KR20120135124A - Method for controlling motion of game character using pointing device in portable terminal and apparatus therefof - Google Patents

Method for controlling motion of game character using pointing device in portable terminal and apparatus therefof Download PDF

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Publication number
KR20120135124A
KR20120135124A KR1020120059562A KR20120059562A KR20120135124A KR 20120135124 A KR20120135124 A KR 20120135124A KR 1020120059562 A KR1020120059562 A KR 1020120059562A KR 20120059562 A KR20120059562 A KR 20120059562A KR 20120135124 A KR20120135124 A KR 20120135124A
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KR
South Korea
Prior art keywords
pointing device
user
game character
game
movement
Prior art date
Application number
KR1020120059562A
Other languages
Korean (ko)
Inventor
안건준
박승용
서종철
주윤선
조유숙
조성미
주효민
Original Assignee
크루셜소프트 주식회사
크루셜텍 (주)
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Application filed by 크루셜소프트 주식회사, 크루셜텍 (주) filed Critical 크루셜소프트 주식회사
Publication of KR20120135124A publication Critical patent/KR20120135124A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

PURPOSE: A controlling method and apparatus for controlling the motion of a game character is provided to make a game character act corresponding with a push-sensing signal after a pointing device receives the push-sensing signal. CONSTITUTION: A controlling method and apparatus for controlling the motion of a game character by using a pointing device comprises a touch screen, a pointing device(100), and a controller. The touch screen senses the touch of a user. A pointing device detects the motion of user's fingers. After inputting a swipe sensing signal from the pointing device, the controller detects the swipe displacement of fingers based on the swipe sensing signal. After inputting a push sensing signal from the pointing device, the controller make a game character conduct a predetermined action.

Description

METHOD FOR CONTROLLING MOTION OF GAME CHARACTER USING POINTING DEVICE IN PORTABLE TERMINAL AND APPARATUS THEREFOF}

The present invention relates to a method and apparatus for controlling the movement of a game character using a pointing device.

More particularly, the present invention relates to a method and an apparatus for allowing a mobile terminal to control a movement of a game character intuitively and accurately using a pointing device.

In general, various electronic devices are being made through the development of electronic communication technology, and these devices are increasingly emphasizing the user's ease of operation and the beautifulness of the design. Highlighted by this trend is the shift from input devices, represented by keyboards or keypads, to input devices such as touch screens.

In particular, in the case of a mobile terminal such as a smart phone, a tablet PC, a portable multimedia player, and a mobile phone, an additional hardware keyboard is provided for intuitive user input, user convenience, and user aesthetics. Minimizing the number of keypads, buttons, etc., user input devices such as touch screens are being adopted as main input devices.

The touch screen is an input device in which a touch sensor is built into the screen and a user input is made by a method in which a sensor detects this by touching a specific object on the touch screen using a hand or a stylus pen.

Meanwhile, various functions of portable electronic devices are integrated into one portable terminal, and intelligent high-performance portable terminals that support computer functions such as the Internet and communication information retrieval such as smart phones are rapidly becoming common. Accordingly, there is a demand for an input method capable of using, checking, accessing, and controlling detailed data related to various specific contents or programs more easily and quickly.

However, in the case of a mobile terminal employing a user input device such as a touch screen as a main input device, a user input interface corresponding to various operation modes is provided to the user in various ways, and the user can intuitively perform the corresponding input. Although there is an advantage in that it is possible, detailed methods related to various contents or files, etc. are not presenting a more effective way for a user to more easily and quickly use, view, access, and control.

For this reason, in recent years, such a touch screen and a pointing device have tended to be mounted in one terminal.

Here, the pointing device is a pointing device and when a user moves a finger on the contact surface of the pointing device, the cursor (or pointer) moves on the screen according to the direction of finger movement. Such pointing devices may use infrared rays, lasers, electric field sensors, capacitors, thermistors, or the like to detect finger movements.

The present invention provides a mobile terminal having a touch screen that recognizes a user's touch and a pointing device that senses a user's finger movement, so that the user can control the movement of a game character quickly and accurately using a pointing device. The purpose.

An apparatus for controlling the movement of a game character using a pointing device in a portable terminal of the present invention includes a touch screen for recognizing a user's touch; A pointing device for detecting a finger movement of a user; And when a swipe detection signal is input from the pointing device, detecting a swipe displacement of a user's finger based on the swipe detection signal, and controlling a movement of a game character displayed on the screen according to the detected swipe displacement. A control unit is provided.

In particular, the control unit, when a push detection signal is input from the pointing device, it characterized in that the predetermined action (action) corresponding to the push detection signal can be performed by the game character.

According to an embodiment of the present invention, there is an effect of controlling the movement of a game character intuitively and quickly using a pointing device in a portable terminal.

1 is a perspective view of a mobile terminal according to an embodiment of the present invention.
2 is a view for explaining an apparatus for controlling the movement of a game character using a pointing device in a mobile terminal according to an embodiment of the present invention.
3 to 5 are exemplary views for explaining a method of controlling the movement of a game character using a pointing device in a mobile terminal according to an embodiment of the present invention.

DETAILED DESCRIPTION Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings so that those skilled in the art may easily implement the present invention. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In the drawings, parts irrelevant to the description are omitted in order to clearly describe the present invention, and like reference numerals designate like parts throughout the specification.

Throughout the specification, when a part is said to 'include' a certain component, it means that it can further include other components, except to exclude other components unless otherwise stated.

Hereinafter, a method and apparatus for controlling the movement of a game character using a pointing device in a mobile terminal according to an embodiment of the present invention will be described in detail with reference to the drawings.

1 is a perspective view of a mobile terminal according to an embodiment of the present invention, Figure 2 is a view for explaining an apparatus for controlling the movement of a game character using a pointing device in a mobile terminal according to an embodiment of the present invention. 3 to 5 are exemplary diagrams for describing a method of controlling the movement of a game character using a pointing device in a mobile terminal according to an embodiment of the present invention. In FIG. 1, reference numeral 11 denotes a housing of a portable terminal, reference numeral 12 denotes a display unit of a touch screen, and reference numeral 100 denotes a pointing device.

1 to 5, the mobile terminal 10 according to the present invention includes a pointing device 100, a touch screen 110, a memory 130, a communication unit 140, an audio processor 150, and a controller ( 160).

The touch screen 110 is controlled by the controller 160 to display a series of operation states, operation results, and a plurality of information of the mobile terminal 10. For example, Game, E-book, Full browsing, VOD (Video on Demand), Map, MP3 playback, Mail service screen are displayed. do. The touch screen 110 visually provides a menu of the portable terminal, user data input by the user, function setting information, and various information to the user.

In particular, the touch screen 110 of the present invention displays a control button that can control the operation and function of the game character displayed on the screen by the user's touch on a portion of the screen.

For example, as shown in FIG. 3, the touch screen 110 displays an attack button A, an item button B, and the like on the lower left side, and the attack button A or item button B is displayed by the user. ) Is selected (ie, touched) by the user, the controller 160 controls a signal corresponding to each control button so that the game character controlled by the user can execute a preset attack operation or an item function acquired while the game is being executed. To pass).

In more detail, when the attack button A is selected by the user, the in-game control target object attacks the opponent object in the game by using the weapon. In addition, when the item button B is selected by the user, the in-game control target object enables the user to use the game item (Item) acquired while the game is being performed.

The touch screen 110 may be configured as a display device such as an LCD, an OLED, and an LED. In addition, the touch screen 110 may detect an input signal according to a user's touch position, touch intensity, and touch direction on the display unit 12, and may be implemented in various forms such as a current sensing method and a pressure sensing method. In addition, depending on the applied method, the operation state may be detected only by the user's proximity without directly contacting.

The memory 130 stores an application program for operating a function according to an embodiment of the present invention. The memory 130 includes a program area and a data area. The program area is connected between an operating system (OS) and functional elements for booting a mobile terminal, and a program for controlling a movement of a specific character (object to be controlled) in the game by a user touch or a user's pointing device manipulation is provided. Stored. The data area stores data generated according to the use of the mobile terminal 10.

The communication unit 140 establishes a communication channel between the mobile terminal 10 and the base station and is responsible for a series of communication for transmitting and receiving necessary signals. In addition, the communication unit 140 may include a radio frequency (RF) transmitter for upconverting and amplifying a frequency of a transmitted signal, and an RF receiver for low noise amplifying and downconverting a received signal. In particular, the communication unit 140 performs communication between the mobile terminal 10 and the base station when accessing a web site through the wireless Internet.

The audio processor 150 reproduces an audio signal output from the controller 160 or transmits an audio signal such as a voice input from a microphone MIC to the controller 160. That is, the audio processor 150 converts the voice and sound data into an audible sound through the speaker SPK under the control of the controller 160, and outputs the audio signal such as a voice received from the microphone MIC. Transfer to the controller 160.

The controller 160 controls the overall operation of the mobile terminal 10 and the signal flow between the internal blocks. In particular, the controller 160 displays a game character (control object) that can be moved or moved on the game screen on the screen 12, and swipes according to a user's finger movement from the pointing device 100. It is determined whether the detection signal is input, and the processing according to the input signal is executed according to the input signal. Here, the swipe detection signal is a detection signal generated by the pointing device 100 according to the swipe gesture of the user's finger.

More specifically, the controller 160, when the swipe detection signal is input from the pointing device 100 while displaying a game character capable of moving or moving on the game screen on the screen 12, the swipe The swipe displacement of the user's finger is detected based on the detection signal. The controller 160 changes the movement of the character in the game to correspond to the detected swipe displacement.

For example, in the game screen as shown in FIG. 3, when a finger is touched to the pointing device 100 and swipes the finger in the 12 o'clock direction, the character in the game corresponds to the finger movement (ie, 12 o'clock). Direction). In this case, as shown in FIG. 3, an arrow to which a gradation effect is applied may be displayed together in the moving direction or the moving direction of the character in the game.

FIG. 5 is an exemplary diagram illustrating a state in which a game character on the screen 12 moves in response to a user swiping a finger.

In addition, the controller 160 determines whether a push detection signal is input from the pointing device 100 while displaying a game character capable of moving or moving on a game screen on the screen 12. To this end, the pointing device 100 is basically provided with a dome switch capable of detecting a user's pressing operation.

When the push detection signal is input from the pointing device 160, the controller 160 allows a preset action corresponding to the push detection signal to be performed by the game character. For example, when the push detection signal is input from the pointing device 160, the controller 160 enables the game character (controlled object) displayed on the screen 12 to perform the set-death attack (see FIG. 4). .

The pointing device 100 applied to the present invention detects a movement of a subject (finger) and transmits a motion detection signal corresponding thereto to the controller 160. The pointing device 100 may be a touch pad, a touch screen, a trackball, a scroll wheel, or an infrared (IR) laser, an electric field, a capacitor, or a thermistor. It may be a mobile pointing device that detects movement.

Here, the subject may be generally understood as a body part of a user such as a finger, but may be any other replaceable object that can make the pointing device 100 detect a movement even if it is not the body.

On the other hand, the game to which the present invention can be applied can be applied to all games in which the user performs the mission by controlling the movement of a specific game character. For example, the present invention can be used by a user to control the movement of a particular character in a game in a large multi-user online role playing game such as MMORPG.

In the above description, the device and method according to the present invention has been described as an example applied to a game application. However, the present invention is not limited thereto, and the present invention can be changed and applied to various applications.

As described above, an optimal embodiment has been disclosed in the drawings and specification. Although specific terms have been employed herein, they are used for purposes of illustration only and are not intended to limit the scope of the invention as defined in the claims or the claims. Therefore, those skilled in the art will understand that various modifications and equivalent other embodiments are possible from this. Accordingly, the true scope of the present invention should be determined by the technical idea of the appended claims.

10: portable terminal 100: pointing device
110: touch screen 130: memory
140: communication unit 150: audio processing unit
160:

Claims (2)

A touch screen that recognizes a user's touch;
A pointing device for detecting a finger movement of a user; And
When a swipe detection signal is input from the pointing device, the controller detects a swipe displacement of a user's finger based on the swipe detection signal, and controls a movement of a game character displayed on the screen according to the detected swipe displacement. Apparatus for controlling the movement of the game character, characterized in that it comprises a.
The method according to claim 1,
The control unit,
And when a push detection signal is input from the pointing device, a predetermined action corresponding to the push detection signal can be performed by the game character.
KR1020120059562A 2011-06-02 2012-06-04 Method for controlling motion of game character using pointing device in portable terminal and apparatus therefof KR20120135124A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020110053222 2011-06-02
KR20110053222 2011-06-02

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KR20120135124A true KR20120135124A (en) 2012-12-12

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