KR20120080431A - Method for providing game apply to different network, system and game apparatus thereof - Google Patents

Method for providing game apply to different network, system and game apparatus thereof Download PDF

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Publication number
KR20120080431A
KR20120080431A KR1020110001889A KR20110001889A KR20120080431A KR 20120080431 A KR20120080431 A KR 20120080431A KR 1020110001889 A KR1020110001889 A KR 1020110001889A KR 20110001889 A KR20110001889 A KR 20110001889A KR 20120080431 A KR20120080431 A KR 20120080431A
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South Korea
Prior art keywords
game
network
terminal
game device
setting mode
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KR1020110001889A
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Korean (ko)
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표승현
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에스케이플래닛 주식회사
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Priority to KR1020110001889A priority Critical patent/KR20120080431A/en
Publication of KR20120080431A publication Critical patent/KR20120080431A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Abstract

PURPOSE: A game supplying method, a system, a game apparatus thereof applying heterogeneous networks are provided to enable a user to utilize precisely and usefully according to the each network characteristic when they perform a game at the same time by using the wired/wireless network. CONSTITUTION: A first terminal(10) performs a game by connecting to a game device(30) through a wireless network. A second terminal(20) connects to the game device through a wire network. The second terminal performs same game which is identical game of the first terminal. The game device approvals game connection according to request of the first terminal and the second terminal. The game device offers setup modes to identify networks of the first terminal and the second terminal. The game device compensates the game rate difference caused by the divided networks.

Description

Method for providing game apply to different network, system and game apparatus

The present invention relates to a game providing method, a system and a game apparatus thereof, which apply heterogeneous networks, and more particularly, to providing game data for smooth game progression between a wired network and a wireless network when playing a wired or wireless online game. The present invention relates to a game providing method, a system and a game apparatus using the heterogeneous network.

With the development of mobile communication networks and the development of terminal specifications, mobile communication terminals have become a necessity of modern man and are evolving into total entertainment devices beyond the conventional simple communication devices or information providing devices. In particular, the Internet is an open network that can be freely connected to other computers that want to connect anywhere in the world using a common protocol called TCP / IP (Transmission Control Protocol / internet Protocol). With the development of technology, it is used for the delivery of multimedia information.

As the use of the Internet is rapidly increasing in Korea and around the world, the importance of the Internet is rapidly increasing as a strategic tool for improving efficiency and productivity in all parts of the existing business, and new business opportunities are continuously created through the Internet. As the market is expanding, the number of operators using the Internet is increasing. In addition, as part of the business through the Internet, sites that provide various contents such as Internet advertisements, Internet broadcasting, online games, Internet newspapers / magazines, search services, portal services, and e-commerce are rapidly increasing. Recently, the gaming industry is growing greatly due to the expansion of infrastructure such as the increase of home PC, activation of PC room, and widespread use of inexpensive high speed communication network.

Generally, types of games include commercial games (or arcade games), video games used by connecting to a TV at home, portable games using a portable device, computer games using a computer, and online games using a network. In particular, the online game is a network game using the Internet without any space restrictions, and tens of thousands of users can compete with a large number of users according to their capabilities in a certain scenario.

However, a terminal that simultaneously executes a game using a wired or wireless network may cause a delay of a game execution screen due to a relatively slow speed of a wireless network compared to a wired network of a counterpart.

In order to solve such a conventional problem, an object of the present invention is to provide a game providing method and system for applying heterogeneous networks that can transmit game data for smooth game progress between wired and wireless networks when playing wired or wireless online games. And a game device thereof.

A game providing system applying heterogeneous networks for achieving the above object includes a first terminal for accessing a game device through a wireless network and executing a game, and a first terminal for accessing the game device over a wired network. Approving the game connection at the request of the second terminal and the first terminal and the second terminal to execute the same game, and provides a setting mode for checking the network of the first terminal and the second terminal, received during the setting mode It characterized by including a game device for analyzing the reference signal to distinguish each network for the first terminal and the second terminal, and to compensate for the game speed difference according to the divided network to transmit the game data.

A game device applying heterogeneous networks according to an embodiment of the present invention may approve a game connection in response to a request of a communication unit for transmitting and receiving game data and a plurality of terminals, and confirming a network scheme for a plurality of terminals. A control unit for providing a setting mode for the network, analyzing the reference signals received in the setting mode, classifying each network type for a plurality of terminals, and compensating for game speed differences according to the divided networks to transmit game data. It is characterized by including.

In addition, in the game device applying the heterogeneous network according to an embodiment of the present invention, the setting mode is characterized in that the mode for identifying the network for at least one terminal for executing the game.

In addition, in a game device applying heterogeneous networks according to an embodiment of the present invention, the network may be one of a wired network that executes game data through a wired connection method or a wireless network that executes game data through a wireless access method. It is characterized by.

In addition, in the game device applying the heterogeneous network according to an embodiment of the present invention, the controller is characterized in that the request for input of the reference signal to a plurality of terminals in the setting mode.

In addition, in a game device applying heterogeneous networks according to an embodiment of the present invention, the controller checks the arrival time of the received reference signal, determines whether or not a signal delay is received according to the confirmed arrival time, and accesses the game. Characterizing the network of the terminal.

In addition, in the game device to apply heterogeneous networks according to an embodiment of the present invention, the control unit applies a time difference according to the divided network, and transmits the game data applying the time difference to each terminal according to the divided network It features.

The game device according to the present invention may be implemented as one or more servers operating in a cloud computing based on a control unit, a storage unit or a communication unit.

A game providing method applying heterogeneous networks according to an embodiment of the present invention includes the steps of approving a game connection in response to a request of a plurality of terminals, and a setting mode for the game apparatus to check a network for a plurality of terminals. Providing the step, the game device analyzes the reference signal received in the setting mode to distinguish each network for a plurality of terminals and the game device transmits the game data by compensating the difference in the game speed according to the divided network Characterized in that it comprises a step.

In addition, in the game providing method applying a heterogeneous network according to an embodiment of the present invention, the setting mode is characterized in that the mode for checking the network for at least one terminal connected to the game device to execute the game. .

In addition, in the game providing method applying a heterogeneous network according to an embodiment of the present invention, the network is a wireless network in which a terminal is connected to a game device through a wired network or a wireless connection method connected to a game device through a wired connection method. It is characterized by being one of.

In addition, in the game providing method applying a heterogeneous network according to an embodiment of the present invention, the providing step is characterized in that the game device comprises the step of requesting the input of the reference signal to a plurality of terminals in the setting mode. .

In addition, in the game providing method applying a heterogeneous network according to an embodiment of the present invention, the step of identifying the step of identifying the arrival time of the reference signal received by the game device, according to the arrival time confirmed by the game device Determining whether a signal delay is received and distinguishing a network of a terminal connected to the game according to a determination result of the game device.

In addition, in the game providing method applying a heterogeneous network according to an embodiment of the present invention, the transmitting may include applying a time difference according to a network where the game device is divided, and separating game data to which the game device applies the time difference. And transmitting to each terminal according to the network.

Game providing method applying a heterogeneous network according to an embodiment of the present invention, the terminal requesting the game device to the game device to the at least one network, the terminal accessing the game according to the approval of the game device, Executing a setting mode for identifying a network provided from a game device by the terminal, transmitting a reference signal in the setting mode of the terminal, and playing game data to which time difference is applied by a network distinguished according to the reference signal. Receiving from the game device and executing the received game data by the terminal.

In addition, the present invention provides a computer-readable recording medium having recorded thereon a program for executing a game providing method applying the heterogeneous network described above.

According to the present invention, when a game is executed simultaneously using a wired or wireless network, the game can be used accurately and effectively according to the characteristics of each network.

In addition, by overcoming the time difference that may occur due to the delay of the game data with the user who is playing the online game through the wireless network method to access the game via the wired network method, it is possible to reduce the disadvantages in the game progress.

1 is a block diagram showing a game providing system to apply heterogeneous networks according to an embodiment of the present invention.
2 is a block diagram illustrating a configuration of a terminal according to an exemplary embodiment of the present invention.
3 is a block diagram showing the configuration of a game device according to an embodiment of the present invention.
4 is a data flowchart illustrating a game providing method applying heterogeneous networks according to an exemplary embodiment of the present invention.
5 is a flowchart illustrating an operation of a game apparatus according to an embodiment of the present invention.
6 is a flowchart illustrating an operation of a terminal according to an exemplary embodiment of the present invention.
7 is an exemplary diagram for explaining a game providing method applying heterogeneous networks according to an exemplary embodiment of the present invention.

Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. In the following description and the accompanying drawings, detailed description of well-known functions or constructions that may obscure the subject matter of the present invention will be omitted. In addition, it should be noted that like elements are denoted by the same reference numerals as much as possible throughout the drawings.

The terms or words used in the specification and claims described below should not be construed as being limited to ordinary or dictionary meanings, and the inventors are appropriate as concepts of terms for explaining their own invention in the best way. It should be interpreted as meanings and concepts in accordance with the technical spirit of the present invention based on the principle that it can be defined. Therefore, the embodiments described in the present specification and the configurations shown in the drawings are merely the most preferred embodiments of the present invention, and not all of the technical ideas of the present invention are described. Therefore, It is to be understood that equivalents and modifications are possible.

Hereinafter, a terminal according to an embodiment of the present invention will be described as a representative example of a mobile communication terminal that can be connected to a communication network to play an online game and transmit and receive game data with a game device, but the terminal is not limited to a mobile communication terminal. It can be applied to various terminals such as all information communication devices, multimedia terminals, wired terminals, fixed terminals, and IP (Internet Protocol) terminals. In addition, the terminal may be advantageously used when the mobile terminal having various mobile communication specifications such as a mobile phone, a portable multimedia player (PMP), a mobile internet device (MID), a smart phone, and an information communication device. have.

1 is a block diagram showing a game providing system to apply heterogeneous networks according to an embodiment of the present invention.

Referring to FIG. 1, a game providing system (hereinafter, referred to as a game providing system 100) applying heterogeneous networks according to an embodiment of the present invention may include a first terminal 10, a second terminal 20, and a game device ( 30), the communication network 40, the first display device 10a, and the second display device 20a. In particular, game data according to an embodiment of the present invention is provided through a cloud computing function that can be stored permanently in the game device 30 on the Internet. Here, cloud computing utilizes Internet technology to demand virtualized IT resources, such as hardware (servers, storage, networks, etc.), software (databases, security, web servers, etc.), services, data, and the like. In this way, all game data is stored in the game device 30 on the Internet, and can be used anytime and anywhere through the first terminal 10 and the second terminal 20. In addition, according to the present invention, the first terminal 10, the second terminal 20, and the n-th terminal N having heterogeneous network schemes provide data corresponding to game execution to each of the first display apparatus 10a, It is displayed on the second display device 20a and the nth display device na.

The communication network 40 functions to provide a passage for transmitting and receiving data between the terminals 10, 20,..., N, and the game device 30 in the game providing system 100. Here, the communication network 40 performs a series of data transmission and reception operations for data transmission and information exchange between the terminals 10, 20, ... N and the game device 30. The communication network 40 performing such a function is an IP network providing a data transmission / reception service and a disconnected data service through an internet protocol, and an IP network structure in which different networks are integrated based on IP. It can be (All IP) network. In addition, the communication network 40 may be one of a wired communication network, a mobile communication network, a wireless broadband (WBRO) network, a high speed downlink packet access (HSDPA) network, and a satellite communication network.

Of these, when the communication network 40 is configured as a Wi-Fi network, that is, a local area network capable of high-speed Internet within a certain distance by installing a wireless access point (AP, Access Point) near the current location, the terminal 10 , 20, ... N) may transmit and receive game data from the game device 30 during the game execution via the Wi-Fi network according to the user's operation.

The first terminal 10 and the second terminal 20 are connected to the game device 30 through the communication network 40 to transmit and receive game data and execute. In particular, in the present invention, it is assumed that the first terminal 10 and the second terminal 20 are connected to the game device 30 through a different type of network. For example, when the first terminal 10 is connected to the game device 30 by a wireless network method, the second terminal 20 may be connected to the game device 30 by a wired network method.

The first terminal 10 and the second terminal 20 request a game connection to the game device 30 through a communication network 40 in a wired or wireless network manner. Thereafter, the first terminal 10 and the second terminal 20 may access the game according to the approval of the game device 30.

The first terminal 10 and the second terminal 20 receive a setting mode for confirming the network method from the game device 30, and executes this. At this time, the first terminal 10 and the second terminal 20 transmits a reference signal to the game device 30 in the setting mode.

The first terminal 10 and the second terminal 20 receive the game data to which the time difference is applied by the network method divided according to the reference signal from the game device 30. Here, when the network method of connecting the first terminal 10 to the game device 30 is a wireless network method, the game is compared to the second terminal 20 connecting to the game device 30 through a relatively wired network method. Since the data transmission / reception time is slow, the first terminal 10 may receive game data to which the time difference is applied from the game device 30.

In addition, the first terminal 10, the second terminal 20 and the n-th terminal (N) according to an embodiment of the present invention, the first display device 10a, the second display device (10) provided with the game data, respectively ( 20a) and the n th display device na. Here, the first display device 10a, the second display device 20a, and the n-th display device na are connected to the first terminal 10, the second terminal 20, and the n-th terminal N by wire or wireless. It can be an electronic device having a display function to be connected.

The game device 30 connects to the first terminal 10 and the second terminal 20 through the communication network 40 to provide a game, and functions to transmit and receive game data. In particular, the game device 30 according to the embodiment of the present invention approves the game connection at the request of the first terminal 10 and the second terminal 20. In addition, the game device 30 provides a setting mode for confirming a network scheme for the first terminal 10 and the second terminal 20. In this case, the game device 30 may request input of a reference signal to the first terminal 10 and the second terminal 20 in the setting mode. Here, the setting mode is a mode for confirming a network scheme for the first terminal 10 and the second terminal 20 that access the game device 30 to execute the game. In addition, the network method is a wireless that is connected to the game device 30 through a wired network method or a wireless connection method in which the first terminal 10 and the second terminal 20 are connected to the game device 30 through a wired connection method. It can be networked.

The game device 30 analyzes the reference signal received through the setting mode to distinguish the respective network schemes for the first terminal 10 and the second terminal 20. More specifically, the game device 30 checks the arrival time of the received reference signal to determine whether a signal delay is received according to the arrival time. Subsequently, the game device 30 distinguishes the network scheme of the first terminal 10 and the second terminal 20 connected to the game according to the determination result.

The game device 30 transmits game data to the first terminal 10 and the second terminal 20 according to the divided network method. Here, the game device 30 may apply a time difference according to the divided network method. That is, when the network method of the first terminal 10 is a wireless network method, the game device 30 has a relatively slow game data transmission / reception time compared to the second terminal 20 using a wired network method. In step 20, a time difference for game data transmission is applied. Then, the game device 30 applies the time difference to the game data according to the divided network method and transmits it to the first terminal 10.

Through this, when a game is executed simultaneously using a wired or wireless network, the game can be used accurately and usefully according to the characteristics of each network. In addition, by overcoming the time difference that may occur due to the delay of the game data with the user who is playing the online game through the wireless network method to access the game via the wired network method, it is possible to reduce the disadvantages in the game progress.

2 is a block diagram illustrating a configuration of a terminal according to an exemplary embodiment of the present invention.

Referring to FIG. 2, the terminals 10, 20,... N of the game providing system 100 according to an embodiment of the present invention are connected to the game device 30 to transmit and receive game data. ), An input unit 12, a display unit 13, a terminal storage unit 14, an audio processing unit 15, and a terminal communication unit 16. In addition, the terminal control unit 11 includes a setting mode execution unit 11a.

The terminal controller 11 may initialize each configuration of the terminals 10, 20,... N, and perform necessary signal control. In particular, the terminal control unit 11 according to an embodiment of the present invention requests the game device 30 to access the game in a wired or wireless network manner through the communication network 40. Thereafter, the terminal controller 11 may access the game according to the approval of the game device 30.

The terminal controller 11 receives the setting mode for confirming the network method from the game device 30 and executes it. At this time, the terminal controller 11 transmits the reference signal to the game device 30 in the setting mode.

The terminal controller 11 receives game data to which the time difference is applied by the network method divided according to the reference signal from the game device 30. Here, when the network method of connecting the first terminal 10 to the game device 30 is a wireless network method, the game is compared to the second terminal 20 connecting to the game device 30 through a relatively wired network method. Since the data transmission / reception time is slow, the first terminal 10 may receive game data to which the time difference is applied from the game device 30.

In order to perform such a function more effectively, the terminal control unit 11 includes a setting mode execution unit 11a. That is, the setting mode execution unit 11a transmits a signal for distinguishing a wired or wireless network method to the game device 30 through the setting mode.

The input unit 12 receives various information such as numeric and character information, and transmits a signal input in connection with setting of various functions and function control of the terminals 10, 20,... N to the terminal control unit 11. do. The input unit 12 may include at least one of a keypad and a touchpad that generates an input signal according to a user's touch or operation. At this time, the input unit 12 may be configured in the form of a single touch panel (or a touch screen) together with the display unit 13 to simultaneously perform input and display functions. In particular, the input unit 12 may transmit an input signal for requesting connection of a game and an input signal for executing a setting mode to the terminal controller 11 according to a user's manipulation. In addition, when the terminals 10 and 20 are configured in the form of a touch screen, the input unit 12 may receive a signal touched on the screen, or receive an input such as a keyboard and a mouse.

The display unit 13 displays information on a series of operation states and operation results generated while the functions of the terminals 10, 20, ... N are performed. In addition, the display unit 13 may display menus of the terminals 10, 20,... N, user data input by the user, and the like. Here, the display unit 13 may be a liquid crystal display (LCD), a thin film transistor (TFT) LCD, an organic light emitting diode (OLED), a light emitting diode (LED), an active matrix organic LED (AMOLED) display) and a three-dimensional display (three-dimensional display). In particular, the display unit 13 according to an embodiment of the present invention displays game data according to game execution. Meanwhile, the display unit 13 may provide game data to a user through the first display device 10a, the second display device 20a, and the n-th display device na. Here, the first display device 10a, the second display device 20a, and the n-th display device na may be connected to the terminals 10, 20,..., N through wired or wireless wires.

The terminal storage unit 14 stores application programs necessary for the functional operation of the terminals 10, 20, ... N. The terminal storage unit 14 may largely include a program area and a data area. Here, when the terminals 10, 20, ... N activate each function in response to a user's request, the terminals 10, 20, ... N execute the corresponding application programs under the control of the terminal controller 11 to provide the respective functions. In particular, the program region according to an embodiment of the present invention executes a setting mode for determining an operating system (OS) for booting the terminals 10, 20, ... N, a program for executing a game, and a network scheme. Save the program to run. In addition, the data area is an area in which data generated according to the use of the terminals 10, 20, ... N is stored. In particular, the data area according to the embodiment of the present invention stores game data received from the game device 30.

The audio processor 15 plays an audio signal or transmits an audio signal input from the microphone MIC to the terminal controller 11. In particular, the audio processor 15 may provide a warning sound or an effect sound according to the function execution of the terminals 10, 20,... N, or the user's game execution.

The terminal communication unit 16 functions to perform communication of the terminals 10, 20, ... N. Here, the terminal communication unit 16 includes an RF transmitter for up-converting and amplifying the frequency of the transmitted signal, and an RF receiver for low-noise amplifying and down-converting the received signal. In particular, the terminal communication unit 16 according to an embodiment of the present invention functions to transmit and receive data from the game device 30 in the setting mode for confirming the game data and the network scheme for game execution.

3 is a block diagram showing the configuration of a game device according to an embodiment of the present invention.

Referring to FIG. 3, the game device 30 of the game providing system 100 according to the embodiment of the present invention includes a control unit 31, a storage unit 32, and a communication unit 33. In this case, the controller 31 includes a network separator 31a.

The controller 31 may initialize each component of the game device 30 and perform necessary signal control. In particular, the controller 31 according to an embodiment of the present invention approves the game connection at the request of the first terminal 10 and the second terminal 20. In addition, the controller 31 provides a setting mode for confirming a network scheme for the first terminal 10 and the second terminal 20. In this case, the controller 31 may request input of a reference signal to the first terminal 10 and the second terminal 20 in the setting mode. Here, the setting mode is a mode for confirming a network scheme for the first terminal 10 and the second terminal 20 that access the game device 30 to execute the game. In addition, the network method is a wireless that is connected to the game device 30 through a wired network method or a wireless connection method in which the first terminal 10 and the second terminal 20 are connected to the game device 30 through a wired connection method. It can be networked.

The controller 31 analyzes the reference signal received through the setting mode to distinguish the respective network schemes for the first terminal 10 and the second terminal 20. Here, the controller 31 checks the arrival time of the received reference signal to determine whether a signal delay is received according to the arrival time. Subsequently, the game device 30 distinguishes the network scheme of the first terminal 10 and the second terminal 20 connected to the game according to the determination result. In order to effectively perform such a function, the controller 31 may include a network separator 31a.

The controller 31 transmits the game data to the first terminal 10 and the second terminal 20 according to the divided network scheme. Here, the controller 31 may apply a time difference according to the divided network scheme. That is, when the network method of the first terminal 10 is a wireless network method, the controller 31 has a slower game data transmission / reception time compared to the second terminal 20 using a wired network method. 10) apply the time difference for game data transmission. Then, the control unit 31 applies the time difference to the game data according to the divided network scheme and transmits it to the first terminal 10.

The storage unit 32 stores an application program required for the functional operation of the game device 30. The storage unit 32 executes corresponding application programs under the control of the control unit 31 to provide each function. In particular, the storage unit 32 according to an embodiment of the present invention is the data according to the game and the data for the setting mode for distinguishing the network method of the first terminal 10 and the second terminal 20 connected to the online game Data and the like are stored.

The communication unit 33 functions to perform communication of the game device 30. That is, the communication unit 33 transmits and receives data with the terminals 10, 20,... N through the communication network 40. In particular, the communication unit 33 according to an exemplary embodiment of the present invention transmits and receives a reference signal and game data according to a setting mode for distinguishing a network scheme from the first terminal 10 and the second terminal 20 to control the controller 31. Function to deliver

Game device 30 of the present invention including the above-described configuration may be implemented as one or more servers operating in a server-based computing method or a cloud computing method. In more detail, the control unit 31, the storage unit 32, and the communication unit 33 are each implemented as one or more independent servers, or include the control unit 31, the storage unit 32, and the communication unit 33. It may be implemented as a plurality of servers. In addition, the game device 30 may provide a game service according to the present invention to the terminals 10 and 20 in a cloud computing manner.

Cloud computing, as described above, utilizes Internet technology to provide on-demand virtualized IT resources such as hardware (servers, storage, networks, etc.), software (databases, security, web servers, etc.), services, data, and more. (on demand) means the technology to serve.

Referring to this, the game device 30 provides the terminals 10, 20,... N with computing resources including at least one of hardware, software, services, and data necessary to execute a game. For example, the game device 30 may provide a virtual computing space in which a game is executed with respect to the terminals 10, 20,... N, and service the game to be executed through the computing space. In addition, the game device 30 may provide a storage space for storing game data and / or game software, and perform the above-described functions through the storage space. In addition, the game device 30 stores game software, and provides the corresponding game software to the terminals 10, 20, ... N, or the corresponding game at the request of the terminals 10, 20, ... N. The software can be executed to provide the execution results to the terminals 10, 20, ... N.

In particular, the game device 30 analyzes the reference signal received from the terminals 10, 20, ... N using a computing resource including any one of hardware, software, service, and data, and then the first terminal ( 10), each network type to which the second terminal 20 and the n-th terminal N are connected may be distinguished. More specifically, the game device 30 may determine whether the signal delay is received according to the arrival time by checking the arrival time of the received reference signal. In addition, the game device 30 distinguishes the network system of the first terminal 10, the second terminal 20, and the n-th terminal N connected to the game according to the determination result. In addition, the game device 30 may transmit the game data to the first terminal 10, the second terminal 20 and the n-th terminal (N) according to the divided network system. Here, the game device 30 may apply a time difference according to the divided network method.

4 is a data flowchart illustrating a game providing method applying heterogeneous networks according to an exemplary embodiment of the present invention.

Referring to FIG. 4, in a game providing method applying heterogeneous networks according to an embodiment of the present invention, the first terminal 10 is connected to the first display device 10a to display an online game in step S11. do. In addition, the second terminal 20 is connected to the second display device 20a to display the online game in step S13.

The first terminal 10 and the second terminal 20 request the game connection to the game device 30, and receives a signal for approving the game connection from the game device 30 (S15 to S21). And,

The game device 30 provides a setting mode for confirming each network type to the first terminal 10 and the second terminal 20 (S23 to S25). In this case, the game device 30 may request input of a reference signal to the first terminal 10 and the second terminal 20 in the setting mode. Here, the setting mode is a mode for confirming a network scheme for the first terminal 10 and the second terminal 20 that access the game device 30 to execute the game. In addition, the network method is a wireless that is connected to the game device 30 through a wired network method or a wireless connection method in which the first terminal 10 and the second terminal 20 are connected to the game device 30 through a wired connection method. It can be networked.

The game device 30 receives a reference signal for the setting mode from the first terminal 10 and the second terminal 20 (S27 to S29). At this time, the game device 30 analyzes the reference signal received through the setting mode in step S31. Then, the game device 30 distinguishes the respective network schemes for the first terminal 10 and the second terminal 20 through the reference signal analyzed in step S33. That is, the game device 30 checks the arrival time of the received reference signal to determine whether the signal delay is received according to the arrival time. Here, the game device 30 may distinguish the network scheme of the first terminal 10 and the second terminal 20 connected to the game according to the determination result.

When the network method of the first terminal 10 is a wireless network method, the game device 30 has a slower game data transmission / reception time compared to the second terminal 20 using a wired network method. Apply the time difference for game data transmission. Then, the game device 30 transmits the time difference to the game data to the first terminal 10 in accordance with the network method divided in step S35. In addition, the game device 30 transmits the original game data to the second terminal 20 according to the divided network method in step S37.

When the game data is received, the first terminal 10 and the second terminal 20 executes the game data (S39 to S41). The first terminal 10 and the second terminal 20 request the display of the game data to the first display device 10a and the second display device 20a, respectively (S43 to S45). Thereafter, the first display device 10a and the second display device 20a display game data received through the first terminal 10 and the second terminal 20 on each screen (S47 to S49).

Through this, when a game is executed simultaneously using a wired or wireless network, the game can be used accurately and usefully according to the characteristics of each network. In addition, by overcoming the time difference that may occur due to the delay of the game data with the user who is playing the online game through the wireless network method to access the game via the wired network method, it is possible to reduce the disadvantages in the game progress.

5 is a flowchart illustrating an operation of a game apparatus according to an embodiment of the present invention.

Referring to FIG. 5, in operation S61, the game device 30 determines whether a game connection is requested from the first terminal 10 and the second terminal. In this case, when the game connection is requested, the game device 30 approves the game connection at the request of the first terminal 10 and the second terminal 20 in step S63. Thereafter, the game device 30 executes the setting mode for confirming the network scheme for the first terminal 10 and the second terminal 20 in step S65.

The game device 30 determines whether a reference signal for distinguishing a network system is received in operation S67. In this case, the game device 30 may request input of a reference signal to the first terminal 10 and the second terminal 20 through the setting mode.

When the reference signal is received, the game device 30 analyzes the reference signal received through the setting mode in step S69. Then, the game device 30 distinguishes each network type for the first terminal 10 and the second terminal 20 in step S71. Here, the game device 30 may determine whether the signal delay is received according to the arrival time by checking the arrival time of the received reference signal.

The game device 30 transmits the game data to the first terminal 10 and the second terminal 20 according to the network scheme divided in step S73. Here, the game device 30 may apply the time difference according to the divided network scheme. That is, when the network method of the first terminal 10 is a wireless network method, the game device 30 has a relatively slow game data transmission / reception time compared to the second terminal 20 using a wired network method. In step 10, a time difference for game data transmission is applied. Then, the game device 30 applies the time difference to the game data according to the divided network method and transmits it to the first terminal 10.

6 is a flowchart illustrating an operation of a terminal according to an exemplary embodiment of the present invention, and FIG. 7 is an exemplary diagram for describing a game providing method applying heterogeneous networks according to an exemplary embodiment of the present invention.

Referring to FIG. 6, in operation S81, the first terminal 10 requests a game connection to the game device 30 through a communication network 40 through a wired or wireless network. Thereafter, the first terminal 10 may access the game according to the approval of the game device 30 in step S83.

The first terminal 10 receives and executes a setting mode for confirming the network method from the game device 30 in step S85. In this case, the first terminal 10 transmits the reference signal to the game device 30 in the setting mode in step S87. For example, as shown in FIG. 7, the first terminal 10 may present a setting mode screen for checking a network type.

In operation S89, the first terminal 10 determines whether the game data to which the time difference is applied is received from the game device 30 by the network method divided according to the reference signal. At this time, when game data is received, the first terminal 10 executes the game data received in step S91. Here, when the network method of connecting the first terminal 10 to the game device 30 is a wireless network method, the game is compared to the second terminal 20 connecting to the game device 30 through a relatively wired network method. Since the data transmission / reception time is slow, the first terminal 10 may receive game data to which the time difference is applied from the game device 30.

In operation S93, the first terminal 10 may request the display of the game data to the first display device 10a. Then, the first display device 10a provides data according to game execution on the screen. In this case, the first terminal 10 and the first display device 10a may communicate through a wireless method such as a wired method or a short range wireless communication using a data cable.

During the game execution, the first terminal 10 determines whether a signal for requesting game termination is received in step S95. Here, when the end of the game is requested, the first terminal 10 ends the game execution. On the other hand, when the end of the game is not requested, the first terminal 10 receives and executes the game data from the game device 30 in real time.

The game providing method applying the heterogeneous network according to the present invention may be implemented in software form readable through various computer means and recorded on a computer readable recording medium. Here, the recording medium may include program commands, data files, data structures, and the like, alone or in combination. Program instructions recorded on the recording medium may be those specially designed and constructed for the present invention, or they may be of the kind well-known and available to those having skill in the computer software arts. For example, the recording medium may be magnetic media such as hard disks, floppy disks and magnetic tapes, optical disks such as Compact Disk Read Only Memory (CD-ROM), digital video disks (DVD), Magnetic-Optical Media, such as floppy disks, and hardware devices specially configured to store and execute program instructions, such as ROM, random access memory (RAM), flash memory, and the like. do. Examples of program instructions may include machine language code such as those generated by a compiler, as well as high-level language code that may be executed by a computer using an interpreter or the like. Such a hardware device may be configured to operate as one or more software modules to perform the operations of the present invention, and vice versa.

It should be noted that the embodiments of the present invention disclosed in the present specification and drawings are only illustrative of specific examples for the purpose of understanding and are not intended to limit the scope of the present invention. It is apparent to those skilled in the art that other modifications based on the technical idea of the present invention can be carried out in addition to the embodiments disclosed herein.

The present invention is heterogeneous to provide game data for smooth game progression between wired and wireless networks when playing wired or wireless online games in various types of user devices such as mobile communication terminals, PMPs, PDAs, laptops, and MP3 players. By applying the network of, the game can be played accurately and usefully according to the characteristics of each network when the game is run simultaneously using the wired / wireless network. By overcoming the time difference that may occur due to game data delay with the other party connecting to the game, it is possible to reduce the disadvantages in game progress.

10: first terminal 11: terminal control unit
12: input unit 13: display unit
14: terminal storage unit 15: audio processing unit
16: terminal communication unit 20: the second terminal
30: game device 31: control unit
32: storage unit 33: communication unit
40: communication network 10a: first display device
20a: second display device 100: game providing system
11a: setting mode execution unit

Claims (16)

A first terminal accessing the game device through a wireless network to execute a game;
A second terminal that accesses the game device through a wired network and executes the same game as the first terminal; And
Approving a game connection at the request of the first terminal and the second terminal, providing a setting mode for checking the network of the first terminal and the second terminal, by analyzing the reference signal received during the setting mode The game device for distinguishing each network for the first terminal and the second terminal, and to compensate for the game speed difference according to the divided network to transmit the game data;
Game providing system to apply a heterogeneous network comprising a.
Communication unit for transmitting and receiving game data with a plurality of terminals; And
Approving a game connection at the request of the plurality of terminals, providing a setting mode for confirming a network for the plurality of terminals, analyzing a reference signal received in the setting mode, for each of the plurality of terminals. A controller for classifying a network and controlling to transmit the game data by compensating for a difference in game speed according to the divided network;
Game device to apply a heterogeneous network comprising a.
The method of claim 2, wherein the setting mode is
And a mode for identifying a network for at least one terminal for executing the game.
The network of claim 2, wherein the network is
And a wired network for executing the game data through a wired connection method, or a wireless network for executing the game data through a wireless connection method.
3. The apparatus of claim 2, wherein the control unit
And a plurality of terminals requesting input of the reference signal to the plurality of terminals in the setting mode.
3. The apparatus of claim 2, wherein the control unit
And determining a time delay of the received reference signal, and determining whether a signal delay is received according to the identified time of arrival to distinguish a network of a terminal connected to the game.
3. The apparatus of claim 2, wherein the control unit
Apparatus for applying a heterogeneous network, characterized in that to apply the time difference according to the divided network, and to transmit the game data applying the time difference to each terminal according to the divided network.
8. The method according to any one of claims 2 to 7,
The controller, the storage unit or the communication unit game device, characterized in that implemented as one or more servers operating on a cloud computing basis.
Approving a game connection at the request of the plurality of terminals;
Providing, by the game device, a setting mode for identifying a network for the plurality of terminals;
Analyzing, by the game device, the reference signal received in the setting mode to distinguish each network for the plurality of terminals; And
The game device transmitting game data by compensating for a difference in game speed according to the divided network;
Game providing method for applying a heterogeneous network comprising a.
The method of claim 9, wherein the setting mode is
And a mode for confirming a network of at least one or more terminals executing the game by accessing the game device.
The network of claim 9, wherein the network is
And a wired network connected to the game device through a wired connection method or a wireless network connected to the game device through a wireless connection method.
The method of claim 9, wherein the providing step
Requesting input of the reference signal from the game device to the plurality of terminals in the setting mode;
Game providing method for applying a heterogeneous network comprising a.
The method of claim 9, wherein the step of distinguishing
Checking, by the game device, the arrival time of the received reference signal;
Determining whether the game device receives a signal delay according to the identified arrival time; And
Discriminating, by the game device, a network of a terminal accessing the game according to the determination result;
Game providing method for applying a heterogeneous network comprising a.
The method of claim 9, wherein the transmitting step
The game device applying a time difference according to the divided network; And
Transmitting, by the game device, the game data to which the time difference is applied to each terminal according to a separate network;
Game providing method for applying a heterogeneous network comprising a.
Requesting, by the terminal, a game connection to the game device through at least one network;
Accessing the game by the terminal according to the approval of the game device;
Executing, by the terminal, a setting mode for identifying a network provided from the game device;
Transmitting, by the terminal, a reference signal in the setting mode;
Receiving, by the terminal, game data to which a time difference is applied by a network classified according to the reference signal from the game device; And
Executing, by the terminal, the received game data;
Game providing method for applying a heterogeneous network comprising a.
A computer-readable recording medium having recorded thereon a program for executing a game providing method for applying the heterogeneous network according to any one of claims 9 to 15.
KR1020110001889A 2011-01-07 2011-01-07 Method for providing game apply to different network, system and game apparatus thereof KR20120080431A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20180039894A (en) * 2016-10-11 2018-04-19 주식회사 엔씨소프트 Game service providing system

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20180039894A (en) * 2016-10-11 2018-04-19 주식회사 엔씨소프트 Game service providing system

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