KR20130083037A - Simulation betting system - Google Patents

Simulation betting system Download PDF

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Publication number
KR20130083037A
KR20130083037A KR1020110144209A KR20110144209A KR20130083037A KR 20130083037 A KR20130083037 A KR 20130083037A KR 1020110144209 A KR1020110144209 A KR 1020110144209A KR 20110144209 A KR20110144209 A KR 20110144209A KR 20130083037 A KR20130083037 A KR 20130083037A
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information
odds
game
simulation
betting
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KR1020110144209A
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Korean (ko)
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이한순
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주식회사 큰틀
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/34Betting or bookmaking, e.g. Internet betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

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  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Tourism & Hospitality (AREA)
  • Economics (AREA)
  • General Business, Economics & Management (AREA)
  • Health & Medical Sciences (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention discloses a mock betting system that can impart equity to sports game betting.
System according to the present invention, the odds information providing server for providing authorized odds information for each sport; Sports information providing server for providing the odds prediction information for various sports events; Presenting the game status for the current or planned sporting event, based on the odds information and the odds prediction information, to derive the simulation prediction for the game status, based on the simulation prediction results of the user corresponding to the odds information A simulation betting server that provides the calculated points and displays the ranking of each member based on the points; A database that registers and manages the personal information for each user, game win rate information for each user, and ranking information according to game hits for each user in association with the simulation betting server; And receiving odds information and odds prediction information for each sports game based on the online connection with the simulation betting server through the Internet, and performing online simulation betting according to the simulation prediction guide provided by the simulation betting server. It consists of a plurality of user terminals. Therefore, the present invention has an effect of increasing the sports analysis capability of the user by performing the individual prediction for the sports game based on the authorized odds information and each sports game information.

Description

Simulation BETTING SYSTEM {SIMULATION BETTING SYSTEM}

The present invention relates to a sports betting system, and more particularly, based on the official odds information, predicting the winning or losing of various sports events for each member, and after providing a score corresponding to the prediction result according to the official odds information, In this regard, the present invention relates to a mock betting system that can promote information gathering in a sports betting process by presenting rankings among members.

In general, sports betting games have a sports Toto that sells betting tickets for sports and pays dividends to buyers who match the results and scores. The Sports Toto is a game that matches only the results or scores of a match, analyzes the teams of the selected match, records the expected score or loss based on the analyzed data, and then completes the bet by paying the recorded score sheet and the bet amount. After the game is ended, the game pays the dividend according to the score or the result of the bet according to the result of the game.

However, the sports Toto as described above must accurately analyze the teams conducting the match bet by the buyer, and bet by predicting the score and the result of the game based on the analysis, so it is difficult for those who are not interested in the sport to enjoy. There was this. In addition, there is a problem in that the betting method is varied and complex for each sporting event and requires a separate effort to enjoy sports Toto, there was a limit to everyone to enjoy.

As an example, there is a known prior art that can be Internet betting games, described in detail based on the accompanying drawings as follows.

1 is a flowchart of a game method for explaining a conventional internet betting game. As shown, if an Internet user wants to use the service provided by the site after accessing the site through the Internet network, first check the ID and membership registration, and then log in if the user is already a member. However, if you are not registered as a member, after confirming your intention to sign up, if there is any signing up, tell the terms and conditions to be followed when registering, and then enter as a member whether to receive betting service using mobile phone with basic personal information.

In this way, when a registered member logs in, he / she will be able to obtain the necessary points to use the service, a betting menu where he / she can enjoy betting games with previously earned menus, and exchange previously earned points for cash or prizes. Print menu

The way members can earn points is to earn basic points when an internet user first joins as a member. In addition, if you clicked on a banner ad on our site, responded to a survey surveyed by this site, or participated in various programs conducted on this site, such as when you registered as a member of our site as a member. Points are given according to the weights given to each program.

In this point granting step, in order to effectively achieve a predetermined purpose such as an advertisement, the user may be limited to obtaining points only by clicking with an appropriate time difference without giving a point every time the advertisement is clicked. For example, when a member A first joins as a member, the point accumulation database generates a record corresponding to member A and earns 100 points in return for membership.

Then, when A member clicks on an advertisement, survey response, and member recommendation once, the points corresponding to the weight of each participation item are accumulated, for example, 50 points, 70 points, and 200 points, and accumulated in A member records of the point accumulation database. Let's do it. Thus, in the case of participating in the point granting menu once after joining the member, for example, points of 420 points can be given, and such point accumulation is continuously accumulated every time the member A accesses the site and clicks the corresponding menu.

The point values described here are taken as examples for better understanding and may be arbitrarily changed according to the weight of the point grant menu. In addition, as a point acquisition menu, only membership click, advertisement click, survey response, member recommendation, etc. are exemplified, but in addition, various menus can be added to grant points.

However, in the prior art, which performs simulation betting as described above, since the point is provided according to the result of the individual's prediction result and the performance result of the game, there is no information utility of the prediction. to be. That is, since the prediction of the individual sports game determines only the win or loss without collecting the information, the meaning of the win rate is not only faded, and the play of the betting game is deteriorated.

1. Republic of Korea Patent Publication No. 10-2002-0001219, Publication Date January 09, 2002, Application No. 10-2000-0035624, Application Date June 27, 2000, Title of the invention 'Internet betting game method using the earning point '.

The present invention was created to solve the above problems, and an object of the present invention is to increase the user's sports analysis ability by performing individual prediction of a sports game based on the authorized odds information and the sports game information. To provide a simulated betting system.

Another object of the present invention is to provide a simulation betting system that can induce the stability of the simulation bet by performing point addition and subtraction of the individual prediction game result and presenting the individual ranking of the prediction game result.

Another object of the present invention is to provide a mock betting system that can ensure the reliability of the mock betting by maintaining the equity when calculating the score for the prediction game results by differentially applying the result of the winning and losing results according to the official odds. have.

Simulation simulation betting system according to an aspect of the present invention for achieving the above object, in the simulation betting system for an online sports game, odds information providing server for providing authorized odds information for each sport; Sports information providing server for providing the odds prediction information for various sports events; Presenting the game status for the current or planned sporting event, based on the odds information and the odds prediction information, to derive the simulation prediction for the game status, based on the simulation prediction results of the user corresponding to the odds information A simulation betting server that provides the calculated points and displays the ranking of each member based on the points; A database that registers and manages the personal information for each user, game win rate information for each user, and ranking information according to game hits for each user in association with the simulation betting server; And receiving odds information and odds prediction information for each sports game based on the online connection with the simulation betting server through the Internet, and performing online simulation betting according to the simulation prediction guide provided by the simulation betting server. It is characterized by consisting of a plurality of user terminals.

Points according to an embodiment of the present invention, the score is provided according to the odds information, when hitting the game with odds of 1.0 or more and less than 1.2, provides 60 points, 1.2 or more to less than 1.3 In a game with a odds of 80 points, if the game has a odds of 1.3 or more and less than 1.5, it provides 100 points and a game with a odds of 1.5 or more and less than 1.7. If you hit, you will be given 115 points. If you hit in a game with odds of 1.7 or more and less than 1.9, you will get 130 points and if you hit in a game with odds of 1.9 or more, It is characterized by providing 140 points.

The simulation betting system proposed in the present invention has the effect of increasing the user's sports analysis ability by performing individual prediction of the sports game based on the authorized odds information and the respective sports game information. In addition, in the present invention, by performing the point addition and subtraction of the individual prediction game results, by presenting the individual ranking of the prediction game results, and by applying the addition and subtraction of the winning and losing results according to the official odds, It is effective to maintain equity when calculating scores.

1 is a flowchart illustrating a conventional internet betting game method.
2 is a block diagram showing a simulation game system according to the present invention.
3 is a flowchart for explaining the main operation of the present invention.
4 is sports information shown as an embodiment of the present invention.
5 is a view showing a predicted overall ranking according to the present invention.

Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings.

2 is a block diagram showing a simulation game system according to the present invention. As shown, a odds information providing server 203 for providing authorized odds information for each sport, a sports information providing server 205 for providing odds prediction information for various sports events, and the current or planned Presenting a game status for a sporting event, based on the odds information and the odds prediction information, induces a simulation prediction for the game status, and points calculated based on the simulation prediction results of the user corresponding to the odds information Simulated betting server 201 to provide, and display the ranking of the member based on the point, and in conjunction with the simulation betting server 201, personal information about the user, game win rate information for each user, game hits for each user A database 209 that registers and manages ranking information according to the ranking information and an online connection with the simulation betting server 201 through the Internet. It consists of a plurality of user terminals 207 that receive odds information and odds prediction information for each sports game for simulation betting and perform online simulation betting according to the simulation prediction guide provided by the simulation betting server 201.

The sports game may be a domestic and international game, and may include soccer, basketball, horse racing, lotto, and toto games, and the odds information providing server 203 may be a professional odds provider providing information calculated by an expert pool. , bet365.com, betman.com, William Hill (willhill.com), Woodsmaker, etc. may be selected. The mock betting server 201 presented in the present invention receives the information of any one of the above odds specialists in a batch and applies it to the mock betting.

The sports information providing server 205 is a server provided to a large number of sports analysis companies at home and abroad, and predicts whether or not the game is won or not based on various sports information. Since the user plans his or her own analysis based on such sports information, the results presented by the sports information providing server 205 may be different from those of the user.

On the other hand, the user terminal 207, including a personal computer, may be a mobile Internet, PMP capable of the Internet, and the like. Therefore, the user performs the wired or wireless Internet connection of the mock betting server 201 using the user terminal 207, and the mock betting can be performed according to the betting guidance provided by the mock betting server 201.

The points calculated by the simulation betting server 201 are provided with scores according to the odds information. For example, when a game is hit with a odds of 1.0 or more and less than 1.2, 60 points are provided and 1.2 or more and more. 80 points will be awarded for hits in games with a score less than 1.3. In addition, 100 points from 1.3 to 1.5, 115 points from 1.5 to 1.7, 130 points from 1.7 to 1.9, and 140 points from 1.9 and above are provided. This means that the odds are high when the odds are low, and the points are not high when hit, and the odds are low when the odds are high, and the points are high.

On the other hand, in case of not hitting, the subtraction point according to the odds is also applied. If it fails to hit at odds below 1.3, -30 points are provided, and if it fails to hit at odds above 1.3, -10 points are provided. In addition, even if the odds are low, even if the odds are high, if not hit, a large score is subtracted. If the odds are high, if the odds are low, a small score is reduced. Then, the score is converted into the prediction (the total predicted score / the predicted number of matches) predicted by oneself.

In this way, the addition and subtraction points provided in the present invention are set by the administrator and registered and managed in the database 209, and it will be obvious that they can be changed as necessary. In addition, the hit rate for all games recognizes the reliability of the hit rate data when participating in at least 15 games, but even if the hit rate for the game in less than 15 games is high, it would be desirable not to publish it in the predicted overall ranking.

3 is a flowchart for explaining the main operation of the simulation betting server 201 according to the present invention.

In operation S301, the plurality of user terminals 207 may be registered according to a predetermined procedure provided by the simulation betting server 201. Membership registration is formed from the input of information such as adult authentication and address, including user ID and PW registration. The mock betting presented in the present invention does not use exchangeable cyber money, for example, points, money, etc., and facilitates learning of betting of members. Therefore, the simulated betting of the user provides only the process and result for betting prediction, thereby increasing the odds of the actual betting process.

When the user registration using the user terminal 207 is made, in step S303 the user recognizes a plurality of sports games provided by the simulation betting server 201, and selects any one game. Game selection is a game for mock betting, and at least one game can be simulated. The game is presented as an example of a game such as soccer, volleyball, basketball, lotto, or toto, but the type of game will not be limited in the present invention.

In operation S305, the user selects an arbitrary game for mock betting, and the mock betting server 201 provides odds information and sports information about the game. The simulation betting server 201 extracts related information of a game selected by a user from among sports information provided from the odds information providing server 203 and the sports information providing server 205. The extracted sports information is provided to the user terminal 207 through the internet.

Therefore, the user can collect various information about the game to be simulated using the terminal, and determines the winning hand of the game based on this information. In the present invention, but only to determine the winning hand for each game, it will be natural to be able to select a specific winning hand if necessary. The above-described sports information may provide information such as league rankings, player rankings, etc. as relevant information on the game.

FIG. 4 is information showing an example of sports information and illustrates domestic soccer. The user may recognize league rankings, player rankings, team-specific games, victory points, and comprehensive results for the last 10 games for the soccer game. In addition, the simulation betting server 201 provides the user terminal 207 with information about a game schedule, a match-up record, team information, player information, and other materials for various games. In addition, the simulation betting server 201 may provide information such as a horse racing prediction hit status, KBL European football team status, MLB team status, etc., and may provide index information calculated through the service.

Thereafter, the user terminal 207 starts the simulation betting guided by the simulation betting server 201. The simulation betting server 201 determines whether the game selected by the user is currently in progress, as shown in operation S309. Judge. If it is determined that the game selected by the user is currently in progress or the betting time has elapsed, the simulation betting server 201 enters step S311 and provides a guide message indicating that betting is impossible.

On the other hand, if it is determined in step S309 that the betting of the game selected by the user is possible, the simulation betting server 201 provides a table for simulation betting in step S313. The user terminal 207 bets the game selected by the user using the simulation betting table. Here, there is no amount to bet, the game bet is made by selecting or entering only the winning hand information for the mock bet.

As described above, the game bet should be made before the start of the game, and the simulation betting server 201 determines whether the bet is valid after determining whether the game has been started. Of course, before the start of the game may be limited to within a predetermined time after the start of the game according to the type of the game, which will be limited to the range that the game is started but does not affect the betting result.

That is, if the game is not started as in step S315, the user terminal 207 can continuously perform mock betting or modification, and if the game is started in step S315, step S317 is entered. This registers the betting information for the game without modification, and the simulation betting server 201 stores the betting information for each user in the database 209.

The simulation betting server 201 determines whether the corresponding game is terminated and recognizes the game information about the game, that is, the game result. In step S319, the simulation betting server 201 converts a game score for each user, that is, a game bet for each member. For this, the odds information for the corresponding game is extracted from the odds information providing server 203. Provides already set scores for odds information and board information.

For example, if the selected game is a domestic basketball game, and is a 'Seoul SK vs. e-land' game, and the odds of the game is 1.7, the simulation betting server 201 may be based on the result of the game and the winning hand information selected by the user. Determine if you are hit. If the user wins the selected winning hand information, the simulation betting server 201 provides 115 points corresponding to the already set odds. On the other hand, when the mock betting server 201 determines that the winning hand information selected by the user did not hit, as mentioned above, the odds are 1.3 or more, and are given -10 points. In the present invention, the simulation bet for one game has been described, but the user may participate in at least one or more games and proceed with the simulation bet.

In addition, the simulation betting server 201 calculates the final predicted ranking by calculating (total predicted score / predicted match number) based on the betting result for a plurality of games.

On the other hand, entering the step S321 and the simulation betting server 201 provides a ranking based on the results according to the individual simulation betting, that is, the score. This does not provide a simple ranking, but by revealing all the crew information predicted by the individual, it is possible to recognize the prediction information of others.

FIG. 5 is a diagram illustrating a predicted overall ranking presented by the simulation betting server 201, and provides ranking by ID of a user. Here, the ranking provides a ranking based on a user who has performed at least 15 games, and presents the number of games and the overall hit rate. Through this process, mock betting is possible, and through the mutual sharing of mock betting results, the game can be predicted efficiently. Therefore, the user learns for the actual bet based on the simulated bet.

201: simulation betting server 203: betting rate information providing server
205: sports information server 207: user terminal
209: database

Claims (6)

In the mock betting system for an online sports event,
A odds information providing server for providing certified odds information for each sport;
Sports information providing server for providing the odds prediction information for various sports events;
Presenting the game status for the current or planned sporting event, based on the odds information and the odds prediction information, to derive the simulation prediction for the game status, based on the simulation prediction results of the user corresponding to the odds information A simulation betting server that provides the calculated points and displays the ranking of each member based on the points;
A database that registers and manages the personal information for each user, game win rate information for each user, and ranking information according to game hits for each user in association with the simulation betting server; And
Based on the online connection with the simulation betting server through the Internet, receiving the odds information and odds prediction information for each sports game for the simulation betting, and performs the online simulation betting according to the simulation prediction guide provided by the simulation betting server Simulation betting system comprising a plurality of user terminals.
The method of claim 1,
The sports game is a domestic and foreign game, mock betting system, characterized in that any one of football, basketball, volleyball, horse racing, lotto, toto game.
The method of claim 1,
The odds information providing server is a professional odds rate provider providing information calculated by the expert pool, characterized in that provided from any one of bet365.com, betman.com, William Hill (willhill.com), Woods Maker Mock Betting System.
The method according to any one of claims 1 to 3,
The points calculated by the simulation betting server are provided with scores according to the odds information, when the game is hit with odds of 1.0 or more and less than 1.2, provide 60 points, having more than 1.2 to less than 1.3 When you hit in the game, you get 80 points. When you hit in a game with odds of 1.3 or more and less than 1.5, you get 100 points, and in games with odds over 1.5 and less than 1.7. If you score in a game with odds of 1.7 or more and less than 1.9, you score 130 points and if you hit in a game with odds of 1.9 or more, 140 A mock betting system characterized by providing points of points.
The method according to any one of claims 1 to 3,
The point calculated by the simulation betting server provides a -30 points when not hit at a odds of less than 1.3, and -10 points when not hit at a odds of 1.3 or more provide a simulation bet system.
The method according to any one of claims 1 to 3,
The ranking of the sports game is a mock betting system, characterized in that valid for at least 15 games per individual.
KR1020110144209A 2011-12-28 2011-12-28 Simulation betting system KR20130083037A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20210069611A (en) * 2018-09-05 2021-06-11 주식회사 이노핀 Method, platform and computer program for estimating outcome of predictive proposition
KR102356069B1 (en) * 2021-12-21 2022-02-09 (주)리인터내셔널 Forneigner exclusive casino game system and method thereof

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20210069611A (en) * 2018-09-05 2021-06-11 주식회사 이노핀 Method, platform and computer program for estimating outcome of predictive proposition
KR102356069B1 (en) * 2021-12-21 2022-02-09 (주)리인터내셔널 Forneigner exclusive casino game system and method thereof

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