KR20060009150A - Moving avator go into action according to music - Google Patents

Moving avator go into action according to music Download PDF

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KR20060009150A
KR20060009150A KR1020040056629A KR20040056629A KR20060009150A KR 20060009150 A KR20060009150 A KR 20060009150A KR 1020040056629 A KR1020040056629 A KR 1020040056629A KR 20040056629 A KR20040056629 A KR 20040056629A KR 20060009150 A KR20060009150 A KR 20060009150A
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music
avatar
avator
moving
action according
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Korean (ko)
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최중인
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최중인
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
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Abstract

현재의 아바타는 단순히 사용자의 선택에 따라 프로그램된 동작을 하지만 본 발명은 이를 더욱 발전시켜 음악파일등을 다운 받을 때 음아파일에서 아파타의 동작에 필요한 정보를 추출해 멜로디, 화음, 리듬 등에 따라 아바타가 여러 가지 동작(춤)을 애니메이션처럼 보여주는 프로그램 이며 자기 자신만의 동작을 개인이 저작할 수 있게 된다.

Figure 112004510716907-PAT00001

아바타, UI, 플래쉬, 애니매이션, CG

The current avatar is simply programmed according to the user's choice, but the present invention further develops this by extracting the information required for the operation of the apata from the music file when downloading the music file, etc. It is a program that shows the kinds of movements (animations) as animations, and individuals can author their own movements.

Figure 112004510716907-PAT00001

Avatar, UI, Flash, Animation, CG

Description

음악에 따라 작동하는 움직이는 아바타{Moving avator go into action according to music}Moving avator go into action according to music}

도1. 전체 시스템의 구성Figure 1. Configuration of the entire system

현재 각종 모바일 기기나 web에서 사용되는 아바타는 사용자가 아바타의 모양을 디자인 할 수 있으나 대부분 정지된 형태나 프로그램 된 동작을 반복하는 정도에 그치고 있다. 하지만 본 발명은 mp3등의 멀티미디어파일에서 필요한 정보를 추출해 아바타가 실시간으로 동작하게 된다. 이는 어떠한 형태의 아바타에도 적용할 수 있으며 자신만의 동작을 만들 수 있어 자신의 개성만의 개성 있는 캐릭터를 만들 수 있다.Currently, avatars used in various mobile devices or webs allow the user to design the shape of the avatar, but most of them are only to repeat a stationary form or a programmed operation. However, in the present invention, the avatar is extracted in real time by extracting necessary information from the multimedia file such as mp3. This can be applied to any type of avatar and you can create your own motions to create a character with your own personality.

음악 소리를 멜로디, 화음, 리듬 등을 음파의 크기 및 높이 그리고 파형으로 인식하여 계량화 하고 이를 시간변수에 따른 입력으로 만들어서 멀티미디어 저작도구와 결합, CG 혹은 아바타의 애니메이션을 실행시킨다. 이 프로그램은 개인이 UI 화면을 통하여 움직임의 순서, 패턴 및 범위, 강도 그리고 빠르기 등을 설정할 수 있도록 한다.Recognize and quantify the sound of music as melody, chord, rhythm, etc. as the size, height, and waveform of sound waves, and make it into input according to time variables to combine with multimedia authoring tools and to perform animation of CG or avatar. This program allows the individual to set the order of movement, pattern and range, intensity and speed through the UI screen.

즉, 아바타가 시간적으로 들어오는 입력에 따라 오른손, 왼손, 오른발, 왼발 그리고 머리 순으로 움직임 혹은 회전 등, 그 움직임의 강도 및 빠르기는 입력의 크기 및 주파수에 따라 실시간으로 변화하도록 한다. 즉, 움직임의 부위, 순서 혹은 패턴, 빠르기 및 범위 등을 개인이 설정하여, 자기만의 독자적인 춤의 형태를 만들어 낼 수 있도록 한다.That is, the intensity and speed of the movement, such as the movement or rotation of the right hand, the left hand, the right foot, the left foot, and the head according to the input in time, change in real time according to the size and frequency of the input. In other words, the individual sets the part of the movement, the order or pattern, the speed and the range, and the like to create a form of her own dance.

이는 동일한 음악에 따라 다양한 춤동작을 만들어 낼 뿐만 아니라, 동일하게 설정을 하더라도 여러 가지 주어지는 다양한 음악에 따라 다양하게 움직이도록 되어 이를 기반으로 하는 여러 가지 개인화된 엔터테이닝 비즈니스를 창출할 수 있다.This not only creates various dance movements according to the same music, but even if the same setting is made, various movements can be made according to various kinds of music, and thus various personalized entertainment businesses can be created based on the same music.

음악 파일을 버퍼링을 통하여 분석한 후 이를 멀티미디어 저작 프로그램(플래쉬 혹은 SMIL, SVG 등)의 입력으로 받아, 결합한 후 이를 바탕으로 한 결과 애니메이션을 만들어 낸다.After analyzing the music files through buffering, they are received as inputs from multimedia authoring programs (Flash or SMIL, SVG, etc.), combined, and the resulting animation based on them.

좀 더 발전된 모델은 아바타도 입력으로 받아 결합하는 형태와 기본 멀티미디어프로그램을 만든 후 인터랙티브하게 입력되는 음악에 따라 애니매이션이 실행되도록 할 수 있다.More advanced models can create avatars as inputs, create basic multimedia programs, and allow animations to be executed according to interactively input music.

..

본 발명은 단순히 아이템을 선택해 아바타를 꾸미는 것이 아닌 음악파일에서 멜로디나 리듬등의 정보를 추출해 아바타의 여러 가지 모션과 결합해 음악에 따라 움직이게 된다. 또한 아바타를 꾸미는 것처럼 아바타의 동작도 개인의 취향과 개성에 맞춰 얼마든지 변형가능하다. 이를 이용하게 되면 음악방송 컨텐츠에서 단순히 음악만 들려주는 것이 아니라 보는 재미까지 더해 많은 사용자를 유도할 수 있으며 개인의 메일에 음악과 춤추는 아바타를 첨부할 수도 있으면 각종 모발일 기기에 자신마의 개성을 표현하는 수단이 될 수 있다. 또한 사이버 나이트클럽 모델 (서로가 만든 아바타 및 춤동작을 보면서 서로 가상 무대에서 아바타가 춤을 추고, 이를 보면서 채팅 혹은 미팅을 하는 커뮤니티 모델) 등의 컨텐츠도 서비스할 수 있을 것이다.In the present invention, instead of simply selecting an item to decorate the avatar, information such as melody or rhythm is extracted from a music file and combined with various motions of the avatar to move according to the music. Also, just like decorating an avatar, the avatar's motion can be modified as much as the individual's taste and personality. If you use it, you can not only listen to music from music broadcasting contents but also add fun to attract many users, and if you can attach music and dancing avatars to your personal mail, you can express your personality on various hair devices. It can be a means. It will also be able to provide content such as cyber nightclub models (community models where avatars dance on virtual stages while watching each other's avatars and dance moves, and chatting or meeting while watching them).

Claims (2)

음악파일에서 아바타의 동작에 필요한 정보를 추출하는 방법How to Extract Information Needed for Avatar Operation from Music Files 재생되는 음악에 따라 실시간으로 동작하는 아바타Avatar in real time based on music played
KR1020040056629A 2004-07-20 2004-07-20 Moving avator go into action according to music KR20060009150A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100762585B1 (en) * 2005-07-13 2007-10-01 엘지전자 주식회사 Apparatus and method of music synchronization based on dancing

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100762585B1 (en) * 2005-07-13 2007-10-01 엘지전자 주식회사 Apparatus and method of music synchronization based on dancing

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