KR20140052157A - System and method for learning mathematics using monster game - Google Patents
System and method for learning mathematics using monster game Download PDFInfo
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- KR20140052157A KR20140052157A KR1020120116976A KR20120116976A KR20140052157A KR 20140052157 A KR20140052157 A KR 20140052157A KR 1020120116976 A KR1020120116976 A KR 1020120116976A KR 20120116976 A KR20120116976 A KR 20120116976A KR 20140052157 A KR20140052157 A KR 20140052157A
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Abstract
Description
The present invention relates to a mathematical learning system and a learning method using a monster game, in which each user of a user terminal uses mathematical skills required for mathematical learning such as arithmetic operations and equations, through an online game, The learning level can be adjusted according to the learned stage, and the mathematical learning system and the learning method using the monster game that simultaneously provide the motivation according to the learning progress of the user and the effect of the fun and learning through the monster hunting .
Although various services for existing online mathematics learning are provided through communication network, introduction of concepts through flash or web page and learning of simple problem solving are being done. This method does not induce the interest of the learner, and various learning methods are not provided by the number of the mathematics and the linguistic limit of the mathematics. Also, there is no use of mathematics in the field of games.
Currently, the game sector has a huge market of 4 trillion won in annual sales. In view of the reality that most students are playing games, there is a new type of game that combines the interests and immersive characteristics of games with mathematics. The online game is the most important part of the game market. Therefore, a new learning model based on online games is desperately needed.
SUMMARY OF THE INVENTION The present invention has been made to solve the above problems, and it is an object of the present invention to provide a game system capable of acquiring learning through fun by utilizing a character of a monster through an online game by each user of a user terminal, The present invention is to provide a mathematical learning system and a learning method using a monster game that can adjust a learning level according to a learned stage and simultaneously provide a motivation according to a learning progress of a user and an effect of fun and learning through monster hunting.
However, the objects of the present invention are not limited to the above-mentioned objects, and other objects not mentioned can be clearly understood by those skilled in the art from the following description.
In order to accomplish the above object, a mathematical learning system using a monster game according to an embodiment of the present invention is a mathematical learning system using a monster game for learning mathematics through a monster game, A session server for verifying account information stored in a database with respect to an authentication request of a user terminal to provide game characters to the terminal, and performing authentication; an additive learning, a subtraction learning, and a subtraction learning to apply numbers through the monster game; It provides mathematical skills consisting of addition, subtraction, multiplication, division, equations, and form area equations for mathematical learning contents such as multiplication learning, division learning, equation learning, Having a mathematical value consisting of either one, depending on the learning level, A field server for generating a monster by setting a size to be proportional to a mathematical value and for executing a hunting game such that a monster having a mathematical value matching a value applied by using a mathematical skill to a number selected from the numbers is hunted And a game server configured with an operation server for adjusting a learning level according to a result of the monsters being hunted; A database storing account information, character information, monster information, and a learning level of the user terminal, and storing time information about the monster hunting of the user terminal; And a control unit.
The mathematical learning system using the monster game according to another embodiment of the present invention analyzes the hunting time of the monster of the user terminal based on the game progress information of the user terminal received from the field server, A data analysis unit for identifying the data; A level adjuster for adjusting a learning level of a natural number area, a fractional area, an equation area or a graphic area of the user terminal according to learning progress of the user terminal detected by the data analyzer; And a range adjuster for adjusting a range of the mathematical value by setting a minimum value and a maximum value of the monsters according to learning progress of the user terminal detected by the data analyzer.
In a method of learning a mathematical learning using a monster game according to another embodiment of the present invention, in a mathematical learning method using a monster game, an addition learning, a subtraction learning, a multiplication learning, Providing a mathematical skill consisting of addition, subtraction, multiplication, division, equations, and form area finding equations in mathematical learning contents such as division learning, equation learning, and figure area learning; Generating monsters having a mathematical value of any one of a natural number, a fraction, an equation, and a graphic form, dividing a shape according to a learning level, and setting a size to be proportional to a mathematical value; Performing the hunting of the monsters so that monsters having a mathematical value matching a value obtained by applying the mathematical skill to the numbers selected from the numbers are hunted; And adjusting the range of the user's learning level and the mathematical value by analyzing the result of the hunting of the monsters.
In order to achieve the above object, a method of controlling a range of a learning level and a mathematical value according to an embodiment of the present invention may include adjusting a range of a learning level and a mathematical value by analyzing a hunting time of the user terminal, Determining a learning progress of the terminal; Adjusting a learning level of the user terminal according to the learned learning progress; And adjusting a range of a mathematical value of the user terminal by setting a minimum value and a maximum value of the monsters according to the learned progress.
The mathematical learning system and the learning method using the monster game according to the embodiment of the present invention can be applied to a system in which each user of the user terminal uses a monster character to play a mathematical skill necessary for mathematical learning such as arithmetic operation, The learning level can be adjusted according to the learned stage and the game learning through the monster hunting can be performed without losing interest, thereby providing the effect of improving the learning effect.
1 is a block diagram illustrating the operation of a mathematical learning system using a monster game according to the present invention.
2 is a block diagram showing a detailed configuration of a learning system of a mathematical learning system using a monster game according to the present invention
FIG. 3 is a flowchart illustrating an operation of a method for learning a mathematical game using a monster game according to the present invention.
FIG. 4 is a flowchart illustrating a detailed operation of providing the mathematical skill (S310) and generating a monster (S320) according to FIG. 3;
5 is a diagram illustrating an example of a mathematical skill provided to a user terminal of a mathematical learning method using a monster game according to an embodiment of the present invention.
6 is a diagram showing a whole world of a monster game in a method of learning mathematics using a monster game according to an embodiment of the present invention.
FIG. 7 is a diagram illustrating an example of natural number monsters in a method of learning mathematics using a monster game according to an embodiment of the present invention; FIG.
FIG. 8 is a view showing an example of fractional monsters in the method of learning mathematics using a monster game according to an embodiment of the present invention. FIG.
9 is a diagram illustrating an example of equation monsters of a method of learning mathematics using a monster game according to an embodiment of the present invention.
10 is a diagram illustrating an example of graphic equation equation monsters of a mathematical learning method using a monster game according to an embodiment of the present invention.
FIG. 11 is a flow chart illustrating the detailed operation of the monster hunting (S330), the result analysis and the level adjustment step (S340)
12 is a view showing a process of hunting a monster by using a mathematical skill of a mathematical learning method using a monster game according to the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, a detailed description of preferred embodiments of the present invention will be given with reference to the accompanying drawings. In the following description of the present invention, detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.
In the present specification, when any one element 'transmits' data or signals to another element, the element can transmit the data or signal directly to the other element, and through at least one other element Data or signal can be transmitted to another component.
FIG. 1 is a conceptual view for explaining the operation of a mathematical learning system using a monster game according to the present invention, and FIG. 2 is a block diagram showing a configuration of a mathematical learning system using a monster game according to the present invention.
The mathematical learning system using the monster game according to the present invention is structured to operate in cooperation with the user terminal 10, the mathematical learning system 120, and the
A plurality of
In the present invention, the
2, the mathematical learning system 120 according to the present invention includes a
When the
When authentication of the
The
The
Also, the
The
The
The
The
The
Here, the learning level is divided into a natural number area, a fractional area, an equation area, and a graphic area.
The
The
FIG. 3 is a flowchart illustrating a method of learning a mathematical game using a monster game according to an embodiment of the present invention. Referring to FIGS. 3 to 11, The math learning method using the monster game S300 includes a math skill providing step S310, a monster generating step S320, a monster hunting step S330, and a result analysis and level adjusting step S340.
In the mathematical skill providing step S310, the
The mathematical skill includes an arithmetic operation, a mathematical formula, and the like for proceeding with a monster game. The mathematical skill includes contents such as addition learning, subtraction learning, multiplication learning, division learning, Learning, Finding the area of a figure The mathematical skills such as addition, subtraction, multiplication, division, equation, and figure area are given in the mathematical learning contents such as learning.
In the monster hunting step S330, the
The monster hunting step S330 may include providing numbers that can be applied to the mathematical skill, hunting a monster having a mathematical value matching a value obtained by applying a mathematical skill to the numbers selected from the numbers, The hunted monsters are analyzed to determine the learning level of the user and the range of the mathematical value.
FIG. 4 is a flowchart illustrating the detailed configuration of the mathematical skill providing step S310 and the monster generating step S320 shown in FIG. 3, and the detailed construction of the monster generating step. Referring to FIG. 4, The
The
The mathematical skill provided to the
The
The
FIG. 5 illustrates an example of a mathematical skill provided to the
An example of the above description of the math skill (530) is as follows: "If you use the addition skill learned this time, you can easily defeat a monster with a larger number. The addition skill is displayed by dragging the icon with the right + The details of the mathematical skill to be learned by the
In step S430, the
A mathematical value such as a natural number, a fraction, an equation, a figure, or the like corresponding to the learning level of the
FIG. 7 shows a natural number monster. As the natural number becomes smaller, the size of the monster becomes smaller. FIG. 8 shows fraction monsters, and the fraction monsters are expressed in the form of half-human numbers.
FIG. 9 shows the equation monsters. Equation monsters are represented by being personified as insects. FIG. 10 shows diagrammatic monsters. Graphic monsters are used to learn how to calculate the area. The width and height are given, the circle is given a radius, and the triangle is configured to be given a base and a height.
7 to 10 can be variably applied to each type and size according to a natural number, a fraction, an equation, or a graphic user.
Meanwhile, it is configured to adjust the learning level of the user terminal and the range of the mathematical value by analyzing the result of hunting the monsters (S340). The monster hunting operation S330 and the operation of the result analysis and level adjusting operation S340 FIG. 11 is a flowchart illustrating the detailed configuration of the monster hunting step S330 and the result analysis and level adjustment step S340 of FIG. 3. First, the
The
The
The
When the
FIG. 12 shows a process of hunting a monster using another mathematical skill in FIG. 11, wherein a
In the process of hunting monsters based on the above-mentioned reference numerals, four monsters have
If the monster having the mathematical value matching the numbers provided above is slaughtered, the game server determines the monster hunting result as shown in FIG. 11 (S1120). More specifically, the
That is, using the mathematical skill provided by the
The
The
The
When the
That is, the
The
The
The present invention can be embodied as computer-readable codes on a computer-readable recording medium. A computer-readable recording medium includes all kinds of recording apparatuses in which data that can be read by a computer system is stored.
The computer readable recording medium may also be distributed over a networked computer system so that computer readable code can be stored and executed in a distributed manner. And functional programs, codes, and code segments for implementing the present invention can be easily inferred by programmers skilled in the art to which the present invention pertains.
As described above, preferred embodiments of the present invention have been disclosed in the present specification and drawings, and although specific terms have been used, they have been used only in a general sense to easily describe the technical contents of the present invention and to facilitate understanding of the invention , And are not intended to limit the scope of the present invention. It is to be understood by those skilled in the art that other modifications based on the technical idea of the present invention are possible in addition to the embodiments disclosed herein.
110: User terminal
120: Learning System
130: communication network
200: game server
210: Session Server
220: field server
230: operation server
232: Data analysis unit
234:
236:
240: Database
Claims (4)
A session server for authenticating account information stored in a database with respect to an authentication request of a user terminal to provide game characters to the user terminal,
To apply the numbers through the above monster game, add, subtract, multiply, divide, equation, shape area in addition to addition learning, subtraction learning, multiplication learning, division learning, equation learning, And a mathematical value composed of a natural number, a fraction, an equation, and a graphic form. The shape is classified according to the learning level, and the size is set to be proportional to the mathematical value to generate the monsters A field server for conducting a hunting game in which a monster having a mathematical value matching a value applied using a mathematical skill to the number selected from the numbers is hunted, and a calculation server for adjusting the learning level according to the result of the hunting A configured game server;
A database storing account information, character information, monster information, and a learning level of the user terminal, and storing time information about the monster hunting of the user terminal; And a mathematical learning system using a monster game.
The calculation server includes:
A data analyzer for analyzing the hunting time of the monster of the user terminal based on the game progress information of the user terminal received from the field server to grasp the learning progress of the user terminal;
A level adjuster for adjusting a learning level of a natural number area, a fractional area, an equation area or a graphic area of the user terminal according to learning progress of the user terminal detected by the data analyzer; And
And a range adjuster for setting a minimum value and a maximum value of the monsters according to the learning progress of the user terminal detected by the data analyzer and adjusting a range of the mathematical value within the set minimum and maximum values, A mathematical learning system using games.
To apply the numbers through the above monster game, add, subtract, multiply, divide, equation, shape area in addition to addition learning, subtraction learning, multiplication learning, division learning, equation learning, Providing a mathematical skill consisting of equations to obtain;
Generating monsters having a mathematical value of any one of a natural number, a fraction, an equation, and a graphic form, dividing a shape according to a learning level, and setting a size to be proportional to a mathematical value;
Performing the hunting of the monsters so that monsters having a mathematical value matching a value obtained by applying the mathematical skill to the numbers selected from the numbers are hunted; And
And adjusting the range of the user's learning level and the mathematical value by analyzing the result of hunting the monsters.
Wherein adjusting the range of the learning level and the mathematical value comprises:
Analyzing the hunted times of the monsters of the user terminal to determine learning progress of the user terminal;
Adjusting a learning level of the user terminal according to the learned learning progress; And
And adjusting a range of a mathematical value of the user terminal by setting a minimum value and a maximum value of the monsters according to the learned progress.
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Cited By (1)
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KR102533028B1 (en) | 2022-04-18 | 2023-05-16 | 정강욱 | Metaverse-based learner experience design system |
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KR102533028B1 (en) | 2022-04-18 | 2023-05-16 | 정강욱 | Metaverse-based learner experience design system |
KR102539911B1 (en) | 2022-04-18 | 2023-06-05 | 정강욱 | Metaverse-based Learning Journey Design System |
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