KR20120076456A - Avata media production method and device using a recognition of sensitivity - Google Patents
Avata media production method and device using a recognition of sensitivity Download PDFInfo
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- KR20120076456A KR20120076456A KR1020100117603A KR20100117603A KR20120076456A KR 20120076456 A KR20120076456 A KR 20120076456A KR 1020100117603 A KR1020100117603 A KR 1020100117603A KR 20100117603 A KR20100117603 A KR 20100117603A KR 20120076456 A KR20120076456 A KR 20120076456A
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- 238000004519 manufacturing process Methods 0.000 title claims abstract description 55
- 230000035945 sensitivity Effects 0.000 title description 2
- 230000008451 emotion Effects 0.000 claims abstract description 93
- 230000008909 emotion recognition Effects 0.000 claims abstract description 52
- 238000000034 method Methods 0.000 claims description 20
- 230000002996 emotional effect Effects 0.000 claims description 11
- 230000002194 synthesizing effect Effects 0.000 claims description 8
- 230000017531 blood circulation Effects 0.000 claims description 6
- 210000004556 brain Anatomy 0.000 claims description 6
- 230000008859 change Effects 0.000 claims description 6
- 239000011521 glass Substances 0.000 claims description 6
- 238000006243 chemical reaction Methods 0.000 claims description 4
- 230000004044 response Effects 0.000 claims description 2
- 238000010586 diagram Methods 0.000 description 6
- 230000001815 facial effect Effects 0.000 description 4
- 230000008921 facial expression Effects 0.000 description 2
- 210000003128 head Anatomy 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 201000004569 Blindness Diseases 0.000 description 1
- 230000006399 behavior Effects 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 210000000988 bone and bone Anatomy 0.000 description 1
- 150000001875 compounds Chemical class 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 239000000284 extract Substances 0.000 description 1
- 210000001097 facial muscle Anatomy 0.000 description 1
- 206010025482 malaise Diseases 0.000 description 1
- 239000000463 material Substances 0.000 description 1
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- 230000004048 modification Effects 0.000 description 1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/45—Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
- H04N21/462—Content or additional data management, e.g. creating a master electronic program guide from data received from the Internet and a Head-end, controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabilities
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/16—Analogue secrecy systems; Analogue subscription systems
- H04N7/173—Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
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Abstract
The present invention converts and produces an avatar media story in a 3D virtual reality world in which an avatar character appears when filming a drama, a movie, an entertainment program, or the like to be broadcasted on an IPTV or a digital TV with a camera. When faced with the situation of choice in the development of the story, the user recognizes emotions such as joy, sadness, happiness, surprise, pleasure, anger, stress state, and calmness, and automatically develops the story by selecting the situation according to the perceived emotion. The present invention relates to an apparatus and method for producing emotion-aware avatar media capable of producing avatar media.
Emotional recognition avatar media production apparatus according to the present invention, a media acquisition unit for photographing the subject to obtain media data about the drama image, movie image, entertainment program; A media converter configured to convert the obtained media data into an avatar media story in a virtual reality world in which an avatar appears; A display unit which reproduces the avatar media story on a screen; An avatar setting unit configured to set a user avatar appearing in the avatar media story according to a user's selection; An emotion setting unit for setting an emotion of a user to correspond to each of the selection situations for the avatar media story; And when a situation of selection occurs when developing the avatar media story in which user avatars set according to the user's selection appear, the emotion of the set user is recognized, and the situation is automatically generated according to the recognized user's emotion. And a story development unit to reproduce the selected avatar media story on the screen.
Description
The present invention relates to an apparatus and method for producing avatar media corresponding to user's emotion setting. More particularly, the present invention relates to a method for producing image media by photographing a drama, a movie, an entertainment program, or the like to be broadcast on an IPTV or digital TV. When the avatar character is transformed into an avatar media story in the 3D virtual reality world where the avatar character appears, and when faced with the situation in which the avatar media story is developed, joy, sadness, happiness, surprise, pleasure, anger, stress state, By recognizing the emotions such as calmness, it is possible to produce avatar media that automatically selects the situation according to the perceived emotions and develops the story.
Netizens using the Internet have been fascinated by the anonymity of cyberspace in the past, but now they have a desire to express themselves and have created avatars to satisfy them.
Avatar refers to an alter ego, an incarnation, and an animation character that takes the place of a user in cyberspace. Originally, Avatar was a compound word of Sanskrit Ava which means to go down and pass, and Terr which means below and earth to refer to the incarnation of the god who descended to the land in ancient India. They pointed to graphic icons that represent themselves, such as in chats. In other words, an avatar is a virtual body that represents itself in a graphic-oriented virtual society, connecting the real world and the virtual space, and exists in the middle of anonymity and blindness.
Currently, the field in which avatars are used is expanding to cyber shopping malls, virtual education, virtual offices, and the like in addition to chatting and online games. Recently, the most popular area for avatars is the online chat service field, and chat services using avatars such as icon chat and 3D graphic chat have been introduced and used.
Conventional avatars are mostly two-dimensional pictures, and avatars appearing in mud games and online chats are the most elementary levels. Avatar characters have the advantage of having a three-dimensional and realistic.
In addition, most games and chat services usually provide a combination of a few characters or provide an already completed avatar.However, as graphic technology improves, a character ID is used instead of using ready-made ones made by service providers. Like this, users are able to create their own unique avatars.
However, the avatars provided on the web browser face the inherent limitations of the web browser, so that even if there is no movement or movement in the user's use of the avatar, the avatar does not show the real world feeling at all. There is a problem that cannot be known.
On the other hand, in recent years, a service that allows a user to experience the virtual reality world through an avatar has been provided, but most of them are users appearing as avatars in a 3D virtual reality world developed according to a story already established by a producer. It is only about. Therefore, there is a concern that the user may feel unwell after using it once or twice. Accordingly, the user may feel interesting by changing the material of the 3D virtual reality world used by the avatar every time, or by changing the contents of the story, and recognize the user's emotion in real time and correspondingly As the facial expressions and behaviors of the avatars designated by the user react, the technology of matching the emotions of the user with the avatars is required.
The present invention for solving the above-described problems, the avatar media story of the three-dimensional virtual reality world where the avatar character appears when shooting a movie, a drama, a movie, an entertainment program, and the like to be broadcast on IPTV or digital TV to produce a video media When you face the situation of choice in the development of avatar media story, the user recognizes emotions such as joy, sadness, happiness, surprise, pleasure, anger, stress state, calmness, and so on according to the perceived emotion. It is an object of the present invention to provide an apparatus and method for creating emotionally aware avatar media, which enables the user to automatically create an avatar media to automatically develop a story.
According to an aspect of the present invention for achieving the above object, a media acquisition unit for photographing a subject to obtain media data about the drama image, movie image, entertainment program; A media converter configured to convert the obtained media data into an avatar media story in a virtual reality world in which an avatar appears; A display unit which reproduces the avatar media story on a screen; An avatar setting unit configured to set a user avatar appearing in the avatar media story according to a user's selection; An emotion setting unit for setting an emotion of a user to correspond to each of the selection situations for the avatar media story; And when a situation of selection occurs when developing the avatar media story in which user avatars set according to the user's selection appear, the emotion of the set user is recognized, and the situation is automatically generated according to the recognized user's emotion. An emotional recognition avatar media production apparatus including a story development unit for reproducing the selected avatar media story on the screen is provided.
The media converter may further select one or more selection situations corresponding to each emotion recognition so that the user avatar may be automatically selected according to emotion recognition in a scene where the user avatar should select a situation when the avatar media story is developed. It is set and converted into each avatar media story developed according to each selection situation.
The media converter may be automatically selected according to emotional recognition in a scene in which the user avatar needs to select a situation while developing the avatar media story of the automatically selected situation in response to the emotional recognition in the one or more selection situations. One or more selection situations corresponding to each emotion recognition may be set and converted into respective avatar media stories developed according to each selection situation.
The avatar setting unit may present a plurality of avatar types to a user to set an avatar selected by the user as the user avatar.
The avatar setting unit may set the user avatar by synthesizing an avatar selected by the user by presenting a plurality of avatar types to the user image obtained by photographing the user with a camera.
The emotion setting unit may recognize one of user's brain waves, emotional information by a light sensor, blood flow rate, pulse rate, current, and wavelength of the body through an emotion sensor mounted on one of the 3D glasses, a headset, a chair, and a media device. The emotion of the user can be set.
The emotion setting unit may set the emotion of the user by analyzing a user image photographing the user through the camera.
The emotion setting unit may recognize the user's emotion and set the user's emotion by recognizing and analyzing the user's voice through a voice recognition sensor so that the user's voice is reflected through the user avatar.
The emotion setting unit may set the emotion of the user by recognizing a state change of the face or eye of the user through the emotion sensor from the user.
On the other hand, according to another aspect of the present invention for achieving the above object, as an emotional recognition avatar media production method of the avatar media production apparatus for photographing the subject with a camera to obtain media data about the drama image, movie image, entertainment program (a) photographing the subject with a camera according to a scenario to obtain first media data; (b) acquiring the media data according to the scenario and setting a user's emotion corresponding to each selection situation when a selection situation occurs; (c) photographing a situation corresponding to the set emotion of the user to obtain second media data; And (d) converting the first media data and the second media data into an avatar media story in a three-dimensional virtual world in which a user avatar appears. Is provided.
In addition, the step (b), one of the user's brain waves, emotional information by the light sensor, blood flow rate, pulse, current, one of the wavelength of the body through the emotional sensor mounted on one of the 3D stereoscopic glasses, headset, chair, media device Recognize the user's emotion can be set.
Also, in the step (b), the emotion of the user may be set by analyzing the user image photographed by the camera.
In addition, in the step (b), the user's emotion may be set by recognizing a state change of the user's face or eye through an emotion sensor from the user.
In addition, in step (b), the user's emotion may be set by recognizing and analyzing the user's voice through a voice recognition sensor to recognize the user's emotion and reflect the user's voice through the user avatar.
In addition, the step (d) may include presenting a plurality of avatar types to the user and setting the avatar selected by the user as the user avatar.
The step (d) may include setting a user avatar by synthesizing an avatar selected by the user by presenting a plurality of avatar types to the user image obtained by photographing the user with the camera. have.
The step (d) may be converted into an avatar media story of a 3D virtual world in which the set user avatar appears.
According to the present invention, a user can photograph a drama, a movie, an entertainment program, or the like to produce an avatar media story in a three-dimensional virtual world.
In addition, when creating an avatar media story, by setting emotions such as joy, sadness, happiness, surprise, joy, anger, stress state, and calmness, the user's emotion is recognized in the situation of selection of the story. The situation can be selected automatically.
The user may select and set an avatar appearing in a three-dimensional virtual world such as a drama, a movie, an entertainment program, or a video.
1 is a block diagram schematically showing the functional blocks of the emotion recognition avatar media production apparatus according to an embodiment of the present invention.
2 is a flowchart illustrating an emotion recognition avatar media production method of the avatar media production apparatus according to an embodiment of the present invention.
3 is a diagram illustrating an example of media data acquired according to each emotion setting when a selection situation occurs according to an embodiment of the present invention.
4 is a diagram illustrating an example of analyzing a user image photographing a user and setting the user emotion according to an embodiment of the present invention.
FIG. 5 illustrates an example of setting a user avatar by synthesizing an avatar selected by the user to a user image obtained by photographing the user with a camera according to an exemplary embodiment of the present invention.
Details of the object and technical configuration of the present invention and the resulting effects thereof will be more clearly understood by the following detailed description based on the accompanying drawings. Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.
1 is a block diagram schematically showing the functional blocks of the emotion recognition avatar media production apparatus according to an embodiment of the present invention.
Referring to FIG. 1, the emotion recognition avatar
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In addition, the
The
In addition, the
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The
In addition, an input unit for receiving data or a command from a user, a storage unit for storing an avatar media story, and the like are omitted since they correspond to a general configuration.
2 is a flowchart illustrating an emotion recognition avatar media production method of the avatar media production apparatus according to an embodiment of the present invention.
Referring to FIG. 2, the emotion recognition avatar
Subsequently, the emotion recognition avatar
On the other hand, the emotion recognition avatar
In addition, the emotion recognition avatar
In addition, the emotion recognition avatar
In addition, the emotion recognition avatar
Subsequently, the emotion recognition avatar
Subsequently, the emotion recognition avatar
In this case, the emotion recognition avatar
In addition, the emotion recognition avatar
In addition, when the emotion-aware avatar
Meanwhile, the emotion-aware avatar
In addition, the emotional recognition
A DTS file is a file used to express facial animation in a graphical user interface. A DTS file is a file containing mesh information and a DSQ file is a file containing animation data. Facial animation (face expression), which is implemented in real time, is a state-of-the-art technology that allows you to feel like you are communicating in the scene. Facial animation creates bones on most of the muscles (mainly in the eyes and mouth) of a human face (or animal's head) to create impressions or lips based on the user's gesture or pronunciation. Lip Sync). Mouth animation based on text pronunciation (determination) Analyzes the dialogue sentence input by the user, extracts how each syllable is pronounced, and produces a mouth shape corresponding to the syllable in real time. Animating approximately 10 frames per syllable to create a natural mouth shape. The lip-sync animation through the voice can make the avatar's mouth look through the voice signal.
Accordingly, the user can produce an avatar media of a 3D virtual world from an image such as a movie or a drama through the emotion recognition avatar
As described above, according to the present invention, when a drama, a movie, an entertainment program, or the like to be broadcasted on an IPTV or a digital TV is photographed with a camera to produce a video media, the avatar character is transformed into an avatar media story in a 3D virtual reality world in which an avatar character appears. When faced with a situation of choice in the development of avatar media stories, the user automatically recognizes emotions such as joy, sadness, happiness, surprise, anger, anger, stress state, and calmness, and automatically adjusts the situation according to the perceived emotions. Emotion recognition avatar media production apparatus and method that can be selected to create the avatar media to expand the story can be realized.
As those skilled in the art to which the present invention pertains may implement the present invention in other specific forms without changing the technical spirit or essential features, the embodiments described above are intended to be illustrative in all respects and should not be considered as limiting. Should be. The scope of the present invention is shown by the following claims rather than the detailed description, and all changes or modifications derived from the meaning and scope of the claims and their equivalents should be construed as being included in the scope of the present invention. do.
The present invention can be applied to a service and a system for providing a 3D virtual reality world in which an avatar appears.
In addition, the present invention can be applied to a service or a system that allows a viewer to participate as an avatar by implementing a live drama, a movie, or an entertainment program that a user watches through an IPTV or a digital TV in a three-dimensional virtual world.
When the avatar selected by the user appears in the 3D virtual reality world, the user's emotion may be recognized and applied to an emotional service or a system capable of expressing the user's emotion through the avatar.
100: emotion recognition avatar media production device 110: media acquisition unit
120: media conversion unit 130: display unit
140: avatar setting unit 150: emotion setting unit
160: story development
Claims (17)
A media converter configured to convert the obtained media data into an avatar media story in a virtual reality world in which an avatar appears;
A display unit which reproduces the avatar media story on a screen;
An avatar setting unit configured to set a user avatar appearing in the avatar media story according to a user's selection;
An emotion setting unit for setting an emotion of a user to correspond to each of the selection situations for the avatar media story; And
If a situation of selection occurs when developing the avatar media story in which user avatars set according to the user's selection appear, the emotion of the set user is recognized and the situation is automatically selected according to the recognized user's emotion. A story development unit to reproduce the avatar media story on the screen;
Emotion recognition avatar media production apparatus comprising a.
The media converter may set one or more selection situations corresponding to each emotion recognition so that the user avatar may be automatically selected according to emotion recognition in a scene where the user avatar should select a situation when the avatar media story is developed. Emotion recognition avatar media production apparatus, characterized in that the conversion to each avatar media story developed according to each selection situation.
The media converting unit may be automatically selected according to emotional recognition in a scene in which the user avatar is to select a situation while developing the avatar media story of the automatically selected situation in response to the emotional recognition in the one or more selection situations. Emotional recognition avatar media production apparatus, characterized in that for setting one or more selection situations corresponding to the emotional recognition of, and converting each of the avatar media story developed in accordance with each selection situation.
And the avatar setting unit sets the avatar selected by the user as the user avatar by presenting a plurality of avatar types to the user.
The avatar setting unit may set the user avatar by synthesizing an avatar selected by the user by presenting a plurality of avatar types to the user image obtained by photographing the user with a camera, and setting the user avatar. .
The emotion setting unit recognizes one of the user's brain waves, emotional information by a light sensor, blood flow rate, pulse rate, current, and body wavelength through an emotion sensor mounted on one of 3D glasses, a headset, a chair, and a media device. Emotion recognition avatar media production apparatus characterized by setting the user's emotion.
The emotion setting unit, the emotion recognition avatar media production apparatus, characterized in that for setting the emotion of the user by analyzing the user image photographed by the camera.
The emotion setting unit, the emotion recognition avatar media production apparatus, characterized in that for setting the emotion of the user by recognizing the state change of the user's face or eye through the emotion sensor from the user.
The emotion setting unit recognizes the user's emotion and recognizes and analyzes the user's voice through a voice recognition sensor so that the user's voice is reflected through the user avatar to set the emotion of the user emotion recognition avatar Media production device.
(a) photographing the subject with a camera according to a scenario to obtain first media data;
(b) acquiring the media data according to the scenario and setting a user's emotion corresponding to each selection situation when a selection situation occurs;
(c) photographing a situation corresponding to the set emotion of the user to obtain second media data; And
(d) converting the first media data and the second media data into an avatar media story in a three-dimensional virtual world in which a user avatar appears;
Emotion recognition avatar media production method of the avatar media production apparatus comprising a.
Step (b) recognizes one of the user's brain waves, emotional information by the light sensor, blood flow rate, pulse rate, current, and wavelength of the body through an emotion sensor mounted on one of the 3D glasses, a headset, a chair, and a media device. Emotion recognition avatar media production method of the avatar media production apparatus, characterized in that for setting the user's emotion.
In the step (b), the emotion recognition avatar media production method of the avatar media production apparatus, characterized in that for setting the emotion of the user by analyzing the user image photographed by the camera.
In the step (b), the emotion recognition avatar media production method of the avatar media production apparatus, characterized in that for setting the emotion of the user by recognizing the state change of the user's face or eye through the emotion sensor from the user.
In the step (b), the user's emotion is recognized and the user's voice is recognized and analyzed by a voice recognition sensor so that the user's voice is reflected through the user avatar, and the avatar is set. Emotional Awareness Media Production Method of Media Production Equipment.
The step (d) includes presenting a plurality of avatar types to the user and setting the avatar selected by the user as the user avatar.
The step (d) may include setting a user avatar by synthesizing an avatar selected by the user by presenting a plurality of avatar types to the user image obtained by photographing the user with the camera. Emotion recognition avatar media production method of the avatar media production apparatus.
In the step (d), the avatar media production apparatus for emotion recognition of the avatar media production apparatus, characterized in that the conversion to the avatar media story of the three-dimensional virtual world in which the set user avatar appears.
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101955478B1 (en) * | 2018-07-19 | 2019-03-08 | 주식회사 테크노블러드코리아 | Contents displaying method of a virtual reality device |
KR102013450B1 (en) * | 2019-02-27 | 2019-08-22 | 주식회사 테크노블러드코리아 | Method of providing relay content using a plurality of screens |
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2010
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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KR101955478B1 (en) * | 2018-07-19 | 2019-03-08 | 주식회사 테크노블러드코리아 | Contents displaying method of a virtual reality device |
KR102013450B1 (en) * | 2019-02-27 | 2019-08-22 | 주식회사 테크노블러드코리아 | Method of providing relay content using a plurality of screens |
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