KR20130100880A - Education training puzzle game bm - Google Patents

Education training puzzle game bm Download PDF

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Publication number
KR20130100880A
KR20130100880A KR1020120022090A KR20120022090A KR20130100880A KR 20130100880 A KR20130100880 A KR 20130100880A KR 1020120022090 A KR1020120022090 A KR 1020120022090A KR 20120022090 A KR20120022090 A KR 20120022090A KR 20130100880 A KR20130100880 A KR 20130100880A
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South Korea
Prior art keywords
game
puzzle
puzzle game
various
dementia
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KR1020120022090A
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Korean (ko)
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한영란
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한영란
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Application filed by 한영란 filed Critical 한영란
Priority to KR1020120022090A priority Critical patent/KR20130100880A/en
Publication of KR20130100880A publication Critical patent/KR20130100880A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education

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  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Engineering & Computer Science (AREA)
  • General Health & Medical Sciences (AREA)
  • General Business, Economics & Management (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • Economics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • Theoretical Computer Science (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • Toys (AREA)

Abstract

PURPOSE: A puzzle game business model can maximize a puzzle game's educational effect, which can play a critical role in dementia prevention for senior citizens, by providing a user with game content of different difficulty levels. CONSTITUTION: A puzzle game business model applies to a puzzle game which employs various puzzle pieces looking like various symbols such as Korean characters, English characters, a plus symbol, a times symbol, etc. The game runs on various platforms including PCs, smartphones, tablets, and applications and can be used in teaching students about several basic concepts and preventing senior citizens from dementia. The game presents various design elements with several difficulty levels. [Reference numerals] (AA) Link; (BB) Apple; (CC) Banana picture; (DD) Police; (EE,FF,GG) Link

Description

교육 퍼즐 게임 비즈니스모델{education training puzzle game BM}Education training game BM}

단순한 퍼즐게임에 교육용 컨텐츠를 접목시켜 어린이의 교육 및 치매예방을 위한 새로운 게임New game for education and prevention of dementia of children by combining educational contents with simple puzzle game

종전의 사천성이라는 퍼즐게임이 단순히 같은 모양을 맞추는 단순한 게임이라면 그 퍼즐게임에 교육적 컨텐츠를 접목하여 지능향상과 치매예방에 탁월한 기능성 게임으로 발전시키고자 합니다.If the previous game of Sichuan is a simple game that simply fits the same shape, we want to develop educational functionality that is excellent for intelligence and prevention of dementia by combining educational content with the puzzle game.

기존의 단순한 이미지에서 탈피 각 난이도별 새로운 컨텐츠 확보와 데이터베이스 구축 및 그에 따른 게임의 실행Breaking away from the existing simple image Acquiring new contents for each difficulty level, building a database and executing the game accordingly

각 난이도 별로 더하기,빼기,곱하기,나누기,영어,모양 등의 다양한 디자인 컨텐츠 확보와 난이도별 여러가지의 디자인 컨텐츠 확보Securing various design contents such as adding, subtracting, multiplying, dividing, English, and shape for each difficulty level and securing various design contents for each difficulty level

난이도별 게임 컨텐츠를 제공함으로써 교육적 효과를 극대화 할수있으며, 노인의 치매예방에 탁월한 게임 컨텐츠 제공By providing game contents for each level of difficulty, the educational effect can be maximized and excellent game contents are provided to prevent dementia of the elderly.

단순한 같은 모양 찾기의 퍼즐게임이 아닌 더하기,빼기,곱하기,나누기,영어,그림,도형등 으로 다양화하여 퍼즐 조각을 사라지게 하는 게임It is not a simple puzzle game of the same shape finding but diversifies the puzzle pieces by adding, subtracting, multiplying, dividing, English, drawing, shapes, etc.

각각의 난이도와 다양한 컨텐츠 (더하기,빼기,곱하기,나누기,영어,그림) 를 확보하고 데이터베이스에 체계화 하여 게임에서 실행되도록 해야함Each difficulty and various contents (addition, subtraction, multiplication, division, English, picture) should be secured and organized in a database to be executed in the game.

성립: 두 퍼즐의 값이 서로 일치하여 퍼즐이 성립되어 퍼즐조각이 사라짐Establishment: The values of the two puzzles coincide with each other, so the puzzle is established and the pieces of the puzzle disappear.

Claims (1)

더하기,빼기,곱하기,나누기,영어,한글,모형,그림등의 퍼즐 모양을 이용하여 교육적 목적과 치매 예방 목적의 온라인 및 스마트폰 , 테블릿pc ,앱 애플리케이션등에 사용되는 게임의 비즈니스 모델 The business model of the game used for online and smartphones, tablet pc, and app applications for educational and dementia prevention purposes by using puzzle shapes such as addition, subtraction, multiplication, division, English, Korean, model, and drawing.
KR1020120022090A 2012-03-04 2012-03-04 Education training puzzle game bm KR20130100880A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020120022090A KR20130100880A (en) 2012-03-04 2012-03-04 Education training puzzle game bm

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020120022090A KR20130100880A (en) 2012-03-04 2012-03-04 Education training puzzle game bm

Publications (1)

Publication Number Publication Date
KR20130100880A true KR20130100880A (en) 2013-09-12

Family

ID=49451400

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020120022090A KR20130100880A (en) 2012-03-04 2012-03-04 Education training puzzle game bm

Country Status (1)

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KR (1) KR20130100880A (en)

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