KR20140076684A - Method of displaying a friend score, Computer readable storage medium of recording the method and a mobile device and a game server - Google Patents

Method of displaying a friend score, Computer readable storage medium of recording the method and a mobile device and a game server Download PDF

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KR20140076684A
KR20140076684A KR1020120144677A KR20120144677A KR20140076684A KR 20140076684 A KR20140076684 A KR 20140076684A KR 1020120144677 A KR1020120144677 A KR 1020120144677A KR 20120144677 A KR20120144677 A KR 20120144677A KR 20140076684 A KR20140076684 A KR 20140076684A
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game
user
score
friend
social network
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이길형
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링크투모로우 주식회사
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0217Discounts or incentives, e.g. coupons or rebates involving input on products or services in exchange for incentives or rewards
    • G06Q30/0218Discounts or incentives, e.g. coupons or rebates involving input on products or services in exchange for incentives or rewards based on score
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking

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Abstract

The present invention relates to a friend record display method in a social network game (SNG). According to an embodiment of the present invention, the friend record display method includes the following steps of: receiving the maximum score of a friend in the game waiting mode of a social network game; determining that a real-time score which is obtained by a user approaches the maximum score in the game progressing mode of the social network game; and displaying a friend information icon which corresponds to the maximum score on a game screen in case the real-time score approaches the maximum score. According to another embodiment of the present invention, the friend record display method more includes a step of providing a reward item in the social network game in case the real-time score approaches the maximum score.

Description

A method of displaying a friend record in a social network game (SNG), a computer readable storage medium storing the method, a mobile terminal and a game server, and a computer readable storage medium game server}

The present invention relates to a friend record display method in a social network game (SNG), a computer readable storage medium recording the method, a mobile terminal and a game server.

In recent years, the mobile game market has grown tremendously due to the rapid spread of mobile terminals such as smart phones and tablet PCs. This mobile game market is becoming more and more intense because of the low entry barriers and high accessibility than the conventional online game market using personal computers (PCs).

In addition, the mobile game market is becoming more popular due to the emergence of social games in recent years. In the conventional online game, since the opponent is an unspecified number, it may cause side effects such as profanity. However, since the social game enjoys the game with the ordinary person, the side effect of the online game can be minimized, It is accessible from mobile devices, so you can enjoy it regardless of time or place.

Particularly, in the conventional social game, the rank ranking table corresponding to the score finally obtained by the user is provided after the game is finished, in comparison with the scores of the friends enjoying the social game. That is, each time a social game is played, the user can share the rankings with each other in relation to each other. In reality, the game is played by the user alone. Therefore, in the social game, the user attraction effect of the social game can be increased because of the feature that the ranking is shared according to the score between the user and the friend.

However, since the conventional rank ranking table can be known only after the user has finished the game, the rank can be confirmed only after the game ends, and when the game is in progress, the rank corresponding to the score obtained by the current user is some There was an inconvenience that it was not known.

Embodiments of the present invention provide a friend record display method, a user terminal, and a game server in a social network game (SNG) in order to allow a user to check a friend record on a game screen on which a social network game is being played .

In addition, every time a user crosses a friend record on a game screen on which a social network game is being played, in order to acquire an item provided by the game server, a friend record display method in the SNG (Social Network Game) Terminal and a game server.

The present invention also provides a computer-readable recording medium on which a program for causing the computer to execute the method is provided. The technical problem to be solved is not limited to the technical problems described above, and other technical problems may exist.

According to an aspect of an embodiment of the present invention, in a game standby mode of a social network game, receiving a highest score of a friend; Determining, in a game progress mode of the social network game, whether a real time score obtained by a user is close to the highest score; And displaying the friend information icon corresponding to the highest score on the game screen when the real time score is close to the highest score, in a social network game (SNG).

The highest score may include the highest score of the user.

When the difference between the real time score obtained by the user and the highest score is within at least one of a default value and a value specified by the user at the game server,

If the social network game is to accumulate a tower, the height of the accumulated tower may be the real time score the user is acquiring.

In the case where the user character is running in the social network game, the distance from the character may be a real time score obtained by the user.

The friend information icon can be displayed so as to be superimposed on the background of the game screen or the character of the user.

When the friend information icon is superimposed on the character of the user, the friend information icon can be displayed transparently or semi-transparently.

The friend information icon may include at least one of a nickname and an image corresponding to a friend.

The friend information icon may move in a direction opposite to the direction in which the real-time score increases.

According to an aspect of another embodiment of the present invention, when the real time score reaches the highest score, the method may further include providing a reward item in the social network game.

The reward item in the social network game can be differentially provided when the real time score reaches the highest score of the friend and when the user reaches the highest score.

According to another aspect of an embodiment of the present invention, in a game standby mode of a social network game, a friend's highest score is received; Determining, in a game progress mode of the social network game, whether a real time score obtained by the user is close to the highest score; And displays the friend information icon corresponding to the highest score on the game screen when the real time score is close to the highest score.

According to another aspect of another embodiment of the present invention, when the real time score reaches the highest score, the mobile terminal can provide a reward item in the social network game.

According to another aspect of an embodiment of the present invention, in a game standby mode of a social network game, a friend's highest score is received; Determining, in a game progress mode of the social network game, whether a real time score obtained by the user is close to the highest score; And displays a friend information icon corresponding to the highest score on the game screen when the real time score is close to the highest score.

According to another aspect of another embodiment of the present invention, there is provided a game server for providing a reward item in the social network game when the real time score reaches the highest score.

According to another aspect of an embodiment of the present invention, there is provided a computer-readable storage medium storing computer program codes for performing a method of providing connection information by the mobile communication terminal described above.

According to an embodiment of the present invention, a user can check a friend's score in real time on a game screen even while a social network game is in progress, and thus, when a user conducts a social network game, have.

In addition, according to another embodiment of the present invention, each time a user crosses a friend's score while a social network game is being played, an item provided by the game server can be acquired, The user can be attracted to the game by increasing the utilization of the item.

1 is an overall schematic diagram of a system for displaying a buddy record in a social network game (SNG) according to an embodiment of the present invention.
2 is a flowchart of a method of displaying a friend record in a SNG (Social Network Game) according to an embodiment of the present invention.
3 is a flowchart of a method for obtaining a reward item in a Social Network Game (SNG) according to another embodiment of the present invention.
4 is a diagram showing an example of displaying a friend record in the SNG (Social Network Game) according to an embodiment of the present invention.
FIG. 5 is a diagram showing an example of displaying the highest record of a user in a SNG (Social Network Game) according to an embodiment of the present invention.
FIG. 6 and FIG. 7 are views showing an example of displaying the friend information icon in the SNG (Social Network Game) superimposed on the game screen according to the embodiment of the present invention.
8 and 9 illustrate an example of obtaining a reward item in a SNG (Social Network Game) according to another embodiment of the present invention.
FIG. 10 is a diagram illustrating an example of displaying a friend information icon in a SNG (Social Network Game) different from the SNG (Social Network Game) shown in FIGS. 5 to 9 according to an embodiment of the present invention.
11 is an example of displaying a friend information icon in a SNG (Social Network Game) different from the SNG (Social Network Game) shown in FIGS. 5 to 9 according to an embodiment of the present invention on a game screen in a superimposed manner Fig.
FIG. 12 is a diagram illustrating an example of obtaining a reward item in a SNG (Social Network Game) different from the SNG (Social Network Game) shown in FIGS. 5 to 9 according to another embodiment of the present invention.

BRIEF DESCRIPTION OF THE DRAWINGS The present invention is capable of various modifications and various embodiments, and specific embodiments are illustrated in the drawings and described in detail in the detailed description. It should be understood, however, that the invention is not intended to be limited to the particular embodiments, but includes all modifications, equivalents, and alternatives falling within the spirit and scope of the invention.

The terms first, second, etc. may be used to describe various elements, but the elements should not be limited by terms. Terms are used only for the purpose of distinguishing one component from another.

The terminology used in this application is used only to describe a specific embodiment and is not intended to limit the invention. The singular expressions include plural expressions unless the context clearly dictates otherwise. In the present application, the terms "comprises" or "having" and the like are used to specify that there is a feature, a number, a step, an operation, an element, a component or a combination thereof described in the specification, But do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.

Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings. Referring to the accompanying drawings, the same or corresponding components are denoted by the same reference numerals, do.

Hereinafter, a friend record display method in a social network game (SNG) according to each embodiment of the present invention, a computer readable storage medium storing the method, a user terminal, and a game server will be described with reference to the accompanying drawings do.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings. The following examples are intended to illustrate the present invention and should not be construed as limiting the scope of the present invention. Accordingly, equivalent inventions performing the same functions as the present invention are also within the scope of the present invention. In the following description, the same reference numerals denote the same components, and unnecessary redundant explanations and descriptions of known technologies will be omitted.

In the embodiments of the present invention, "communication "," communication network ", and "network" The three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving a file between a user terminal, a terminal of another user, and a download server.

In the following description, the term "game server" means a server computer to which users are connected and connected to use game contents. In the case of a game having a small capacity or a small number of users, a plurality of game programs can be operated in one game server. In addition, in the case of a game having a very large capacity or a large number of real-time connections, there may be one or more game servers for operating one game depending on the functions of the game. In addition, middleware for the database and servers performing payment processing can be connected to the game server, but the description thereof will be omitted in the present invention.

In the present invention, the online game refers to game contents that are accessible to users by connecting to the above-mentioned game server. Particularly, it means a game in which a plurality of users can simultaneously access and enjoy the game, and the level is raised through an act of acquiring experience while fostering a character by advancing the game. It also means a game in which various kinds of items can be purchased in order to facilitate the progress of the game in the game.

Also, in an online game, various community systems can be used. For example, a guild of an online game, or a clan may be formed. The above concept means that users who use online games gather to form a group and organize a group. Depending on the number of users or the level of the characters of the users, each group can have a high reputation of a guild or a clan, so that various benefits within the game can be utilized. For example, if the reputation of a guild or a clan increases, the character's display on the game screen may vary (e.g., the effect of changing the color of the displayed character's name), or the use of items and villages within the game .

In the present invention, the social game is a kind of online game, and is a new type of social network-based game maximizing user participation and relationship in order to enhance the user's online personal relationship. Unlike ordinary online games, which are aimed at the game itself, it is aimed at increasing familiarity and homogeneity among users in the social network for users of all ages through an easy interface.

In addition, social games can have more diverse community systems than online games. This is because social games can be used regardless of time and place as smartphones and tablet PCs become popular. For example, if a user is not online but another user sends a message, requests a chat, or invites a user to a game, the user can check the message in real time through push notification or SMS / MMS service, You can participate.

In the present invention, the resultant content refers to all content that can be obtained by the characters of the play-out users during play of the game. For example, in the case of a competitive game, the experiential value and the cyber money that can be obtained at the end of one game may belong to the result contents. In the case of a sports game, the experiential value obtained at the end of one game, Content. In the case of role-playing games, experience can be obtained when completing a specific quest, monster, or reward cyber money.

When the character of the user in the online game acquires a specific result content, it is essential that all the result contents belong to the character of the user. However, when participating in a party play or guild, clan, etc., at least a portion of the resulting content that they have acquired may be distributed to other users' characters belonging to the party, guild, clan, and the like.

1 is an overall schematic diagram of a system 100 for displaying a buddy record in a social network game (SNG) according to one embodiment of the present invention.

The mobile terminal may be implemented in various forms. The mobile terminal described in the present specification may be used in various applications such as a desktop computer, a mobile phone, a smart phone, a laptop computer, a digital broadcast terminal, a PDA (Personal Digital Assistants), a PMP (Portable Multimedia Player) Tablet PCs, MP3 players, digital cameras, and digital CE devices (Consumer Elctronics). Digital CE (Consumer Elctronics) devices may include DTV (Digital Television), IPTV (Internet Protocol Television), a refrigerator having a display device, and an air conditioner.

In addition, the online game may be an Aeon of Strife (RTS) game, a Real Time Strategy (RTS) game, a First / Third Person Shooters (FPS / TPS) game, a competitive game or a sports game.

Programs necessary for game implementation may be installed and executed in the mobile terminals 110 and 120. The mobile terminals 110 and 120 are implemented with a touch-drag function, and a game can be performed through a touch-drag function when an online game is performed.

The game server 140 according to an embodiment of the present invention receives friend information from each user in advance. Here, the friend may be stored in a list form for each user. In the friend list, friend record information such as a friend's character, a nickname, and a highest score which can be used in generating a ranking table in the course of a game is stored . In addition, the friend list may be a friend list in a social game, and a group of friend lists designated by the user may be possible. Such data is stored in the game server 140 or in a separate database and is stored and managed. In addition, the data may include the user's character, nickname, highest score, and the like.

When a SNG (Social Network Game) is executed in the terminals 110 and 120, a friend list stored in the user database is requested through the game server 140 and the user authentication process. The game server 140 can transmit a character, a nickname, and a highest score of a friend in the friend list to the user and display it on the terminal display screen, thereby enabling the friend record display in the SNG (Social Network Game). In addition, the highest score of the user can be transmitted to the user and displayed on the terminal display screen, and the highest user record can be displayed in the SNG (Social Network Game).

Accordingly, when a SNG (Social Network Game) is executed in the terminals 110 and 120, the user corresponds to the highest score of the friend provided from the game server 140 on the game screen in the game in progress according to the embodiment of the present invention The user can check the ranking of friends in real time even during the game progression, so that the user has a greater degree of game immersion in the social network game.

In addition, the game server 140 according to another embodiment of the present invention may provide a reward item to a user who runs a SNG (Social Network Game). An item here refers to all the data that can help the progress of the game and can be understood as an item in a game in general. For example, in the SNG (Social Network Game), one item is consumed each time a game is played. Basically, the item can be created after a predetermined time designated as a default in the game server. That is, an item capable of starting a game, or an item capable of changing the appearance of a character, may correspond to items in the present invention. The item may be stored in the game server 140 or in a separate database, such as a friend list.

However, unlike the friend list list, the user can obtain an item only when the terminal satisfies a predetermined condition predetermined in the game server 140 even if the terminal requests the item. For example, the specific condition may include a method of acquiring an item in a conventional SNG (Social Network Game), an elapse of a predetermined time by default, a purchase by cyber money, or a gift to a friend.

 According to another embodiment of the present invention, when the user's real-time score reaches the highest score of a friend corresponding to the friend list transmitted from the game server 140 during the game of the SNG (Social Network Game) 140, < / RTI >

Further, in acquiring the reward item, when the highest score of the friend is reached and when the highest score of the user is reached, it can be obtained differentially. For example, the obtained item may be used by a user to play a social network game (SNG).

Therefore, according to another embodiment of the present invention, when a user plays a social network game, whenever a user's real-time score exceeds a friend's highest score, an item provided by the game server can be acquired, The user can be attracted to the game by increasing the utilization of the item in the social network game.

2 is a flowchart of a method of displaying a friend record in a SNG (Social Network Game) according to an embodiment of the present invention.

Step S200 receives the highest score of the friend in the game standby mode of the social network game.

For example, if the social network game is to accumulate a tower, the height of the accumulated tower may be a real-time score obtained by the user, and if the social network game is a running of the user character , And the distance that the character runs may be a real-time score obtained by the user. In addition, the highest score may include the highest score of the user.

The highest scores of the friend or user may be stored in the game server 140 or in a separate database. The stored data may be received from the game server 140 or a separate database at the request of the mobile terminal as the user executes the game at the mobile terminal.

In addition, a friend may include people registered as a friend on a social network service (SNS) associated with providing the game. In addition, according to a request of the user, only the persons in the group specified among the friends can be included.

Step S210 determines whether the real-time score acquired by the user in the game progress mode of the social network game is close to the highest score.

For example, it can be determined that the difference between the real-time score obtained by the user and the highest score is within a value that is at least one of a default value and a user-specified value in the game server. For example, if the difference is designated as 100 points, it can be judged that the user is close to the real-time score acquired and the friend's highest score is less than 100 points.

In step S220, if the real time score is close to the highest score, the friend information icon corresponding to the highest score is displayed on the game screen.

For example, the friend information icon displayed on the game screen may include at least one of a nickname and an image corresponding to a friend. For example, when the friend information icon is superimposed on the character of the user, the friend information icon may be displayed in a transparent or semi-transparent state . Also, in the case of overlapping, the character of the user may be displayed prior to the friend information icon.

Also, the friend information icon may move in a direction opposite to the direction in which the real-time score increases. For example, if the social network game is a pileup of a user character, the friend information icon may move from top to bottom if the score is increasing as the blocks are stacked from bottom to top. In addition, when the user character is running the social network game, the friend information icon can move from right to left if the score increases when the character runs from left to right.

3 is a flowchart of a method for obtaining a reward item in a Social Network Game (SNG) according to another embodiment of the present invention.

Step S300 receives the highest score of the friend in the game standby mode of the social network game.

Step S310 determines whether the real-time score acquired by the user in the game progress mode of the social network game is close to the highest score.

If the real time score is close to the highest score, step S320 displays the friend information icon corresponding to the highest score on the game screen.

Step S330 provides a reward item in the social network game when the real time score reaches the highest score.

For example, if the social network game is a pileup of a user character, a reward item may be obtained if the height of the stacking tower exceeds a friend's highest score corresponding to the friend information icon. For example, the reward item may be used by the user to resume the game. You can spend reward items each time you play.

In addition, when the user character is running the social network game, the reward item can be obtained when the distance from the character exceeds the highest score of the friend corresponding to the friend information icon. For example, the reward item may have the ability to deal with an obstructing monster or obstacle when the user is running.

In addition, the reward item in the social network game can be differentially provided when the real time score obtained by the user reaches the highest score of the friend and when the user reaches the highest score. For example, the number and ability of the reward items can be set differentially.

4 is a diagram showing an example of displaying a friend record in the SNG (Social Network Game) according to an embodiment of the present invention.

Referring to FIG. 4, a user character 200a, a real-time score 210a obtained by a user, and a friend information icon 220a are displayed on a display screen of a terminal running a SNG (Social Network Game) according to an embodiment of the present invention. ) Can be displayed together.

4, a terminal having a touch screen is shown as an example, but the present invention is not limited thereto. The touch screen refers to an image forming apparatus capable of inputting commands in a manner that a user directly touches the screen without an input device (e.g., a mouse). The specific operation method of the touch screen will be apparent to those skilled in the art and will not be described below.

For example, if the social network game is to accumulate the top of the user character 200a, the height of the accumulated top may be the real-time score 210a that the user is acquiring. When the user character is moving at left and right intervals on the game screen, when the user touches a part of the game screen, the user character 200a can vertically drop a block held by the user character. If the blocks are piled up at a proper point on a block stacked like a tower on the lower side of the game screen, the height of stacking blocks increases and the real-time score 210a acquired by the user increases.

The information on the friend corresponding to the friend information icon that may be displayed together on the game screen may include a character, a nickname, a highest score, and the like for the friend registered as a friend by the user. Lt; / RTI > database. The friend information icon can be generated based on the stored information. In addition, the friend information icon displayed on the display of the terminal may include only a user registered as a friend as in a social game, a friend selected according to a random condition, or a friend meeting a predetermined condition.

The displayed friend information icon may include at least one of a nickname and an image corresponding to a friend, and the friend information icon displayed in FIG. 4 includes a nickname. The nickname may be a nickname of a friend stored in the user terminal.

In the game progress mode of the social network game, when the real time score acquired by the user is close to the highest score, the friend information icon corresponding to the highest score can be displayed on the game screen. For example, whether or not the real-time score is close to the received highest score may be determined by determining whether the difference between the real-time score acquired by the user and the highest score is at least one of a default value and a user- It can be determined that the value is within the range of the value.

Therefore, the friend information icon shown in FIG. 4 indicates friends having a maximum record near the real time score 150,210 obtained by the user. Also, since the direction in which the block moves upward is the direction in which the score increases, the higher the score on the game screen, the higher the score of the friend, and thus the higher the rank of the friend.

In addition, since the friend information icon can move in a direction opposite to the direction in which the real time score increases, for example, in the game screen shown in FIG. 4, the friend information icon can be moved in the south direction on the game screen.

In addition, although the right side of the display screen is shown as the location where the friend information icon is displayed, if the mobile terminal 110 and the mobile terminal 110 can be located anywhere, for example, vertically and horizontally, the mobile terminal 110 and 120 can be displayed differently depending on whether the mobile terminal 110 or 120 is tilted And may be displayed in consideration of the size of the display area of the user terminal.

FIG. 5 is a diagram showing an example of displaying the highest record of a user in a SNG (Social Network Game) according to an embodiment of the present invention.

According to an embodiment of the present invention, information on a user who is playing the social network game may be stored in the game server 140 or in a separate database. The information about the user may include a highest score for the user.

Accordingly, the friend information icon 220b corresponding to the highest record for the user can be displayed on the game screen. For example, in order to distinguish from the friend information icon corresponding to the highest score of the friend, As 'my best score'. 5, since the friend information icon corresponding to the highest record for the user is located at a higher level than the real time score 477,000 obtained by the user in the current game, the highest score obtained since the user participated in the social network game , The score is higher than 477,000 points. Accordingly, the user can check not only the ranking of friends but also his / her highest score in real time in the progress of the game, so that the user engages in the social network game.

FIG. 6 and FIG. 7 are views showing an example of displaying the friend information icon in the SNG (Social Network Game) superimposed on the game screen according to the embodiment of the present invention.

4 and 5 show an example in which the friend information icon is displayed on the right side of the game screen, that is, on the right side of the game screen. 6 and 7 illustrate an example in which the user displays the friend information icon at the center of the game screen during the game progress.

For example, when the friend information icon is displayed on the side of the game screen, the user who is in the process of playing the game proceeds while viewing the vicinity of the character of the user. Therefore, visibility of the friend information icon displayed on the side of the game screen is deteriorated .

Therefore, as shown in Fig. 6, the friend information icon can be superimposed and displayed in the vicinity of the user character, not on the side. In addition, in the case where it is displayed so as to overlap with a part of the user character, the friend information icon can be displayed transparently or semi-transparently as shown in Fig. 7 in order to secure the visibility of the user character.

8 and 9 illustrate an example of obtaining a reward item in a SNG (Social Network Game) according to another embodiment of the present invention.

As shown in Figs. 8 and 9, the reference line 230 can be displayed in a game in which the score acquired by the user increases as the block to be dropped by the user character increases. The baseline is fixed on the screen, and the friend information icon is positioned on the reference line, so that the real time score obtained by the user at the position can be indicated as the highest score of the friend corresponding to the friend information icon.

In addition, the number of blocks accumulated during the game progression can be shown on the left side of the reference line. In FIG. 8, it is understood that fifteen blocks are stacked and the real-time score 210a obtained by the user is 150,210 points.

Also, since the friend information icon can move in a direction opposite to the direction in which the real-time score acquired by the user increases, the friend information icon can move from top to bottom as shown in FIG. The fact that the friend information icon that has been moved reaches the reference line 230 displayed on the game screen indicates that the highest score of the friend corresponding to the friend information icon is 150,210 points.

That is, if the real-time score obtained by dropping the block of the user exceeds the highest score of the friend corresponding to the friend information icon, the user has a higher score than the friend, .

Accordingly, according to another embodiment of the present invention, whenever a user exceeds a highest score of a friend, the reward item in the social network game can be obtained.

For example, FIG. 8 shows that one item 240a is acquired when the highest score of the friend is exceeded, and FIG. 9 shows that four items 240a when the highest score of the user is exceeded Respectively. That is, the reward item in the social network game can be differentially obtained when the real time score reaches the highest score of the friend and when the user reaches the highest score.

Therefore, according to another embodiment of the present invention, by allowing the user to acquire an item provided by the game server every time the user exceeds the highest score of a friend on a game screen on which a social network game is being played, In the course of the game, the user can be attracted to the game by increasing the utilization of the item.

FIG. 10 is a diagram illustrating an example of displaying a friend record as a friend's picture in a SNG (Social Network Game) different from the SNG (Social Network Game) shown in FIGS. 5 to 9 according to an embodiment of the present invention.

As shown in FIGS. 10 to 12, when the user character is running the social network game, the distance that the character runs may be a real time score obtained by the user. Therefore, the user character 200b moves from left to right on the game screen, and can calculate the real-time score 210b obtained by the user according to the movement distance.

As shown in Fig. 10, the friend information icon displayed near the user character may be displayed as a picture of a friend. There is an effect that the identification of the game information icon can be enhanced by displaying the friend's nickname as a friend's photograph.

11 is an example of displaying a friend information icon in a SNG (Social Network Game) different from the SNG (Social Network Game) shown in FIGS. 5 to 9 according to an embodiment of the present invention on a game screen in a superimposed manner Fig.

According to an embodiment of the present invention, the friend information icon may be displayed so as to be superimposed on the background of the game screen or the character of the user. In the case of overlapping display, the character of the user currently playing the game is more important than the friend information icon If it is judged, the character of the user can be displayed prior to the friend information icon as shown in Fig.

FIG. 12 is a diagram illustrating an example of obtaining a reward item in a SNG (Social Network Game) different from the SNG (Social Network Game) shown in FIGS. 5 to 9 according to another embodiment of the present invention.

As shown in FIG. 12, when the user character overlaps with the friend information icon, the real time score obtained by the user indicates that the friend has reached the highest score. Accordingly, in FIG. 12, it can be seen that the highest score of the friend corresponding to the friend information icon is 139 points obtained in real time by the user character, and accordingly, the user in the current game is higher than the friend corresponding to the friend information icon You can see that you can get scores.

Accordingly, according to another embodiment of the present invention, whenever the user exceeds the highest score of the friend, the reward item 240b in the social network game can be obtained. For example, the reward item may be a means for defeating a monster when playing a social network game. Accordingly, when the user proceeds the social network game, the utilization of the reward item is increased, and the user can be attracted to the game.

As described above, the friend record display method in the SNG (Social Network Game) according to the embodiment of the present invention can be applied to an application installed in the mobile terminal (including a program basically installed in the terminal, And may be executed by an application (that is, a program) directly installed on a terminal by a user via an application providing server such as an application store server, an application, or a web server associated with the service. In this sense, the friend record display method in the SNG (Social Network Game) according to the embodiment of the present invention described above is basically installed in the terminal or implemented as an application (i.e., program) directly installed by the user, Lt; RTI ID = 0.0 > readable < / RTI >

Such a program may be recorded on a recording medium that can be read by a computer and executed by a computer so that the above-described functions can be executed.

Thus, in order to execute the method of processing the user gesture input according to each embodiment of the present invention, the above-mentioned program is coded in a computer language such as C, C ++, JAVA, And may include a code.

The code may include a function code related to a function or the like that defines the functions described above and may include an execution procedure related control code necessary for the processor of the computer to execute the functions described above according to a predetermined procedure.

In addition, such code may further include memory reference related code as to what additional information or media needed to cause the processor of the computer to execute the aforementioned functions should be referenced at any location (address) of the internal or external memory of the computer .

In addition, when a processor of a computer needs to communicate with any other computer or server, etc., to perform the above-described functions, the code may be stored in a computer's communication module (e.g., a wired and / ) May be used to further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted or received during communication.

The functional program for implementing the present invention and the related code and code segment may be implemented by programmers of the technical field of the present invention in consideration of the system environment of the computer that reads the recording medium and executes the program, Or may be easily modified or modified by the user.

Examples of the computer-readable recording medium on which the above-described program is recorded include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical media storage, and the like.

Also, the computer-readable recording medium on which the above-described program is recorded may be distributed to a computer system connected via a network so that computer-readable codes can be stored and executed in a distributed manner. In this case, any of at least one of the plurality of distributed computers may execute some of the functions presented above and transmit the result of the execution to at least one of the other distributed computers, and transmit the result The receiving computer may also perform some of the functions described above and provide the results to other distributed computers as well.

In particular, a computer-readable recording medium storing an application, which is a program for executing a friend record display method in a SNG (Social Network Game) according to each embodiment of the present invention, includes an application store server, Or a storage medium (for example, a hard disk) included in an application provider server such as a web server related to the service, or an application providing server itself.

A computer that can read a recording medium on which an application, which is a program for executing the friend record display method in the SNG (Social Network Game) according to each embodiment of the present invention, can be read is not limited to a general PC such as a general desktop, And may include mobile terminals such as a smart phone, a tablet PC, a PDA (Personal Digital Assistants), and a mobile communication terminal. In addition, it should be interpreted as all devices capable of computing.

In addition, a computer capable of reading a recording medium on which a program for executing a friend record display method in a social network game (SNG) according to an embodiment of the present invention is recorded is a smart phone, a tablet PC, a PDA (Personal Digital Assistants) And a mobile terminal, the application may be downloaded from the application providing server to the general PC and installed in the mobile terminal through the synchronization program.

While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments. That is, within the scope of the present invention, all of the components may be selectively coupled to at least one. In addition, although all of the components may be implemented as one independent hardware, some or all of the components may be selectively combined to perform a part or all of the functions in one or a plurality of hardware. As shown in FIG. The codes and code segments constituting the computer program may be easily deduced by those skilled in the art. Such a computer program can be stored in a computer-readable storage medium, readable and executed by a computer, thereby realizing an embodiment of the present invention. As a storage medium of the computer program, a magnetic recording medium, an optical recording medium, or the like can be included.

It is also to be understood that the terms such as " comprises, "" comprising," or "having ", as used herein, mean that a component can be implanted unless specifically stated to the contrary. But should be construed as including other elements. All terms, including technical and scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used terms, such as predefined terms, should be interpreted to be consistent with the contextual meanings of the related art, and are not to be construed as ideal or overly formal, unless expressly defined to the contrary.

The foregoing description is merely illustrative of the technical idea of the present invention and various changes and modifications may be made by those skilled in the art without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the scope of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The scope of protection of the present invention should be construed according to the following claims, and all technical ideas falling within the scope of the same shall be construed as falling within the scope of the present invention.

110, 120: mobile terminal
130: Network
140: Game server

Claims (16)

In a game standby mode of a social network game, receiving a friend's highest score;
Determining, in a game progress mode of the social network game, whether a real time score obtained by a user is close to the highest score; And
And displaying the friend information icon corresponding to the highest score on the game screen when the real time score is close to the highest score.
The method of claim 1, wherein the highest score comprises a highest score of the user. The method according to claim 1,
Further comprising providing a reward item in the social network game when the real time score reaches the highest score. ≪ Desc / Clms Page number 19 >
The method of claim 3,
Characterized in that the social network game provider provides a reward item in the social network game in a differential manner when the real time score reaches a friend's highest score and when the user's highest score is reached, Record display method.
The method according to claim 1,
When the difference between the real time score obtained by the user and the highest score is within at least one of a default value and a value specified by the user at the game server, Network Game).
The method according to claim 1,
Wherein the height of the stacked tower is a real time score obtained by the user when the social network game is a game in which a user character accumulates a tower.
The method according to claim 1,
And when the social network game is a game in which the user character is running, the distance that the user character has been running is a real time score obtained by the user.
The method according to claim 1,
Wherein the friend information icon is displayed so as to be superimposed on the background of the game screen or the character of the user.
9. The method of claim 8,
Wherein the friend information icon is displayed transparently or semi-transparently when the friend information icon is superimposed on the character of the user.
The method according to claim 1,
Wherein the friend information icon includes at least one of a nickname and an image corresponding to a friend.
The method according to claim 1,
Wherein the friend information icon is displayed to move in a direction opposite to a direction in which the real time score is increased.
A computer-readable recording medium recorded with a program for causing a computer to execute the method according to any one of claims 1 to 11. In game standby mode of a social network game, receive a friend's highest score;
Determining, in a game progress mode of the social network game, whether a real time score obtained by the user is close to the highest score;
And displays the friend information icon corresponding to the highest score on the game screen when the real time score is close to the highest score.
14. The method of claim 13,
And providing the reward item in the social network game when the real time score reaches the highest score.
In game standby mode of a social network game, receive a friend's highest score;
Determining, in a game progress mode of the social network game, whether a real time score obtained by the user is close to the highest score;
And displays a friend information icon corresponding to the highest score on the game screen when the real time score is close to the highest score.
16. The method of claim 15,
And provides the reward item in the social network game when the real time score reaches the highest score.
KR1020120144677A 2012-12-12 2012-12-12 Method of displaying a friend score, Computer readable storage medium of recording the method and a mobile device and a game server KR20140076684A (en)

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