KR20110105898A - Multisensory arithmetic operation teaching machine - Google Patents

Multisensory arithmetic operation teaching machine Download PDF

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Publication number
KR20110105898A
KR20110105898A KR1020100025003A KR20100025003A KR20110105898A KR 20110105898 A KR20110105898 A KR 20110105898A KR 1020100025003 A KR1020100025003 A KR 1020100025003A KR 20100025003 A KR20100025003 A KR 20100025003A KR 20110105898 A KR20110105898 A KR 20110105898A
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KR
South Korea
Prior art keywords
learning
button
buttons
press
students
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KR1020100025003A
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Korean (ko)
Inventor
박중휘
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박중휘
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Priority to KR1020100025003A priority Critical patent/KR20110105898A/en
Publication of KR20110105898A publication Critical patent/KR20110105898A/en

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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/02Counting; Calculating
    • G09B19/025Counting; Calculating with electrically operated apparatus or devices
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B21/00Teaching, or communicating with, the blind, deaf or mute
    • G09B21/001Teaching or communicating with blind persons
    • G09B21/003Teaching or communicating with blind persons using tactile presentation of the information, e.g. Braille displays
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B21/00Teaching, or communicating with, the blind, deaf or mute
    • G09B21/009Teaching or communicating with deaf persons
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • General Health & Medical Sciences (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

The present invention relates to the development of arithmetic learners that enable students with disabilities or elderly people to use a variety of senses such as vision, hearing, and tactile to perform arithmetic learning such as memory training, addition learning, and subtraction learning. In order to avoid the risk of hitting the user, make all the cubes round each other, and change the colors so that all buttons such as the number plate, selection button, confirmation button, and step button can be easily distinguished, and display the braille with numbers or letters on the upper surface. Make it easy for students with visual impairments to find buttons. When the button is pressed, the LED lights up with the voice to indicate that the operation is performed, and the volume of the speaker can be adjusted for the convenience of the user who does not hear the sound well. For the users with low cognitive ability, it is possible to perform memory training in game type and install 100 buttons so that the answer can be found by pressing the operation assistant button for the corresponding number in addition and subtraction learning.
Through the development of this product, it is expected that students with disabilities can increase the interest of self-directed learning and self-directed learning ability, and bring about the effect of small muscle exercise and dementia of the elderly.

Description

Multisensory arithmetic operation teaching machine}

The present invention is for students with disabilities or older adults who have difficulty in computing and learning such as addition and subtraction due to low intelligence or impaired vision or hearing. It is about the development of a computational learning machine that makes learning and memory training easy and interesting. It is to make the buttons to be used through multi-sensory to supplement the damaged sensory function of students with disabilities or the elderly. It is about developing a multisensory arithmetic learning machine that can be configured in a game type to make arithmetic learning easy and interesting, so that the ability of arithmetic learning can be improved, and the development of small muscle exercise and the prevention of dementia of the elderly.

Most of the computational learning aids used so far are designed to allow learning activities using only one sense. Existing products are aimed at general infants and lower grades of elementary school, so there are many inconveniences for the disabled students and the elderly.

Existing products are difficult to use for students with disabilities because of the single color of operation buttons for computational learning activities or the lack of identification marks such as Braille on the surface of the buttons. There is a lot of inconvenience. In addition, the existing products are designed to learn a single function simply because it is not possible to perform a variety of learning activities have a disadvantage of low utilization and easy interest.

There is no corresponding information.

There is no corresponding information.

The present invention uses the numbers, buttons, selection buttons and confirmation buttons to add, subtract, and memorize memory by using multiple senses such as visual, auditory, and tactile senses. The purpose of this program is to make it easy to distinguish using lamps, and to organize learning programs for various learning activities from low level to high level so that you can easily and interestingly learn arithmetic at your own level. There is this.

The present invention relates to the development of arithmetic learners that enable students with disabilities or elderly people to use a variety of senses such as vision, hearing, and tactile to perform arithmetic learning such as memory training, addition learning, and subtraction learning. To make all the angles of the cuboid round so that even if the user hits. All buttons such as number plate, selection button, confirmation button, and step button are colored differently so that they can be easily distinguished, and the upper surface is marked with braille with numbers or letters so that the visually impaired students can easily find the buttons. When the button is pressed, the LED lights up with the voice to indicate that the operation is performed, and the volume of the speaker can be adjusted for the convenience of the user who does not hear the sound well. If you need to use it quietly, plug in your earphones. In addition and subtraction lessons, 100 buttons are installed so that you can know the answer by pressing the corresponding number.

The software aspect is configured to select memory training, addition learning, and subtraction learning modes when the power is turned on, and then, if you select memory training, it is possible to select from the first to the fourth stages according to their abilities. The first step is to make two digits come out and if you enter the number within 5 seconds, you will hear the sound of 'ding dong den' and if you type wrongly, the sound of 'ding' will sound. In the second step, three digits appear, and if you enter the number within 5 seconds, the sound is 'ding dong' and if you type it wrong, the sound is 'ding'. In the third step, two digits come out two times, and if the correct number is entered within five seconds, a 'ding dong' sound is entered. Incorrectly, a 'ding' sound is made. In step 4, two digits come out three times, and if you enter the correct number within 5 seconds, you will hear a 'ding dong' sound. Solving 10 questions for each step gives the correct and incorrect answers and the time it takes to solve the problem. Step-by-step problems are programmed randomly.

If you select the addition learning mode, you can select from step 1 to step 4, and in step 1, if the one-digit plus one-digit arithmetic expression with less than 9 answers is presented at random, press the answer and press the OK button. In the second step, if a one-digit plus one-digit expression with 18 or less answers is presented at random, press the answer and press the OK button. In step 3, if a two-digit plus one-digit equation with less than 99 answers is presented at random, press the answer and press the OK button. In step 4, if the answer is less than 99, the two-digit plus two-digit equation is presented at random, then press the answer and press the OK button. For users who are unable to answer the given addition for each step, add them by pressing the number of buttons using 100 buttons.

If you select the subtraction learning mode, you can select from step 1 to step 4. In step 1, if you receive one-digit or one-digit arithmetic expression randomly presented, press the answer and press the OK button. In the second step, if the two-digit minus one-digit expression is presented randomly with no answer below 98, press the answer and press the OK button. In step 3, if the order of two-digit subtraction without a rounding is presented randomly, press answer and then press the OK button. Step 4 Subtracting two-digit subtractions out of order If a two-digit expression is presented at random, press Answer and then press OK. For users who are unable to answer the subtraction given in each step, you can subtract by pressing the number of buttons using 100 buttons.

Addition and subtraction are given 10 questions for each step. If the answer is correct, then the next question is presented immediately. If the answer is incorrect, it gives a single rechallenge with a beeping sound. When the answer to the tenth last question is entered, the number of correct answers, the number of incorrect answers, and the time taken to solve are displayed.

           Through the development of this product, it is expected that students with disabilities can increase the interest of self-directed learning and self-directed learning ability, and bring about the effect of small muscle exercise and dementia of the elderly.

           The marketability of the learning materials has annual sales of hundreds of billions, and the marketability is relatively broad because it targets students with disabilities and senior citizens over 65 years old.

           It can be used regardless of the type of disability, and it can promote the development of intellectual ability by using the sense of touch instead of the deteriorated vision or hearing of the elderly. There will be.

           In the case of starting a business, it will have a job creation effect because it requires human resources to play the role of hazardous material inspection, advanced IT function attachment, and product sales and sales, and it is expected to affect the development of toys and high-tech IT businesses. .

1 is a three-dimensional view of the multisensory arithmetic learner according to the present invention.
Figure 2 is a view from above of the multisensory arithmetic learner according to the present invention.
Figure 3 is a view from the side of the multisensory arithmetic learner according to the present invention.
Figure 4 is a view from below of the multisensory arithmetic learner according to the present invention.

     The present invention will now be described in detail with reference to the accompanying drawings.

     As illustrated in FIGS. 1 to 3, the present invention is designed to enable an interesting and enjoyable training of cognitive function, arithmetic function, small muscle function, etc. of students or elderly people with visual impairment, hearing impairment, mental retardation, etc. .

     In FIG. 1 the LCD screen 1 allows a given problem to be seen through the screen. Make the font size around 18 pointers for low vision students, deaf students, and elderly people. The number plate (2) is a number of buttons from 1 to 0 so that each can be easily distinguished by different colors and put arabic numerals and Braille to facilitate the user. Press the number plate to activate the light emitter with voice. For example, if you press the number 3, you will hear the sound 'three' and the button will light up and off. The confirmation button (3) is a button indicating that the input is completed, select a number button, a function button, a step button, and then press the completion button.

     The step button 4 is to select a function corresponding to the user's ability among the buttons from step 1 to step 4 after selecting the functions of memory, addition and subtraction. The function button 5 selects and uses memory training, addition and subtraction. The speaker 6 supports a problem given by each function and step by voice, and tells a voice which button is pressed when a button is pressed. The reset button 7 is a button that serves to return the operation assistant button used for addition or subtraction to the initial state. The operation auxiliary button 8 serves to help a user who has difficulty in arithmetic when adding or subtracting by pressing a button by a corresponding number. For mentally retarded students or seniors who have poor cognitive function, it is designed to add or subtract by using the operation assistant button, and when the button is pressed down, the light goes on to make the user fun and interesting. do. Press the Operational Aid button once to turn on the light and press the button again to turn it off and return to the original position.

    The case (9) is made of a material that can be used by infants that are not harmful to the rounded corners and touch the mouth for the safety of the user. The earphone port 10 allows the earphone to be used so that the voice can be heard silently. The power connection DC-in port 11 is required when the device is used for a long time and is also used to charge the battery. The power switch 12 allows the main body power to be turned on and off. Turn off the power switch when not in use.

    In Figure 2, the number button (2), the function button (5), the step button (4) has a different color for each button so that users with low cognitive functions can easily find the button, and put the braille to the visually impaired students It can be confirmed correctly. The LCD screen has a 18-point font size and sharpness to make it easier for hearing-impaired students, low vision students with poor eyesight, and senior citizens.

In FIG. 4, the case fixing screw 13 is manufactured so that the case is largely separated into two pieces for hardware failure and repair, and is fixed using four fixing screws. The battery lid 14 allows a charger (battery) to enter so that it can be used without a power adapter and is portable.

There is no corresponding information.

Claims (2)

By using various senses such as visual, auditory, and tactile, the function of the multisensory arithmetic learner that can learn memory training, addition, and subtraction in a game-like way is different from the number of buttons, function buttons, and step buttons in terms of hardware. When you press the button, the voice assistant and illuminator will light up.
Using 100 operation aid buttons, users with low cognitive ability can easily perform calculation learning activities. Press the Operation Aid button once to light up, and press again to turn it off. To return to the original state after pressing several buttons, use the reset button to raise all the buttons at once.
In terms of software, four levels can be programmed according to the user's ability for memory training, and if the questions are correct, 'Ding dong den' or 'Ding' sounds wrong can make learning interesting. And if it is wrong, it gives you a chance to solve it again. Addition and subtraction also vary depending on the user's ability to make learning easier, and problem solving time appears to increase the interest of learning.
Set the earphone port for quiet learning, and use the rechargeable battery to charge using the power adapter.
The method of claim 1,
At the rear of the case, four fixing screws are used to fix the fixing means, and a battery case lid is placed to replace the battery.
KR1020100025003A 2010-03-22 2010-03-22 Multisensory arithmetic operation teaching machine KR20110105898A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101441578B1 (en) * 2013-10-11 2014-10-30 주식회사 리더스앤스토리 English and multiplication studying apparatus
KR101923418B1 (en) * 2017-08-25 2019-02-27 (주)단비교육 Learning terminal for tv receiver application
KR20210001245U (en) * 2019-11-27 2021-06-04 송시영 Memory assistance device for supporting everyday life

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101441578B1 (en) * 2013-10-11 2014-10-30 주식회사 리더스앤스토리 English and multiplication studying apparatus
KR101923418B1 (en) * 2017-08-25 2019-02-27 (주)단비교육 Learning terminal for tv receiver application
KR20210001245U (en) * 2019-11-27 2021-06-04 송시영 Memory assistance device for supporting everyday life

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