KR20120080431A - Method for providing game apply to different network, system and game apparatus thereof - Google Patents
Method for providing game apply to different network, system and game apparatus thereof Download PDFInfo
- Publication number
- KR20120080431A KR20120080431A KR1020110001889A KR20110001889A KR20120080431A KR 20120080431 A KR20120080431 A KR 20120080431A KR 1020110001889 A KR1020110001889 A KR 1020110001889A KR 20110001889 A KR20110001889 A KR 20110001889A KR 20120080431 A KR20120080431 A KR 20120080431A
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- KR
- South Korea
- Prior art keywords
- game
- network
- terminal
- game device
- setting mode
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Abstract
Description
The present invention relates to a game providing method, a system and a game apparatus thereof, which apply heterogeneous networks, and more particularly, to providing game data for smooth game progression between a wired network and a wireless network when playing a wired or wireless online game. The present invention relates to a game providing method, a system and a game apparatus using the heterogeneous network.
With the development of mobile communication networks and the development of terminal specifications, mobile communication terminals have become a necessity of modern man and are evolving into total entertainment devices beyond the conventional simple communication devices or information providing devices. In particular, the Internet is an open network that can be freely connected to other computers that want to connect anywhere in the world using a common protocol called TCP / IP (Transmission Control Protocol / internet Protocol). With the development of technology, it is used for the delivery of multimedia information.
As the use of the Internet is rapidly increasing in Korea and around the world, the importance of the Internet is rapidly increasing as a strategic tool for improving efficiency and productivity in all parts of the existing business, and new business opportunities are continuously created through the Internet. As the market is expanding, the number of operators using the Internet is increasing. In addition, as part of the business through the Internet, sites that provide various contents such as Internet advertisements, Internet broadcasting, online games, Internet newspapers / magazines, search services, portal services, and e-commerce are rapidly increasing. Recently, the gaming industry is growing greatly due to the expansion of infrastructure such as the increase of home PC, activation of PC room, and widespread use of inexpensive high speed communication network.
Generally, types of games include commercial games (or arcade games), video games used by connecting to a TV at home, portable games using a portable device, computer games using a computer, and online games using a network. In particular, the online game is a network game using the Internet without any space restrictions, and tens of thousands of users can compete with a large number of users according to their capabilities in a certain scenario.
However, a terminal that simultaneously executes a game using a wired or wireless network may cause a delay of a game execution screen due to a relatively slow speed of a wireless network compared to a wired network of a counterpart.
In order to solve such a conventional problem, an object of the present invention is to provide a game providing method and system for applying heterogeneous networks that can transmit game data for smooth game progress between wired and wireless networks when playing wired or wireless online games. And a game device thereof.
A game providing system applying heterogeneous networks for achieving the above object includes a first terminal for accessing a game device through a wireless network and executing a game, and a first terminal for accessing the game device over a wired network. Approving the game connection at the request of the second terminal and the first terminal and the second terminal to execute the same game, and provides a setting mode for checking the network of the first terminal and the second terminal, received during the setting mode It characterized by including a game device for analyzing the reference signal to distinguish each network for the first terminal and the second terminal, and to compensate for the game speed difference according to the divided network to transmit the game data.
A game device applying heterogeneous networks according to an embodiment of the present invention may approve a game connection in response to a request of a communication unit for transmitting and receiving game data and a plurality of terminals, and confirming a network scheme for a plurality of terminals. A control unit for providing a setting mode for the network, analyzing the reference signals received in the setting mode, classifying each network type for a plurality of terminals, and compensating for game speed differences according to the divided networks to transmit game data. It is characterized by including.
In addition, in the game device applying the heterogeneous network according to an embodiment of the present invention, the setting mode is characterized in that the mode for identifying the network for at least one terminal for executing the game.
In addition, in a game device applying heterogeneous networks according to an embodiment of the present invention, the network may be one of a wired network that executes game data through a wired connection method or a wireless network that executes game data through a wireless access method. It is characterized by.
In addition, in the game device applying the heterogeneous network according to an embodiment of the present invention, the controller is characterized in that the request for input of the reference signal to a plurality of terminals in the setting mode.
In addition, in a game device applying heterogeneous networks according to an embodiment of the present invention, the controller checks the arrival time of the received reference signal, determines whether or not a signal delay is received according to the confirmed arrival time, and accesses the game. Characterizing the network of the terminal.
In addition, in the game device to apply heterogeneous networks according to an embodiment of the present invention, the control unit applies a time difference according to the divided network, and transmits the game data applying the time difference to each terminal according to the divided network It features.
The game device according to the present invention may be implemented as one or more servers operating in a cloud computing based on a control unit, a storage unit or a communication unit.
A game providing method applying heterogeneous networks according to an embodiment of the present invention includes the steps of approving a game connection in response to a request of a plurality of terminals, and a setting mode for the game apparatus to check a network for a plurality of terminals. Providing the step, the game device analyzes the reference signal received in the setting mode to distinguish each network for a plurality of terminals and the game device transmits the game data by compensating the difference in the game speed according to the divided network Characterized in that it comprises a step.
In addition, in the game providing method applying a heterogeneous network according to an embodiment of the present invention, the setting mode is characterized in that the mode for checking the network for at least one terminal connected to the game device to execute the game. .
In addition, in the game providing method applying a heterogeneous network according to an embodiment of the present invention, the network is a wireless network in which a terminal is connected to a game device through a wired network or a wireless connection method connected to a game device through a wired connection method. It is characterized by being one of.
In addition, in the game providing method applying a heterogeneous network according to an embodiment of the present invention, the providing step is characterized in that the game device comprises the step of requesting the input of the reference signal to a plurality of terminals in the setting mode. .
In addition, in the game providing method applying a heterogeneous network according to an embodiment of the present invention, the step of identifying the step of identifying the arrival time of the reference signal received by the game device, according to the arrival time confirmed by the game device Determining whether a signal delay is received and distinguishing a network of a terminal connected to the game according to a determination result of the game device.
In addition, in the game providing method applying a heterogeneous network according to an embodiment of the present invention, the transmitting may include applying a time difference according to a network where the game device is divided, and separating game data to which the game device applies the time difference. And transmitting to each terminal according to the network.
Game providing method applying a heterogeneous network according to an embodiment of the present invention, the terminal requesting the game device to the game device to the at least one network, the terminal accessing the game according to the approval of the game device, Executing a setting mode for identifying a network provided from a game device by the terminal, transmitting a reference signal in the setting mode of the terminal, and playing game data to which time difference is applied by a network distinguished according to the reference signal. Receiving from the game device and executing the received game data by the terminal.
In addition, the present invention provides a computer-readable recording medium having recorded thereon a program for executing a game providing method applying the heterogeneous network described above.
According to the present invention, when a game is executed simultaneously using a wired or wireless network, the game can be used accurately and effectively according to the characteristics of each network.
In addition, by overcoming the time difference that may occur due to the delay of the game data with the user who is playing the online game through the wireless network method to access the game via the wired network method, it is possible to reduce the disadvantages in the game progress.
1 is a block diagram showing a game providing system to apply heterogeneous networks according to an embodiment of the present invention.
2 is a block diagram illustrating a configuration of a terminal according to an exemplary embodiment of the present invention.
3 is a block diagram showing the configuration of a game device according to an embodiment of the present invention.
4 is a data flowchart illustrating a game providing method applying heterogeneous networks according to an exemplary embodiment of the present invention.
5 is a flowchart illustrating an operation of a game apparatus according to an embodiment of the present invention.
6 is a flowchart illustrating an operation of a terminal according to an exemplary embodiment of the present invention.
7 is an exemplary diagram for explaining a game providing method applying heterogeneous networks according to an exemplary embodiment of the present invention.
Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. In the following description and the accompanying drawings, detailed description of well-known functions or constructions that may obscure the subject matter of the present invention will be omitted. In addition, it should be noted that like elements are denoted by the same reference numerals as much as possible throughout the drawings.
The terms or words used in the specification and claims described below should not be construed as being limited to ordinary or dictionary meanings, and the inventors are appropriate as concepts of terms for explaining their own invention in the best way. It should be interpreted as meanings and concepts in accordance with the technical spirit of the present invention based on the principle that it can be defined. Therefore, the embodiments described in the present specification and the configurations shown in the drawings are merely the most preferred embodiments of the present invention, and not all of the technical ideas of the present invention are described. Therefore, It is to be understood that equivalents and modifications are possible.
Hereinafter, a terminal according to an embodiment of the present invention will be described as a representative example of a mobile communication terminal that can be connected to a communication network to play an online game and transmit and receive game data with a game device, but the terminal is not limited to a mobile communication terminal. It can be applied to various terminals such as all information communication devices, multimedia terminals, wired terminals, fixed terminals, and IP (Internet Protocol) terminals. In addition, the terminal may be advantageously used when the mobile terminal having various mobile communication specifications such as a mobile phone, a portable multimedia player (PMP), a mobile internet device (MID), a smart phone, and an information communication device. have.
1 is a block diagram showing a game providing system to apply heterogeneous networks according to an embodiment of the present invention.
Referring to FIG. 1, a game providing system (hereinafter, referred to as a game providing system 100) applying heterogeneous networks according to an embodiment of the present invention may include a
The
Of these, when the
The
The
The
The
In addition, the
The
The
The
Through this, when a game is executed simultaneously using a wired or wireless network, the game can be used accurately and usefully according to the characteristics of each network. In addition, by overcoming the time difference that may occur due to the delay of the game data with the user who is playing the online game through the wireless network method to access the game via the wired network method, it is possible to reduce the disadvantages in the game progress.
2 is a block diagram illustrating a configuration of a terminal according to an exemplary embodiment of the present invention.
Referring to FIG. 2, the
The
The
The
In order to perform such a function more effectively, the
The
The
The
The
The
3 is a block diagram showing the configuration of a game device according to an embodiment of the present invention.
Referring to FIG. 3, the
The
The
The
The
The
Cloud computing, as described above, utilizes Internet technology to provide on-demand virtualized IT resources such as hardware (servers, storage, networks, etc.), software (databases, security, web servers, etc.), services, data, and more. (on demand) means the technology to serve.
Referring to this, the
In particular, the
4 is a data flowchart illustrating a game providing method applying heterogeneous networks according to an exemplary embodiment of the present invention.
Referring to FIG. 4, in a game providing method applying heterogeneous networks according to an embodiment of the present invention, the
The
The
The
When the network method of the
When the game data is received, the
Through this, when a game is executed simultaneously using a wired or wireless network, the game can be used accurately and usefully according to the characteristics of each network. In addition, by overcoming the time difference that may occur due to the delay of the game data with the user who is playing the online game through the wireless network method to access the game via the wired network method, it is possible to reduce the disadvantages in the game progress.
5 is a flowchart illustrating an operation of a game apparatus according to an embodiment of the present invention.
Referring to FIG. 5, in operation S61, the
The
When the reference signal is received, the
The
6 is a flowchart illustrating an operation of a terminal according to an exemplary embodiment of the present invention, and FIG. 7 is an exemplary diagram for describing a game providing method applying heterogeneous networks according to an exemplary embodiment of the present invention.
Referring to FIG. 6, in operation S81, the first terminal 10 requests a game connection to the
The
In operation S89, the
In operation S93, the
During the game execution, the
The game providing method applying the heterogeneous network according to the present invention may be implemented in software form readable through various computer means and recorded on a computer readable recording medium. Here, the recording medium may include program commands, data files, data structures, and the like, alone or in combination. Program instructions recorded on the recording medium may be those specially designed and constructed for the present invention, or they may be of the kind well-known and available to those having skill in the computer software arts. For example, the recording medium may be magnetic media such as hard disks, floppy disks and magnetic tapes, optical disks such as Compact Disk Read Only Memory (CD-ROM), digital video disks (DVD), Magnetic-Optical Media, such as floppy disks, and hardware devices specially configured to store and execute program instructions, such as ROM, random access memory (RAM), flash memory, and the like. do. Examples of program instructions may include machine language code such as those generated by a compiler, as well as high-level language code that may be executed by a computer using an interpreter or the like. Such a hardware device may be configured to operate as one or more software modules to perform the operations of the present invention, and vice versa.
It should be noted that the embodiments of the present invention disclosed in the present specification and drawings are only illustrative of specific examples for the purpose of understanding and are not intended to limit the scope of the present invention. It is apparent to those skilled in the art that other modifications based on the technical idea of the present invention can be carried out in addition to the embodiments disclosed herein.
The present invention is heterogeneous to provide game data for smooth game progression between wired and wireless networks when playing wired or wireless online games in various types of user devices such as mobile communication terminals, PMPs, PDAs, laptops, and MP3 players. By applying the network of, the game can be played accurately and usefully according to the characteristics of each network when the game is run simultaneously using the wired / wireless network. By overcoming the time difference that may occur due to game data delay with the other party connecting to the game, it is possible to reduce the disadvantages in game progress.
10: first terminal 11: terminal control unit
12: input unit 13: display unit
14: terminal storage unit 15: audio processing unit
16: terminal communication unit 20: the second terminal
30: game device 31: control unit
32: storage unit 33: communication unit
40:
20a: second display device 100: game providing system
11a: setting mode execution unit
Claims (16)
A second terminal that accesses the game device through a wired network and executes the same game as the first terminal; And
Approving a game connection at the request of the first terminal and the second terminal, providing a setting mode for checking the network of the first terminal and the second terminal, by analyzing the reference signal received during the setting mode The game device for distinguishing each network for the first terminal and the second terminal, and to compensate for the game speed difference according to the divided network to transmit the game data;
Game providing system to apply a heterogeneous network comprising a.
Approving a game connection at the request of the plurality of terminals, providing a setting mode for confirming a network for the plurality of terminals, analyzing a reference signal received in the setting mode, for each of the plurality of terminals. A controller for classifying a network and controlling to transmit the game data by compensating for a difference in game speed according to the divided network;
Game device to apply a heterogeneous network comprising a.
And a mode for identifying a network for at least one terminal for executing the game.
And a wired network for executing the game data through a wired connection method, or a wireless network for executing the game data through a wireless connection method.
And a plurality of terminals requesting input of the reference signal to the plurality of terminals in the setting mode.
And determining a time delay of the received reference signal, and determining whether a signal delay is received according to the identified time of arrival to distinguish a network of a terminal connected to the game.
Apparatus for applying a heterogeneous network, characterized in that to apply the time difference according to the divided network, and to transmit the game data applying the time difference to each terminal according to the divided network.
The controller, the storage unit or the communication unit game device, characterized in that implemented as one or more servers operating on a cloud computing basis.
Providing, by the game device, a setting mode for identifying a network for the plurality of terminals;
Analyzing, by the game device, the reference signal received in the setting mode to distinguish each network for the plurality of terminals; And
The game device transmitting game data by compensating for a difference in game speed according to the divided network;
Game providing method for applying a heterogeneous network comprising a.
And a mode for confirming a network of at least one or more terminals executing the game by accessing the game device.
And a wired network connected to the game device through a wired connection method or a wireless network connected to the game device through a wireless connection method.
Requesting input of the reference signal from the game device to the plurality of terminals in the setting mode;
Game providing method for applying a heterogeneous network comprising a.
Checking, by the game device, the arrival time of the received reference signal;
Determining whether the game device receives a signal delay according to the identified arrival time; And
Discriminating, by the game device, a network of a terminal accessing the game according to the determination result;
Game providing method for applying a heterogeneous network comprising a.
The game device applying a time difference according to the divided network; And
Transmitting, by the game device, the game data to which the time difference is applied to each terminal according to a separate network;
Game providing method for applying a heterogeneous network comprising a.
Accessing the game by the terminal according to the approval of the game device;
Executing, by the terminal, a setting mode for identifying a network provided from the game device;
Transmitting, by the terminal, a reference signal in the setting mode;
Receiving, by the terminal, game data to which a time difference is applied by a network classified according to the reference signal from the game device; And
Executing, by the terminal, the received game data;
Game providing method for applying a heterogeneous network comprising a.
Priority Applications (1)
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KR1020110001889A KR20120080431A (en) | 2011-01-07 | 2011-01-07 | Method for providing game apply to different network, system and game apparatus thereof |
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KR1020110001889A KR20120080431A (en) | 2011-01-07 | 2011-01-07 | Method for providing game apply to different network, system and game apparatus thereof |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20180039894A (en) * | 2016-10-11 | 2018-04-19 | 주식회사 엔씨소프트 | Game service providing system |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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KR20180039894A (en) * | 2016-10-11 | 2018-04-19 | 주식회사 엔씨소프트 | Game service providing system |
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