KR20110064586A - Mobile virtual reality - Google Patents
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- KR20110064586A KR20110064586A KR1020090121258A KR20090121258A KR20110064586A KR 20110064586 A KR20110064586 A KR 20110064586A KR 1020090121258 A KR1020090121258 A KR 1020090121258A KR 20090121258 A KR20090121258 A KR 20090121258A KR 20110064586 A KR20110064586 A KR 20110064586A
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72427—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M2250/00—Details of telephonic subscriber devices
- H04M2250/12—Details of telephonic subscriber devices including a sensor for measuring a physical value, e.g. temperature or motion
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- Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
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Abstract
Description
본 발명은 휴대용 디스플레이 기기(휴대폰, pmp,휴대용 게임기 등)에 동작인식 기능을 설치하여, 헬멧 형 VR(Virtual Reality)장비를 갖추지 않고 가상현실 화면을 볼 수 있다.The present invention installs a motion recognition function on a portable display device (mobile phone, pmp, portable game console, etc.), so that a virtual reality screen can be viewed without a helmet type VR (Virtual Reality) equipment.
[문헌1] 가상현실 [假想現實, virtual reality] - ⓒ 두산백과사전 EnCyber & EnCyber.com (네이버 백과사전 본문 ) [on-line] 검색일:2009.11.21[Ref. 1] Virtual reality [virtual, virtual reality]-ⓒ Doosan Encyclopedia EnCyber & EnCyber.com [Naver Encyclopedia] [On-line]
(http://100.naver.com/100.nhn?docid=240692)(http://100.naver.com/100.nhn?docid=240692)
[문헌2] 1인칭 슈팅 게임(First-Person Shooter, FPS) - 위키백과사전(네이버 백과사전 본문)[on-line] 검색일:2009.11.21First-Person Shooter (FPS)-Wikipedia (Naver Encyclopedia text) [on-line]
(http://ko.wikipedia.org/wiki/1%EC%9D%B8%EC%B9%AD_%EC%8A%88%ED%8C%85_%EA%B2%8C%EC%9E%84)(http://en.wikipedia.org/wiki/1%EC%9D%B8%EC%B9%AD_%EC%8A%88%ED%8C%85_%EA%B2%8C%EC%9E%84 )
[문헌3] 위 리모컨(Wii Remote) - 위키백과사전(네이버 백과사전 본문)[on-line] Wii Remote-Wikipedia (The Naver Encyclopedia text) [on-line]
검색일:2009.11.21Search date: 2009.11.21
(http://ko.wikipedia.org/wiki/%EC%9C%84_%EB%A6%AC%EB%AA%A8%EC%BB%A8)(http://en.wikipedia.org/wiki/%EC%9C%84_%EB%A6%AC%EB%AA%A8%EC%BB%A8)
[문헌4] 위 스포츠(Wii Sports)- 위키백과사전(네이버 백과사전 본문)[on-line][4] Wii Sports-Wikipedia (Naver Encyclopedia text) [on-line]
검색일:2009.11.21Search date: 2009.11.21
(http://ko.wikipedia.org/wiki/Wii_%EC%8A%A4%ED%8F%AC%EC%B8%A0)(http://en.wikipedia.org/wiki/Wii_%EC%8A%A4%ED%8F%AC%EC%B8%A0)
기존 VR(Virtual Reality)를 크게 3종으로 나누어 The existing VR (Virtual Reality) is divided into three types
각각의 문제점을 기재하고 해결과제를 설명하겠다.I will list each problem and explain the problem.
1) 배경 기술에 기재한 [문헌1] 가상현실 [假想現實, virtual reality]은 두부장착교시장치(Head-mounted display), 데이터 장갑(data glove), 두부위치센서 등을 사용하여 휴대가 불편하고 장비를 장착하기도 힘들다.1) [Ref. 1] virtual reality described in the background art is inconvenient to carry using head-mounted display, data glove, head position sensor, etc. It's also hard to mount the equipment.
2)배경 기술에 기재한 [문헌2] 1인칭 슈팅 게임(First-Person Shooter, FPS)은 컴퓨터 혹은 가정용 게임기에서 많이 사용되고 있다. [문헌2]의 경우(컴퓨터 사용을 예시로 설명함) 고정된 모니터에서 키보드와 마우스를 사용하여 즐길 수 있다.2) First-Person Shooter (FPS) described in Background Art is widely used in computer or home game machines. In case of [2] (using computer as an example), you can enjoy using a keyboard and mouse on a fixed monitor.
고정된 컴퓨터 모니터는 [문헌1]의 두부장착교시장치(Head-mounted display)의 기능을 담당하고 [문헌1]의 두부위치센서의 기능을 마우스가 담당한다.The fixed computer monitor is responsible for the function of the head-mounted display of [1] and the mouse of the head position sensor of [1].
[문헌1]의 데이터 장갑(data glove)은 키보드가 기능을 대신한다.In the data glove of [1], the keyboard replaces the function.
[문헌2]의 경우 컴퓨터만 있으면 쉽게 즐길 수 있지만 고정된 모니터 혹은 텔레비전 앞에서만 즐길 수 있다는 단점이 있다. 그리고 [문헌1]의 경우 사람 몸에 직접 장비를 부착하여 몸 전체를 움직여 VR(Virtual Reality) 온몸으로 체감할 수 있으나 [문헌2]의 경우 키보드와 마우스만을 이용하기 때문에 VR(Virtual Reality) 체감 정도가 떨어진다.In case of [2], it is easy to enjoy with only a computer, but it has a disadvantage that it can be enjoyed only in front of a fixed monitor or a television. In the case of [Document 1], the equipment can be directly attached to the human body to move the whole body to feel the whole body of VR (Virtual Reality), but in the case of [Document 2], only the keyboard and mouse are used, so the degree of sensation of VR (Virtual Reality) is felt. Falls.
3)배경 기술에 기재한 [문헌3] 위 리모컨(Wii Remote) 닌텐도의 가정용 게임기 리모컨이다. 이 리모컨을 이용하여 [문헌4] 위 스포츠(Wii Sports) 등의 게임을 몸을 이용하여 VR(Virtual Reality) 체감 도는 높였지만 역시 고정된 모니터 혹은 텔레비전 앞에서만 사용한다는 단점이 있다.3) [3] described in the background [Wii Remote] Nintendo home game console remote control. Using this remote control, [Wi Sports] games such as Wii Sports (Virtual Reality) have been improved by using the body, but also have the disadvantage of being used only in front of a fixed monitor or television.
본 발명으로 기존 3종의 VR(Virtual Reality)의 문제점을 해결하겠다.The present invention will solve the problems of the existing three kinds of VR (Virtual Reality).
휴대용 디스플레이 기기에 모션 감지 기능과 모션 트랙킹(Motion tracking) 기능을 추가한다.It adds motion detection and motion tracking to portable display devices.
휴대용 디스플레이 기기를 디지털 카메라로 사진을 찍듯이 Like taking a picture of a portable display device with a digital camera.
눈과 수평으로 두고 몸통을 좌우 혹은 상하로 움직이면If you keep it horizontal with your eyes and move your body from side to side or up and down
휴대용 디스플레이 기기에 장착된 모션 감지 기능과 모션 트랙킹(Motion tracking) 기능이 얼굴의 움직임을 읽고 사람의 시선 움직임에 맞는 3D 화면을 보여 준다.Motion detection and motion tracking on portable display devices read the movement of the face and display a 3D screen that matches the human eye's movement.
휴대용 디스플레이 기기에 있는 십자 버튼을 누르면서 3D 공간을 전후좌우로 걷는다.Walk around 3D space back and forth and left and right while pressing the cross button on your portable display device.
트랙킹 된 시선 방향으로 3D공간 속을 걸어가다가 문을 열거나 물건을 잡을 때는 디스플레이 기기에 있는 다른 버튼을 눌러 3D 공간의 물건을 잡는다.Walking in 3D space in the direction of the tracked gaze, when you open a door or grab an object, you press another button on the display device to grab an object in 3D space.
배경 기술에 기재한 [문헌1] 가상현실 [假想現實, virtual reality]과[Ref. 1] virtual reality described in the background art
[문헌2] 1인칭 슈팅 게임(First-Person Shooter, FPS)[2] First-Person Shooter (FPS)
사용법과 비교 설명하자면 [문헌1] 가상현실의 두부장착교시장치(Head-mounted display)는 눈과 수평으로 놓인 휴대용 디스플레이 기기의 디스플레이 화면이고How to use and compare [Ref. 1] The head-mounted display of virtual reality is a display screen of a portable display device placed horizontally with the eyes.
두부위치센서는 휴대용 디스플레이 기기에 내장될 모션 감지 기능과 모션 트랙킹(Motion tracking) 기능이 대신한다.The head position sensor replaces the motion detection and motion tracking functions that will be built into portable display devices.
[문헌2]FPS게임에서 키보드를 눌러서 3D공간을 이동하고 마우스 좌우 버튼으로 총을 쏘거나 물건을 잡듯이 휴대용 디스플레이 기기에 달린 버튼을 눌러서 In the FPS game, you move the 3D space by pressing the keyboard and press the button on the portable display device as if you were shooting or grabbing objects with the left and right mouse buttons.
이동하거나 물건을 잡는다.Move or catch things.
기존 VR(virtual reality)장비는 휴대가 불편하고 장비를 장착하기도 힘들면서 VR(virtual reality)체감 정도도 떨어진다.The existing VR (virtual reality) equipment is inconvenient to carry and difficult to install the equipment, and the degree of VR (virtual reality) experience is also reduced.
그러나 본 발명은 휴대가 용이하고 사용이 편하면서 VR(virtual reality)체감 정도가 기존 장비보다 높다.However, the present invention has a higher degree of VR (virtual reality) experience than existing equipment while being easy to carry and easy to use.
휴대용 디스플레이 기기에 모션 감지 기능과 모션 트랙킹(Motion tracking) 기능을 추가한다. 모션 감지 기능과 모션 트랙킹(Motion tracking) 기능으로 휴대용 디스플레이 기기의 위치와 움직이는 동선을 읽어낸다.It adds motion detection and motion tracking to portable display devices. Motion detection and motion tracking read the position and movement of portable display devices.
[과제해결 수단]에서 예를 든 디지털 카메라로 사진 찍기 자세와 다른 예를 들어 설명하겠다.In [Solution Solution], I will explain how to take a picture with a digital camera.
소총의 개머리판을 어깨에 견착하고 야간 스코프(scope)에 눈을 붙인 자세에서 In a position where the rifle's butt is attached to the shoulder and the eyes are attached to the night scope
허리와 몸통을 상하좌우로 움직여 적을 찾는다.Move your waist and torso up, down, left and right to find the enemy.
어깨에 견착한 소총은 휴대용 디스플레이 기기를 자신의 눈높이에 들고 있는 자세와 같다.Rifles on the shoulders are like holding a portable display device at your eye level.
야간 스코프를 통해 어두운 야간에서도 적을 볼 수 있듯이 휴대용 디스플레이 기기의 화면에 3D가상 공간이 보인다.The night scope shows 3D virtual space on the screen of a portable display device, just as you can see enemies in the dark night.
소총을 견착한 상태에서 사주경계로 걸어 가듯이 휴대용 디스플레이 기기를 눈높이로 고정하고 사주경계 하듯 주변을 살피면서 3D가상 공간을 모험한다. With a rifle attached, the portable display device is held at eye level as if walking on a four-bar boundary, and the 3D virtual space is explored as if the four-arm boundary.
online 게임, 군사 훈련용 시뮬레이션,디지털 모델하우스(아파트,호텔,) 디지털 박물관, 디지털 박람회, 360도 영상 플레이어, online games, military training simulation, digital model houses (apartments, hotels, digital museums), digital fairs, 360-degree video players,
360도 사진(HDRI) 뷰어,3D지도(1인칭 시점으로 보는 360도 영상, 사진, 3D 이미지를 사용한 시뮬레이션 모두 이용가능 하다.)360-degree photo (HDRI) viewer, 3D map (simulations using 360-degree images, photos, and 3D images from a first-person view are available.)
도면 좌측(이미지1)은 기존 VR(virtual reality) 사진이고The left side of the drawing (image 1) is a conventional VR (virtual reality) picture
도면 우측(이미지2)는 휴대용 디스플레이 기기를 이용한 발명 이미지이다.The right side of the figure (image 2) is an invention image using a portable display device.
(이미지1),(이미지2) 두 이미지 위에 있는 붉은색 번호 1~4는 같은 기능을 가졌다.(Image 1), (Image 2) The red numbers 1-4 on both images had the same function.
[번호 1]_(이미지1),(이미지2)에 있는 번호 1은 두부장착교시장치(Head-mounted display)이다. (이미지1)에서는 안경 형태로 되어있지만 (이미지2)에서는 휴대용 디스플레이 기기를 자신의 눈높이에 들고 사용한다. 본 발명을 사용하는 기본 자세이다.Number 1 in [Number 1] _ (Image 1), (Image 2) is a head-mounted display. In Image 1, it is in the form of glasses, but in Image 2, a portable display device is used at the eye level. It is a basic posture using the present invention.
[번호2]_두 이미지에 있는 번호 2는 두부위치 센서이다. (이미지1)에는 두부위치 센서란 용어 그대로 머리 위에 위치한다. (이미지2)역시 모션 감지 기능과 모션 트랙킹(Motion tracking) 기능을 통해서 시선의 방향을 알아내는 센서를 휴대용 디스플레이 기기에 장착한다는 것을 의미한다. [No. 2] The number 2 in both images is the head position sensor. In Image 1, the head position sensor is located on the head as it is. (Image 2) It also means that the portable display device is equipped with a sensor that detects the direction of the eye through the motion detection function and the motion tracking function.
[번호3]_(이미지1)은 사람의 다리이고 (이미지2)는 전후 좌우 이동기능의 십자 버튼이다. [번호1,2] 기능으로 제자리에서 360도 공간을 둘러볼 수 있다. (이미지2)의 십자 버튼을 누르면 시선 방향을 정면으로 전후좌우로 이동한다.[No. 3] _ (Image 1) is a human leg and (Image 2) is a cross button with forward and backward movement. [1,2] function allows you to look around the 360 degree space in place. Pressing the cross button in (Image 2) moves the line of sight forward, backward, left, and right.
[번호4]_(이미지 1)장갑을 끼고 물건을 잡거나 문을 열지만 (이미지 2)에선 버튼을 눌러서 물건을 잡거나 문을 연다.[No.4] _ (Image 1) Gloves are grabbed or opened the door, but in (Image 2), the button is pressed to grab or open the door.
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Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2013103923A1 (en) * | 2012-01-06 | 2013-07-11 | Tourwrist, Inc. | Systems and methods for acceleration-based motion control of virtual tour applications |
CN105629470A (en) * | 2016-01-15 | 2016-06-01 | 何军 | Headset displayer and display method |
EP3041591B1 (en) | 2014-08-11 | 2016-11-09 | Mack Rides GmbH & Co. KG | Method for operating a device, in particular an amusement ride, transport means, a fitness device or similar |
US9669321B2 (en) | 2015-09-21 | 2017-06-06 | Figment Productions Limited | System for providing a virtual reality experience |
CN106911343A (en) * | 2017-02-21 | 2017-06-30 | 广州土圭垚信息科技有限公司 | A kind of VR devices and VR systems |
-
2009
- 2009-12-08 KR KR1020090121258A patent/KR20110064586A/en not_active Application Discontinuation
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2013103923A1 (en) * | 2012-01-06 | 2013-07-11 | Tourwrist, Inc. | Systems and methods for acceleration-based motion control of virtual tour applications |
EP3041591B1 (en) | 2014-08-11 | 2016-11-09 | Mack Rides GmbH & Co. KG | Method for operating a device, in particular an amusement ride, transport means, a fitness device or similar |
US10576389B2 (en) | 2014-08-11 | 2020-03-03 | Vr Coaster Gmbh & Co., Kg | Display of a representation of a virtual reality when operating an amusement ride |
US9669321B2 (en) | 2015-09-21 | 2017-06-06 | Figment Productions Limited | System for providing a virtual reality experience |
CN105629470A (en) * | 2016-01-15 | 2016-06-01 | 何军 | Headset displayer and display method |
CN106911343A (en) * | 2017-02-21 | 2017-06-30 | 广州土圭垚信息科技有限公司 | A kind of VR devices and VR systems |
CN106911343B (en) * | 2017-02-21 | 2019-01-29 | 广州土圭垚信息科技有限公司 | A kind of VR device and VR system |
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