KR20140052157A - System and method for learning mathematics using monster game - Google Patents

System and method for learning mathematics using monster game Download PDF

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KR20140052157A
KR20140052157A KR1020120116976A KR20120116976A KR20140052157A KR 20140052157 A KR20140052157 A KR 20140052157A KR 1020120116976 A KR1020120116976 A KR 1020120116976A KR 20120116976 A KR20120116976 A KR 20120116976A KR 20140052157 A KR20140052157 A KR 20140052157A
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learning
mathematical
user terminal
monster
game
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문성원
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(주) 지쓰리스튜디오
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    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
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    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/22Games, e.g. card games
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B23/00Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
    • G09B23/02Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for mathematics

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Abstract

The present invention relates to a system and method for studying mathematics using a monster game. The system for studying the mathematics using the monster game according to the embodiment of the present invention includes: a session server which verifies and authorizes account information stored in a database; a game server which is composed of a field server and an operation server to control a studying level; and the database. Thereby, a studying effect is improved by studying the mathematics without losing interest by combining an on-line game with study.

Description

[0001] The present invention relates to a mathematical learning system and a learning method using a monster game,

The present invention relates to a mathematical learning system and a learning method using a monster game, in which each user of a user terminal uses mathematical skills required for mathematical learning such as arithmetic operations and equations, through an online game, The learning level can be adjusted according to the learned stage, and the mathematical learning system and the learning method using the monster game that simultaneously provide the motivation according to the learning progress of the user and the effect of the fun and learning through the monster hunting .

Although various services for existing online mathematics learning are provided through communication network, introduction of concepts through flash or web page and learning of simple problem solving are being done. This method does not induce the interest of the learner, and various learning methods are not provided by the number of the mathematics and the linguistic limit of the mathematics. Also, there is no use of mathematics in the field of games.

Currently, the game sector has a huge market of 4 trillion won in annual sales. In view of the reality that most students are playing games, there is a new type of game that combines the interests and immersive characteristics of games with mathematics. The online game is the most important part of the game market. Therefore, a new learning model based on online games is desperately needed.

System for studing language using game and method thereof (Patent Application No. 10-2009-0052335) The game in which the learning is commected (Patent Application No. 10-2006-0050336)

SUMMARY OF THE INVENTION The present invention has been made to solve the above problems, and it is an object of the present invention to provide a game system capable of acquiring learning through fun by utilizing a character of a monster through an online game by each user of a user terminal, The present invention is to provide a mathematical learning system and a learning method using a monster game that can adjust a learning level according to a learned stage and simultaneously provide a motivation according to a learning progress of a user and an effect of fun and learning through monster hunting.

However, the objects of the present invention are not limited to the above-mentioned objects, and other objects not mentioned can be clearly understood by those skilled in the art from the following description.

In order to accomplish the above object, a mathematical learning system using a monster game according to an embodiment of the present invention is a mathematical learning system using a monster game for learning mathematics through a monster game, A session server for verifying account information stored in a database with respect to an authentication request of a user terminal to provide game characters to the terminal, and performing authentication; an additive learning, a subtraction learning, and a subtraction learning to apply numbers through the monster game; It provides mathematical skills consisting of addition, subtraction, multiplication, division, equations, and form area equations for mathematical learning contents such as multiplication learning, division learning, equation learning, Having a mathematical value consisting of either one, depending on the learning level, A field server for generating a monster by setting a size to be proportional to a mathematical value and for executing a hunting game such that a monster having a mathematical value matching a value applied by using a mathematical skill to a number selected from the numbers is hunted And a game server configured with an operation server for adjusting a learning level according to a result of the monsters being hunted; A database storing account information, character information, monster information, and a learning level of the user terminal, and storing time information about the monster hunting of the user terminal; And a control unit.

The mathematical learning system using the monster game according to another embodiment of the present invention analyzes the hunting time of the monster of the user terminal based on the game progress information of the user terminal received from the field server, A data analysis unit for identifying the data; A level adjuster for adjusting a learning level of a natural number area, a fractional area, an equation area or a graphic area of the user terminal according to learning progress of the user terminal detected by the data analyzer; And a range adjuster for adjusting a range of the mathematical value by setting a minimum value and a maximum value of the monsters according to learning progress of the user terminal detected by the data analyzer.

In a method of learning a mathematical learning using a monster game according to another embodiment of the present invention, in a mathematical learning method using a monster game, an addition learning, a subtraction learning, a multiplication learning, Providing a mathematical skill consisting of addition, subtraction, multiplication, division, equations, and form area finding equations in mathematical learning contents such as division learning, equation learning, and figure area learning; Generating monsters having a mathematical value of any one of a natural number, a fraction, an equation, and a graphic form, dividing a shape according to a learning level, and setting a size to be proportional to a mathematical value; Performing the hunting of the monsters so that monsters having a mathematical value matching a value obtained by applying the mathematical skill to the numbers selected from the numbers are hunted; And adjusting the range of the user's learning level and the mathematical value by analyzing the result of the hunting of the monsters.

In order to achieve the above object, a method of controlling a range of a learning level and a mathematical value according to an embodiment of the present invention may include adjusting a range of a learning level and a mathematical value by analyzing a hunting time of the user terminal, Determining a learning progress of the terminal; Adjusting a learning level of the user terminal according to the learned learning progress; And adjusting a range of a mathematical value of the user terminal by setting a minimum value and a maximum value of the monsters according to the learned progress.

The mathematical learning system and the learning method using the monster game according to the embodiment of the present invention can be applied to a system in which each user of the user terminal uses a monster character to play a mathematical skill necessary for mathematical learning such as arithmetic operation, The learning level can be adjusted according to the learned stage and the game learning through the monster hunting can be performed without losing interest, thereby providing the effect of improving the learning effect.

1 is a block diagram illustrating the operation of a mathematical learning system using a monster game according to the present invention.
2 is a block diagram showing a detailed configuration of a learning system of a mathematical learning system using a monster game according to the present invention
FIG. 3 is a flowchart illustrating an operation of a method for learning a mathematical game using a monster game according to the present invention.
FIG. 4 is a flowchart illustrating a detailed operation of providing the mathematical skill (S310) and generating a monster (S320) according to FIG. 3;
5 is a diagram illustrating an example of a mathematical skill provided to a user terminal of a mathematical learning method using a monster game according to an embodiment of the present invention.
6 is a diagram showing a whole world of a monster game in a method of learning mathematics using a monster game according to an embodiment of the present invention.
FIG. 7 is a diagram illustrating an example of natural number monsters in a method of learning mathematics using a monster game according to an embodiment of the present invention; FIG.
FIG. 8 is a view showing an example of fractional monsters in the method of learning mathematics using a monster game according to an embodiment of the present invention. FIG.
9 is a diagram illustrating an example of equation monsters of a method of learning mathematics using a monster game according to an embodiment of the present invention.
10 is a diagram illustrating an example of graphic equation equation monsters of a mathematical learning method using a monster game according to an embodiment of the present invention.
FIG. 11 is a flow chart illustrating the detailed operation of the monster hunting (S330), the result analysis and the level adjustment step (S340)
12 is a view showing a process of hunting a monster by using a mathematical skill of a mathematical learning method using a monster game according to the present invention.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, a detailed description of preferred embodiments of the present invention will be given with reference to the accompanying drawings. In the following description of the present invention, detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.

In the present specification, when any one element 'transmits' data or signals to another element, the element can transmit the data or signal directly to the other element, and through at least one other element Data or signal can be transmitted to another component.

FIG. 1 is a conceptual view for explaining the operation of a mathematical learning system using a monster game according to the present invention, and FIG. 2 is a block diagram showing a configuration of a mathematical learning system using a monster game according to the present invention.

The mathematical learning system using the monster game according to the present invention is structured to operate in cooperation with the user terminal 10, the mathematical learning system 120, and the communication network 30. 1 and 2, a plurality of user terminals 10a, 10b, and 10c are connected to the mathematical learning system 20 through a communication network 30, Students learn mathematics using games.

A plurality of user terminals 10a, 10b, and 10c can simultaneously access the mathematical learning system 20 to play a monster game. Here, for convenience of explanation, the user terminal 10a is connected to the mathematical learning system 20 Will be described below.

In the present invention, the communication network 30 is a communication network that is a high-speed period network of a large communication network capable of large-capacity, long-distance voice and data services, and may be a next generation wired and wireless network for providing a communication network (Internet) or a high-speed multimedia service. When the communication network 30 is a mobile communication network, it may be a synchronous mobile communication network or an asynchronous mobile communication network. As an embodiment of the asynchronous mobile communication network, a WCDMA (Wideband Code Division Multiple Access) communication network is exemplified. In this case, although not shown in the drawing, the communication network 30 may include an RNC (Radio Network Controller). Meanwhile, although the WCDMA network is exemplified, it may be a next generation communication network such as a 3G LTE network or a 4G network, or an IP network based on other IP. The communication network 30 transmits signals and data between the user terminal 10, the mathematical learning system 120, and other systems.

2, the mathematical learning system 120 according to the present invention includes a game server 200 and a database 240. The game server 200 includes a session server 210, a field server 220, And is configured in detail by the operation server 230.

When the user terminal 10a accesses the mathematical learning system 120 through the communication network 30, the session server 210 uses the account information stored in the database 240 for the authentication request of the user terminal 10a It is determined whether or not the authentication is performed. To this end, basic information for authentication of the user terminals 110a, 110b, and 110c is stored in the database 240 in advance.

When authentication of the user terminal 10a is completed, the session server 210 provides game characters that the user terminal 10a can use, and the user terminal 10a selects one of the provided game characters.

The field server 220 provides a mathematical skill to be learned through the monster game. The mathematical skill is for progressing a monster game, and includes arithmetic operations, mathematical formulas, and the like. That is, the mathematical skill is the contents of mathematics to be learned by the user using the user terminal 10a. The mathematical skill includes addition, subtraction, subtraction, subtraction, multiplication, division, division learning, The formulas for calculating multiplication, division, equation, and area of figure are presented as mathematical skills (see 530 and 540 in FIG. 5).

The field server 220 generates monsters having a mathematical value corresponding to the learning level of the user terminal 10a stored in the database 240 to the authenticated user terminal 10a. Here, the mathematical value represents a natural number, a fraction, an equation, a figure, and the like. The mathematical values are described by way of example, and thus they may have various values.

Also, the field server 220 proceeds with the hunting game of the monsters. The field server 220 provides the numbers that can be applied to the mathematical skill to the user terminal 10a and a value obtained by applying the mathematical skill to the numbers selected from the numbers by the user terminal 10a, If the mathematical value is matched with the mathematical value, the matching monster is hunted.

The field server 220 stores time information on monster hunting of the user terminal 10a in the database 240, and the field server 220 can be two or more depending on the number of user terminals connected thereto.

The calculation server 230 adjusts the learning level of the user terminal 10a in response to the result of the user terminal 10a hunting the monsters.

The operation server 230 includes a data analysis unit 232, a level adjustment unit 234, and a range adjustment unit 236. [

The data analyzing unit 232 analyzes the time when the user terminal 10a hunts the monsters and grasps the learning progress of the user terminal 10a. The data analysis unit 232 determines the learning progress of the user terminal 10a based on the game progress information of the user terminal 10a received from the field server 220. [

The level adjusting unit 234 adjusts the learning level classified into a natural number, a fraction, an equation or a graphic form according to the learning progress of the user terminal 10a determined by the data analyzing unit 232. [ The level adjusting unit 232 adjusts the learning level of the user terminal 10a through a genetic algorithm and a fuzzy algorithm capable of human judgment. Genetic algorithms and fuzzy algorithms can be widely understood by those skilled in the art, and therefore, a description thereof will be omitted here.

Here, the learning level is divided into a natural number area, a fractional area, an equation area, and a graphic area.

The range adjustment unit 236 sets the minimum value and the maximum value of the monsters according to the learning progress of the user terminal 10a determined by the data analysis unit 232. [ Monsters are created within the range of the set minimum and maximum values. Here, the minimum value and the maximum value mean the minimum value and the maximum value of the mathematical value at the same learning level.

The database 240 is configured to store account information, character information, monster information, learning level of the user terminal, and the like of the user terminal, and to store time information on the monster hunting of the user terminal transmitted from the field server 220 .

FIG. 3 is a flowchart illustrating a method of learning a mathematical game using a monster game according to an embodiment of the present invention. Referring to FIGS. 3 to 11, The math learning method using the monster game S300 includes a math skill providing step S310, a monster generating step S320, a monster hunting step S330, and a result analysis and level adjusting step S340.

In the mathematical skill providing step S310, the field server 220 provides the mathematical skill for hunting monsters by the user terminal 10a. In the monster generating step S320, And generates monsters having mathematical values according to the learning level of the terminal 10a.

The mathematical skill includes an arithmetic operation, a mathematical formula, and the like for proceeding with a monster game. The mathematical skill includes contents such as addition learning, subtraction learning, multiplication learning, division learning, Learning, Finding the area of a figure The mathematical skills such as addition, subtraction, multiplication, division, equation, and figure area are given in the mathematical learning contents such as learning.

In the monster hunting step S330, the user terminal 10a hunts monsters using the mathematical skill. In the result analysis and level adjusting step S340, the result of hunting the monsters is analyzed, The learning level and the range of the mathematical value.

The monster hunting step S330 may include providing numbers that can be applied to the mathematical skill, hunting a monster having a mathematical value matching a value obtained by applying a mathematical skill to the numbers selected from the numbers, The hunted monsters are analyzed to determine the learning level of the user and the range of the mathematical value.

FIG. 4 is a flowchart illustrating the detailed configuration of the mathematical skill providing step S310 and the monster generating step S320 shown in FIG. 3, and the detailed construction of the monster generating step. Referring to FIG. 4, The game server 200 checks the account of the user terminal 100a to determine whether the user terminal 10a is abnormal or not and then proceeds with the authentication process . In step S410,

The game server 200 provides the mathematical skill to the user terminal 10a if it is determined that the user terminal 10a is the normal user terminal 10a according to the presence or absence of the user terminal 110a of the game server 200. In operation S420,

The mathematical skill provided to the user terminal 10a includes an arithmetic operation, a mathematical formula, and the like. The mathematical contents to be learned by a user using the user terminal 10a include addition learning, subtraction learning, multiplication learning, It is a description that is presented in order to proceed to the formulas of addition, subtraction, multiplication, division, equation, figure area in the contents of mathematics learning such as learning of equation learning and figure area learning.

The game server 200 then requests the database 240 for monster information for each region of the game world and receives the monster information for each region provided in the database 240. In operation S430,

The game server 200 receiving the area-specific monster information from the database 240 provides the user information and the monster information to the user terminal 10a (step S440). At this time, the user information indicates the learning level.

FIG. 5 illustrates an example of a mathematical skill provided to the user terminal 10a in the game server 200 of FIG. 4. Referring to FIG. 5, An icon 520 for the learned mathematical skill is registered in the user terminal 100a and a mathematical skill is used by clicking the icon 520 in the user terminal 100a.

An example of the above description of the math skill (530) is as follows: "If you use the addition skill learned this time, you can easily defeat a monster with a larger number. The addition skill is displayed by dragging the icon with the right + The details of the mathematical skill to be learned by the user terminal 10a and the progress contents are provided in the description field of the mathematical skill, such as " , And the progress method can be variably configured.

In step S430, the game server 200 requests the database 240 for monster information for each region of the game world, and receives region-specific monster information from the database 240. On the basis of the attached FIG. 6, 6 is a block diagram illustrating an example of a monster game in which the monster is received from the database 240 of FIG. 4 to the user terminal 10a. The whole world has seven seals: a natural seal 610, a fractional seal 620, an equation seal 630, a graphic seal 640, a logic seal 650, a negative seal 660, And infinite seal (670). The user terminal 10a learns mathematics while hunting monsters for each area while traveling in order.

A mathematical value such as a natural number, a fraction, an equation, a figure, or the like corresponding to the learning level of the user terminal 10a stored in the database 140 is input to the user terminal 10a authenticated in the field server 220 in the game server 200 The monster having the mathematical value is shown in FIGS. 7 to 10 attached to the monster having the mathematical value as an embodiment of the present invention.

FIG. 7 shows a natural number monster. As the natural number becomes smaller, the size of the monster becomes smaller. FIG. 8 shows fraction monsters, and the fraction monsters are expressed in the form of half-human numbers.

FIG. 9 shows the equation monsters. Equation monsters are represented by being personified as insects. FIG. 10 shows diagrammatic monsters. Graphic monsters are used to learn how to calculate the area. The width and height are given, the circle is given a radius, and the triangle is configured to be given a base and a height.

7 to 10 can be variably applied to each type and size according to a natural number, a fraction, an equation, or a graphic user.

Meanwhile, it is configured to adjust the learning level of the user terminal and the range of the mathematical value by analyzing the result of hunting the monsters (S340). The monster hunting operation S330 and the operation of the result analysis and level adjusting operation S340 FIG. 11 is a flowchart illustrating the detailed configuration of the monster hunting step S330 and the result analysis and level adjustment step S340 of FIG. 3. First, the user terminal 10a accesses the communication network 30 ) To access the game server 200, and hunts the monster using the mathematical skill provided by the game server 200. If the value obtained by applying the mathematical skill to the numbers selected from the numbers matches the mathematical value of each of the monsters, the monster having the mathematical value can be hunted (S1110)

The game server 200 may use the mathematical skill provided by the user terminal 10a to match the mathematical value of the monster with the value of the number selected from the provided numbers, (S1120). In other words, it is determined whether the mathematical value of the monster is correctly set using the mathematical skill provided by the user terminal 10a.

The game server 200 stores the monster hunting result of the user terminal 10a in the database 240 according to the determination result of the monster hunting result and transmits the result to the user terminal 10a through the communication network 30, (S1130) The game server 200 determines the monster hunting result and adjusts the learning level of the user terminal 10a. The game server 200 analyzes the time when the user terminal 10a hunts the monsters to determine the learning progress of the user terminal 10a (S1140)

The game server 200 adjusts the learning level of the user terminal 10a according to the learning progress and sets a minimum value and a maximum value of the monsters.

When the user terminal 10a continues the monster game or when the user terminal 10a is connected again to the game server 200, the monster is generated and provided according to the learning level of the user terminal 10a adjusted in step S1140.

FIG. 12 shows a process of hunting a monster using another mathematical skill in FIG. 11, wherein a mathematical value 1210 of a monster like the identification code shown in the accompanying drawings is shown, Along with numbers that can be applied to mathematical skills. Reference numeral 1230 denotes a currently used mathematical skill, and reference numeral 1240 denotes a value obtained by applying a mathematical skill to the numbers selected from the numbers provided.

In the process of hunting monsters based on the above-mentioned reference numerals, four monsters have mathematical values 1210 of 30, 24, 18, and 21, and 8 of the numbers are selected, Using numbers, add 8 three times to make 24 numbers, and monsters with matching mathematical values will be hunted.

If the monster having the mathematical value matching the numbers provided above is slaughtered, the game server determines the monster hunting result as shown in FIG. 11 (S1120). More specifically, the game server 200 When judging the result of the monster hunting, it is judged whether or not the user terminal 10a correctly matched the mathematical value of the monster.

That is, using the mathematical skill provided by the game server 200, the user terminal 10a may set the state of the hunted monster so that the mathematical value of the monster matches the value of the number selected from the provided numbers, ) To determine the result of the monster hunting, and it is determined whether the mathematical value of the monster is correctly adjusted using the mathematical skill provided by the user terminal 10a.

The game server 200 stores the monster hunting result of the game server 200 in the database 240 and transmits the hunting result to the user terminal 10a, ) In the database 240 and transmits the result to the user terminal 10a via the communication network 30 (S1130)

The game server 200 determines the monster hunting result and adjusts the learning level of the user terminal 10a. The game server 200 analyzes the time when the user terminal 10a hunts the monsters and grasps the learning progress of the user terminal 10a (S1140)

The game server 200 adjusts the learning level of the user terminal according to the learned progress and sets the minimum value and the maximum value of the monsters.

When the user terminal 10a continues the monster game or when the game terminal 200 is connected again, the monster is generated according to the learning level of the user terminal 10a adjusted in step S1140.

That is, the data analyzer 232 analyzes the time at which the user terminal 10a hunts the monsters, and the data analyzer 232 analyzes the data of the user terminal 10a received from the field server 220 10a based on the game progress information of the user terminal 10a.

The level adjuster 234 adjusts the level of the user terminal 10a based on the learning progress of the user terminal 10a determined by the data analyzer 232. The level adjuster 234 adjusts the level of the natural number, The learning level is divided into two groups.

The range adjuster 236 sets the minimum value and the maximum value of the monsters according to the learning progress of the user terminal 10a determined by the data analyzer 232. If the monsters are within the set minimum and maximum values, Respectively.

The present invention can be embodied as computer-readable codes on a computer-readable recording medium. A computer-readable recording medium includes all kinds of recording apparatuses in which data that can be read by a computer system is stored.

The computer readable recording medium may also be distributed over a networked computer system so that computer readable code can be stored and executed in a distributed manner. And functional programs, codes, and code segments for implementing the present invention can be easily inferred by programmers skilled in the art to which the present invention pertains.

As described above, preferred embodiments of the present invention have been disclosed in the present specification and drawings, and although specific terms have been used, they have been used only in a general sense to easily describe the technical contents of the present invention and to facilitate understanding of the invention , And are not intended to limit the scope of the present invention. It is to be understood by those skilled in the art that other modifications based on the technical idea of the present invention are possible in addition to the embodiments disclosed herein.

110: User terminal
120: Learning System
130: communication network
200: game server
210: Session Server
220: field server
230: operation server
232: Data analysis unit
234:
236:
240: Database

Claims (4)

1. A mathematical learning system comprising a game server and a database and using a monster game for learning mathematics through a monster game,
A session server for authenticating account information stored in a database with respect to an authentication request of a user terminal to provide game characters to the user terminal,
To apply the numbers through the above monster game, add, subtract, multiply, divide, equation, shape area in addition to addition learning, subtraction learning, multiplication learning, division learning, equation learning, And a mathematical value composed of a natural number, a fraction, an equation, and a graphic form. The shape is classified according to the learning level, and the size is set to be proportional to the mathematical value to generate the monsters A field server for conducting a hunting game in which a monster having a mathematical value matching a value applied using a mathematical skill to the number selected from the numbers is hunted, and a calculation server for adjusting the learning level according to the result of the hunting A configured game server;
A database storing account information, character information, monster information, and a learning level of the user terminal, and storing time information about the monster hunting of the user terminal; And a mathematical learning system using a monster game.
The method according to claim 1,
The calculation server includes:
A data analyzer for analyzing the hunting time of the monster of the user terminal based on the game progress information of the user terminal received from the field server to grasp the learning progress of the user terminal;
A level adjuster for adjusting a learning level of a natural number area, a fractional area, an equation area or a graphic area of the user terminal according to learning progress of the user terminal detected by the data analyzer; And
And a range adjuster for setting a minimum value and a maximum value of the monsters according to the learning progress of the user terminal detected by the data analyzer and adjusting a range of the mathematical value within the set minimum and maximum values, A mathematical learning system using games.
In a method of learning mathematics using a monster game,
To apply the numbers through the above monster game, add, subtract, multiply, divide, equation, shape area in addition to addition learning, subtraction learning, multiplication learning, division learning, equation learning, Providing a mathematical skill consisting of equations to obtain;
Generating monsters having a mathematical value of any one of a natural number, a fraction, an equation, and a graphic form, dividing a shape according to a learning level, and setting a size to be proportional to a mathematical value;
Performing the hunting of the monsters so that monsters having a mathematical value matching a value obtained by applying the mathematical skill to the numbers selected from the numbers are hunted; And
And adjusting the range of the user's learning level and the mathematical value by analyzing the result of hunting the monsters.
The method of claim 3,
Wherein adjusting the range of the learning level and the mathematical value comprises:
Analyzing the hunted times of the monsters of the user terminal to determine learning progress of the user terminal;
Adjusting a learning level of the user terminal according to the learned learning progress; And
And adjusting a range of a mathematical value of the user terminal by setting a minimum value and a maximum value of the monsters according to the learned progress.
KR1020120116976A 2012-10-20 2012-10-20 System and method for learning mathematics using monster game KR20140052157A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102533028B1 (en) 2022-04-18 2023-05-16 정강욱 Metaverse-based learner experience design system

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102533028B1 (en) 2022-04-18 2023-05-16 정강욱 Metaverse-based learner experience design system
KR102539911B1 (en) 2022-04-18 2023-06-05 정강욱 Metaverse-based Learning Journey Design System

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