KR20110095993A - Image maching program. for site story and game - Google Patents
Image maching program. for site story and game Download PDFInfo
- Publication number
- KR20110095993A KR20110095993A KR1020100015459A KR20100015459A KR20110095993A KR 20110095993 A KR20110095993 A KR 20110095993A KR 1020100015459 A KR1020100015459 A KR 1020100015459A KR 20100015459 A KR20100015459 A KR 20100015459A KR 20110095993 A KR20110095993 A KR 20110095993A
- Authority
- KR
- South Korea
- Prior art keywords
- image
- game
- image matching
- program
- mobile device
- Prior art date
Links
- 238000000034 method Methods 0.000 description 2
- 241000086550 Dinosauria Species 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 238000012790 confirmation Methods 0.000 description 1
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/30—Determination of transform parameters for the alignment of images, i.e. image registration
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W88/00—Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
- H04W88/02—Terminal devices
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Tourism & Hospitality (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- General Health & Medical Sciences (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Marketing (AREA)
- General Business, Economics & Management (AREA)
- Human Resources & Organizations (AREA)
- Economics (AREA)
- Health & Medical Sciences (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
1. Technology Field
Information transfer and game program using portable mobile device
2. The challenge you want to solve
Collect stamps by place among tourist programs
Image matching (identified by the sync rate of the cam + image)
The desire to do something by looking out of the phone and seeing what is in real life, not virtual reality
3. Means of solution
Portable Mobile Device Convenience
Increased synchro rate through image matching technology + latitude and longitude discrimination + direction discrimination
4. Effect of invention
Don't miss out on sights, scenes (best location), and experience with items.
Feel the pictures taken by famous photographers directly from their location.
Authentic adventure (story type) among game genres can be conducted in connection with real life
Users can create their own programs and share them with the people around them
Description
Information transfer and game program using portable mobile device
By using SMART PHONE, which all citizens will have in the near future, the information and games provided by mobile phones can be checked directly in the field.
Collect stamps by place among tourist programs
Image matching (identified by the sync rate of the cam + image)
The desire to do something by looking out of the phone and seeing what is in real life, not virtual reality
Portable Mobile Device Convenience
Increased synchro rate through image matching technology + latitude and longitude discrimination + direction discrimination
Don't miss out on sight-seeing spots, scenes (top location), and experience with items.
Feel the pictures taken by famous photographers directly from their location.
Authentic adventure (story type) among game genres can be conducted in connection with real life
Users can create their own programs and share them with the people around them
A method of achieving a goal by finding and matching the same place, scene, and object in the field with the image displayed on the terminal.
ex) Goseong-gun dinosaur footprints, Buseoksa shedding column, etc.
Present an image of a must-see destination or optimal view point
TYPE 1-Tourist, Developer & User
1. Select a destination (Tourist) terminal
2. Outline of destination (Sightseeing site) Terminal presentation
3. Presenting the main viewing point and tour guide terminal
4. Present detailed terminal for each major point on the line
5. Presenting point image for each major point (important image cut) terminal presentation
6. Point image shooting using image matching User shooting
7. Shoot all point images for each point
8. Executing related goods presented by related organizations
TYPE 2-Follow the photographer
1. Link with famous writers
2. Select a location for photography according to the artist's movement route
3. Check the point image presented through the movement route
4. Look at the subject from the location where the photographer was taken
5. Identify the location of the photographer's sensual gaze.
TYPE 3- Adventure game
1. Development of game materials to match actual places
2. Game story progress-Game using the actual place
3. Proceed like a normal authentic adventure (story) game
4. Some sections during the process arrive at the actual place and find out the scenery, place, object and image suggested by the game.
5. Proceed to the next step with the automatic shooting of the terminal through image matching
TYPE 4-user custom program
1. The user can directly create stories, point images, etc.
2. Share the files created by users so that other users can use them
3. In the case of nearby users, it is possible to share and experience games made by others, introduction of our neighborhood, stories of hidden places, etc.
TYPE 5-User Made Program Example
1.Own cultural heritage exploration machine (other users can experience with their own route)
2. Making a story in our neighborhood (sharing people in the same area)
3. Adventure game that I made around my life (game sharing between people in the same area, same school, etc.)
4. Find hidden pictures in a limited place (After shooting a specific space, other users find the same object in that place)
One of the programs currently being carried out in tourist spots is stamping. This is a confirmation stamp that you have visited important places in the tourist attractions. In addition, as well as individual sightseeing spots, local governments select major tourist spots and collect stamps for each tourist spot.
This leaflet-type program is further improved by incorporating a mobile device into a tourist destination to explain tourist attractions, view tours, and apply a stamp as an image matching technology.
Therefore, it can be said to be a program that can induce the interest of the user with the role of promotion for each tourist destination.
In addition, this program is beneficial to all developers, local governments and users, and can be commercialized as a program utilizing a recent mobile device.
Furthermore, it will be possible for users to compose stories to share and sell cultural heritage exploration devices.
Claims (1)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020100015459A KR20110095993A (en) | 2010-02-20 | 2010-02-20 | Image maching program. for site story and game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020100015459A KR20110095993A (en) | 2010-02-20 | 2010-02-20 | Image maching program. for site story and game |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20110095993A true KR20110095993A (en) | 2011-08-26 |
Family
ID=44931409
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020100015459A KR20110095993A (en) | 2010-02-20 | 2010-02-20 | Image maching program. for site story and game |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR20110095993A (en) |
-
2010
- 2010-02-20 KR KR1020100015459A patent/KR20110095993A/en not_active Application Discontinuation
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A201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
E601 | Decision to refuse application |