KR20120135124A - Method for controlling motion of game character using pointing device in portable terminal and apparatus therefof - Google Patents
Method for controlling motion of game character using pointing device in portable terminal and apparatus therefof Download PDFInfo
- Publication number
- KR20120135124A KR20120135124A KR1020120059562A KR20120059562A KR20120135124A KR 20120135124 A KR20120135124 A KR 20120135124A KR 1020120059562 A KR1020120059562 A KR 1020120059562A KR 20120059562 A KR20120059562 A KR 20120059562A KR 20120135124 A KR20120135124 A KR 20120135124A
- Authority
- KR
- South Korea
- Prior art keywords
- pointing device
- user
- game character
- game
- movement
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
The present invention relates to a method and apparatus for controlling the movement of a game character using a pointing device.
More particularly, the present invention relates to a method and an apparatus for allowing a mobile terminal to control a movement of a game character intuitively and accurately using a pointing device.
In general, various electronic devices are being made through the development of electronic communication technology, and these devices are increasingly emphasizing the user's ease of operation and the beautifulness of the design. Highlighted by this trend is the shift from input devices, represented by keyboards or keypads, to input devices such as touch screens.
In particular, in the case of a mobile terminal such as a smart phone, a tablet PC, a portable multimedia player, and a mobile phone, an additional hardware keyboard is provided for intuitive user input, user convenience, and user aesthetics. Minimizing the number of keypads, buttons, etc., user input devices such as touch screens are being adopted as main input devices.
The touch screen is an input device in which a touch sensor is built into the screen and a user input is made by a method in which a sensor detects this by touching a specific object on the touch screen using a hand or a stylus pen.
Meanwhile, various functions of portable electronic devices are integrated into one portable terminal, and intelligent high-performance portable terminals that support computer functions such as the Internet and communication information retrieval such as smart phones are rapidly becoming common. Accordingly, there is a demand for an input method capable of using, checking, accessing, and controlling detailed data related to various specific contents or programs more easily and quickly.
However, in the case of a mobile terminal employing a user input device such as a touch screen as a main input device, a user input interface corresponding to various operation modes is provided to the user in various ways, and the user can intuitively perform the corresponding input. Although there is an advantage in that it is possible, detailed methods related to various contents or files, etc. are not presenting a more effective way for a user to more easily and quickly use, view, access, and control.
For this reason, in recent years, such a touch screen and a pointing device have tended to be mounted in one terminal.
Here, the pointing device is a pointing device and when a user moves a finger on the contact surface of the pointing device, the cursor (or pointer) moves on the screen according to the direction of finger movement. Such pointing devices may use infrared rays, lasers, electric field sensors, capacitors, thermistors, or the like to detect finger movements.
The present invention provides a mobile terminal having a touch screen that recognizes a user's touch and a pointing device that senses a user's finger movement, so that the user can control the movement of a game character quickly and accurately using a pointing device. The purpose.
An apparatus for controlling the movement of a game character using a pointing device in a portable terminal of the present invention includes a touch screen for recognizing a user's touch; A pointing device for detecting a finger movement of a user; And when a swipe detection signal is input from the pointing device, detecting a swipe displacement of a user's finger based on the swipe detection signal, and controlling a movement of a game character displayed on the screen according to the detected swipe displacement. A control unit is provided.
In particular, the control unit, when a push detection signal is input from the pointing device, it characterized in that the predetermined action (action) corresponding to the push detection signal can be performed by the game character.
According to an embodiment of the present invention, there is an effect of controlling the movement of a game character intuitively and quickly using a pointing device in a portable terminal.
1 is a perspective view of a mobile terminal according to an embodiment of the present invention.
2 is a view for explaining an apparatus for controlling the movement of a game character using a pointing device in a mobile terminal according to an embodiment of the present invention.
3 to 5 are exemplary views for explaining a method of controlling the movement of a game character using a pointing device in a mobile terminal according to an embodiment of the present invention.
DETAILED DESCRIPTION Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings so that those skilled in the art may easily implement the present invention. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In the drawings, parts irrelevant to the description are omitted in order to clearly describe the present invention, and like reference numerals designate like parts throughout the specification.
Throughout the specification, when a part is said to 'include' a certain component, it means that it can further include other components, except to exclude other components unless otherwise stated.
Hereinafter, a method and apparatus for controlling the movement of a game character using a pointing device in a mobile terminal according to an embodiment of the present invention will be described in detail with reference to the drawings.
1 is a perspective view of a mobile terminal according to an embodiment of the present invention, Figure 2 is a view for explaining an apparatus for controlling the movement of a game character using a pointing device in a mobile terminal according to an embodiment of the present invention. 3 to 5 are exemplary diagrams for describing a method of controlling the movement of a game character using a pointing device in a mobile terminal according to an embodiment of the present invention. In FIG. 1,
1 to 5, the
The
In particular, the
For example, as shown in FIG. 3, the
In more detail, when the attack button A is selected by the user, the in-game control target object attacks the opponent object in the game by using the weapon. In addition, when the item button B is selected by the user, the in-game control target object enables the user to use the game item (Item) acquired while the game is being performed.
The
The
The
The
The
More specifically, the
For example, in the game screen as shown in FIG. 3, when a finger is touched to the
FIG. 5 is an exemplary diagram illustrating a state in which a game character on the
In addition, the
When the push detection signal is input from the
The
Here, the subject may be generally understood as a body part of a user such as a finger, but may be any other replaceable object that can make the
On the other hand, the game to which the present invention can be applied can be applied to all games in which the user performs the mission by controlling the movement of a specific game character. For example, the present invention can be used by a user to control the movement of a particular character in a game in a large multi-user online role playing game such as MMORPG.
In the above description, the device and method according to the present invention has been described as an example applied to a game application. However, the present invention is not limited thereto, and the present invention can be changed and applied to various applications.
As described above, an optimal embodiment has been disclosed in the drawings and specification. Although specific terms have been employed herein, they are used for purposes of illustration only and are not intended to limit the scope of the invention as defined in the claims or the claims. Therefore, those skilled in the art will understand that various modifications and equivalent other embodiments are possible from this. Accordingly, the true scope of the present invention should be determined by the technical idea of the appended claims.
10: portable terminal 100: pointing device
110: touch screen 130: memory
140: communication unit 150: audio processing unit
160:
Claims (2)
A pointing device for detecting a finger movement of a user; And
When a swipe detection signal is input from the pointing device, the controller detects a swipe displacement of a user's finger based on the swipe detection signal, and controls a movement of a game character displayed on the screen according to the detected swipe displacement. Apparatus for controlling the movement of the game character, characterized in that it comprises a.
The control unit,
And when a push detection signal is input from the pointing device, a predetermined action corresponding to the push detection signal can be performed by the game character.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020110053222 | 2011-06-02 | ||
KR20110053222 | 2011-06-02 |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20120135124A true KR20120135124A (en) | 2012-12-12 |
Family
ID=47903127
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020120059562A KR20120135124A (en) | 2011-06-02 | 2012-06-04 | Method for controlling motion of game character using pointing device in portable terminal and apparatus therefof |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR20120135124A (en) |
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2012
- 2012-06-04 KR KR1020120059562A patent/KR20120135124A/en not_active Application Discontinuation
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A201 | Request for examination | ||
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E601 | Decision to refuse application |