KR20140094173A - The Editor and the Methods Ranging the Specific Motion Patterned Design - Google Patents
The Editor and the Methods Ranging the Specific Motion Patterned Design Download PDFInfo
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- KR20140094173A KR20140094173A KR1020130006573A KR20130006573A KR20140094173A KR 20140094173 A KR20140094173 A KR 20140094173A KR 1020130006573 A KR1020130006573 A KR 1020130006573A KR 20130006573 A KR20130006573 A KR 20130006573A KR 20140094173 A KR20140094173 A KR 20140094173A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/16—Sound input; Sound output
Abstract
The present invention relates to an editor for setting a pattern design range for a motion / animation purpose for a specific site, and provides an interactive 3D control. A 3D content control UI capable of motion / animation in real time is provided. A 3D object unit composed of a polygon or a triangular structure of a 2D grid structure, a polygon unit constituting the object, a vertex unit connecting the polygon and a polygon, Features and movements of the skin and muscles of the back, such as the chest, buttocks, and thighs. Pattern design, movement of features and movements such as hands and fingers and foot and toes, collarbone and arms and pelvis and legs, It is an editor that sets the scope pattern design.
Description
The present invention relates to an animation authoring field that has remained as an expert field, and provides an editor capable of setting a motion pattern range for a specific part so that anyone can easily author it, The present invention relates to a specific motion pattern design range setting editor and its method for universal accessibility enhancement by allowing a user to set a motion pattern design scope.
Background art of the present invention is a system and method for controlling external input of an animation pattern design content in Patent Application / Case No. 10-2012-0088413. An editor capable of setting a range of motion pattern design for a specific part, such as the
As described above, the present invention relates to an editor and a method for setting a feature motion pattern design range for each specific region of the present invention. As described in the summary, the user of the present invention has a motion / animation pattern design range setting editor There is a concept-specific motion / animation pattern design scope configuration editor and method, and on the other hand a specific pattern content real-time control tool that aids in interfacing with the external input synchronization control system, In terms of accessibility, it can be described as a concept similar to a font design, and the player's accessibility can be described as a concept similar to a computer keyboard, a joystick, or an organ console, 10 points), hands on the motion glove linkage (10 points ), The emergence of motion pattern design control pad / panel control tools for specific parts, it is expected that new contents such as broadcast contents and electronic education contents which require specific motion pattern design, We will contribute to the excavation and expansion of the 3D media industry active economic frontier.
To this end, the specific motion / animation pattern design content of the present invention is accompanied by an external input synchronization control device system and method thereof and a synchronization control device pad / panel control method directly on the player, so that, as with Mickey Mouse or Pororo, Regardless of competency, set motion / animation pattern design scope of highly personalized characters or avatars Provide pattern design table / panel for content authoring / editing, set range of pattern design, and provide pattern design result storage tool; And motion / animation pattern design range setting result User tool Result pad / panel loading function, result pad / panel placement function, result pad / panel operation function part; Etc., the result pad / panel application range includes external input synchronized motion / animation console; And means for directly interlocking with the player; Wherein the player interlocking means comprises: expandability to an operator; And extensibility to browsers; And extensibility to editors; Pattern design pad / panel control UI / GUI means with multi-touch screen function; According to the present invention, in order to utilize control window values that are more variously variable, an interface implementation means of a tablet PC type is more preferable. The motion / animation console system of the present invention or the pattern design pad / panel operation form by the player interlocking means can be applied to a motion / animation pattern such as an operation method of simultaneous control of 10 fingers simultaneously with an organ console, The design content control pointing technology is also characterized by providing multi-touch control means simultaneously from 2 points to 10 points at a time.
As described above, the editor and the method for setting the characteristic motion pattern design scope for each specific part of the present invention are applied to the field of animation authoring / editing, which is still in the expert area. Particularly, Regardless of the ability of individual animation authoring / editing productions, regardless of their ability to animate, a virtuous circle of content ecosystem that anyone can easily apply / recycle is naturally established, making 3D media popular and universal It will contribute to the construction of mass production infrastructure of 3D TV contents required by 3D TV era. Especially, in the era of electronic curriculum and the processing of distance education contents, we provide motive motive of centered production environment of 3D video in the center of still image of PDF, and provide motivation for new industrial, cultural and artistic application expansion from 3D media perspective. Expect. Just as the invention of the electronic organ console enables various sound sampler operations at the same time as the performance, as well as the endless creation of digital fonts, it is expected to be a driving force for continuous development in various motion / animation pattern-art era.
BRIEF DESCRIPTION OF DRAWINGS FIG. 1 is a diagram showing a specific motion pattern design range setting editor system and method thereof according to the present invention;
2 is a diagram showing a pattern design interactive 3D content UI device and a display device platform component in the system of the present invention
3A is a diagram showing an example of an animation pattern design player in the system of the present invention
FIG. 3B is a diagram illustrating an example of an interactive 3D player having a specific motion pattern design control pad / panel of the present invention
3C is a diagram illustrating an example of an Interactive 3D operator having a specific motion pattern design control pad / panel of the present invention
3D is an illustration of an example of an Interactive 3D browser that features a specific motion pattern design control pad / panel of the present invention
FIG. 3E is a diagram illustrating an example of an interactive 3D editor, in which the present invention has a specific motion pattern design control pad / panel
FIG. 4 is a diagram showing an example of the constitution principle of the motion pattern design range setting editor for a specific part of the present invention
5A is a diagram showing an example of an editor for setting three axes control pattern design ranges of motion X, Y, Z,
FIG. 5B is a diagram showing an example of three axes control pattern design tables such as motion X, Y, and Z for each specific region of the present invention
5C to 5E are diagrams illustrating an example of a motion pattern design range setting process according to the present invention (wrist) region
FIG. 5F is a diagram showing an example of modification of the specific (wrist) region motion pattern design setting range table / panel range of the present invention
FIG. 5G is a diagram showing an example of modification / addition / deletion of vertical / horizontal / left / right column of the motion pattern design setting range table / panel according to the present invention (wrist)
FIG. 5H is a diagram showing an example of the motion pattern design setting range table / panel XYZ axis modification according to the present invention (wrist) region
FIG. 5I is a diagram showing an example of the motion pattern design setting range table / panel self correction of the present invention (wrist) region
FIG. 5J is a diagram showing an example of the control pattern of the present invention (wrist) area motion pattern design setting range table / panel setting method control and setting value minutiae touched method control modification
FIG. 5K is a diagram showing an example of setting of a rotation axis UI additional control method missing on the specific (wrist) region motion pattern design setting range table / panel of the present invention
5M is a diagram illustrating an example of a rotation axis UI additional control value setting that is missing on the specific (wrist) region motion pattern design setting range table / panel of the present invention
6A is a diagram showing an example of a motion pattern design range setting table / panel creation process according to the present invention (Vertex)
FIG. 6B is a drawing of an example showing a state in which the specific (eyelid) region (Vertex) motion pattern design range setting table / panel of the present invention is made;
6C is a diagram showing an example of a function / menu provision state for setting a specific motion pattern design range (vertex) motion pattern design scope of the present invention
FIG. 6D is a diagram showing an example of providing a motion pattern of a specific region (vertex) of the present invention together with setting a motion pattern design range
FIG. 6E is a diagram illustrating an example of a process for setting up a vertex connection portion that is one of the scope of the present invention (eyelid) region (Vertex) motion pattern
6F is a diagram showing an example of a setting process for setting a vertex-dependent interlocking portion that is one of the scope of the present invention (eyelid) region (Vertex) motion pattern
FIG. 6G is a view showing an example of a setting process for setting a vertex motion main part, which is one of the scope of the present invention (eyelid) area (Vertex) motion pattern design
6H is a diagram showing an example of a setting process for setting a portion having no vertex motion, which is one of the scope of the present invention (eyelid) region (Vertex) motion pattern
FIG. 6I is a diagram showing an example of the motion pattern design range setting state according to the present invention (eyelid) region (Vertex)
FIG. 6J is a diagram showing an example of confirming the setting state of the specific (eyelid) region (Vertex) motion pattern design scope of the present invention
FIG. 6K is a diagram showing an example of a control pad / panel provided after storing the specific (eyelid) region (Vertex) motion pattern design range setting state of the present invention
FIG. 7A is a flow chart showing the process of user's writing and editing of motion pattern design according to the present invention (wrist) part (XYZ rotary axis)
FIG. 7B is a flow chart illustrating the process of user-specific (eye) region (Vertex) motion pattern design user authoring and editing
FIG. 8A is a diagram illustrating an example of an interactive 3D player, which includes a motion pattern design range setting pad / panel for a specific part of the present invention
FIG. 8B is a diagram showing an example of import / import into an interactive 3D player, in which a motion pattern design range setting pad / panel for each specific part of the present invention is provided;
FIG. 8C is a diagram showing an example after import / import into an interactive 3D player, in which a motion pattern design range setting pad / panel for each specific part of the present invention is provided;
FIG. 8D is a diagram showing an example of changing the setting value list method on the
FIG. 8E is a view showing an example of a feature point tier-like one-touch (U) control player on the specific (eyelid) area motion pattern design range setting pad / panel of the present invention
FIG. 8F is a diagram showing an example of a minutiae touched type one-touch (V) control player on the specific (eyelid) area motion pattern design range setting pad / panel of the present invention
FIG. 8G is a view showing an example of a minutiae touched multi-touch control player on the specific (eyelid) area motion pattern design range setting pad / panel of the present invention
8H is a diagram showing an example of a one-touch control player of the motion pattern link bar method on the specific (eyelid) area motion pattern design range setting pad / panel of the present invention
Fig. 8I is a diagram showing an example of a slide-bar type one-touch control player on the specific (eyelid) area motion pattern design range setting pad / panel of the present invention
FIG. 9A is a diagram illustrating an example of an interactive 3D editor, which includes a motion pattern design range setting pad / panel for a specific part of the present invention
FIG. 9B is a diagram illustrating an example of import / import into an Interactive 3D editor, characterized by having a motion pattern design range setting pad / panel according to the present invention (eyelid) area
FIG. 9C is a drawing showing an example after import / import into an Interactive 3D editor, which is characterized by the presence of the present invention (eyelid) area motion pattern design range setting pad / panel
FIG. 9D is a view showing an example of arranging the controls of the setting value minutiae tiering method side by side on the
FIG. 9E is a diagram showing an example in which the feature point subtending method is arranged side by side on the specific (both-handed) part motion pattern design range setting pad / panel of the present invention
FIG. 9F shows an example of a drawing showing a real-time animation using a pattern design UI pad / panel on a part (eyelid) by a user
FIG. 9G shows an example of a drawing showing a real-time animation using a pattern design UI pad / panel in a part (eyelid) by a user
FIG. 9H shows an example of a drawing showing a real-time animation using a pattern design UI pad / panel one-touch on one (wrist) part by a user
FIG. 9I shows an example of a drawing showing a real-time animation using a pattern design UI pad / panel slide at a part (wrist)
FIG. 9J illustrates an example of a drawing showing a real-time animation using a multi-slide at both hands simultaneously on a pattern design UI pad / panel on one (wrist) part by a user
10A is a diagram illustrating an example of utilizing an interactive 3D pattern design in a multi-pointing animation console of the present invention
FIG. 10B is a diagram illustrating an example of a detailed use of the interactive 3D pattern design in the multi-pointing animation console of the present invention
10C is a diagram illustrating an example of a left side UI in which an interactive 3D pattern design of a multi-pointing console of the present invention is detailed;
10D is a diagram illustrating an example of a central UI in which an interactive 3D pattern design of a multi-pointing console of the present invention is detailed;
10E is a diagram illustrating an example of a right side UI in which an interactive 3D pattern design of a multi-pointing console of the present invention is detailed;
10F is a diagram illustrating an example of a UI in which an interactive 3D pattern design of a multi-pointing sub-console of the present invention is detailed.
FIG. 10G is a diagram illustrating an example of a UI in which an interactive 3D pattern design of a camera among the multi-pointing option consoles of the present invention is detailed; FIG.
FIG. 10H illustrates an example of import / import of an interactive 3D pattern design in a multi-pointing animation console according to the present invention. FIG.
FIG. 10I illustrates an example of rearranging an interactive 3D pattern design in a multi-pointing animation console according to the present invention. FIG.
10J is an example of a drawing showing that a user of a multi-pointing animation console of the present invention has applied a pattern design UI pad / panel to any part of the console position
11A is a diagram illustrating an animation pattern design synthesis process and an example of a process interlocked with an external input control device, which are provided on the software of the present invention
FIG. 11B is a diagram showing an example of an animation pattern design synthesis process and another process interlocked with the external input control device, which are provided on the software of the present invention
FIG. 11C is a diagram showing an example of a process of searching for a tattoo and a lighting advertisement,
FIG. 11D is a view illustrating an example of a process of displaying the result of the user edit storage, character, and character (model)
11E is a diagram illustrating an example of a process of displaying the result of the user editing and storing, background effect, hair,
11F is a diagram illustrating an example of a process of displaying the result of the user editing and storing,
FIG. 11G is a view illustrating an example of a process of variously displaying the result of the user edit stored contents according to the separated sources
12A is a diagram showing an example of a head control axis range setting and operation, which is any one of a motion pattern design range setting for each specific part of the present invention
12B is a diagram showing an example of the operation of the head control axis range which is any one of the motion pattern design range setting pad / panel for the specific part of the present invention
12C is a diagram showing an example of the control axis range setting for each finger node, which is one of the motion pattern design range setting for the specific part of the present invention
12D is a diagram showing an example in which the finger pattern is arranged side by side after setting the finger control range, which is any one of the motion pattern design range setting pad / panel for the specific part of the present invention
FIG. 12E is a diagram showing an example of a control option change of an axis set to a finger motion range which is any one of a motion pattern design range setting pad / panel according to the present invention
12F is a diagram showing an example of a control option change in a feature point control mode in a finger part which is one of a motion pattern design range setting pad / panel for a specific part of the present invention
FIG. 12G shows an example of a multi-control touch at the same time as a 5-finger motion, which is any one of a motion pattern design range setting pad / panel according to the present invention
12H is a view showing an example in which 5-finger motions are output in real time by a multi-control touch simultaneously with 5-finger motions, which is any one of the motion pattern design range setting pad / panel according to the present invention
13A is a diagram showing an example of convergence to the lighting advertisement control function of
13B is a diagram showing an example of convergence to the tattoo advertisement control function of
The motion pattern design range setting editor according to the present invention and its method will be described with reference to the embodiments shown in the accompanying drawings.
As shown in FIG. 1, a specific motion pattern design range setting editor and a method thereof invoke (100) a bone structure and object contents provided in a conventional 3D tool into a motion pattern design range setting editor for a specific part of the present invention There is provided a pattern design range setting table /
2, the specific motion pattern design range setting editor and its method are interactive 3D control UI device and display device platform component A30 for user's convenient accessibility, and include a
As shown in FIG. 3, a specific motion pattern design range setting editor and its method will be described. First, a technical understanding of
As shown in FIG. 4, the motion pattern design range setting editor according to an embodiment of the present invention includes a
Figures 5 through 12 illustrate how to set up a motion / animation pattern design scope for a specific site and how to use the results in a technical application of
5A is an example of a diagram related to a table / panel UI /
FIG. 5B is a block diagram illustrating a motion / animation pattern design range setting table / panel creation function for each specific part (P303), which includes a row column control range setting unit (P331), a column interval setting unit (P333) The upper and lower left and right column intervals are separately set around the center P335 column interval setting unit P337, the corresponding content file name input unit P351 and the zero
5C, 5D and 5E, A100 is related to a wrist area setting range, which is any one of a motion / animation pattern design range setting table / panel creation for each specific region. In the current screen output unit, (P211a) on the table / panel is set (P521) after the hand is clicked (P211a) using the
Here, as the second step of the process, when the user wants to modify the resultant product, to as Figure 5f with Figure 5g and Figures and 5h also with 5i shown in A110 of 5j, the motion point correction unit (P317a), the current A functional section A 111 that adds (P 501) (P 227) or deletes (P 503) (P225) after clicking (P225) the modification object P223 on the polygon table / panel P221, (P531) or addition (P533) function section A113, and the XYZ-axis correction function section (P531) in the table column modification function section P317b, such as insertion or deletion after drawing, The replacement function unit P255 in the X axis state from the current X axis state to the replacement function unit P257 in the Z axis state from the current Z axis state to the replacement function unit P257, 90 rotation (P263), 180 rotation (P265), and left and right mirrors (P261) of the original state P261 are performed in the function table P241, the cancel (P243) functioning section A113 and the table plate revising function section P317d A polygon grid view (V701), a deletion (V703) function section (A119), and a polygonal method (V721) function section A117 to eliminate the user's visual barriers and enhance the intuitiveness. And a UI / GUI (P275) service
In a third step for setting the control range of the missing axis (Y) in the first and second steps , as shown in A120 of FIG. 5K and FIG. 5M, a
As shown in FIG. 6, an example of a process of setting a motion / animation pattern design range of an eyelid portion Vertex (vertex), which is one of specific motion pattern design range setting, (P303) (P303) (A200) after the respective column size (P345b / c / d) setting section P345h is set in the multi-bar making (P345) for use with the (300) (P20a) of a user created by an external authoring tool such as 3D Max or 3D Maya is output (P20a) to the screen, the vertex information, the side, the frame value, the vertex position movement value, Automatic support of the data window function part (P20b) of each vertex such as the original coordinate value, and the vertex motion / animation pattern design range setting table /
As shown in A203 of Figs. 6E and 6F and Figs. 6G and 6H, in the specific region vertex motion pattern design range setting, the region P650 selected by the user (Fig. 6E) is shifted to the uppermost portion P701 of the eyelid Assuming that the vertex configuration of the specific region is the end, the editor of the motion pattern design scope setting editor of the present invention and the method provided by the method of the present invention is characterized in that the feature closest to (P510a) The point (P801) is sensed, and the function portion
(P521) can be stored (P521). When the user selects the remaining part (P709), the motion / animation of the corresponding part A function portion (P511), it is possible to store the corresponding function setting (P805) (P521). At this time, if the user's judgment is not wrong (P711) (P805) function part (P803) function section of FIG. 6F, The user may add or exclude the vertex P803 of the corresponding region P705 or may exclude the vertex P705 as shown in FIG. 6H. Alternatively, the vertex, edge, or border of the eyelid, that is, Removing the polygon (P650) from the motion control pad / panel (P807) (P807). In this case, assuming that the end of the user is completed, the user simultaneously sets the present output P309, (A205) that the motion / animation pattern design (P700) provided by the invention is linked (A205) and the final result A207 (P410) in which the finishing input is stored in the state setting P309 A pad /FIGS. 8A, 8B, 8C and 8D illustrate the motion / animation pattern design range setting pad / panel for the specific part by the interactive 3D viewer A40 or the external input
9 is a diagram illustrating an example of application in a 3D mail editor, which is one of
10 is an example of a diagram illustrating the external input synchronization
11 is also described in detail in Patent Application / Case No. 10-2012-0088413, but it is intended as a fourth means to the concept of
FIG. 12 shows an example of a drawing for explaining the resultant pad / panel deformation or similarity enlargement of the present invention and its creative application value in the present invention, a motion / animation pattern design range setting editor for a specific site and a method thereof 12A and 12B are diagrams for explaining the structure of a polygonal lattice array pad / panel, as in 110 of FIG. 12A, omitting the specific motion pattern design range setting step described above or
Figure 7a and Figure 7b to to help the understanding, such as the first step of the contents as in Example 5 shown in a flow chart illustrating the present invention, specific area motion pattern design range setting process, first, Figure 7a, Figure 7a is a polygon house (FIG. 5A / P25a) composed of a hierarchical structure such as an object object (not a hierarchical structure) or a bone structure composed of a single object, (Wrist) region pattern design edit table setting function unit P303 in the start (step 5b), the specific (wrist) part pattern pattern In the design edit table / panel setting function section P303, the row column control range setting section P331, column interval setting section P333, column column control range setting section P335, column After two axis setting tables / panels 300 are generated from three axes X, Y and Z, such as the interval setting section P337, the corresponding content file name input section P351, and the pattern design type selection section P371, , The remaining one axis setting table / panel P347 or the multiple bar P345 horizontal / vertical column control range setting section P351b / c and the corresponding column interval setting section P351d as the table / panel P347 or Multi-bar (P345) Auto Generation Specific (Wrist) Zone Camera Zoom In / Out Position Adjustment (P20a) Specific (Wrist) Zone Using Mouse (20) XYZ Center Axis Selection (P211a) 0) point (301) Zero (0) point setting on table / panel (P521) Specific (wrist) part Drag in one of the XYZ axes (P213a) ) Automatically hit at the same time as the polygon (-10) on the table / panel by the angle according to the drag (P213a) (P213) Setting (P521) Specification (wrist) part Any of the XYZ axes (P213), and specific (wrist) part selection (P213a) Keep working? In case of specific (wrist) part Move to any axis selection step of XYZ axis (P215a) After repeating the process or continue operation? (P219) Automatic link (P307) Specified (wrist) area setting area Automatic generation of motion point (P221) Specification of (wrist) part table / panel setting result (P221) After setting the hierarchical structure (P410 / P420), save to the automatic input storage (P415 / P429)
7B illustrates a process of setting a motion range of a vertex point (FIG. 6C / P700) unit group that is a seam connecting the polygon and the polygon in parallel with the fourth step of the sixth embodiment 6A is a view showing a specific (eyelid) part zooming in / out state of the specific (eyelid) part design in the state of vertex pattern design edit table automatic generation (P500) After selecting the eye at the vertex editing menu P620 of the specific (eyelid) region in FIG. 6C, the eye region feature point pattern design provided by the system of the present invention is displayed on the screen P700 and the pad / panel P510 (P800), the vertex (s) of the specific (eyelid) region is selected (P701) by using the example of FIG. 6E as an example (P701)
, The other vertex (s) , Dependent on the movement of the site , The main factor in the movement of the part (P521), the feature point pattern design point table / panel P511 of the specific selected vertex (eyelid) region is automatically linked to the feature pattern design point of the specific selected vertex (eyelid) ) And which vertex (s) of a particular (eyelid) area vertex (s) will continue to work? In case of example, move to the vertex (s) selection part (P705 / P709 / P721) of the vertex of the specific (eyelid) part, No Figure 6d Specifying (eyelid) area setting Specifying (eyelid) area after linking hierarchical structure (P410 / P420) of object of vertex group or whole vertex group Automatically linking hierarchy structure of vertex group and storing it automatically (P447) Figure 6k ends with an independent pattern design pad / panel automatic generation (381/385/387) of the specific vertex setting (eyelid) region.In the embodiment of the present invention, an editor, a multi-touch, a viewer, etc. related to a motion / animation pattern design scope setting concept per specific part, a tattoo advertisement, a lighting advertisement, We have explained how to use various pads / panels to enable various viewer functions and means by converging various multi-touch functions and means and their result application purpose fusion by combination of motion / animation pattern design range setting editor and its result application purpose , The scope of the invention should not be construed as being limited to the above-described one embodiment. Because of its specific parts, the motion / animation pattern design sets the scope of the target, the lips and balls, the eyes and nose, the chest and hips and thighs, And features such as movement of foot and toe, clavicle and arm, pelvis and leg, vertebra and head, and its range of motion pattern design, as well as its expandability due to its relevance, A pattern design range setting means, a multi-touch means, an
A10 Motion pattern design scope setting step for each specific part of the present invention
A20 Present invention Various patterns of application of the motion pattern design setting pad / panel
A30 Field of the Invention [0001] The present invention relates to an interactive 3D device and a display device component for various applications of a motion pattern design pad / panel for each specific region
A40 in Fig. 3A A drawing explaining the division of stereoscopic 3D,
A41 of FIG. 3A: A diagram showing an example of a player abbreviated to S3D as stereoscopic 3D due to the description of the present invention
A43 of FIG. 3A: A diagram showing an example of a player abbreviated as O3D with a
A45 in Fig. 3A: An example of SO3D that simultaneously plays stereoscopic 3D (S3D) and
FIG. 5B is a view showing an example of A50 motion pattern design range setting table / panel creation for each specific part of the present invention
5c to 5e A100 A diagram showing an example of the process of setting the motion pattern design range according to the present invention (wrist) region
Fig. 5J shows an example of the value-one-touch arrangement method in which the motion pattern design range of the present invention (wrist) region is set in P271
FIG. 5J is a diagram showing an example of minutiae setting of the slide-touch concurrent method of P275 present invention specific (wrist) region motion pattern design range setting finished value
FIG. 5K is a view showing an example of the one-touch motion pattern link bar of the slide
FIG. 6A is a diagram illustrating an example of table / panel creation for the purpose of setting any Vertex motion pattern design range from among A200 specific areas of the present invention
6B shows an example (P500) in which a table / panel for the purpose of setting a Vertex motion pattern design range of one (eyelid) portion among the specific portions of the present invention (P500)
6D is a diagram illustrating an example of providing a Vertex motion pattern design for one (eyelid) region among P700 present invention specific regions
FIGS. 6C to 6H show an example of step-by-step setting of a Vertex motion pattern design on any one (eyelid) region among A203 specific regions of the present invention
6C, 311 and 313, 315 and 317
6C, 311 and 313, 315 and 317 Wow (P801 in Fig. 6E) in which motion overlaps with another part
311 and 313 of 6c and 315 and 317 of Wow (P803 in Fig. 6F) that moves along a region (P805 in Fig. 6G) that is responsible for movement
311 and 313 of 6c and 315 and 317 of Wow (P805 in Fig. 6G) for controlling the motion
In FIG. 3B, T01 is a conventional TV terminal
T03 of the prior art TV content service screen
25a in FIG. 3B is an example of a drawing showing an output state of the interactive 3D character / avatar having a motion pattern design pad / panel according to the present invention on a player screen
FIG. 3B is a diagram showing an example of a character assumption that is a current broadcast service state
Fig. 3B shows an example of a player screen state in which the
25b of FIG. 3b shows an example of a player screen state in which an interactive 3D character / avatar of a mobile phone version with a motion pattern design pad / panel for a specific part of the present invention is changed to a user's taste
Fig. 3B shows an example of a diagram showing a player screen state in which the
B25a Example of a drawing showing the interactive 3D character / avatar browser screen state of a PC version with a motion pattern design pad / panel according to the present invention
E25a Example of a diagram showing the state of the interactive 3D character / avatar editor screen of the PC version with the motion pattern design pad / panel according to the present invention
R25a Example of a drawing showing a screen state of an interactive 3D character / avatar operator of a PC version having a motion pattern design pad / panel according to the present invention
4 (1) An example of a drawing showing a 360 ° rotation axis
FIG. 4 (2) shows an example of a polygon state of a circle having a rotation value of 360 degrees
FIG. 4 (3) shows an example of a polygon state in which a 360 ° rotation angle is spread in a plane
100 Bone structure and object content provided in conventional 3D tool
200 The motion pattern design range setting step for the specific part of the present invention
210, a motion pattern design setting range generation step
220 DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Various patterns of application of the motion pattern design setting pad / panel
300 An animation pattern design range setting table / panel device unit provided in the present invention system
400 Specific motion pattern Specific area motion pattern design by design range setting Control pad / panel automatic generation device part
500 Motion pattern design setting for each specific part of the present invention A diagram showing an example used as an editor UI among various application steps of pad / panel
600 Motion pattern design setting for each specific part of the present invention Drawing showing one example used as animation console UI among various application steps of pad / panel
700 Motion pattern design setting for each specific part of the invention Drawing example of various player UIs in various application stages of pad / panel
710 is a diagram showing an example in which a multi-touch screen UI function is provided to a PC version player having a motion pattern design setting pad / panel according to the present invention
720 Example of a mobile pattern version with a motion pattern design setting pad / panel according to the present invention A diagram showing an example in which a multi-touch screen UI function is provided to a player
730 shows an example in which a multi-touch screen UI function is provided to a digital TV version player with a motion pattern design setting pad / panel according to the present invention
711 is a diagram showing an example of a feature in which a multi-touch screen UI function and an inquiry response option (R80a) are simultaneously provided to an operator having a motion pattern design control pad / panel according to the present invention.
712 is a diagram showing an example of a feature in which a multi-touch screen UI function is simultaneously provided to a browser having a motion pattern design control pad / panel according to the present invention
713 is a diagram showing an example of a feature in which a multi-touch screen UI function is simultaneously provided to an editor having a motion pattern design control pad / panel according to the present invention
800 is an illustration of an example of an Interactive 3D player that selects a character of 'I', which is characterized by having a motion pattern design control pad / panel according to the present invention
900 is an example of an interactive 3D player characterized in that a motion pattern design control pad / panel according to the present invention further includes a query response function unit
P410 of FIG. 5 Motion pattern design setting per specific part of the present invention Pad / panel Single Save function
P420 of FIG. 5 Motion pattern design setting for each specific part of the present invention Pad / panel Hierarchy Save function
5 is a diagram showing an example of a pattern design editor having features that the motion pattern design range setting table / panel and the multi-touch screen UI function according to the present invention are simultaneously provided
Figures 8e through 8g illustrate examples of feature point line one-touch drag and feature point line multi-touch drag on a specific (eyelid) area motion pattern design pad / panel of the present invention.
9F to 9J are diagrams showing an example of a multi-touch using a two-handed motion pattern design pad / panel according to the present invention
10 shows an example of disposing a motion pattern design pad / panel according to the present invention in an external input device animation console
V10 is an example of a function section for loading a motion pattern design setting pad / panel for a specific part of the present invention into a player, an editor, an operator, a browser, or an animation console
W10 is a diagram showing an example of a web-page connection function unit on a player, an editor, an operator, a browser, or an animation console,
BG1000 is an example in which a background content output function unit is arranged on a player, an editor, an operator, a browser, or an animation console in a motion pattern design setting pad / panel according to the present invention
C1000 is an example of arranging a character / avatar content output function unit on a player, an editor, an operator, a browser, or an animation console in a motion pattern design setting pad / panel according to the present invention
C1100 is a diagram showing an example in which the outline style content output function unit of the character / avatar is arranged on the motion pattern design setting pad / panel according to the present invention of the present invention on a player, an editor, an operator, a browser or an animation console
CA1000 is an example of arranging a motion pattern design setting pad / panel for each specific part of the present invention on a player, an editor, an operator, a browser, an animation console, and a character /
P1000 is a diagram showing an example in which a motion pattern design setting pad / panel for each specific part of the present invention is placed on a player, an editor, an operator, a browser, or an animation console and a character /
P1080 is an example of arranging a motion pattern design setting pad / panel for each specific part of the present invention on a player, an editor, an operator, a browser, an animation console, and a character /
P1300 shows an example in which a motion pattern design setting pad / panel for each specific part of the present invention is placed on a player, an editor, an operator, a browser, or an animation console and a character /
P1400 shows an example in which a motion pattern design setting pad / panel for each specific part of the present invention is placed on a player, an editor, an operator, a browser, or an animation console and a character /
1100 A diagram showing an example of arranging a motion pattern design setting pad for each specific part of the present invention, a hand / part editing function part of a character / avatar on a player, an editor, an operator, a browser or an animation console
1200 A diagram showing an example of arranging a motion pattern design setting pad / panel for each specific part of the present invention on a player, an editor, an operator, a browser, or an animation console
1300 is a diagram showing an example of arranging a motion pattern design setting section for a specific part of the present invention by placing a character / avatar motion pattern real time control function section on a player / editor, an operator, a browser, or an animation console
1500 A diagram showing an example in which a motion pattern design setting pad for a specific part of the present invention is arranged on a player / editor, an operator, a browser, or an animation console with a waist part editing function part of a character /
1650 is a diagram showing an example of arranging a motion pattern design setting pad / panel for each specific part of the present invention on a player, an editor, an operator, a browser, or an animation console
2100 is a diagram showing an example in which a voice pattern real time control function unit of a character / avatar is arranged on a player, an editor, an operator, a browser, or an animation console that includes a motion pattern design setting pad / panel according to the present invention
2300 Example of setting a motion pattern design for each specific part of the present invention A real time control function of a tattoo advertisement and lighting advertisement pattern of a character / avatar on a player, an editor, an operator, a browser, or an animation console including a pad / Fig.
2700 An example of arranging a character pattern / avatar real-time pattern control function part on a player, an editor, an operator, a browser, or an animation console that includes a motion pattern design setting pad / panel according to the present invention
3200 A drawing showing an example in which a camera position-moving one-touch function unit is arranged on a player, an editor, an operator, a browser, or an animation console that includes a motion pattern design setting pad /
3300 shows an example in which a camera zoom in-out slide bar function unit is arranged on a player, an editor, an operator, a browser, or an animation console including a motion pattern design setting pad / panel according to the present invention
3330 shows an example of arranging the left and right pen slide bar function units on a player, an editor, an operator, a browser, or an animation console including a motion pattern design setting pad / panel according to the present invention
3360 A diagram showing an example in which a camera height moving one-touch animation bar function unit is arranged on a player, an editor, an operator, a browser, or an animation console including a pad /
3400 A diagram showing an example in which a camera angle automatic control function unit is arranged on a player, an editor, an operator, a browser, or an animation console that includes a motion pattern design setting pad / panel according to the present invention
3450 is a diagram showing an example in which a camera speed control slide bar function unit is arranged on a player, an editor, an operator, a browser, or an animation console including a motion pattern design setting pad / panel according to the present invention
10 (P1081) shows an example in which the motion pattern design setting pad / panel according to the present invention (around the eyes) is arranged by changing the eye emotion size adjustment (P1080) UI in FIG. 10C
P1550 and P1650 in FIG. 10J are views showing an example in which the motion pattern design setting pad / panel according to the present invention (wrist) is arranged with the two-
In FIG. 11A,
11A,
11A,
11A shows an example of a diagram (3100) showing a state (3100) in which one of the
11B shows an example of a state (3100) in which one of the
11B illustrates an example of a state (BG1000) in which one (C401) of the background patterns provided by the present invention is stored by the user as
11B illustrates an example of a state (BG1000) in which one of the background patterns provided by the present invention (C401) is stored as
11B shows an example of a state (3100) in which a
7061 in Fig. 11C shows an example of the state (C551) in which the user determines whether to add a tattoo advertisement or an
In FIG. 11C,
C201 in FIG. 11C is an example of a browser or window for separately searching for sources included in the user's
11D through 11G illustrate an example (7200) of playing a
7201 Plays the original original output of the user as it is without adding or subtracting it (3100 / s1 set)
7202 Actual result of user's playback Play 2 (CE1000) menu added to real time Effectual drawing showing example of interactive 3D screen
7203 User's original result Play in real time Effect 1 (CE1000) Change of hair at the same time as menu addition (V105a)
7204 Playing the original result of the user (V123a) Replace with the costume (C1100) in real time.
7205 User's Original Result Playback (V125a) Replace with bottom (C1100) in real time Example of
7206 Playing the original result of the user A diagram showing an example of the
7207 Displaying an example of an
100 A diagram illustrating an example of invoking a bone structure and an object content provided by a conventional 3D tool into a motion pattern design range setting editor for a specific part of the present invention and entering a motion / animation pattern design range setting step for the specific part
In FIG. 12A, reference numeral 110 denotes an example showing the one-touch state of the finger on the head control axis range setting pad / panel, omitting the same process description as the above-described embodiment (wrist) motion / animation pattern design range setting of the present invention drawing
12A shows an example of showing the drag-touch state of the finger on the slide bar of the head control additional axis range by omitting the same process description as the motion / animation pattern design range setting of the present invention (wrist) site described above drawing
In FIG. 12A, a description of the same process as that of the above-described embodiment (wrist) motion / animation pattern design feature point border setting method described above is omitted and a one-finger drag state of one finger on the head control axis range setting pad / Drawing showing an example showing
In FIG. 12B,
In FIG. 12B,
In FIG. 12B,
In FIG. 12B,
In FIGS. 12C and 12D, the pad /
12D is a view showing an example in which control pads / panels of 5 fingers are arranged side by side, which is one of the motion / animation pattern design range setting results of the present invention specific region
Figs. 12E and 12F are views showing an example of changing the motion / animation axis control option position on the control pad / panel of 5 fingers, which is one of the motion / animation pattern design range setting results according to the present invention.
12E shows an example of the control axis control option position change of each of the five fingers in the
12F is a diagram showing an example of a control point control option position change of the feature point method provided by the motion / animation pattern design range setting editor of the present invention specific area
12F is an example of manually manipulating the control point control option of the feature point method provided by the motion / animation pattern design range setting editor of the present invention specific area
Figs. 12G and 12H show an example of simultaneously controlling five axes according to a feature point control method of 5 fingers and 5 fingers on a motion / animation pattern design pad / panel according to the present invention
1213k shows an example of showing the play state of motion / animation output simultaneously with the feature point control of five fingers with the above five fingers
Claims (6)
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KR1020130006573A KR20140094173A (en) | 2013-01-21 | 2013-01-21 | The Editor and the Methods Ranging the Specific Motion Patterned Design |
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KR1020130006573A KR20140094173A (en) | 2013-01-21 | 2013-01-21 | The Editor and the Methods Ranging the Specific Motion Patterned Design |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101651979B1 (en) * | 2015-08-12 | 2016-08-29 | 동서대학교 산학협력단 | Method for inputting motion data by converting file format of moving image in Unity game engine |
KR101865173B1 (en) | 2017-02-03 | 2018-06-07 | (주)플레이솔루션 | Method for generating movement of motion simulator using image analysis of virtual reality contents |
-
2013
- 2013-01-21 KR KR1020130006573A patent/KR20140094173A/en not_active Application Discontinuation
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101651979B1 (en) * | 2015-08-12 | 2016-08-29 | 동서대학교 산학협력단 | Method for inputting motion data by converting file format of moving image in Unity game engine |
KR101865173B1 (en) | 2017-02-03 | 2018-06-07 | (주)플레이솔루션 | Method for generating movement of motion simulator using image analysis of virtual reality contents |
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