KR20090003464A - System for payment based on connecting action in internet site - Google Patents
System for payment based on connecting action in internet site Download PDFInfo
- Publication number
- KR20090003464A KR20090003464A KR1020070057228A KR20070057228A KR20090003464A KR 20090003464 A KR20090003464 A KR 20090003464A KR 1020070057228 A KR1020070057228 A KR 1020070057228A KR 20070057228 A KR20070057228 A KR 20070057228A KR 20090003464 A KR20090003464 A KR 20090003464A
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- South Korea
- Prior art keywords
- site
- access
- information
- cyber money
- point
- Prior art date
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- 230000009471 action Effects 0.000 title claims description 3
- 238000000034 method Methods 0.000 claims description 13
- 238000001514 detection method Methods 0.000 claims description 7
- 230000000694 effects Effects 0.000 claims description 5
- 238000012423 maintenance Methods 0.000 claims description 2
- 230000001965 increasing effect Effects 0.000 description 4
- 238000010586 diagram Methods 0.000 description 3
- 230000008569 process Effects 0.000 description 3
- 238000009825 accumulation Methods 0.000 description 2
- 230000001939 inductive effect Effects 0.000 description 2
- 238000006243 chemical reaction Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004044 response Effects 0.000 description 1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
- G06Q30/0217—Discounts or incentives, e.g. coupons or rebates involving input on products or services in exchange for incentives or rewards
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
- G06Q30/0226—Incentive systems for frequent usage, e.g. frequent flyer miles programs or point systems
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
- G06Q30/0236—Incentive or reward received by requiring registration or ID from user
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- Accounting & Taxation (AREA)
- Finance (AREA)
- Engineering & Computer Science (AREA)
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- Development Economics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Economics (AREA)
- Marketing (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- Entrepreneurship & Innovation (AREA)
- Game Theory and Decision Science (AREA)
- Tourism & Hospitality (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Primary Health Care (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Description
1 is a view for explaining a conventional cyber money payment.
2 is a block diagram showing a cyber money payment system according to the present invention.
3 is a view showing the main functions of the point payment server of FIG.
<Description of the code | symbol about a main drawing>
201: user terminal 203: web server
205: point payment server 207: content server
301: banner click detection module 303: banner viewing recognition module
305: site click recognition module 307: questionnaire participation recognition module
309: product purchase recognition module 311: point calculation module
313: setting event start module 315: site access / login recognition module
317: idle state recognition module 319: member management module
321: Point Management Module
The present invention relates to a cyber money dispensing system, and more particularly, a cyber money dispensing system based on a connection act that enables the user to pay a variable cyber money based on the access act of a visitor, thereby realizing a practical and dynamic cyber money supply. It is about.
In general, as the commercialization of the Internet becomes more commonplace, an increasing number of Internet shopping malls are available for purchasing goods using the Internet. The Internet site of such an internet shopping mall is arranged with icons or link buttons of various banner advertisements or products, so that customers can click on the icon or link button to obtain detailed information about the goods and purchase the goods if necessary. Is done. However, in such an Internet shopping mall, as a customer clicks a banner advertisement or an icon or a link button of a product more, an advertisement effect is increased, and thus, a customer is more likely to purchase a product, thereby improving sales. Therefore, each time the icon or link button is clicked, a certain amount of cash or a predetermined mileage point that can be used together with the cash is paid to the customer, so that the customer is interested and frequently clicks the icon or link button. Point and cash payment systems have been developed.
As the number of Internet users has soared, the number of advertisers who want to advertise to users using the Internet has increased, and the number of operators who have recruited members by establishing a new site has also increased. These advertisers and operators advertise in the form of banner advertisements on sites with a large number of connected populations, and pay cyber money, cash, lotteries, etc. to users who access (click) the ads in order to raise interest and intrigue. Sometimes.
That is, when a user connected to the Internet network accesses and logs in to a screen for issuing a lottery ticket, the screen of the advertisement contents is displayed on the user's computer, and at the same time, a timer for a predetermined period of time is activated and the set exposure time of the access screen is elapsed. When the timer is completed, cyber money or lottery ticket is automatically issued to the user and displayed to the user. In this process, the user must maintain the access screen until the cyber money or lottery is issued and displayed, and in the meantime, the user can effectively focus on the advertisement contents. As a rewarding advertisement, the advertiser can properly adjust the exposure time required according to the advertisement contents. Adjust your attention to your ad.
1 is a flow chart illustrating a procedure for issuing cyber money provided when accessing such a site. As shown, when the user proceeds to step 1 (S1) and accesses a screen for issuing cyber money, for example, a lottery ticket on the Internet, the process proceeds to step 2 (S2) and a screen for accessing the user computer is displayed and the lottery is issued. If the timer of the access time set by the advertiser or the site operator is operated, and the user maintains the connection for a predetermined time, proceed to step 3 (S3) for issuing a lottery and if the user accesses another screen before the predetermined time. If the lottery ticket is not issued, go back to the process of step 1 (S1) of re-connecting again to access the screen for a certain time so that the lottery ticket can be issued.
However, as described above, the cyber money, such as the lottery, is made by accessing a specific site or viewing a banner, but the same or the same cyber money is paid regardless of the type of the site or access behavior of the visitor. Failed to induce. In other words, the cyber money on the basis of monetary conversion is a very small amount, so the accessor does not intend to receive such cyber money intentionally. Therefore, there is a need for a more dynamic modification of the cyber money payment method.
The present invention was created to solve such a problem, and an object of the present invention is to provide a variable cyber money payment in response to access behavior and access time for contents in a site when accessing the Internet site. It is to provide a cyber money payment system based on behavior.
Another object of the present invention is to provide a cyber money payment system based on the access behavior that can more easily realize netizens (netizens) by inducing frequent clicks on banner advertisements, news, UCC, etc. when the site is accessed.
Cyber money payment system based on the access behavior according to the aspect of the present invention for achieving the above object, the system for paying cyber money online, comprising: a user terminal capable of Internet access; A web server having a web site connected online from the user terminal to provide a plurality of additional information including a web service and a portal service; A content server for supplying the plurality of additional information to the web server; And a point payment server for recognizing the web site access behavior and access time state of the user terminal in conjunction with the web server, and variably providing a cyber money corresponding thereto.
Specifically, the plurality of additional information may be content information capable of providing cyber money, including banner advertisement information, news information, and UCC site information.
In addition, the act of accessing the website may be one or more of the number of clicks on the corresponding site based on the membership system, whether the user clicks on specific information, the viewing status of the clicked specific information, whether to participate in a questionnaire, or whether to purchase affiliate products. do.
Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings.
Figure 2 is a block diagram showing a cyber money payment system based on the access behavior according to the present invention. As shown, a
The plurality of additional information includes banner advertisement information, news information, UCC (UCC) site information and the like, and the additional information in the present invention may be assumed to be any content that can provide cyber money. For example, it may include services provided on the web, such as online games, online surveys, sweepstakes, and merchandise sales.
In addition, the web site access activity refers to surfing in the site, and after the login is performed on a membership basis, the number of clicks or the click on specific information (banner, link site, etc.) within the site, the specific clicked It indicates the viewing status of the information, whether the questionnaire participates, and whether the affiliate product is purchased. In addition, the access time state indicates a connection holding time for the corresponding site, whether or not the access is made in a specific time zone set for event participation.
The above-described connection maintenance time is a pause time according to the non-click state after the connection, including the time according to a specific site access and the time of maintaining the site in the login state, and the access time state may click a specific banner at a specific time. In this case, additional points are provided on a first-come, first-served basis, or indicate whether a real-time connection is made after an event such as a sports relay, a drama broadcast, a specific broadcast, or a specific event. Accordingly, the
In addition, as a means for providing additional points, referral points provided to the recommender for the connecting member, telepathic points provided during simultaneous connection between the recommender and the referee, site activity by the referee, such as the aforementioned site access behavior, access time state For example, the multi-level points provided to the recommender may be used as examples.
3 is a configuration diagram for explaining the main functions of the
The operation of the
First, the
When the
Thereafter, when the
As such, different points are provided according to the site access state to induce login or membership for the site visitor. Thus, the accessor may increase the points received through automatic login. On the other hand, the
In addition, the
On the other hand, when the currently connected member accesses the site, the
The
On the other hand, when the access member surfs the site, for example, clicks on a banner advertisement in the site, the
The banner
On the other hand, when the access member clicks on a specific content of the corresponding site, for example, a news site, a link site such as UCC or the like and additional information that can be paid by clicking, the site
The
In the above description, points are paid according to the site access behavior and access time for the access member. As described above, additional points may be paid, for example, a separate additional point may be paid when the referral member and the recommended member simultaneously access the access point. There will be. In addition, the paid points may be used to purchase game items or tangible and intangible products.
As described above, the cyber money payment system based on the access behavior according to the present invention provides each point according to the access behavior for the site access member, that is, banner click, banner viewing, link site access, questionnaire participation, product purchase, etc. It also provides each point according to the access time of the access member, for example, site simple access, login access, idle time after access, access to a specific time zone, etc., and occurrence of an event, for example, points paid to the recommender, recommender and recommender. By providing telepathy points due to simultaneous connection of, the point generation by site connection can be made dynamic in real time, thereby inducing the interest of the visitor. In addition, the present invention is to increase the membership based on the interest of the visitor, there is an effect that can improve the reputation of the site.
Claims (7)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020070057228A KR20090003464A (en) | 2007-06-12 | 2007-06-12 | System for payment based on connecting action in internet site |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020070057228A KR20090003464A (en) | 2007-06-12 | 2007-06-12 | System for payment based on connecting action in internet site |
Publications (1)
Publication Number | Publication Date |
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KR20090003464A true KR20090003464A (en) | 2009-01-12 |
Family
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KR1020070057228A KR20090003464A (en) | 2007-06-12 | 2007-06-12 | System for payment based on connecting action in internet site |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101445104B1 (en) * | 2011-08-19 | 2014-10-02 | 네이버 주식회사 | Advertising system for provding benefit to advertiser providing reserve point with regard to transaction between user and advertiser and benefit provding method |
US10095792B2 (en) | 2011-08-10 | 2018-10-09 | Nhn Corporation | Method and apparatus for providing search services interactively displaying a type of search target |
-
2007
- 2007-06-12 KR KR1020070057228A patent/KR20090003464A/en not_active Application Discontinuation
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10095792B2 (en) | 2011-08-10 | 2018-10-09 | Nhn Corporation | Method and apparatus for providing search services interactively displaying a type of search target |
KR101445104B1 (en) * | 2011-08-19 | 2014-10-02 | 네이버 주식회사 | Advertising system for provding benefit to advertiser providing reserve point with regard to transaction between user and advertiser and benefit provding method |
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