151 of the polygon array system in which the thumb process control axis range is set by omitting the same process description as the above-described motion / animation pattern design range setting of the present invention (wrist) A feature point frame method 153, a slide bar method 155, and the like.
12D is a view showing an example in which control pads / panels of 5 fingers are arranged side by side, which is one of the motion / animation pattern design range setting results of the present invention specific region
Figs. 12E and 12F are views showing an example of changing the motion / animation axis control option position on the control pad / panel of 5 fingers, which is one of the motion / animation pattern design range setting results according to the present invention.
12E shows an example of the control axis control option position change of each of the five fingers in the bone structure state 100 provided in the conventional 3D tool
12F is a diagram showing an example of a control point control option position change of the feature point method provided by the motion / animation pattern design range setting editor of the present invention specific area
12F is an example of manually manipulating the control point control option of the feature point method provided by the motion / animation pattern design range setting editor of the present invention specific area
Figs. 12G and 12H show an example of simultaneously controlling five axes according to a feature point control method of 5 fingers and 5 fingers on a motion / animation pattern design pad / panel according to the present invention
1213k shows an example of showing the play state of motion / animation output simultaneously with the feature point control of five fingers with the above five fingers

Claims (6)

The present invention relates to a specific site motion pattern design range setting editor and a client terminal means provided for this purpose. The client / terminal means includes a motion / animation pattern design range setting editor (Fig. 5A / And its editor accessibility is controlled by a conventional motion capture link UI 10, a mouse 20, a Speech to text and a display device platform component A30 for a UI device for interactive 3D control and a display device platform component A30. A microphone link UI 40 for allowing a text to lip-sync and keyboard link UI 30, a voice call to include a voice recognition lipsync, a voice recognition motion link, and a voice recognition text word means; a smart A camera link UI 60 that allows tools such as a phone link UI 50, Kinect, or motion recognition or video calling means, a joystick 70, Which is characterized by the accessibility of means further including an external input synchronized motion / animation console 600 system concept, along with a touch screen mount 80 or a smart TV 90 including a touch screen mount or external input device, Pattern design scope setting editor and its method. 5. The method of claim 1, wherein the motion / animation pattern design range setting editor (Fig. 5A / 717) for a specific part includes a polygon type lattice structure enumeration method (Fig. 5B) A row column control range setting unit P331 for generating (300) a pattern design range setting table / panel; And a column interval setting unit (P333); A column control range setting unit P335; And a column interval setting unit (P337); Its corresponding contents file calling unit P301; A corresponding content file name input unit P351; And a zero (0) value (301); (P370) type classification setting unit (P371) such as objects, polygons, and vertices of the corresponding pattern design objects; A specific region motion pattern design range setting editor table / panel creating section P303; And methods thereof. The multi-bar generation function (P345) of the motion / animation pattern design range setting editor (Fig. 5A / 717) for a specific part according to any one of claims 1 to 2, Together with the conventional slide bar 370 method; A slide bar replacement type motion pattern link bar 330; And a row column control range setting unit P345b of the corresponding motion pattern link bar; And a column interval setting unit P345d; A column control range setting unit P345c; And a column interval setting unit P345d; A motion pattern design range setting editor table / panel generator P345a, And methods thereof. The method according to any one of claims 1, 2, and 3, wherein the motion / animation pattern design range setting process for each specific region includes a motion / animation process for each specific region (FIG. 5C / FIG. 6C / Pattern design range setting menu (P600) Offering; And Vertex, Edge, Border, Polygon, and Element (P650) corresponding content location evacuation value (P211a / P700) control unit; (P213a) value P211 and Vertex (P701) value (P801) motion / animation range set value (P219 / P805) setting section P521; And the range setting area automatic control point (P221) link activation unit (P307) with the setting; (P807 / 1215) without any motion
Figure pat00035
A setting setting unit P521; The motion-linked element of the feature point (P805 / 1215)
Figure pat00036
A setting setting unit P521; The motion dependent element of the feature point (P805 / 1215)
Figure pat00037
A setting setting unit P521; The movement main elements of the feature point (P805 / 1215)
Figure pat00038
A setting setting unit P521; And an active portion P307; And a specific region motion axis changing function unit (Fig. 12E / V723); And a corresponding output hierarchy setting unit P410 / P420; And a final product input storage unit (Fig. 6D / P440); And a result end state searching unit (A127 / A207 / Fig. 12c / 103); And the like. A motion pattern design range setting editor and its method.
The method of any one of claims 1 to 4, wherein the final result pad / panel status modification process (A110) includes: a motion point modification unit (P317a) of a polygon type lattice structure enumeration scheme (Fig. 5F); A point (P223) adding unit P501; And a deletion unit (P503); The table row correcting unit P317b is provided with a column selecting unit P243; And a row selection unit P241; Selection column P245 adding section P531; And a deletion unit P533; Final product XYZ axis correction unit P317c; A corresponding horizontal axis P251 changing unit P255; And a vertical axis P253 changing unit P257; Final product table / panel plate modification unit P317d; Corresponding result 90 rotation function (P263); And 180 rotation function unit P265; And a left-right flip function part P267; And an upside-down flip function unit P269; A partial concealment function (V703) with no motion point data for the intuitiveness of the final result; Pad / panel replacement function (V723 / 103) of feature point frame method (P275 / 130), not the lattice structure enumeration method (P271) of polygon type; And a bone structure viewing function (V731); And a feature point structure function (V733); And the like. A motion pattern design range setting editor and its method. 6. The method according to any one of claims 1 to 4, wherein, in the characteristic point motion pattern (P600 / P600) provided by the system of the present invention, the vertex pattern design (P700 ), Database provision of lips, balls and noses; And similar DB server offering motion and pattern of skin and muscle of the chest, buttocks and thighs; The motion-pattern of the motion-pattern and feature-point linkage scheme (FIG. 12f / 1215) is based on the motion pattern of the hand and finger and the motion pattern of the foot and toe DB server provisioning; And a DB server including a motion-pattern of the collarbone and the arms and pelvis and legs; And a DB server including a spine and head motion-pattern; And the like. The motion-pattern DB server providing unit includes a specific region motion pattern design range setting editor and a specific region motion pattern designation setting editor, which includes a wide range of expandability to four-beast, two birds and six insects. Way.

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101651979B1 (en) * 2015-08-12 2016-08-29 동서대학교 산학협력단 Method for inputting motion data by converting file format of moving image in Unity game engine
KR101865173B1 (en) 2017-02-03 2018-06-07 (주)플레이솔루션 Method for generating movement of motion simulator using image analysis of virtual reality contents

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101651979B1 (en) * 2015-08-12 2016-08-29 동서대학교 산학협력단 Method for inputting motion data by converting file format of moving image in Unity game engine
KR101865173B1 (en) 2017-02-03 2018-06-07 (주)플레이솔루션 Method for generating movement of motion simulator using image analysis of virtual reality contents

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