KR20130082929A - Method and system for providing arcade game contents using cloud computing - Google Patents

Method and system for providing arcade game contents using cloud computing Download PDF

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Publication number
KR20130082929A
KR20130082929A KR1020110141075A KR20110141075A KR20130082929A KR 20130082929 A KR20130082929 A KR 20130082929A KR 1020110141075 A KR1020110141075 A KR 1020110141075A KR 20110141075 A KR20110141075 A KR 20110141075A KR 20130082929 A KR20130082929 A KR 20130082929A
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South Korea
Prior art keywords
game
cloud computing
user
server
content
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KR1020110141075A
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Korean (ko)
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서장원
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서장원
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F15/00Digital computers in general; Data processing equipment in general
    • G06F15/16Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3246Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving coins and/or banknotes

Abstract

PURPOSE: An arcade game contents providing system cloud computing and a contents providing method provide a cloud computing service to user game consoles in an arcade game room, and thereby reduce hardware costs of user game consoles and hardware maintaining, repairing, and upgrading costs. CONSTITUTION: An arcade game room game contents providing system comprises multiple user game consoles (1), a gateway server (2), a virtualization management server (3), and a settlement server (5). Multiple user game consoles are installed at an arcade game room in a wire and wireless internet network (8) environment. A gateway server receives an initial connection of a user console and provides an initial screen of an available contents list. A virtualization management server manages multiple virtual servers (4) and allocates a virtual server exclusively providing a cloud computing service to a user console. A settlement server receives a user log and receipts, disbursements, sale, profits, etc. of the user game console from the virtual server providing contents processed by cloud computing with the user game console one on one, and processes settlement. [Reference numerals] (1,GG,KK) Game console 1; (11) Game room operator PC; (2) Gateway server; (3) Settlement server; (3) Virtualization management server; (4) Virtual server 1; (6) Portal server; (7) Game content providers; (8) Wire and wireless internet network; (9) Game room A; (AA) Virtual server 2; (BB) Virtual server n; (CC) Wire and wireless network; (DD,HH,LL) Game console 2; (EE,II,MM) Game console n; (FF) Game room B; (JJ) Game room N

Description

Arcade game contents providing system and method for providing contents using cloud computing {Method and System for providing Arcade game contents using cloud computing}

The present invention establishes an arcade game site of the cloud computing environment and assigns a virtual server for each game machine of the game site, provides game content requested by the user of the game machine, and provides profits generated from the game machine used by the game content provider, the arcade game machine operator, and the cloud. Operators of computing systems share profits with each other.

Cloud computing (cloud computing) is that the remote processing server receives and processes the service request entered by the user at the game machine of the arcade game site and provides the processing result to the user's game machine. That is, the game machine has a function of inputting commands and outputting screens processed without a separate processor.

Comparing the operating environment of a conventional arcade game site on the premise of an arcade game room in a cloud computing environment, there are the following problems 1) to 7).

1) Conventional game machines installed in arcade games have three types of game control boards: A, B, and C. A) Game control boards are computer boards containing CPUs, including RAM, hard disks, and graphics cards. It is a computer normally used in the form containing a back. B) The game control board is an industrial game board called P.C.B (Printed Circuit Board). It is an all-in-one game control board that includes CPU, graphic I.C, memory I.C, etc., and is used exclusively as a game board. C) The game control board is a hybrid type that combines the form of A) and B). It uses a CPU, which is a central processing unit used for computers, on a PCB designed for industrial use as in the case of B), and uses a memory card or a CD-ROM. Customizing game board that uses DVD-ROM, USB, hard disk, etc. as a storage device. A) game control boards are expensive in mainframe hardware and software (Windows) and have ongoing hardware maintenance and upgrade costs. The game control boards of B) and C) form a game board by manufacturing basic quantity units instead of assembling one or two ready-made items such as A) and making them into game boards. There is an inconvenience that cannot be used other than the control board.

2) The game control board of the above type cannot be known even if it is modified and altered by the content developer and a third party after receiving a game deliberation from the Korean Game Rating Board.

3) The owner of a game site purchased without knowing whether the game machine has been illegally modified or tampered by the content developer or a third party will be subject to property damage being confiscated by the government and police.

4) In the conventional arcade game hall, the owner of the game site without knowledge of the game board burdens the new start-up with the burden to perform maintenance, upgrade and A / S management of the game control board of the form A), B), C). Labor time and money.

5) Conventional arcade game consoles have game control boards of one of the types A), B), and C) mentioned above in 1), resulting in waste of computer component resources such as CPU, memory, disk, and various ICs. And high electric charges are generated by the power consumption according to the operation of the game control board of the game machine.

6) The game control board installed in the conventional arcade game machine occupies the space of the entertainment game ground due to its own volume and generates noise and heat during game play.

7) The conventional arcade game site owner directly purchases a game board of one of A), B) and C) forms that drive game contents developed by a specific developer and installs it in an existing game machine, Since it purchases and operates an integrated game machine equipped with one of the stored A), B), or C) forms, it is burdened by new start-ups due to the initial purchase cost, ie when the purchased game is ignored by users. In the absence of commercial use, the responsibility is entirely attributable to game owners.

Hereinafter, an arcade game machine according to the prior art will be described with reference to the accompanying drawings.

1 is a view for explaining the components of a conventional arcade game machine and the game machine.

The components of the arcade game machine and the game machine according to the related art shown in FIG. 1 represent an electronic game machine 10 in a general entertainment room. Such an electronic game machine 10 includes a display unit 20 for displaying a game program; Operation key unit 40 for manipulating the game) and a coin insertion hole 60 for inserting a coin to play the game, a speaker 70 for playing game music, a decoration for doubling the visual effect of the game, etc. 80 , The power supply unit 90 for supplying power to the electronic game machine 10, detects that the coin is input, displays the embedded program on the display unit 20 according to the detection result, the operation input from the operation key unit 40 It consists of a game control board 100 for controlling the operation of the characters in the game program according to the key.

2 shows an adult entertainment game machine, which is an arcade game machine according to the related art, and a component therein, wherein the display unit 20 for displaying an adult electronic entertainment game machine 10 and a game program, and an operation key unit for operating a game ( 40), a coin insertion hole 60 for inserting a coin to play a game, a bill insertion hole 61 for inserting a bill to play a game, a speaker 70 for playing game music, a decoration for doubling the visual effect of the game Etc. 80, the product outlet 110 for discharging goods as a result of the game, the power supply unit 90 for supplying power to the adult electronic game machine 10, the input signal of the coin, bills and the operation key unit 40 Gift voucher that sends a game operation signal to the game control board 100, sends a signal, such as game sound sound, decoration, etc. sent from the game control board 100 to the speaker 70 and the decoration (80), and discharged as a result of the game Discharge signal In response to the operation key input from the input / output board 95 and the operation key unit 40, which is received from the air board 100 and sent to the gift certificate outlet 110, and sends the game video signal to the display unit 20, It is composed of a game control board 100 for controlling the operation of the characters.

In order to make an arcade game machine according to the prior art as shown in Figs. 1 and 2, one or more game control boards of the types A), B), and C) mentioned in 1) above are provided. There have been many problems such as a waste of resources such as purchasing a game machine and a high electric charge due to power consumption according to the operation of the game control board of the game machine.

The present invention has been made in view of the above-described point, and provides the arcade game contents providing service for the game machine used by the user by converting the processing environment of the game machine of the arcade game room into the cloud computing environment, and used by the user. The proceeds from the arcade game machine are intended to share the profit between the game content developer, the arcade game machine operator, and the cloud computing system operator.

According to the deliberated game content providing system of the arcade game hall using the cloud computing of the present invention for achieving the above object, the virtual server assigned to 1: 1 in the game machine of the arcade game site is cloud computing-based deliberated individual game content providing service In the game content providing system reviewed at the arcade game site where the revenue obtained from the individual game machine used by the user is divided between the arcade game machine operator, the reviewed game content provider and the operator operating the cloud computing system, A game machine of an arcade game site having a screen display function of content received by a user's command cloud computing processing; Providing an initial screen including a list of the deliberated game content available to the game machine of the arcade game site, receiving the arcade game machine identification number, the arcade game site authentication number and the application for the use of specific content, the authentication of the authentication number A gateway server providing connection information of a virtual server allocated to the arcade game machine upon success; In the process of performing network communication with the gateway server, the virtual server is provided with a list of available game contents and manages the creation, startup, and destruction of a plurality of virtual servers and is assigned 1: 1 to the arcade game machine. A virtualization management server that allocates and transmits the access information; The game contents providing service, which is executed under the control of the virtualization management server, receives the authentication number and the application for using the specific game content from the virtualization management server, receives the user's command from the game machine used by the user, and is cloud-computed. A virtual server for providing a log of game contents used by a user in an individual game machine of the arcade game room; And receiving the log information from the virtual server and distributing the proceeds generated by the individual game machine to an arcade game machine operator, a game content provider, and a cloud computing system operator, and transmitting the proceeds to the manager server of each subject. Characterized in that the settlement server.

On the other hand, according to the method for providing game content to the arcade game hall using the cloud computing of the present invention, the virtual server assigned to the game machine 1: 1 of the arcade game site provides cloud computing-based individual game content providing service, individual arcade In the method for providing game content cloud-processed to an arcade game site for distributing profit generated from a game machine, (A21) the gateway server authenticates the identification number of the user game machine and the authentication number for identifying the game site where the user game machine is installed in the initial screen. step; (A22) if the authentication is successful, the gateway server receives a connection of the user game machine and provides an initial screen including a list of available contents; (A22) the gateway server receives the application for using the specific content on the initial screen, and the gateway server provides the connection information of the virtual server assigned to the user game unit 1: 1 and switches to the session of the user game machine and the virtual server. ; (A41) the virtual server receiving a user command from the session game user game console providing a cloud computing processed game content providing service; (A42) the virtual server recording a log of the input amount of the individual user game machine and the game content used; And (5) a portal server operated by a cloud computing system operator to which the settlement server receives the game contents log information, the input amount, the discharged amount, and the final revenue generated from the individual game machine from the virtual server. Characterized in that it comprises the step of transmitting to.

According to a preferred feature of the invention, the step (A22), (A31) is characterized in that the virtualization management server generates a list of available game content to provide the list to the gateway server.

Further, the step (A23), (A32) the virtual management server for managing the creation and destruction of the plurality of virtual servers, the step of receiving and storing the game machine identification number, the game site authentication number and the application for using the specific game content from the gateway server ; (A33) the virtualization management server managing the creation, startup and destruction of the plurality of virtual servers to assign a virtual server assigned to the game device 1: 1; (A34) transmitting the user game machine identification number, the game site authentication number, and the application for using the specific game content to the assigned virtual server by the virtualization management server; And (A35) transmitting, by the virtualization management server, the access information of the virtual server to the gateway server.

Further, the settlement server, (A511) receiving and storing the unit price of use of the content of the arcade game machine operated by the arcade game machine PC; (A512) receiving and storing the arcade game machine use time and log information of the use content of the individual user from the virtual server; (A513) Money input for the user to use the game content of the general arcade that has been cloud computing using the use unit price and log information. In other words, proceeds or money invested by a user to use cloud computing-processed adult arcade game content, and money released to the user as a result of the use, vouchers, printed papers or other securities printed on the value of money. Calculating and storing; (A514) A cloud computing system in which revenue generated from a cloud computing processed arcade game machine or a settlement settled in a cloud computing processed adult game machine is subscribed to arcade game ground operators or adult game ground operators and arcade game content providers or adult game content providers. Characterized in that the step of providing to the portal server operated by the operator. Preferably, the virtualization management server, a method of assigning a virtual server capable of cloud computing by receiving a game content use request of the user selected from the available game content list of the initial screen and limiting only to the game content applied for use; Receiving a request for using additional content while the user uses the game content, and additionally assigning a cloud computing processing function of the additional game content to a virtual server currently assigned to the user game machine; The user may receive a request for using additional content while using game content, and allocate the virtual server using at least one or more of the methods of allocating an additional virtual server capable of cloud computing processing of the additional game content.

Furthermore, a portal server operated by a cloud computing system operator to which the arcade game ground operators, adult game ground operators, arcade game content providers, and adult game content providers are subscribed, includes (A61) arcade game ground operators and adult game ground operators. Registering the use unit price by transmitting the use unit price for each content from the operator PC to the settlement server; (A62) Logon with the ID and password given from the portal server subscribed from the operator PC of the arcade game site operators and the adult game site operators, and the game site operators transmit the calculated revenue inquiry request of each game machine operated by the portal server. It is characterized in that the step of providing the revenue information of the individual user game machine to the game content providers can be confirmed by logging on with the ID and password granted from the portal server granted the usage status and revenue generated by the provided game content, etc. have.

According to the present invention "arcade game content providing system and content providing method using cloud computing" as described above has the following effects.

First, by providing a cloud computing service for the user game consoles of the arcade game site, the hardware cost of the user game consoles can be low, and the hardware maintenance and upgrade costs can be lowered.

Second, since the game contents that have been reviewed by the government can be provided, it is possible to reduce the damage of game owners due to illegal modification and alteration of game contents.

Third, the owner of the game site does not need to perform maintenance, upgrades, and after-sales management of the whole game machine, so that a new game site can be started without burdening time, money, and effort even without the knowledge of the game control board and the game machine.

Fourth, since the external server provides the game content to the user game machine, it is possible to induce sound game content distribution by fundamentally preventing illegal modification and alteration of game developers and third parties after deliberation.

Fifth, the arcade game machine does not need to have individual game content control board, so it can save computer parts resources such as CPU, memory, disk, and various parts resources for making game content control boards such as various ICs, PCBs, etc. There is no power consumption used in game control boards, resulting in low electricity bills.

Sixth, since the arcade user game console does not have a separate game content control board, the production cost of the arcade game machine can be reduced, the space utilization of the arcade game room can be increased, and the processing of the arcade game machine main body can reduce the generation of noise and heat.

Seventh, the arcade game market owner can be provided with a variety of deliberated game content without having to purchase an individual game content control board or an integrated game machine.

Eighth, in the method of seizing the game machine by cracking down the arcade game site when distributing illegal game content, only game content in the server needs to be cracked, thereby saving time and manpower due to crackdown.

1 is an example for explaining a game machine of a conventional arcade game,
2 is an example for explaining a game machine of a conventional adult arcade game room,
3 illustrates a schematic configuration of an arcade game content providing system using crowd computing according to an embodiment of the present invention.
4 illustrates a first embodiment of a game machine structure of an arcade game ground according to an embodiment of a system and method for providing game content to an arcade game ground using the present invention cloud computing system.
5 illustrates a second embodiment of a game machine structure of an arcade game ground according to an embodiment of a system and method for providing game content to an arcade game ground using the present invention cloud computing system.
6 is a block diagram of an arcade game site game machine according to a first embodiment of a game content providing system and method for providing an arcade game site using the cloud computing system of the present invention.
7 is a block diagram of an arcade game room game machine according to a second embodiment of a system and method for providing game contents to an arcade game site using the present invention cloud computing system.
8 is an internal structure diagram of a virtualization management server according to an embodiment in a system and method for providing game contents to an arcade game site using the cloud computing system of the present invention.
9 is an internal structure diagram of a settlement server according to an embodiment in a system and method for providing game content to an arcade game site using the present invention cloud computing system.
10 is a schematic flowchart of an embodiment in a system and method for providing game contents to an arcade game site using the cloud computing system of the present invention.
11 is a detailed flowchart of a cloud computing service providing process according to an embodiment in a system and method for providing game contents to an arcade game site using the cloud computing system of the present invention.
12 is a detailed flowchart of a usage fee settlement process according to an embodiment in a system and method for providing game contents to an arcade game site using the present invention cloud computing system.

Hereinafter, exemplary embodiments of an arcade game content providing system and a content providing method using cloud computing according to the present invention will be described in detail with reference to the accompanying drawings.

In addition, the terminology used in the present invention is a general term that is currently widely used as possible, but in certain cases, the term is arbitrarily selected by the applicant, and in this case, the meaning is described in detail in the description of the present invention, and a simple term It is to be understood that the present invention is to be understood as a meaning of terms rather than names.

Further, in describing the embodiments, descriptions of technical contents which are well known in the technical field to which the present invention belongs and which are not directly related to the present invention will be omitted. This is for the sake of clarity of the present invention without omitting the unnecessary explanation.

Figure 3 shows a schematic configuration of an arcade game site content providing system according to an embodiment of the present invention.

The arcade game site game content providing system using cloud computing of FIG. 3 according to an embodiment of the present invention is constructed in a wired / wireless internet network (8) environment and includes a plurality of user game machines 1 and user game machines installed in the arcade game hall. A gateway server (2) that receives the initial connection of (1) and provides an initial screen of a list of serviceable contents, manages a plurality of virtual servers (4), and provides a dedicated server for providing cloud computing services to the user game machine (1). (4) of the virtual management server (3), the user game console (1) and the virtual server (4) and the virtual server (4) providing the cloud-computed content to the 1: 1 log of the user and the user game machine It is configured to include a settlement server (5) for receiving the sales and revenues, such as income, expenses and settlement processing.

The arcade game site game content providing system using cloud computing is a game machine (1) of an arcade game site operated by an arcade game site operator subscribed to a portal server (6) operated by a cloud computing system operator receiving a game content providing service using cloud computing. Installed in the arcade game center operator PC terminal 11 can be inquired the revenue and profits, such as income and expenses of the game machine (1) in the game center they operate with the ID and password given when the portal is registered, to the game machine (1) The unit price of the provided game content can be registered through the portal server 6. Therefore, it can be configured to include a portal server (6) operated by a cloud computing system operator. The wired / wireless internet network 8 in the present invention encompasses all communication networks capable of internet data communication using various protocols such as public networks or dedicated networks.

The user game machine 1 is a game machine in a cloud computing environment where a user who visits an arcade game site puts coins, bills, cards, and the like into and uses them. That is, when the user inserts money and inputs a user command, the user game device 1 transmits the data through the wired / wireless internet network 8 and receives the result data of the cloud computing process and displays the result on the screen. Therefore, the user game machine 1 of the cloud computing environment has a lower HW price than the conventional game machine 10 which is locally processed through the game control board 100 in the game machine. In addition, by providing a variety of game content can save the cost of replacing the game control board 100 or game machine 10 for new game content, the maintenance cost of the HW and game content SW than the local processing game machine 10 It is cheaper.

The arcade game site operator PC terminal 11 of FIG. 3 provides revenue and profits such as game content log information, income, and expenditure of game machines in the arcade game center that receive game contents using cloud computing, and the arcade game site through the portal server 6. It is an arcade game site operator PC terminal 11 which can be confirmed by the operator and can register the individual game content using unit price of the game machine. The portal server 6 is a portal server 6 operated by a cloud computing system operator and subscribed to game content providers and arcade game site operators.

The gateway server 2 provides an initial screen for user game machines 1 installed in game machines of a plurality of arcade game sites. The initial screen is displayed first when the user's game device 1 is powered on. The initial screen displays a list of a plurality of game contents available for game user (Fighting, Shooting, Puzzle, Action, Video Reel, Poker, Go-Stop game, etc.). To guide the selection of game content usage. Then, the user game machine 1 receives the user game machine identification number, the game site authentication number, and the game contents requested by the user. If the authentication is successful by authenticating the received game machine identification number and game site authentication number, request the virtual server 4 to be allocated to the virtualization management server 3, and provide the connection information of the river server 4 from the virtualization management server 3. Receive and transmit to the user game machine (1).

When the user game machine 1 receives the connection information of the virtual server 4, the session connection between the user game machine 1 and the gateway server 2 is switched to the session connection between the user game machine 1 and the virtual server 4. . That is, the user game machine 1 is connected to the virtual server 4, receives the game content that is crowd-computed, transmits a user command, and responds to the processing result of the user command to provide a cloud computing service of the executed game content. Receive.

The virtualization management server 3 receives a request from the gateway server 2 and generates and provides a list of available game contents displayed on an initial screen. Then, the virtual server 4 capable of cloud computing processing is assigned to the game content requested by the user by managing the creation, startup and destruction of the plurality of virtual servers 4. The assigned virtual server 4 may initialize and allocate the existing virtual server 4 or create and assign a new one.

When the virtual server 4 is assigned, the virtualization management server 3 provides the assigned virtual server 4 with the user game machine identification number, the game site authentication number, and the user's content application request information. Then, the connection information of the virtual server 4 assigned to the gateway server 2 is provided.

The virtual server 4 is assigned to the user game machine 1 as 1: 1 as a program instance created, destroyed, and executed by the virtualization management server 3. The virtual server 4 records the user's usage time and the user's usage content in real time logs in the process of providing the game contents cloud-processed to the user game machine 1, and when the user finishes using the game contents, the settlement server 5 ), The user's usage log, and information such as the amount of money input to the user using the game content and the amount of money released as a result of using the game content, are transmitted.

In the present invention, the reason why the virtual server 4 is assigned to the user game machine 1 as 1: 1 is to assign a cloud computing service by assigning a virtual server 4 having a suitable processing capacity according to the game content requested by the user. To provide. For example, if 10 users apply to use one game content in game site A and 3 users apply to use one game content in game room B, among the virtual servers 4 assigned to each user, The virtual server 4 of game content selected by ten users of the A game site requires higher processing power and resources. This is closely related to the processing power for the execution of the content. That is, if the processing power required for the execution of the content a is 10, and the processing power required for the execution of the content b is 2, then assigning a suitable virtual server 4 accordingly processing resources of the virtualization management server 3 This is because it is used efficiently.

The settlement server 5 registers and stores the unit price of the cloud-computed game contents in the game hall through the portal server to the arcade game site operator management PC terminal 11. When the user finishes using the game content, the user settles the revenue and profits of the user's game machine, such as the amount of money put into the use of the game content and the amount of money generated as a result of the game, and converts the proceeds to the content provider, game machine operator, and cloud computing system operator. The profit is distributed and registered in the portal server 6.

The portal server 6 joins an arcade game site operator using an arcade game content service using cloud computing and a game content provider providing game content to a cloud computing system, and then provides an associated interface to the arcade game site operator and provides game content providers. Provides the usage log information and the distribution proceeding information according to the use of the provided game contents through the portal server 6. The arcade game center operator PC terminal 11 accesses the portal server 6 and registers the use unit price for each game content used in the game machine in the game room. In addition, the portal server 6 distributes information such as revenues and proceeds, such as income and expenses of individual game machines, and revenues distributed to content providers, arcade game center operators, and cloud computing system operators. Provide information.

FIG. 4 is a view for explaining a first embodiment of a game machine structure of an arcade game ground according to an embodiment of a system and method for providing game content to an arcade game ground using the present invention cloud computing system.

In the game machine structure of the arcade game room according to the first embodiment of the present invention, as shown in FIG. 4, the electronic game machines 10A, 10B, .., 10N are connected to the wired / wireless network 8 to provide game contents from the cloud computing system. Receive. Such electronic game machines 10A, 10B, .., 10N have a display unit 20A, 20B, .., 20N of CRT or LCD for displaying a game program, and first and second for manipulating a game. The operation key portion 40A, 40B, .., 40N or the touch panel 30A, 30B, .., 30N, and the operation key portion for operating the game and the speaker 70A, 70B, .., 70N for outputting the sound effect of the game. And the visual effects of the game and the decorations such as game consoles (80A, 80B, .., 80N) and coin insertion slots (50A, 50B, .., 50N) for inserting coins or bills to proceed with the game. 60A, 60B, .., 60N), or game card contacts (100A, 100B, .. 100N) that can pay for game consoles, and power supply units (90A, 90B, .., 90N) that supply power to game machines. It is composed of

Here, the game card includes an IC card, an RF card, a prepaid card that can use points or miles provided by a transportation card, a credit card company, a communication company, a company and an organization, and includes a gift certificate or a card with a barcode, and an online game money card. And it can be used for a small payment with a mobile phone or a mobile phone with an NFC function.

FIG. 5 is a view for explaining a second embodiment of a game machine structure of an arcade game ground according to an embodiment of a system and method for providing game content to an arcade game ground using the present invention cloud computing system.

In the game machine structure of the arcade game room according to the second embodiment of the present invention, as shown in FIG. 5, the electronic game machines 10a, 10b,... 10n are connected to the wired / wireless network 8 to provide game contents from the cloud computing system. Receive. Such electronic game machines 10a, 10b, .., 10n include display units 20a, 20b, .., 20n made of CRT or LCD for displaying a game program, and operation key portions 40a for operating a game. 40b, .., 40n) or operation keys for manipulating the game with the touch panels 30a, 30b, .., 30n, speakers 70a, 70b, .., 70n for outputting sound effects of the game, and visual effects of the game. And decoration lamps (80a, 80b, .., 80n) to highlight game machines, coin insertion slots (50a, 50b, .., 50n) for inserting coins or bills to proceed with the game, and bill insertion slots (60a, 60b, etc.). .60n), or game card contacts (100a, 100b, ..100n) that can pay for games on an electronic game machine, print out prizes, vouchers or merchandise corresponding thereto, and prices Discharge outlets (110a, 110b, .., 110n) for discharging printed matter, coins, banknotes, card input, game operation, game sound output, decoration, etc. It consists of the input-output boards (95a, 95b, .., 95n) and a power supply unit (90a, 90b, .., 90n) for supplying power to the game machine for controlling the like.

Here, the game card includes an IC card, an RF card, a prepaid card that can use points or miles provided by a transportation card, a credit card company, a communication company, a company and an organization, and includes a gift certificate or a card with a barcode, and an online game money card. And it can be used for a small payment with a mobile phone or a mobile phone with an NFC function.

4 and 5 is composed of one coin insertion hole (50A) 50a, bill insertion hole (60A) (60a), game card contact portion (100A) (100a) but this is one embodiment a plurality of coin insertion hole, The game machine may be configured with a bill insertion hole and a plurality of game card contacts, and a coin insertion hole 50A, 50a, a bill insertion hole 60A, 60a, and a game card contact part 100A, 100a may also be a coin insertion hole and a game card contact part. The game machine 10A or 10a may be constituted only by the bill insertion hole and the game card contact part. In addition, the coins or banknotes inserted into the coin insertion slots 50A and 50a and the banknote insertion slots 60A and 60a may be coins or banknotes issued by the national bank and formally used. It may be one that has a value corresponding to a coin or a bill. For example, you can say something like a gift certificate.

6 is a block diagram of an arcade game site game machine according to a first embodiment of a game content providing system and method for providing an arcade game site using the cloud computing system of the present invention.

As shown in FIG. 6, the block configuration of the arcade game machine according to the first embodiment of the present invention includes coins, bills, card processing unit 150, decoration light output unit 180, voice output unit 170, first joystick, It consists of an operation key unit 140 having a second joystick, a touch panel operation key unit 130 that can be operated by a touch panel, an image processing unit 120, a wired / wireless network 8 that connects cloud computing services, and a power supply unit 90. .

Herein, the coin, banknote, and card processing unit 150 sends a coin, banknote, or card signal input to the coin insertion hole 50A, the bill insertion hole 60A, and the card insertion hole 100A to the image processing unit 120, and the image processing unit is The signal is transmitted to the selected game content of the cloud computing system.

The decorative lamp output unit 180 outputs when power is supplied from the power supply unit 90 for the visual effect of the game machine 10A.

The audio output unit 170 outputs the game audio output signal sent from the content provided to the cloud computing system to the audio output unit through the image processing unit 120 for the auditory effect on the game. Output

A first joystick, a second joystick operation key unit 140 or a touch panel manipulation key unit 130 receives a signal for operating a game from a game user.

The image processing unit 120 is connected to the coin, bill, card processing unit 150, audio output unit 170, the operation key 130 or 140 and the cloud computing system, the image of the game content provided to the cloud computing system To the display unit 20A, the user inputs a coin input into the coin inlet 50A for game content use to transmit the coin input signal to the game content provided to the cloud computing system, provided to the cloud computing system The game voice signal of the game content is output to the voice output unit 170. Then, the operation signal of the game content selected by the user is transmitted to the selected game content provided to the cloud computing system by the signal of the operation key unit 140 or the touch panel operation key unit 130 to process the processing command through the image processing unit 120. .

The power supply unit 90 supplies power to the light output unit 180, coins, banknotes, card processing unit 150, display unit 20A such that the arcade electronic game machine 10A) operates.

7 is a block diagram of an arcade game site game machine according to a second embodiment of a system and method for providing game contents to an arcade game site using the present invention cloud computing system.

As shown in FIG. 7, the block configuration of the arcade game machine according to the present invention is a coin, a bill, a card processing unit 150, a decoration light output unit 180, a voice output unit 170, and a game result. Product or gift voucher output unit 110, buttons or joysticks and buttons with the operation key 140, touch panel operation key 130 that can be operated from the touch panel, input / output board 95, image processing unit 120 ), A wired and wireless network 8 and a power supply unit 90 for connecting cloud computing services.

Herein, the coin, banknote, and card processing unit 150 receives a coin, bill, or card signal input to the coin insertion hole 50a, the banknote insertion hole 60a, and the card insertion hole 100a through the image processing unit 120 through the input / output board 95. The video processing unit transmits the signal to the selected game content of the cloud computing system through the wired / wireless network 8.

The decorative lamp output unit 180 decorates the output signal sent from the game content selected by the game user of the cloud computing system to the input / output board 95 through the image processing unit for the visual effect of the game. The lamp output unit is output to the lamp 80a or the lamp output signal from the lamp control program programmed in the input / output board 95 is output to the lamp output unit by the input / output board to the lamp output unit, the lamp output unit 80a Will print

When the audio output unit 170 receives the game audio output signal sent from the selected content provided to the cloud computing system for the auditory effect on the game to the input / output board 95 through the image processing unit 120, the input / output board outputs the audio output. A negative signal is output, and this signal is output to the speaker 70a.

The output unit 110 which prints out a prize and a gift certificate or an equivalent thereof is printed as a result of the game from the selected game content provided to the cloud computing system as a result of the game selected by the user. When an output signal is sent to the image processing unit 120 through the wired / wireless network 8, the image processing unit 120 transmits a signal to the input / output board 95, and the input / output board 95 presents the received signal. And it sends an output signal to the output unit 110 for outputting a gift certificate or the amount equivalent thereto. The output unit 110 receives the output signal and prints out or discharges the prizes and gift certificates or their equivalents to the gift certificate outlet 110a.

The user's operation signal of the operation key unit 140, which is composed of only buttons or a joystick and buttons, is transmitted to the input / output board 95, and the input / output board 95 sends the signal to the image processing unit 120, and the signal is wired or wireless. It is sent via the network 8 to the selected game content of the cloud computing system. In addition, when a game operation signal is input from the game user, the operation key unit 130 of the touch panel 30a is sent to the selected game content of the cloud computing system through the image processing unit 120 or the operation key unit of the touch panel 30a ( When the game operation signal of 130 is input, the signal is sent to the input / output board 95, and the input / output board 95 transmits the signal to the image processing unit 120, and the image processing unit 120 connects the received game operation signal. It transmits to the selected game content of the cloud computing system through the wired or wireless network 8.

The input / output board 95 corresponds to a coin, a bill, a card processing unit 150, a decoration output unit 180, a voice output unit 170, an operation key unit 130 or 140, or a prize or a gift certificate as a result of the game. It is connected to the output unit 110 for printing the price to send coins, bills, card recognition signal to the image processing unit 120, the image processing unit transmits the signal through the wired or wireless network (8) selected game of the cloud computing system Transmits the game operation signal applied through the operation key unit 130 or 140 to the image processing unit 120 and transmits the received game operation signal to the cloud computing system through the wired or wireless network 8. Send in game content. The signal received from the image processing unit 120 through the wired / wireless network 8 is transmitted to the input / output board 95 by the image processing unit 120 and the input and output signal and the audio signal sent from the selected game content of the cloud computing system The board 95 transmits the received signal to the decoration lamp output unit 180 and the voice output unit 170.

The image processor 120 counts coins, banknotes, and cards input to the coins, banknotes, and cards through the input / output board 120 as game money to select game contents of the cloud computing system so that users can play the game. Transmits a signal, and transmits a user's key manipulation command applied through the input / output board 120 to selected game contents of the cloud computing system via the wired / wireless network 8, and the selected game contents of the cloud computing system manipulate the keys. The signal is processed by the command to be processed through the image processing unit 120, and transmits a signal, such as a sound and a visual effect of the game sent by the selected game content of the cloud computing system to the input / output board 95.

The power supply unit 90 includes an output unit 180 such as a decoration, a coin, a banknote, a card processing unit 150, an image processing unit 120, a print output unit 110 having a prize and a prize or a corresponding price, and an input / output board 95. Supply power to the adult electronic game machine (10a) to operate.

Of course, in Figures 6 and 7, it is composed of a plurality of operation keys 130, 14, which may be configured as a game machine (10A) (10a) in one of the two as an embodiment.

8 illustrates an internal structure of a virtualization management server according to an embodiment in a system and method for providing game content to an arcade game site using the cloud computing system of the present invention. The virtualization management server 3 according to an embodiment of the present invention is a virtual server management means 31 for managing creation, destruction, and execution of a plurality of virtual servers 4, and contents available to the gateway server 2. Content list providing means for generating and providing a list 32, the cloud computing processing from the gateway server (2) is received from the arcade game machine user who wants to use the content received from the content usage request and assigns a corresponding virtual server (4) A virtual server assignment means 33 for transmitting the user application information to the virtual server 4 and a virtual server information providing means 34 for responding to the gateway server 2 the connection information of the assigned virtual server 4; It is configured to include.

9 illustrates an internal structure of a settlement server according to an embodiment in a system and method for providing game contents to an arcade game site using the cloud computing system of the present invention.

Settlement server 5 according to an embodiment of the present invention is a unit price storage means 51 for receiving and storing the unit price of the individual arcade game machine registered by the arcade game site operator to the operator PC terminal from the portal server 6, virtual server Usage log storage means 52 for receiving and storing the usage log of the individual user arcade game machine from (4), the amount of money input by the user to the use of game content with reference to the stored usage log, and the amount discharged as a result of the game. Usage fee settlement means 53 for calculating sales and profits, and the proceeds for distributing the profits for each game device settled to content providers, game console operators, and cloud computing system operators, and providing profits for registering the distributed profit data with the portal server 6. And means 54.

10 is a schematic flowchart of an embodiment in a system and method for providing game contents to an arcade game site using the cloud computing system of the present invention.

The gateway server 2 transmits an initial screen including a list of executable game contents when a user who intends to use the arcade game machine puts a coin, a bill, or a game card for coins or bills into the game machine 1 (A21). The game user selects the content he wants to run on the initial screen.

When the user applies for the use of specific game content on the initial screen, the gateway server 2 extracts the arcade game machine identification number and the arcade game site authentication number, and then authenticates the registered game site and the registered game plane (A22).

When the authentication is determined to be successful, the gateway server 2 requests the virtual server 4 to be assigned to the virtualization management server 3 and receives the connection information of the virtual server 4 from the virtualization management server 3 to receive the user game machine. Provided as (1) (A23).

When the user game machine 1 connects the session switch to the virtual server 4 with the connection information of the virtual server 4, the virtual server 4 performs 1: 1 cloud computing processing on the user game machine 1. Game content is provided (A41).

In the process of providing the cloud computing service to the user game machine 1, the virtual server 4 records the information of the game content, such as the user's use time, the amount of money used, and the amount of money discharged as a result of the game, as a log (A42). .

In addition, the settlement server 5 receives the usage log of the content used by the user from the virtual server 4 and calculates the limited use proceeds such as the content use proceeds used by the individual game machines or the amount generated as a result of using the game contents. (A51).

FIG. 11 shows a detailed procedure of a service providing process in a game content providing system and a method for providing an arcade game site using a cloud computing system by assigning a virtual server 4 in the step shown in FIG. 10.

The game contents provided to the arcade game hall using the cloud computing system show a list of executable contents on the screen displayed by turning on the arcade game machine. For convenience of explanation, it is assumed that the initial screen.

The user game machine 1 automatically connects to the gateway server 2 when the power is turned on (A11), and checks the identification number of the arcade game machine at the game site upon initial connection. The gateway server 2 receives the initial connection and requests the list of executable contents to the virtualization management server 3. The virtualization management server 3 queries the database, generates a service content list, and provides the same to the gateway server 2 (A31). When the gateway server 2 provides the user game machine 1 with the initial screen on which the content list is displayed, the user game machine 1 displays the initial screen.

After the initial screen is displayed, when the user inserts a game card for coins, bills or coins, and bills into the game machine 1 and selects game content, the user transmits the selected content to the gateway server 2 to request content provision (A12). . The gateway server 2 transmits the user's content use request to the virtualization management server 2 (A12).

The virtualization management server 3 receives a user's content use request through the gateway server 2 (A32), and allocates a virtual server 4 suitable for the content requested by the user (A33). Then, the application server transmits the content usage request including the identification number of the user game machine, the game site authentication number, and the information of the content applied for use to the assigned virtual server 4 (A34), and transmits the connection information of the virtual server 4 to the gateway server ( 2) (A35). Thereafter, the gateway server 2 responds to the user game machine 1 with the connection information of the virtual server 4 to induce session switching (A23).

Meanwhile, in the present invention, the allocation method of the virtual server 4 may be implemented in the following two ways. The first method is to allocate a virtual server 4 capable of cloud computing by limiting only to the content in accordance with the user's use request content selected on the initial screen. This method requires reassignment of the virtual server 4 when the user uses other new content. The second method is to give a cloud computing processing function of additionally requested content to the existing virtual server 4 currently assigned to the user game machine 1 when the user additionally applies for new content.

When the user game machine 1 receives the connection information of the virtual server 4, the user receives a user command in the process of receiving a content from the virtual server 4 by switching the session with the connection information and transmitting the received user command to the virtual server 4. Request a cloud computing process (A13), the virtual server 4 provides a processing result by cloud computing the user command (A41). The user game machine 1 displays the processing result on the screen.

12 is a detailed flowchart illustrating a usage fee settlement process according to an embodiment in a system and method for providing game contents to an arcade game site using the cloud computing system of the present invention.

First, in order to settle the content use profit of the arcade game machine, log in to the homepage of the portal server 6 with the arcade game center operator PC 11, and use the unit price of the individual game contents input by the game center operator to the portal server 6. send. The portal server 6 registers the use unit price of the individual game contents of the game center operator in the settlement server 5 (A61). The settlement server 5 stores the usage unit price of the received individual game contents in a database for each affiliate store (A511).

After the use price of the individual game contents is registered, the settlement server 2 can settle the game contents used in the individual user game machine 1.

The settlement server 4 stores the usage log of the arcade game machine user in real time for each game machine identification number and game site authentication number in the process of providing the cloud computing processing result to the user game machine 1 (A42). The settlement server 5 receives and stores the game machine identification number game site authentication number and the user usage log from the virtual server 4 (A512). When the user finishes using the game content, the settlement server 5 stores the game machine stored in the database. The identification number, the game site authentication number, the game content usage unit price, and the game content log are inquired to calculate the profits obtained by using the game contents in the arcade game machine or the discharge amount discharged as a result of using the game contents (A513). The settlement server 5 provides the settlement proceeds to the portal server 6 (A514). The portal server 6 transmits a content usage fee proceeding history in response to the inquiry request of the game site operators and the inquiry request of the game content providers (A63).

Although the present invention has been described by way of limited embodiments and drawings, the present invention is not limited thereto and equivalents of the technical spirit and claims of the present invention by those skilled in the art to which the present invention pertains Of course, various modifications and variations are possible.

1: game machine 2: gateway server 3: virtualization management server 4: virtual server
5: settlement server 6: portal server 7: game content providers
8: Cloud Computing Service 9: Game Hall A
10, 10A, 10B, 10N, 10a, 10b, 10n: arcade game machine (electronic game machine)
11: Game Center Operator PC
20, 20A, 20B, 20N, 20a, 20b, 20n: display unit
30A, 30B, 30N, 30a, 30b, 30n: touch panel operation key part
40,40A, 40B, 40N / 40a, 40b, 40n: Joystick and Buttons / Buttons Operation Key
50,50A, 50B, 50N, 50a, 50b, 50n: coin insertion slot
60,60A, 60B, 60N, 60a, 60b, 60n: bill insertion slot
70, 70A, 70B, 70N, 70a, 70b, 70n: speaker
80,80A, 80B, 80N, 80a, 80b, 80n: decoration lamp
90,90A, 90B, 90N, 90a, 90b, 90n: power supply
95, 95a, 95b, 95n: I / O board
99: Game Control Board
100: card contact
100A, 100B, 100N, 100a, 100b, 100n: card output part
110: prizes and gift outlets
110a, 110b, 110n: Prize and gift certificate output
120: image processing unit 130: touch panel operation key unit
140: joystick 1, joystick 2 operation key
150: coins, bills, card processing unit 170: voice output unit
180: decoration light output

Claims (13)

In the organic device consisting of a display unit for displaying game content based on cloud computing, an operation key unit for manipulating the game, a coin inlet for inserting coins or bills to play the game, a bill inlet and a card contact portion,
A coin processing unit, a banknote processing unit, and a card processing unit for processing the inserted coins, banknotes and cards respectively;
An image processor configured to process a game content image provided based on the cloud computing;
A power supply unit supplying power to the organic apparatus;
Cloud computing the user's key operation command applied through the operation key unit to perform image processing through the image processing unit, cloud computing according to the coin, bill or card information input to the coin processing unit, bill processing unit and card processing unit Organic apparatus characterized in that it comprises a cloud computing-based game content virtual server that processes and counts the game money and allows users to play the game.
In the organic device consisting of a display unit for displaying game content based on cloud computing, an operation key unit for manipulating the game, a coin inlet for inserting coins or bills to play the game, a bill inlet and a card contact portion,
A coin processing unit, a banknote processing unit, and a card processing unit for processing the inserted coins, banknotes and cards respectively;
An image processor configured to process a game content image provided based on the cloud computing;
A power supply unit supplying power to the organic apparatus;
Cloud computing the user's key operation command applied through the operation key unit to perform image processing through the image processing unit, cloud computing according to the coin, bill or card information input to the coin processing unit, bill processing unit and card processing unit A cloud computing-based game content virtual server that processes and counts game money and allows a user to play a game; And
Directly connected to the coin processing unit, banknote processing unit, card processing unit and the operation key to the recognition signal from the coin processing unit, bill processing unit, card processing unit and the control signal of the operation key unit and the control signal of the cloud computing based game content And an input / output board configured to transmit and receive a virtual server.
A display unit for displaying game contents based on cloud computing, an operation key unit for manipulating the game, a coin inlet for inserting coins or bills to play the game, a bill inlet, and a card contact unit; In the organic device consisting of a commodity outlet through which prizes are discharged,
A coin processing unit, a banknote processing unit, and a card processing unit for processing the inserted coins, banknotes and cards respectively;
An image processor configured to process a game content image provided based on the cloud computing;
A commodity discharge processing unit configured to process commodities and prizes discharged as a result of game play of the cloud computing-based game content;
A power supply unit supplying power to the organic apparatus;
Cloud computing the user's key operation command applied through the operation key unit to perform image processing through the image processing unit, cloud computing according to the coin, bill or card information input to the coin processing unit, bill processing unit and card processing unit A cloud computing-based game content virtual server which processes and counts the game money and enables the user to play the game and discharges prizes and prizes as a result of the game; And
Directly connected to the coin processing unit, banknote processing unit, card processing unit and the operation key unit, the coin and bills from the coin processing unit, banknote processing unit, card processing unit, recognition signals of bills and cards, game play results of game contents based on cloud computing And an input / output board configured to transmit and receive a discharge signal for discharging the control signal and a control signal of the manipulation key unit to and from the cloud computing-based game content virtual server.
A virtual server assigned 1: 1 to a user game machine at an arcade game site provides cloud computing-based individual game content providing service, and the revenue from the individual user game machine is divided between the arcade game site operator, game content provider, and cloud computing system operator. An arcade game content providing system using cloud computing, the arcade game content providing system comprising: a game machine user command having a cloud computing process and a screen display function of a received content;
When the game machine is powered on, the identification number of the game machine and the authentication number of the game site where the game machine is installed are authenticated by the cloud computing system server.
A gateway server providing an initial screen including a list of one or a plurality of game contents considered by the authenticated game machine, and providing access information of a virtual server assigned to the user game machine when the game machine receives a user's application for using game contents;
In the process of performing network communication with the cloud computing system server to the gateway server, providing a list of one or more game contents available, and when one or more users request to use game contents, creation of one or more virtual servers, A virtualization management server that manages start-up and extinction to assign a virtual server assigned to the game device 1: 1;
It is executed under the control of the virtualization management server, receives a request for the use of a specific game content from the virtualization management server, receives a user command from the user game machine to provide a cloud computing processing content providing service, use content of the individual user game machine A virtual server for recording information such as log information, input amount and discharge amount; And
Arcade game center operators, game contents received from the virtual server by receiving the information, such as the log information, the input amount, the discharged amount of the game machine revenue data obtained by applying the use unit price for each game content input from the administrator PC of each arcade game site Arcade game content providing system using cloud computing, characterized in that it comprises a settlement server for transmitting to the portal server distributed revenue data distributed to each provider and cloud computing system operators.
5. The method of claim 4,
A game site operator PC which transmits the input unit price for each game content and checks the use proceeds and the total proceeds of the individual user game machines installed in the arcade game site; And receiving the game content using unit price from the game site operator PC or game content providers and registering the game content using unit price with the game content provider from the payment server and the game content using the entire game site. Portal server operated by a cloud computing system operator with arcade game sites and game content providers that provide revenue distribution data of cloud computing system operators and revenue distribution data distributed to game site operators to a game site operator PC or game content provider PCs. Arcade game content providing system using cloud computing, comprising a.
The apparatus of claim 4 or 5, wherein the virtualization management server comprises: means for managing a plurality of virtual servers that can be assigned for each cloud computing processing function corresponding to a content user's application for game machine user; Means for generating and providing a list of available content; Means for receiving a game content use request from a user game machine, assigning a corresponding virtual server to transmit a game content use request to the virtual server, and means for providing access information of the virtual server to the gateway server; Arcade game content providing system using. The apparatus of claim 4 or 5, wherein the settlement server comprises: means for transmitting and storing the use unit price for each game content of the individual game machine set in the arcade game center operator PC or game content provider PC; Means for receiving and storing log information of an individual user game machine from a virtual server; Means for calculating the individual game content using unit price and the final revenue obtained from calculating the expenditure from game machine income according to the user's use of the game content in the individual game machine; Means for distributing the final proceeds of the individual game machine to an arcade game ground operator, a game content provider and a cloud computing system operator; Arcade game content providing system using cloud computing, characterized in that it comprises means for providing the distribution data distributed to the respective owners to the portal server to which the arcade game site operators and game content providers operated by the cloud system operator; . In the arcade game content providing method using a cloud computing that the virtual server allocated to the user game machine of the arcade game site 1: 1 provides a cloud-based individual game content providing service, and distributes the profits obtained from the individual user game machine,
(A21) receiving and authenticating, when the gateway server is powered on the game machine, an identification number of the game machine and an authentication number of the game hall where the game machine is installed;
(A22) the gateway server providing the initial screen with a list of game contents available to the user game machine;
(A23) The gateway server receives the user's application for using the specific game content on the initial screen, and the gateway server provides the access information of the virtual server assigned to the user's game device 1: 1 to switch to the session of the virtual server of the user's game machine. step;
(A41) the virtual server receiving a user command from the session game user game console providing a cloud computing processed game content providing service;
(A42) the virtual server recording the input amount according to the use of the game content of the individual game machine, the discharge amount according to the game result and the game content log used by the user; And
Arbitration site operator, game content that the settlement server 5 receives the log information, the input amount according to the use of the game content, the discharge amount according to the game result, etc. from the virtual server 4 and operates the game machine with the proceeds obtained from the individual game machines. And distributing and distributing the distributed data distributed to the provider and the cloud computing system operator and each distributor's distributor to a portal server operated by the cloud computing system provider and subscribed to the arcade game center operators and game content providers. Arcade game content providing method using cloud computing.
9. The cloud of claim 8, wherein said step A23 is a step in which the virtualization management server generates a list A31 of available game contents and provides the list to an identified user game machine of an authorized game site. Arcade game content providing method using computing. 10. The method of claim 8 or 9, wherein step A23 comprises:
(A32) receiving and storing a request for using a specific content from a gateway server by a virtualization management server managing generation and destruction of a plurality of virtual servers;
(A33) the virtualization management server managing the creation, startup, and destruction of the plurality of virtual servers to assign a virtual server assigned to the user game unit 1: 1;
(A34) transmitting a user game machine identification number, a game site authentication number, and a request to use specific content to a virtual server to which the virtualization management server is assigned; And
(A35) A virtualization management server comprising the step of transmitting the access information of the virtual server to the gateway server arcade game content providing method using cloud computing.
The method of claim 8, wherein the settlement server,
(A511) transmitting and storing the use unit price of each game content of arcade game consoles at a game site operator PC or a game content provider PC;
(A512) receiving and storing log information of the content such as the use time, use amount, and discharge amount for each use content of the individual user game machine from the virtual server;
(A513) Distribution of profits of individual game machines to arcade game operators, game content providers, and cloud computing system providers using log information, such as the amount of money input into the game machine and the amount of money discharged as a result of the game, using the game content using unit price of the game machine. Calculating;
(514) a method of providing arcade game contents using cloud computing, wherein the distributed revenue data is operated by a cloud computing system operator and provided to a portal server to which arcade game center operators and game content providers are subscribed; .
10. The method according to claim 8 or 9,
The virtualization management server receives a content use request from the user game machine selected from the available game content list of the initial screen, and assigns a virtual server capable of cloud computing by limiting only to the content of the use request; And
Receiving a request for using additional game content from another user game machine while using game content in the user game machine, and additionally assigning a cloud computing processing function of the additional game content to a virtual server currently assigned to the user game machine;
Arcade game content providing method using a cloud computing, characterized in that to assign a virtual server using at least one of the methods.
The method of claim 8,
A portal server operated by the cloud computing system operator and to which arcade game center operators and game content providers are subscribed,
(A61) receiving the use unit price for each game content from the arcade game site operator PC or the game content provider PC, and transmitting the use unit price to the settlement server to register the use unit price;
(A62) The input, discharge amount, proceeds, and arcade game site operators of game consoles and game contents received from each arcade game site operator PC or game content provider PC receive the game device's revenue inquiry request or the game content's revenue inquiry request. Arcade game content providing method using cloud computing, characterized in that for executing the step of querying and providing the proceeds of the entire game console.
KR1020110141075A 2011-12-23 2011-12-23 Method and system for providing arcade game contents using cloud computing KR20130082929A (en)

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KR102095652B1 (en) * 2018-10-10 2020-03-31 (주) 모어스 Arcade game device being linked to on-line and on-offline game service system using the same

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Publication number Priority date Publication date Assignee Title
WO2016099170A1 (en) * 2014-12-19 2016-06-23 Samsung Electronics Co., Ltd. Electronic apparatus, cloud server, game service providing system and game service providing method thereof
KR102095652B1 (en) * 2018-10-10 2020-03-31 (주) 모어스 Arcade game device being linked to on-line and on-offline game service system using the same

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