KR20130100880A - Education training puzzle game bm - Google Patents
Education training puzzle game bm Download PDFInfo
- Publication number
- KR20130100880A KR20130100880A KR1020120022090A KR20120022090A KR20130100880A KR 20130100880 A KR20130100880 A KR 20130100880A KR 1020120022090 A KR1020120022090 A KR 1020120022090A KR 20120022090 A KR20120022090 A KR 20120022090A KR 20130100880 A KR20130100880 A KR 20130100880A
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- South Korea
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- game
- puzzle
- puzzle game
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- dementia
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- 206010012289 Dementia Diseases 0.000 claims abstract description 6
- 230000002265 prevention Effects 0.000 claims abstract description 4
- 241000234295 Musa Species 0.000 abstract 1
- 235000018290 Musa x paradisiaca Nutrition 0.000 abstract 1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
- G06Q50/20—Education
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- General Health & Medical Sciences (AREA)
- General Business, Economics & Management (AREA)
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- Primary Health Care (AREA)
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- Physics & Mathematics (AREA)
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- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
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Abstract
Description
단순한 퍼즐게임에 교육용 컨텐츠를 접목시켜 어린이의 교육 및 치매예방을 위한 새로운 게임New game for education and prevention of dementia of children by combining educational contents with simple puzzle game
종전의 사천성이라는 퍼즐게임이 단순히 같은 모양을 맞추는 단순한 게임이라면 그 퍼즐게임에 교육적 컨텐츠를 접목하여 지능향상과 치매예방에 탁월한 기능성 게임으로 발전시키고자 합니다.If the previous game of Sichuan is a simple game that simply fits the same shape, we want to develop educational functionality that is excellent for intelligence and prevention of dementia by combining educational content with the puzzle game.
기존의 단순한 이미지에서 탈피 각 난이도별 새로운 컨텐츠 확보와 데이터베이스 구축 및 그에 따른 게임의 실행Breaking away from the existing simple image Acquiring new contents for each difficulty level, building a database and executing the game accordingly
각 난이도 별로 더하기,빼기,곱하기,나누기,영어,모양 등의 다양한 디자인 컨텐츠 확보와 난이도별 여러가지의 디자인 컨텐츠 확보Securing various design contents such as adding, subtracting, multiplying, dividing, English, and shape for each difficulty level and securing various design contents for each difficulty level
난이도별 게임 컨텐츠를 제공함으로써 교육적 효과를 극대화 할수있으며, 노인의 치매예방에 탁월한 게임 컨텐츠 제공By providing game contents for each level of difficulty, the educational effect can be maximized and excellent game contents are provided to prevent dementia of the elderly.
단순한 같은 모양 찾기의 퍼즐게임이 아닌 더하기,빼기,곱하기,나누기,영어,그림,도형등 으로 다양화하여 퍼즐 조각을 사라지게 하는 게임It is not a simple puzzle game of the same shape finding but diversifies the puzzle pieces by adding, subtracting, multiplying, dividing, English, drawing, shapes, etc.
각각의 난이도와 다양한 컨텐츠 (더하기,빼기,곱하기,나누기,영어,그림) 를 확보하고 데이터베이스에 체계화 하여 게임에서 실행되도록 해야함Each difficulty and various contents (addition, subtraction, multiplication, division, English, picture) should be secured and organized in a database to be executed in the game.
성립: 두 퍼즐의 값이 서로 일치하여 퍼즐이 성립되어 퍼즐조각이 사라짐Establishment: The values of the two puzzles coincide with each other, so the puzzle is established and the pieces of the puzzle disappear.
Claims (1)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020120022090A KR20130100880A (en) | 2012-03-04 | 2012-03-04 | Education training puzzle game bm |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020120022090A KR20130100880A (en) | 2012-03-04 | 2012-03-04 | Education training puzzle game bm |
Publications (1)
Publication Number | Publication Date |
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KR20130100880A true KR20130100880A (en) | 2013-09-12 |
Family
ID=49451400
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020120022090A KR20130100880A (en) | 2012-03-04 | 2012-03-04 | Education training puzzle game bm |
Country Status (1)
Country | Link |
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KR (1) | KR20130100880A (en) |
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2012
- 2012-03-04 KR KR1020120022090A patent/KR20130100880A/en not_active Application Discontinuation
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