KR20140077743A - Apparatus for controling motion simulator and motion simulation system having the same - Google Patents
Apparatus for controling motion simulator and motion simulation system having the same Download PDFInfo
- Publication number
- KR20140077743A KR20140077743A KR1020120146852A KR20120146852A KR20140077743A KR 20140077743 A KR20140077743 A KR 20140077743A KR 1020120146852 A KR1020120146852 A KR 1020120146852A KR 20120146852 A KR20120146852 A KR 20120146852A KR 20140077743 A KR20140077743 A KR 20140077743A
- Authority
- KR
- South Korea
- Prior art keywords
- motion
- simulator
- motion simulator
- processing unit
- control
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G31/16—Amusement arrangements creating illusions of travel
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63J—DEVICES FOR THEATRES, CIRCUSES, OR THE LIKE; CONJURING APPLIANCES OR THE LIKE
- A63J25/00—Equipment specially adapted for cinemas
Abstract
Description
BACKGROUND OF THE INVENTION 1. Field of the Invention [0002] The present invention relates to a tactile sensing technology, and more particularly, to a motion simulator control device that can be applied to a motion simulator interlocked with contents and a motion simulation system including the same.
4D technology combines 3D stereoscopic 3D with physical effects such as water droplet ejection, seat vibration and motion, glare lighting, odor emanating, and other technologies that add cinematographer and amusement park user experience Quot;
The 4D technology is not necessarily based on 3D stereoscopic images, but the 3D stereoscopic image itself is not a 3D image but a 2D stereoscopic image can be implemented by providing a physical effect in a 4D facility.
Therefore, the most important characteristic of 4D technology is to give users a sensory-type physical stimulation. The characteristic of 4D technology is to improve the immersion of contents by using multi-sensory of human. In other words, while users mainly use visual and auditory sense when watching a general movie, 4D technology stimulates various senses such as tactile sense and smell through liquid injection, odor emission and vibration.
The origins of 4D technology and content can be seen as simulators used in military training. A flight simulator is a typical example of a simulator, in which a flight instructor is designed to practice flight manipulation techniques through a simulator instead of an expensive flight, and the motion control technique used in the flight simulator has been applied to 4D. Since then, 4D technology has begun to be used in arcade game machines that provide 2D images and physics manipulation as the arcade game industry develops.
Full-fledged 4D technology, which provides stereoscopic 3D and physics effects, began to be used at attractions in the amusement park for about 20 years.
In recent years, with the development of digital projection technology and stereoscopic projectors in the field of 3D stereoscopic film, a screening facility which was not inconvenient for long time screening was developed, and as a result of opening a full-length stereoscopic movie having a screening time of 2 hours or more, In addition, the 4D movie theater for the purpose of watching feature films is beginning to appear.
On the other hand, the physical effect technology of 4D can be classified into categories such as air, vibration, seat motion control, water, smell, light, One of the most difficult techniques is motion control technology that controls seat motion.
Motion control technology is a technology that controls direction and speed of motion simulator according to motion or gaze in video contents by interlocking with contents and it is the factor that has the greatest influence on user's sensibility among 4D physics effect technologies .
Conventionally, in order to control a motion simulator, a method of controlling a motion simulator by using a joystick as an input device and manipulating a joystick to suit contents of contents is used.
However, the technique of controlling the motion using the joystick reduces the intuitiveness of the operation because the motion of the motion simulator is controlled by converting the position value of the joystick moving on the two-dimensional (X, Y axis) into the motion of the three-dimensional motion simulator . Also, since the motion control precision is determined according to the skill of the operator who operates the joystick, the position value extracted from the motion of the joystick may not be precise, and in such a case, And the quality of the user's sensation is lowered.
SUMMARY OF THE INVENTION An object of the present invention is to provide a motion simulator controller capable of intuitively controlling a motion simulator and improving a bodily sensation quality irrespective of skill of an operator operating the motion simulator.
Another object of the present invention is to provide a motion simulation system including the motion simulator control apparatus.
According to an aspect of the present invention, there is provided an apparatus for controlling a motion simulator, the apparatus comprising: a gyroscope sensor for providing a motion sensing signal corresponding to a motion; And a communication unit for providing the motion control information to the motion simulator in accordance with the control of the processing unit.
According to the above-described motion simulator control apparatus and the motion simulation system including the same, the sensing value obtained by using the gyroscope sensor is mapped with the motion of the motion simulator considering the mechanical and / or electrical limitations of the motion simulator, And provides the generated motion control information to the motion simulator after generating the information.
Therefore, the axis height and the moving speed of the motion simulator can be intuitively controlled, and the motion simulator can be precisely controlled. In addition, since the motion simulator can be precisely controlled according to the contents of the linked contents, satisfaction of the user's feeling can be improved.
1 is a block diagram showing a configuration of a motion simulator system to which a motion simulator control apparatus according to an embodiment of the present invention is applied.
2 is a block diagram showing a configuration of a motion simulator control apparatus according to an embodiment of the present invention.
3 is a block diagram illustrating a configuration of a motion simulator according to an embodiment of the present invention.
4 is a flowchart illustrating an example of a motion sensing signal mapping method of the motion simulator control apparatus according to an embodiment of the present invention.
5 is a flowchart illustrating another example of a motion sensing signal mapping method of a motion simulator control apparatus according to an embodiment of the present invention.
While the invention is susceptible to various modifications and alternative forms, specific embodiments thereof are shown by way of example in the drawings and will herein be described in detail.
It should be understood, however, that the invention is not intended to be limited to the particular embodiments, but includes all modifications, equivalents, and alternatives falling within the spirit and scope of the invention.
The terminology used in this application is used only to describe a specific embodiment and is not intended to limit the invention. The singular expressions include plural expressions unless the context clearly dictates otherwise. In the present application, the terms "comprises" or "having" and the like are used to specify that there is a feature, a number, a step, an operation, an element, a component or a combination thereof described in the specification, But do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.
Unless defined otherwise, all terms used herein, including technical or scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. Terms such as those defined in commonly used dictionaries should be interpreted as having a meaning consistent with the meaning in the context of the relevant art and are to be interpreted in an ideal or overly formal sense unless explicitly defined in the present application Do not.
Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. In order to facilitate the understanding of the present invention, the same reference numerals are used for the same constituent elements in the drawings and redundant explanations for the same constituent elements are omitted.
The 'motion simulator' used throughout the present specification is used to refer to various objects providing motion to the user in accordance with the motion control, and may be configured in various shapes. For example, the motion simulator can be implemented in various forms such as a chair of a viewer installed in a 4D theater, a chair for a game, or a cockpit for exercising an aircraft, a ship, or a submarine.
1 is a block diagram showing a configuration of a motion simulator system to which a motion simulator control apparatus according to an embodiment of the present invention is applied.
Referring to FIG. 1, the motion simulator system may include a motion
The motion
The motion
The
Alternatively, the
Here, the
The
Further, the
2 is a block diagram showing a configuration of a motion simulator control apparatus according to an embodiment of the present invention.
2, the motion
The
The
Since the motion
In the case where the
For example, when tilting the joystick forward or backward, the first axis of the
In order to overcome the disadvantages described above, the motion
Particularly, in the motion
In the present invention, the
2, the
The
The
The
3 is a block diagram illustrating a configuration of a motion simulator according to an embodiment of the present invention.
Referring to FIG. 3, the
The
The driving
The
4 is a flowchart illustrating an example of a motion sensing signal mapping method of the motion
Referring to FIG. 4, the
Then, the
If it is determined in step S403 that the acquired motion sensing signal exceeds the motion limit of the
On the other hand, if it is determined in step S403 that the acquired motion sensing signal does not exceed the motion limit of the
Thereafter, the
5 is a flowchart illustrating another example of a motion sensing signal mapping method of the motion
Referring to FIG. 5, the
Then, the
Thereafter, the
When the
Alternatively, in step S507, the
Thereafter, the
5 and the processing performed in steps S503 to S507 may be performed by the input unit 140 (e.g., a touch screen, a key, a button, etc.) provided in the motion
Alternatively, in another embodiment of the present invention, a small motion simulator control device (not shown) including the mechanical and / or electrical limit characteristics of the
It will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the spirit and scope of the invention as defined in the appended claims. It will be possible.
100: Motion simulator control device
110: gyroscope sensor 120:
130: communication unit 140: input unit
150: output unit 160: storage unit
200: Motion simulator
210: Motion processor 220:
230: Actuator 231: Motor
300: display device
Claims (1)
A processing unit for generating motion control information by mapping the motion sensing signal with motion of a motion simulator; And
And a communication unit for providing the motion control information to the motion simulator in accordance with the control of the processing unit.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020120146852A KR20140077743A (en) | 2012-12-14 | 2012-12-14 | Apparatus for controling motion simulator and motion simulation system having the same |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020120146852A KR20140077743A (en) | 2012-12-14 | 2012-12-14 | Apparatus for controling motion simulator and motion simulation system having the same |
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Publication Number | Publication Date |
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KR20140077743A true KR20140077743A (en) | 2014-06-24 |
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KR1020120146852A KR20140077743A (en) | 2012-12-14 | 2012-12-14 | Apparatus for controling motion simulator and motion simulation system having the same |
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20190139467A (en) * | 2018-06-08 | 2019-12-18 | 한국항공우주연구원 | Apparatus and method for revealing vibration of flight vehicle |
KR102119345B1 (en) * | 2019-08-09 | 2020-06-05 | 신재우 | Surf Simulating Method |
KR20200129354A (en) | 2019-05-08 | 2020-11-18 | 주식회사 모션하우스 | Apparatus and Method for generating of simulation program for motion simulator |
-
2012
- 2012-12-14 KR KR1020120146852A patent/KR20140077743A/en not_active Application Discontinuation
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20190139467A (en) * | 2018-06-08 | 2019-12-18 | 한국항공우주연구원 | Apparatus and method for revealing vibration of flight vehicle |
KR20200129354A (en) | 2019-05-08 | 2020-11-18 | 주식회사 모션하우스 | Apparatus and Method for generating of simulation program for motion simulator |
KR102119345B1 (en) * | 2019-08-09 | 2020-06-05 | 신재우 | Surf Simulating Method |
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